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Thread: Video Tutorials Collection

  1. #7621
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    3D Anatomy: Sculpting In Blender: Master The Human Figure



    3D Anatomy: Sculpting In Blender: Master The Human Figure
    Published 11/2022
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 16.90 GB | Duration: 23h 41m

    Master Human Anatomy, sculpt all the muscles and learn where they attach plus more



    What you'll learn
    We will learn the basics of blender for sculpting
    We learn how to sculpt every visible muscle on the human body
    We learn where the muscles attach, so we can figure out how they stretch and contract
    After learning the muscles, we learn to sculpt on them to account for where fat builds up
    We do several sculpts of people from start to finish, both male and female. We sculpt Heman.
    We learn human anatomy via sculpting, which gives you a full 3D understanding of the body. This is very useful for drawing


    Requirements
    Download Blender for free and be willing to learn. I recommend a drawing tablet, but a mouse can be used.


    Description
    Do you want to be a professional 3D artist for video games or movies? Do you just want to learn to sculpt the human figure? Do you want to draw people from imagination? Then you need this course. Hey, I'm Neil Fontaine, a professional artist with years of experience working in the industry, and I have been teaching human anatomy for artists for over 10 years. What are you going to learn? In this course we learn to sculpt all the muscles onto the human skeleton. We learn each muscles shape and where the muscle attaches to the bones. Then we sculpt the skin and fat on top of that. In doing this, you learn the human figure like you just cannot learn by drawing. This will not only set you down the path to being a professional sculptor for doing characters for games and such, but also it will give you the 3D knowledge you need to draw and paint figures like a pro. All the great painters knew how to sculpt. You will learn how to use Blender, which is a free 3D program and is great for sculpting. By the end of this course, you will be confident in sculpting or drawing the body in proper proportions. You will be a master at muscles and where they attach. You will be able to sculpt or even draw the human figure from imagination. You will be sculpting the female figure from primitive shapes like a pro. We will sculpt a dynamic figure from a classic sculpture, learning how to start with a base Daz Studio model, then importing into Blender and sculpting on it. We will do a sculpture of Hellboy. Then as a bonus, we will do a sculpture of Heman as an old man in Zbrush. However, you can sculpt him in Blender if you do not have access to Zbrush. Just the Heman section or just the Hellboy section is worth the price of the whole course. Money back guarantee, upheld by Udemy s high standards. I designed this 22 hour course for students that want to be a professional character designers or they just want to sculpt or draw the human figure from imagination, so what are you waiting for? Let's get started.

    Overview
    Section 1: Introduction

    Lecture 1 How to Use Blender for this Course Part 1

    Lecture 2 How to Use Blender for this Course Part 2

    Lecture 3 Human Proportions for Sculpting

    Section 2: Anatomy - The Upper Body

    Lecture 4 Pectoralis Part 1- Sculpting the chest muscles

    Lecture 5 Pectoralis Part 2- Sculpting the chest muscles

    Lecture 6 Brachialis

    Lecture 7 Biceps

    Lecture 8 Coracobrachialis

    Lecture 9 Deltoids

    Lecture 10 Deltoids Part 2

    Lecture 0 Triceps

    Lecture 0 Teres Minor

    Lecture 0 Teres Major

    Lecture 0 Trapezius

    Lecture 0 Latisimus Dorsi

    Lecture 0 Sarratus

    Lecture 0 Rectus Abdominis

    Lecture 0 External Obliques

    Lecture 0 External Obliques Part 2

    Lecture 0 Infraspinitus

    Lecture 0 Rhamboid

    Lecture 0 Sternocliedomastoid a large neck muscle

    Lecture 0 Brachioradialis

    Lecture 0 Ext Carpi Radialis Longus

    Lecture 0 Pollisis muscles for the thumb

    Lecture 0 Ext Carpi Radialis Brevis

    Lecture 0 Ext Digitorum

    Lecture 0 ext Digi Minimi and Carpi Ulnaris

    Lecture 0 Pronator Teres

    Lecture 0 Flexor Carpi Radialis

    Lecture 0 Palmaris Longus and Flexor Carpi Ulnaris

    Lecture 0 Anconeus

    Lecture 0 Sartorius

    Lecture 0 Rectus Femoris

    Lecture 0 Vastus Lateralis

    Lecture 0 Vatus Medialis

    Lecture 0 Adductor Mangus

    Lecture 0 Adductor Brevis

    Lecture 0 Adductor Longus

    Lecture 0 Pectineous

    Lecture 0 Gracilis

    Lecture 0 Semimembrenosus

    Lecture 0 Biceps Femoris

    Lecture 0 Semitendinosis

    Lecture 0 TFL

    Lecture 0 Gluteus Medius

    Lecture 0 Gluteus Maximus

    Lecture 0 Iliotibial tract

    Lecture 0 Soleus

    Lecture 0 Gastrocnemious

    Lecture 0 Fibularis Brevis

    Lecture 0 Fibularis Longus

    Lecture 0 Ext Digitorum Longus

    Lecture 0 Ext Hallucis Longus

    Lecture 0 Tibialis Anterior

    Lecture 0 Pateller Ligament

    Lecture 0 Orbicularis Oculi

    Lecture 0 Obicularis Oris

    Lecture 0 Nasalis

    Lecture 0 Labii Superioris Alaque Nasi

    Lecture 0 Lavator Labii Superioris

    Lecture 0 Mentalis

    Lecture 0 Depressor Labii Inferioris

    Lecture 0 Depressor Anguli Oris

    Lecture 0 Masseter

    Lecture 0 Zygomaticus Minor

    Lecture 0 Zygomaticus Major

    Lecture 0 Risorius

    Lecture 0 Frontalis

    Lecture 0 Torso

    Lecture 0 Sculpting the neck

    Lecture 0 Upper torso pecks

    Lecture 0 Abs

    Lecture 0 Back muscles

    Lecture 0 Deltoids

    Lecture 0 We sculpt the upper arms

    Lecture 0 Forearms

    Lecture 0 Upper Torso Details

    Lecture 0 Legs Part 1

    Lecture 0 Legs Part 2

    Lecture 0 Butt

    Lecture 0 Feet

    Lecture 0 Big toe

    Lecture 0 Toes

    Lecture 0 Hand and fingers

    Lecture 0 Thumb

    Lecture 0 Fixing Details in the Body

    Lecture 0 Sculpting the Head

    Lecture 0 Sculpting the Mouth and Eyes

    Lecture 0 Sculpting the Eyes and Ears

    Lecture 0 Female Torso

    Lecture 0 Female Legs

    Lecture 0 Female Neck and Head

    Lecture 0 Face details

    Lecture 0 Female Arms and Hand

    Lecture 0 Female more hand details

    Lecture 0 Female Butt and Breasts

    Lecture 0 Female adding body details

    Lecture 0 Female adding even more details

    Lecture 0 Female hair

    Lecture 0 Create a rig to pose characters in blender

    Lecture 0 We finish posing our character

    Lecture 0 Starting to sculpt the female in her final pose

    Lecture 0 Adding more detailed to the female figure

    Lecture 0 Sculpting the knees details

    Lecture 0 Working on the breasts and hand depressing skin

    Lecture 0 Finishing up the female figure

    Lecture 0 Bonus arms raised and female doing the splits

    Lecture 0 We begin the sculpture important and export Daz studio

    Lecture 0 Adding more muscle details

    Lecture 0 Working on more muscles and hands

    Lecture 0 Adding leg muscles

    Lecture 0 We finish the classic sculpt

    Lecture 0 Hellboy 1

    Lecture 0 Hellboy 2

    Lecture 0 Hellboy 3

    Lecture 0 Heman 1

    Lecture 0 Heman 2

    Lecture 0 Heman 3

    Lecture 0 Heman 4

    Lecture 0 Heman 5

    Lecture 0 Heman 6

    Lecture 0 Heman 7

    Lecture 0 Heman 8

    Lecture 0 Heman 9

    This course is for anyone that wants to master the human figure for sculpting or drawing


    Homepage
    Code:
    https://anonymz.com/?https://www.udemy.com/course/3danatomy/


    Code:
    https://nitroflare.com/view/FB2562979FA89D5/3D_Anatomy_Sculpting_in_Blender_Master_the_human_figure.part1.rar
    https://nitroflare.com/view/F541AA97EEE9F14/3D_Anatomy_Sculpting_in_Blender_Master_the_human_figure.part2.rar
    https://nitroflare.com/view/BB83E5DEDD04183/3D_Anatomy_Sculpting_in_Blender_Master_the_human_figure.part3.rar
    https://nitroflare.com/view/92C23E3017966BA/3D_Anatomy_Sculpting_in_Blender_Master_the_human_figure.part4.rar
    Code:
    https://rapidgator.net/file/958e4bbd0af06f62042978a0df38d7f2/3D_Anatomy_Sculpting_in_Blender_Master_the_human_figure.part1.rar.html
    https://rapidgator.net/file/29bd0db1bca454b4a7c60fb96f380453/3D_Anatomy_Sculpting_in_Blender_Master_the_human_figure.part2.rar.html
    https://rapidgator.net/file/6283a5287df650a1dbdc5415b37bffee/3D_Anatomy_Sculpting_in_Blender_Master_the_human_figure.part3.rar.html
    https://rapidgator.net/file/279d869ff14d0e2b279a25876651f30c/3D_Anatomy_Sculpting_in_Blender_Master_the_human_figure.part4.rar.html

  2. #7622
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    Advance Zbrush Character Creation



    Advance Zbrush Character Creation
    Published 11/2022
    Created by Nexttut Education Pvt.Ltd.
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
    Genre: eLearning | Language: English | Duration: 95 Lectures ( 22h 44m ) | Size: 20 GB

    Character Sculpting in Zbrush 2022.



    What you'll learn
    Sculpt Male Anatomy
    Create Armor , Props and Weapons
    Understand Production needs and guidelines
    Interpret a Concept to generate a production ready character
    Render and present their work


    Requirements
    Basic Zbrush experience
    Zbrsh 2022, Blender & Photoshop Software


    Description
    Hello Everyone and welcome to this very special course! If you've always wanted to learn about all the tools inside of Zbrush to create amazing characters then this is the course for you.About Me:My name is Abraham Leal, I have 11 years of experience in the industry and today I will be your instructor in this amazing journey. I Currently lead my own indie studio Hyperlab where we create VR and AR experiences.By the End Of This Course, You Will Be Able To:In this course I will guide you through all of the necessary steps to create a production ready high poly character. We will start with this amazing concept and we will build every single piece together. Not only will I teach the technical tools, we will also learn the proper mindset to analyse and create any type of character you can imagine.What You Will Learn:Throughout this course we will cover topics such as:AnatomyZmodelerProp ConstructionAsset ModularityMicroDetailsPosingAnd RenderingCourse Project Overview:We will start by creating the bases of our Character. We will then cover the whole Anatomy Buildup before we jump into creating all the different props. We will learn about armour, cloth, fur and weapons. At the very end we will about how to present our character in the best possible way,Who is This Course For?This course is aimed towards intermediate level students who want to push their artistic limits and create production ready characters. We will be focusing in the High Poly assets while maintaining things in line with the 3D Pipeline. We will study the anatomy of all the different parts of the Human Body as well as the Creation of Weapons, Armor, Cloth and accessories.Basic Knowledge of Zbrush is recommended as we will jump straight into the creation of the character. Other than that we will use PureRef, a little bit of Photoshop and Blender for the Render. You will of course need a tablet as well, either a pen display or a traditional one should be fine.Who is Not The Ideal Student For This Course?This course is not designed for absolute Zbrush beginners.What Are The Requirements Or Prerequisites For Taking This Course?I expect you to have some sort of basic Zbrush experience.You should have Zbrush 2022 installed on your computer.Join Me Now:Join me in this amazing journey and learn how to create the characters you have always wanted to create!

    Who this course is for
    This course is aimed towards intermediate level students who want to push their artistic limits and create production ready characters.


    Homepage
    Code:
    https://anonymz.com/?https://www.udemy.com/course/advance-zbrush-character-creation/


    Code:
    https://nitroflare.com/view/04D33D070E15EE3/Advance_Zbrush_Character_Creation.part1.rar
    https://nitroflare.com/view/F7EEF57E12BFC52/Advance_Zbrush_Character_Creation.part2.rar
    https://nitroflare.com/view/39736DF0E87CCE1/Advance_Zbrush_Character_Creation.part3.rar
    https://nitroflare.com/view/84958BFB98E0DE9/Advance_Zbrush_Character_Creation.part4.rar
    Code:
    https://rapidgator.net/file/a0dfffedcb46d856fd5321830b143b3b/Advance_Zbrush_Character_Creation.part1.rar.html
    https://rapidgator.net/file/f1974e20c134637d35657b8c2ed23cd0/Advance_Zbrush_Character_Creation.part2.rar.html
    https://rapidgator.net/file/6575cc450075530c699415c42cacb42e/Advance_Zbrush_Character_Creation.part3.rar.html
    https://rapidgator.net/file/dac9e0ee823fc1a7a7b0514d06ddbd64/Advance_Zbrush_Character_Creation.part4.rar.html

  3. #7623
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    Advanced Character Creation With Ben Erdt



    Advanced Character Creation With Ben Erdt
    Ben Erdt | Duration: 22:54 h | Video: H264 1920x1080 | Audio: AAC 48 kHz 2ch | 12,5 GB | Language: English

    Join senior Blizzard character artist Ben Erdt and learn to build advanced characters for game cinematics! You ll learn to analyse a concept sketch, sculpt your character in ZBrush, create materials in Painter, light and present your work, and much more.

    After completing the course, you ll have a deep understanding of how to create your own world-class character art.


    Homepage
    Code:
    https://anonymz.com/?https://flippednormals.com/downloads/advanced-character-creation-with-ben-erdt/


    Code:
    https://nitroflare.com/view/BA4D55543A8625C/Advanced_Character_Creation_With_Ben_Erdt.part1.rar
    https://nitroflare.com/view/A56048EF294783F/Advanced_Character_Creation_With_Ben_Erdt.part2.rar
    https://nitroflare.com/view/C2CB8FA8A5E5FD2/Advanced_Character_Creation_With_Ben_Erdt.part3.rar
    Code:
    https://rapidgator.net/file/6c1f7a2e47623a07eb5b0c7720ab01c6/Advanced_Character_Creation_With_Ben_Erdt.part1.rar.html
    https://rapidgator.net/file/6b7aef2f643b6b8a99b78f6467c8b897/Advanced_Character_Creation_With_Ben_Erdt.part2.rar.html
    https://rapidgator.net/file/d574717ef40e2e7a279ae768ad5ac996/Advanced_Character_Creation_With_Ben_Erdt.part3.rar.html

  4. #7624
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    Stylized texturing for video games with Blender



    Stylized texturing for video games with Blender
    Last updated 1/2023
    Created by Jose Moreno,Sebastian Narvaez
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
    Genre: eLearning | Language: English + srt | Duration: 45 Lectures ( 10h 39m ) | Size: 10.5 GB

    Learn everything you need to create stylized textures and materials with the Blender tools



    What you'll learn
    The complete stylized texturing workflow for videogames, animation or 3D illustration.
    The use of the texture paint mode in Blender and the use of the shader nodes.
    A lot of techniques to create the materials for any kind of stylized model.
    How to bake the final texture maps to export the materials and use them in any rendering. or videogame engine
    How to configure the scene and the lighting to create professional quality renders with Marmoset Toolbag.
    How to study references to understand and adapt to be able to create your own materials.


    Requirements
    It is recommended to have knowledge of the basic functions of Blender, however if you do not have this knowledge I will provide you with the necessary material so that you can get up to date.
    In order to take advantage of the full potential of the texture paint mode, it is recommended to take the course with a pen tablet.
    You will need an updated version of Blender which you can download for free.
    We will use Marmoset Toolbag for bakes and rendering, if you don't have it you can use the free trial version offered by the software.


    Description
    In this course you will learn the complete workflow for creating stylized materials and textures for your models using the Blender tools.What we will see in the course:Fundamentals-How Blender's texture paint mode works-How Blender's node editor worksProject 1: Mushroom Diorama-Basic modeling and UV unwrapping-Blocking y color gradients-Hand-painted texturing to refine and detail-How to export the final texture maps-Lighting and rendering with Marmoset ToolbagProject 2: Mystery Diorama-Baking the base maps with Marmoset Toolbag-Stylized procedural texturing with Blender's shader editor-Custom texture projection with the stencil tool-Creation of the emissive and transparency channel-How to export the final texture maps-Lighting and rendering with Marmoset ToolbagProject 3: Chest of the golden sun-Baking the base maps with Marmoset Toolbag-Stylized procedural texturing with Blender's shader editor-Creation of the metalness and roughness channel-How to export the final texture maps-Lighting and rendering with Marmoset ToolbagProject 4: Character (Kiuby girl)-Baking the base maps with Marmoset Toolbag-Procedural color blocking for all the materials-Procedural texturing of organic materials (hair, skin, fur)-Procedural texturing with patterns for the fabric-Procedural texturing of armor, wood y metallic objects-Hand-painted texturing for the details of the face and other parts of the skin-Final maps exporting-Lighting and rendering with Marmoset ToolbagFinal talking and recommendationsWe will talk a little about how to study references and face texturing challenges on your own

    Who this course is for
    Anyone who wants to learn how to texture models with stylized aesthetics.
    Students and professionals who want to learn how to create materials with Blender.


    Homepage
    Code:
    http://anonymz.com/?https://www.udemy.com/course/stylized-texturing-for-videogames-with-blender/


    Code:
    https://nitroflare.com/view/D0AFC58B2EF23F8/Stylized_texturing_for_video_games_with_Blender.part1.rar
    https://nitroflare.com/view/68B02386978599E/Stylized_texturing_for_video_games_with_Blender.part2.rar
    https://nitroflare.com/view/EDFA4D6D8459315/Stylized_texturing_for_video_games_with_Blender.part3.rar
    Code:
    https://rapidgator.net/file/dc6f5b9c72c8041b9001037ec61b2a70/Stylized_texturing_for_video_games_with_Blender.part1.rar.html
    https://rapidgator.net/file/914836362d0fdd93ae0b6396348ea71a/Stylized_texturing_for_video_games_with_Blender.part2.rar.html
    https://rapidgator.net/file/dcbb59be752637aba684d5c094442c6e/Stylized_texturing_for_video_games_with_Blender.part3.rar.html

  5. #7625
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    Hyper Realistic Portrait Drawing And Shading(Human Features)



    Hyper Realistic Portrait Drawing And Shading(Human Features)
    Last updated 7/2021
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 25.38 GB | Duration: 20h 33m

    Complete Hyper realistic portrait drawing course



    What you'll learn
    Learn the basics of portrait painting
    Hyper Realistic shading with charcoal and brushes
    Draw hyper realistic with charcoals and brushes (eyes, eyebrows, eyelashes, nose, lips, ears, hair, skin, beard, mustache, teeth, neck)(facial features)
    How to use tools (brushes , charcoals , All kinds of earesers , blending stumps , pens & pensils , ...) to draw hyper realistic portrait
    Draw hyper realistic any face you want , of celebrities, family, friends and anyone you want.
    All the necessary techniques and tutorials for hyper real portrait painting


    Requirements
    No requirements required


    Description
    Hi everyone. In this course, all the necessary tips, tools, tutorials, basics and techniques for hyper realistic portrait drawing are provided..This course will show you how to start portrait painting and create advanced art in the simplest way in just one month..This course does not require any prior knowledge and teaches you all the steps to draw hyper realistic. Even if you have never painted before, by learning this course, you will be able to draw faces and facial features hyper realistic..In this course, you will learn how to draw facial features such as (eyes, eyebrows, eyelashes, nose, lips, ears, hair, mustache, beard, teeth, skin ) and get to know the tools, materials and techniques of drawing and shading in a new and simple way. .This course includes 20 hours of hyper realistic portrait painting training videos in the simplest possible way ..

    What you'll learn :Learn the basics of portrait painting .Hyper Realistic shading with charcoal and brushes.Draw hyper realistic with charcoals and brushes (eyes, eyebrows, eyelashes, nose, lips, ears, hair, hands, skin, beard, mustache, teeth, neck).How to use tools (brushes , charcoals , All kinds of earesers , blending stumps , pens & pensils , ...) to draw hyper realistic portrait ..Draw hyper realistic any face you want , of celebrities, family, friends and anyone you want..All the necessary techniques and tutorials for hyper real portrait painting.

    Overview
    Section 1: Introduction

    Lecture 1 introduction

    Lecture 2 what youll learn

    Section 2: tools

    Lecture 3 tools

    Section 3: how to draw eyebrow

    Lecture 4 eyebrow model 1

    Lecture 5 eyebrow model 2

    Section 4: how to draw eyes

    Lecture 6 eye model 1

    Lecture 7 eye model 2

    Section 5: hyper realistic eyes drawing and shading model 1

    Lecture 8 part 1

    Lecture 9 part 2

    Lecture 10 part 3

    Lecture 11 part 4

    Lecture 12 part 5

    Lecture 13 part 6

    Lecture 14 part 7

    Section 6: hyper realistic eyes drawing and shading model 2

    Lecture 15 part 1

    Lecture 16 part 2

    Lecture 17 part 3

    Lecture 18 part 4

    Lecture 19 part 5

    Section 7: hyper realistic eyes drawing and shading model 3

    Lecture 20 part 1

    Lecture 21 part 2

    Lecture 22 part 3

    Lecture 23 part 4

    Lecture 24 part 5

    Lecture 25 part 6

    Lecture 26 part 7

    Lecture 27 part 8

    Section 8: how to draw nose

    Lecture 28 nose model 1

    Lecture 29 nose model 2

    Section 9: hyper realistic nose drawing and shading model 1

    Lecture 30 part 1

    Lecture 31 part 2

    Lecture 32 part 3

    Section 10: hyper realistic nose drawing and shading model 2

    Lecture 33 part 1

    Lecture 34 part 2

    Lecture 35 part 3

    Section 11: how to draw lips

    Lecture 36 lips model 1

    Lecture 37 lips model 2

    Section 12: hyper realistic lips drawing and shading model 1

    Lecture 38 part 1

    Lecture 39 part 2

    Lecture 40 part 3

    Section 13: hyper realistic lips drawing and shading model 2

    Lecture 41 part 1

    Lecture 42 part 2

    Lecture 43 part 3

    Section 14: how to draw ear

    Lecture 44 ear model 1

    Section 15: hyper realistic ear drawing and shading model 1

    Lecture 45 part 1

    Lecture 46 part 2

    Lecture 47 part 3

    Lecture 48 part 4

    Lecture 49 part 5

    Section 16: hyper realistic beard and mustache drawing and shading

    Lecture 50 part 1

    Lecture 51 part 2

    Lecture 52 part 3

    Lecture 53 part 4

    Lecture 54 part 5

    Lecture 55 part 6

    Section 17: hyper realistic hair drawing and shading

    Lecture 56 part 1

    Lecture 57 part 2

    Lecture 58 part 3

    Lecture 59 part4

    Lecture 60 part 5

    Lecture 61 part 6

    Lecture 62 part 7

    Lecture 63 part 8

    Beginner to advanced


    Homepage
    Code:
    https://anonymz.com/?https://www.udemy.com/course/hyper-realistic-portrait-drawing-and-shadinghuman-features/


    Code:
    https://nitroflare.com/view/F3AB8569DD15F03/Hyper_realistic_portrait_drawing_and_shadinghuman_features.part1.rar
    https://nitroflare.com/view/4F7D38F420A8294/Hyper_realistic_portrait_drawing_and_shadinghuman_features.part2.rar
    https://nitroflare.com/view/73AE0D864924176/Hyper_realistic_portrait_drawing_and_shadinghuman_features.part3.rar
    https://nitroflare.com/view/C65EEF7EBCF71BD/Hyper_realistic_portrait_drawing_and_shadinghuman_features.part4.rar
    https://nitroflare.com/view/45BB3E321C72BF8/Hyper_realistic_portrait_drawing_and_shadinghuman_features.part5.rar
    https://nitroflare.com/view/0826BA7BCEBFE2A/Hyper_realistic_portrait_drawing_and_shadinghuman_features.part6.rar
    Code:
    https://rapidgator.net/file/b5d3137b91367a775338d2a61e564371/Hyper_realistic_portrait_drawing_and_shadinghuman_features.part1.rar.html
    https://rapidgator.net/file/59fe96c61c1baf287239a4b9ecbad938/Hyper_realistic_portrait_drawing_and_shadinghuman_features.part2.rar.html
    https://rapidgator.net/file/3108bca8c3e98cd3f6ef2897391e4a8e/Hyper_realistic_portrait_drawing_and_shadinghuman_features.part3.rar.html
    https://rapidgator.net/file/f8561f4fdf03998c9f48d9d7517d1445/Hyper_realistic_portrait_drawing_and_shadinghuman_features.part4.rar.html
    https://rapidgator.net/file/aa07943f7984a713be0942d5ac378186/Hyper_realistic_portrait_drawing_and_shadinghuman_features.part5.rar.html
    https://rapidgator.net/file/6ea1fe621e7f9d76eddf8705bc8bb178/Hyper_realistic_portrait_drawing_and_shadinghuman_features.part6.rar.html

  6. #7626
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    Blender & Substance: Modeling And Texturing Videogame Props



    Blender & Substance: Modeling And Texturing Videogame Props
    Last updated 2/2021
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 13.97 GB | Duration: 14h 28m

    Learn the complete workflow of the models for videogames and create five assets! using Blender and Substance Painter



    What you'll learn
    Blender 2.8x fundamentals and principal modeling tools
    All the modeling workflow for videogames
    Optimization for videogames
    UV unwrapping for videogames
    Substance Painter fundamentals
    PBR texture creation for videogames
    5 epic game-ready assets step by step
    Rendering in real-time with Blender Eevee and Cycles
    Rendering in real-time with Marmoset Toolbag
    Set the models in Unreal Engine

    Requirements
    A computer where you can run Blender and Substance painter
    It is not a requirement for the course but a digital tablet can help you a lot in the process

    Description
    Along this course you will learn the complete workflow to create assets from scratch using two of the most powerful programs for 3D creation.Include the following topics:The fundamental theory of creating models for next-generation gamesThe fundamental theory of the PBR materials rendering method (currently the most used in the industry)All the fundamental aspects of Blender to navigate fluidly in the interfaceAll the principal modeling toolsSeveral of the most important modifiers to create specific forms and surfacesHow to use the Sculpt mode and how to use it to add sculpted details to our modelsHow to create High poly modelsHow to create, clean and optimize a Low poly modelHow to UV unwrap a model to project textures in itHow to project all the details from a High poly model into a Low poly model (Baking) using "matching by names" in Substance PainterHow to create and detail different PBR materials in Substance PainterHow to export all the texture maps to use them in any rendering engineHow to visualize any asset in Marmoset Toolbag to create high quality renders and export files for real-time visualizationHow to import any asset in the game engine Unreal engine and how to configure the materialsHow to set and render our models in Blender with the render engines Eevee and Cycles

    Overview

    Section 1: Introduction

    Lecture 1 Instructor presentation: Jose Moreno

    Lecture 2 How models for videogames are made

    Lecture 3 What is Blender

    Lecture 4 Facebook group

    Lecture 5 Downloadable Resources

    Lecture 6 The PBR Workflow and the texture maps

    Section 2: Fundamentals

    Lecture 7 Blender Instalation

    Lecture 8 Blender fundamentals: Interface and Workspaces

    Lecture 9 Blender fundamentals: Navigation in the 3D view

    Lecture 10 Blender fundamentals: Overlays and viewport shading

    Lecture 11 Blender fundamentals: Selection, visibility and collections

    Lecture 12 Blender fundamentals: Object creation and elimination

    Lecture 13 Blender fundamentals: Basic transformation

    Lecture 14 Blender fundamentals: The edit mode

    Lecture 15 Blender fundamentals: Tools in edit mode

    Lecture 16 Blender fundamentals: Aditional tools in edit mode

    Lecture 17 Blender fundamentals: The modifiers

    Lecture 18 Blender fundamentals: The sculpt mode

    Lecture 19 Blender fundamentals: Customizing the interfase

    Lecture 20 Addons of the course and my interfase

    Lecture 21 Substance Painter fundamentals 1: Workflow, navigation and bakes

    Lecture 22 Substance Painter fundamentals 2: Layers, materials and masks

    Section 3: Creating the beer mug

    Lecture 23 Beer mug: Modeling the base

    Lecture 24 Beer mug: Adjusting the shape and polishing the surface

    Lecture 25 Beer mug: Closing the base and modeling the handle

    Lecture 26 Beer mug: Setting the Low poly and UV unwrapping

    Lecture 27 Beer mug: Adjusting the UVs

    Lecture 28 Beer mug: Exporting the meshes

    Lecture 29 Beer mug: Baking in Substance Painter

    Lecture 30 Beer mug: Creating the base of the wood material

    Lecture 31 Beer mug: Adding the edge wear of the wood

    Lecture 32 Beer mug: Creating the metal material

    Lecture 33 Beer mug: Dirt and final details

    Lecture 34 Beer mug: Setting the final maps and exporting

    Section 4: Creating the war horn

    Lecture 35 War horn: Modeling the base

    Lecture 36 War horn: Polishing the surface and modeling the rings

    Lecture 37 War horn: Defining the Low poly

    Lecture 38 War horn: UV unwrapping

    Lecture 39 War horn: Adjusting the UVs and exporting

    Lecture 40 War horn: Bakes and engravings in Substance Painter

    Lecture 41 War horn: Creating smart materials

    Lecture 42 War horn: Creating the metal material

    Lecture 43 War horn: Creating the horn material

    Lecture 44 War horn: Polishing the metal and hand-made details

    Lecture 45 War horn: Final details and export

    Section 5: Creating the combat Axe

    Lecture 46 Combat axe: Modeling the handle

    Lecture 47 Combat axe: Modeling the blade shape

    Lecture 48 Combat axe: Adding volume to the blade

    Lecture 49 Combat axe: Modeling the leather grid

    Lecture 50 Combat axe: Modeling the leather strip

    Lecture 51 Combat axe: FInishing the leather strip

    Lecture 52 Combat axe: Sculpting the blade details (part 1)

    Lecture 53 Combat axe: Sculpting the blade details (part 2)

    Lecture 54 Combat axe: Sculpting details on the handle

    Lecture 55 Combat axe: Cleaning the low poly model

    Lecture 56 Combat axe: UV unwrap

    Lecture 57 Combat axe: Adjusting the UVs

    Lecture 58 Combat axe: Final details and export

    Lecture 59 Combat axe: Bakes and blade engravings

    Lecture 60 Combat axe: Creating the metal material

    Lecture 61 Combat axe: Creating the wood material

    Lecture 62 Combat axe: Leather material and final details

    Section 6: Creating the viking shield

    Lecture 63 Viking shield: Modeling the metallic structure

    Lecture 64 Viking shield: Finishing the metallic parts

    Lecture 65 Viking shield: Modeling the handle and polishing the surface

    Lecture 66 Viking shield: Modeling the rivets

    Lecture 67 Viking shield: Preparing the model for sculpting

    Lecture 68 Viking shield: Sculpting the wear of the surface

    Lecture 69 Viking shield: Sculpting the wear on the edges

    Lecture 70 Viking shield: Sculpting the veins of the wood

    Lecture 71 Viking shield: Sculpting the final details

    Lecture 72 Viking shield: Optimizing the high poly and creating an ID map

    Lecture 73 Viking shield: Cleaning the low poly

    Lecture 74 Viking shield: UV unwrap

    Lecture 75 Viking shield: Adjusting the UVs

    Lecture 76 Viking shield: Exporting and Bakes

    Lecture 77 Viking shield: Creating the metal material

    Lecture 78 Viking shield: Creating the wood material

    Lecture 79 Viking shield: Adding the paint

    Lecture 80 Viking shield: Final details and export

    Section 7: Creating the Viking helmet

    Lecture 81 Viking helmet: Modeling the base

    Lecture 82 Viking helmet: Finishing the base

    Lecture 83 Viking helmet: Modeling the visor

    Lecture 84 Viking helmet: Finishing the visor

    Lecture 85 Viking helmet: Extra adjustments in the high poly

    Lecture 86 Viking helmet: Adding sculpted details

    Lecture 87 Viking helmet: Creating the chain mail shape with cloth simulation

    Lecture 88 Viking helmet: Modeling the rings of the chain mail

    Lecture 89 Viking helmet: Preparing the high poly to export

    Lecture 90 Viking helmet: Optimizing the low poly model

    Lecture 91 Viking helmet: UV unwrap

    Lecture 92 Viking helmet: Organizing the UVs

    Lecture 93 Viking helmet: Making the bakes of the ring chain mail

    Lecture 94 Viking helmet: Exporting and baking the high poly

    Lecture 95 Viking helmet: Adding height details and merging everything

    Lecture 96 Viking helmet: Adding the metallic materials

    Lecture 97 Viking helmet: Finishing the metallic materials

    Lecture 98 Viking helmet: Creating the leather material

    Lecture 99 Viking helmet: Final touches

    Section 8: Final chapter

    Lecture 100 Importing our models in Unreal Engine (spanish) - (in translation process)

    Lecture 101 Rendering in Cycles - Lighting and materials

    Lecture 102 Finishing the render with composite

    Lecture 103 Rendering with Marmoset

    Lecture 104 Publishing our model in Sketchfab

    Lecture 105 Importing the assets into Unity

    3D students of any level who want to achieve professional results in their models for videogames

    Homepage
    Code:
    https://anonymz.com/?https://www.udemy.com/course/next-gene-assets-for-videogames/


    Code:
    https://nitroflare.com/view/BE42887E754F956/Blender_%26_Substance_Modeling_and_texturing_videogame_props.part1.rar
    https://nitroflare.com/view/063D988CDADCF60/Blender_%26_Substance_Modeling_and_texturing_videogame_props.part2.rar
    https://nitroflare.com/view/593714534EECF09/Blender_%26_Substance_Modeling_and_texturing_videogame_props.part3.rar
    Code:
    https://rapidgator.net/file/29e4fdc88aa1cc946c8b3fce445e89dd/Blender_&_Substance_Modeling_and_texturing_videogame_props.part1.rar.html
    https://rapidgator.net/file/371dfcfffcca3a9a97bd432ddaae9fbf/Blender_&_Substance_Modeling_and_texturing_videogame_props.part2.rar.html
    https://rapidgator.net/file/4dbb767ecbc67b440146d5e2e37ccca5/Blender_&_Substance_Modeling_and_texturing_videogame_props.part3.rar.html

  7. #7627
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    May 2019
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    How to Sculpt and Retopologize a Stylized Head in Blender



    How to Sculpt and Retopologize a Stylized Head in Blender
    Duration: 4h 6m | Video: 1920x1080 30fps | Audio: AAC, 48 kHz, 2ch | Size: 16 GB
    Genre: eLearning | Language: English

    It s time to Level Up!
    You ve probably been taught that sculpting the head starts with a sphere and ends with a head. That s like reading a book without chapters! This unorganised approach makes the information more difficult to understand and retain.
    This course takes a different approach by breaking the process up into 8 manageable levels. You can think of these levels like checkpoints, and each builds on the one before it. This organises what you need to do and takes away much of the stress that comes with the daunting task of sculpting a head!
    Each level also becomes it s own exercise, so you can really focus in on those areas you struggle most with!

    References that Work
    We all know the importance of using reference when working but 2D references are limiting, especially when you re learning. Most of the time you have just a single image to work from. If you re lucky you might have a character sheet that gives you Front, Side and 3/4 views. This is slightly better, but it s far from ideal.
    The problem is that when you work in 3D you need to know how the model should look from any percievable angle, otherwise it falls apart. Unfortunately, character sheets don t include references showing the model 37 to the left and 23 tiilted downwards.
    Having a 3D reference right there in the viewport removes any doubt by allowing you to rotate around the model however you like, whenever you like. I sincerely wish I had this when I was starting out.

    Self Critique with Confidence
    You know that critiques are invaluable when it comes to progression. However, you re not always keen on the idea of showing people your work just yet, especially on social media where people can be ruthless!
    What 3D references allow you to do is very accurately compare your efforts with your goal. You can literally slide between your work and the reference to see where you got it right, and whereyou need to work on. Imagine how useful this will be to your improvement!

    2D References
    You will also be provided with 2D references of each from from a variety of different angles. These are very useful when you want to check a shape without moving your 3D references. They re even more useful when used on a second screen!


    Homepage
    Code:
    http://dannymac.gumroad.com/l/stylizedhead


    Code:
    https://nitroflare.com/view/3040FD5A85EDF7E/How_to_Sculpt_and_Retopologize_a_Stylized_Head_in_Blender.part1.rar
    https://nitroflare.com/view/0366B4EC3DA664E/How_to_Sculpt_and_Retopologize_a_Stylized_Head_in_Blender.part2.rar
    https://nitroflare.com/view/5DA2B0FDDF559D5/How_to_Sculpt_and_Retopologize_a_Stylized_Head_in_Blender.part3.rar
    https://nitroflare.com/view/8C91EAA3C639484/How_to_Sculpt_and_Retopologize_a_Stylized_Head_in_Blender.part4.rar
    Code:
    https://rapidgator.net/file/f080bab81950f41bc72e1d2d0ef16be9/How_to_Sculpt_and_Retopologize_a_Stylized_Head_in_Blender.part1.rar.html
    https://rapidgator.net/file/c6345d3b90096497512c20541f2d09f9/How_to_Sculpt_and_Retopologize_a_Stylized_Head_in_Blender.part2.rar.html
    https://rapidgator.net/file/f6a22e4b386b6e184fbc806489910250/How_to_Sculpt_and_Retopologize_a_Stylized_Head_in_Blender.part3.rar.html
    https://rapidgator.net/file/27e1d41b4df2d20080b3484ef6a474b1/How_to_Sculpt_and_Retopologize_a_Stylized_Head_in_Blender.part4.rar.html

  8. #7628
    Super Moderator
    Join Date
    May 2019
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    Introduction To Unreal Engine 4 Ability System - Ue4



    Introduction To Unreal Engine 4 Ability System - Ue4
    Last updated 6/2019
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 13.77 GB | Duration: 13h 28m

    How to create 5 comprehensive game play abilities



    What you'll learn
    Create Comprehensive and Manageable Gameplay Abilities in Unreal Engine 4
    Gain Medium Level Understanding of UE4's C++ and Date Types.
    Gain Medium Level Understanding of UE4's Animation System
    Gian Basic Understanding of UI setup in UE4


    Requirements
    Basic Understanding of Unreal Engine 4
    Basic Skill in C++
    Will Power to Create Games


    Description
    In this course, we will walk you thought the process of using UE4's ability system to create 5 fully featured abilities. we will start with simple concept and gradually go to more and more complicated setups. Animation, UI, AI, will all be introduced through the process.Covered Topics:Unreal Engine Ability SytemAnimation BlueprintUI Widget BlueprintCascadeAI Behavior TreeUE4 C++UE4 Version: 4.20

    Overview
    Section 1: Introduction

    Lecture 1 Introduction

    Section 2: Build Basic Classes

    Lecture 2 Create_Project_and_Character

    Lecture 3 Basic_Movement_Control

    Lecture 4 Basic_Rotation_Control

    Lecture 5 AnimationBP_EventGraph

    Lecture 6 AnimationBP_BlendSpace

    Lecture 7 AnimationBP_Jump

    Lecture 8 AnimationMontage_MeleeAttack

    Lecture 9 AnimationMontage_LayerBlendPerBone

    Lecture 10 AnimationMontage_Notify

    Section 3: Melee Attack Ability

    Lecture 11 Implement_Basic_AbilitySystem_Functions_and_Compon ents_in_CPP

    Lecture 12 Create_Melee_Ability_and_Cooldown

    Lecture 13 Create_Attribute_Set_And_Health_Attribute

    Lecture 14 Melee_OverLaping_Event

    Lecture 15 Animation_Notify_State_and_Send_Gameplay_Event

    Lecture 16 Damage_GameplayEffect_and_PostGameplayEffectExecut e

    Lecture 17 HealthBarUI

    Lecture 18 Implement_Dying_Sequence

    Lecture 19 AI_Setup_and_Implement_UpdateTarget_Task

    Lecture 20 Finish_AI_Behavior

    Lecture 21 TeamID_and_Disable_Input_when_Dead

    Section 4: Health Regen Ability

    Lecture 22 UI_And_Glass_Ball_Mtl

    Lecture 23 Connect_Health_To_Primary_UI

    Lecture 24 Mana_and_Strength_Attribute_and_UI

    Lecture 25 Create_HealthRegen_Gameplay_Ability

    Lecture 26 Add_Full_Health_Tag_To_Block_HealthRegen_Ability

    Lecture 27 Use_GameplayCue_to_Play_Gameplay_Effect

    Lecture 28 HealthRegen_VFX

    Section 5: Dashing Ability

    Lecture 29 Dashing_Ability_Start_Dash_Forward

    Lecture 30 Disable_Collision_When_Dashing

    Lecture 31 Deal_Dash_Damage

    Lecture 32 Do_Dash_Pushing

    Lecture 33 Dash_Pushing_Debug

    Lecture 34 Dash_and_Melee_Hit_Stun

    Lecture 35 Make_Ability_UI_Material_and_Widget

    Lecture 36 Make_AbilityBase_Class_and_Info_Structure

    Lecture 37 Implement_GetAbilityInfo_Function

    Lecture 38 Implement_AquireAbilities_and_Add_Ability_To_UI

    Lecture 39 Re_Base_Abilitiy_Classes_and_Add_All_Slots_In_Prim aryUI

    Lecture 40 Finish_Add_Ability_ToUI_Call_Chain

    Lecture 41 Connect_Inputs_To_Abilities_In_Slot

    Lecture 42 Implement_UI_Cooldown

    Section 6: Lazer Ability

    Lecture 43 Lazer_Beam_Material

    Lecture 44 Lazer_Rotation_Wheel_Mtl

    Lecture 45 Lazer_Rotation_Fire_Mtl

    Lecture 46 Create_Lazer_Actor

    Lecture 47 Lazer_Ability_Basic_Setup

    Lecture 48 Spawn_Lazer_Actor_and_Change_CameraMode

    Lecture 49 Lazer_Deal_Damage

    Lecture 50 Push_Back_Enemy_and_Mana_Draining

    Lecture 51 Add_Different_End_Ability_Scenarios

    Section 7: Ground Blast Ability

    Lecture 52 GameplayAbilityTargetActorClass

    Lecture 53 Trace_Overlapping_Pawn

    Lecture 54 Broadcast_TargetData

    Lecture 55 Create_Cooldown_Cost_UIMaterial_and_do_Debugging

    Lecture 56 Implement_Target_Confirm

    Lecture 57 Create_Animation_and_Deal_Damage_Effect

    Lecture 58 Create_Decal

    Lecture 59 Include_LocationInfo_in_the_TargetDataHandle_Broad casted

    Lecture 60 Ground_Blast_VFX

    Lecture 61 Finish_Ground_Blast_And_Debugging

    Section 8: Fire Blast Ability

    Lecture 62 FireBlast_Animation_Cost_and_Cooldown

    Lecture 63 Implement_Fire_Blast_TargetAcotor

    Lecture 64 Do_Fire_VFX_and_Pushing

    Lecture 65 Burring_GameplayEffect_and_Cue

    Lecture 66 Balancing_Ability_Cost_and_Damage

    Lecture 67 Refine_Ability_Mechanic_and_Animation

    Section 9: Melee Attack Ability Combo

    Lecture 68 Create_Melee_Combo_Montages

    Lecture 69 Implement_Combo_Logic

    Lecture 70 Use_Curve_Table_To_Determin_Combo_Damage

    Section 10: Bonus Section

    Lecture 71 Use Projectile With Gameplay Ability

    Lecture 72 DamageExcutionCalculation

    Game Developer, Students or hobbyist


    Homepage
    Code:
    https://anonymz.com/?https://www.udemy.com/course/introduction-to-unreal-engine-4-ability-system/


    Code:
    https://nitroflare.com/view/C5CD1F7CF6FA895/Introduction_to_Unreal_Engine_4_Ability_System_UE4.part1.rar
    https://nitroflare.com/view/8B50B9D2509D7E7/Introduction_to_Unreal_Engine_4_Ability_System_UE4.part2.rar
    https://nitroflare.com/view/F65037959FEAF54/Introduction_to_Unreal_Engine_4_Ability_System_UE4.part3.rar
    Code:
    https://rapidgator.net/file/13c8587f101c3dc36729696f3a8c0db8/Introduction_to_Unreal_Engine_4_Ability_System_UE4.part1.rar.html
    https://rapidgator.net/file/3ab0dd6e137c8b9b73cee5a5ec41baa5/Introduction_to_Unreal_Engine_4_Ability_System_UE4.part2.rar.html
    https://rapidgator.net/file/0edc0cf8eff33440ab4bf6460c82c965/Introduction_to_Unreal_Engine_4_Ability_System_UE4.part3.rar.html

  9. #7629
    Super Moderator
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    May 2019
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    Master 3D Rendering To Save Time - Beginner To Advanced



    Master 3D Rendering To Save Time - Beginner To Advanced
    Last updated 3/2021
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 13.16 GB | Duration: 15h 58m

    Everything you need to know about Arch Viz to save yourself time, create better renders and have a beautiful portfolio.



    What you'll learn
    Architecture visualization and rendering techniques from beginner to advanced
    Rendering with Fstorm Render in 3dsMax (free to practice with, 20 /month license)
    Work-flow and 3D modeling
    Lighting your 3D Model
    Creating realistic textures
    Scene composition with online resources
    Hitting Render! From camera setup to render settings to post production

    Requirements
    A knowledge of any 3D modeling software i.e. Rhino, SketchUp, Revit (it doesn't matter which one you use, you will learn how to import it into 3dsMax)

    Description
    Master 3D Rendering To Save Time was designed specifically to teach architecture students and graduates how to truly understand their rendering software in order to produce realistic renders in less time. The course covers pain points that almost all architecture students share in common; developing a work-flow, creating realistic lighting, creating accurate materials, applying textures and producing photo realistic final renders. Ingosy Inc. has designed and structured the course to be completed in as little as one weekend. That way students can get right back into creating studio projects, designing their portfolio or applying to graduate schools with their new skill set.The course is taught using 3ds Max and Fstorm Render. We have rendered using all types of programs and rendering engines and decided on this combination for the course because it best suits what students and recent graduates need. 3ds Max is hands down the best modeling software to use for rendering. However, this course doesn't ask anyone to remodel anything. We show you how to import your models from your favourite programs; Rhino, Revit and SketchUp.In school, the program most of us "learn" first is Vray. We think it is time to move on to something better, faster and less expensive. This course is taught using Fstorm Render which produces higher quality renders while remaining in the budget range of all university students at 20. Let's leave the $1,180 Vray for the big agencies and studios.

    Overview

    Section 1: Introduction

    Lecture 1 Introduction: Welcome To The Course

    Lecture 2 Missing Links (*refer back as needed)

    Section 2: Work-Flow & 3D Modeling

    Lecture 3 File Setup & Work-Flow

    Lecture 4 Importing Models from Rhino, Revit and SketchUp

    Lecture 5 Modeling From Drawings

    Lecture 6 Floor Generator Plugin

    Section 3: Lighting

    Lecture 7 Fstorm Sunlight

    Lecture 8 HDRI Lighting

    Lecture 9 Fstorm Lights

    Lecture 10 IES Lighting

    Section 4: Materials

    Lecture 11 The Material Editor

    Lecture 12 Creating Materials

    Lecture 13 Creating Materials - Part 2

    Lecture 14 Texture Mapping

    Lecture 15 Plants

    Lecture 16 Plants - Part 2

    Lecture 17 BONUS: Wine Glass

    Lecture 18 BONUS: Wine Glass - Part 2

    Section 5: Creating A Scene

    Lecture 19 Online Resources

    Lecture 20 Connector & Copitor Plugins

    Lecture 21 Propping A Scene

    Lecture 22 Propping A Scene - Part 2

    Lecture 23 Adding A Background

    Section 6: Rendering

    Lecture 24 Camera Setup

    Lecture 25 Pixamoon Resizing Plugin

    Lecture 26 Render Settings

    Lecture 27 Settings To Save Time

    Lecture 28 Creating A LUT

    Lecture 29 Post Production

    Section 7: Conclussion

    Lecture 30 Final Words of Wisdom

    Architecture Students,Architects,Interior Designers,Visualization Artist


    Homepage
    Code:
    https://anonymz.com/?https://www.udemy.com/course/master3drendering/


    Code:
    https://nitroflare.com/view/4503FC631254DAF/Master_3D_Rendering_To_Save_Time_Beginner_to_Advanced.part1.rar
    https://nitroflare.com/view/9B88BC6F1DD3AD1/Master_3D_Rendering_To_Save_Time_Beginner_to_Advanced.part2.rar
    https://nitroflare.com/view/2FDFB8B37A07E1D/Master_3D_Rendering_To_Save_Time_Beginner_to_Advanced.part3.rar
    Code:
    https://rapidgator.net/file/6c457cf7fb555022ebf1d4bf231dbc3f/Master_3D_Rendering_To_Save_Time_Beginner_to_Advanced.part1.rar.html
    https://rapidgator.net/file/cb8cb152828fc17f67eb1dfd8b3eec88/Master_3D_Rendering_To_Save_Time_Beginner_to_Advanced.part2.rar.html
    https://rapidgator.net/file/42ece9f28efd8a179ca39bccf3c47d38/Master_3D_Rendering_To_Save_Time_Beginner_to_Advanced.part3.rar.html

  10. #7630
    Super Moderator
    Join Date
    May 2019
    Posts
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    Complete AutoCAD 2D Beginners Course



    Complete AutoCAD 2D Beginners Course
    Published 10/2022
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
    Genre: eLearning | Language: English | Duration: 313 lectures (25h 59m) | Size: 12.4 GB

    All AutoCAD 2D Tools & commands clearly explained and Practically made for all level students with Beginners Exercise



    What you'll learn
    To learn all basic and advanced AutoCAD 2D toolbars
    To learn advanced Blocks and Dynamic Block
    To learn Beginners Basic Drawing Practice Exercise
    To learn Title Block Drawing Sheet creation
    To learn Page set up and Layout related activity
    To learn Print, Publish, Batch Plot ..etc
    To learn Sheet set Manager and Xref Features
    To learn Annotative Features


    Description
    AutoCAD one of the most powerful design and drafting software. All the engineering professionals must to learn this software. This course will make you better professional AutoCAD Designer or Engineer. All the Tools and command clearly explained and practically made for all level students.

    Architects, Steel Structural Engineers, Mechanical Engineers, Electrical and Electronic Engineers and Civil Engineers this course will helps you to improve your design and drafting knowledge in professional way

    Well planned training and clear explanation of AutoCAD tools

    This course will teach you all the basic and advanced feature of AutoCAD 2D

    This course will teach you to create accurate dimensional objects

    This course will teach you layers functions and its management

    This course will teach you various status bar actions

    This course will teach you Quick tools operations

    This course will teach you better understanding of model space and layout space

    This course will teach you to create drawing sheets with using attributes and fields

    This course will teach you to create blocks and advanced level dynamic blocks

    This course will teach you to work with parametric features using Geometric and dimensional constraints

    This course will teach you to create sheet set manager and advanced features of view port control

    This course will teach you to work with external references

    This course will teach you to create Annotative objects and its uses

    This course will teach you how to use express tool

    Practice drawing at the end of every section

    AutoCAD 2D Basic Drawing Practice Exercise specially for AutoCAD 2D Beginners in end of this course

    After this course you will get knowledge to handle Any AutoCAD 2D related jobs

    Don t wait, Let s Start your good Steps your life

    Best of Luck

    Who this course is for
    AutoCAD beginners
    AutoCAD advanced learners
    AutoCAD Modeler
    AutoCAD Detailer
    AutoCAD Designer
    AutoCAD Draftsman
    Civil Draftsman
    Civil Engineers
    Mechanical Engineers
    Design Engineers
    Anyone interested in AutoCAD
    Anyone interested in Oil & Gas
    Anyone interested in Process plant
    Cad Operator
    Cad Supervisor
    Fabricator
    Welder
    AutoCAD Supervisor
    Worker
    Architectural Draftsman
    Architectural Designer
    Civil Designer
    Electrical Designer
    Electrical Draftsman
    Mechanical Engineer
    Electronic Engineer
    Mechanical Designer
    Mechanical Draftsman
    Anyone interested in Engineering
    Anyone interested in Cad
    Anyone interested in Design


    Requirements
    Basic Knowledge of Engineering
    Laptop / Computer (With AutoCAD Software)


    Homepage
    Code:
    https://anonymz.com/?https://www.udemy.com/course/complete-autocad-2d-beginners-course/


    Code:
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