3D Anatomy: Sculpting In Blender: Master The Human Figure
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3D Anatomy: Sculpting In Blender: Master The Human Figure
Published 11/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 16.90 GB | Duration: 23h 41m
Master Human Anatomy, sculpt all the muscles and learn where they attach plus more
What you'll learn
We will learn the basics of blender for sculpting
We learn how to sculpt every visible muscle on the human body
We learn where the muscles attach, so we can figure out how they stretch and contract
After learning the muscles, we learn to sculpt on them to account for where fat builds up
We do several sculpts of people from start to finish, both male and female. We sculpt Heman.
We learn human anatomy via sculpting, which gives you a full 3D understanding of the body. This is very useful for drawing
Requirements
Download Blender for free and be willing to learn. I recommend a drawing tablet, but a mouse can be used.
Description
Do you want to be a professional 3D artist for video games or movies? Do you just want to learn to sculpt the human figure? Do you want to draw people from imagination? Then you need this course. Hey, I'm Neil Fontaine, a professional artist with years of experience working in the industry, and I have been teaching human anatomy for artists for over 10 years. What are you going to learn? In this course we learn to sculpt all the muscles onto the human skeleton. We learn each muscles shape and where the muscle attaches to the bones. Then we sculpt the skin and fat on top of that. In doing this, you learn the human figure like you just cannot learn by drawing. This will not only set you down the path to being a professional sculptor for doing characters for games and such, but also it will give you the 3D knowledge you need to draw and paint figures like a pro. All the great painters knew how to sculpt. You will learn how to use Blender, which is a free 3D program and is great for sculpting. By the end of this course, you will be confident in sculpting or drawing the body in proper proportions. You will be a master at muscles and where they attach. You will be able to sculpt or even draw the human figure from imagination. You will be sculpting the female figure from primitive shapes like a pro. We will sculpt a dynamic figure from a classic sculpture, learning how to start with a base Daz Studio model, then importing into Blender and sculpting on it. We will do a sculpture of Hellboy. Then as a bonus, we will do a sculpture of Heman as an old man in Zbrush. However, you can sculpt him in Blender if you do not have access to Zbrush. Just the Heman section or just the Hellboy section is worth the price of the whole course. Money back guarantee, upheld by Udemy s high standards. I designed this 22 hour course for students that want to be a professional character designers or they just want to sculpt or draw the human figure from imagination, so what are you waiting for? Let's get started.
Overview
Section 1: Introduction
Lecture 1 How to Use Blender for this Course Part 1
Lecture 2 How to Use Blender for this Course Part 2
Lecture 3 Human Proportions for Sculpting
Section 2: Anatomy - The Upper Body
Lecture 4 Pectoralis Part 1- Sculpting the chest muscles
Lecture 5 Pectoralis Part 2- Sculpting the chest muscles
Lecture 6 Brachialis
Lecture 7 Biceps
Lecture 8 Coracobrachialis
Lecture 9 Deltoids
Lecture 10 Deltoids Part 2
Lecture 0 Triceps
Lecture 0 Teres Minor
Lecture 0 Teres Major
Lecture 0 Trapezius
Lecture 0 Latisimus Dorsi
Lecture 0 Sarratus
Lecture 0 Rectus Abdominis
Lecture 0 External Obliques
Lecture 0 External Obliques Part 2
Lecture 0 Infraspinitus
Lecture 0 Rhamboid
Lecture 0 Sternocliedomastoid a large neck muscle
Lecture 0 Brachioradialis
Lecture 0 Ext Carpi Radialis Longus
Lecture 0 Pollisis muscles for the thumb
Lecture 0 Ext Carpi Radialis Brevis
Lecture 0 Ext Digitorum
Lecture 0 ext Digi Minimi and Carpi Ulnaris
Lecture 0 Pronator Teres
Lecture 0 Flexor Carpi Radialis
Lecture 0 Palmaris Longus and Flexor Carpi Ulnaris
Lecture 0 Anconeus
Lecture 0 Sartorius
Lecture 0 Rectus Femoris
Lecture 0 Vastus Lateralis
Lecture 0 Vatus Medialis
Lecture 0 Adductor Mangus
Lecture 0 Adductor Brevis
Lecture 0 Adductor Longus
Lecture 0 Pectineous
Lecture 0 Gracilis
Lecture 0 Semimembrenosus
Lecture 0 Biceps Femoris
Lecture 0 Semitendinosis
Lecture 0 TFL
Lecture 0 Gluteus Medius
Lecture 0 Gluteus Maximus
Lecture 0 Iliotibial tract
Lecture 0 Soleus
Lecture 0 Gastrocnemious
Lecture 0 Fibularis Brevis
Lecture 0 Fibularis Longus
Lecture 0 Ext Digitorum Longus
Lecture 0 Ext Hallucis Longus
Lecture 0 Tibialis Anterior
Lecture 0 Pateller Ligament
Lecture 0 Orbicularis Oculi
Lecture 0 Obicularis Oris
Lecture 0 Nasalis
Lecture 0 Labii Superioris Alaque Nasi
Lecture 0 Lavator Labii Superioris
Lecture 0 Mentalis
Lecture 0 Depressor Labii Inferioris
Lecture 0 Depressor Anguli Oris
Lecture 0 Masseter
Lecture 0 Zygomaticus Minor
Lecture 0 Zygomaticus Major
Lecture 0 Risorius
Lecture 0 Frontalis
Lecture 0 Torso
Lecture 0 Sculpting the neck
Lecture 0 Upper torso pecks
Lecture 0 Abs
Lecture 0 Back muscles
Lecture 0 Deltoids
Lecture 0 We sculpt the upper arms
Lecture 0 Forearms
Lecture 0 Upper Torso Details
Lecture 0 Legs Part 1
Lecture 0 Legs Part 2
Lecture 0 Butt
Lecture 0 Feet
Lecture 0 Big toe
Lecture 0 Toes
Lecture 0 Hand and fingers
Lecture 0 Thumb
Lecture 0 Fixing Details in the Body
Lecture 0 Sculpting the Head
Lecture 0 Sculpting the Mouth and Eyes
Lecture 0 Sculpting the Eyes and Ears
Lecture 0 Female Torso
Lecture 0 Female Legs
Lecture 0 Female Neck and Head
Lecture 0 Face details
Lecture 0 Female Arms and Hand
Lecture 0 Female more hand details
Lecture 0 Female Butt and Breasts
Lecture 0 Female adding body details
Lecture 0 Female adding even more details
Lecture 0 Female hair
Lecture 0 Create a rig to pose characters in blender
Lecture 0 We finish posing our character
Lecture 0 Starting to sculpt the female in her final pose
Lecture 0 Adding more detailed to the female figure
Lecture 0 Sculpting the knees details
Lecture 0 Working on the breasts and hand depressing skin
Lecture 0 Finishing up the female figure
Lecture 0 Bonus arms raised and female doing the splits
Lecture 0 We begin the sculpture important and export Daz studio
Lecture 0 Adding more muscle details
Lecture 0 Working on more muscles and hands
Lecture 0 Adding leg muscles
Lecture 0 We finish the classic sculpt
Lecture 0 Hellboy 1
Lecture 0 Hellboy 2
Lecture 0 Hellboy 3
Lecture 0 Heman 1
Lecture 0 Heman 2
Lecture 0 Heman 3
Lecture 0 Heman 4
Lecture 0 Heman 5
Lecture 0 Heman 6
Lecture 0 Heman 7
Lecture 0 Heman 8
Lecture 0 Heman 9
This course is for anyone that wants to master the human figure for sculpting or drawing
Homepage
Code:
https://anonymz.com/?https://www.udemy.com/course/3danatomy/
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Code:
https://nitroflare.com/view/FB2562979FA89D5/3D_Anatomy_Sculpting_in_Blender_Master_the_human_figure.part1.rar
https://nitroflare.com/view/F541AA97EEE9F14/3D_Anatomy_Sculpting_in_Blender_Master_the_human_figure.part2.rar
https://nitroflare.com/view/BB83E5DEDD04183/3D_Anatomy_Sculpting_in_Blender_Master_the_human_figure.part3.rar
https://nitroflare.com/view/92C23E3017966BA/3D_Anatomy_Sculpting_in_Blender_Master_the_human_figure.part4.rar
Code:
https://rapidgator.net/file/958e4bbd0af06f62042978a0df38d7f2/3D_Anatomy_Sculpting_in_Blender_Master_the_human_figure.part1.rar.html
https://rapidgator.net/file/29bd0db1bca454b4a7c60fb96f380453/3D_Anatomy_Sculpting_in_Blender_Master_the_human_figure.part2.rar.html
https://rapidgator.net/file/6283a5287df650a1dbdc5415b37bffee/3D_Anatomy_Sculpting_in_Blender_Master_the_human_figure.part3.rar.html
https://rapidgator.net/file/279d869ff14d0e2b279a25876651f30c/3D_Anatomy_Sculpting_in_Blender_Master_the_human_figure.part4.rar.html
Advance Zbrush Character Creation
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Advance Zbrush Character Creation
Published 11/2022
Created by Nexttut Education Pvt.Ltd.
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 95 Lectures ( 22h 44m ) | Size: 20 GB
Character Sculpting in Zbrush 2022.
What you'll learn
Sculpt Male Anatomy
Create Armor , Props and Weapons
Understand Production needs and guidelines
Interpret a Concept to generate a production ready character
Render and present their work
Requirements
Basic Zbrush experience
Zbrsh 2022, Blender & Photoshop Software
Description
Hello Everyone and welcome to this very special course! If you've always wanted to learn about all the tools inside of Zbrush to create amazing characters then this is the course for you.About Me:My name is Abraham Leal, I have 11 years of experience in the industry and today I will be your instructor in this amazing journey. I Currently lead my own indie studio Hyperlab where we create VR and AR experiences.By the End Of This Course, You Will Be Able To:In this course I will guide you through all of the necessary steps to create a production ready high poly character. We will start with this amazing concept and we will build every single piece together. Not only will I teach the technical tools, we will also learn the proper mindset to analyse and create any type of character you can imagine.What You Will Learn:Throughout this course we will cover topics such as:AnatomyZmodelerProp ConstructionAsset ModularityMicroDetailsPosingAnd RenderingCourse Project Overview:We will start by creating the bases of our Character. We will then cover the whole Anatomy Buildup before we jump into creating all the different props. We will learn about armour, cloth, fur and weapons. At the very end we will about how to present our character in the best possible way,Who is This Course For?This course is aimed towards intermediate level students who want to push their artistic limits and create production ready characters. We will be focusing in the High Poly assets while maintaining things in line with the 3D Pipeline. We will study the anatomy of all the different parts of the Human Body as well as the Creation of Weapons, Armor, Cloth and accessories.Basic Knowledge of Zbrush is recommended as we will jump straight into the creation of the character. Other than that we will use PureRef, a little bit of Photoshop and Blender for the Render. You will of course need a tablet as well, either a pen display or a traditional one should be fine.Who is Not The Ideal Student For This Course?This course is not designed for absolute Zbrush beginners.What Are The Requirements Or Prerequisites For Taking This Course?I expect you to have some sort of basic Zbrush experience.You should have Zbrush 2022 installed on your computer.Join Me Now:Join me in this amazing journey and learn how to create the characters you have always wanted to create!
Who this course is for
This course is aimed towards intermediate level students who want to push their artistic limits and create production ready characters.
Homepage
Code:
https://anonymz.com/?https://www.udemy.com/course/advance-zbrush-character-creation/
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Code:
https://nitroflare.com/view/04D33D070E15EE3/Advance_Zbrush_Character_Creation.part1.rar
https://nitroflare.com/view/F7EEF57E12BFC52/Advance_Zbrush_Character_Creation.part2.rar
https://nitroflare.com/view/39736DF0E87CCE1/Advance_Zbrush_Character_Creation.part3.rar
https://nitroflare.com/view/84958BFB98E0DE9/Advance_Zbrush_Character_Creation.part4.rar
Code:
https://rapidgator.net/file/a0dfffedcb46d856fd5321830b143b3b/Advance_Zbrush_Character_Creation.part1.rar.html
https://rapidgator.net/file/f1974e20c134637d35657b8c2ed23cd0/Advance_Zbrush_Character_Creation.part2.rar.html
https://rapidgator.net/file/6575cc450075530c699415c42cacb42e/Advance_Zbrush_Character_Creation.part3.rar.html
https://rapidgator.net/file/dac9e0ee823fc1a7a7b0514d06ddbd64/Advance_Zbrush_Character_Creation.part4.rar.html
Advanced Character Creation With Ben Erdt
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Advanced Character Creation With Ben Erdt
Ben Erdt | Duration: 22:54 h | Video: H264 1920x1080 | Audio: AAC 48 kHz 2ch | 12,5 GB | Language: English
Join senior Blizzard character artist Ben Erdt and learn to build advanced characters for game cinematics! You ll learn to analyse a concept sketch, sculpt your character in ZBrush, create materials in Painter, light and present your work, and much more.
After completing the course, you ll have a deep understanding of how to create your own world-class character art.
Homepage
Code:
https://anonymz.com/?https://flippednormals.com/downloads/advanced-character-creation-with-ben-erdt/
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Code:
https://nitroflare.com/view/BA4D55543A8625C/Advanced_Character_Creation_With_Ben_Erdt.part1.rar
https://nitroflare.com/view/A56048EF294783F/Advanced_Character_Creation_With_Ben_Erdt.part2.rar
https://nitroflare.com/view/C2CB8FA8A5E5FD2/Advanced_Character_Creation_With_Ben_Erdt.part3.rar
Code:
https://rapidgator.net/file/6c1f7a2e47623a07eb5b0c7720ab01c6/Advanced_Character_Creation_With_Ben_Erdt.part1.rar.html
https://rapidgator.net/file/6b7aef2f643b6b8a99b78f6467c8b897/Advanced_Character_Creation_With_Ben_Erdt.part2.rar.html
https://rapidgator.net/file/d574717ef40e2e7a279ae768ad5ac996/Advanced_Character_Creation_With_Ben_Erdt.part3.rar.html
Stylized texturing for video games with Blender
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Stylized texturing for video games with Blender
Last updated 1/2023
Created by Jose Moreno,Sebastian Narvaez
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 45 Lectures ( 10h 39m ) | Size: 10.5 GB
Learn everything you need to create stylized textures and materials with the Blender tools
What you'll learn
The complete stylized texturing workflow for videogames, animation or 3D illustration.
The use of the texture paint mode in Blender and the use of the shader nodes.
A lot of techniques to create the materials for any kind of stylized model.
How to bake the final texture maps to export the materials and use them in any rendering. or videogame engine
How to configure the scene and the lighting to create professional quality renders with Marmoset Toolbag.
How to study references to understand and adapt to be able to create your own materials.
Requirements
It is recommended to have knowledge of the basic functions of Blender, however if you do not have this knowledge I will provide you with the necessary material so that you can get up to date.
In order to take advantage of the full potential of the texture paint mode, it is recommended to take the course with a pen tablet.
You will need an updated version of Blender which you can download for free.
We will use Marmoset Toolbag for bakes and rendering, if you don't have it you can use the free trial version offered by the software.
Description
In this course you will learn the complete workflow for creating stylized materials and textures for your models using the Blender tools.What we will see in the course:Fundamentals-How Blender's texture paint mode works-How Blender's node editor worksProject 1: Mushroom Diorama-Basic modeling and UV unwrapping-Blocking y color gradients-Hand-painted texturing to refine and detail-How to export the final texture maps-Lighting and rendering with Marmoset ToolbagProject 2: Mystery Diorama-Baking the base maps with Marmoset Toolbag-Stylized procedural texturing with Blender's shader editor-Custom texture projection with the stencil tool-Creation of the emissive and transparency channel-How to export the final texture maps-Lighting and rendering with Marmoset ToolbagProject 3: Chest of the golden sun-Baking the base maps with Marmoset Toolbag-Stylized procedural texturing with Blender's shader editor-Creation of the metalness and roughness channel-How to export the final texture maps-Lighting and rendering with Marmoset ToolbagProject 4: Character (Kiuby girl)-Baking the base maps with Marmoset Toolbag-Procedural color blocking for all the materials-Procedural texturing of organic materials (hair, skin, fur)-Procedural texturing with patterns for the fabric-Procedural texturing of armor, wood y metallic objects-Hand-painted texturing for the details of the face and other parts of the skin-Final maps exporting-Lighting and rendering with Marmoset ToolbagFinal talking and recommendationsWe will talk a little about how to study references and face texturing challenges on your own
Who this course is for
Anyone who wants to learn how to texture models with stylized aesthetics.
Students and professionals who want to learn how to create materials with Blender.
Homepage
Code:
http://anonymz.com/?https://www.udemy.com/course/stylized-texturing-for-videogames-with-blender/
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Code:
https://nitroflare.com/view/D0AFC58B2EF23F8/Stylized_texturing_for_video_games_with_Blender.part1.rar
https://nitroflare.com/view/68B02386978599E/Stylized_texturing_for_video_games_with_Blender.part2.rar
https://nitroflare.com/view/EDFA4D6D8459315/Stylized_texturing_for_video_games_with_Blender.part3.rar
Code:
https://rapidgator.net/file/dc6f5b9c72c8041b9001037ec61b2a70/Stylized_texturing_for_video_games_with_Blender.part1.rar.html
https://rapidgator.net/file/914836362d0fdd93ae0b6396348ea71a/Stylized_texturing_for_video_games_with_Blender.part2.rar.html
https://rapidgator.net/file/dcbb59be752637aba684d5c094442c6e/Stylized_texturing_for_video_games_with_Blender.part3.rar.html
Hyper Realistic Portrait Drawing And Shading(Human Features)
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Hyper Realistic Portrait Drawing And Shading(Human Features)
Last updated 7/2021
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 25.38 GB | Duration: 20h 33m
Complete Hyper realistic portrait drawing course
What you'll learn
Learn the basics of portrait painting
Hyper Realistic shading with charcoal and brushes
Draw hyper realistic with charcoals and brushes (eyes, eyebrows, eyelashes, nose, lips, ears, hair, skin, beard, mustache, teeth, neck)(facial features)
How to use tools (brushes , charcoals , All kinds of earesers , blending stumps , pens & pensils , ...) to draw hyper realistic portrait
Draw hyper realistic any face you want , of celebrities, family, friends and anyone you want.
All the necessary techniques and tutorials for hyper real portrait painting
Requirements
No requirements required
Description
Hi everyone. In this course, all the necessary tips, tools, tutorials, basics and techniques for hyper realistic portrait drawing are provided..This course will show you how to start portrait painting and create advanced art in the simplest way in just one month..This course does not require any prior knowledge and teaches you all the steps to draw hyper realistic. Even if you have never painted before, by learning this course, you will be able to draw faces and facial features hyper realistic..In this course, you will learn how to draw facial features such as (eyes, eyebrows, eyelashes, nose, lips, ears, hair, mustache, beard, teeth, skin ) and get to know the tools, materials and techniques of drawing and shading in a new and simple way. .This course includes 20 hours of hyper realistic portrait painting training videos in the simplest possible way ..
What you'll learn :Learn the basics of portrait painting .Hyper Realistic shading with charcoal and brushes.Draw hyper realistic with charcoals and brushes (eyes, eyebrows, eyelashes, nose, lips, ears, hair, hands, skin, beard, mustache, teeth, neck).How to use tools (brushes , charcoals , All kinds of earesers , blending stumps , pens & pensils , ...) to draw hyper realistic portrait ..Draw hyper realistic any face you want , of celebrities, family, friends and anyone you want..All the necessary techniques and tutorials for hyper real portrait painting.
Overview
Section 1: Introduction
Lecture 1 introduction
Lecture 2 what youll learn
Section 2: tools
Lecture 3 tools
Section 3: how to draw eyebrow
Lecture 4 eyebrow model 1
Lecture 5 eyebrow model 2
Section 4: how to draw eyes
Lecture 6 eye model 1
Lecture 7 eye model 2
Section 5: hyper realistic eyes drawing and shading model 1
Lecture 8 part 1
Lecture 9 part 2
Lecture 10 part 3
Lecture 11 part 4
Lecture 12 part 5
Lecture 13 part 6
Lecture 14 part 7
Section 6: hyper realistic eyes drawing and shading model 2
Lecture 15 part 1
Lecture 16 part 2
Lecture 17 part 3
Lecture 18 part 4
Lecture 19 part 5
Section 7: hyper realistic eyes drawing and shading model 3
Lecture 20 part 1
Lecture 21 part 2
Lecture 22 part 3
Lecture 23 part 4
Lecture 24 part 5
Lecture 25 part 6
Lecture 26 part 7
Lecture 27 part 8
Section 8: how to draw nose
Lecture 28 nose model 1
Lecture 29 nose model 2
Section 9: hyper realistic nose drawing and shading model 1
Lecture 30 part 1
Lecture 31 part 2
Lecture 32 part 3
Section 10: hyper realistic nose drawing and shading model 2
Lecture 33 part 1
Lecture 34 part 2
Lecture 35 part 3
Section 11: how to draw lips
Lecture 36 lips model 1
Lecture 37 lips model 2
Section 12: hyper realistic lips drawing and shading model 1
Lecture 38 part 1
Lecture 39 part 2
Lecture 40 part 3
Section 13: hyper realistic lips drawing and shading model 2
Lecture 41 part 1
Lecture 42 part 2
Lecture 43 part 3
Section 14: how to draw ear
Lecture 44 ear model 1
Section 15: hyper realistic ear drawing and shading model 1
Lecture 45 part 1
Lecture 46 part 2
Lecture 47 part 3
Lecture 48 part 4
Lecture 49 part 5
Section 16: hyper realistic beard and mustache drawing and shading
Lecture 50 part 1
Lecture 51 part 2
Lecture 52 part 3
Lecture 53 part 4
Lecture 54 part 5
Lecture 55 part 6
Section 17: hyper realistic hair drawing and shading
Lecture 56 part 1
Lecture 57 part 2
Lecture 58 part 3
Lecture 59 part4
Lecture 60 part 5
Lecture 61 part 6
Lecture 62 part 7
Lecture 63 part 8
Beginner to advanced
Homepage
Code:
https://anonymz.com/?https://www.udemy.com/course/hyper-realistic-portrait-drawing-and-shadinghuman-features/
[Only registered and activated users can see links. Click Here To Register...]
Code:
https://nitroflare.com/view/F3AB8569DD15F03/Hyper_realistic_portrait_drawing_and_shadinghuman_features.part1.rar
https://nitroflare.com/view/4F7D38F420A8294/Hyper_realistic_portrait_drawing_and_shadinghuman_features.part2.rar
https://nitroflare.com/view/73AE0D864924176/Hyper_realistic_portrait_drawing_and_shadinghuman_features.part3.rar
https://nitroflare.com/view/C65EEF7EBCF71BD/Hyper_realistic_portrait_drawing_and_shadinghuman_features.part4.rar
https://nitroflare.com/view/45BB3E321C72BF8/Hyper_realistic_portrait_drawing_and_shadinghuman_features.part5.rar
https://nitroflare.com/view/0826BA7BCEBFE2A/Hyper_realistic_portrait_drawing_and_shadinghuman_features.part6.rar
Code:
https://rapidgator.net/file/b5d3137b91367a775338d2a61e564371/Hyper_realistic_portrait_drawing_and_shadinghuman_features.part1.rar.html
https://rapidgator.net/file/59fe96c61c1baf287239a4b9ecbad938/Hyper_realistic_portrait_drawing_and_shadinghuman_features.part2.rar.html
https://rapidgator.net/file/3108bca8c3e98cd3f6ef2897391e4a8e/Hyper_realistic_portrait_drawing_and_shadinghuman_features.part3.rar.html
https://rapidgator.net/file/f8561f4fdf03998c9f48d9d7517d1445/Hyper_realistic_portrait_drawing_and_shadinghuman_features.part4.rar.html
https://rapidgator.net/file/aa07943f7984a713be0942d5ac378186/Hyper_realistic_portrait_drawing_and_shadinghuman_features.part5.rar.html
https://rapidgator.net/file/6ea1fe621e7f9d76eddf8705bc8bb178/Hyper_realistic_portrait_drawing_and_shadinghuman_features.part6.rar.html
Blender & Substance: Modeling And Texturing Videogame Props
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Blender & Substance: Modeling And Texturing Videogame Props
Last updated 2/2021
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 13.97 GB | Duration: 14h 28m
Learn the complete workflow of the models for videogames and create five assets! using Blender and Substance Painter
What you'll learn
Blender 2.8x fundamentals and principal modeling tools
All the modeling workflow for videogames
Optimization for videogames
UV unwrapping for videogames
Substance Painter fundamentals
PBR texture creation for videogames
5 epic game-ready assets step by step
Rendering in real-time with Blender Eevee and Cycles
Rendering in real-time with Marmoset Toolbag
Set the models in Unreal Engine
Requirements
A computer where you can run Blender and Substance painter
It is not a requirement for the course but a digital tablet can help you a lot in the process
Description
Along this course you will learn the complete workflow to create assets from scratch using two of the most powerful programs for 3D creation.Include the following topics:The fundamental theory of creating models for next-generation gamesThe fundamental theory of the PBR materials rendering method (currently the most used in the industry)All the fundamental aspects of Blender to navigate fluidly in the interfaceAll the principal modeling toolsSeveral of the most important modifiers to create specific forms and surfacesHow to use the Sculpt mode and how to use it to add sculpted details to our modelsHow to create High poly modelsHow to create, clean and optimize a Low poly modelHow to UV unwrap a model to project textures in itHow to project all the details from a High poly model into a Low poly model (Baking) using "matching by names" in Substance PainterHow to create and detail different PBR materials in Substance PainterHow to export all the texture maps to use them in any rendering engineHow to visualize any asset in Marmoset Toolbag to create high quality renders and export files for real-time visualizationHow to import any asset in the game engine Unreal engine and how to configure the materialsHow to set and render our models in Blender with the render engines Eevee and Cycles
Overview
Section 1: Introduction
Lecture 1 Instructor presentation: Jose Moreno
Lecture 2 How models for videogames are made
Lecture 3 What is Blender
Lecture 4 Facebook group
Lecture 5 Downloadable Resources
Lecture 6 The PBR Workflow and the texture maps
Section 2: Fundamentals
Lecture 7 Blender Instalation
Lecture 8 Blender fundamentals: Interface and Workspaces
Lecture 9 Blender fundamentals: Navigation in the 3D view
Lecture 10 Blender fundamentals: Overlays and viewport shading
Lecture 11 Blender fundamentals: Selection, visibility and collections
Lecture 12 Blender fundamentals: Object creation and elimination
Lecture 13 Blender fundamentals: Basic transformation
Lecture 14 Blender fundamentals: The edit mode
Lecture 15 Blender fundamentals: Tools in edit mode
Lecture 16 Blender fundamentals: Aditional tools in edit mode
Lecture 17 Blender fundamentals: The modifiers
Lecture 18 Blender fundamentals: The sculpt mode
Lecture 19 Blender fundamentals: Customizing the interfase
Lecture 20 Addons of the course and my interfase
Lecture 21 Substance Painter fundamentals 1: Workflow, navigation and bakes
Lecture 22 Substance Painter fundamentals 2: Layers, materials and masks
Section 3: Creating the beer mug
Lecture 23 Beer mug: Modeling the base
Lecture 24 Beer mug: Adjusting the shape and polishing the surface
Lecture 25 Beer mug: Closing the base and modeling the handle
Lecture 26 Beer mug: Setting the Low poly and UV unwrapping
Lecture 27 Beer mug: Adjusting the UVs
Lecture 28 Beer mug: Exporting the meshes
Lecture 29 Beer mug: Baking in Substance Painter
Lecture 30 Beer mug: Creating the base of the wood material
Lecture 31 Beer mug: Adding the edge wear of the wood
Lecture 32 Beer mug: Creating the metal material
Lecture 33 Beer mug: Dirt and final details
Lecture 34 Beer mug: Setting the final maps and exporting
Section 4: Creating the war horn
Lecture 35 War horn: Modeling the base
Lecture 36 War horn: Polishing the surface and modeling the rings
Lecture 37 War horn: Defining the Low poly
Lecture 38 War horn: UV unwrapping
Lecture 39 War horn: Adjusting the UVs and exporting
Lecture 40 War horn: Bakes and engravings in Substance Painter
Lecture 41 War horn: Creating smart materials
Lecture 42 War horn: Creating the metal material
Lecture 43 War horn: Creating the horn material
Lecture 44 War horn: Polishing the metal and hand-made details
Lecture 45 War horn: Final details and export
Section 5: Creating the combat Axe
Lecture 46 Combat axe: Modeling the handle
Lecture 47 Combat axe: Modeling the blade shape
Lecture 48 Combat axe: Adding volume to the blade
Lecture 49 Combat axe: Modeling the leather grid
Lecture 50 Combat axe: Modeling the leather strip
Lecture 51 Combat axe: FInishing the leather strip
Lecture 52 Combat axe: Sculpting the blade details (part 1)
Lecture 53 Combat axe: Sculpting the blade details (part 2)
Lecture 54 Combat axe: Sculpting details on the handle
Lecture 55 Combat axe: Cleaning the low poly model
Lecture 56 Combat axe: UV unwrap
Lecture 57 Combat axe: Adjusting the UVs
Lecture 58 Combat axe: Final details and export
Lecture 59 Combat axe: Bakes and blade engravings
Lecture 60 Combat axe: Creating the metal material
Lecture 61 Combat axe: Creating the wood material
Lecture 62 Combat axe: Leather material and final details
Section 6: Creating the viking shield
Lecture 63 Viking shield: Modeling the metallic structure
Lecture 64 Viking shield: Finishing the metallic parts
Lecture 65 Viking shield: Modeling the handle and polishing the surface
Lecture 66 Viking shield: Modeling the rivets
Lecture 67 Viking shield: Preparing the model for sculpting
Lecture 68 Viking shield: Sculpting the wear of the surface
Lecture 69 Viking shield: Sculpting the wear on the edges
Lecture 70 Viking shield: Sculpting the veins of the wood
Lecture 71 Viking shield: Sculpting the final details
Lecture 72 Viking shield: Optimizing the high poly and creating an ID map
Lecture 73 Viking shield: Cleaning the low poly
Lecture 74 Viking shield: UV unwrap
Lecture 75 Viking shield: Adjusting the UVs
Lecture 76 Viking shield: Exporting and Bakes
Lecture 77 Viking shield: Creating the metal material
Lecture 78 Viking shield: Creating the wood material
Lecture 79 Viking shield: Adding the paint
Lecture 80 Viking shield: Final details and export
Section 7: Creating the Viking helmet
Lecture 81 Viking helmet: Modeling the base
Lecture 82 Viking helmet: Finishing the base
Lecture 83 Viking helmet: Modeling the visor
Lecture 84 Viking helmet: Finishing the visor
Lecture 85 Viking helmet: Extra adjustments in the high poly
Lecture 86 Viking helmet: Adding sculpted details
Lecture 87 Viking helmet: Creating the chain mail shape with cloth simulation
Lecture 88 Viking helmet: Modeling the rings of the chain mail
Lecture 89 Viking helmet: Preparing the high poly to export
Lecture 90 Viking helmet: Optimizing the low poly model
Lecture 91 Viking helmet: UV unwrap
Lecture 92 Viking helmet: Organizing the UVs
Lecture 93 Viking helmet: Making the bakes of the ring chain mail
Lecture 94 Viking helmet: Exporting and baking the high poly
Lecture 95 Viking helmet: Adding height details and merging everything
Lecture 96 Viking helmet: Adding the metallic materials
Lecture 97 Viking helmet: Finishing the metallic materials
Lecture 98 Viking helmet: Creating the leather material
Lecture 99 Viking helmet: Final touches
Section 8: Final chapter
Lecture 100 Importing our models in Unreal Engine (spanish) - (in translation process)
Lecture 101 Rendering in Cycles - Lighting and materials
Lecture 102 Finishing the render with composite
Lecture 103 Rendering with Marmoset
Lecture 104 Publishing our model in Sketchfab
Lecture 105 Importing the assets into Unity
3D students of any level who want to achieve professional results in their models for videogames
Homepage
Code:
https://anonymz.com/?https://www.udemy.com/course/next-gene-assets-for-videogames/
[Only registered and activated users can see links. Click Here To Register...]
Code:
https://nitroflare.com/view/BE42887E754F956/Blender_%26_Substance_Modeling_and_texturing_videogame_props.part1.rar
https://nitroflare.com/view/063D988CDADCF60/Blender_%26_Substance_Modeling_and_texturing_videogame_props.part2.rar
https://nitroflare.com/view/593714534EECF09/Blender_%26_Substance_Modeling_and_texturing_videogame_props.part3.rar
Code:
https://rapidgator.net/file/29e4fdc88aa1cc946c8b3fce445e89dd/Blender_&_Substance_Modeling_and_texturing_videogame_props.part1.rar.html
https://rapidgator.net/file/371dfcfffcca3a9a97bd432ddaae9fbf/Blender_&_Substance_Modeling_and_texturing_videogame_props.part2.rar.html
https://rapidgator.net/file/4dbb767ecbc67b440146d5e2e37ccca5/Blender_&_Substance_Modeling_and_texturing_videogame_props.part3.rar.html
How to Sculpt and Retopologize a Stylized Head in Blender
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How to Sculpt and Retopologize a Stylized Head in Blender
Duration: 4h 6m | Video: 1920x1080 30fps | Audio: AAC, 48 kHz, 2ch | Size: 16 GB
Genre: eLearning | Language: English
It s time to Level Up!
You ve probably been taught that sculpting the head starts with a sphere and ends with a head. That s like reading a book without chapters! This unorganised approach makes the information more difficult to understand and retain.
This course takes a different approach by breaking the process up into 8 manageable levels. You can think of these levels like checkpoints, and each builds on the one before it. This organises what you need to do and takes away much of the stress that comes with the daunting task of sculpting a head!
Each level also becomes it s own exercise, so you can really focus in on those areas you struggle most with!
References that Work
We all know the importance of using reference when working but 2D references are limiting, especially when you re learning. Most of the time you have just a single image to work from. If you re lucky you might have a character sheet that gives you Front, Side and 3/4 views. This is slightly better, but it s far from ideal.
The problem is that when you work in 3D you need to know how the model should look from any percievable angle, otherwise it falls apart. Unfortunately, character sheets don t include references showing the model 37 to the left and 23 tiilted downwards.
Having a 3D reference right there in the viewport removes any doubt by allowing you to rotate around the model however you like, whenever you like. I sincerely wish I had this when I was starting out.
Self Critique with Confidence
You know that critiques are invaluable when it comes to progression. However, you re not always keen on the idea of showing people your work just yet, especially on social media where people can be ruthless!
What 3D references allow you to do is very accurately compare your efforts with your goal. You can literally slide between your work and the reference to see where you got it right, and whereyou need to work on. Imagine how useful this will be to your improvement!
2D References
You will also be provided with 2D references of each from from a variety of different angles. These are very useful when you want to check a shape without moving your 3D references. They re even more useful when used on a second screen!
Homepage
Code:
http://dannymac.gumroad.com/l/stylizedhead
[Only registered and activated users can see links. Click Here To Register...]
Code:
https://nitroflare.com/view/3040FD5A85EDF7E/How_to_Sculpt_and_Retopologize_a_Stylized_Head_in_Blender.part1.rar
https://nitroflare.com/view/0366B4EC3DA664E/How_to_Sculpt_and_Retopologize_a_Stylized_Head_in_Blender.part2.rar
https://nitroflare.com/view/5DA2B0FDDF559D5/How_to_Sculpt_and_Retopologize_a_Stylized_Head_in_Blender.part3.rar
https://nitroflare.com/view/8C91EAA3C639484/How_to_Sculpt_and_Retopologize_a_Stylized_Head_in_Blender.part4.rar
Code:
https://rapidgator.net/file/f080bab81950f41bc72e1d2d0ef16be9/How_to_Sculpt_and_Retopologize_a_Stylized_Head_in_Blender.part1.rar.html
https://rapidgator.net/file/c6345d3b90096497512c20541f2d09f9/How_to_Sculpt_and_Retopologize_a_Stylized_Head_in_Blender.part2.rar.html
https://rapidgator.net/file/f6a22e4b386b6e184fbc806489910250/How_to_Sculpt_and_Retopologize_a_Stylized_Head_in_Blender.part3.rar.html
https://rapidgator.net/file/27e1d41b4df2d20080b3484ef6a474b1/How_to_Sculpt_and_Retopologize_a_Stylized_Head_in_Blender.part4.rar.html
Introduction To Unreal Engine 4 Ability System - Ue4
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Introduction To Unreal Engine 4 Ability System - Ue4
Last updated 6/2019
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 13.77 GB | Duration: 13h 28m
How to create 5 comprehensive game play abilities
What you'll learn
Create Comprehensive and Manageable Gameplay Abilities in Unreal Engine 4
Gain Medium Level Understanding of UE4's C++ and Date Types.
Gain Medium Level Understanding of UE4's Animation System
Gian Basic Understanding of UI setup in UE4
Requirements
Basic Understanding of Unreal Engine 4
Basic Skill in C++
Will Power to Create Games
Description
In this course, we will walk you thought the process of using UE4's ability system to create 5 fully featured abilities. we will start with simple concept and gradually go to more and more complicated setups. Animation, UI, AI, will all be introduced through the process.Covered Topics:Unreal Engine Ability SytemAnimation BlueprintUI Widget BlueprintCascadeAI Behavior TreeUE4 C++UE4 Version: 4.20
Overview
Section 1: Introduction
Lecture 1 Introduction
Section 2: Build Basic Classes
Lecture 2 Create_Project_and_Character
Lecture 3 Basic_Movement_Control
Lecture 4 Basic_Rotation_Control
Lecture 5 AnimationBP_EventGraph
Lecture 6 AnimationBP_BlendSpace
Lecture 7 AnimationBP_Jump
Lecture 8 AnimationMontage_MeleeAttack
Lecture 9 AnimationMontage_LayerBlendPerBone
Lecture 10 AnimationMontage_Notify
Section 3: Melee Attack Ability
Lecture 11 Implement_Basic_AbilitySystem_Functions_and_Compon ents_in_CPP
Lecture 12 Create_Melee_Ability_and_Cooldown
Lecture 13 Create_Attribute_Set_And_Health_Attribute
Lecture 14 Melee_OverLaping_Event
Lecture 15 Animation_Notify_State_and_Send_Gameplay_Event
Lecture 16 Damage_GameplayEffect_and_PostGameplayEffectExecut e
Lecture 17 HealthBarUI
Lecture 18 Implement_Dying_Sequence
Lecture 19 AI_Setup_and_Implement_UpdateTarget_Task
Lecture 20 Finish_AI_Behavior
Lecture 21 TeamID_and_Disable_Input_when_Dead
Section 4: Health Regen Ability
Lecture 22 UI_And_Glass_Ball_Mtl
Lecture 23 Connect_Health_To_Primary_UI
Lecture 24 Mana_and_Strength_Attribute_and_UI
Lecture 25 Create_HealthRegen_Gameplay_Ability
Lecture 26 Add_Full_Health_Tag_To_Block_HealthRegen_Ability
Lecture 27 Use_GameplayCue_to_Play_Gameplay_Effect
Lecture 28 HealthRegen_VFX
Section 5: Dashing Ability
Lecture 29 Dashing_Ability_Start_Dash_Forward
Lecture 30 Disable_Collision_When_Dashing
Lecture 31 Deal_Dash_Damage
Lecture 32 Do_Dash_Pushing
Lecture 33 Dash_Pushing_Debug
Lecture 34 Dash_and_Melee_Hit_Stun
Lecture 35 Make_Ability_UI_Material_and_Widget
Lecture 36 Make_AbilityBase_Class_and_Info_Structure
Lecture 37 Implement_GetAbilityInfo_Function
Lecture 38 Implement_AquireAbilities_and_Add_Ability_To_UI
Lecture 39 Re_Base_Abilitiy_Classes_and_Add_All_Slots_In_Prim aryUI
Lecture 40 Finish_Add_Ability_ToUI_Call_Chain
Lecture 41 Connect_Inputs_To_Abilities_In_Slot
Lecture 42 Implement_UI_Cooldown
Section 6: Lazer Ability
Lecture 43 Lazer_Beam_Material
Lecture 44 Lazer_Rotation_Wheel_Mtl
Lecture 45 Lazer_Rotation_Fire_Mtl
Lecture 46 Create_Lazer_Actor
Lecture 47 Lazer_Ability_Basic_Setup
Lecture 48 Spawn_Lazer_Actor_and_Change_CameraMode
Lecture 49 Lazer_Deal_Damage
Lecture 50 Push_Back_Enemy_and_Mana_Draining
Lecture 51 Add_Different_End_Ability_Scenarios
Section 7: Ground Blast Ability
Lecture 52 GameplayAbilityTargetActorClass
Lecture 53 Trace_Overlapping_Pawn
Lecture 54 Broadcast_TargetData
Lecture 55 Create_Cooldown_Cost_UIMaterial_and_do_Debugging
Lecture 56 Implement_Target_Confirm
Lecture 57 Create_Animation_and_Deal_Damage_Effect
Lecture 58 Create_Decal
Lecture 59 Include_LocationInfo_in_the_TargetDataHandle_Broad casted
Lecture 60 Ground_Blast_VFX
Lecture 61 Finish_Ground_Blast_And_Debugging
Section 8: Fire Blast Ability
Lecture 62 FireBlast_Animation_Cost_and_Cooldown
Lecture 63 Implement_Fire_Blast_TargetAcotor
Lecture 64 Do_Fire_VFX_and_Pushing
Lecture 65 Burring_GameplayEffect_and_Cue
Lecture 66 Balancing_Ability_Cost_and_Damage
Lecture 67 Refine_Ability_Mechanic_and_Animation
Section 9: Melee Attack Ability Combo
Lecture 68 Create_Melee_Combo_Montages
Lecture 69 Implement_Combo_Logic
Lecture 70 Use_Curve_Table_To_Determin_Combo_Damage
Section 10: Bonus Section
Lecture 71 Use Projectile With Gameplay Ability
Lecture 72 DamageExcutionCalculation
Game Developer, Students or hobbyist
Homepage
Code:
https://anonymz.com/?https://www.udemy.com/course/introduction-to-unreal-engine-4-ability-system/
[Only registered and activated users can see links. Click Here To Register...]
Code:
https://nitroflare.com/view/C5CD1F7CF6FA895/Introduction_to_Unreal_Engine_4_Ability_System_UE4.part1.rar
https://nitroflare.com/view/8B50B9D2509D7E7/Introduction_to_Unreal_Engine_4_Ability_System_UE4.part2.rar
https://nitroflare.com/view/F65037959FEAF54/Introduction_to_Unreal_Engine_4_Ability_System_UE4.part3.rar
Code:
https://rapidgator.net/file/13c8587f101c3dc36729696f3a8c0db8/Introduction_to_Unreal_Engine_4_Ability_System_UE4.part1.rar.html
https://rapidgator.net/file/3ab0dd6e137c8b9b73cee5a5ec41baa5/Introduction_to_Unreal_Engine_4_Ability_System_UE4.part2.rar.html
https://rapidgator.net/file/0edc0cf8eff33440ab4bf6460c82c965/Introduction_to_Unreal_Engine_4_Ability_System_UE4.part3.rar.html
Master 3D Rendering To Save Time - Beginner To Advanced
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Master 3D Rendering To Save Time - Beginner To Advanced
Last updated 3/2021
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 13.16 GB | Duration: 15h 58m
Everything you need to know about Arch Viz to save yourself time, create better renders and have a beautiful portfolio.
What you'll learn
Architecture visualization and rendering techniques from beginner to advanced
Rendering with Fstorm Render in 3dsMax (free to practice with, 20 /month license)
Work-flow and 3D modeling
Lighting your 3D Model
Creating realistic textures
Scene composition with online resources
Hitting Render! From camera setup to render settings to post production
Requirements
A knowledge of any 3D modeling software i.e. Rhino, SketchUp, Revit (it doesn't matter which one you use, you will learn how to import it into 3dsMax)
Description
Master 3D Rendering To Save Time was designed specifically to teach architecture students and graduates how to truly understand their rendering software in order to produce realistic renders in less time. The course covers pain points that almost all architecture students share in common; developing a work-flow, creating realistic lighting, creating accurate materials, applying textures and producing photo realistic final renders. Ingosy Inc. has designed and structured the course to be completed in as little as one weekend. That way students can get right back into creating studio projects, designing their portfolio or applying to graduate schools with their new skill set.The course is taught using 3ds Max and Fstorm Render. We have rendered using all types of programs and rendering engines and decided on this combination for the course because it best suits what students and recent graduates need. 3ds Max is hands down the best modeling software to use for rendering. However, this course doesn't ask anyone to remodel anything. We show you how to import your models from your favourite programs; Rhino, Revit and SketchUp.In school, the program most of us "learn" first is Vray. We think it is time to move on to something better, faster and less expensive. This course is taught using Fstorm Render which produces higher quality renders while remaining in the budget range of all university students at 20. Let's leave the $1,180 Vray for the big agencies and studios.
Overview
Section 1: Introduction
Lecture 1 Introduction: Welcome To The Course
Lecture 2 Missing Links (*refer back as needed)
Section 2: Work-Flow & 3D Modeling
Lecture 3 File Setup & Work-Flow
Lecture 4 Importing Models from Rhino, Revit and SketchUp
Lecture 5 Modeling From Drawings
Lecture 6 Floor Generator Plugin
Section 3: Lighting
Lecture 7 Fstorm Sunlight
Lecture 8 HDRI Lighting
Lecture 9 Fstorm Lights
Lecture 10 IES Lighting
Section 4: Materials
Lecture 11 The Material Editor
Lecture 12 Creating Materials
Lecture 13 Creating Materials - Part 2
Lecture 14 Texture Mapping
Lecture 15 Plants
Lecture 16 Plants - Part 2
Lecture 17 BONUS: Wine Glass
Lecture 18 BONUS: Wine Glass - Part 2
Section 5: Creating A Scene
Lecture 19 Online Resources
Lecture 20 Connector & Copitor Plugins
Lecture 21 Propping A Scene
Lecture 22 Propping A Scene - Part 2
Lecture 23 Adding A Background
Section 6: Rendering
Lecture 24 Camera Setup
Lecture 25 Pixamoon Resizing Plugin
Lecture 26 Render Settings
Lecture 27 Settings To Save Time
Lecture 28 Creating A LUT
Lecture 29 Post Production
Section 7: Conclussion
Lecture 30 Final Words of Wisdom
Architecture Students,Architects,Interior Designers,Visualization Artist
Homepage
Code:
https://anonymz.com/?https://www.udemy.com/course/master3drendering/
[Only registered and activated users can see links. Click Here To Register...]
Code:
https://nitroflare.com/view/4503FC631254DAF/Master_3D_Rendering_To_Save_Time_Beginner_to_Advanced.part1.rar
https://nitroflare.com/view/9B88BC6F1DD3AD1/Master_3D_Rendering_To_Save_Time_Beginner_to_Advanced.part2.rar
https://nitroflare.com/view/2FDFB8B37A07E1D/Master_3D_Rendering_To_Save_Time_Beginner_to_Advanced.part3.rar
Code:
https://rapidgator.net/file/6c457cf7fb555022ebf1d4bf231dbc3f/Master_3D_Rendering_To_Save_Time_Beginner_to_Advanced.part1.rar.html
https://rapidgator.net/file/cb8cb152828fc17f67eb1dfd8b3eec88/Master_3D_Rendering_To_Save_Time_Beginner_to_Advanced.part2.rar.html
https://rapidgator.net/file/42ece9f28efd8a179ca39bccf3c47d38/Master_3D_Rendering_To_Save_Time_Beginner_to_Advanced.part3.rar.html
Complete AutoCAD 2D Beginners Course
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Complete AutoCAD 2D Beginners Course
Published 10/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 313 lectures (25h 59m) | Size: 12.4 GB
All AutoCAD 2D Tools & commands clearly explained and Practically made for all level students with Beginners Exercise
What you'll learn
To learn all basic and advanced AutoCAD 2D toolbars
To learn advanced Blocks and Dynamic Block
To learn Beginners Basic Drawing Practice Exercise
To learn Title Block Drawing Sheet creation
To learn Page set up and Layout related activity
To learn Print, Publish, Batch Plot ..etc
To learn Sheet set Manager and Xref Features
To learn Annotative Features
Description
AutoCAD one of the most powerful design and drafting software. All the engineering professionals must to learn this software. This course will make you better professional AutoCAD Designer or Engineer. All the Tools and command clearly explained and practically made for all level students.
Architects, Steel Structural Engineers, Mechanical Engineers, Electrical and Electronic Engineers and Civil Engineers this course will helps you to improve your design and drafting knowledge in professional way
Well planned training and clear explanation of AutoCAD tools
This course will teach you all the basic and advanced feature of AutoCAD 2D
This course will teach you to create accurate dimensional objects
This course will teach you layers functions and its management
This course will teach you various status bar actions
This course will teach you Quick tools operations
This course will teach you better understanding of model space and layout space
This course will teach you to create drawing sheets with using attributes and fields
This course will teach you to create blocks and advanced level dynamic blocks
This course will teach you to work with parametric features using Geometric and dimensional constraints
This course will teach you to create sheet set manager and advanced features of view port control
This course will teach you to work with external references
This course will teach you to create Annotative objects and its uses
This course will teach you how to use express tool
Practice drawing at the end of every section
AutoCAD 2D Basic Drawing Practice Exercise specially for AutoCAD 2D Beginners in end of this course
After this course you will get knowledge to handle Any AutoCAD 2D related jobs
Don t wait, Let s Start your good Steps your life
Best of Luck
Who this course is for
AutoCAD beginners
AutoCAD advanced learners
AutoCAD Modeler
AutoCAD Detailer
AutoCAD Designer
AutoCAD Draftsman
Civil Draftsman
Civil Engineers
Mechanical Engineers
Design Engineers
Anyone interested in AutoCAD
Anyone interested in Oil & Gas
Anyone interested in Process plant
Cad Operator
Cad Supervisor
Fabricator
Welder
AutoCAD Supervisor
Worker
Architectural Draftsman
Architectural Designer
Civil Designer
Electrical Designer
Electrical Draftsman
Mechanical Engineer
Electronic Engineer
Mechanical Designer
Mechanical Draftsman
Anyone interested in Engineering
Anyone interested in Cad
Anyone interested in Design
Requirements
Basic Knowledge of Engineering
Laptop / Computer (With AutoCAD Software)
Homepage
Code:
https://anonymz.com/?https://www.udemy.com/course/complete-autocad-2d-beginners-course/
[Only registered and activated users can see links. Click Here To Register...]
Code:
https://nitroflare.com/view/EC9F755FB042AB2/Complete_AutoCAD_2D_Beginners_Course.part1.rar
https://nitroflare.com/view/9E74CD40E3CFBBB/Complete_AutoCAD_2D_Beginners_Course.part2.rar
https://nitroflare.com/view/DABE6F7EB04464B/Complete_AutoCAD_2D_Beginners_Course.part3.rar
Code:
https://rapidgator.net/file/19b7d67e1c111220f4d89518892a3ea9/Complete_AutoCAD_2D_Beginners_Course.part1.rar.html
https://rapidgator.net/file/c59d10120ab7c8326fba69e3129f22b7/Complete_AutoCAD_2D_Beginners_Course.part2.rar.html
https://rapidgator.net/file/d474fdb66007fa286e9f0d37209b2390/Complete_AutoCAD_2D_Beginners_Course.part3.rar.html