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Thread: Video Tutorials Collection

  1. #7611
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    Game Animation Masterclass From 0 to 100



    Game Animation Masterclass From 0 to 100
    MP4 | Video: h264, yuv420p, 1920x1080 | Audio: aac, 48000 Hz | Duration: 27h 07m | 11.3 GB
    Genre: eLearning | Language: English

    This tutorial will use multiple cases to mainly explains the ways of animation production, including basic process and logic of animation production, and types of animation such as poses, walking, standby, fight and character interaction. This is a systematic tutorial, which can be divided into junior, intermediate and advanced level, and contains cases of male, female, tetrapods and dragon.


    Homepage
    Code:
    http://www.wingfox.com/c/8663


    Code:
    https://nitroflare.com/view/6859B9DE361C4D7/Game_Animation_Masterclass_From_0_to_100.part1.rar
    https://nitroflare.com/view/D3419275EB70E97/Game_Animation_Masterclass_From_0_to_100.part2.rar
    https://nitroflare.com/view/4FE9CB57C5542AF/Game_Animation_Masterclass_From_0_to_100.part3.rar
    Code:
    https://rapidgator.net/file/8aa9da77d9b579e9740bd3e98843d82c/Game_Animation_Masterclass_From_0_to_100.part1.rar.html
    https://rapidgator.net/file/b866201129f5494c3efdc5cf899b6ebc/Game_Animation_Masterclass_From_0_to_100.part2.rar.html
    https://rapidgator.net/file/cc84be8cb06d8f9ecd725337c1e7a798/Game_Animation_Masterclass_From_0_to_100.part3.rar.html

  2. #7612
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    Unreal Engine 4: Learn How to Create a Natural Scene



    Unreal Engine 4: Learn How to Create a Natural Scene
    Michael Gerard | Duration: 30:16 h | Video: H264 1280x720 | Audio: AAC 48 kHz 2ch | 34,50 GB | Language: English

    More than just giving you all my secrets for the Unreal Engine, I will show you how to create your own models on 3ds Max, with the textures from Megascans library and with Speedtree, we will create our sets of trees, ground foliage like grass and plants but also more generic vegetation like ferns or clovers.

    Because shaders (materials) are the visual power of your projects, we will create all the materials needed for our scene. For vegetation, landscape, decals or Megascans assets. We will set up everything from material functions to Master Materials and end with easy-to-configure Instances.

    To get a unique visual we will create our own landscape textures with Quixel Mixer.


    Homepage
    Code:
    https://anonymz.com/?https://www.udemy.com/ue4-create-natural-scene/


    Code:
    https://nitroflare.com/view/8E1BD12D36641B4/Unreal_Engine_4_-_Learn_How_to_Create_a_Natural_Scene.part1.rar
    https://nitroflare.com/view/8AA6A7D47A5AC6C/Unreal_Engine_4_-_Learn_How_to_Create_a_Natural_Scene.part2.rar
    https://nitroflare.com/view/89602507AA4A617/Unreal_Engine_4_-_Learn_How_to_Create_a_Natural_Scene.part3.rar
    https://nitroflare.com/view/1C6A7460F05E4D5/Unreal_Engine_4_-_Learn_How_to_Create_a_Natural_Scene.part4.rar
    https://nitroflare.com/view/FAD7958C3692E09/Unreal_Engine_4_-_Learn_How_to_Create_a_Natural_Scene.part5.rar
    https://nitroflare.com/view/08F9A76713B4078/Unreal_Engine_4_-_Learn_How_to_Create_a_Natural_Scene.part6.rar
    https://nitroflare.com/view/20DCB38467CCD06/Unreal_Engine_4_-_Learn_How_to_Create_a_Natural_Scene.part7.rar
    Code:
    https://rapidgator.net/file/cabf970a838730edc4b3b3652dbb01e1/Unreal_Engine_4_-_Learn_How_to_Create_a_Natural_Scene.part1.rar.html
    https://rapidgator.net/file/5ce3fc876b5bd2d547d77f7cb2ca9149/Unreal_Engine_4_-_Learn_How_to_Create_a_Natural_Scene.part2.rar.html
    https://rapidgator.net/file/ec2157a7d483013f20d376f33af72402/Unreal_Engine_4_-_Learn_How_to_Create_a_Natural_Scene.part3.rar.html
    https://rapidgator.net/file/288016877c03ae44ac9723c4e9e9784c/Unreal_Engine_4_-_Learn_How_to_Create_a_Natural_Scene.part4.rar.html
    https://rapidgator.net/file/b54998cc499ff8ccf6dcb3adf558573c/Unreal_Engine_4_-_Learn_How_to_Create_a_Natural_Scene.part5.rar.html
    https://rapidgator.net/file/7167df03e6d7084f12a26c147a8e0948/Unreal_Engine_4_-_Learn_How_to_Create_a_Natural_Scene.part6.rar.html
    https://rapidgator.net/file/ade01dcc629d7af06b30e346310f46b3/Unreal_Engine_4_-_Learn_How_to_Create_a_Natural_Scene.part7.rar.html

  3. #7613
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    Parametric Design With Grasshopper Full Beginner To Advanced



    Parametric Design With Grasshopper Full Beginner To Advanced
    Published 10/2022
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 11.84 GB | Duration: 16h 25m

    Downloadable course files in Rhino 7, 6 & 5 versions



    What you'll learn
    Understand the parametric concepts in Grasshopper from complete beginner level
    Be able to use various parametric components that push the design to new heights
    Ability to manage data structures of Lists and Trees and therefore controlling thousands of elements simultaneously
    Develop own parametric projects and ability to learn new plugins on their own
    Explore new ways about how to design complex shapes with simple parametric tools

    Requirements
    No particular prerequisites, however a basic knowledge of Rhino 3D would be an advantage

    Description
    Are you interested in gaining Parametric competency to push your design skills to the next level?Are you ready to learn a very exciting and powerful tool that will take your ideas and conceptsto a whole new realm?This Parametric Design with Grasshopper course will provide you with the necessary knowledge and ability to useGrasshopper, a free visual programming plugin in Rhinoceros.Course content in details:Unit 01 - Beginner: Interface, Number Generators, Points, Lines, Vectors, Curves, Curve EvaluationUnit 02 - Beginner: Transforms, Planes, Surfaces, Surface, Operations, Surface Evaluation, Trimmed / Untrimmed Surfaces, Parametric Vase in 5 minutesUnit 03 - Intermediate: Lists, List Operations, Boolean Logic, Sorting, Splitting Manual vs. ParametricUnit 04 - Intermediate: NURBS & Mesh, Brep Analysis/Operations, Mesh Analysis/Operations, Triangulation, Exercise Parametric CollarUnit 05 - Advanced: Trees, Branching, Flattening, Grafting, Simplifying, Path MapperUnit 06 - Advanced: Attractor Logic, Graph Mapper, Online Resources, Paneling, Geometry Morphing, Intro to OrientationUnit 07 - Advanced: LunchBox, Paneling Tools, Weaverbird, Orienting & FlatteningUnit 08 - Advanced: Text Tagging, Dimensioning, Visual Organization, Weaving, Advanced Parametric Vase IterationsWhether you are an architect, engineer from all fields, a designer from all fields including but not limited to Product design, Jewellery Design, Fashion Design, Graphic Design, or a student of these fields, Grasshopper will be a great addition to your toolbox and will push your design abilities to a whole new level.Alright, if you want to learn how to use this amazing parametric platform, get on board and let s get started!Please make sure to install the following free plugins:From food4rhino(.)com:LunchboxPanelingtoolsMesheditPuff erfishPancakeWombatKangaroo Physics 2.42 & Kangaroo 0.099From giuliopiacentino(.)comWeaverbird

    Overview

    Section 1: Unit 01 - Beginner

    Lecture 1 Unit-01-1 Interface

    Lecture 2 Unit-01-2 Referencing Points

    Lecture 3 Unit-01-3 Constructing Points

    Lecture 4 Unit-01-4 Panels

    Lecture 5 Unit-01-5 Lines

    Lecture 6 Unit-01-6 Vectors

    Lecture 7 Unit-01-7 Curves

    Lecture 8 Unit-01-8 Quick Find

    Section 2: Unit 02 - Beginner

    Lecture 9 Unit-02-1 Translation

    Lecture 10 Unit-02-2 Rotation

    Lecture 11 Unit-02-3 Planes

    Lecture 12 Unit-02-4 Scaling

    Lecture 13 Unit-02-5 Surfaces from Geometry 1

    Lecture 14 Unit-02-6 Trimmed vs. Untrimmed & Copying

    Lecture 15 Unit-02-7 Surface Referencing

    Lecture 16 Unit-02-8 Surface Transformation

    Lecture 17 Unit-02-9 Evaluate Surface 3

    Lecture 18 Unit-02-10 Evaluate Surface 4

    Lecture 19 Unit-02-11 Cylinder

    Lecture 20 Unit-02-12 Parametric Vase

    Section 3: Unit 03 - Intermediate

    Lecture 21 Unit-03-1 Lists

    Lecture 22 Unit-03-2 Practical Example

    Lecture 23 Unit-03-4 Splitting Manual vs. Parametric

    Lecture 24 Unit-03-4 Assignment 3

    Section 4: Unit 04 - Intermediate

    Lecture 25 Unit-04-1 NURBS & Mesh

    Lecture 26 Unit-04-2 Brep Analysis

    Lecture 27 Unit-04-3 Brep Operations 1

    Lecture 28 Unit-04-4 Brep Operations 2

    Lecture 29 Unit-04-5 Mesh & Mesh Analysis

    Lecture 30 Unit-04-6 Mesh Operations

    Lecture 31 Unit-04-7 Triangulation

    Lecture 32 Unit-04-8 Exercise Parametric Collar

    Section 5: Unit 05 - Advanced

    Lecture 33 Unit-05-1 Trees

    Lecture 34 Unit-05-2 Trees Operations

    Lecture 35 Unit-05-3 Path Mapper

    Lecture 36 Unit-05-4 Practical Example Remap Values

    Lecture 37 Unit-05-5 Assignment 5

    Section 6: Unit 06 - Advanced

    Lecture 38 Unit-06-1 Attractor Logic

    Lecture 39 Unit-06-2 Graph Mapper 1

    Lecture 40 Unit-06-3 Graph Mapper 2

    Lecture 41 Unit-06-4 Graph Mapper 3

    Lecture 42 Unit-06-5 Practical Example

    Lecture 43 Unit-06-6 Online Resources

    Lecture 44 Unit-06-7 Paneling & Practical Example

    Lecture 45 Unit-06-8 Geometry Morphing

    Lecture 46 Unit-06-9 Practical Example Intro to Orientation

    Section 7: Unit 07 - Advanced

    Lecture 47 Unit-07-1 LunchBox

    Lecture 48 Unit-07-2 Paneling Tools

    Lecture 49 Unit-07-3 Weaverbird

    Lecture 50 Unit-07-4 Orienting & Flattening

    Section 8: Unit 08 - Advanced

    Lecture 51 Unit-08-1 Text Tagging

    Lecture 52 Unit-08-2 Dimensioning

    Lecture 53 Unit-08-3 Weaving

    Lecture 54 Unit-08-4 Advanced Parametric Vase

    Lecture 55 Unit-08-5 Twisted Hexagonal Pattern

    All Design disciplines, including but not limited to: Architects, Engineers, Product Designers, Fashion Designers, Graphic Designers, Urban Planners, Naval Designers, etc.

    Homepage
    Code:
    https://anonymz.com/?https://www.udemy.com/course/parametric-design-with-grasshopper-full-beginner-to-advanced/


    Code:
    https://nitroflare.com/view/907F51097722A34/Parametric_Design_with_Grasshopper_FULL_BEGINNER_TO_ADVANCED.part1.rar
    https://nitroflare.com/view/81106575A842451/Parametric_Design_with_Grasshopper_FULL_BEGINNER_TO_ADVANCED.part2.rar
    https://nitroflare.com/view/080BF717D235CA4/Parametric_Design_with_Grasshopper_FULL_BEGINNER_TO_ADVANCED.part3.rar
    Code:
    https://rapidgator.net/file/e06c0815321193f14d2ff82eefd93d50/Parametric_Design_with_Grasshopper_FULL_BEGINNER_TO_ADVANCED.part1.rar.html
    https://rapidgator.net/file/f1e50f45c1f5c14d4d13607b7965648e/Parametric_Design_with_Grasshopper_FULL_BEGINNER_TO_ADVANCED.part2.rar.html
    https://rapidgator.net/file/48fcf2f54876df1897b25d2884d2a3f7/Parametric_Design_with_Grasshopper_FULL_BEGINNER_TO_ADVANCED.part3.rar.html

  4. #7614
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    Jewellery Rendering Masterclass - Vray, Keyshot, Maverick +



    Jewellery Rendering Masterclass - Vray, Keyshot, Maverick +
    Last updated 3/2021
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 21.95 GB | Duration: 26h 57m

    Learn to render jewelry using MatrixGold, Cycles in Rhino 3d, V-Ray, Keyshot and Maverick



    What you'll learn
    You will learn how to render jewellery to a high standard, using a variety of rendering software.
    MatrixGold
    Cycles in Rhino
    V-Ray
    Keyshot
    Maverick


    Requirements
    A windows computer - it will need to be fairly powerful.
    Rhino 3D - preferably v6 or v7.


    Description
    In this course, I am going to guide you through the skills required to make stunning rendered images and animations.Many people struggle to get lifelike images and end up producing dull and flat renders. This course aims to rectify that, by providing clear instructions and information about the render engine. I will be showing how I render to produce basic clean images that are suitable for individual customer feedback and design approval, and I also tackle the high-quality scenes that may be used for advertising, social media, or e-commerce purposes. This course also looks at animation designs, from simple to advanced.I will be covering the fundamentals as well as advanced techniques in a variety of software.I cover the four key areas that make a great render- Model preparation Material creation Lighting Post productionBy mastering these four areas, you renders will improve dramatically.This course covers MatrixGold, Cycles, V-Ray, Keyshot, and Maverick, plus additional modules that look at post-production.This course also includes over 100 custom created resources, including materials for each of the render engines, lighting environments, and props.RequiredA good PC rendering is very taxing on your hardware, so the more powerful your computer, the better.Rhino 5, 6, or 7RecommendedZ-brush or similarEither V-Ray, Keyshot, or Maverick trial versions are available for each.

    Overview
    Section 1: Introduction

    Lecture 1 Introduction

    Lecture 2 Course files

    Lecture 3 About this course

    Lecture 4 Comparison between software

    Section 2: Model Preparation

    Lecture 5 Preparing a 4-claw solitaire ring

    Lecture 6 Preparing a 3-stone trellis style ring

    Lecture 7 Softening hard edges in Rhino 3D

    Lecture 8 Preparing a princess cut halo ring in Rhino 3D

    Lecture 9 Finishing a princess cut halo ring in Zbrush

    Lecture 10 Preparing a double-halo ring in Rhino 3D

    Lecture 11 Finishing a double-halo ring in Zbrush

    Lecture 12 Setting up render scenes

    Section 3: Rendering in MatrixGold

    Lecture 13 Starting with MatrixGold

    Lecture 14 Creating materials

    Lecture 15 Environments

    Lecture 16 Rendering models

    Lecture 17 Review of renders

    Section 4: Rendering with Cycles in Rhino

    Lecture 18 Introduction and material creation

    Lecture 19 Environment and groundplane settings

    Lecture 20 Render settings

    Lecture 21 Rendering models

    Lecture 22 Advanced materials

    Lecture 23 Review of renders

    Section 5: Rendering with V-Ray

    Lecture 24 Introduction to V-Ray

    Lecture 25 Vray 5 updates

    Lecture 26 Material creation

    Lecture 27 Environments

    Lecture 28 Backgrounds and alpha transparency

    Lecture 29 Render settings

    Lecture 30 Rendering models

    Lecture 31 Advanced materials

    Lecture 32 Caustics

    Lecture 33 Review of renders

    Lecture 34 Animation

    Section 6: Rendering with Keyshot

    Lecture 35 Introduction to Keyshot

    Lecture 36 Material creation

    Lecture 37 Environments and transparency

    Lecture 38 Render settings

    Lecture 39 Rendering models

    Lecture 40 Advanced rendering

    Lecture 41 Review of renders

    Lecture 42 Animations

    Section 7: Rendering with Maverick

    Lecture 43 Introduction

    Lecture 44 Material creation

    Lecture 45 Ambience and Environments

    Lecture 46 Alphas and transparencies

    Lecture 47 Render settings

    Lecture 48 Rendering models

    Lecture 49 Advanced materials

    Lecture 50 Review of renders

    Lecture 51 Animations

    Jewellery CAD designers looking to learn how to render.


    Homepage
    Code:
    https://anonymz.com/?https://www.udemy.com/course/jewellery-rendering-masterclass/


    Code:
    https://nitroflare.com/view/319B1D5DECD3BC6/Jewellery_Rendering_MASTERCLASS_Vray_Keyshot_Maverick.part1.rar
    https://nitroflare.com/view/5BFA6210CB9C719/Jewellery_Rendering_MASTERCLASS_Vray_Keyshot_Maverick.part2.rar
    https://nitroflare.com/view/0C91E4ECB786596/Jewellery_Rendering_MASTERCLASS_Vray_Keyshot_Maverick.part3.rar
    https://nitroflare.com/view/A7097ADCFD72560/Jewellery_Rendering_MASTERCLASS_Vray_Keyshot_Maverick.part4.rar
    https://nitroflare.com/view/80A9598061225C9/Jewellery_Rendering_MASTERCLASS_Vray_Keyshot_Maverick.part5.rar
    Code:
    https://rapidgator.net/file/f3387271e0002fda037a3362ab32b6e3/Jewellery_Rendering_MASTERCLASS_Vray_Keyshot_Maverick.part1.rar.html
    https://rapidgator.net/file/88a5ebcfa084b9d9ecedf9a1d097a820/Jewellery_Rendering_MASTERCLASS_Vray_Keyshot_Maverick.part2.rar.html
    https://rapidgator.net/file/261e7921c88d74f61ede6c2db1f0671b/Jewellery_Rendering_MASTERCLASS_Vray_Keyshot_Maverick.part3.rar.html
    https://rapidgator.net/file/3a00caef8f85d453b4d1f84f4b92a459/Jewellery_Rendering_MASTERCLASS_Vray_Keyshot_Maverick.part4.rar.html
    https://rapidgator.net/file/3be5895dc7f1a942e1cead2aa505864d/Jewellery_Rendering_MASTERCLASS_Vray_Keyshot_Maverick.part5.rar.html

  5. #7615
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    Lobo - 3D character in Blender course



    Lobo - 3D character in Blender course
    Published 10/2022
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
    Genre: eLearning | Language: English | Duration: 42 lectures (23h 53m) | Size: 26 GB

    How to make 3D character in Blender for 3D printing or portfolio



    What you'll learn
    Making a full character in Blender
    Working from concept
    Modelling for 3D print
    Muscular male anatomy


    Requirements
    Intermediate level of Blender knowledge


    Description
    Hello guys, and you are probably wondering who is this guy?

    This is Lobo, and he is the character we will do entirely in Blender in this course!

    He is also a bit crazy, so don't think of not taking this course, coz he might get angry!

    In this course you will get over 30 hours of realtime sculpting and modelling in Blender, with the purpose of having a ready model for rendering or 3D printing.

    Now again probably you are wondering who is your instructor?

    His name is Niko, and he is a 3D character artist and educator with over 15 years in the game industry. He has over 20 000 students in his online courses of 3D character creation and human anatomy.

    And also a youtube channel with over 50 000 subscribers.

    The amazing concept for this character is done by the incredible artist Dario Jelu i

    In the course we will start a bit differently with gathering our references, needed for the character creation, and analyzing our concept. We will then start modelling the head, the teeth and tongue. Then we will model the body, arms and legs, where i will speak about the anatomy and shapes of those body parts. After, we will make the basic shape of the dog and continue with the clothes. We will do Lobo's belt, jacket, potnik and pants. A hardsurface modelling will be next when we make the granade and the weapon. Then we will jump to do some knee armor, shoelases, and all kinds of elements this character has on himself, and there will be some modelling and sculpting, mark my word :).

    I will then, with great pleasure, make one of the skulls on his belt and then make the batman mask, the wonderwoman tiara and a flash helmet. I just love sculpting skulls!

    Then we will make some chains, which will be also an interesting part of our course. Dog chain, neck chain, and the arm chain. While making all the features of this character i will always talk and show you how to model it to be 3D printer friendly. With bigger and thicker elements and overall attention to the detail.

    After we work few more hours, detailing and finishing Lobo, we will rig the arms and hands, and make the pose from the concept. Then we will do some more cleaning and adjusting untill we are ready to call it done. And for last, we will do a interesting render with the help of Photoshop and a turntable, with the help of Blender himself :).

    This course is absolutely made for intermediate Blender users, and although i will talk you trough almost every step i do in it, for the beginners i would recommend taking my Absolute beginners 3D character in Blender course first, and then go back to this one :).

    So if you kinda like this crazy and wild looking character, and you want to see the whole process, and even make it yourself i would say you might want to check out the course :).

    Who this course is for
    All who want to learn complex 3D character creation in Blender


    Homepage
    Code:
    https://anonymz.com/?https://www.udemy.com/course/lobo-3d-character-in-blender-course/


    Code:
    https://nitroflare.com/view/C37FE39A60C60A2/Lobo_-_3D_character_in_Blender_course.part1.rar
    https://nitroflare.com/view/56A3DB35E0032FB/Lobo_-_3D_character_in_Blender_course.part2.rar
    https://nitroflare.com/view/04A48818F2DE5A3/Lobo_-_3D_character_in_Blender_course.part3.rar
    https://nitroflare.com/view/3D7C82C3629DF7B/Lobo_-_3D_character_in_Blender_course.part4.rar
    https://nitroflare.com/view/3C446B6832F81B6/Lobo_-_3D_character_in_Blender_course.part5.rar
    https://nitroflare.com/view/7F840245943F3A3/Lobo_-_3D_character_in_Blender_course.part6.rar
    Code:
    https://rapidgator.net/file/a61fa3dce765676a09aa2aa5b0363c01/Lobo_-_3D_character_in_Blender_course.part1.rar.html
    https://rapidgator.net/file/4ed165a83931a4182adf4017ee81e056/Lobo_-_3D_character_in_Blender_course.part2.rar.html
    https://rapidgator.net/file/eb366edea647d0a1bc7bd7e7ea98b447/Lobo_-_3D_character_in_Blender_course.part3.rar.html
    https://rapidgator.net/file/a962b018f8112b7a852be6c39e749e11/Lobo_-_3D_character_in_Blender_course.part4.rar.html
    https://rapidgator.net/file/9e9e66e6ddda33d26c006701350863be/Lobo_-_3D_character_in_Blender_course.part5.rar.html
    https://rapidgator.net/file/2cf07f965c2b10b8f642816ed5314c7f/Lobo_-_3D_character_in_Blender_course.part6.rar.html

  6. #7616
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    Complete Revit Architecture Beginners To Professionals



    Complete Revit Architecture Beginners To Professionals
    Published 10/2022
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
    Genre: eLearning | Language: English | Duration: 425 lectures (26h 55m) | Size: 14.3 GB

    Basic + Advanced Level Project based Training in Revit Architecture



    What you'll learn
    To learn all basic toolbars and advanced level BIM environment & concept about Revit Architecture
    To learn Complete modeling and detailing in Revit Architecture
    To learn Schedule and Drawing Creation
    To learn advanced level project in in Revit Architecture
    To learn Conceptual building design


    Requirements
    Basic Knowledge of Engineering
    Laptop / Computer (With Revit Software)


    Description
    Revit Architecture world No:1 Building Information Modeling (BIM) Software.

    In this Software you can Create accurate 3D Model with all engineering data it can built any kind of Building Design

    You will Learn Revit Architecture (Basic + Advanced Level Training). In this Course you will get master knowledge in Revit Architecture

    You will learn to create and work with Grid and Level

    You will learn to create any type of Architectural 3D model with Wall, Floor, Roof, Stair, Railing, etc.

    You will learn to place Doors and windows etc.

    You will learn to create Curtain wall with various places

    You will learn to create Structural and Architectural column

    You will learn to create Varity of roofing and practices

    You will learn to create Ceiling design and its Lightings

    You will learn to create Varity of railing and ramp

    You will learn to create Conceptual building Design (Twist building and High rise building design)

    You will learn to create material and paint

    You will learn to work with phases

    You will learn to create Topo surfaces and landscaping activities

    You will learn to create rooms and its area calculation

    You will learn to create Schedule and its application

    You will learn to create keynote and keynote scheduling and its application

    You will learn to create Filter and its uses

    You will learn to create solar study

    You will learn to Place camera

    You will learn to create advanced level quick rendering methods

    You will learn to create Walkthrough

    You will learn to create 2D drawing and detailing inside Revit

    You will learn to Export and Import documents with various insert options

    You will learn to create accurate output files for Construction and Execution

    You will learn to create step by step detailed lecture to create house project in end of this course

    You will learn to create Exterior and Interior Design

    After this course you will get knowledge to work Any Revit Architectural projects

    Don t wait, Let s Start your good Steps your life

    Best of Luck

    Who this course is for
    Revit beginners
    Revit advanced learners
    Revit Modeler
    Revit Designer
    Architect
    Civil Engineers
    Architectural Engineers
    Architectural Designers
    Architectural Draftsman
    Civil Draftsman
    Mechanical Engineers
    Design Engineers
    Anyone interested in Architecture
    Anyone interested in Civil
    Anyone interested in Revit
    Anyone interested in Revit Architecture
    Anyone interested in BIM
    Cad Operator
    Cad Supervisor
    Anyone interested in Autodesk
    Anyone interested in 3D modeling
    Anyone interested in Drafting
    Anyone interested in Engineering Design
    Anyone interested in Building Design
    Anyone interested in Building Modeling
    Anyone interested in Building House Design
    Anyone interested in Villa Design
    Anyone interested in High rise building
    Anyone interested in Twist Building
    Anyone interested in Interior Design
    Anyone interested in Exterior Design


    Homepage
    Code:
    https://anonymz.com/?https://www.udemy.com/course/complete-revit-architecture-beginners-to-professionals/


    Code:
    https://nitroflare.com/view/88F45DFB8AFF06B/Complete_Revit_Architecture_Beginners_To_Professionals.part1.rar
    https://nitroflare.com/view/AD05A88037503FA/Complete_Revit_Architecture_Beginners_To_Professionals.part2.rar
    https://nitroflare.com/view/CAF047EF6011BDB/Complete_Revit_Architecture_Beginners_To_Professionals.part3.rar
    Code:
    https://rapidgator.net/file/12dadacb25b3865f3e5c2291383fda25/Complete_Revit_Architecture_Beginners_To_Professionals.part1.rar.html
    https://rapidgator.net/file/667a6a718501574cb27bef872dddf01f/Complete_Revit_Architecture_Beginners_To_Professionals.part2.rar.html
    https://rapidgator.net/file/2e98d9de14c49b1809278c29a6d0aab6/Complete_Revit_Architecture_Beginners_To_Professionals.part3.rar.html

  7. #7617
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    May 2019
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    Blender 3 Motorcycle Creation



    Blender 3 Motorcycle Creation
    Published 11/2022
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
    Genre: eLearning | Language: English | Duration: 116 lectures (19h 5m) | Size: 17.2 GB

    Learn Blender while creating a classic 1936 Harley-Davidson Knucklehead motorcycle.



    What you'll learn
    3D Modeling with Blender
    UV Mapping
    Texturing in Substance Painter
    Lighting and Rendering in Blender
    Editing Video in Blender


    Requirements
    This course uses Blender 3 and Adobe Substance Painter.


    Description
    In this course we will use Blender and Substance Painter to create a classic 1936 Harley-Davidson Knucklehead motorcycle. You will learn about 3D modeling and UV mapping in Blender, as well as creating materials and textures in Substance Painter. We will also go over lighting and rendering in Blender; and even use Blender s Video Sequence Editor to edit our final video.What do I get?This course contains 116 videos totaling more than 18 hours of content. You will also have access to the course project files which include the Blender scene files, the reference images, and HDR images.What will we do?We will begin by setting up our reference images in Blender. We will import side, front, and back views to help us with the creation and placement of our 3D models. You ll learn about Blender s modifier stack, how uniform scale can improve the effectiveness of Blender s tools, and some tips and tricks about staying organized during a large project such as this.Once the modeling is complete, we will work on UV mapping each of the objects that make up the motorcycle. You ll learn about the different methods of UV mapping that Blender has to offer, and how to efficiently pack your UV islands within the UV texture space.Then it s time to export our model out of Blender and bring it into Substance Painter for texturing. You ll learn how to use layer masks, and generators, and grunge maps to create detailed, realistic textures. And when the textures are complete, you ll learn how to export Color, Normal, Metallic, and Roughness maps that are compatible with Blender and set them up to the appropriate materials.Finally, we will use HDR images to light the scene and then render multiple shots that can be edited together in Blender Video Sequence Editor.Why should I get this?If you ve ever wanted to create detailed, realistic objects in Blender then this course is for you. You ll learn all of the modeling techniques and texturing tools you ll need to create impressive, complex models for games and animations. This is a comprehensive course that takes you from the first polygon to the final render and gives you all the tools you need to create your own amazing projects.

    Who this course is for
    Beginner 3D artists interested in learning more about Blender and Substance Painter


    Homepage
    Code:
    https://anonymz.com/?https://www.udemy.com/course/blender-3-motorcycle-creation/


    Code:
    https://nitroflare.com/view/75617E2EF5964FE/Blender_3_Motorcycle_Creation.part1.rar
    https://nitroflare.com/view/8EC1736200A38DD/Blender_3_Motorcycle_Creation.part2.rar
    https://nitroflare.com/view/DB899E2A401C656/Blender_3_Motorcycle_Creation.part3.rar
    https://nitroflare.com/view/55BC91BB9997A55/Blender_3_Motorcycle_Creation.part4.rar
    Code:
    https://rapidgator.net/file/7a2142f75eb069f4932de479c6e64a8c/Blender_3_Motorcycle_Creation.part1.rar.html
    https://rapidgator.net/file/849dee0c4e599469f3d66728c6784155/Blender_3_Motorcycle_Creation.part2.rar.html
    https://rapidgator.net/file/778cf86429d1e0d6399d4d21e7230c07/Blender_3_Motorcycle_Creation.part3.rar.html
    https://rapidgator.net/file/dc439b955c1e12d29477825a9e91b16a/Blender_3_Motorcycle_Creation.part4.rar.html

  8. #7618
    Super Moderator
    Join Date
    May 2019
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    Blender 3D Model A Medieval Catapult Full Simulation Guide



    Blender 3D Model A Medieval Catapult Full Simulation Guide
    Last updated 10/2019
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 12.15 GB | Duration: 13h 9m

    Learn to Model Texture Animate and Simulate a Complete Medieval Catapult 3D Model From Start to Finish



    What you'll learn
    Following through a complete guide on creating a 3D model of a medieval catapult
    Using Blender 2.8 and understand its interface
    Complete guide on marking seams & texture resolutions
    UV mapping and UV unwrapping your model
    Applying hard- and soft-edges
    Explore and have fun with texturing and material creation
    creating a fire & smoke shader within Blender
    create a full armature from scratch
    complete guide to animate your 3D model
    Thorough work through of a working fire simulation
    Learn how to use the powerful Blender 2.8 video editor

    Requirements
    Blender 2.76 and above, Free to download Via the official Blender website
    A basic working knowledge of the Blender UI

    Description
    Blender 2.8 Model Texture Animate & Simulate Complete GuideCourse DescriptionHi and welcome to this new 3D Tudor course, Blender 2.8 Model Texture Animation & Simulation full Guide . This is my most exciting course to date. The focus of this course is to show you how to make realistic models, to a real-world scale. Enroll in this course and experience 30 hours of content, full of learning opportunities to take your 3D modeling, animation and simulations skills to the next level. By completing this course, you will walk away with a comprehensive view of how to model from the ground up, with a super-fast workflow.ModelingWe will be creating a medieval catapult the ultimate war-time machinery for ultimate casualty numbers. You will be familiar with those from your war simulation games, and this course will help you recreate this engineering masterpiece on your own. We will be creating a fully functioning medieval catapult, including the bolts and beams needed for everything to work in a hyper-realistic way. As this is part of my Blender 2.8 courses, we will be going through all the new shortcuts to model, texture, animate, and simulate a model. Advanced modeling techniques are included in this course.TexturingTexturing is perhaps the most important part of any 3D model. I will show you the most efficient and quickest ways of preparing a mesh for adding materials. We will be going over how to mark seems, how to correct texture resolutions, and how to UV unwrap. All these course components would be a course in their own right, so by enrolling, you will be able to develop your skills in a multi-faceted way. To save time on your usual trial and error process, I will show you the right and wrong way of doing this to fully prepare you and give you the skills to clean a 3D model mesh to industry standard.FreebiesYou will be glad to know that this course comes with a library of resources that you are free to download and reuse in your other projects, or in the catapult project you upload as part of this course. I created all these textures and resources using Substance Designer, all custom made, specifically for this course.BonesThis course will show you basic to intermediate skills of animating using Blender 2.8 software. We will be completing a complete armature from scratch, and you will learn how to place bones to help you make animating feel like a breeze. Using the techniques I will teach you, you will be able to export your animations into game engines like Unreal Engine 4 (UE4) and Unity. To help you keep up with the course progress, we will break down parts of the armature creation process, and I will show you how to organize everything efficiently.AnimationHave you ever wanted to learn how to build a full animation cycle? The learning outcomes of this course include creating a complete animation cycle in Blender 2.8. As part of animating this medieval catapult, we will be working on making it's propelling motion realistic, working hard to make each individual component move in a hyper-real way. You can apply these skills to any animations you decide to make in the future, and I would be excited to see you upload animations of other models as part of this course project. You will also be shown how to keyframe, and advanced components of this course within a course will show to create rope where the textures change as the animation rolls.SimulationFire is an essential component in every medieval catapult, and this course will also show you how to simulate a boulder s flames. We will be simulating realistic fire and smoke using nothing more than Blender 2.8 to make a fully operable war machine. You will also learn how to create materials from scratch using the Blender 2.8 nodes system. We will be combining this fire simulation with your animation to create a medieval catapult model you can be proud of.RenderingFinally, after all the preparations for making a hyper-realistic medieval catapult model, truly worthy for a gruesome battlefield, we will be rendering the animation into a short film. You will learn how to use lighting from three high-dynamic-range images (HDRIs) also include in this course for you to use, as a freebie. We will be setting up cameras and I will be going through different techniques to help improve the quality of your renders. Our render will be set out in the Blender 2.8 video editor.

    Overview

    Section 1: Introduction

    Lecture 1 Introduction

    Section 2: Modeling The Catapult

    Lecture 2 Creating The Catapult Base Wood

    Lecture 3 Creating The Catapult Wheels

    Lecture 4 Creating The Wheel Turners & Retopologising

    Lecture 5 Finishing the Wheels & Adding Details

    Lecture 6 Creating The Hand Turner

    Lecture 7 Creating The Gear & Pulley System

    Lecture 8 Creating The Rope & Supports

    Lecture 9 Creating The Swing Arm Joint

    Lecture 10 Creating The Swing Middle

    Lecture 11 Creating The Chain & Bucket

    Lecture 12 Testing The Swing Arm & Creating The Rocks

    Lecture 13 Creating The Catapult Bucket & Starting The Arm

    Lecture 14 Strengthening The Arm

    Lecture 15 Creating The Catapult Cross Section

    Lecture 16 Creating The Hot Coals & Ballistic

    Section 3: Marking Seams & UV Unwrapping

    Lecture 17 Marking Seams & UV Unwrapping Part 1

    Lecture 18 Marking Seams & UV Unwrapping Part 2

    Lecture 19 Marking Seams & UV Unwrapping Part 3

    Lecture 20 Marking Seams & UV Unwrapping Part 4

    Section 4: Adding & Modifying Materials

    Lecture 21 Adding & Modifying Materials Part 1

    Lecture 22 Adding & Modifying Materials Part 2

    Lecture 23 Adding & Modifying Materials Part 3

    Lecture 24 Adding & Modifying Materials Part 4

    Section 5: Working With HDRI's & Flooring

    Lecture 25 Creating The Base & Importing Our First HDRI

    Section 6: Finalizing the build

    Lecture 26 Creating The Rope & Finalizing The Build

    Section 7: Building & Weighting The Armature

    Lecture 27 Creating The Armature

    Lecture 28 Weighting The Armature

    Section 8: Animating The Catapult

    Lecture 29 Animating The Catapult Part 1

    Lecture 30 Animating The Catapult Part 2

    Section 9: Creating The Fire & Smoke simulation

    Lecture 31 Creating The Fire Simulation Part 1

    Lecture 32 Creating The Fire Simulation Part 2

    Lecture 33 Creating The Fire Material

    Section 10: Rendering Out The Animation In Blender 2.8

    Lecture 34 Rendering The Animation

    Section 11: Blender 2.8 Video Editing

    Lecture 35 Final Lesson Rendering The Animation To Film

    Beginners to Blender or 3D modelling up to all levels of 3D artists


    Homepage
    Code:
    https://anonymz.com/?https://www.udemy.com/course/blender-28-model-texture-animate-simulate-complete-guide/


    Code:
    https://nitroflare.com/view/156B17AAC4076C9/Blender_3D_Model_a_Medieval_Catapult_Full_Simulation_Guide.part1.rar
    https://nitroflare.com/view/1BCC27BA4F08EFD/Blender_3D_Model_a_Medieval_Catapult_Full_Simulation_Guide.part2.rar
    https://nitroflare.com/view/6F70B542F86A022/Blender_3D_Model_a_Medieval_Catapult_Full_Simulation_Guide.part3.rar
    Code:
    https://rapidgator.net/file/1b13f49318dcbfeff008588f39325b70/Blender_3D_Model_a_Medieval_Catapult_Full_Simulation_Guide.part1.rar.html
    https://rapidgator.net/file/7b3e34d98c6a95af55ac25d719d10c97/Blender_3D_Model_a_Medieval_Catapult_Full_Simulation_Guide.part2.rar.html
    https://rapidgator.net/file/3070c3544bb0b41b50b67a1e5a9bee02/Blender_3D_Model_a_Medieval_Catapult_Full_Simulation_Guide.part3.rar.html

  9. #7619
    Super Moderator
    Join Date
    May 2019
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    Blender to Unreal Engine Become a Dungeon Prop Artist



    Blender to Unreal Engine Become a Dungeon Prop Artist
    Published 10/2022
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
    Genre: eLearning | Language: English | Duration: 159 lectures (29h 24m) | Size: 28.6 GB

    Become a prop artist using Blender & Unreal Engine with this amazing step by step complete guide



    What you'll learn
    Enjoying the 3D prop and game asset modelling to game environment transition from Blender to Unreal Engine 5 - the only one out there like it for all fantasy
    Creating over 50 stunning medieval dungeon assets and props enabling you to build an underground dungeon environment unique to every student
    Using Blender 3 and understanding its new interface and shortcuts
    A course within a course introduction into (a) Blender basics, (b) materials and textures, (c) seams, sharps, and UVs.
    Maximising the potential of your references to develop strong game asset concepts using Pureref
    Completing a comprehensive crash course in geometry nodes in Blender
    Creating rope and chain geometry nodes with optional side bars for ease of use
    Becoming a Blender node guru by adding nodes to your imported maps to completely change the way they look and feel
    Understanding modifier stacking
    Creating larger 3D props from smaller ones to populate an environment
    Making a bucket water material using texture maps and opacity along with the gamma node in Blender
    Bringing your 3D models and props to life with custom materials, adding decals like straw, blood, and stamps
    Learning how to use HDRIs as 3D model backgrounds for your portfolio
    Utilising rendering to improve the quality of presentation for your 3D environment by rendering out in both of Blender s rendering engines - Eevee and Cycles
    Choosing to continue your 3D modelling to game engine journey by completing the second (independent) part of the course in Unreal Engine 5
    Optimising 3D game assets ready to export them into Unreal Engine 5
    Preparing asset collections for UE5 integration and setting up material instances for them
    Exploring different transparency materials that will help you set up cut-out decals, partially transparent decals with PBR values and two side-faced textures
    Understanding how to set up built-in decal planes within your assets and how to create your decal projections that not only will be applied to an asset but wi
    Master the use of the refraction values to help you set up a variety of gems and water materials in Unreal Engine 5
    Learning how to set up and generate a variety of different collisions for your assets to help your playable character interact better with the world
    Setting up an asset pack that can be easily imported onto any Unreal Engine 5 project
    Maintaining and optimising medieval Europe aesthetics for a full medieval dungeon scene using an Unreal Engine 5 skybox
    Presenting your medieval dungeon asset pack in Unreal Engine 5 and rendering out a turntable video
    Complete the course which is going to be the first stepping stone to creating your 3D world and RPG game environment


    Requirements
    To own a computer (Microsoft, Linux or Mac)
    To have downloaded Blender (available for free) and Unreal Engine 5
    A thirst to learn and excitement about 3D modelling, animation, and game engine integration
    To download all course resources including 27 unique seamless materials, 1 atlas material for the books, 1 trim sheet for gold decorations, 7 ornaments set up with PBR materials, 3 unique blood PBR materials, 2 transparency detail textures (i.e., straw and helmet feather), and 1 UE5 animation texture for the Niagara fire particle system. You will be getting a total of 297 texture maps.


    Description
    Course Description

    Have you ever wanted to build an entire game world using 3D props and assets that will populate your space and envelop players in a medieval fantasy?

    Join Blender to Unreal Engine Become a Dungeon Prop Artist to take your 3D modelling skills up a notch! Graduate to the next level of game design through learning all about the Blender to Unreal Engine 5 (UE5) professional workflow for medieval dungeon props.

    Build a small armory for your dungeon s guard room, equipped with a couple of swords and a helmet next to a table with a candle on top, burning the night away as the guard's sleep. And MUCH more!!

    Learn how to create 50+ assets in over 30 hours!

    We have designed the course from the ground up to make sure that no matter your skill level, you will easily be able to follow along and more importantly learn most of the skills to create your own 3D game prop set.

    Our Blender to Unreal Engine Become a Dungeon Prop Artist top 7

    1. Learn how to create over 50 3D dungeon props from scratch

    2. Download over 100 unique texture maps for both Blender & Unreal Engine 5 (UE5), built exclusively for this course

    3. Create rope and chain geometry nodes with optional side bars for ease of use

    4. Join a complete guide on rendering out in both of Blender s rendering engines - Eevee and Cycles - and master using Blender s compositor for amazing professional renders

    5. Enjoy full Unreal Engine 5 (UE5) integration, giving you game-ready working 3D assets for your medieval dungeon environment and more

    6. Bring your 3D models and props to life with custom materials, adding decals like straw, blood, and stamps

    7. Become a Blender node guru by adding nodes to your imported maps to completely change the way they look and feel

    I imagine you using these props in what is becoming 3D Tudor s up-and-coming best seller, Blender 3 to Unreal Engine 5 Dungeon Modular Kitbash !

    Think about it all these assets would fit perfectly within the rooms we created, making your 3D dungeon game environment alive with the power of storytelling.

    Although guillotines were introduced later than the medieval historical period our other assets are meant to depict, we thought you would enjoy learning how to make them as part of Blender to Unreal Engine Become a Dungeon Prop Artist . We will be ensuring that our model is structurally accurate. For example, we need to make sure that the structure can hold the weight of all its counterparts, including the blade.

    What about creating an interior for your castle with Creating a Modular Kitbash in Blender and using these to populate the space too and create an environment that everyone will talk about?

    This course will give you access to just over 30 hours of 3D art in around 160 comprehensive lessons.

    This course will see you learn all the techniques pros use and how they use them. Learn how to achieve realism using custom materials to create blood spatter that will look perfect for your torture chamber at the bottom of your dungeon!

    Blender

    Create the Blender to Unreal Engine Become a Dungeon Prop Artist props and walk through the halls of your very own medieval dungeon with banners, cages, and a not-so-medieval but very torturous and iconic, guillotine.

    Have you ever wanted to learn how to model gems and treasure coins to add that extra glow to your scene?

    You will do just that!

    Blender to Unreal Engine Become a Dungeon Prop Artist will see you build 3D props fit for the medieval dungeon of your dreams (or nightmares!), including but not limited to

    - House banners

    - Wall cages

    - Stocks like in Game of Thrones (GoT)

    - A stretching rack

    - A guillotine

    - Traditional stocks

    - A straw bed

    - Table and chairs

    - Torches

    - A weapons rack

    - Candles, books, parchment, gems, and other furniture

    Master geometry nodes to speed up your workflow. You will be able to alter how a prop looks (i.e., its geometry) using node-based functions. We will also set up the geometry node variable menus in the modelling tab to save you time rather than going into the geometry nodes menu every time. I will also be introducing you to another hidden addon in Blender the loop tools addon. It enables you to create circles and circles in geometry, allowing you to bridge your geometry with two clicks

    Following the success of my latest courses, we will be modelling, texturing, and finalizing every individual asset before moving on to the next. Students have said that this has helped them in staying excited throughout the creation process, being able to see how their scene comes closer to the course preview step-by-step.

    Of course, you could set yourself a challenge and diversify aspects of the medieval dungeon props such as changing the textures, adding different variations, or more assets such as different doors and smaller assets like chains on the wall to make your medieval dungeon more alive.

    Find out how to set up materials Blender. Change them to suit your needs by adding adjustment modes and becoming a true texturing genius. For an extra touch of detail, you will learn how to use the grease pencil to draw lines to turn them into curves, and finally, into 3D mesh. This is a great technique for creating swirls and ornamental work.

    Use Blender to Unreal Engine Become a Dungeon Prop Artist to master UV editing using edge seam creation, custom projection and UV manipulation to make the best use of your seamless textures.

    Instead of choosing one rendering engine over another, you will be learning how to use Blender s Eevee and Cycles X renderers to get the most out of your prop presentation.

    Unreal Engine 5

    Through Blender to Unreal Engine Become a Dungeon Prop Artist you will be learning everything right from importing individual models from Blender to having them work correctly in UE5. We will be manually importing our asset collection and setting up material instances for them. One of the most interesting parts of the UE5 part of this course will be that we will be setting up torch blueprints with realistic fire particle animation and light flicker to bring your scene to life.

    We will look at how to import and use textures created specifically for Unreal Engine and use them to create the materials for our medieval dungeon props. You will find out how to change PBR texture values by directly adjusting their information from within, built in the image editor.

    Next, we will set up PBR materials with adjustable parameters that will allow you to change the intensity of the normal map (e.g., adjust colour, change roughness values, and more). You will work through the different transparency materials that will help you set up cut-out decals, partially transparent decals with PBR values and two side-faced textures.

    Blender to Unreal Engine Become a Dungeon Prop Artist will also be an introduction to how to set up files to create a clean UI. The skills you learn here are fully transferable to all your future builds.

    One of the most exciting things about Blender to Unreal Engine Become a Dungeon Prop Artist is that you will create collisions for your props to block out your playable character. This will help your assets fit in seamlessly within your Blender 3 to Unreal Engine 5 Dungeon Modular Kitbash , ready to test out with your UE5 character. To optimise your time, you will learn a method for placing your assets quickly within any type of game level.

    Your UE5 milestone project will be to present your asset pack in Unreal Engine 5 and render out a turntable video.

    Course Resources & Freebies

    The Blender to Unreal Engine Become a Dungeon Prop Artist resource pack includes 27 unique seamless materials, 1 atlas material for the books, 1 trim sheet for gold decorations, 7 ornaments set up with PBR materials, 3 unique blood PBR materials, 2 transparency detail textures (i.e., straw and helmet feather), and 1 UE5 animation texture for the Niagara fire particle system. You will be getting a total of 297 texture maps. You will be getting a total of 297 texture maps.

    Join this course and come be part of a game design journey of over 30 hours of learning that will see you go away with over 50 game-ready medieval props for your dungeon in just 160 lessons.

    Check out the free introduction and I am sure you won t be able to put this course down!

    To get you pumped, imagine how well this 3D props set fits in with your other 3D Tudor projects.

    Be creative! Feature your medieval dungeon assets inside a medieval castle keep with Creating a Modular Kitbash in Blender . Also, think about using them in other medieval environments such as Blender 3 The Ultimate Medieval Scene Course , and adding more assets that would exist in farms such as bags of grain, a hearth, and different tables based on the skills you learned.

    Pair up your guillotine with some gallows using Blender to Unreal Engine 5 | 3D Props | Medieval Gallows to master the look of your medieval castle s execution area. Use the full power of Blender 3 and Unreal Engine 5 (UE5) to your advantage.

    Until next time, happy modelling everyone!

    Neil 3D Tudor

    Who this course is for
    Beginner 3D modellers eager to learn how to build medieval-themed AAA game-ready assets such as house banners, wall cages, stocks like in Game of Thrones (GoT), a stretching rack, a guillotine, traditional stocks, torches, and much more
    Enthusiasts of Blender who want to fast-track their understanding of its new and exciting changes
    Mid-Level 3D modellers who want to take their modelling to a new level and improve their workflow with tips and tricks
    RPG fans and dungeons and dragons (DND) players who want to walk through and experience a medieval dungeon environment
    Game designers who would like to design a set of over 50 3D game assets for an RPG medieval dungeon environment for games in Unreal Engine 5


    Homepage
    Code:
    https://anonymz.com/?https://www.udemy.com/course/blender-to-unreal-engine-become-a-dungeon-prop-artist/


    Code:
    https://nitroflare.com/view/2874C758D152DE4/Blender_to_Unreal_Engine_Become_a_Dungeon_Prop_Artist.part1.rar
    https://nitroflare.com/view/B3BF81F770BACF3/Blender_to_Unreal_Engine_Become_a_Dungeon_Prop_Artist.part2.rar
    https://nitroflare.com/view/E44B819EA694B3E/Blender_to_Unreal_Engine_Become_a_Dungeon_Prop_Artist.part3.rar
    https://nitroflare.com/view/43AA5F54752C33D/Blender_to_Unreal_Engine_Become_a_Dungeon_Prop_Artist.part4.rar
    https://nitroflare.com/view/2013732BEB8B96D/Blender_to_Unreal_Engine_Become_a_Dungeon_Prop_Artist.part5.rar
    https://nitroflare.com/view/F6EED3118AD97B0/Blender_to_Unreal_Engine_Become_a_Dungeon_Prop_Artist.part6.rar
    Code:
    https://rapidgator.net/file/c545f656dfa139356a875363418fc42f/Blender_to_Unreal_Engine_Become_a_Dungeon_Prop_Artist.part1.rar.html
    https://rapidgator.net/file/feb57e3e896d2343cbd92e4b85a4a3aa/Blender_to_Unreal_Engine_Become_a_Dungeon_Prop_Artist.part2.rar.html
    https://rapidgator.net/file/4d79aa5c7a276ece0f1ade9fa739771d/Blender_to_Unreal_Engine_Become_a_Dungeon_Prop_Artist.part3.rar.html
    https://rapidgator.net/file/2e8e0b441cf82a7954f66993f815dfe2/Blender_to_Unreal_Engine_Become_a_Dungeon_Prop_Artist.part4.rar.html
    https://rapidgator.net/file/b5e9f1a8416959a2525e6dbb2edefd26/Blender_to_Unreal_Engine_Become_a_Dungeon_Prop_Artist.part5.rar.html
    https://rapidgator.net/file/b9e66f055ff5e536c5839db3717775d0/Blender_to_Unreal_Engine_Become_a_Dungeon_Prop_Artist.part6.rar.html

  10. #7620
    Super Moderator
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    May 2019
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    Advanced Character Creation



    Advanced Character Creation
    MP4 | Video: h264, yuv420p, 1920x1080 | Audio: aac, 44100 Hz | Duration: 20h 22m | 12.4 GB
    Genre: eLearning | Language: English

    Join senior Blizzard character artist Ben Erdt and learn to build advanced characters for game cinematics! You ll learn to analyse a concept sketch, sculpt your character in ZBrush, create materials in Painter, light and present your work, and much more.

    After completing the course, you ll have a deep understanding of how to create your own world-class character art.

    CINEMATIC CHARACTER WORKFLOW
    Starting off in ZBrush, Ben will teach you advanced techniques for building your 3D character from scratch. When concept sculpting the model, we ll block in both the anatomy and hard surface mesh. Once the high-poly is done, we build the actual render mesh using clean and industry standard topology, built for animation and performance. The entire render mesh is UV mapped using UDIMS.

    In Painter, we re creating the materials step by step. We ll set up basic shaders, build a color hierarchy and focus on storytelling by adding aging, wear and tear, and dirt to the textures. Finally, we re lighting and rendering our character to make a stunning final image you ll be proud to put in your portfolio.

    HARD SURFACE MODELING
    We re covering how to build the character suit and armour from scratch, and have packed the course with an abundance of advanced hard surface techniques. The entire suit is sculpted in Zbrush up to a rough state, and then cleaned up using three different techniques: Manual cleaning with Dynamesh, regular sculpting using brushes, sub-D modeling with Zremesher, and sub-D modeling in Modo. The finished result is a clean model ready for texture baking.

    TEXTURING
    In Substance Painter, we re texturing the character using a combination of hand painting and procedural techniques. Covering both the hard surface and organic skin texturing, you re getting a full view of the whole texturing process. Adding wear, tear, and grime is clear focus during texturing, and is what makes the character feel alive and believable.

    YOUR TEACHER
    Ben Erdt is a veteran games artist with more than 9 years of experience in the AAA game industry. He s currently working at Blizzard as a Senior Character and Creature Artist, having previously worked at Guerrilla Games. Ben has worked on games like Diablo IV, Killzone: Shadow Fall, Horizon Zero Dawn and the Netflix show Love, Death & Robots. Safe to say, you ll be learning from a true master in this course.

    RECOMMENDED SKILL LEVEL
    This course is designed for artists with an advanced skill level who are ready to push their character art to the limit. The course does not spend time covering the basics, and assumes ample knowledge of the pipeline and software involved in creating 3D art for games. We ve packed the course with advanced workflows and techniques, so if you re ready to push yourself and learn from the very best, this is the course for you.


    Homepage
    Code:
    http://flippednormals.com/downloads/advanced-character-creation-with-ben-erdt/


    Code:
    https://nitroflare.com/view/0A23C85D902CF6B/Advanced_Character_Creation.part1.rar
    https://nitroflare.com/view/EC4F8EAF262D1F4/Advanced_Character_Creation.part2.rar
    https://nitroflare.com/view/A82265B31C80D6B/Advanced_Character_Creation.part3.rar
    Code:
    https://rapidgator.net/file/d6219cf8f74bcdfa71d29b4727e07434/Advanced_Character_Creation.part1.rar.html
    https://rapidgator.net/file/a7121e0caddbf37d6267e250920d054d/Advanced_Character_Creation.part2.rar.html
    https://rapidgator.net/file/4dcde7ccccd6caa168f3c35900d0ecb9/Advanced_Character_Creation.part3.rar.html

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