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  1. #6351
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    MERN Stack Project Course 2022 - Build Fullstack React App



    MERN Stack Project Course 2022 - Build Fullstack React App
    Last updated 9/2022
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
    Genre: eLearning | Language: English + srt | Duration: 323 lectures (30h 28m) | Size: 16.2 GB

    Learn MERN Stack By Building an Advanced E-commerce App incl. Product Attributes, SocketIO, Real Time Chat,Charts & More



    What you'll learn
    Learn How To Combine MongoDB, Express, React, NodeJS (MERN Stack)
    How To Create Fullstack Web Applications (Frontend + Backend) From Scratch Using MERN Stack
    How To Create Testable and Maintainable React Components
    How To Test Your App using Jest & Postman/Insomnia
    Understand Redux With Real Life Scenarios
    Create Real Time Chat and Chart
    Much much more


    Requirements
    JavaScript language at least intermediate level
    ES6 syntax (object de-structuring and arrow functions)
    Basics of HTML & CSS
    Basics of React is recommended but not a must-have


    Description
    In this course, you will learn the MERN Stack by building an amazing e-commerce application from scratch. The application will have not only basic functionalities such as a shopping cart and product search, but also advanced things such as chat, real-time sales charts, product attributes (e.g. product color to choose from), creating testable components in React and other things (see free videos and curriculum).

    MERN Stack is a very popular development kit for building web applications. MERN consists of MongoDB (as a database), Express (a framework to make it easier to use Node), React (to create user interfaces), and Node (as a server). You will learn how to combine all four technologies together and build an advanced fully responsive e-commerce application step by step.

    In the first part, you will learn the basics of MERN Stack and the JSX extension. Thanks to JSX we can easily create components in React. I will also show you the entire application and give you some tips about VS Code and downloadable resources. And the rest of this course is about covering and going through the steps of creating each MERN Stack application from scratch using e-commerce as example app. I will explain you everything in elegant and understandable way. You will deeply understand Redux using real life scenarios.

    We'll start by installing React and creating an HTML template for the entire application (using React Bootstrap). We will link the created subpages with routing

    Next, we will install Express JS to handle the Node server for our application

    We will connect to the MongoDD database and save example data to this database, such as a list of products for the store

    We will create an API through which the frontend will retrieve data from the database, log in to the application, etc.

    Once we have the frontend, backend and API, we can connect everything together and develop the application further by supplementing the frontend code with backend operations

    Some of the e-commerce app features

    shoping cart

    login, register

    PayPal payment

    uload images to Clodinary and to local disk

    searching, sorting, filtering, pagination of product list

    multilevel categories

    bestsellers carousel

    star rating system and reviews

    real time sales charts

    chat

    deploy application to Heroku

    React local state

    Redux state

    beautiful functional programming using React Hooks

    Much more!

    Please go through the curriculum and see free videos to get better understanding of the course

    Almost all of my students are satisfied with my courses! Take a look at some of the comments from them

    "I loved this course, the author explains everything in a good way, even for me non native speaker. I was a bit scared to do an english course but it paid off.

    Thanks a lot and greetings from Germany"

    another

    "This course is outstanding! It covers ground that no other course does. The instructor is well organized and thorough in all his examples and explanations. I'm looking forward to more of his courses."

    Sign up for the course now and become a MERN Stack web developer !!!

    Who this course is for
    Everyone who wants to build full stack web applications using MERN Stack
    Everyone who wants to add to the portfolio an advanced MERN Stack project

    Homepage
    Code:
    https://anonymz.com/?https://www.udemy.com/course/mern-stack-project-course-build-fullstack-react-app/


    Code:
    https://uploadgig.com/file/download/B328097575ca911d/MERN%20Stack%20Project%20Course%202022%20-%20Build%20Fullstack%20React%20App.part1.rar
    https://uploadgig.com/file/download/54d5bf6726c4b283/MERN%20Stack%20Project%20Course%202022%20-%20Build%20Fullstack%20React%20App.part2.rar
    https://uploadgig.com/file/download/9e32A4da46441478/MERN%20Stack%20Project%20Course%202022%20-%20Build%20Fullstack%20React%20App.part3.rar
    https://uploadgig.com/file/download/770422d4Ee088015/MERN%20Stack%20Project%20Course%202022%20-%20Build%20Fullstack%20React%20App.part4.rar
    Code:
    https://nitroflare.com/view/3B5F9407068F786/MERN_Stack_Project_Course_2022_-_Build_Fullstack_React_App.part1.rar
    https://nitroflare.com/view/32F9DCFF9C04812/MERN_Stack_Project_Course_2022_-_Build_Fullstack_React_App.part2.rar
    https://nitroflare.com/view/F8596E42B34DEC9/MERN_Stack_Project_Course_2022_-_Build_Fullstack_React_App.part3.rar
    https://nitroflare.com/view/94BCF83726F7D0D/MERN_Stack_Project_Course_2022_-_Build_Fullstack_React_App.part4.rar
    Code:
    https://rapidgator.net/file/f0691f5359cf1fb7ec678d6a49c1d398/MERN_Stack_Project_Course_2022_-_Build_Fullstack_React_App.part1.rar.html
    https://rapidgator.net/file/077fe653d070ed7457522915a50fba10/MERN_Stack_Project_Course_2022_-_Build_Fullstack_React_App.part2.rar.html
    https://rapidgator.net/file/704619298df185d63e33d49757f7d814/MERN_Stack_Project_Course_2022_-_Build_Fullstack_React_App.part3.rar.html
    https://rapidgator.net/file/97490b830ad4a74ba7598d2a6d3d3d4f/MERN_Stack_Project_Course_2022_-_Build_Fullstack_React_App.part4.rar.html

  2. #6352
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    The Ultimate Hyper-Real Drawing With Colored Pen



    The Ultimate Hyper-Real Drawing With Colored Pen
    Last updated 6/2021
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 10.27 GB | Duration: 7h 58m

    Sketching and Drawing with Colored Ballpoint pen Step by Step Hyper-real- Realistic Drawing with Colored Pen



    What you'll learn
    Basic and primary sketching of the lips and cross with pencil
    Learn how to hatch in layers
    Learn to combine colors in painting with pens
    Learning to combine skin colors
    Lip coloring and creating volumes with pens
    Teaching how to draw patterned golden metal texture

    Requirements
    Fabriano cardboard 220 g
    Colored Ballpoint pens in different colors like Staedtler pens
    White jelly pen
    Eraser
    Pencil

    Description
    Painting with pen technique is one of the sweetest painting techniques, and the popularity of this technique will double when you can draw an attractive painting with the limited color pens available. The advantages of painting with the colored ballpoint pen are the cheapness of its tools, the cleanliness of the technique (which does not require sharpening like a pencil or the need to wash a brush like oil paint, etc.), and it increases your creativity in using the limited colors of pens which are available in the market. Of course, this limitation of colors in pens may be seen as a weakness, but if we look at it from another angle, this weakness can be called a strength that will be a factor in your creativity in combining colors. In the following tutorial, you will be taught a sketch including lips and a cross, in which you will:1. first, get acquainted with the linear sketching of the design.2. then you will learn how to paint and hatch and shade the skin and create the volume of the face. Combining skin color is one of the main challenges in all colored techniques in painting.3. You will also learn the shape, color, and texture of the lips with a pen, and finally, you will learn the golden metallic shape of the cross with embossed designs, which will help you to draw all kinds of golden accessories. The present course is suitable for students over 15 years old who are generally familiar with drawing and painting. The purpose of this course is to teach painting with pen technique, teaching the skin and lip color and creating volumes, as well as gold ornaments and how to make volume.

    Overview

    Section 1: Introduction

    Lecture 1 Introduction & Linear drawing with a pencil

    Lecture 2 Main Picture

    Lecture 3 Lip sketch

    Lecture 4 Sketching of teeth and shape of nose

    Lecture 5 Cross sketching

    Lecture 6 Continue the Cross sketching

    Section 2: Lip Painting with pens

    Lecture 7 Upper lip background and foundation color

    Lecture 8 Add colors to the upper lip

    Lecture 9 Adding darkness and create upper lip volume

    Lecture 10 Creating the background and foundation of the lower lip

    Lecture 11 Adding colors, hatches, shadings, creating overall volume& texture of lower lip

    Lecture 12 Increasing the darkness and creating the volume of the lips

    Section 3: Face Volume Painting (Learning Skin Color) with pens

    Lecture 13 Create volume and color for foundation of the nose and the space above the lips

    Lecture 14 Creating the foundation of the chin

    Lecture 15 Creating foundation hatches of the cheek bones

    Lecture 16 Create neck background color

    Lecture 17 Continue the Create neck background color

    Lecture 18 Finish the neck background

    Lecture 19 Adding complementary skin colors and creating more volume on the neck and face

    Lecture 20 Continue to add complementary skin colors& create more volume on the neck & face

    Lecture 21 Continue to complementary skin colors& create more volume on the neck & face

    Lecture 22 Finish adding complementary skin colors& create more volume on the neck & face

    Lecture 23 Create the inner part of the lips and gums

    Lecture 24 Finish the inner part of the lips and gums

    Section 4: Cross Painting with pens

    Lecture 25 Shaping the general shape of the cross

    Lecture 26 Continue Shaping the general shape of the cross

    Lecture 27 Create cross background color

    Lecture 28 Creating volume and construction of the cross with pens

    Lecture 29 Continue to volume and construction of the cross with pens

    Lecture 30 Continue to volume and construction of the cross with pen part 2

    Lecture 31 Continue to volume and construction of the cross with pen part 3

    Lecture 32 Continue to volume and construction of the cross with pen part 4

    Lecture 33 Continue to volume and construction of the cross with pen part 5

    Lecture 34 Finish to volume and construction of the cross with pen

    Lecture 35 Complete the volume and color of facial skin

    Section 5: Creating lights and painting teeth with a pen

    Lecture 36 Create highlights with pen on lips and foundation of the teeth

    Lecture 37 Finish highlights with pen on lips and foundation of the teeth

    Lecture 38 Completing the shape, volume and color of the teeth

    Lecture 39 Continue completing the shape, volume, and color of the teeth

    Lecture 40 Finish completing the shape, volume, and color of the teeth

    The present course is suitable for students over 15 years old who are generally familiar with drawing and painting.

    Homepage
    Code:
    https://anonymz.com/?https://www.udemy.com/course/the-ultimate-hyper-real-drawing-with-colored-pen/


    Code:
    https://uploadgig.com/file/download/A8fd0cFd1f78da82/The%20Ultimate%20Hyperreal%20Drawing%20with%20Colored%20Pen.part1.rar
    https://uploadgig.com/file/download/B3e9f80807247edF/The%20Ultimate%20Hyperreal%20Drawing%20with%20Colored%20Pen.part2.rar
    https://uploadgig.com/file/download/9aaCe6262fa39f6b/The%20Ultimate%20Hyperreal%20Drawing%20with%20Colored%20Pen.part3.rar
    Code:
    https://nitroflare.com/view/C48E44826144AB2/The_Ultimate_Hyperreal_Drawing_with_Colored_Pen.part1.rar
    https://nitroflare.com/view/BFC2A3ED5085E66/The_Ultimate_Hyperreal_Drawing_with_Colored_Pen.part2.rar
    https://nitroflare.com/view/2109749EE66D7C6/The_Ultimate_Hyperreal_Drawing_with_Colored_Pen.part3.rar
    Code:
    https://rapidgator.net/file/c0fcb4c81a46b553aa639b1d19a56980/The_Ultimate_Hyperreal_Drawing_with_Colored_Pen.part1.rar.html
    https://rapidgator.net/file/a2a9f472747026e43d5f8f1ab24f4e44/The_Ultimate_Hyperreal_Drawing_with_Colored_Pen.part2.rar.html
    https://rapidgator.net/file/4ecfafe0369fe4c05bbe458bae330723/The_Ultimate_Hyperreal_Drawing_with_Colored_Pen.part3.rar.html

  3. #6353
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    Learn Ui Mobile App Design & Game Mechanics In Construct 2



    Learn Ui Mobile App Design & Game Mechanics In Construct 2
    Last updated 11/2017
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 13.72 GB | Duration: 67h 31m

    Includes FREE book! This is our ULTIMATE course. Design real iOS apps in Swift.​ Make 60 complete games in Construct 2.



    What you'll learn
    Navigate Xcode 9's interface.
    Code in Apple's programming language, Swift 4.0.
    Build apps for the iPhone from start to finish. ​
    Make the code AND art for projects.​
    Learn how to build simple games from scratch in Construct 2

    Requirements
    To follow along in Xcode 9, you must have a Mac computer or MacOS software.
    Must have the pro version of Construct 2.

    Description
    Do you want to learn a new skill no one can take away from you? Sign up now for our course.
    Code in Swift with practical projects! Design apps from scratch. Learn to make games in Construct 2.
    In Part 1 of this course you learn how to make apps in Xcode 9. This course is project-based -- you follow along with your instructor to build real projects.
    The best way for you to learn how to make your own app is to follow project-based training content. You can put the apps you make in this course in your portfolio!
    Learn to develop for the biggest company in the world
    Xcode is Apple's FREE software for app development. Xcode is user-friendly and allows you to make complex and creative apps.
    Xcode is accessible for beginners who want to make simple apps. Swift 4.0 is the programming language to learn if you want to make apps for Apple products.
    Your teachers will teach you practical skills using real-world examples. Take this course to build your portfolio today.
    In Part 2, you build 60 2D games in Construct 2. This course is unique because we make both the code and the art for the game from scratch.
    We teach you the fundamentals of designing and coding a game.
    Don't worry if you've never coded before. We start simple and add more to the game as the course goes on.
    Included in this course is material for beginners to get comfortable with the interfaces. Please note that we reuse this content in similar courses because it is introductory material. You can find some material in this course in the following related courses
    C# Unity and Swift 4 Masterclass: Make Games and Apps Xamarin Start to Finish Android & iOS Apps (& Learn to Code)iOS 11 & Swift 4.0 - A Beginner's Guide with ProjectsThe Ultimate iOS 11 & Swift 4 Course. Learn to Build Apps!Code in Kotlin & Java for Android and Complete 5 iPhone AppsFinish 26 Games & Apps Quickly (GameMaker: Studio & Xcode) Swift 4 and ELM Masterclass | Make iOS 11 apps and web apps!Complete Construct 2 and Angular: Make 60 Games and Web AppsBuild 60 Games in Construct 2This course is for you
    Usually it takes a whole team of people to build a project like a game or web app. But creators Thomas Happ and Eric Barone developed and designed their games by themselves. Now they're millionaires. You can do it, too.
    You get full lifetime access to this course for a single one-time fee.
    Your purchase includes the best-selling e-book "The Ultimate iOS 10, Xcode 8 Developer Book. Build 30 apps!" by Mammoth Interactive.
    Enroll right now to join the awesome community of Mammoth Interactive

    Overview

    Section 1: Introduction to the Course

    Lecture 1 Course Trailer!

    Lecture 2 Construct Game Engine Inspiration

    Section 2: Introduction to Xcode 9

    Lecture 3 Introduction to This Course

    Lecture 4 Top 10 Reasons Why This Course is Awesome!

    Lecture 5 How to Use this Course

    Lecture 6 How to Download Xcode 9

    Lecture 7 Updates

    Section 3: Swift 4 - Language Basics

    Lecture 8 Language Basics Topics List

    Section 4: Swift 4 - Language Basics 01) Variables and Constants

    Lecture 9 Learning Goals

    Lecture 10 Intro to Variables and Constants

    Lecture 11 Primitive Types

    Lecture 12 Strings

    Lecture 13 Nil Values

    Lecture 14 Tuples

    Lecture 15 Type Conversions

    Lecture 16 Assignment Operators

    Lecture 17 Conditional Operators

    Lecture 18 Source Code

    Section 5: Swift 4 - Language Basics 02) Collection Types

    Lecture 19 Topics List and Learning Objectives

    Lecture 20 Intro to Collection Types

    Lecture 21 Creating Arrays

    Lecture 22 Common Array Operations

    Lecture 23 Multidimensional Arrays

    Lecture 24 Ranges

    Lecture 25 Source Code

    Section 6: Swift 4 - Language Basics 03) Control Flow

    Lecture 26 Topics List and Learning Objectives

    Lecture 27 Intro to If and Else Statements

    Lecture 28 Else If Statements

    Lecture 29 Multiple Simultaneous Tests

    Lecture 30 Intro To Switch Statements

    Lecture 31 Advanced Switch Statement Techniques

    Lecture 32 Testing for Nil Values

    Lecture 33 Intro to While Loops

    Lecture 34 Intro to For...In Loops

    Lecture 35 Intro to For...In Loops (Cont'd)

    Lecture 36 Complex Loops and Loop Control Statements

    Lecture 37 Source Code

    Section 7: Swift 4 - Language Basics 04) Functions

    Lecture 38 Topics List and Learning Objectives

    Lecture 39 Intro to Functions

    Lecture 40 Function Parameters

    Lecture 41 Return Statements

    Lecture 42 Parameter Variations - Argument Labels

    Lecture 43 Parameter Variations - Default Values

    Lecture 44 Parameters Variations - InOut Parameters

    Lecture 45 Parameter Variations - Variadic Parameters

    Lecture 46 Returning Multiple Values Simultaneously

    Lecture 47 Source Code

    Section 8: Swift 4 - Language Basics 05) Classes, Structs and Enums

    Lecture 48 Topics List and Learning Objectives

    Lecture 49 Intro to Classes

    Lecture 50 Properties as Fields - Add to Class Implementation

    Lecture 51 Custom Getters and Setters

    Lecture 52 Calculated Properties

    Lecture 53 Variable Scope and Self

    Lecture 54 Lazy and Static Variables

    Lecture 55 Behavior and Instance Methods

    Lecture 56 Class Type Methods

    Lecture 57 Class Instances as Field Variables

    Lecture 58 Inheritance, Subclassing and SuperClassing

    Lecture 59 Overriding Initializers

    Lecture 60 Overriding Properties

    Lecture 61 Overriding Methods

    Lecture 62 Structs Overview

    Lecture 63 Enumerations

    Lecture 64 Comparisons between Classes, Structs and Enums

    Lecture 65 Source Code

    Section 9: Introduction to XCode

    Lecture 66 Intro and Demo

    Lecture 67 General Interface Intro

    Lecture 68 File System Introduction

    Lecture 69 ViewController Intro

    Lecture 70 Storyboard File Intro

    Lecture 71 Connecting Outlets and Actions

    Lecture 72 Running an Application

    Lecture 73 Debugging an Application

    Lecture 74 Source Code

    Section 10: Simple Calculator App (Swift 4 Project)

    Lecture 75 Intro and Demo

    Lecture 76 Building the UI

    Lecture 77 Connecting Outlets and Actions

    Lecture 78 Implementation Planning

    Lecture 79 Storing Input Values and Choosing Operation

    Lecture 80 Implementing Calculate and Clear Function

    Lecture 81 Error Checking and Handling

    Lecture 82 Beautifying App and Finishing Touches

    Lecture 83 Source Code

    Section 11: RGB to Hex Code Color Converter App (Swift 4 Project)

    Lecture 84 Intro and Demo

    Lecture 85 Building the UI

    Lecture 86 Connecting Outlets and Actions

    Lecture 87 Planning Implementation and Setting Blueprint

    Lecture 88 Implementing Conversion Selection

    Lecture 89 Implementing Hex to RGB Conversion

    Lecture 90 Implementing RGB to Hex Conversion

    Lecture 91 Improving App Appearance

    Lecture 92 Source Code

    Section 12: Hangman Game App (Swift 4 Project)

    Lecture 93 Demo and Intro

    Lecture 94 Building the UI

    Lecture 95 Connecting Outlets, Actions, and Textfield Protocol

    Lecture 96 Planning our Implementation Process

    Lecture 97 Implement Word and Hint Selection

    Lecture 98 Implementing Remaining Set Up

    Lecture 99 Implementing TextField Processing

    Lecture 100 Implementing Correct Guess Processing

    Lecture 101 Implementing Incorrect Guess Processing

    Lecture 102 Implementing The Last Bit of Functionality

    Lecture 103 Improving App Appearance

    Lecture 104 Source Code

    Section 13: Simple Flashcard App (Swift 4 Project)

    Lecture 105 Intro and Demo

    Lecture 106 Building the Interface

    Lecture 107 Connecting Outlets and Actions

    Lecture 108 Building the data model

    Lecture 109 Planning Implementation

    Lecture 110 Implement Save Functionality

    Lecture 111 Implementing Fetch Functionality

    Lecture 112 Implementing Display Functionality

    Lecture 113 Implementing Delete Functionality

    Lecture 114 Improving App Appearance

    Lecture 115 BONUS #1: More About the NSManagedObjectContext

    Lecture 116 BONUS #2: Implementing Subject Search

    Lecture 117 Source Code

    Section 14: Simple Weather App (Swift 4 Project)

    Lecture 118 Introduction and Demo

    Lecture 119 Building and Connecting the UI

    Lecture 120 Learning about our Weather API

    Lecture 121 Planning Implementation Phase

    Lecture 122 Requesting and Retrieving Data

    Lecture 123 Decoding JSON Data into Structs

    Lecture 124 Setting up DateHandler Class

    Lecture 125 Sorting Data into Todays and Tomorrows Data

    Lecture 126 Storing Todays and Tomorrows Data

    Lecture 127 Displaying Data on UI

    Lecture 128 Retrieving and Displaying Icon

    Lecture 129 Improving App Appearance

    Lecture 130 Source Code

    Section 15: UI Elements - UIController

    Lecture 131 Intro and Demo

    Lecture 132 Setting up the UI

    Lecture 133 Displaying Simple Alert Message

    Lecture 134 Dismissing Alert

    Lecture 135 Adding Cancel Action

    Lecture 136 Adding Multiple Actions

    Lecture 137 Adding TextFields to Alert

    Lecture 138 Simulating Login Scenario

    Lecture 139 Altering Alert Controller Appearance

    Lecture 140 Source Code

    Section 16: UI Elements - UIViews

    Lecture 141 Introduction

    Lecture 142 View Hierarchy with Storyboards

    Lecture 143 Modifying View Attributes with Storyboards

    Lecture 144 Changing Attributes Programmatically

    Lecture 145 Adding, Removing, and Shifting Subviews

    Lecture 146 CGAffineTransforms

    Lecture 147 Attaching Tap Gesture Recognizer to a View

    Lecture 148 Source Code

    Section 17: UI Elements - UILabels

    Lecture 149 Introduction

    Lecture 150 Adding Label to Storyboard

    Lecture 151 Modifying Label Attributes Using Storyboards

    Lecture 152 Modifying Label Attributes Through Code

    Lecture 153 Adding Labels to Projects using ViewController

    Lecture 154 Source Code

    Section 18: UI Elements - UIButtons

    Lecture 155 Introduction

    Lecture 156 Why We Use Buttons

    Lecture 157 Modifying Button Attributes Using Storyboard

    Lecture 158 Using Button Outlets And Actions

    Lecture 159 Button Interaction With Other Elements

    Lecture 160 Connecting Multiple Buttons To Single Action

    Lecture 161 Adding Buttons Programatically

    Lecture 162 BONUS Setting Button Image

    Lecture 163 Source Code

    Section 19: UI Element - UISegmentedControl

    Lecture 164 Introduction

    Lecture 165 What are UISegmentedControls

    Lecture 166 Adjusting Properties Using Storyboard

    Lecture 167 Adding Behavior via Outlets and Actions

    Lecture 168 Adding Segmented Controls Programatically

    Lecture 169 Source Code

    Section 20: UI Elements - UITextField

    Lecture 170 Introduction

    Lecture 171 Why We Use UITextFields

    Lecture 172 Modifying TextField Attributes Using Storyboard

    Lecture 173 Exploring TextField Attributes Using ViewController

    Lecture 174 Implementing TextField Actions

    Lecture 175 Adding TextFieldDelegate Methods

    Lecture 176 Implementing Should Delegate Methods

    Lecture 177 Implementing Did Delegate and Text Replacement Methods

    Lecture 178 Adding TextFields Programatically

    Lecture 179 Source Code

    Section 21: UI Elements - UISliders

    Lecture 180 Introduction

    Lecture 181 What is a UISlider

    Lecture 182 Exploring Attributes in Storyboards

    Lecture 183 Adding Behavior to Sliders

    Lecture 184 Changing Slider Properties Through Code

    Lecture 185 BONUS - Changing Slider Images

    Lecture 186 Source Code

    Section 22: Introduction to the Construct Game Engine

    Lecture 187 How do I - Part 1

    Lecture 188 How do I - Part 2

    Section 23: Avoid Falling Blocks Game (Construct 2 Project)

    Lecture 189 Avoid Falling Blocks Game - Part 1

    Lecture 190 Avoid Falling Blocks Game - Part 2

    Lecture 191 Avoid Falling Blocks Game - Part 3

    Lecture 192 Avoid Falling Blocks Game - Part 4

    Section 24: Building a Collecting Game (Construct 2 Project)

    Lecture 193 Building a Collecting Game - Part 1

    Lecture 194 Building a Collecting Game - Part 2

    Lecture 195 Building a Collecting Game - Part 3

    Lecture 196 Building a Collecting Game - Part 4

    Section 25: Simple Circular Shooter (Construct 2 Project)

    Lecture 197 Simple Circular Shooter - Part 1

    Lecture 198 Simple Circular Shooter - Part 2

    Lecture 199 Simple Circular Shooter - Part 3

    Section 26: Simple Monochrome Game (Construct 2 Project)

    Lecture 200 Simple Monochrome Game - Part 1

    Lecture 201 Simple Monochrome Game - Part 2

    Lecture 202 Simple Monochrome Game - Part 3

    Lecture 203 Simple Monochrome Game - Part 4

    Section 27: Mobile Shooter in HD (Construct 2 Project)

    Lecture 204 Mobile Shooter in HD - Part 1

    Lecture 205 Mobile Shooter in HD - Part 2

    Lecture 206 Mobile Shooter in HD - Part 3

    Section 28: Avoid Mobile Game (Construct 2 Project)

    Lecture 207 Avoid Mobile Game - Part 1

    Lecture 208 Avoid Mobile Game - Part 2

    Lecture 209 Avoid Mobile Game - Part 3

    Lecture 210 Avoid Mobile Game - Part 4

    Section 29: Simple Collection Game (Construct 2 Project)

    Lecture 211 Simple Collection Game - Part 1

    Lecture 212 Simple Collection Game - Part 2

    Lecture 213 Simple Collection Game - Part 3

    Section 30: Simple Fall Down Game (Construct 2 Project)

    Lecture 214 Simple Fall Down Game - Part 1

    Lecture 215 Simple Fall Down Game - Part 2

    Lecture 216 Simple Fall Down Game - Part 3

    Section 31: Physics Endless Runner (Construct 2 Project)

    Lecture 217 Physics Endless Runner - Part 1

    Lecture 218 Physics Endless Runner - Part 2

    Lecture 219 Physics Endless Runner - Part 3

    Section 32: Gravity Infinite Runner (Construct 2 Project)

    Lecture 220 Gravity Infinite Runner - Part 1

    Lecture 221 Gravity Infinite Runner - Part 2

    Lecture 222 Gravity Infinite Runner - Part 3

    Section 33: Drag and Drop Game (Construct 2 Project)

    Lecture 223 Drag and Drop Game - Part 1

    Lecture 224 Adding more game logic and fixing errors

    Lecture 225 Making tech circles and other art

    Lecture 226 Creating the titlepage

    Lecture 227 Exporting and testing the game

    Lecture 228 Metaphors and design

    Lecture 229 Conclusion and challenge

    Section 34: Avoid Game (Construct 2 Project)

    Lecture 230 Avoid Game - Part 1

    Lecture 231 Avoid Game - Part 2

    Lecture 232 Avoid Game - Part 3

    Section 35: Turret-Based Avoid Game (Construct 2 Project)

    Lecture 233 Turret-Based Avoid Game - Part 1

    Lecture 234 Turret-Based Avoid Game - Part 2

    Lecture 235 Turret-Based Avoid Game - Part 3

    Section 36: Drag and Drop Shooter (Construct 2 Project)

    Lecture 236 Drag and Drop Shooter - Part 1

    Lecture 237 Drag and Drop Shooter - Part 2

    Lecture 238 Drag and Drop Shooter - Part 3

    Lecture 239 Drag and Drop Shooter - Part 4

    Section 37: Falling Running Away Game (Construct 2 Project)

    Lecture 240 Falling Running Away Game - Part 1

    Lecture 241 Falling Running Away Game - Part 2

    Lecture 242 Falling Running Away Game - Part 3

    Section 38: Endless Mobile Avoid Game (Construct 2 Project)

    Lecture 243 Endless Mobile Avoid Game - Part 1

    Lecture 244 Endless Mobile Avoid Game - Part 2

    Lecture 245 Endless Mobile Avoid Game - Part 3

    Section 39: Endless Runner Game (Construct 2 Project)

    Lecture 246 Endless Runner Game - Part 1

    Lecture 247 Endless Runner Game - Part 2

    Lecture 248 Endless Runner Game - Part 3

    Section 40: Gravity Ball Game (Construct 2 Project)

    Lecture 249 Gravity Ball Game - Part 1

    Lecture 250 Gravity Ball Game - Part 2

    Lecture 251 Gravity Ball Game - Part 3

    Section 41: Endless Runner With Gravity Flip (Construct 2 Project)

    Lecture 252 Endless Runner With Gravity Flip - Part 1

    Lecture 253 Endless Runner With Gravity Flip - Part 2

    Lecture 254 Endless Runner With Gravity Flip - Part 3

    Lecture 255 Endless Runner With Gravity Flip - Part 4

    Section 42: Runner Game (Construct 2 Project)

    Lecture 256 Runner Game - Part 1

    Lecture 257 Runner Game - Part 2

    Lecture 258 Runner Game - Part 3

    Section 43: Retro Skiing Game (Construct 2 Project)

    Lecture 259 Retro Skiing Game - Part 1

    Lecture 260 Retro Skiing Game - Part 2

    Lecture 261 Retro Skiing Game - Part 3

    Section 44: Kids Addition Game (Construct 2 Project)

    Lecture 262 Kids Addition Game

    Section 45: Lane Avoid Game (Construct 2 Project)

    Lecture 263 Lane Avoid Game - Part 1

    Lecture 264 Lane Avoid Game - Part 2

    Lecture 265 Lane Avoid Game - Part 3

    Section 46: Physics Collect Game (Construct 2 Project)

    Lecture 266 Physics Collect Game - Part 1

    Lecture 267 Physics Collect Game - Part 2

    Lecture 268 Physics Collect Game - Part 3

    Section 47: Kids Subtraction Game (Construct 2 Project)

    Lecture 269 Kids Subtraction Game

    Section 48: Color Changing Vertical Shooter (Construct 2 Project)

    Lecture 270 Color Changing Vertical Shooter - Part 1

    Lecture 271 Color Changing Vertical Shooter - Part 2

    Section 49: Rotational Color Game (Construct 2 Project)

    Lecture 272 Rotational Color Game - Part 1

    Lecture 273 Rotational Color Game - Part 2

    Lecture 274 Rotational Color Game - Part 3

    Section 50: Multiplication Game (Construct 2 Project)

    Lecture 275 Multiplication Game

    Section 51: Flappy Bird Clone (Construct 2 Project)

    Lecture 276 Flappy Bird Clone - Part 1

    Lecture 277 Flappy Bird Clone - Part 2

    Lecture 278 Flappy Bird Clone - Part 3

    Section 52: Ball Avoid (Construct 2 Project)

    Lecture 279 Ball Avoid - Part 1

    Lecture 280 Ball Avoid - Part 2

    Section 53: Algebra Addition Game (Construct 2 Project)

    Lecture 281 Algebra Addition Game

    Section 54: One Page Platformer (Construct 2 Project)

    Lecture 282 One Page Platformer - Part 1

    Lecture 283 One Page Platformer - Part 2

    Lecture 284 One Page Platformer - Part 3

    Section 55: Platformer With Wrap (Construct 2 Project)

    Lecture 285 Platformer With Wrap - Part 1

    Lecture 286 Platformer With Wrap - Part 2

    Section 56: Kids Division Game (Construct 2 Project)

    Lecture 287 Kids Division Game

    Section 57: Platform Shooter (Construct 2 Project)

    Lecture 288 Platform Shooter - Part 1

    Lecture 289 Platform Shooter - Part 2

    Lecture 290 Platform Shooter - Part 3

    Lecture 291 Platform Shooter - Part 4

    Section 58: Pathfinding Block Count (Construct 2 Project)

    Lecture 292 Pathfinding Block Count - Part 1

    Lecture 293 Pathfinding Block Count - Part 2

    Section 59: Algebra Subtraction Game (Construct 2 Project)

    Lecture 294 Algebra Subtraction Game

    Section 60: Drop Block Fun (Construct 2 Project)

    Lecture 295 Drop Block Fun - Part 1

    Lecture 296 Drop Block Fun - Part 2

    Section 61: Algebra Multiplication Game (Construct 2 Project)

    Lecture 297 Algebra Multiplication Game

    Section 62: Color Switching Mobile Game (Construct 2 Project)

    Lecture 298 Color Switching Mobile Game - Part 1

    Lecture 299 Color Switching Mobile Game - Part 2

    Section 63: Cross Shooter (Construct 2 Project)

    Lecture 300 Cross Shooter - Part 1

    Lecture 301 Cross Shooter - Part 2

    Section 64: Algebra Division Game (Construct 2 Project)

    Lecture 302 Algebra Division Game

    Section 65: Action Game (Construct 2 Project)

    Lecture 303 Action Game - Part 1

    Lecture 304 Action Game - Part 2

    Lecture 305 Action Game - Part 3

    Section 66: Busting a Rock Game (Construct 2 Project)

    Lecture 306 Busting a Rock Game - Part 1

    Lecture 307 Busting a Rock Game - Part 2

    Lecture 308 Busting a Rock Game - Part 3

    Lecture 309 Busting a Rock Game - Part 4

    Section 67: Kids Coloring Game (Construct 2 Project)

    Lecture 310 Kids Coloring Game

    Section 68: Turret Shooter Game (Construct 2 Project)

    Lecture 311 Turret Shooter Game - Part 1

    Lecture 312 Turret Shooter Game - Part 2

    Section 69: Flashcard Game (Construct 2 Project)

    Lecture 313 Flashcard Game - Part 1

    Lecture 314 Flashcard Game - Part 2

    Section 70: Cannon Game (Construct 2 Project)

    Lecture 315 Cannon Game - Part 1

    Lecture 316 Cannon Game - Part 2

    Lecture 317 Cannon Game - Part 3

    Section 71: Double Shooter (Construct 2 Project)

    Lecture 318 Double Shooter

    Section 72: Addicting Game (Construct 2 Project)

    Lecture 319 Addicting Game - Part 1

    Lecture 320 Addicting Game - Part 2

    Section 73: Don't Shoot the Middle (Construct 2 Project)

    Lecture 321 Don't Shoot the Middle - Part 1

    Lecture 322 Don't Shoot the Middle - Part 2

    Lecture 323 Don't Shoot the Middle - Part 3

    Section 74: Flip Mobile Platformer (Construct 2 Project)

    Lecture 324 Flip Mobile Platformer - Part 1

    Lecture 325 Flip Mobile Platformer - Part 2

    Lecture 326 Flip Mobile Platformer - Part 3

    Section 75: Capture the Flag (Construct 2 Project)

    Lecture 327 Capture the Flag - Part 1

    Lecture 328 Capture the Flag - Part 2

    Section 76: Color Sidescrolling Shooter (Construct 2 Project)

    Lecture 329 Color Sidescrolling Shooter - Part 1

    Lecture 330 Color Sidescrolling Shooter - Part 2

    Section 77: Bloom Shooter (Construct 2 Project)

    Lecture 331 Bloom Shooter - Part 1

    Lecture 332 Bloom Shooter - Part 2

    Section 78: Zombie Sword Game (Construct 2 Project)

    Lecture 333 Zombie Sword Game - Part 1

    Lecture 334 Zombie Sword Game - Part 2

    Section 79: Resources

    Lecture 335 ($25.99 value) FREE BOOK

    Lecture 336 Please leave us a rating.

    Lecture 337 Bonus Lecture: Get 155 courses!

    Absolute beginners to mobile development who want an introduction to Swift 4 and Xcode 9.,People who want to make games.

    Homepage
    Code:
    https://anonymz.com/?https://www.udemy.com/course/learn-ui-mobile-app-design-game-mechanics-in-construct-2/


    Code:
    https://uploadgig.com/file/download/64f19badc60019f2/Learn%20UI%20Mobile%20App%20Design%20%20Game%20Mechanics%20in%20Construct%202.part1.rar
    https://uploadgig.com/file/download/F954181b8acE5Fc5/Learn%20UI%20Mobile%20App%20Design%20%20Game%20Mechanics%20in%20Construct%202.part2.rar
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  4. #6354
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    May 2019
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    Analyse Strat?gique De Votre Entreprise En 7 ?tapes Simples



    Analyse Strat?gique De Votre Entreprise En 7 ?tapes Simples
    MP4 | Video: h264, 1280x720 | Audio: AAC, 48 KHz
    Language: French | Size: 6.54 GB | Duration: 5h 58m

    R?alisez le diagnostic strat?gique de votre entreprise et ?tablissez un plan d'actions pr?cis sur 3 ans



    What you'll learn
    Faire le diagnostic strat?gique de votre entreprise
    Apprendre ? faire une analyse strat?gique d'entreprise
    D?couvrir les forces et les faiblesses de votre entreprise (analyse SWOT)
    Remplir une matrice Mc Kinsey
    R?diger un r?troplanning
    R?diger un mapping, plan d'actions op?rationnelles
    R?diger un compte de r?sultat pr?visionnel
    R?diger un plan de tr?sorerie pr?visionnel

    Requirements
    Pas de pr?requis n?cessaires, toutes les notions abord?es sont expliqu?es clairement.

    Description
    Suivez le guide et d?veloppez une strat?gie pr?cise pour votre entreprise pour les 3 prochaines ann?es1 m?thode simple, concr?te, accessible ? tous et applicable IMMEDIATEMENTG?rer une entreprise, vous le savez tr?s bien, c'est g?rer avant tout mille t?ches au quotidien.La t?te dans le guidon, vous n'avez plus le temps de prendre du recul et de r?fl?chir v?ritablement aux orientations strat?giques que vous voulez donner ? votre entreprise.Tout est fait dans l'urgence, sans aucune anticipation, ? l'instinct.J'ai cr?? cette formation "Analyse strat?gique de votre entreprise", qui est une m?thode qui vous accompagne pas ? pas, pour que vous ayez en votre possession tous les outils n?cessaires ? une prise de d?cision claire et coh?rente.Pas besoin de maitriser les derni?res notions de marketing ? la mode, il suffit de suivre les ?tapes, l'une apr?s l'autre, en faisant appel ? votre bon sens.Apr?s avoir suivi cette formation, vous serez capable d'analyser en profondeur votre entreprise et votre march?, et d'en tirer les conclusions pour savoir dans quelle direction strat?gique vous diriger, et vous aurez entre les mains un plan d'actions concr?tes et op?rationnelles ? suivre pour d?velopper votre entreprise de fa?on p?renne et rentable sur les 3 ? 5 prochaines ann?es.

    Who this course is for
    chefs d'entreprise,chefs de projet,d?cideurs strat?giques

    Homepage
    Code:
    https://anonymz.com/?https://www.udemy.com/course/analyse-strategique


    Code:
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    Code:
    https://rapidgator.net/file/08eac98c20ca5f41bf70ce35f669721d/Analyse_strat?gique_de_votre_entreprise_en_7_?tapes_simples.part1.rar.html
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  5. #6355
    Super Moderator
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    May 2019
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    C# Unity? And Swift 4 Masterclass: Make Games And Apps



    C# Unity? And Swift 4 Masterclass: Make Games And Apps
    Last updated 5/2018
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 7.39 GB | Duration: 42h 0m

    Includes FREE eBook, source code, and art assets! Make a 3D Portals game in Unity? and Blender. Make apps for iOS 11.



    What you'll learn
    Code in C#.
    Create artwork in Blender.
    Make a complete 3D game in Unity?.
    Make real apps from scratch.
    Code in Apple's programming language, Swift 4.0.
    Build apps for the iPhone from start to finish. ​

    Requirements
    To follow along with these tutorials, you will need the following programs: Blender (for 3D modeling and texturing), Photoshop or a free program like Gimp (for 2D art and some texturing), Unity? (for game set-up and coding), and Xcode 9 (for the Swift sections of this course).
    This course was recorded on a Mac computer, but you can use Unity? and Blender on a PC. Xcode is made for Mac computers, but you can use MacOS virtual machine software to use Xcode on a PC.

    Description
    In this course, you learn how to build a Portals game with Unity? and Blender. You also design and code practical apps from start to finish in Xcode 9. Join now to get so many new skills.
    This course is unique because we make both the code and the art for the game from scratch! We teach you the fundamentals of designing, coding, and modeling a 3D game.
    First you design the game and its functionality in Unity?. You learn how to code in C# and build video game levels.
    Don't worry if you've never coded before. We start simple and add more to the games as the course goes on.
    Why Unity??
    Unity? is one of the most popular platforms in game development. You can use Unity? to build 2D and 3D games. Unity? is cross-platform, which means it is easy to use with other platforms.
    Then you create the 3D models for the game in Blender. You build all the art assets for the game. You learn how to integrate your art from Blender into Unity?.
    Why Blender?
    Blender, like Unity?, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like we do in this course.
    Included in this course is material for beginners to get comfortable with the interfaces. Please note that we reuse this content in similar courses because it is introductory material. You can find some material in this course in the following related courses
    Complete your first FPS and game art in Unity? and MakeHuman Practical Unity Developer Academy: Make Fully Featured GamesThe Complete Real World Game Development and Design BootcampMake a Portals clone in Unity and Blender from scratchMake Your 1st 3D Unity? Game & 40 Low Poly Models in Blender The Complete Blender Design & Unity Game Development CourseC# Unity and Swift 4 Masterclass: Make Games and AppsiOS 11 & Swift 4.0 - A Beginner's Guide with ProjectsCode in Kotlin & Java for Android and Complete 5 iPhone AppsFinish 26 Games & Apps Quickly (GameMaker: Studio & Xcode) Swift 4 and ELM Masterclass | Make iOS 11 apps and web apps!Learn UI Mobile App Design & Game Mechanics in Construct 2The Ultimate iOS 11 & Swift 4 Course. Learn to Build Apps!C# Unity and Swift 4 Masterclass: Make Games and Apps Xamarin Start to Finish Android & iOS Apps (& Learn to Code)
    No experience necessary. Even if you've never coded before, you can take this course.
    One of the best features is that you can watch the tutorials at any speed you want. This means you can speed up or slow down the video if you want to.
    This course is project-based, where you follow along with your instructor to build real projects. The best way for you to learn how to make your own app is to follow project-based training content.
    You learn practical, employable skills immediately. You can put the apps you make in this course in your portfolio!
    Why Xcode?
    Xcode is Apple's FREE software for app development. Xcode is user-friendly and allows you to make complex and creative apps.
    At the same time Xcode is accessible for beginners who want to make simple apps. Swift 4.0 is the programming language to learn if you want to make apps for Apple products.
    You will also get access to the eBook "The Ultimate iOS 10, Xcode 8 Developer Book. Build 30 apps." by Mammoth Interactive (normally $89.99).
    Your teachers will teach you practical skills using real-world examples. Take this course to build your portfolio today!

    Overview

    Section 1: Introduction

    Lecture 1 Course Trailer

    Lecture 2 Unity Portals Gameplay!

    Section 2: Introduction to Unity

    Lecture 3 Downloading Unity

    Lecture 4 Unity Editor

    Lecture 5 Hello World

    Lecture 6 Variables

    Lecture 7 Methods

    Lecture 8 Loops

    Lecture 9 Positioning

    Section 3: First Person, Boxes

    Lecture 10 Enabling first person mode

    Lecture 11 Adding a Box

    Lecture 12 Clicking Logic

    Lecture 13 Raycasts

    Lecture 14 Grabbing Class

    Lecture 15 Moving the Box

    Lecture 16 Adjustments and Prefabs

    Section 4: Buttons and Doors

    Lecture 17 Designing a button

    Lecture 18 Trigger colliders

    Lecture 19 Pressure identification

    Lecture 20 Button Animation

    Lecture 21 Button Color

    Lecture 22 Designing the Door

    Lecture 23 Opening The Door

    Lecture 24 Connecting the Button and the Door

    Lecture 25 Orb

    Section 5: Portals | Unity Project

    Lecture 26 Portal Areas

    Lecture 27 Getting the hit points

    Lecture 28 Spawning Portals

    Lecture 29 Normals

    Lecture 30 Teleporting

    Lecture 31 Adjusting teleporting angles

    Lecture 32 Portal Rendering

    Section 6: Interface and Level Management | Unity Project

    Lecture 33 Game Interface

    Lecture 34 Menu Scene

    Lecture 35 Starting Level

    Lecture 36 Finishing Level

    Lecture 37 Level Flow

    Section 7: Introduction to Blender

    Lecture 38 Overview of Blender

    Section 8: Portal Gun | Blender Project

    Lecture 39 Gun

    Lecture 40 Gun Unwrap

    Lecture 41 Portal Gun Base Colors

    Lecture 42 Portal Gun UV Saving

    Lecture 43 Portal Gun Texturing

    Lecture 44 Gun Texturing Cont'd

    Section 9: Props and Pieces | Blender Project

    Lecture 45 Button

    Lecture 46 Button UV

    Lecture 47 Button Texturing

    Lecture 48 Button Crazybump

    Lecture 49 Cables

    Lecture 50 Cables Texturing

    Lecture 51 Cables Crazybump

    Lecture 52 Simple Block

    Section 10: Scene Pieces | Blender Project

    Lecture 53 Walls

    Lecture 54 Walls and Floors UV

    Lecture 55 Walls and Floors Export

    Lecture 56 Floor and Wall Norm Spec map

    Lecture 57 Floor Texturing

    Lecture 58 Wall Texturing

    Lecture 59 Doors

    Lecture 60 Door UV Wrap

    Lecture 61 Door Export

    Lecture 62 Door Textured

    Lecture 63 Door Unwrap Fix

    Lecture 64 Door Normals and Unity Assembly

    Lecture 65 Unity Wall Texturing

    Lecture 66 Unity Floor Texturing

    Section 11: Integrating Art from Blender to Unity

    Lecture 67 New Box

    Lecture 68 New Button

    Lecture 69 New Wires

    Lecture 70 New Doors

    Lecture 71 New Walls

    Lecture 72 New Floor and Ceiling

    Lecture 73 Updating Level

    Lecture 74 Portal Gun

    Lecture 75 Project Cleanup

    Lecture 76 Adjusting Wall and Floor Materials

    Lecture 77 Materials for the Door

    Lecture 78 Button and Cable Materials

    Lecture 79 Portal Gun and Final Touches

    Lecture 80 Challenge Time!

    Section 12: ($2000 value!) Source Code and Assets | Portals Game

    Lecture 81 Source Code and Assets

    Section 13: Introduction to the Swift 4 Section of this Course

    Lecture 82 Introduction to this Part

    Lecture 83 Top 10 Reasons Why This Course is Awesome!

    Lecture 84 How to Use this Course

    Lecture 85 How to Download Xcode 9

    Lecture 86 *Beta is free

    Lecture 87 Updates

    Section 14: Language Basics | Swift 4

    Lecture 88 Language Basics Topics List

    Section 15: Variable and Constants | Swift 4

    Lecture 89 Learning Goals

    Lecture 90 Intro to Variables and Constants

    Lecture 91 Primitive types

    Lecture 92 Strings

    Lecture 93 Nil Values

    Lecture 94 Tuples

    Lecture 95 Type Conversions

    Lecture 96 Assignment Operators

    Lecture 97 Conditional Operators

    Lecture 98 (60$ value!) Source Code

    Section 16: Collection Types | Swift 4

    Lecture 99 Topics List and Learning Objectives

    Lecture 100 Intro to Collection Types

    Lecture 101 Creating Arrays

    Lecture 102 Common Array Operations

    Lecture 103 Multidimensional Arrays

    Lecture 104 Ranges

    Lecture 105 (60$ value!) Source Code

    Section 17: Control Flow | Swift 4

    Lecture 106 Topics List and Learning Objectives

    Lecture 107 Intro to If and Else Statements

    Lecture 108 Else If Statements

    Lecture 109 Multiple Simultaneous Tests

    Lecture 110 Intro To Switch Statements

    Lecture 111 Advanced Switch Statement Techniques

    Lecture 112 Testing for Nil Values

    Lecture 113 Intro to While Loops

    Lecture 114 Intro to for...in Loops

    Lecture 115 Intro to for...in Loops 2

    Lecture 116 Complex Loops and Loop Control Statements

    Lecture 117 (60$ value!) Source Code

    Section 18: Functions | Swift 4

    Lecture 118 Topics List and Learning Objectives

    Lecture 119 Intro to Functions

    Lecture 120 Function Parameters

    Lecture 121 Return Statements

    Lecture 122 Parameter Variations - Argument Labels

    Lecture 123 Parameter Variations - Default Values

    Lecture 124 Parameters Variations - InOut Parameters

    Lecture 125 Parameter Variations - Variadic Parameters

    Lecture 126 Returning Multiple Values Simultaneously

    Lecture 127 (60$ value!) Source Code

    Section 19: Classes, Struct and Enums | Swift 4

    Lecture 128 Topics List and Learning Objectives

    Lecture 129 Intro to Classes

    Lecture 130 Properties as fields - Add to Class Implementation

    Lecture 131 Custom Getters and Setters

    Lecture 132 Calculated Properties

    Lecture 133 Variable Scope and Self

    Lecture 134 Lazy and Static Variables

    Lecture 135 Behaviour as Instance Methods and Class type Methods

    Lecture 136 Class Type Methods

    Lecture 137 Class Instances as Field Variables

    Lecture 138 Inheritance, Subclassing and SuperClassing

    Lecture 139 Overriding Initializers

    Lecture 140 Overriding Properties

    Lecture 141 Overriding Methods

    Lecture 142 Structs Overview

    Lecture 143 Enumerations

    Lecture 144 Comparisons between Classes, Structs and Enums

    Lecture 145 (60$ value!) Source Code

    Section 20: Introduction to XCode

    Lecture 146 Intro and Demo

    Lecture 147 General Interface Intro

    Lecture 148 File System Introduction

    Lecture 149 ViewController Intro

    Lecture 150 Storyboard File Intro

    Lecture 151 Connecting Outlets and Actions

    Lecture 152 Running an Application

    Lecture 153 Debugging an Application

    Lecture 154 (60$ value!) Source Code

    Section 21: Simple Calculator | Xcode Project

    Lecture 155 Intro and Demo

    Lecture 156 Building the UI

    Lecture 157 Connecting Outlets and Actions

    Lecture 158 Implementation Planning

    Lecture 159 Storing Input Values and Choosing Operation

    Lecture 160 Implementing Calculate and Clear Function

    Lecture 161 Error Checking and Handling

    Lecture 162 Beautifying App and Finishing Touches

    Lecture 163 (60$ value!) Source Code

    Section 22: RGB to Hex Code Color Converter | Xcode Project

    Lecture 164 Intro and Demo

    Lecture 165 Building the UI

    Lecture 166 Connecting Outlets and Actions

    Lecture 167 Planning Implementation and Setting Blueprint

    Lecture 168 Implementing Conversion Selection

    Lecture 169 Implementing Hex to RGB Conversion

    Lecture 170 Implementing RGB to Hex Conversion

    Lecture 171 Improving App Appearance

    Lecture 172 (60$ value!) Source Code

    Section 23: Hangman Game | Xcode Project

    Lecture 173 Demo and Intro

    Lecture 174 Building the UI

    Lecture 175 Connecting Outlets, Actions, and Textfield Protocol

    Lecture 176 Planning our Implementation Process

    Lecture 177 Implement Word and Hint Selection

    Lecture 178 Implementing Remaining Set Up

    Lecture 179 Implementing TextField Processing

    Lecture 180 Implementing Correct Guess Processing

    Lecture 181 Implementing Incorrect Guess Processing

    Lecture 182 Implementing The Last Bit of Functionality

    Lecture 183 Improving App Appearance

    Lecture 184 (60$ value!) Source Code

    Section 24: Simple Flashcard App | Xcode Project

    Lecture 185 Intro and Demo

    Lecture 186 Building the Interface

    Lecture 187 Connecting Outlets and Actions

    Lecture 188 Building the data Model

    Lecture 189 Planning Implementation

    Lecture 190 Implement Save Functionality

    Lecture 191 Implementing Fetch Functionality

    Lecture 192 Implementing Display functionality

    Lecture 193 Implementing delete functionality

    Lecture 194 Improving App Appearance

    Lecture 195 BONUS More About the NSManagedObjectContext

    Lecture 196 BONUS Implementing Subject Search

    Lecture 197 (60$ value!) Source Code

    Section 25: Simple Weather App | Xcode Project

    Lecture 198 Introduction and Demo

    Lecture 199 Building and Connecting the UI

    Lecture 200 Learning about our Weather API

    Lecture 201 Planning Implementation Phase

    Lecture 202 Requesting and Retrieving Data

    Lecture 203 Decoding JSON Data into Structs

    Lecture 204 Setting up DateHandler Class

    Lecture 205 Sorting Data into Todays and Tomorrows Data

    Lecture 206 Storing Todays and Tomorrows Data

    Lecture 207 Displaying Data on UI

    Lecture 208 Retrieving and Displaying Icon

    Lecture 209 Improving App Appearance

    Lecture 210 (60$ value!) Source Code

    Section 26: UIController | UI Elements

    Lecture 211 Intro and Demo

    Lecture 212 Setting up the UI

    Lecture 213 Displaying Simple Alert Message

    Lecture 214 Dismissing Alert

    Lecture 215 Adding Cancel Action

    Lecture 216 Adding Multiple Actions

    Lecture 217 Adding TextFields to Alert

    Lecture 218 Simulating Login Scenario

    Lecture 219 Altering alert controller Appearance

    Lecture 220 (60$ value!) Source Code

    Section 27: UIViews | UI Elements

    Lecture 221 Introduction

    Lecture 222 View Hierarchy with Storyboards

    Lecture 223 Modifying View Attributes with Storyboards

    Lecture 224 Changing Attributes Programmatically

    Lecture 225 Adding, Removing, and Shifting Subviews

    Lecture 226 CGAffineTransforms

    Lecture 227 Attaching Tap Gesture Recognizer to a View

    Lecture 228 (60$ value!) Source Code

    Section 28: UILabels | UI Elements

    Lecture 229 Introduction

    Lecture 230 Adding Label to Storyboard

    Lecture 231 Modifying Label Attributes Using Storyboards

    Lecture 232 Modifying Label Attributes Through Code

    Lecture 233 Adding Labels to Projects using ViewController

    Lecture 234 (60$ value!) Source Code

    Section 29: UIButtons | UI Elements

    Lecture 235 Introduction

    Lecture 236 Why we Use Buttons

    Lecture 237 Modifying Button Attributes Using Storyboard

    Lecture 238 Using Button Outlets And Actions

    Lecture 239 Button Interaction With Other Elements

    Lecture 240 Connecting Multiple Buttons To Single Action

    Lecture 241 Adding Buttons Programatically

    Lecture 242 BONUS: Setting Button Image

    Lecture 243 (60$ value!) Source Code

    Section 30: UISegmentedControl | UI Elements

    Lecture 244 Introduction

    Lecture 245 What are UISegmentedControls

    Lecture 246 Adjusting Properties Using Storyboard

    Lecture 247 Adding Behaviour via Outlets and Actions

    Lecture 248 Adding Segmented Controls Programmatically

    Lecture 249 (60$ value!) Source Code

    Section 31: UITextField | UI Elements

    Lecture 250 Introduction

    Lecture 251 Why We Use UITextFields

    Lecture 252 Modifying TextField Attributes Using Storyboard

    Lecture 253 Exploring TextField Attributes Using ViewController

    Lecture 254 Implementing TextField Actions

    Lecture 255 Adding TextFieldDelegate Methods

    Lecture 256 Implementing Should Delegate Methods

    Lecture 257 Implementing Did Delegate and Text Replacement Methods

    Lecture 258 Adding TextFields Programmatically

    Lecture 259 (60$ value!) Source Code

    Section 32: Resources

    Lecture 260 Free book! ($89.99 value) The Ultimate iOS 10, Xcode 8 Developer Book.

    Lecture 261 Please leave us a rating!

    Lecture 262 Bonus Lecture: How to get more content.

    Anyone who wants to learn game development and app development.,This course assumes you know a little about Unity Technologies and Blender,Absolute beginners to mobile development who want an introduction to Swift 4 and Xcode 9.

    Homepage
    Code:
    https://anonymz.com/?https://www.udemy.com/course/cunitygames-swift4apps/


    Code:
    https://uploadgig.com/file/download/7E5eEa8fd2A1692a/C%20Unity%20and%20Swift%204%20Masterclass%20Make%20Games%20and%20Apps.part1.rar
    https://uploadgig.com/file/download/4bdef9d9Ef6Ba5cc/C%20Unity%20and%20Swift%204%20Masterclass%20Make%20Games%20and%20Apps.part2.rar
    Code:
    https://nitroflare.com/view/D50857669B27CEB/C_Unity%C2%AE_and_Swift_4_Masterclass_Make_Games_and_Apps.part1.rar
    https://nitroflare.com/view/D366B99021D5A57/C_Unity%C2%AE_and_Swift_4_Masterclass_Make_Games_and_Apps.part2.rar
    Code:
    https://rapidgator.net/file/1d774b2d4eb3671233d69cabac8dcb6f/C_Unity?_and_Swift_4_Masterclass_Make_Games_and_Apps.part1.rar.html
    https://rapidgator.net/file/272cbef9a4c7f201efdad04f07212536/C_Unity?_and_Swift_4_Masterclass_Make_Games_and_Apps.part2.rar.html

  6. #6356
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    May 2019
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    Sewing: Create The Best Custom-Made Jeans



    Sewing: Create The Best Custom-Made Jeans
    Last updated 8/2022
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 15.74 GB | Duration: 12h 37m

    Learn how to make a pair of jeans using only ONE sewing machine. Stop buying jeans and start creating.



    What you'll learn
    Learn how to make custom-made jeans using only a single-stitch sewing machine
    Learn how to create a pattern base on specified measurements
    Know what parts of the pants to be measured when you want to get its measurement
    Learn how to measure a person's body to achieve a perfect fit for his/her pants
    Understand the different uses of sewing tools
    Know what the thread numbers/sizes are
    Learn how to use a bias to hide the rough edges

    Requirements
    No sewing experience required
    You need at least a basic single-stitch sewing machine, thread, ruler, tape measure, pen, and scissors

    Description
    I'm Fred Deocariza and I have created the FIRST course on Udemy about how to make a pair of custom-made jeans.For years I have been learning and sewing and experimenting with jeans because I am in love with them. But great jeans are expensive, so I made it my life's mission to create the most amazing custom-made jeans in the world using ONLY a single stitch sewing machine. Why? Because jeans should be made in detail by 1 person per customer and not 20 people in a factory to create hundreds of pieces of denim in a day. And that's why I created this course.This course will provide you with the knowledge in creating a pair of jeans using a single stitch sewing machine. In this course, you will NOT need a double stitch sewing machine. You will NOT need a serger or overlock machine. You will NOT need a feed-off-the-arm sewing machine. You will NOT need a bar tacking machine. You will absolutely NOT need to use any complicated machines at all. This course has been designed to teach people at all levels regardless of their knowledge of sewing. You will learn to sew your jeans starting from getting the right measurement, making the pattern, and sewing the garment to create that pair of jeans that you've been dreaming of. THIS is the course that you need!

    Overview

    Section 1: Introduction

    Lecture 1 About The Course

    Lecture 2 Required & Optional Tools

    Lecture 3 Understanding the Measurement

    Lecture 4 FAQ's

    Lecture 5 How to Use the Measurement Sheet

    Lecture 6 Horizontal & Vertical Lines in Pants

    Section 2: Getting the Pants Measurement

    Lecture 7 Getting the measurement of the pair of pants

    Section 3: Getting the Body Measurement

    Lecture 8 Measuring a person or your client for his/her pants

    Lecture 9 Review The Course

    Section 4: Pants Pattern on a Tracing Paper

    Lecture 10 NOTE: How to View the Pattern in this Video

    Lecture 11 Crease line of the pants OR center of the tracing paper

    Lecture 12 Hem and hem extension of the pants

    Lecture 13 Length of the pants

    Lecture 14 Riser OR crotch line of the pants

    Lecture 15 Hip line of the pants

    Lecture 16 Thigh line of the pants

    Lecture 17 Knee line of the pants

    Lecture 18 Hem to hem extension

    Lecture 19 Knee circumference

    Lecture 20 Thigh circumference

    Lecture 21 Hip circumference

    Lecture 22 Center front

    Lecture 23 Waist

    Lecture 24 Front crotch

    Lecture 25 Completing the front pattern

    Lecture 26 Blending the sharp corners

    Lecture 27 Marking the size of the back pattern

    Lecture 28 Back crotch line

    Lecture 29 Back hip line

    Lecture 30 Preparing for the back waist

    Lecture 31 Back crotch

    Lecture 32 Back waist

    Lecture 33 Completing the back pattern

    Lecture 34 Blending the sharp corners of the back pattern

    Lecture 35 Marking the waistband

    Lecture 36 Cutting the whole pattern

    Lecture 37 Tracing the back pattern

    Lecture 38 Cutting the front pattern

    Lecture 39 Cutting the pocket

    Lecture 40 Back yoke

    Lecture 41 Back pocket

    Lecture 42 Watch pocket

    Lecture 43 Waistband

    Lecture 44 Pocket bag

    Lecture 45 Pocket facing

    Lecture 46 Fly guard and facing

    Lecture 47 Cutting the other parts into segments

    Lecture 48 Cutting the watch and back pockets pattern pieces

    Lecture 49 Cutting waistband pattern paper

    Lecture 50 Pocket bag and its pieces

    Lecture 51 Cutting the fly guard and facing

    Lecture 52 Practice: Create different sizes of patterns

    Lecture 53 Patterns for half the price

    Section 5: Tracing Pants Pattern on a Fabric

    Lecture 54 Preparing the fabric

    Lecture 55 Position the pattern pieces on the fabric

    Lecture 56 Tracing the waistband

    Lecture 57 Tracing the front pant pattern

    Lecture 58 Tracing the back pant pattern

    Lecture 59 Tracing the back yoke

    Lecture 60 Tracing the back pocket

    Lecture 61 Tracing the watch pocket

    Lecture 62 Tracing the fly guard and facing

    Lecture 63 Tracing pocket side front

    Lecture 64 Tracing the pocket facing

    Lecture 65 Cutting the pattern pieces

    Lecture 66 Cutting the front pant pattern

    Lecture 67 Cutting the back pant pattern

    Lecture 68 Cutting the back yoke

    Lecture 69 Cutting the back pocket

    Lecture 70 Cutting the coin pocket

    Lecture 71 Cutting the fly guard and facing

    Lecture 72 Cutting the pocket side front

    Lecture 73 Cutting the pocket facing

    Lecture 74 Cutting the belt loop

    Lecture 75 Check all the pattern pieces

    Lecture 76 Preparation for the pocket bag

    Lecture 77 Tracing the pocket bag

    Section 6: Before You Start Sewing

    Lecture 78 1/8 compensating presser foot

    Lecture 79 Making a Long Bias

    Lecture 80 Ironing bias

    Section 7: Sewing All the Pieces

    Lecture 81 Sewing bias to fly guard

    Lecture 82 Sewing bias to fly facing

    Lecture 83 Sewing fly facing to the left front pant

    Lecture 84 Sewing zipper to the fly facing

    Lecture 85 Securing fly facing with zipper

    Lecture 86 Sewing fly guard, right front pant, and zipper

    Lecture 87 Securing fly guard

    Lecture 88 Sewing front crotch

    Lecture 89 Positioning of pocket parts

    Lecture 90 Ironing watch pocket

    Lecture 91 Sewing watch pocket in preparation to be sewn to the side front

    Lecture 92 Sewing side front

    Lecture 93 Sewing pocket facing

    Lecture 94 Sewing watch pocket on the side front of the pocket bag

    Lecture 95 Showing how pocket bags will be placed on the front pants

    Lecture 96 Sewing pocket bag to the front pant

    Lecture 97 Trim and fold after first sew

    Lecture 98 Sewing the fold

    Lecture 99 French seam the bottom of the pocket bag

    Lecture 100 Secure the side and top of the pocket bag

    Lecture 101 Sewing back yoke

    Lecture 102 Sewing back pockets in preparation to be sewn to the back pants

    Lecture 103 Positioning and measuring back pockets on the back pants

    Lecture 104 Tailor's tack the back pants

    Lecture 105 Sewing back pockets to the back pants

    Lecture 106 Sewing the back crotch

    Lecture 107 Sewing bias for back crotch

    Lecture 108 Completing the back crotch

    Lecture 109 Preparing inseam for the bias

    Lecture 110 Clip the inseam in preparation to sew the front and back pants inseams

    Lecture 111 Sewing the inseams

    Lecture 112 Position the bias in the inseam

    Lecture 113 Sewing the bias in the inseam

    Lecture 114 Trimming the bias and inseams together

    Lecture 115 Folding the bias toward the wrong side of the front pants

    Lecture 116 Sewing the bias toward the wrong side of the front pants

    Lecture 117 Topstitching the inseam

    Lecture 118 Double row topstitching the inseam

    Lecture 119 The final inseam

    Lecture 120 Preparing the side seam

    Lecture 121 Showing another presser foot for side seam

    Lecture 122 Sewing side seam

    Lecture 123 Preparing bias for side seam

    Lecture 124 Sewing bias for side seam

    Lecture 125 Trimming and folding bias for side seam

    Lecture 126 Sewing side seam bias toward wrong side of the front pants

    Lecture 127 Showing finished side seam bias

    Lecture 128 Preparing the fold of the hem

    Lecture 129 Sewing the fold

    Lecture 130 Matching patterns to the pants

    Lecture 131 Preparing the belt loop

    Lecture 132 Sewing the belt loop

    Lecture 133 Measuring the belt loops on the pants

    Lecture 134 Cutting the belt loops

    Lecture 135 Sewing side lock

    Lecture 136 Sewing waistband with belt loops

    Lecture 137 Trimming waistband with belt loops

    Lecture 138 Sewing the edge (endpoint) of the waistband

    Lecture 139 Basting the waistband

    Lecture 140 Sewing the waistband with basting

    Lecture 141 Securing the belt loops

    Lecture 142 Removing the basting

    Lecture 143 Punching a hole for the belt buttons and buttonhole

    Lecture 144 Measuring the button for the buttonhole

    Lecture 145 Hand stitch the buttonhole

    Lecture 146 Reinforcing the belt loops

    Section 8: Conclusion

    Lecture 147 Conclusion

    This is a straightforward course for people who wear denim pants or jeans.

    Homepage
    Code:
    https://anonymz.com/?https://www.udemy.com/course/create-the-best-custom-made-jeans/


    Code:
    https://uploadgig.com/file/download/F01fEdf992da6f2E/Sewing%20Create%20the%20Best%20CustomMade%20Jeans.part1.rar
    https://uploadgig.com/file/download/e0ba66aEa2Ce40b6/Sewing%20Create%20the%20Best%20CustomMade%20Jeans.part2.rar
    https://uploadgig.com/file/download/9e20bD11350a16bF/Sewing%20Create%20the%20Best%20CustomMade%20Jeans.part3.rar
    https://uploadgig.com/file/download/02ec9426a0b069EC/Sewing%20Create%20the%20Best%20CustomMade%20Jeans.part4.rar
    Code:
    https://nitroflare.com/view/3654B90DD93EDE4/Sewing_Create_the_Best_CustomMade_Jeans.part1.rar
    https://nitroflare.com/view/1FE0750740928A1/Sewing_Create_the_Best_CustomMade_Jeans.part2.rar
    https://nitroflare.com/view/C234F5E5F11881E/Sewing_Create_the_Best_CustomMade_Jeans.part3.rar
    https://nitroflare.com/view/9A21B1453A52982/Sewing_Create_the_Best_CustomMade_Jeans.part4.rar
    Code:
    https://rapidgator.net/file/57b18144496da39691ac23e109506d9e/Sewing_Create_the_Best_CustomMade_Jeans.part1.rar.html
    https://rapidgator.net/file/ad23d012a8c5a0cc392ff4300f00173b/Sewing_Create_the_Best_CustomMade_Jeans.part2.rar.html
    https://rapidgator.net/file/6e79a6c0c8dfd31492fb074da0d94467/Sewing_Create_the_Best_CustomMade_Jeans.part3.rar.html
    https://rapidgator.net/file/7529eb19c3328fba5ecf5eb7e3bdbece/Sewing_Create_the_Best_CustomMade_Jeans.part4.rar.html

  7. #6357
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    Join Date
    May 2019
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    15 Days of SQL - A Complete Masterclass



    15 Days of SQL - A Complete Masterclass
    Published 08/2022
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
    Genre: eLearning | Language: English | Duration: 249 lectures (14h 13m) | Size: 5.77 GB

    Master SQL in just 15 days from Basics to Pro by working daily on real-life projects



    What you'll learn
    You will master SQL in just 15 Days in real-life projects
    Master real-life challenges and projects
    Use SQL professionally in your career
    Understand SQL for data analysis
    Write complex and advanced SQL queries
    Create & manage your own databases
    Work with 2 complex real-life databases throughout the course and learn everything you need to master SQL
    You will learn joining tables, group by, functions, conditional expressions, stored procedures, grouping sets, transactions, indexes and much more!


    Requirements
    No prior experience is needed - I will teach you everything you need to know


    Description
    Learn SQL with the world's best SQL course in just 15 days!

    1 hour per day, for just 15 days and you will be fluent in SQL!

    That's the only course you need to completely master SQL.

    You will be guided step-by-step from beginner to absolute expert in SQL.

    Why is this the best course you can take?

    The most comprehensive course that teaches you everthing from beginner to expert

    Much more challenges & hands-on coding exercises than other courses

    Much more real-life advanced topics that other courses don't cover

    By the end of this guided experience you will be so fluent in SQL to get a job and work professionally and with a lot of confidence with SQL!

    This is the most comprehensive & most modern course you can find on SQL.

    Here is why

    ? Most comprehenisve course with 14 hours video lectures and most topics

    ? Master SQL by working on real-life challenges

    ? Learn PostgreSQL - the most modern SQL system & easy to transfer to all other SQL dialects

    ? We will set up two modern databases and learn everything with realistic data, so you can do everything hands-on!

    ? Learn from a real expert - crystal clear & straight-forward

    ? Understand everything step by step from the absolute basics to the advanced topics

    ? Learn the practical to upskill your career or find a job with SQL

    We cover every single important topic you will need including the advanced topics other courses do not cover!

    Including...

    GROUP BY

    JOINs

    Functions

    UNIONs

    Data manipulation & Data Definition

    Views

    Window functions

    Grouping sets

    Rollups

    Transactions

    Subqueries

    Query optimization

    Indexes and much more!

    Plus, tons of practical challenges and 2 complete course projects and much more challenges than you can find anywhere else!

    This course will take you all the way from beginner to being able to upskill your career and make you ready to get a job with SQL!

    Check out the free video previews and enroll now!

    See you inside the course!

    Who this course is for
    Anyone interested in SQL or PostgreSQL
    Anyone that is interested in data analysis, data science and data analytics
    Anyone that wants to improve their IT skills in any profession

    Homepage
    Code:
    https://anonymz.com/?https://www.udemy.com/course/15-days-of-sql/


    Code:
    https://uploadgig.com/file/download/1Cf9b2424de2b4F7/15%20Days%20of%20SQL%20-%20A%20Complete%20Masterclass.part1.rar
    https://uploadgig.com/file/download/34F8e8cd95a31f12/15%20Days%20of%20SQL%20-%20A%20Complete%20Masterclass.part2.rar
    Code:
    https://nitroflare.com/view/DC7EC6F0362DF21/15_Days_of_SQL_-_A_Complete_Masterclass.part1.rar
    https://nitroflare.com/view/EFA67276C33DCB5/15_Days_of_SQL_-_A_Complete_Masterclass.part2.rar
    Code:
    https://rapidgator.net/file/0fd2c694e8fe49f6a6104c477c3d4bfe/15_Days_of_SQL_-_A_Complete_Masterclass.part1.rar.html
    https://rapidgator.net/file/9540f1463f3112be773d33f7cd4c89dc/15_Days_of_SQL_-_A_Complete_Masterclass.part2.rar.html

  8. #6358
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    MasterClass - Judy Blume Teaches Writing



    MasterClass - Judy Blume Teaches Writing
    Judy Blume | Duration: 4:50 h | Video: H264 1280x720 | Audio: AAC 44,1 kHz 2ch | 2,48 GB | Language: English

    In 24 lessons, Judy Blume will show you how to develop vibrant characters and hook your readers.

    Judy Blume broke the rules. Her refreshingly honest children's books were banned by hundreds of libraries and loved by generations of readers, who bought 85 million copies of classics like Are You There God? It's Me, Margaret and Superfudge. In her first online writing class, the award-winning author teaches you how to invent vivid characters, write realistic dialogue, and turn your experiences into stories people will

    Homepage
    Code:
    https://anonymz.com/?https://www.masterclass.com/classes/judy-blume-teaches-writing


    Code:
    https://uploadgig.com/file/download/a5272faB9Ff2A4b5/Judy%20Blume%20-%20Writing.rar
    Code:
    https://nitroflare.com/view/990AD57BEE958E8/Judy_Blume_-_Writing.rar
    Code:
    https://rapidgator.net/file/e1c645604e981eac14f095587c4e3323/Judy_Blume_-_Writing.rar.html

  9. #6359
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    Join Date
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    Posts
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    Build 20+ House Models: The Complete Low Poly 3D Tutorial



    Build 20+ House Models: The Complete Low Poly 3D Tutorial
    Last updated 10/2018
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 41.70 GB | Duration: 77h 15m

    Build and Color over 20 Multi-story Low Poly Houses and Import into Unity!​ Highly recommended for beginners!



    What you'll learn
    Create Low Poly 3D Art and Models
    Make houses that you can combine like Legos to make mansions, buildings, & cities!
    Learn to use Blender and navigate its awesome and expansive tools
    Understand modelling principles
    Import your assets into Unity for game development
    Make balconies, door, roofs, stairs, garages, structural support through columns, window outlines, and more.
    Use the houses you make in this course for games, city designs, 3D printing, and more projects that need 3D art
    Set up Asset Store tools, with which you can put your art on Unity's store and make money!
    Put the art you make in this course into your portfolio

    Requirements
    Blender 2.78 or higher (free)
    Unity (free)
    This course was recorded on a Mac, but you can use a PC

    Description
    Create a Modern House with Maximum Efficiency!Make modern houses. Import assets into Unity!A wildly successful Kickstarter funded this course.I am Kevin Liao from Mammoth Interactive, one of Udemy's top instructors. I've made over 20 courses teaching people like you how to make digital art. I have experience using many different platforms including Blender, Photoshop, MakeHuman, and Maya.You will learn how to produce as efficiently as I do. ​​Learn how to develop a creative and technical eye. You'll be hungry to learn more and astonished at the power at your fingertips.You will have so much to add to your portfolio. I will show you how to export models for use in virtually any software of your choice.Learn to make multi-level houses in Blender in 2 hours, including 3D Model Doorways, Windows, and More for Houses!You will have so much to add to your portfolio. Maximize efficiency to make your creation process as fast and convenient as possibleYou will get full lifetime access for a single one-off fee. I am qualified and experienced with modelling, so I'm able to explain every process step by step. Learn to get started with making your own computer models right now in our awesome course. Stand out by becoming both technical and creative.We will then import the models into Unity so that you know how to put them into a game to take your game art to the next level. This is the course you need to get ahead of the competition.Lessons are straight to the point, easy to follow, and perfect for people who are learning on the beginner level of 3D modelling. Also, Now Included in these bundled Course are Bonus courses of other Related Topics, such as C# and Java! You get more content at a great price!The pace is easy to grasp and follow. You can always speed up/slow down videos as needed. Don't forget to watch offline anytime on the Udemy app.Enroll now to join the Mammoth community!

    Overview

    Section 1: Getting Started with Blender

    Lecture 1 Intro and Setting Changes

    Lecture 2 Camera Controls

    Lecture 3 Emulated Numbpad Camera

    Lecture 4 Basic Object Manipulation

    Lecture 5 Frequently Used Tools

    Lecture 6 Mirror Modifier

    Section 2: Build Modular House Parts in Blender

    Lecture 7 Blender Basic Settings

    Lecture 8 House Doorway

    Lecture 9 House Window

    Lecture 10 House Roof

    Lecture 11 Another Window

    Lecture 12 House Materials

    Lecture 13 Rooftop Filler

    Lecture 14 Adding Windows to Roof

    Lecture 15 Building Basic Building

    Lecture 16 Houses Art Source Files

    Section 3: Create Low Poly Houses

    Lecture 17 House Base

    Lecture 18 House Second Floor

    Lecture 19 Second House

    Lecture 20 Third House

    Lecture 21 House Coloring

    Lecture 22 House Exporting

    Section 4: Unity Intro

    Lecture 23 Download and Install Unity

    Lecture 24 Unity Editor

    Section 5: Using Models in Unity

    Lecture 25 Unity House Import

    Lecture 26 Setting up Assets Store Tools

    Section 6: Sketch Introduction to UI Design

    Lecture 27 Course Intro and Sketch Tools

    Lecture 28 Sketch Basics and Online Resources

    Lecture 29 Plug-ins and Desigining your First Mobile app

    Lecture 30 Your First Mobile App Continued

    Lecture 31 Shortcuts and Extra tips

    Lecture 32 Sketch Project Files - Mammoth Interactive

    Lecture 33 Sketch Project Files - Waves App by Mammoth Interactive

    Lecture 34 Sketch Files - Shortcuts by Mammoth Interactive

    Section 7: Animation Tools

    Lecture 35 Basic Animations Using Anima Timeline

    Lecture 36 More Animations Using Principle

    Lecture 37 Using the Paddy Plugin

    Lecture 38 Conclusion

    Section 8: Learn to Code in HTML

    Lecture 39 Intro to HTML

    Lecture 40 Writing our first HTML

    Lecture 41 Intro to Lists and Comments

    Lecture 42 Nested Lists

    Lecture 43 Loading Images

    Lecture 44 Loading Images in Lists

    Lecture 45 Links

    Lecture 46 Images as Link

    Lecture 47 Mailto Link

    Lecture 48 Div Element

    Section 9: Learn to Code in CSS

    Lecture 49 Introduction

    Lecture 50 Introducing the Box Model

    Lecture 51 Writing our First CSS

    Lecture 52 More CSS Examples

    Lecture 53 Inheritance

    Lecture 54 More on Type Selectors

    Lecture 55 Getting Direct Descendents

    Lecture 56 Class Intro

    Lecture 57 Multiple Classes

    Lecture 58 id Intro

    Lecture 59 CSS Specificity

    Lecture 60 Selecting Multiple Pseudo Classes and Sibling Matching

    Lecture 61 Styling Recipe Page

    Lecture 62 Loading External Stylesheet

    Section 10: D3. js, Learn to Code in JavaScript

    Lecture 63 Introduction to Course and D3

    Lecture 64 Handling Data and Your First Project

    Lecture 65 Continuing your First Project

    Lecture 66 Understanding Scale

    Lecture 67 Complex charts, Animations and Interactivity

    Lecture 68 JavaScript Source Code - Mammoth Interactive

    Lecture 69 Source Code

    Lecture 70 Source Code

    Lecture 71 Source Code

    Lecture 72 Source Code

    Lecture 73 Source Code

    Lecture 74 Source Code

    Section 11: Introduction to PyCharm

    Lecture 75 Downloading and Installing Pycharm and Python

    Lecture 76 Support for Python Problems or Questions

    Lecture 77 Exploring Pycharm

    Lecture 78 Learning Python with Mammoth Interactive

    Section 12: Python Language Basics

    Lecture 79 Intro to Variables

    Lecture 80 Variables Operations and Conversions

    Lecture 81 Collection Types

    Lecture 82 Collections Operations

    Lecture 83 Control Flow If Statements

    Lecture 84 While and For Loops

    Lecture 85 Functions

    Lecture 86 Classes and Objects

    Section 13: Setting up Flask

    Lecture 87 Setting up The Terminal - Part 1

    Lecture 88 Setting up the Terminal - Part 2

    Lecture 89 Seting up the Terminal - Part 3

    Lecture 90 Where to find Setup Files

    Lecture 91 Setting up Terminals on Windows 7 and Mac

    Lecture 92 Terminal basic commands and symbols

    Lecture 93 Source Code - Setting up Flask

    Section 14: Basic Flask HTML & CSS

    Lecture 94 Basic Flask HTML & CSS - Part 1

    Lecture 95 Basic Flask HTML & CSS - Part 2

    Lecture 96 Basic Flask HTML & CSS - Part 3

    Lecture 97 Basic Flask HTML & CSS - Part 4

    Lecture 98 Basic Flask HTML & CSS - Part 5

    Lecture 99 Source Code - Basic Flask HTML & CSS

    Section 15: Basic Flask Database

    Lecture 100 Building a Basic Form Part 1

    Lecture 101 Building a Basic Form Part 2

    Lecture 102 Basic Flask Database Part 1

    Lecture 103 Basic Flask Database Part 2

    Lecture 104 Flask Database Function Part 1

    Lecture 105 Flask Database Function Part 2

    Lecture 106 Flask Database Function Part 3

    Lecture 107 Flask Database Function Part 4

    Lecture 108 Flask Database Function Part 5

    Lecture 109 Source Code - Basic Flask Database

    Section 16: Flask Session and Resources

    Lecture 110 Flask Session Part 1

    Lecture 111 Flask Session Part 2

    Lecture 112 Flask Session Part 3

    Lecture 113 Online Materials Useful for Flask Part 1

    Lecture 114 Online Materials Useful For Flask Part 2

    Lecture 115 Source Code - Flask Session

    Section 17: Flask DigitalOcean

    Lecture 116 Introduction to Flask DigitalOcean Part 1

    Lecture 117 Introduction to Flask DigitalOcean Part 2

    Lecture 118 Flask DigitalOcean Part 3

    Lecture 119 Flask DigitalOcean Part 4

    Lecture 120 NGINX Server Part 1

    Lecture 121 NGINX Server Part 2

    Lecture 122 NGINX Server Part 3

    Section 18: Xcode Fundamentals

    Lecture 123 Intro and Demo

    Lecture 124 General Interface

    Lecture 125 Files System

    Lecture 126 ViewController

    Lecture 127 Storyboard File

    Lecture 128 Connecting Outlets and Actions

    Lecture 129 Running an Application

    Lecture 130 Debugging an Application

    Lecture 131 Source Code and Art Assets

    Section 19: Swift 4 Language Basics

    Lecture 132 Language Basics Topics List

    Section 20: Variable and Constants

    Lecture 133 Learning Goals

    Lecture 134 Intro to Variables and Constants

    Lecture 135 Primitive types

    Lecture 136 Strings

    Lecture 137 Nil Values

    Lecture 138 Tuples

    Lecture 139 Type Conversions

    Lecture 140 Assignment Operators

    Lecture 141 Conditional Operators

    Lecture 142 Variables and Constants Text.playground

    Section 21: Collection Types

    Lecture 143 Topics List and Learning Objectives

    Lecture 144 Intro to Collection Types

    Lecture 145 Creating Arrays

    Lecture 146 Common Array Operations

    Lecture 147 Multidimensional Arrays

    Lecture 148 Ranges

    Lecture 149 Collection Types Text.playground

    Section 22: Control flow

    Lecture 150 Topics List and Learning Objectives

    Lecture 151 Intro to If and Else Statements

    Lecture 152 Else If Statements

    Lecture 153 Multiple Simultaneous Tests

    Lecture 154 Intro To Switch Statements

    Lecture 155 Advanced Switch Statement Techniques

    Lecture 156 Testing for Nil Values

    Lecture 157 Intro to While Loops

    Lecture 158 Intro to for...in Loops

    Lecture 159 Intro to For...In Loops (Cont'd)

    Lecture 160 Complex Loops and Loop Control statements

    Lecture 161 Control Flow Text.playground

    Section 23: Functions

    Lecture 162 Intro to Functions

    Lecture 163 Function Parameters

    Lecture 164 Return Statements

    Lecture 165 Parameter Variations - Argument Labels

    Lecture 166 Parameter Variations - Default Values

    Lecture 167 Parameters Variations - InOut Parameters

    Lecture 168 Parameter Variations - Variadic Parameters

    Lecture 169 Returning Multiple Values Simultaneously

    Lecture 170 Functions Text.playground

    Section 24: Classes, Struct and Enums

    Lecture 171 Topics List and Learning Objectives

    Lecture 172 Intro to Classes

    Lecture 173 Properties as fields - Add to Class Implementation

    Lecture 174 Custom Getters and Setters

    Lecture 175 Calculated Properties

    Lecture 176 Variable Scope and Self

    Lecture 177 Lazy and Static Variables

    Lecture 178 Behaviour as Instance Methods and Class type Methods

    Lecture 179 Behaviour and Instance Methods

    Lecture 180 Class Type Methods

    Lecture 181 Class Instances as Field Variables

    Lecture 182 Inheritance, Subclassing and SuperClassing

    Lecture 183 Overriding Initializers

    Lecture 184 Overriding Properties

    Lecture 185 Overriding Methods

    Lecture 186 Structs Overview

    Lecture 187 Enumerations

    Lecture 188 Comparisons between Classes, Structs and Enums

    Lecture 189 Classes, Structs, Enums Text.playground

    Section 25: Introduction to MacOS

    Lecture 190 Introduction and UI Elements

    Lecture 191 MacOsElements - Mammoth Interactive Source Code

    Lecture 192 Calculator Setup and Tax Calculator

    Lecture 193 Tip Calculator and Tip Controller

    Lecture 194 Calculate Tax And Tip - Mammoth Interactive Source Code

    Lecture 195 Constraints

    Lecture 196 Constraints Code

    Lecture 197 Constraints - Mammoth Interactive Source Code

    Lecture 198 Refactor

    Lecture 199 Refactor - Mammoth Interactive Source Code

    Lecture 200 View Controller - Mammoth Interactive Source Code

    Section 26: Data Mining with Python

    Lecture 201 Data Mining Introduction

    Lecture 202 Data Mining Fundamentals

    Lecture 203 Frameworks Explained - Taming Big data with Spark

    Lecture 204 EXAMPLES - Mining and Storing Data

    Lecture 205 NLP + Conclusion and Summary

    Lecture 206 Project Files - Data Mining with Mammoth Interactive

    Lecture 207 Project Files - Data Wrangling with Mammoth Interactive

    Lecture 208 Project Files - Data Mining with Mammoth Interactive

    Lecture 209 Project Files - Frameworks with Mammoth Interactive

    Lecture 210 Mining and Storing with Mammoth Interactive

    Lecture 211 Project Files - NLP with Mammoth Interactive

    Lecture 212 Conclusion Files - Mammoth Interactive

    Section 27: Introduction to Video Editing

    Lecture 213 Introduction to the Course

    Lecture 214 Installing Camtasia

    Lecture 215 Exploring the Interface

    Lecture 216 Camtasia Project Files

    Section 28: Setting Up a Screen Recording

    Lecture 217 Introduction and Tips for Recording

    Lecture 218 Creating a Recording Account

    Lecture 219 Full Screen vs Window Mode

    Lecture 220 Setting the Recording Resolution

    Lecture 221 Different Resolutions and their Uses

    Lecture 222 Tips to Improve Recording Quality and Summary

    Section 29: Camtasia Recording

    Lecture 223 Introduction and Workflow

    Lecture 224 Tools Options Menu

    Lecture 225 Your First Recording

    Lecture 226 Viewing your Test

    Lecture 227 Challenge - VIDEO GAME NARRATION

    Lecture 228 Mic Etiqutte

    Lecture 229 Project - Recording Exercise

    Lecture 230 Webcam, Telprompter, and Summary

    Section 30: Camtasia Screen Layout

    Lecture 231 Introduction and Tools Panel

    Lecture 232 Canvas

    Lecture 233 Zoom N Pan

    Lecture 234 Annotations

    Lecture 235 Yellow Snap Lines

    Lecture 236 TimeLine Basics, Summary and Challenge

    Section 31: Camtasia Editing

    Lecture 237 Introduction and Importing Media

    Lecture 238 Markers

    Lecture 239 Split

    Lecture 240 Working with Audio

    Lecture 241 Clip Speed

    Lecture 242 Locking and Disabling tracks

    Lecture 243 Transitions

    Lecture 244 Working with Images

    Lecture 245 Voice Narration

    Lecture 246 Noise Removal

    Lecture 247 Smart Focus

    Lecture 248 Summary and Challenge

    Section 32: Advance Editing Introduction

    Lecture 249 Advance Editing Introduction

    Lecture 250 Zooming Multiple Tracks

    Lecture 251 Easing

    Lecture 252 Animations

    Lecture 253 Behaviors

    Lecture 254 Color Adjustment

    Lecture 255 Clip Speed

    Lecture 256 Remove a Color

    Lecture 257 Device Frame

    Lecture 258 Theme Manager

    Lecture 259 Libraries

    Lecture 260 Media and Summary

    Section 33: Camtasia Resources and Tips

    Lecture 261 Resources and Tips Introduction

    Lecture 262 Masking

    Lecture 263 Extending Frames

    Lecture 264 Working with Video

    Section 34: Exporting a Project for Youtube

    Lecture 265 Exporting a Project for Youtube

    Section 35: Introduction to C#

    Lecture 266 Introduction to C#

    Section 36: Starting a C# Project

    Lecture 267 Creating a New Project

    Section 37: C# Primitive Types

    Lecture 268 Primitive Types

    Lecture 269 Source Code

    Section 38: C# Type Conversion

    Lecture 270 Type Conversion

    Lecture 271 Source Code

    Section 39: C# Operators

    Lecture 272 Operators

    Lecture 273 Source Code

    Section 40: C# Classes and Additional Types

    Lecture 274 Classes

    Lecture 275 Inheritance

    Lecture 276 Structures

    Lecture 277 Arrays and Strings

    Lecture 278 Enumerator

    Lecture 279 Source Code

    Section 41: Statements & Loops

    Lecture 280 Statements

    Lecture 281 Loops

    Lecture 282 Random & Control Flow

    Lecture 283 Source Code

    Section 42: Lists and Arrays

    Lecture 284 Types of Arrays

    Lecture 285 Lists

    Lecture 286 Source Code

    Section 43: Strings and Text

    Lecture 287 Modifying String

    Lecture 288 Procedural Programming

    Lecture 289 Source Code

    Section 44: Date and Time

    Lecture 290 Date and Time

    Lecture 291 Source Code

    Section 45: Files and Directories

    Lecture 292 Modifying Files

    Lecture 293 Directories and Path Class

    Lecture 294 Source Code

    Section 46: Debugging a C# Application

    Lecture 295 Debugging Application

    Lecture 296 Source Code

    Section 47: Introduction to R

    Lecture 297 Introduction

    Lecture 298 Introduction.R - Source Files

    Section 48: Introduction to R Programming

    Lecture 299 Introduction to R Variables

    Lecture 300 Intro to R Variables.R - Source Files

    Section 49: Data Input and Output

    Lecture 301 Data Input

    Lecture 302 Data Output

    Lecture 303 Data Input and Output - Source Files

    Section 50: Setting up Control Flow

    Lecture 304 Loops

    Lecture 305 How to Use If Statements in R

    Lecture 306 Setting up Control Flow - Source Files

    Section 51: Core Concepts of R Programming

    Lecture 307 Vectors

    Lecture 308 Functions

    Lecture 309 Packages

    Lecture 310 Business Problem

    Lecture 311 Core Concepts of R Programming - Source Files

    Section 52: Matrix Construction in R

    Lecture 312 Matrices

    Lecture 313 Matricies.R - Source Files

    Section 53: R Data Frame

    Lecture 314 Data Frames

    Lecture 315 DataFrames.R - Source Files

    Section 54: Apply a Function over a List or Vector

    Lecture 316 Lists and Lapply

    Lecture 317 Lists and lapply.R - Source Files

    Section 55: Data Manipulation in R Dplyr

    Lecture 318 Data Manipulation and Dplyr

    Lecture 319 Data manipulation and dplyr.R - Source Files

    Section 56: Data Visualization in R using ggplot2

    Lecture 320 Basic Plots - ggplot Visualizations

    Lecture 321 Additional Plotting

    Lecture 322 Advanced Plotting

    Lecture 323 Data Visualization in R using ggplot2 - Source Files

    Section 57: Introduction to Machine Learning

    Lecture 324 Intro to Machine Learning

    Lecture 325 K-means Clustering

    Lecture 326 Decision Trees

    Lecture 327 Introduction to Machine Learning - Source Files

    Section 58: R Conclusion

    Lecture 328 Conclusion

    Lecture 329 Conclusion.R - Source Files

    Section 59: Advanced R - Introduction to R and Datasets

    Lecture 330 Course Overview and Data Setup

    Lecture 331 Datasets - Mammoth Interactive

    Lecture 332 Source Code - Setting Up Data - Mammoth Interactive

    Lecture 333 Functions in R

    Lecture 334 Source Code - Functions - Mammoth Interactive

    Lecture 335 Regression Model

    Lecture 336 Regression Models Continued and Classification Models

    Lecture 337 Classification Models Continued, RMark Down and Excel

    Lecture 338 Source Code - Regression Models - Mammoth Interactive

    Lecture 339 Source Code - Classification Models - Mammoth Interactive

    Lecture 340 Source Code - RMarkDown And Excel - Mammoth Interactive

    Section 60: Java Course Introduction

    Lecture 341 Introduction

    Lecture 342 Introduction - Encryption Source Code

    Section 61: Setting up Android Studio

    Lecture 343 Installation

    Lecture 344 First Activity

    Lecture 345 Finishing the App

    Section 62: Java Programming Fundamentals

    Lecture 346 Functions

    Lecture 347 If Intro

    Lecture 348 If Statement Finale

    Lecture 349 While Loops

    Lecture 350 While - Source Files

    Lecture 351 For Loops

    Lecture 352 EvenOrOdd - Source Files

    Lecture 353 Challenge

    Lecture 354 Challenge - Source Files

    Lecture 355 Function2 - Source Files

    Lecture 356 MovieApp - Source Files

    Section 63: Recursion

    Lecture 357 Recursion

    Lecture 358 Practice Activity

    Lecture 359 Additional Resources - Password

    Lecture 360 TreeRecursion - Source Files

    Lecture 361 Classes Introduction

    Lecture 362 Classes Continued

    Lecture 363 Cube - Source Files

    Lecture 364 Paper - Source Files

    Lecture 365 Classes Finale

    Lecture 366 Please rate this course

    Lecture 367 Bonus Lecture - Mammoth Interactive Deals

    Anyone who wants to get creative with 3D models,Beginners who want to learn how to use Blender.,Game developers who need art assets for a game.

    Homepage
    Code:
    https://anonymz.com/?https://www.udemy.com/course/build-20-house-models-the-complete-low-poly-3d-tutorial/


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  10. #6360
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    May 2019
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    Build 2 Huge 3D Games In Unity: Complete C# & Blender Models



    Build 2 Huge 3D Games In Unity: Complete C# & Blender Models
    Last updated 7/2018
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 32.58 GB | Duration: 41h 44m

    Become an independent developer who understands all sides to game development! Create 3D models for the games in Blender



    What you'll learn
    Make your own 3D art, models, and textures in Blender.
    Design, code, and model your own 3D games in Unity.
    Build video game levels with design and functionality.
    Create movement, blocks, powerups, finish lines, background, and interfaces.

    Requirements
    Blender (for 3D modeling), Photoshop or a free program like Gimp (for 2D art/texturing), and Unity? (for coding).
    Mac/PC compatible! Recorded on a Mac.

    Description
    "The more I get into this course the more I am so damn glad I got it! The teacher is amazing and goes in-depth with what he does. Loving everything so far!" -James F, Mammoth Student. Do you want to learn Unity? from the ground up? This course is for you! Build 2 Huge 3D Games in Unity: Complete C# & Blender Models is perfect for fans of Zelda and Metroidvania games. You'll build 2 satisfying games explained step by step!"Instructor is very clear and he carefully explains each concept while demonstrating it. This appears to be an excellent course to start with, even if you've never coded in C# before."Funded by a #1 Kickstarter Project by Mammoth InteractiveBuild video game levels.Create your own materials. Animate models to move in the game.Code in C# for Unity?.Know the foundations of 3D model-making in Blender.Unwrap UV's and perform simple texturing of 3D art assets.Build games that you can easily expand and customize.Build 3D "Legend of Zenda" and Super Marlo Runner games in Unity? from scratch.Navigate the Unity? editor.First you will learn C# general programming. You'll learn how to write syntax, what it does, and how it functions. Mammoth Interactive instructor and game developer Glauco Pires will teach you the best examples on how C# programming is performed on objects.Then you will jump into coding 2 games with movement controls, camera controls, AI, ability acquisition, dungeon completion, and designing with Blender.Included in this course is material for beginners to get comfortable with the interfaces. Please note that we reuse this content in similar courses because it is introductory material. You can find some material in this course in the following related courses:How to develop your first 7 games in Unreal and UnityBuild "The Legend Of Zenda" Game in Unity and Blender Make a 3D Unity Action Game & Low Poly Buildings in Blender28 Low Poly Models and a Unity? Game - Complete 3D Developer Professional Game Development: 3D Modeling and Unity C#Create 19 Low Poly Models & Your First 3D RPG In Unity? C# Complete Unity and Android Development: Build Games and Apps C# Masterclass: Make RPG & Mobile Games in Unity & Blender Complete a Runner Game with 19 3D Models (and Learn to Code) Build and model a Super MARLO runner clone in UnityBuild 43 Models & a 3D Runner Game in Unity? with C# Code Ultimate Guide to Blender & Unity: Game Design & DevelopmentMake a Fully Featured Game: Code in C#, Make Low Poly Models Make a Unity Platform Game & Low Poly Characters in BlenderMake Games and Web Apps: Unity, React and Redux MasterclassWhat Makes this Mammoth Interactive course unique?Learn to make both the code and art for games FROM SCRATCHUnderstand thoroughly how to develop characters in BlenderLearn many new techniques for UV Mapping game characters.Lessons are straight to the point and easy to follow. If you want to learn the more intermediate to advanced coding techniques required for games, enroll now while this Mammoth Interactive course is on sale!A Huge Library of StepsYou don't need to have any programming, Unity?, or Blender experience. This course is paced for beginners, making it super easy to understand. Enroll now in this special offer of a great tutorial package!Learn a Cross-Platform Game EngineUnity? is one of the most popular platforms in game development. You can use Unity? to build 2D and 3D games. Unity? is cross-platform and easy to use with other platforms. Learn all about Unity? in Build 2 Huge 3D Games in Unity: Complete C# & Blender Models.Build 3D Art Assets in a Popular Production SuiteYou will learn to create 3D models for games in Blender. You build all the art assets for the games, including characters, weapons, enemies, cannon, dungeon, and temple. You'll learn how to integrate your art from Blender into Unity?.Why Should You Learn Blender?Blender, like Unity?, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like in this Mammoth Interactive course.Become an independent developer who understands all sides to game developmentEnroll Now for Lifetime Access

    Overview

    Section 1: Introduction to Unity

    Lecture 1 Introduction to Unity - Part 1

    Lecture 2 Introduction to Unity - Part 2

    Lecture 3 Unity Support

    Section 2: Movement

    Lecture 4 PROJECT 1: Gameplay

    Lecture 5 Movement - Part 1

    Lecture 6 Movement - Part 2

    Lecture 7 Movement - Part 3

    Section 3: Building Blocks

    Lecture 8 Blocks - Part 1

    Lecture 9 Blocks - Part 2

    Section 4: Speed Blocks and Enemies

    Lecture 10 Speed Blocks and Enemies - Part 1

    Lecture 11 Speed Blocks and Enemies - Part 2

    Lecture 12 Speed Blocks and Enemies - Part 3

    Section 5: More Enemies

    Lecture 13 More Enemies - Part 1

    Lecture 14 More Enemies - Part 2

    Section 6: Powerup and Finish Line

    Lecture 15 Powerup and Finish Line - Part 1

    Lecture 16 Powerup and Finish Line - Part 2

    Section 7: Background and Interface

    Lecture 17 Background and Interface - Part 1

    Lecture 18 Background and Interface - Part 2

    Lecture 19 Background and Interface - Part 3

    Section 8: Fine Tuning the Game

    Lecture 20 Fine Tunings - Part 1

    Lecture 21 Fine Tunings - Part 2

    Lecture 22 Fine Tunings - Part 3

    Section 9: Level Design

    Lecture 23 Level Design - Part 1

    Lecture 24 Level Design - Part 2

    Section 10: Introduction to Blender

    Lecture 25 Download and Install Blender

    Lecture 26 Setting Up Blender

    Lecture 27 Camera Controls

    Lecture 28 Emulated Numbpad Camera

    Lecture 29 Basic Object Manipulation

    Lecture 30 Frequently Used Tools

    Lecture 31 Mirror Modifier

    Section 11: Artwork in Blender

    Lecture 32 Artwork in Blender - Part 1

    Lecture 33 Artwork in Blender - Part 2

    Lecture 34 Artwork in Blender - Part 3

    Lecture 35 Artwork in Blender - Part 4

    Lecture 36 Artwork in Blender - Part 5

    Section 12: Integrating the Art

    Lecture 37 Integrating Art - Part 1

    Lecture 38 Integrating Art - Part 2

    Lecture 39 Integrating Art - Part 3

    Section 13: Finishing the Game

    Lecture 40 Integrating the Character

    Lecture 41 Adding Model to Player

    Lecture 42 Jumping and Running

    Lecture 43 Movement Stutter

    Lecture 44 Wall jumping

    Lecture 45 Power Up

    Lecture 46 Swapping Background Art

    Lecture 47 Background Adjustments

    Lecture 48 Transparency Order

    Lecture 49 Challenge Time!

    Section 14: RESOURCES - Marlo Runner Game

    Lecture 50 Marlo Run Art Assets

    Lecture 51 Marlo Source

    Section 15: 00. PROJECT 2 - Gameplay

    Lecture 52 Gameplay

    Section 16: Player Movement

    Lecture 53 Creating a Project

    Lecture 54 Designing the Player

    Lecture 55 Moving the Player

    Lecture 56 Key Input

    Lecture 57 Activating Physics

    Lecture 58 Jumping

    Lecture 59 Double Jump Block

    Lecture 60 Velocity

    Lecture 61 Velocity Optimizations

    Lecture 62 Looking Around

    Section 17: Weapons

    Lecture 63 Designing a Sword

    Lecture 64 FAQ on Sword Rotation

    Lecture 65 Swinging the Sword

    Lecture 66 Moving the Sword Back

    Lecture 67 Retreating the Sword

    Lecture 68 Designing a Bomb

    Lecture 69 Bomb Script

    Lecture 70 Exploding the Bomb

    Lecture 71 Throwing Bombs

    Lecture 72 Bow

    Lecture 73 Swapping Weapons

    Section 18: Enemies

    Lecture 74 Simple Enemies

    Lecture 75 Strong Enemy

    Lecture 76 Hit Area

    Lecture 77 Patrolling Logic

    Lecture 78 Shooting Enemy

    Lecture 79 Enemy Bullet

    Lecture 80 Damaging the Player

    Section 19: Camera and User Interface

    Lecture 81 Camera

    Lecture 82 Game Interface

    Lecture 83 Health Bar

    Lecture 84 Main Menu

    Section 20: Terrains

    Lecture 85 Terrain Basics

    Lecture 86 Painting the Terrain

    Lecture 87 Trees and Grass

    Lecture 88 Water

    Lecture 89 Flares and Camera Effects

    Section 21: Level Design

    Lecture 90 Level Terrain

    Lecture 91 Dungeon Entrance

    Lecture 92 Teleporting

    Lecture 93 Dungeon

    Lecture 94 Adding Shooting Enemies to the Dungeon

    Lecture 95 Adding Remaining Enemies

    Lecture 96 Remaining Enemies

    Section 22: Character Art

    Lecture 97 Reference Images

    Lecture 98 Headset Ref

    Lecture 99 Head Basic Shaping

    Lecture 100 Head Medium Shaping

    Lecture 101 Head Lips Shaping

    Lecture 102 Head Shape Fixing

    Lecture 103 Body Set Ref

    Lecture 104 Body Basic Blocking

    Lecture 105 Body Base Detailing

    Lecture 106 Body Torso Detailing

    Lecture 107 Body Hand Detailing

    Lecture 108 Body Head Attachment

    Lecture 109 Edge Flow Fix

    Lecture 110 Body UV Unwrap

    Lecture 111 Body Base Painting

    Lecture 112 Body Painting Base Clean Up

    Lecture 113 Body Painting Coloring

    Lecture 114 Body Painting Detailing Eyes

    Lecture 115 Body Painting Face

    Lecture 116 Body Painting Full Body Detailing

    Lecture 117 Helmet Modeling

    Lecture 118 Helmet Unwrap and Texturing

    Lecture 119 Rigging 01

    Lecture 120 Rigging 02

    Lecture 121 Rigging End Fix

    Lecture 122 Weight Painting and Export

    Lecture 123 Importing to Unity

    Section 23: Weapons Art

    Lecture 124 Super Basic Prop Modeling

    Lecture 125 Sword Basic Prop Modeling

    Lecture 126 Bomb Basic Prop Modeling

    Lecture 127 Shield Basic Prop Modeling

    Lecture 128 Bow Basic Prop Modeling

    Lecture 129 Arrow Basic Prop Modeling

    Lecture 130 Arrow Quiver Basic Modeling

    Lecture 131 Unity Weapon Toon Shading

    Section 24: Basic Enemy Art

    Lecture 132 Basic Enemy Head

    Lecture 133 Basic Enemy Body

    Lecture 134 Basic Enemy Body Fix

    Lecture 135 Basic Enemy Body Rig

    Lecture 136 Basic Enemy UV Unwrap

    Lecture 137 Basic Enemy Texture Painting

    Lecture 138 Basic Enemy Unity Import

    Section 25: Strong Enemy Art

    Lecture 139 Strong Enemy Basic Modeling

    Lecture 140 Strong Enemy Model Detailing

    Lecture 141 Strong Enemy Basic Coloring

    Lecture 142 Strong Enemy Rigging

    Lecture 143 Strong Enemy Weight Painting

    Lecture 144 Strong Enemy Toon Shading

    Section 26: Swivel Cannon Art

    Lecture 145 Swivel Cannon Modeling

    Lecture 146 Swivel Cannon Unity

    Section 27: Dungeon Art

    Lecture 147 Modular Dungeon 1

    Lecture 148 Modular Dungeon 2

    Lecture 149 Modular Dungeon 3

    Lecture 150 Modular Walls Unwrap 1

    Lecture 151 Modular Walls Unwrap 2

    Lecture 152 Modular Walls Exporting UV's

    Lecture 153 Dungeon Texturing 1 Floors

    Lecture 154 Dungeon Texturing 2 Single Wall

    Lecture 155 Dungeon Texturing 3 Angled Walls

    Lecture 156 Dungeon Textures Wall Fix

    Lecture 157 Corner Wall Texture Quick Fix

    Lecture 158 Dungeon Ceiling 1

    Lecture 159 Dungeon Ceiling 2

    Lecture 160 Dungeon in Unity

    Section 28: Spawn Temple Art

    Lecture 161 Modeling Spawn Temple Basic

    Lecture 162 Spawn Temple UV Unwrap

    Lecture 163 Spawn Texturing

    Section 29: Dungeon Entrance Temple Art

    Lecture 164 Modeling Temple Entrance Basics

    Lecture 165 Temple Entrance Detailing

    Lecture 166 Temple UV Unwrapping

    Lecture 167 Temple Mountain UV Unwrap

    Lecture 168 Temple Entrance Texturing

    Lecture 169 Unity Dungeon Entrance Temple

    Section 30: Humanoid Models

    Lecture 170 Integrating Cannons

    Lecture 171 Humanoid and Animators

    Lecture 172 Player Animations

    Lecture 173 Player Walking

    Lecture 174 Enemy Humanoids

    Lecture 175 Patrolling Rotation

    Section 31: Beat the Dungeon

    Lecture 176 Bomb Art

    Lecture 177 Sword and Bow

    Lecture 178 Attaching Weapons

    Lecture 179 Sword Adjustment

    Lecture 180 Dungeon Enemies

    Lecture 181 Dungeon UI

    Lecture 182 Designing a Treasure

    Lecture 183 Collecting the Treasure

    Lecture 184 Clearing Dungeons

    Section 32: Effects and AI

    Lecture 185 Effect Manager

    Lecture 186 Navigation

    Lecture 187 Agents

    Lecture 188 Agent Animation

    Lecture 189 Enemy Chasing 1

    Lecture 190 Enemy Chasing 2

    Lecture 191 Challenge Time

    Lecture 192 New Player Orientation

    Lecture 193 Camera Rotation

    Lecture 194 Smooth Camera Rotation

    Section 33: Unity Files

    Lecture 195 Source Code

    Lecture 196 Zenda Art Unity Export

    Lecture 197 Zenda Unity Export

    Section 34: Blender Files

    Lecture 198 Legend of Zenda Blender Files

    Lecture 199 Please rate this course

    Lecture 200 Bonus Lecture - Mammoth Interactive Deals

    Anyone who wants to design and build their own 3D game.,Anyone who wants to learn Unity? or Blender.,Anyone who wants to learn game development.,This course assumes you know a little about Unity? and Blender.

    Homepage
    Code:
    https://anonymz.com/?https://www.udemy.com/course/gamedevelopmentfundamentals/


    Code:
    https://uploadgig.com/file/download/F721C50fc6896f1b/Build%202%20Huge%203D%20Games%20in%20Unity%20Complete%20C%20%20Blender%20Models.part1.rar
    https://uploadgig.com/file/download/abe9ea231c1d613B/Build%202%20Huge%203D%20Games%20in%20Unity%20Complete%20C%20%20Blender%20Models.part2.rar
    https://uploadgig.com/file/download/19a62662D561C4e8/Build%202%20Huge%203D%20Games%20in%20Unity%20Complete%20C%20%20Blender%20Models.part3.rar
    https://uploadgig.com/file/download/8877675E9c1826C7/Build%202%20Huge%203D%20Games%20in%20Unity%20Complete%20C%20%20Blender%20Models.part4.rar
    https://uploadgig.com/file/download/3131d8e3fc5963f7/Build%202%20Huge%203D%20Games%20in%20Unity%20Complete%20C%20%20Blender%20Models.part5.rar
    https://uploadgig.com/file/download/0D71B7d8cc808Cf0/Build%202%20Huge%203D%20Games%20in%20Unity%20Complete%20C%20%20Blender%20Models.part6.rar
    https://uploadgig.com/file/download/1df2bf4249096829/Build%202%20Huge%203D%20Games%20in%20Unity%20Complete%20C%20%20Blender%20Models.part7.rar
    Code:
    https://nitroflare.com/view/EEEA35CBF236EDC/Build_2_Huge_3D_Games_in_Unity_Complete_C_%26_Blender_Models.part1.rar
    https://nitroflare.com/view/C6F0CE95CA5EB96/Build_2_Huge_3D_Games_in_Unity_Complete_C_%26_Blender_Models.part2.rar
    https://nitroflare.com/view/790C81F099FB51B/Build_2_Huge_3D_Games_in_Unity_Complete_C_%26_Blender_Models.part3.rar
    https://nitroflare.com/view/F62B9E38707C41A/Build_2_Huge_3D_Games_in_Unity_Complete_C_%26_Blender_Models.part4.rar
    https://nitroflare.com/view/41C2B7522BE30B5/Build_2_Huge_3D_Games_in_Unity_Complete_C_%26_Blender_Models.part5.rar
    https://nitroflare.com/view/312E30817E91881/Build_2_Huge_3D_Games_in_Unity_Complete_C_%26_Blender_Models.part6.rar
    https://nitroflare.com/view/9BD99D94A3A923F/Build_2_Huge_3D_Games_in_Unity_Complete_C_%26_Blender_Models.part7.rar
    Code:
    https://rapidgator.net/file/a38cfcde00bd13a3c2a4804fdaaed381/Build_2_Huge_3D_Games_in_Unity_Complete_C_&_Blender_Models.part1.rar.html
    https://rapidgator.net/file/63236ca4394d669db5fde9335e1d5d0e/Build_2_Huge_3D_Games_in_Unity_Complete_C_&_Blender_Models.part2.rar.html
    https://rapidgator.net/file/40afe765edde79c66199f20890589a42/Build_2_Huge_3D_Games_in_Unity_Complete_C_&_Blender_Models.part3.rar.html
    https://rapidgator.net/file/77239a63e981fbe2312585974a5e88a2/Build_2_Huge_3D_Games_in_Unity_Complete_C_&_Blender_Models.part4.rar.html
    https://rapidgator.net/file/eb5c379dadb3cae3035341848ceea191/Build_2_Huge_3D_Games_in_Unity_Complete_C_&_Blender_Models.part5.rar.html
    https://rapidgator.net/file/120f0c382cbd1c263678100d58523d4a/Build_2_Huge_3D_Games_in_Unity_Complete_C_&_Blender_Models.part6.rar.html
    https://rapidgator.net/file/a43b3a2bb97dd9832e23aed8bb025e9e/Build_2_Huge_3D_Games_in_Unity_Complete_C_&_Blender_Models.part7.rar.html

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