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  1. #7151
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    Learners Guide To 3D Character Creation Vol 1: Zbrush 2021



    Learners Guide To 3D Character Creation Vol 1: Zbrush 2021
    Last updated 3/2021
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 46.92 GB | Duration: 47h 3m

    A Course for All levels in Learning How to Create 3D Characters, by Sculpting and Retopologizing through Zbrush 2021



    What you'll learn
    Learning to sculpt 3D Characters in Zbrush 2021 with 2D or 3D reference aids in split screen workflow

    Requirements
    Either a Free demo or copy of Zbrush 2021
    (Optional but recommended ) Wacom Tablet

    Description
    Hello and Welcome to Learners Guide to 3D Character Creation Vol 1: Zbrush & Retopology A new course dedicated to teaching how to sculpt, retopologize, 3D Characters all within Zbrush!Here not only are we focused on teaching you how to make 3D characters but also give emphasis through the course in "practicing" your skills as a sculptor OR beginner sculptor when creating 3D characters, therefore we chose a fun character theme challenge : The Cyberpunk Hacker! To that end, we crafted a course that will deliver 2 new unique approaches in teaching character creation by affording you the opportunity to sculpt through Split Screen Mode OR Multiple 2D Orthographic References - Split Screen Mode was introduced back in Zbrush version 2019.1 which has become more of a updated method of practicing your sculpting techniques geared toward the beginner but also intermediate users who are interested. This is where we the instructors break up our character into sections of decimated meshes and demonstrate how they would be imported into your zbrush file. Next we go over the basics of how to turn on split screen mode in your Zbrush viewport to have 2 screens, our mesh on the left and your mesh on the right! From there you interactively work with us when we sculpt this character out! ( checkout our the promotional video above right corner for demonstration in what to expect). - Multiple 2D Orthographic References - Of course for more intermediate to advance users don't need to take Split Screen Mode approach, alternatively we will be providing you multiple 2D orthographic references of the character in many of the areas to help aid in your sculpting process as we guide you in the sculpting of this character course.Feel free to learn through either approach OR a combinations of both!What we will teachZBRUSH CHARACTER SCULPTING: - A quick section breakdown to the basics of Zbrush for the beginner so no one gets left behind before we start. - How to create your own base mesh from scratch. (In addition we will be supplying you our own course learning base mesh for you to use as a bonus option) - How to pull clothing off of a blank base mesh to sculpt full body clothing of a Cyberpunk Character as is done commonly in the industry pipeline. - Illustrate how to create seams utilizing fun combinations such as group loops with masking - Learn to craft hair within Zbrush through it's built in hair system Fibermesh, and demonstrate several methods to apply the hair upon the meshRETOPOLOGIZING: - Learn several methods of retopologizing (process of creating Low Rez 3D models from High Rez sculpted meshes) Those methods below are: 1. The first is: Is an auto retopologizing approach with Zremesher 3.0 utilizing the Zremesher Guides Lines Brush as a method of directing clean edge flow. 2. The second method is a manual retopologizing approach where we use Zmodelers 3D modeling tool Edge Extrusion to provide more flexible option in 3D Character Modeling, over a finished High Rez sculpt.- (Disclaimer - this course is a 2 part course series with this first course being the focus of 3D character sculpting, retopologizing a character into a low rez character model as a primary focus of curriculum. The upcoming second course focuses more to UVing, texturing and rendering)

    Overview

    Section 1: Section 1: What to Expect

    Lecture 1 What To Expect

    Section 2: Section 2: Zbrush Intro and Basics

    Lecture 2 Introduction To Zbrush

    Lecture 3 UI Breakdown

    Lecture 4 Masking And Grouploops

    Lecture 5 Secondary Sculpting Tools

    Lecture 6 Spacebar Trick

    Lecture 7 Creating Customized UI Pop Up Menu

    Lecture 8 Practice Session 1: Base Mesh Creation

    Lecture 9 Practice Session 2: Base Mesh Creation

    Lecture 10 Practice Session 3: Base Mesh Creation

    Lecture 11 Practice Session 4: Base Mesh Creation

    Lecture 12 Practice Session 5: Base Mesh Creation

    Section 3: Section 3 Getting Started & Blocking Out

    Lecture 13 Lesson 1: Setting up with Provided References

    Lecture 14 Lesson 2: Extracting out Primary Fabric Base Meshes

    Section 4: Sculpting Shirt

    Lecture 15 Lesson 3: Cleaning up Shirt Extraction for Wrinkle Sculpting

    Lecture 16 Lesson 4: Sculpting Wrinkles

    Section 5: Sculpting Pants

    Lecture 17 Lesson 5: Cleaning Up Base Mesh

    Lecture 18 Lesson 6: Sculpting Wrinkles with Additional Brushes

    Lecture 19 Lesson 7: Seam Sculpting Through Panel Loops

    Lecture 20 Lesson 8 Secondary Blockout

    Lecture 21 Lesson 9 Detailing Side

    Lecture 22 Lesson 10: Pant Trims

    Section 6: Sculpting Jacket

    Lecture 23 Lesson 11 Cleaning Up Base Mesh Jacket

    Lecture 24 Lesson 12 Separate Apparels

    Lecture 25 Lesson 13 Separate Apparels Part 2

    Lecture 26 Lesson 14 Separate Apparels Part 3

    Lecture 27 Lesson 15 Creating and Collar Base Mesh Through Live Booleans

    Lecture 28 Lesson 16 Creating Neck Collar Base Mesh with Bend Curves

    Lecture 29 Lesson 17 Creating Sash by Combining Dynamesh and ZRemesher

    Lecture 30 Lesson 18 Detachable Piece Placemets Part 1

    Lecture 31 Lesson 19 Detachable Piece Placemets Part 2

    Lecture 32 Lesson 20 Wrinkle Sculpting

    Lecture 33 Lesson 21 Cleaning up and Adjusting Part 1

    Lecture 34 Lesson 22 Cleaning up and Adjusting Part 2

    Lecture 35 Lesson 23 Creating Pads Strips

    Lecture 36 Lesson 24 Creating Front Overlay

    Lecture 37 Lesson 25 Creating Collar

    Lecture 38 Lesson 26 Creating Base Mesh Shoulder

    Lecture 39 Lesson 27 Creating Nodules

    Lecture 40 Lesson 28 Creating Sash 1

    Lecture 41 Lesson 29 Creating Sash 2

    Lecture 42 Lesson 30 Creating Sash 3

    Section 7: Sculpting Belt & Shoes / Clean Up

    Lecture 43 Lesson 31 Clean Up and Belt Block Out

    Lecture 44 Lesson 32 Belt Detailing 1

    Lecture 45 Lesson 33 Belt Detailing 2

    Lecture 46 Lesson 34 Shoe BLock Out

    Lecture 47 Lesson 35 Shoe Detailing 1

    Lecture 48 Lesson 36 Shoe Detailing 2

    Section 8: Sculpting Head

    Lecture 49 Faces Breakdown

    Lecture 50 Lesson 37 Setting up Head Reference

    Lecture 51 Lesson 38 Blocking Out Eyes

    Lecture 52 Lesson 39 Eyes Refinement

    Lecture 53 Lesson 40 Blocking Out Nose

    Lecture 54 Lesson 41 Blocking Out Mouth

    Lecture 55 Lesson 42 Detailing Mouth

    Lecture 56 Lesson 43 Blocking Out Ear

    Lecture 57 Lesson 44 Blocking Out Ear 2

    Lecture 58 Lesson 45 Eye and Ear Refinement

    Lecture 59 Lesson 46 Eyelashes and Eye Shape

    Lecture 60 Lesson 47 Skin Pores and Painting Ghost Eyes

    Section 9: Creating Detachable Face

    Lecture 61 Lesson 48 Creating Face Cavity

    Lecture 62 Lesson 49 Creating Detachable Face

    Lecture 63 Lesson 50 Detachable Face Back Side

    Lecture 64 Lesson 51 Detachable Face Detailing Thickness

    Lecture 65 Lesson 52 Detachable Face Creating Wires Part 1

    Lecture 66 Lesson 53 Detachable Face Creating Wires Part 2

    Lecture 67 Lesson 54 Detachable Face Placement

    Lecture 68 Lesson 55 Detachable Face Fine Wires

    Section 10: Hair Creation with Fibermesh

    Lecture 69 Lesson 56 Base Mesh Hair Part 1 Stroke Modification

    Lecture 70 Lesson 57 Base Mesh Hair Part 2 Application of Base Mesh Tubes

    Lecture 71 Lesson 58 Fibermesh Basics

    Lecture 72 Lesson 59 Hair_Strand Construction

    Lecture 73 Lesson 60 Hair Strand Application Break Down

    Lecture 74 Lesson 61 Hair Strand Application Front

    Lecture 75 Lesson 62 Hair Mid_Section

    Lecture 76 Lesson 63 Hair Mid_Section Part 2

    Lecture 77 Lesson 64 Hair End Section

    Lecture 78 Lesson 65 Side Hair

    Lecture 79 Lesson 66 Bonus Detailing

    Section 11: Retopologizing

    Lecture 80 Retopologizing What To Expect

    Lecture 81 Lesson 67 Retopologizing Shirt

    Lecture 82 Lesson 68 Retopologize Pant Trims

    Lecture 83 Lesson 69 Retopologize Pants Part 1

    Lecture 84 Lesson 70 Retopologize Pants Part 2

    Lecture 85 Lesson 71 Retopologize Pants Part 3

    Lecture 86 Lesson 72 Organizing Jacket For Retopology

    Lecture 87 Lesson 73 Jacket Retopology

    Lecture 88 Lesson 74 Jacket Retopology 2

    Lecture 89 Lesson 75 Jacket Retopology 3

    Lecture 90 Lesson 76 Jacket Retopology 4

    Lecture 91 Lesson 77 Jacket Retopology 5

    Lecture 92 Lesson 78 Shoulder Armor

    Lecture 93 Lesson 79 Shoulder Armor 2

    Lecture 94 Lesson 80 Shoulder Armor 3

    Lecture 95 Lesson 81 Trim Pads_Retoopo

    Lecture 96 Lesson 82 Jacket Trim

    Lecture 97 Lesson 83 Jacket Discs

    Lecture 98 Lesson 84 Shoulder Nodules

    Lecture 99 Lesson 85 Jacket_Fold

    Lecture 100 Lesson 86 Collar_1

    Lecture 101 Lesson 87 Collar_2

    Lecture 102 Lesson 88 Sash

    Lecture 103 Lesson 89 zipper

    Lecture 104 Lesson 90 Main_belt

    Lecture 105 Lesson 91 Belt Pieces

    Lecture 106 Lesson 92 Shoe Pieces

    Lecture 107 Lesson 93 Shoe Main

    Lecture 108 Lesson 94 Shoe Soles

    Lecture 109 Lesson 95 Hands Part 1

    Lecture 110 Lesson 96 Hands Part 2

    Lecture 111 Lesson 97 Hands Part 3

    Lecture 112 Lesson 98 Hands Part 4

    Lecture 113 Lesson 99 Shins

    Lecture 114 Lesson 100 Face_Retopology Eyes

    Lecture 115 Lesson 101 Face_Retopology Nose

    Lecture 116 Lesson 102 Face_Retopology Mouth

    Lecture 117 Lesson 103 Face_Retopology Ear 1

    Lecture 118 Lesson 104 Face_Retopology Ear 2

    Lecture 119 Lesson 105 Face_Retopology Connecting

    Lecture 120 Lesson 106 Face_Retopology Connecting 2

    Lecture 121 Lesson 107 Face_Retopology Connecting 3

    Lecture 122 Lesson 108 Face_Retopology Connecting 4

    Lecture 123 Lesson 109 Face_Retopology Neck

    Lecture 124 Lesson 110 Face_Retopology Cleanup

    Lecture 125 Lesson 111 Face_Retopology Cleanup 2

    Lecture 126 Lesson 112 Eyes

    Lecture 127 Lesson 113 Retopolgizing Wires

    Lecture 128 Lesson 114 Retopolgizing Segments

    Lecture 129 Lesson 115 Retopolgizing Slug Tube

    Lecture 130 Lesson 116 Retopolgizing Detachable Face

    Lecture 131 Lesson 117 Retopolgizing Detachable Face 2

    Lecture 132 Lesson 118 RetopolgizinG Back Piece

    Section 12: Exporting Mesh and Posing Character

    Lecture 133 Lesson 119 Exporting High Rez

    Lecture 134 Lesson 120 Exporting Low Rez & UVS

    Lecture 135 Lesson 121 Posing_Character

    Lecture 136 Bonus Rendering Part 1

    Lecture 137 Bonus Rendering Part 2

    Anyone who wants to learn how to create 3D Characters

    Code:
    https://anonymz.com/?https://www.udemy.com/course/learners-guide-to-3d-character-creation-vol-1-zbrush-2021/


    Code:
    https://rapidgator.net/file/4b221cabdad82f0f0bc2306e27b0c9c0/Learners_Guide_to_3D_Character_Creation_Vol_1_Zbrush_2021.part01.rar
    https://rapidgator.net/file/5abdb7cb47d3654c6e53f2c4dd3c2073/Learners_Guide_to_3D_Character_Creation_Vol_1_Zbrush_2021.part02.rar
    https://rapidgator.net/file/86ffa1719bfa2de08c2d49cb00cf68cc/Learners_Guide_to_3D_Character_Creation_Vol_1_Zbrush_2021.part03.rar
    https://rapidgator.net/file/1a2b49f3d4de9d8b29b2d99c07c93ea8/Learners_Guide_to_3D_Character_Creation_Vol_1_Zbrush_2021.part04.rar
    https://rapidgator.net/file/cf90ce8215a716dfe4df5d0a1e014caa/Learners_Guide_to_3D_Character_Creation_Vol_1_Zbrush_2021.part05.rar
    https://rapidgator.net/file/409cffade8631c166b8535e29848e9c9/Learners_Guide_to_3D_Character_Creation_Vol_1_Zbrush_2021.part06.rar
    https://rapidgator.net/file/dc63cc470eb2ca158fff097bfb3322f0/Learners_Guide_to_3D_Character_Creation_Vol_1_Zbrush_2021.part07.rar
    https://rapidgator.net/file/337f03e2420008207a5a0927df703f0c/Learners_Guide_to_3D_Character_Creation_Vol_1_Zbrush_2021.part08.rar
    https://rapidgator.net/file/ed2566392bc3693e5114cdcb426bb165/Learners_Guide_to_3D_Character_Creation_Vol_1_Zbrush_2021.part09.rar
    https://rapidgator.net/file/b9c4788db9393e4ab4f227d2e0f1c46c/Learners_Guide_to_3D_Character_Creation_Vol_1_Zbrush_2021.part10.rar
    Code:
    https://k2s.cc/file/ce42e3cf1e425/Learners_Guide_to_3D_Character_Creation_Vol_1_Zbrush_2021.part01.rar
    https://k2s.cc/file/bc470fb97ed33/Learners_Guide_to_3D_Character_Creation_Vol_1_Zbrush_2021.part02.rar
    https://k2s.cc/file/f276f950ef06e/Learners_Guide_to_3D_Character_Creation_Vol_1_Zbrush_2021.part03.rar
    https://k2s.cc/file/5944483aff978/Learners_Guide_to_3D_Character_Creation_Vol_1_Zbrush_2021.part04.rar
    https://k2s.cc/file/1fcba2dd3d495/Learners_Guide_to_3D_Character_Creation_Vol_1_Zbrush_2021.part05.rar
    https://k2s.cc/file/824655f74158a/Learners_Guide_to_3D_Character_Creation_Vol_1_Zbrush_2021.part06.rar
    https://k2s.cc/file/f48773fb0943b/Learners_Guide_to_3D_Character_Creation_Vol_1_Zbrush_2021.part07.rar
    https://k2s.cc/file/0d3c0e4b1426a/Learners_Guide_to_3D_Character_Creation_Vol_1_Zbrush_2021.part08.rar
    https://k2s.cc/file/d586559bf6bb7/Learners_Guide_to_3D_Character_Creation_Vol_1_Zbrush_2021.part09.rar
    https://k2s.cc/file/55f1fb68216e0/Learners_Guide_to_3D_Character_Creation_Vol_1_Zbrush_2021.part10.rar

  2. #7152
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    Complete Modular Environments in Unreal Engine 5



    Complete Modular Environments In Unreal Engine 5
    Published 7/2022
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 34.86 GB | Duration: 38h 39m

    Create Modular Environments in Unreal Engine 5, Blender, Zbrush, Substance Painter, and Substance Designer.



    What you'll learn
    Make Modular Environments
    Create Tiling Geometry and Material
    Creating Lighting For Game Environments
    Create AAA Props

    Requirements
    I expect you to have some sort of basic software experience, in Unreal Engine 5, Blender, Zbrush, Substance Painter, and Substance Designer.

    Description
    Do you want to learn about Modularity in Environment Art?Then I welcome you to Nexttut education's Complete Modular Environments in Unreal Engine 5 course.WHY SHOULD YOU LEARN FROM ME:My name is Arash and I have been a 3D character artist for games for some time now. I have a background in teaching Game-Art related content and I feel confident that you are going to learn a lot from this course.By the end of this course:● You will have the knowledge to create Modular Environments● You will be able to create a decent game environmentWHAT WILL I LEARN:● Modular Theory and Systems● Creating Tiling materials and variations● Working in UE5 to create game environments● Creating Second UV masks to add more detail in materialsCOURSE PROJECTS:We will start by talking about modularity theory and its benefits and disadvantages, and offer some solutions to cure some problems. Then start working on the planning stage to make sure that we have a strong ground to stand on top of. Then we create the block-out to make sure that our ideas are correct, then start to add iteration on top of iteration to finalize the environment. In the way, we will learn about tiling geometry, tiling materials, displacing simple geometry to create complex details, creating good-looking materials, lighting and many more.IS THIS COURSE RIGHT FOR ME:● This course is for students who know something about environment art and want to learn more new techniques● The course is also for artists who want to speed up their workflow in Modular Environment Creation for Games and improve their skill in making good-looking yet. Performant levels.WHO IS NOT THE IDEAL STUDENT:This course is not designed for 3D beginnersWHAT SHOULD I KNOW OR HAVE FOR THE COURSE:I expect you to have some sort of basic software experience, in Unreal Engine 5, Blender, Zbrush, Substance Painter, and Substance Designer.JOIN ME NOW:So if you want to make Modular Environments for Games, then join me now, and take your skills to the next level. Don't forget that investing in yourself will pay for the rest of your life. Hope to see you in the course.

    Overview

    Section 1: Introduction

    Lecture 1 Introduction

    Lecture 2 Download Project Files

    Lecture 3 What Is Modularity

    Lecture 4 The Planning Stage

    Lecture 5 The Blockout Phase

    Lecture 6 Some Bolckout Techniques

    Section 2: Chapter 2 - The Blockout

    Lecture 7 Blockout The Residential

    Lecture 8 Residential In Unreal Engine

    Lecture 9 Finishing The Residential

    Lecture 10 Blockout The Museum

    Lecture 11 Export Museum Kit To UE5

    Lecture 12 Finishing The Buildings

    Lecture 13 Finishing The Blockout

    Section 3: Chapter 3 - Creating AAA Art _ First Iteration

    Lecture 14 Fixing Some Problems

    Lecture 15 Substance 3D Designer

    Lecture 16 Brick Mat Big Shapes

    Lecture 17 Brick Mat Surface Carving

    Lecture 18 Brick Mat Finalize Height

    Lecture 19 Brick Mat Base Color Big

    Lecture 20 Brick Mat Base Color Medium

    Lecture 21 Brick Mat Roughness

    Lecture 22 Brick Kit Modularity

    Lecture 23 Brick Kit In UE5

    Lecture 24 Roof Kit Base In Blender

    Lecture 25 Bake The Roof In Substance

    Lecture 26 Roof Mat Height

    Lecture 27 Roof Mat Base Color

    Lecture 28 Roof Mat Roughness

    Lecture 29 Roof Kit In Creation

    Lecture 30 Alter The Red Brick Mat

    Lecture 31 Create The Alley Kit

    Lecture 32 Concrete Mat Big Shapes

    Lecture 33 Concrete Mat Surface Damage

    Lecture 34 Concrete Mat Colors Big

    Lecture 35 Concrete Mat Roughness

    Lecture 36 Museum Kit Finished

    Lecture 37 Intro To Zbrush

    Lecture 38 Sculpt Tiles In Zbrush

    Lecture 39 Substance 3D Designer Bake

    Lecture 40 Testing Patterns In SD

    Lecture 41 Street Mat Height

    Lecture 42 Finalizing Steet Mat

    Lecture 43 Finishing Sidewalk Kit

    Lecture 44 Finalizing First Iteration

    Section 4: Chapter 4 - Creating AAA Art _ Second Iteration

    Lecture 45 Some Quick Words

    Lecture 46 Pillar Sculpt In Zbrush

    Lecture 47 Finalizing Brick Pillars

    Lecture 48 Ornaments For Moulding

    Lecture 49 Baking Ornaments In SD

    Lecture 50 Preparation For Workflow

    Lecture 51 Residential Trimsheet

    Lecture 52 Museum Trimsheet

    Lecture 53 Baking Trimsheets

    Lecture 54 Texture And Export Trims

    Lecture 55 Quick Fix To Trimsheets

    Lecture 56 Shape Breakers

    Lecture 57 Pillar Caps Blockout

    Lecture 58 Pillar Caps Sculpt

    Lecture 59 Unwrapping Caps And Guards

    Lecture 60 Baking Caps And Guards

    Lecture 61 Texturing Caps And Guards

    Lecture 62 Blockout The Museum Pillars

    Lecture 63 Circular Pillar Caps

    Lecture 64 Finalizing Caps Bockout

    Lecture 65 Sculpting Museum Pieces

    Lecture 66 Sculpting Museum Pillars

    Lecture 67 LowPoly Pillars

    Lecture 68 The Prefab System

    Lecture 69 Unwrapping Museum Pillars

    Lecture 70 Bake And Texture Museum Kit

    Lecture 71 Testing The Progress In UE5

    Lecture 72 Prefab For Windows

    Lecture 73 Residential Window Blockout

    Lecture 74 Baking The Windows

    Lecture 75 Making Residential Windows

    Lecture 76 Making Museum Windows

    Lecture 77 Attic Window Blockout

    Lecture 78 Residential Door BlockOut

    Lecture 79 Finalized Residential Door

    Lecture 80 Finalizing Residential Kit

    Lecture 81 Museum Windows Blockout

    Lecture 82 Finalizing The Geometry

    Lecture 83 Unwrapping Shop Window

    Lecture 84 Baking Shop Window

    Lecture 85 Baking Museum Doors

    Lecture 86 Texture Residential Special

    Lecture 87 Texture Museum Specials

    Section 5: Chapter 5 - Material Creation And Lighting

    Lecture 88 Material Functions

    Lecture 89 Base Color Controls

    Lecture 90 All Of Material Controls

    Lecture 91 Vertex Blending

    Lecture 92 Residential Second UV RGB

    Lecture 93 Finish Residential Building

    Lecture 94 Museum Second UV RGB

    Lecture 95 Using Vertex Color

    Lecture 96 Finishing The Vertex Paint

    Lecture 97 Some Scene Corrections

    Lecture 98 Lighting And Post Process

    Lecture 99 Camera Placement

    Section 6: Conclusion

    Lecture 100 Thank you

    Lecture 101 Bonus Lecture

    ● This course is for students who know something about environment art and want to learn more new techniques

    Code:
    https://anonymz.com/?https://www.udemy.com/course/complete-modular-environments-in-unreal-engine-5/


    Code:
    https://rapidgator.net/file/710de74eb2be14678dff84eec41f21cc/Complete_Modular_Environments_in_Unreal_Engine_5.part1.rar
    https://rapidgator.net/file/50741f8949dd71ad80aa61dfe8134bca/Complete_Modular_Environments_in_Unreal_Engine_5.part2.rar
    https://rapidgator.net/file/da4050345b9177eb5994e32d9f7c6816/Complete_Modular_Environments_in_Unreal_Engine_5.part3.rar
    https://rapidgator.net/file/943bbc0eaf24958289440a4b4d5e056a/Complete_Modular_Environments_in_Unreal_Engine_5.part4.rar
    https://rapidgator.net/file/141b6a711032196a6eee8165c859dc70/Complete_Modular_Environments_in_Unreal_Engine_5.part5.rar
    https://rapidgator.net/file/a5d9b269653b2b132d2071f9c61aefa3/Complete_Modular_Environments_in_Unreal_Engine_5.part6.rar
    https://rapidgator.net/file/a50957a7fd37ca070c4f2821c4e1905b/Complete_Modular_Environments_in_Unreal_Engine_5.part7.rar
    Code:
    https://k2s.cc/file/2173838c432c1/Complete_Modular_Environments_in_Unreal_Engine_5.part1.rar
    https://k2s.cc/file/c9f7b10f73a83/Complete_Modular_Environments_in_Unreal_Engine_5.part2.rar
    https://k2s.cc/file/9e14721d4cca5/Complete_Modular_Environments_in_Unreal_Engine_5.part3.rar
    https://k2s.cc/file/82ceaa3951603/Complete_Modular_Environments_in_Unreal_Engine_5.part4.rar
    https://k2s.cc/file/d1e78491e5eaa/Complete_Modular_Environments_in_Unreal_Engine_5.part5.rar
    https://k2s.cc/file/9977c8192c0ea/Complete_Modular_Environments_in_Unreal_Engine_5.part6.rar
    https://k2s.cc/file/9d7c5e9c4b006/Complete_Modular_Environments_in_Unreal_Engine_5.part7.rar
    Code:
    https://nitroflare.com/view/2F5EC870F47C00F/Complete_Modular_Environments_in_Unreal_Engine_5.part1.rar
    https://nitroflare.com/view/D28A44EE780658F/Complete_Modular_Environments_in_Unreal_Engine_5.part2.rar
    https://nitroflare.com/view/7DBD7BA3B59D457/Complete_Modular_Environments_in_Unreal_Engine_5.part3.rar
    https://nitroflare.com/view/04289211138FA46/Complete_Modular_Environments_in_Unreal_Engine_5.part4.rar
    https://nitroflare.com/view/4072126C49FAC55/Complete_Modular_Environments_in_Unreal_Engine_5.part5.rar
    https://nitroflare.com/view/E9B7E0611C4221A/Complete_Modular_Environments_in_Unreal_Engine_5.part6.rar
    https://nitroflare.com/view/B7507992C28E5CD/Complete_Modular_Environments_in_Unreal_Engine_5.part7.rar

  3. #7153
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    Hard Surface Creature Creation In Zbrush | Intermediate User



    Hard Surface Creature Creation In Zbrush | Intermediate User
    Last updated 5/2020
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 7.04 GB | Duration: 10h 9m

    Improve your hard surface creature sculpting and create stunning sci fi, robotic, hard surface creatures using Zbrush.



    What you'll learn
    Hard surface mechanical part
    Designing Creatures with hard surface and organic elements
    Creating Armor
    Working with fabrics for joints
    Rendering in keyshot

    Requirements
    Basic Zbrush and Keyshot knowledge

    Description
    Student ReviewsGanesh says : This course is perfect for creating Sci-Fi Robotic concepts using Zbrush, great techniques covered to create Hard surface concepts in no time.Alfonso Romero says : Even While Having A Cold, Richie Jon Mason Delivers Another Well Executed Course. Cheers to Udemy, NextTut & Mr. Mason for their efforts.Hi, would you like to be able to create really cool creatures with hard surface partsWell if so this course is definitely for you !Welcome to Nexttut education's Hard Surface Creature Creation in Zbrush | Intermediate User course .My name is Richie Jon mason . I am a self taught 3D artist, in the past I have worked for 3D artist and 3D world magazine, Nissan. I was also a 3D artist at Guerilla games . Currently working at Warcradle studiosAt the end of the course , you will be able sculpt hard surface creatures using zbrush and keyshot with confidence, you will be able to create a hard surface creature with ease and use the techniques to go on and create your own models.We will cover in this courseSculpt overall shape of our CreatureAdding mechanical partWorking with fabrics for jointsCreating outer ArmorMaking custom insertsPosing The characterGetting it ready to send to keyshotRendering in keyshot then bringing the files into photoshopFirst we will look at our base mesh, then we will roughly sculpt out the panel placements . We'll go over each piece individually creating Armor and fabrics, deciding which parts to switch out with hard surface , when were happy with that we will start painting the organic parts, and then before moving to keyshot we will go though the model and prepare it ready for keyshot .Once we have it into keyshot we will start adding materials and find the best render settings then move the images into photoshop fir our final composite imageI made this course for intermediate Zbrush users but any one can download zbrush and keyshot and just start creating with only what zbrush comes with . All default settings, all real time, no speed ups, no skipping and completely step by step.So enrol now and start creating, Hard surface creature model today.

    Overview

    Section 1: Introduction

    Lecture 1 Introduction

    Lecture 2 Building a Custom UI

    Section 2: Sculpting the Creature

    Lecture 3 Looking at Concepts and Starting the Sculpt

    Lecture 4 Sculpting the Head Part 1

    Lecture 5 Sculpting the Head Part 2

    Lecture 6 Sculpting the Head Part 3

    Lecture 7 Adding A Tongue

    Lecture 8 Sculpting the Head Part 4

    Lecture 9 Adding Spikes to the Head

    Lecture 10 Looking at the Body

    Lecture 11 Starting the Hard Surface

    Lecture 12 Creating the arm Panels

    Lecture 13 Creating the Arm Panels part 2

    Lecture 14 Creating the Arm Panels part 3

    Lecture 15 Creating the Paw part 1

    Lecture 16 Creating the Paw part 2

    Lecture 17 Creating the Paw part 3

    Lecture 18 Creating Fabric Connectors

    Lecture 19 Making Connector Plates

    Lecture 20 Creating the Extra Legs

    Lecture 21 Using Transpose Master to Change Multiple Subtools

    Lecture 22 Working on the Body

    Lecture 23 Define the Face

    Lecture 24 Creating Fluid for Keyshot

    Lecture 25 Making the Tail

    Lecture 26 26 Working on the back Leg part 1

    Lecture 27 Working on the Legs part 2

    Lecture 28 Making tech holders

    Lecture 29 Making Robot Tentacles

    Lecture 30 Adding the Robot Tentacles

    Lecture 31 Creating Teeth and Gums

    Lecture 32 Going back to the feet

    Lecture 33 Creating big Machine Parts

    Lecture 34 Making the big Pipes

    Lecture 35 Working On The Feet

    Lecture 36 Re mesh The Face

    Lecture 37 Making A Face Screen

    Lecture 38 Fabric Sleeves

    Lecture 39 Details To The Sleeve

    Section 3: Poly Painting and Posing

    Lecture 40 Poly Paint The Face

    Lecture 41 Posing the Creature

    Section 4: Rendering and Compositing

    Lecture 42 Rendering In Keyshot

    Lecture 43 Rendering In Keyshot Part 2

    Lecture 44 Final Composite

    Character artist or intermediate level students who wants learn or improve their hard surface sculpting skill in Zbrush.

    Code:
    https://anonymz.com/?https://www.udemy.com/course/hard-surface-creature-creation-in-zbrush-intermediate-user/


    Code:
    https://rapidgator.net/file/37771cc4e1762f9f1c376df7f3ac2696/Hard_Surface_Creature_Creation_in_Zbrush_Intermediate_User.part1.rar
    https://rapidgator.net/file/141985fed9f25b2817ee1ffcc1a2521f/Hard_Surface_Creature_Creation_in_Zbrush_Intermediate_User.part2.rar
    Code:
    https://k2s.cc/file/95261c3ecd124/Hard_Surface_Creature_Creation_in_Zbrush_Intermediate_User.part1.rar
    https://k2s.cc/file/a372075979bad/Hard_Surface_Creature_Creation_in_Zbrush_Intermediate_User.part2.rar
    Code:
    https://nitroflare.com/view/9BBBB98CEF31E0B/Hard_Surface_Creature_Creation_in_Zbrush_Intermediate_User.part1.rar
    https://nitroflare.com/view/0F25CBD96E00325/Hard_Surface_Creature_Creation_in_Zbrush_Intermediate_User.part2.rar

  4. #7154
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    Creating A Jacket Using Marvelous Designer and Zbrush



    Creating A Jacket Using Marvelous Designer And Zbrush
    Last updated 7/2019
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 6.20 GB | Duration: 7h 51m

    Learn the Basics of Creating Garment Cloth Jacket for Character in Marvelous Designer and Sculpt in Zbrush



    What you'll learn
    Create more believable cloth for characters
    Understand Marvelous Designer's UI and Navigation
    Sculpt garment details in Zbrush
    Create clean and workable patterns
    Create and manage seams efficiently

    Requirements
    No knowledge required for Marvelous Designer & Keyshot. This is for absolute Marvelous Designer beginners. But basic knowledge is required for Zbrush & Photoshop

    Description
    Instructor InfoManuel Rondon is currently working as a freelance 3D artist and college instructor. He loves both jobs because they allow him to work on what he is passionate about while still having some creative freedom. His advice for students who are just starting out and want to make it in the industry is to be knowledgeable and be open to different areas of 3D art as this can give you more opportunities for jobs. As you gain more experience, you can then specialize in characters, textures, or animations but in the beginning, it's best to wear as many hats as possible. Course Info In this course, you will learn the proper workflow when using Marvelous Designer. We will start with an introduction to Marvelous Designer, then we will move on to create a winter leather jacket. After this, we will take it into Zbrush to make some changes and we'll render it later on in Keyshot. Finally we will take all the renders from Keyshot and do a composition inside Photoshop. Mavelous Designer makes garment creation much easier than most solutions that is why it is widely used in many professional studios to create clothing for characters.

    Overview

    Section 1: Introduction

    Lecture 1 Introduction

    Lecture 2 Introduction to Marvelous Designer Part I

    Lecture 3 Introduction to Marvelous Designer Part II

    Section 2: Building the Jacket in Marvelous Designer

    Lecture 4 Setting Up the References

    Lecture 5 Making the Main Body of the Jacket

    Lecture 6 Sewing the Sleeves

    Lecture 7 Creating the Other Sleeve

    Lecture 8 Creating the Collar

    Lecture 9 Adding the Final Details

    Lecture 10 Exporting to ZBrush

    Section 3: Adding Details in Zbrush

    Lecture 11 Adding Details in Zbrush Part I

    Lecture 12 Creating a Stitch Brush in Zbrush

    Lecture 13 Adding Details in Zbrush Part II

    Lecture 14 Adding Details in Zbrush Part III

    Lecture 15 Adding Details in Zbrush Part IV

    Lecture 16 Adding Details in Zbrush Part V

    Lecture 17 Adding Details in Zbrush Part VI

    Lecture 18 Adding Details in Zbrush Part VII

    Lecture 19 Creating Another Type of Stitch Brush

    Lecture 20 Fixing the Interior of the Jacket

    Lecture 21 Refining the Jacket Part I

    Lecture 22 Refining the Jacket Part II

    Lecture 23 Final Requirements and Exporting

    Section 4: Rendering in Keyshot and Compositing in Photoshop

    Lecture 24 Rendering in Keyshot Part I

    Lecture 25 Rendering in Keyshot Part II

    Lecture 26 Compositing in Photoshop

    Section 5: BONUS

    Lecture 27 Importing a Custom Model to Marvelous Designer

    Anyone who wants to create realistic garment more efficiently,Anyone who wants to get better at character creation as creating cloth is a huge part of being a character artist

    Code:
    https://anonymz.com/?https://www.udemy.com/course/creating-a-jacket-in-marvelous-designer/


    Code:
    https://rapidgator.net/file/f395a77a5f11b16369d847d28f8e4c37/Creating_a_Jacket_using_Marvelous_Designer_and_Zbrush.part1.rar
    https://rapidgator.net/file/15fdfe6774e2252542e6ab96e1389026/Creating_a_Jacket_using_Marvelous_Designer_and_Zbrush.part2.rar
    Code:
    https://k2s.cc/file/ee3e9a25c309c/Creating_a_Jacket_using_Marvelous_Designer_and_Zbrush.part1.rar
    https://k2s.cc/file/86c2b7f50b877/Creating_a_Jacket_using_Marvelous_Designer_and_Zbrush.part2.rar
    Code:
    https://nitroflare.com/view/1E049234C71FF69/Creating_a_Jacket_using_Marvelous_Designer_and_Zbrush.part1.rar
    https://nitroflare.com/view/40C69C945EA9945/Creating_a_Jacket_using_Marvelous_Designer_and_Zbrush.part2.rar

  5. #7155
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    Creating Old Growth Mossy Tree: Tutorial and Game Assets



    Creating Old Growth Mossy Tree: Tutorial and Game Assets
    Instructors: Tyler Smith 2 Lessons | Duration: 3h 10m
    Video: MP4 1920x1080 48 KHz | English
    Intermediate Level | Size: 5.6 GB

    This tutorial includes a full walkthrough of first creating a series of materials including tree bark, 2 types of moss, and a collection of leaf foliage cards. I'll be going through how you can use Zbrush to create these materials without having to use any other software. After completing the materials and assets I will be going through the workflow on how to create an entire old growth moss covered tree game asset without having to leave Zbrush. Concluding the walkthrough will be importing the final FBX of the old growth tree into Marmoset for material set up and final render composition.

    Skill Level

    Intermediate Level, you should be familiar with the basic menus and workflows with Zbrush, Maya, Photoshop, and Marmoset

    Contents

    - Three and a half hour walk through covering the entire tree creation from scratch in Zbrush to final low res mesh render in Marmoset.

    - 1080 Resolution

    -Zbrush (2021) files

    -FBX files for tree mesh and foliage card assets

    -Texture files For foliage cards and tilling materials

    -Marmoset web file and scene file (Marmoset Toolbag 3)



    Code:
    https://rapidgator.net/file/cb813615084a264f317ea7c1a08ae2da/Creating_Old_Growth_Mossy_Tree_Tutorial_and_Game_Assets.rar
    Code:
    https://k2s.cc/file/e4c5450ee401c/Creating_Old_Growth_Mossy_Tree_Tutorial_and_Game_Assets.rar
    Code:
    https://nitroflare.com/view/13FD0AF6B3B4795/Creating_Old_Growth_Mossy_Tree_Tutorial_and_Game_Assets.rar

  6. #7156
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    Autocad 2021- 2019 Mechanical 2D And 3D For Beginners To Adv



    Autocad 2021- 2019 Mechanical 2D And 3D For Beginners To Adv
    Last updated 9/2020
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 15.96 GB | Duration: 27h 44m

    AutoCAD 2021 Mechanical Engineering course to learn design, drawing and drafting in 2D and 3D



    What you'll learn
    AutoCAD 2021: 2D as well as 3D even student is a beginner.
    All Coordinate system
    All Basic Commands and their uses
    All 3D commands and their uses

    Requirements
    Need a Laptop which can easily run AutoCAD Software

    Description
    AutoCAD 2021 Mechanical Engineering course is the amazing course, which is having basics commands, 2D and of course 3D as well designed by a decade experienced highly qualified faculty member, even you beginner or you know about AutoCAD even then this course will help you in every aspects especially for mechanical engineers to design any challenging design by using AutoCAD.Here are several features of this course-1. More than 10 years of experience instructor2. The course is from scratch to advanced level3. More than 25 hours of course content4. More than 30 practice sets5. You will Learn 2 D and 3 D both6. The version you will learn that is 2019, which is the advanced one.and lot more.

    Overview

    Section 1: Introduction

    Lecture 1 Introduction

    Lecture 2 Line Command

    Lecture 3 Limits

    Lecture 4 Units

    Section 2: Coordinate Systems

    Lecture 5 Absolute Coordinate System

    Lecture 6 Relative Coordinate System

    Lecture 7 Polar Coordinate System

    Lecture 8 From Command

    Section 3: 2D Commands & 3D Commands

    Lecture 9 Circle

    Lecture 10 Offset and Trim

    Lecture 11 Trim

    Lecture 12 Properties

    Lecture 13 Status Toolbar and Grips

    Lecture 14 Practice of Toolbar and Grips Commands

    Lecture 15 Polyline and Polyline Edit

    Lecture 16 Arc

    Lecture 17 Rectangle

    Lecture 18 Polygon

    Lecture 19 Ellipse

    Lecture 20 Hatch

    Lecture 21 Spline

    Lecture 22 Xline and Ray

    Lecture 23 Point Divide & Measure

    Lecture 24 Miscellaneous Drawings

    Lecture 25 Move and Copy

    Lecture 26 Rotate

    Lecture 27 Mirror

    Lecture 28 Scale and Stretch

    Lecture 29 Fillet

    Lecture 30 Fillet, Chamfer Blend

    Lecture 31 Rectangular Array

    Lecture 32 Polar Array

    Lecture 33 Path Array

    Lecture 34 Draw Order

    Lecture 35 Modify Toolbar

    Lecture 36 Modify Miscellaneous

    Lecture 37 Parametric Constraint

    Lecture 38 Enquiry

    Lecture 39 Object Selection

    Lecture 40 Practice Session- 1

    Lecture 41 Practice Session- 2

    Lecture 42 Zoom and Pan

    Lecture 43 Block

    Lecture 44 Attributes

    Lecture 45 Block Editor

    Lecture 46 Block Miscellaneous

    Lecture 47 Design Centre and Tool Palette

    Lecture 48 Layers Part- 1

    Lecture 49 Layers Part- 2

    Lecture 50 Layout

    Lecture 51 Plot

    Lecture 52 Single Line Text

    Lecture 53 M Text

    Lecture 54 Text Miscellaneous

    Lecture 55 Table

    Lecture 56 Template

    Lecture 57 Dimension Style

    Lecture 58 Dimension Tools

    Lecture 59 Fit Tolerance

    Lecture 60 Geometric Tolerance

    Lecture 61 Quick and Multi-leader

    Lecture 62 Alternate Units

    Lecture 63 Annotative

    Lecture 64 XRef

    Lecture 65 Data Extraction

    Lecture 66 Gear Drafting

    Lecture 67 Thread

    Lecture 68 Super Hatch

    Lecture 69 Visual Style

    Lecture 70 UCS Tool Bar

    Lecture 71 Isoplane

    Lecture 72 Express Tool

    Lecture 73 Union Subtraction

    Lecture 74 Extrude and Rev

    Lecture 75 Array 3D

    Lecture 76 Practice of 3D- 1

    Lecture 77 Practice of 3D- 2 Home Structure

    Lecture 78 Sweep

    Lecture 79 Loft

    Lecture 80 Modeling

    Lecture 81 Solid Editing Part- 1

    Lecture 82 Edit Edges

    Lecture 83 Edit Face

    Lecture 84 Solid Edit Extra

    Lecture 85 Section

    Lecture 86 Solid Profile

    Lecture 87 Projected Views

    Lecture 88 Nut and Bolt Modeling

    Lecture 89 Gear

    Lecture 90 Material

    Lecture 91 3 D Dimensions

    Students wanted to Learn Designing,Students wanted to design nut, bolt or mechanical components,Students wanted to work in design deparment,Students are studying mechanical engineering,Students wanted to do job in automobile industry as design engineer

    Code:
    https://anonymz.com/?https://www.udemy.com/course/learn-autocad-2019-2d-and-3d-for-beginners-to-advanced/


    Code:
    https://rapidgator.net/file/8a2e0e66414fc93fb31fa5b85037b330/AutoCAD_2021_2019_Mechanical_2D_and_3D_for_Beginners_to_Adv.part1.rar
    https://rapidgator.net/file/8c5fee758fe98fb701e17b7a70a4cdee/AutoCAD_2021_2019_Mechanical_2D_and_3D_for_Beginners_to_Adv.part2.rar
    https://rapidgator.net/file/3ef41225607d14d3eecc8a7f1bc56e51/AutoCAD_2021_2019_Mechanical_2D_and_3D_for_Beginners_to_Adv.part3.rar
    https://rapidgator.net/file/17b073ecfb1c9134488ef31bb504c140/AutoCAD_2021_2019_Mechanical_2D_and_3D_for_Beginners_to_Adv.part4.rar
    Code:
    https://k2s.cc/file/260459bc429f1/AutoCAD_2021_2019_Mechanical_2D_and_3D_for_Beginners_to_Adv.part1.rar
    https://k2s.cc/file/424c0ea49321e/AutoCAD_2021_2019_Mechanical_2D_and_3D_for_Beginners_to_Adv.part2.rar
    https://k2s.cc/file/a5418c8756301/AutoCAD_2021_2019_Mechanical_2D_and_3D_for_Beginners_to_Adv.part3.rar
    https://k2s.cc/file/2d81589e45f07/AutoCAD_2021_2019_Mechanical_2D_and_3D_for_Beginners_to_Adv.part4.rar
    Code:
    https://nitroflare.com/view/2192C9B0D41115B/AutoCAD_2021_2019_Mechanical_2D_and_3D_for_Beginners_to_Adv.part1.rar
    https://nitroflare.com/view/2C993D8B1C17443/AutoCAD_2021_2019_Mechanical_2D_and_3D_for_Beginners_to_Adv.part2.rar
    https://nitroflare.com/view/61738BAAB7DDAC1/AutoCAD_2021_2019_Mechanical_2D_and_3D_for_Beginners_to_Adv.part3.rar
    https://nitroflare.com/view/88A2CB58C169412/AutoCAD_2021_2019_Mechanical_2D_and_3D_for_Beginners_to_Adv.part4.rar

  7. #7157
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    3D Game Character Creature - Full Complete Pipeline



    3D Game Character Creature - Full Complete Pipeline
    Last updated 2/2019
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 13.02 GB | Duration: 14h 18m

    Learn How to Model sculpt and Texture a Character Creature using Zbrush, Maya, Substance Painter, Photoshop, Unreal



    What you'll learn
    Create a full body character suitable for games
    Understand the reasons behind retopologizing
    Design creatures in a logical and creative manner
    Create skin and eye textures
    Understand how to make clean production-ready topology
    Texture and light for presentation

    Requirements
    Basic knowledge of ZBrush, Maya, Substance, Marmoset, Photoshop, Unreal

    Description
    Instructor InfoAbraham Leal is the Director and Founder of Critical Hit Studio & Academy. With the studio and academy, he is proud to be able to spread his artistic knowledge to everyone in his hometown and is extremely excited to be working on big entertainment projects in Mexico. What inspired Abraham to be a 3D artist is The Hobbit book and all the lore that surrounds it. Being able to tell stories and share his own voice is what motivates him to create and imagine new and exciting characters. Prior to becoming a 3D artist, he was going to medical school and he decided to do a complete 180 and get into Digital Design and Entertainment Production. When he quit medical school, he couldn't draw, paint, or sculpt to save his life but he was so convinced of his definite desire and worked hard to turn it into a reality. His advice to artists who want to get into the 3D industry is to practice properly, be patient and stay humble. He believes in always having a goal in mind, and always open to learning and improving. Course Info Throughout this course, we are going to be focusing on the creation of a video game-ready character. We are going to be bringing in an interesting character to life. We will go through the whole process of character game creation starting from design, proportion, anatomy, and diving in to the entire pipeline until we arrive to a production-ready character. We will go deep into the creation of the high poly, low poly, retopologizing, UV mapping, texturing, material setup, rendering, lights, post-production, and at the end putting the character into a game engine to make sure everything is working properly.

    Overview

    Section 1: Introduction

    Lecture 1 Introduction

    Section 2: Vol. 1: Sculpting the Creature

    Lecture 2 Volume 1 Overview

    Lecture 3 Proportions and Base Mesh

    Lecture 4 Torso

    Lecture 5 Arms

    Lecture 6 Legs

    Lecture 7 Head

    Lecture 8 Design Adjustments

    Lecture 9 Head Details Part 1

    Lecture 10 Head Details Part 2

    Lecture 11 Torso Details

    Lecture 12 Back Details

    Lecture 13 Light Test

    Lecture 14 Arms Details

    Lecture 15 Hands Details

    Lecture 16 Feet Details

    Lecture 17 Micro Details

    Lecture 18 Character Details

    Lecture 19 Marmoset Quickview

    Section 3: Vol. 2: Retopologizing, Unwrapping, Texturing, Setting up for Presentation

    Lecture 20 Volume 2 Overview

    Lecture 21 Retopology Intro

    Lecture 22 Retopology Tools

    Lecture 23 Retopology Torso

    Lecture 24 Retopology Face Main Loops

    Lecture 25 Retopology Face Main Details

    Lecture 26 Retopology Head

    Lecture 27 Retopology Neck

    Lecture 28 Retopology Back

    Lecture 29 Retopology Legs

    Lecture 30 Retopology Legs Details

    Lecture 31 Retopology Feet

    Lecture 32 Retopology Forearm Fingers

    Lecture 33 Retopology Hands

    Lecture 34 Retopology Final Steps

    Lecture 35 UVs Part 1

    Lecture 36 UVs Part 2

    Lecture 37 UVs Part 3

    Lecture 38 UVs Cleanup

    Lecture 39 Normal Map and Baking

    Lecture 40 Useful Maps and Initial Colors

    Lecture 41 Color Layering Part 1

    Lecture 42 Color Layering Part 2

    Lecture 43 Color Details and Fake SSS

    Lecture 44 Glossiness

    Lecture 45 Color Details

    Lecture 46 TrueSSS and Final Details

    Lecture 47 Eye Texturing

    Lecture 48 Marmoset Material Setup

    Lecture 49 Light Setup

    Lecture 50 Photoshop Post Production

    Lecture 51 Final Video

    Anyone who want to create an interesting character for games

    Code:
    https://anonymz.com/?https://www.udemy.com/course/game-character-pipeline/


    Code:
    https://rapidgator.net/file/98bf3397c062798922b31da91f015ac5/3D_Game_Character_Creature_Full_Complete_Pipeline.part1.rar
    https://rapidgator.net/file/7c004d9158c967420410d29dad0b5b0a/3D_Game_Character_Creature_Full_Complete_Pipeline.part2.rar
    https://rapidgator.net/file/ea81ec60c69ef4c706e706a153151544/3D_Game_Character_Creature_Full_Complete_Pipeline.part3.rar
    Code:
    https://k2s.cc/file/a330627897ccf/3D_Game_Character_Creature_Full_Complete_Pipeline.part1.rar
    https://k2s.cc/file/2650b8ca33b23/3D_Game_Character_Creature_Full_Complete_Pipeline.part2.rar
    https://k2s.cc/file/f725a1a128009/3D_Game_Character_Creature_Full_Complete_Pipeline.part3.rar
    Code:
    https://nitroflare.com/view/016D530486486AE/3D_Game_Character_Creature_Full_Complete_Pipeline.part1.rar
    https://nitroflare.com/view/FAC599A1A105FB1/3D_Game_Character_Creature_Full_Complete_Pipeline.part2.rar
    https://nitroflare.com/view/6D0FB6DA665B368/3D_Game_Character_Creature_Full_Complete_Pipeline.part3.rar

  8. #7158
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    3D Reference Modeling Using Blender 2.8



    3D Reference Modeling Using Blender 2.8
    Last updated 8/2020
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 8.19 GB | Duration: 9h 5m

    BIGGEST 3D modeling course for beginners with projects on face, hair, eyebrows, lip, nose, eyes, jaw, ears and more...



    What you'll learn
    Master the navigation controls and modes you need to become a Blender expert.
    Build your first projects including UV editing and texturing.
    Sculpt your first face with dynamic topology, hair and more details.
    Add extreme detail to your character's hair and learn how to create different hair types.
    Learn how to detail hair.
    Restructure the face and detail eyebrows to perfection.
    Add details to the lips, nose and eyes with restructuring and fine sculpting.
    Perform a full facial restructure, including jaws and eyes, with detailed Blender tools.
    Complete your massive portfolio project by adding the final perfect touches to your model.
    Detail the ears, learn subsurface scattering, and much more.

    Requirements
    No experience necessary

    Description
    In this course we'll learn how to recreate a scene based on photo reference. This course will mainly be specific to modeling techniques, which can be used to create any kind of scene. Mostly modeling work based on plans and photo references. So when you are in need of unique models, proper dimensions in a scene, or you would like to add your models to a real image, it may be a problem at first, but we'll focus on discussing many techniques to solve the issue. By the end of this training, you'll be able to expertly model a scene from photo reference.Blender is amazing, free 3D modeling software like Maya!Absolutely no experience necessary. You'll start with a complete introduction to Blender 2.8 that is perfect for absolute beginners and can also be used a review.Then you'll jump into the core topics you need to learn in Blender by building practical examples and hands-on projects. You'll learn everything you need to become a 3D modeler. This includes:1. Blender FundamentalsLearn core topics with immediate examples. Master the navigation controls and modes you need to become a Blender expert. Build your first projects including UV editing and texturing.2. Reference Modelling Learn topics like Reference Modeling Setup, Basic Mesh Nose, Lips, Eyes, and Topology Fix.3. Face DetailsLearn topics like Face Detail Readjustments, Neck Construction, and Ear Mesh.4. FixesLearn topics like Topology Fixes and Asymmetrical Fixes.5. UVsLearn how to do UV unwrapping, Texture Stencil Painting, and Texture UV Layout Export.6. TexturingLearn how to Texture FixingHead and Face Modeling for Beginners in Blender HDIf you get one 3D modeling course this year, get this one. Don't miss out while prices have dropped.Join the community. Enroll now!

    Overview

    Section 1: Introduction

    Lecture 1 Introduction

    Lecture 0 Blender 2.8 Nav Controls

    Lecture 0 Blender 2.8 Objectedit Modes

    Lecture 0 Blender 2.8 Qol Changes

    Lecture 0 X-ray

    Lecture 0 Basic Tools

    Lecture 0 Mirroring

    Lecture 0 Mesh Options

    Lecture 0 Snap Mode

    Lecture 0 Object Explorer

    Lecture 0 Materials

    Lecture 0 Combine and Separate

    Lecture 0 Object Merge

    Lecture 0 UV Editing Basics

    Lecture 0 UV Texturing

    Section 2: Reference Modelling

    Lecture 2 Reference Modeling Setup

    Lecture 3 Basic Mesh Nose

    Lecture 4 Basic Mesh Lips

    Lecture 0 Basic Mesh Eyes

    Lecture 0 Basic Mesh Topology Fix

    Lecture 5 Face Topology Filling

    Lecture 6 Face Topology Filling (cont'd)

    Lecture 7 Back Of Head Mesh

    Section 3: Face Details

    Lecture 8 Face Detail Readjustments

    Lecture 0 Neck Construction

    Lecture 9 Ear Mesh

    Lecture 0 Ear Connection

    Section 4: Fixes

    Lecture 10 Topology Fixes

    Lecture 11 Asymmetrical Fixes

    Lecture 0 Asymmetrical Fixes (cont'd)

    Section 5: UVs

    Lecture 12 UV Unwrapping

    Lecture 13 Texture Stencil Painting

    Lecture 14 Texture UV Layout Export

    Section 6: Texturing

    Lecture 15 Texture Fixing

    Lecture 16 Texture Fixing Part 2

    Lecture 17 Texture Fixing Part 3

    Absolute beginners to 3D modeling,3D modelers who need to sculpt heads and faces,Modelers from Maya who want to use free 3D modeling software (Blender),Anyone who needs 3D characters including game developers and 3D animators

    Code:
    https://anonymz.com/?https://www.udemy.com/course/3d-reference-modeling-using-blender-28/


    Code:
    https://rapidgator.net/file/61cb55cd1f46118912e9f51cc623dde8/3D_Reference_Modeling_Using_Blender_28.part1.rar
    https://rapidgator.net/file/797f18fa7c3bd52ea0e21ed6ca3cb8e3/3D_Reference_Modeling_Using_Blender_28.part2.rar
    Code:
    https://k2s.cc/file/5264d14c61703/3D_Reference_Modeling_Using_Blender_28.part1.rar
    https://k2s.cc/file/8014ce6d39949/3D_Reference_Modeling_Using_Blender_28.part2.rar
    Code:
    https://nitroflare.com/view/D792DD812B72232/3D_Reference_Modeling_Using_Blender_28.part1.rar
    https://nitroflare.com/view/E59EAA88A2EDE1C/3D_Reference_Modeling_Using_Blender_28.part2.rar

  9. #7159
    Super Moderator
    Join Date
    May 2019
    Posts
    203,795
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    Autocad : 2D And 3D Modelling



    Autocad : 2D And 3D Modelling
    Last updated 7/2021
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 7.88 GB | Duration: 18h 18m

    For Civil , Mechanical Engineers , Architects And Designers



    What you'll learn
    2D Drafting And 3D Modelling

    Requirements
    Operating Level Knowledge of Computer

    Description
    About AutoCAD SoftwareAutoCAD stands for Autodesk Computer-Aided Design. It is a drafting and design software application developed and marketed by Autodesk. The AutoCAD software is used in industries, by architects, machine drawings, designers, graphic designers, city planners, managers, and other professionals worldwide.About The CourseThis course is designed for beginner and intermediate users. User without any prior knowledge of software can easily learn the course. The course is compatible with almost all the versions of AutoCAD.Course is properly divided into sections. Each tool is taught with proper examples along with shortcut keys and commands. Examples are carefully chosen so as to give the proper understanding of the tool is an easy way. Projects at the end of the course use all the tools and commands which are learnt in previous lectures.Key Features of The CourseComplete course which includes 2D drafting and 3D Modelling.Need no prior knowledge of any softwareStarts from basics and proceeds to advanced featuresIncludes shortcut keys and commands for toolsPDF files are provided as attachment with lectures2D and 3D projects at the course endSeparate projects for Civil And Mechanical EngineersCivil Engineering Projects2D Floor Plan2D Elevation3D Sofa Model3D Home ElevationMechanical Engineering ProjectsShock up spring AssemblyNut Bolt AssemblyBall BearingWho this course is for:? Civil Engineers? Architects? Mechanical Engineers? Interior Designers? Students? Working Professionals

    Overview

    Section 1: Introduction

    Lecture 1 New File, Open File , Save And Save As

    Lecture 2 AutoCAD Environment

    Lecture 3 Unit And Dimension Style

    Lecture 4 Basic Drawings

    Lecture 5 Navigation Tools

    Lecture 6 Osnap . Undo And Workspace Settings

    Section 2: Drawing Objects

    Lecture 7 Line Tool

    Lecture 8 Example : Line Tool

    Lecture 9 Object Snap Tracking

    Lecture 10 Polar Tracking

    Lecture 11 Dynamic Input

    Lecture 12 PolyLine

    Lecture 13 MultiLine And MultiLine Style

    Lecture 14 Setting Unit In Feet And Inches

    Lecture 15 Example : Feet And Inches Unit

    Lecture 16 Circle and Arc Tools

    Lecture 17 Example : Circle Tool

    Lecture 18 Polygon And Rectangle Tools

    Lecture 19 Example : Polygon and Rectangle Tool

    Lecture 20 Ellipse And Donut

    Lecture 21 Region , Union , Subtract and Intersect

    Lecture 22 Grid

    Lecture 23 LIMITS Command

    Lecture 24 Practice Example 1

    Lecture 25 Practice Example 2

    Section 3: Modifying Objects

    Lecture 26 Offset , Move And Copy

    Lecture 27 Example : Offset

    Lecture 28 Example : Copy

    Lecture 29 Mirror, Trim And Extend

    Lecture 30 Example : Mirror And Trim

    Lecture 31 Rectangular Array , Polar Array And Path Array

    Lecture 32 Example : Array

    Lecture 33 Rotate, Fillet And Chamfer

    Lecture 34 Example : Rotate

    Lecture 35 Break, Break At a Point And Stretch Tools

    Lecture 36 Align And Scale Tool

    Section 4: Object Selection Techniques

    Lecture 37 Selection Techniques Part 1

    Lecture 38 Selection Techniques Part 2

    Section 5: Text

    Lecture 39 Single Line Text

    Lecture 40 Multiline Text

    Lecture 41 Text Style

    Lecture 42 Example : Text

    Section 6: Table

    Lecture 43 Table Creation

    Lecture 44 Table Style

    Lecture 45 Example : Table

    Section 7: Hatching

    Lecture 46 Hatching Part 1

    Lecture 47 Hatching Part 2

    Lecture 48 Gradient

    Lecture 49 Example : Hatch

    Section 8: Dimensions

    Lecture 50 Linear, Aligned, Radius And Diameter

    Lecture 51 Angular, Continue, Base Line , Quick , Arc Length And Jogged Dimensions

    Lecture 52 Ordinate Dimension And Dimension Style

    Lecture 53 Leader Tool And Multi Leader Style

    Section 9: Blocks

    Lecture 54 Creating And Inserting Block

    Lecture 55 Write Block And Design Center

    Lecture 56 Example : Blocks

    Section 10: Area

    Lecture 57 Calculating Area

    Lecture 58 Example : Area Calculation

    Section 11: Isometric Drawing

    Lecture 59 Isometric Drawing

    Lecture 60 Isometric Dimension

    Lecture 61 Isometric Example 1

    Lecture 62 Isometric Example 2

    Section 12: Layers

    Lecture 63 Layers Part 1

    Lecture 64 Layers Part 2

    Lecture 65 Example : Layers

    Section 13: 3D Modelling Tools

    Lecture 66 3D Environment , Views And Workspace

    Lecture 67 Visual Style , Orbit And Materials

    Lecture 68 Revolve , Union , Subtract And Intersect

    Lecture 69 3D Dimensions

    Lecture 70 Press Pull , Fillet , Chamfer , Sweep And Shell

    Lecture 71 3D Objects

    Section 14: 3D Models

    Lecture 72 3D Model 1

    Lecture 73 3D Model 2

    Lecture 74 3D Model 3

    Lecture 75 3D Model 4

    Section 15: Printing And Plotting

    Lecture 76 Print options

    Lecture 77 Layouts

    Section 16: Civil Engineering Projects 2D and 3D

    Lecture 78 Floor Plan Part 1

    Lecture 79 Floor Plan Part 2

    Lecture 80 2D Elevation

    Lecture 81 3D Sofa Model

    Lecture 82 3D Home Model Part 1

    Lecture 83 3D Home Model Part 2

    Lecture 84 3D Home Model Part 3

    Lecture 85 3D Home Model Part 4

    Lecture 86 3D Home Model Part 5

    Section 17: Mechanical Engineering Models

    Lecture 87 Model 1

    Lecture 88 Model 2

    Lecture 89 Model 3

    Civil, Architectural, Interior Decorators, Electrical and Mechanical Engineers

    Code:
    https://anonymz.com/?https://www.udemy.com/course/autocad-for-drafting-and-3d-modelling/


    Code:
    https://rapidgator.net/file/faebe469e2ebf22641d9116517bd5a17/AutoCAD_2D_And_3D_Modelling.part1.rar
    https://rapidgator.net/file/7aa19418796c213dd3ce17ddb2a3b795/AutoCAD_2D_And_3D_Modelling.part2.rar
    Code:
    https://k2s.cc/file/0dba0402936d8/AutoCAD_2D_And_3D_Modelling.part1.rar
    https://k2s.cc/file/d193d92f73acd/AutoCAD_2D_And_3D_Modelling.part2.rar
    Code:
    https://nitroflare.com/view/CD7CA007043BF4C/AutoCAD_2D_And_3D_Modelling.part1.rar
    https://nitroflare.com/view/20770AF13F397F4/AutoCAD_2D_And_3D_Modelling.part2.rar

  10. #7160
    Super Moderator
    Join Date
    May 2019
    Posts
    203,795
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    Character Art 2022



    Character Art 2022
    Last updated 3/2022
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 13.24 GB | Duration: 23h 57m

    Learn How To Draw & Design Characters. Obtain Valuable Drawing & Design Skills For Animation, Cartoons, & Video Games!



    What you'll learn
    How to design unforgettable characters
    How to draw character body and poses
    How to draw different styles of characters

    Requirements
    Paper & Pencil
    Or digital means of drawing
    A willingness to work hard and learn

    Description
    Join over 30,000 achieving student and start making your art dreams a reality through your drawings.NOW YOU CAN FIT ART SCHOOL IN YOUR POCKET.This course combines a simple effective teaching system with easy to follow videos and tons of projects to work on. And a mind-blowing 24 hours of video content straight to your fingertips. This will take you from beginner to advanced in how ever long you want it to take because its completely self guided. Take it at your own pace. PREVIEW SECTION 12 OF THE COURSE.If you scroll to section 12 you can watch the entire character design process through a two part film that demos a character design form start to finish. This course will teach you everything you need to know to design unbelievable characters. YOU'LL GAIN INSTANT ACCESS TO:12 sections - 95 lectures New and improved character design skills Access to The Artist Inner Family Facebook GroupQ&A Support through out the entire courseDownloadable resourcesStudent discounts to future courses100% absolutely no questions asked money back guarantee (for 30 Day) All future updates to the courseCAN YOU GIVE ME A QUCK RUN DOWN?Yes! Here's what you'll learn:Drawing fundamentalsStory tellingPencil controlDynamic posesStyle developmentBody proportions Drawing body formsDrawing facesDrawing handsForeshorteningGesture & PosesFacial expressionsHair & Costume Anime Disney animationComicPixar styleCharacter design demoFacebook groupTAKE A CLOSER LOOK.Section 2 You'll dive right into your first character drawings. It's never fun to listen to a bunch of lectures on theory for the first few hours of a course. It's much more fun to actually do. So you'll already be drawing characters by lecture 3. You'll get to draw a male and female character in this section. You can preview this section for free if you want to get a taste of the course. Section 3This section is called Learning The Fundamentals of Character Design because you will be learning everything you need to know in order to build a strong foundation. You'll learn everything from the drawing hierarchy to how line, shapes, and form are used in stages to create character designs.Section 4Welcome to drawing boot camp. This sections name comes form the fact that you will go through exercises that will strengthen you drawing ability. This includes pencil control, muscle memory, speed control, and pressure control. All of which are extremely important to character design. We call this section drawing boot camp because you'll change after going through it. Section 5Next your going to receive some extremely useful training. This whole section is on drawing the human body. You'll need the ability to draw the human form if your going to create good character designs. Through out this training you will learn how to draw every individual part of the human body from different angles and in different poses. This section breaks down the human body into simple to understand shapes and forms that you can replicate over and over again. And don't worry, you'll learn how to draw the male and the female forms.Section 6This section is all about how to pose that body that you're now an expert at drawing. In order to create exceptional character designs you need to know how to draw poses that are dynamic and have attitude. You'll learn all the different ways to make a pose dynamic and how to express a characters attitude, emotion, and just give them that appealing look. Trust me. By the end of this section you'll get it like a professional. Section 7The most important part of character design is always telling a story. Here you'll learn how to tell a story through your characters expression. First you need to know how to draw certain expression. Once you've mastered your character expressions you can start mixing and matching eye and mouth expressions to get a wide variety of emotions. Creating good expressions is the secret of the pros. Section 8You probably don't want your characters to be naked and bald so in this section you'll learn all about hair & costume design. Hairstyles and costumes are really what make characters iconic and memorable. So you'll learn all about how to give your character their "Thing" that will distinguish them form other characters. Section 9This section of the course will give you some very practical knowledge and skills in drawing characters in different genres. Character design is broken up into different genres. You'll be taught in-depth how to draw anime, Disney animation, comic, and Pixar cartoon styled characters over the course of 5 lectures. You won't want to miss this section!Section 10At this point you have acquired all the necessary skills and knowledge to design your own characters from start to finish. So now its time to put it all together. You'll get to watch a two part video of me designing a dragon slayer character from start to finish. This section demonstrates a character being imagined and developed right before your eyes. Theres no better way to learn than to watch others. WHY THIS IS THE BEST COURSE TO BUY.As an instructor I have always worked hard to build courses that are simple for students to understand and implement. I wanted to build a course that could take a student with little or no drawing skills and shape them up into a decent character designer in a short period of time. My company Jaysen Batchelor Education is committed to developing courses that exceed expectations and provide value above and beyond what is payed for. If you're not happy with the course you can always get a 100% money back guarantee within the first 30 days of purchasing the course. The refund process is hassle free and you won't be asked why. But I have a feeling you won't want to refund this course. This all comes under one convenient easy to use platform. Plus you will get fast, friendly, responsive support on the Udemy Q&A section of the course or direct message. I will be here for you every step of the way! So what are you waiting for? Sign up now and lets change your art world today!

    Overview

    Section 1: Introduction

    Lecture 1 Introduction

    Lecture 2 The Tools You'll Need

    Section 2: Lets Draw Some Characters

    Lecture 3 Drawing Character Roughs

    Lecture 4 Refining Character Drawings

    Lecture 5 Printable Step by Step How to Draw A Character Cheat sheet

    Section 3: Learn The Fundamentals of Character Design

    Lecture 6 The Drawing Fundamental Pyramid

    Lecture 7 Line Fundamentals In Characters

    Lecture 8 Shape Fundamentals In Characters

    Lecture 9 Form Fundamentals In Characters

    Lecture 10 Line Shape & Form Assignment

    Lecture 11 Highlights & Shadows In Character Design

    Lecture 12 Value Fundamentals In Characters

    Lecture 13 Detail In Your Character Designs

    Lecture 14 Contrast In Character Design

    Lecture 15 Telling Story In Your Character Design

    Lecture 16 Drawing Studies

    Lecture 17 How Studies Apply to Character Design

    Lecture 18 The Motivation Secret

    Lecture 19 Section 3 Conclusion

    Lecture 20 Section 3 Project

    Section 4: Drawing Boot Camp

    Lecture 21 Pencil Control Exercise

    Lecture 22 How To Warmup

    Lecture 23 Drawing 3D Forms In Characters

    Lecture 24 How To Rotate 3D Forms In Your Head

    Lecture 25 What Is A Dynamic Drawing!

    Lecture 26 How To Create Depth In Your Character Designs

    Lecture 27 How To Draw Light & Loose

    Lecture 28 Line Weight In Character Design

    Lecture 29 Refining Your Character Drawing In 3 Steps

    Lecture 30 Developing Your Style

    Lecture 31 Using Reference In Character Design

    Lecture 32 How To Build Your Visual Library

    Lecture 33 Checking Your Character Design For Fundamentals

    Lecture 34 Section 4 Conclusion

    Lecture 35 Section 4 Assignment

    Section 5: Drawing The Human Form Training

    Lecture 36 Introduction To Drawing Character Forms & Proportions

    Lecture 37 Learn The Proportions Of The Human Body

    Lecture 38 Line In The Body Form

    Lecture 39 Shape In The Body Form

    Lecture 40 Form In The Body Form

    Lecture 41 Drawing The Head From Scratch

    Lecture 42 Drawing The Face

    Lecture 43 Learn To Draw Head Poses

    Lecture 44 Drawing The Neck & Shoulders From Scratch

    Lecture 45 Learn To Draw Neck & Shoulder Poses

    Lecture 46 Drawing The Chest From Scratch

    Lecture 47 Understanding The Chest Form

    Lecture 48 Learn To Draw Chest Poses

    Lecture 49 How To Draw Breast

    Lecture 50 Drawing The Male Torso

    Lecture 51 Drawing The Female Torso

    Lecture 52 Drawing The Arms From Scratch

    Lecture 53 Drawing The Legs From Scratch

    Lecture 54 Learn To Draw Arm & Leg Poses

    Lecture 55 Drawing The Feet From Scratch

    Lecture 56 Drawing Hands From Scratch

    Lecture 57 Drawing The Body Forms Togather

    Lecture 58 Drawing Eyes From Scratch

    Lecture 59 Drawing The Ear From Scratch

    Lecture 60 Drawing The Lips From Scratch

    Lecture 61 Drawing The Nose From Scratch

    Lecture 62 Introduction To Facial Expressions

    Lecture 63 Drawing Makeup

    Lecture 64 Adjusting Character Proportions

    Lecture 65 How To Draw A Balanced Character

    Lecture 66 Drawing Foreshortening Like A Pro

    Lecture 67 Section 5 Conclusion

    Section 6: Character Gesture & Pose

    Lecture 68 Introduction To Gesture & Line Of Action

    Lecture 69 Line Of Action

    Lecture 70 Drawing Action Poses

    Lecture 71 Drawing Body Forms In Perspective

    Lecture 72 Dynamic Axis In Poses

    Lecture 73 Learning To Draw Dynamic Poses

    Lecture 74 Drawing Simple Body Gestures

    Lecture 75 Drawing Body Gestures With Form

    Lecture 76 Gesture Drawing Session Assignment

    Lecture 77 Differences In The Male & Female Forms

    Lecture 78 Drawing Character Silhouettes

    Lecture 79 Character Design Layout

    Section 7: Character Expression And Emotion

    Lecture 80 Drawing Eye Expressions

    Lecture 81 Drawing Mouth Expressions

    Lecture 82 Drawing Character Expression Sheets Part 1

    Lecture 83 Drawing Character Expression Sheets Part 2

    Section 8: Shading Your Characters

    Lecture 84 Introduction To Shading Characters

    Section 9: Hair & Costume Design

    Lecture 85 Drawing Directional Hair

    Lecture 86 Blocking Out Hair Shapes

    Lecture 87 Blocking Out Costume Shapes

    Lecture 88 Designing Your Character Costume

    Section 10: Character Design Styles

    Lecture 89 Anime Style Character Drawing

    Lecture 90 Classic Animation Style Part 1

    Lecture 91 Classic Animation Style Part 2

    Lecture 92 Comic Style Character Drawing

    Lecture 93 Cartoon Style Character Drawing

    Section 11: Character Design Demos

    Lecture 94 Character Design Demo One Part 1

    Lecture 95 Character Design Demo One Part 2

    Lecture 96 Realistic Character Design Demo

    Section 12: Course Conclusion

    Lecture 97 Course Conclusion

    Section 13: Old Lectures

    Lecture 98 Character Drawing Part 1

    Lecture 99 Character Drawing Part 2

    Section 14: Bonus Lecture

    Lecture 100 Bonus Lecture

    Student wanting to learn how to design characters,Students wanting to add a new skill to their tool belt,Students Willing to take action and start drawing amazing artwork,Students willing to put in some time to gain a new skill

    Homepage
    Code:
    https://anonymz.com/?https://www.udemy.com/course/the-ultimate-character-design-school-beginner-to-advanced/


    Code:
    https://rapidgator.net/file/a0605a596a0a7b2525d0c0e8bbaf5752/Character_Art.part1.rar
    https://rapidgator.net/file/545ce05c1e895cbb3db39a10df329ce1/Character_Art.part2.rar
    https://rapidgator.net/file/809f38c6c9a17f25aa8176913be3cbd6/Character_Art.part3.rar
    Code:
    https://k2s.cc/file/c69eba7af9792/Character_Art.part1.rar
    https://k2s.cc/file/da7514dc285ec/Character_Art.part2.rar
    https://k2s.cc/file/cfc5ca3790831/Character_Art.part3.rar
    Code:
    https://nitroflare.com/view/AA18C9512D1B5E2/Character_Art.part1.rar
    https://nitroflare.com/view/CD8B4AFD20A0C69/Character_Art.part2.rar
    https://nitroflare.com/view/C08132903F07D6B/Character_Art.part3.rar

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