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    Build Your Professional Portfolio: Learn Ios 10 And Android



    Build Your Professional Portfolio: Learn Ios 10 And Android
    Last updated 10/2018
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 35.21 GB | Duration: 130h 9m

    Become a professional in Swift and Android Studio.



    What you'll learn
    Learn how to Code in Swift 3.0
    Design apps from scratch in Xcode, Illustrator and Photoshop
    Build apps quickly from start to finish
    Become a virtuoso programmer
    Code in Java
    Use Android Studio
    Build Android apps

    Requirements
    Must have a Mac Computer and Xcode 8
    PC development is not recommended or supported.
    Adobe Photoshop And Illustrator
    Android studio

    Description
    Learn iOS 10 and Android studio with this complete developers course!
    One of the best features is that you can watch the courses at any speed you want. This means you can speed up the or slow down the video if you want to.
    This course is project based so you will not be learning a bunch of useless coding practices. At the end of this course you will have real world apps to use in your portfolio. We feel that project based training content is the best way to get from A to B. Taking this course means that you learn practical, employableskills immediately.
    You can use the projects you build in this course to add to your LinkedIn profile. Give your portfolio fuel to take your career to the next level.
    Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.
    You will get full lifetime access to this course for a single one off fee. John Bura has created many games, apps and training courses so he is extremely qualified to teach you how to master technology. This is an instructor that does not only teach, he produces apps. This means you get the most relevant information on how to code. Most courses do not show you practical skills and real world examples.
    What makes you a good teacher?
    I have released over 40 games and apps that have done very well in the app store.I run a company called Mammoth Interactive so I am actively in the field building apps and making moneyI have been teaching since 2002I personally love learning online and my life is much better because I have learned online rather than a classroomI am one of the top 10 highest grossing Udemy teachersI have been a Udemy instructor since 2011.I make sure people learn how to make money from their creations.I have over 150k students worldwide
    Who is this class for?
    People who want to improve their technical skillsComplete beginnersPeople who want to make money. I show people the tools on how to make money through various methods of passive incomePeople who want to get ahead of the pack by learning online.
    How you will make money by learning new skills
    Learn practical skillsLearn about how leverage your new skills to greater wealthLearn through practical examples
    Why should you learn online?
    There is an online education revolution taking place. You may have heard about it in the news or heard it from a friend. Either-way, education is going to be changed forever. In this short course I talk about how Online Education has
    Motivated meHelped my careerHelped me as a teacherImpacted several lives around the planet
    I promise that this course will be better and more effective than reading books. I show how to master technology through the use of video. This course will give you everything you need to thrive in our technological society.

    Overview

    Lecture 1 Introduction

    Section 1: iOS10 - Introduction

    Lecture 2 Top 10 Reasons Why This Course Is Awesome

    Lecture 3 How To Use This Course

    Lecture 4 How To Download Xcode 8

    Lecture 5 Multiple Instructors

    Lecture 6 Updates

    Lecture 7 Xcode Crash Course: Build an App in Less Than 30 Minutes

    Section 2: iOS 10 - Xcode for Beginners

    Lecture 8 Xcode Crash Course for Beginners (Intermediate Skip This Tutorial)

    Section 3: iOS10 - 01. Deep Dive - Variables

    Lecture 9 01a. Swift 3 - Variables - Part 1

    Lecture 10 01b. Swift 3 - Variables - Part 2

    Lecture 11 01c. Swift 3 - Variables - Part 3

    Lecture 12 01d. Swift 3 - Variables - Part 4

    Lecture 13 01e. Swift 3 - Variables - Part 5

    Section 4: iOS 10 - 02. Deep Dive - If Statements

    Lecture 14 02a. Swift 3 - If Statements - Part 1

    Lecture 15 02b. Swift 3 - If Statements - Part 2

    Lecture 16 02c. Swift 3 - If Statements - Part 3

    Lecture 17 02d. Swift 3 - If Statements - Part 4

    Section 5: iOS 10 - 03. Deep Dive - Arrays

    Lecture 18 03a. Swift 3 - Arrays - Part 1

    Lecture 19 03b. Swift 3 - Arrays - Part 2

    Lecture 20 03c. Swift 3 - Arrays - Part 3

    Lecture 21 03d. Swift 3 - Arrays - Part 4

    Lecture 22 03e. Swift 3 - Arrays - Part 5

    Section 6: iOS10 - 04. Deep Dive - For In Loops

    Lecture 23 04a. Swift 3 - For In Loops - Part 1

    Lecture 24 04b. Swift 3 - For In Loops - Part 2

    Lecture 25 04c. Swift 3 - For In Loops - Part 3

    Lecture 26 04d. Swift 3 - For In Loops - Part 4

    Lecture 27 04e. Swift 3 - For In Loops - Part 5

    Lecture 28 04f. Swift 3 - For In Loops - Part 6

    Section 7: iOS 10 - 05. Deep Dive Functions

    Lecture 29 05a. Swift 3 - Functions - Part 1

    Lecture 30 05b. Swift 3 - Functions - Part 2

    Lecture 31 05c. Swift 3 - Functions - Part 3

    Lecture 32 05d. Swift 3 - Functions - Part 4

    Lecture 33 05e. Swift 3 - Functions - Part 5

    Lecture 34 05f. Swift 3 - Functions - Part 6

    Lecture 35 05g. Swift 3 - Functions - Part 7

    Section 8: iOS 10 - 06. Deep Dive - While Loops and Switch Statements

    Lecture 36 06a. Swift 3 - While Loops and Switch Statements - Part 1

    Lecture 37 06b. Swift 3 - While Loops and Switch Statements - Part 2

    Lecture 38 06c. Swift 3 - While Loops and Switch Statements - Part 3

    Lecture 39 06d. Swift 3 - While Loops and Switch Statements - Part 4

    Lecture 40 06e. Swift 3 - While Loops and Switch Statements - Part 5

    Lecture 41 06f. Swift 3 - While Loops and Switch Statements - Part 6

    Section 9: iOS 10 - 07. Deep Dive - Enumerations, Classes and Structures

    Lecture 42 07a. Swift 3 - Enumerations, Classes and Structures - Part 1

    Lecture 43 07b. Swift 3 - Enumerations, Classes and Structures - Part 2

    Lecture 44 07c. Swift 3 - Enumerations, Classes and Structures - Part 3

    Lecture 45 07d. Swift 3 - Enumerations, Classes and Structures - Part 4

    Lecture 46 07e. Swift 3 - Enumerations, Classes and Structures - Part 5

    Section 10: iOS 10 - 08. Deep Dive - Labels

    Lecture 47 08a. Swift 3 - Labels in Xcode - Part 1

    Lecture 48 08b. Swift 3 - Labels in Xcode - Part 2

    Lecture 49 08c. Swift 3 - Labels in Xcode - Part 3

    Lecture 50 08d. Swift 3 - Labels in Xcode - Part 4

    Lecture 51 08e. Swift 3 - Labels in Xcode - Part 5

    Lecture 52 08f. Swift 3 - Labels in Xcode - Part 6

    Section 11: iOS 10 - Deep Dive - Buttons

    Lecture 53 09a. Swift 3 - Buttons in Xcode - Part 1

    Lecture 54 09b. Swift 3 - Buttons in Xcode - Part 2

    Lecture 55 09c. Swift 3 - Buttons in Xcode - Part 3

    Lecture 56 09d. Swift 3 - Buttons in Xcode - Part 4

    Lecture 57 09e. Swift 3 - Buttons in Xcode - Part 5

    Section 12: iOS 10 - Deep Dive - Text Fields

    Lecture 58 10a. Swift 3 - Text Fields in Xcode - Part 1

    Lecture 59 10b. Swift 3 - Text Fields in Xcode - Part 2

    Lecture 60 10c. Swift 3 - Text Fields in Xcode - Part 3

    Lecture 61 10d. Swift 3 - Text Fields in Xcode - Part 4

    Lecture 62 10e. Swift 3 - Text Fields in Xcode - Part 5

    Lecture 63 10f. Swift 3 - Text Fields in Xcode - Part 6

    Lecture 64 10g. Swift 3 - Text Fields in Xcode - Part 7

    Section 13: iOS 10 - 11. Average Calculator

    Lecture 65 11a. Average Calculator - Part 1

    Lecture 66 11b. Average Calculator - Part 2

    Lecture 67 11c. Average Calculator - Part 3

    Lecture 68 11d. Average Calculator - Part 4

    Lecture 69 11e. Average Calculator - Part 5

    Section 14: iOS 10 - 12. Deep Dive - Segmented Control

    Lecture 70 12a. Swift 3 - Segmented Control in Xcode - Part 1

    Lecture 71 12b. Swift 3 - Segmented Control in Xcode - Part 2

    Lecture 72 12c. Swift 3 - Segmented Control in Xcode - Part 3

    Lecture 73 12d. Swift 3 - Segmented Control in Xcode - Part 4

    Section 15: iOS 10 - 13. Deep Dive - Sliders

    Lecture 74 13a. Swift 3 - Sliders in Xcode - Part 1

    Lecture 75 13b. Swift 3 - Sliders in Xcode - Part 2

    Lecture 76 13c. Swift 3 - Sliders in Xcode - Part 3

    Lecture 77 13d. Swift 3 - Sliders in Xcode - Part 4

    Lecture 78 13e. Swift 3 - Sliders in Xcode - Part 5

    Section 16: iOS 10 - 14. PickerView

    Lecture 79 14a. Swift 3 - PickerView in Xcode - Part 1

    Lecture 80 14b. Swift 3 - PickerView in Xcode - Part 2

    Lecture 81 14c. Swift 3 - PickerView in Xcode - Part 3

    Section 17: iOS 10 - 15. Images

    Lecture 82 15a. Swift 3 - Images in Xcode - Part 1

    Lecture 83 15b. Swift 3 - Images in Xcode - Part 2

    Lecture 84 15c. Swift 3 - Images in Xcode - Part 3

    Section 18: iOS 10 - 16. Tip Calculator

    Lecture 85 16a. Swift 3 - Tip Calculator - Part 1

    Lecture 86 16b. Swift 3 - Tip Calculator - Part 2

    Lecture 87 16c. Swift 3 - Tip Calculator - Part 3

    Section 19: iOS 10 - 17. Compound Interest Calculator

    Lecture 88 17a. Swift 3 - Compound Interest Calculator - Part 1

    Lecture 89 17b. Swift 3 - Compound Interest Calculator - Part 2

    Lecture 90 17c. Swift 3 - Compound Interest Calculator - Part 3

    Section 20: iOS 10 - 18. True False Test

    Lecture 91 18a. Swift 3 - True False Test - Part 1

    Lecture 92 18b. Swift 3 - True False Test - Part 2

    Lecture 93 18c. Swift 3 - True False Test - Part 3

    Section 21: iOS 10 - 19. Hex-RGB Converter

    Lecture 94 19a. Swift 3 - Hex-RGB Converter - Part 1

    Lecture 95 19b. Swift 3 - Hex-RGB Converter - Part 2

    Lecture 96 19c. Swift 3 - Hex-RGB Converter - Part 3

    Lecture 97 19d. Swift 3 - Hex-RGB Converter - Part 4

    Section 22: iOS 10 - 20. Simple Addition Tester

    Lecture 98 20a. Swift 3 - Simple Addition Tester - Part 1

    Lecture 99 20b. Swift 3 - Simple Addition Tester - Part 2

    Lecture 100 20c. Swift 3 - Simple Addition Tester - Part 3

    Section 23: iOS 10 - 21. Simple Subtraction Tester

    Lecture 101 21a. Swift 3 - Simple Subtraction Tester - Part 1

    Lecture 102 21b. Swift 3 - Simple Subtraction Tester - Part 2

    Lecture 103 21c. Swift 3 - Simple Subtraction Tester - Part 3

    Section 24: iOS 10 - 22. Simple Multiplication Tester

    Lecture 104 22a.Swift 3 - Simple Multiplication Tester - Part 1

    Lecture 105 22b. Swift 3 - Simple Multiplication Tester - Part 2

    Lecture 106 22c. Swift 3- Simple Multiplication Tester - Part 3

    Lecture 107 22d. Swift 3 - Simple Multiplication Tester - Part 4

    Section 25: iOS 10 - 23. Simple Division Tester

    Lecture 108 23a. Swift 3 - Simple Division Tester - Part 1

    Lecture 109 23b. Swift 3 - Simple Division Tester - Part 2

    Lecture 110 23c. Swift 3 - Simple Division Tester - Part 3

    Lecture 111 23d. Swift 3 - Simple Division Tester - Part 4

    Section 26: iOS 10 - 24. Simple Algebra Test

    Lecture 112 24a. Swift 3 - Simple Algebra Test - Part 1

    Lecture 113 24b. Swift 3 - Simple Algebra Test - Part 2

    Lecture 114 24c. Swift 3 - Simple Algebra Test - Part 3

    Lecture 115 24d. Swift 3 - Simple Algebra Test - Part 4

    Section 27: iOS 10 - 25. Algebra Addition

    Lecture 116 25a. Swift 3- Algebra Addition - Part 1

    Lecture 117 25b. Swift 3- Algebra Addition - Part 2

    Lecture 118 25c. Swift 3- Algebra Addition - Part 3

    Lecture 119 25d. Swift 3- Algebra Addition - Part 4

    Section 28: iOS 10 - 26. Algebra Subtraction

    Lecture 120 26a. Swift 3 - Algebra Subtraction - Part 1

    Lecture 121 26b. Swift 3 - Algebra Subtraction - Part 2

    Lecture 122 26c. Swift 3 - Algebra Subtraction - Part 3

    Lecture 123 26d. Swift 3 - Algebra Subtraction - Part 4

    Section 29: iOS 10 - 27. Algebra Multiplication

    Lecture 124 27a. Swift 3 - Algebra Multiplication - Part 1

    Lecture 125 27b. Swift 3 - Algebra Multiplication - Part 2

    Lecture 126 27c. Swift 3 - Algebra Multiplication - Part 3

    Lecture 127 27d. Swift 3 - Algebra Multiplication - Part 4

    Section 30: iOS 10 - 28. Algebra Division

    Lecture 128 28a. Swift 3 - Algebra Division - Part 1

    Lecture 129 28b. Swift 3 - Algebra Division - Part 2

    Lecture 130 28c. Swift 3 - Algebra Division - Part 3

    Lecture 131 28d. Swift 3 - Algebra Division - Part 4

    Section 31: iOS 10 - 29. Animal Image Guessing Game

    Lecture 132 29a. Swift 3 - Animal Image Guessing Game - Part 1

    Lecture 133 29b. Swift 3 - Animal Image Guessing Game - Part 2

    Lecture 134 29c. Swift 3 - Animal Image Guessing Game - Part 3

    Lecture 135 29d. Swift 3 - Animal Image Guessing Game - Part 4

    Section 32: iOS 10 - 30. Canadian Tax Calculator

    Lecture 136 30a. Swift 3 - Canadian Tax Calculator - Part 1

    Lecture 137 30b. Swift 3 - Canadian Tax Calculator - Part 2

    Lecture 138 30c. Swift 3 - Canadian Tax Calculator - Part 3

    Section 33: iOS 10 - 31. Multiple Choice Test

    Lecture 139 31a. Swift 3 - Multiple Choice Test - Part 1

    Lecture 140 31b. Swift 3 - Multiple Choice Test - Part 2

    Lecture 141 31c. Swift 3 - Multiple Choice Test - Part 3

    Lecture 142 31d. Swift 3 - Multiple Choice Test - Part 4

    Section 34: iOS 10 - 32. Text Field Delegates - Part 1

    Lecture 143 32a. Swift 3 - Text Field Delegates - Part 1

    Lecture 144 32b. Swift 3 - Text Field Delegates - Part 2

    Lecture 145 32c. Swift 3 - Text Field Delegates - Part 3

    Lecture 146 32d. Swift 3 - Text Field Delegates - Part 4

    Section 35: iOS 10 - 33. Adding Video To Your Project Using Swift

    Lecture 147 33a. Swift 3 - Adding Video - Part 1

    Lecture 148 33b. Swift 3 - Adding Video - Part 2

    Lecture 149 33c. Swift 3 - Adding Video - Part 3

    Lecture 150 33d. Swift 3 - Adding Video - Part 4

    Section 36: iOS 10 - 34. Kinematics Calculator

    Lecture 151 34a. Swift 3 - Kinematics Calculator - Part 1

    Lecture 152 34b. Swift 3 - Kinematics Calculator - Part 2

    Lecture 153 34c. Swift 3 - Kinematics Calculator - Part 3

    Lecture 154 34d. Swift 3 - Kinematics Calculator - Part 4

    Lecture 155 34e. Swift 3 - Kinematics Calculator - Part 5

    Section 37: iOS 10 - 35. Buoyancy Force Calculator

    Lecture 156 35a. Swift 3 - Buoyancy Force Calculator - Part 1

    Lecture 157 35b. Swift 3 - Buoyancy Force Calculator - Part 2

    Lecture 158 35c. Swift 3 - Buoyancy Force Calculator - Part 3

    Lecture 159 35d. Swift 3 - Buoyancy Force Calculator - Part 4

    Section 38: iOS 10 - 36. Build a Social Media App

    Lecture 160 36a. Swift 3 - Social Media Connection - Part 1

    Lecture 161 36b. Swift 3 - Social Media Connection - Part 2

    Lecture 162 36c. Swift 3 - Social Media Connection - Part 3

    Lecture 163 36d. Swift 3 - Social Media Connection - Part 4

    Section 39: iOS 10 - 37. Word Guessing Game

    Lecture 164 37a. Swift 3 - Word Guessing Game - Part 1

    Lecture 165 37b. Swift 3 - Word Guessing Game - Part 2

    Lecture 166 37c. Swift 3 - Word Guessing Game - Part 3

    Lecture 167 37d. Swift 3 - Word Guessing Game - Part 4

    Section 40: iOS 10 - 38. Core Data

    Lecture 168 38a. Swift 3 - Core Data - Part 1

    Lecture 169 38b. Swift 3 - Core Data - Part 2

    Lecture 170 38c. Swift 3 - Core Data - Part 3

    Lecture 171 38d. Swift 3 - Core Data - Part 4

    Section 41: iOS 10 - 39. Building a Run Tracker

    Lecture 172 39a. Swift 3 - Run Tracker - Part 1

    Lecture 173 39b. Swift 3 - Run Tracker - Part 2

    Lecture 174 39c. Swift 3 - Run Tracker - Part 3

    Lecture 175 39d. Swift 3 - Run Tracker - Part 4

    Section 42: iOS 10 - 40. Alert View Controller

    Lecture 176 40a. Swift 3 - Alert View Controller in Xcode - Part 1

    Lecture 177 40b. Swift 3 - Alert View Controller in Xcode - Part 2

    Lecture 178 40c. Swift 3 - Alert View Controller in Xcode - Part 3

    Lecture 179 40d. Swift 3 - Alert View Controller in Xcode - Part 4

    Section 43: iOS 10 - 41. Flashcard App

    Lecture 180 41a. Swift 3 - Flashcard App - Part 1

    Lecture 181 41b. Swift 3 - Flashcard App - Part 2

    Lecture 182 41c. Swift 3 - Flashcard App - Part 3

    Lecture 183 41d. Swift 3 - Flashcard App - Part 4

    Lecture 184 41e. Swift 3 - Flashcard App - Part 5

    Section 44: iOS 10 - R01. Simple Calculator

    Lecture 185 R01a. Swift 3 - Simple Calculator - Part 1

    Lecture 186 R01b. Swift 3 - Simple Calculator - Part 2

    Lecture 187 R01c. Swift 3 - Simple Calculator - Part 3

    Lecture 188 R01d. Swift 3 - Simple Calculator - Part 4

    Section 45: iOS 10 - R02. Quotes

    Lecture 189 R02a. Swift 3 - Quotes - Part 1

    Lecture 190 R02b. Swift 3 - Quotes - Part 2

    Lecture 191 R02d. Swift 3 - Quotes - Part 3

    Section 46: iOS 10 - R03. Gestures

    Lecture 192 R03a. Swift 3 - Gestures - Part 1

    Lecture 193 R03b. Swift 3 - Gestures - Part 2

    Lecture 194 R03c. Swift 3 - Gestures - Part 3

    Lecture 195 R03d. Swift 3 - Gestures - Part 4

    Lecture 196 R03e. Swift 3 - Gestures - Part 5

    Lecture 197 R03f. Swift 3 - Gestures - Part 6

    Lecture 198 R03g. Swift 3 - Gestures - Part 7

    Lecture 199 R03g. Swift 3 - Gestures - Part 8

    Section 47: iOS 10 - R04. Web View

    Lecture 200 R04a. Swift 3 - Web View - Part 1

    Lecture 201 R04b. Swift 3 - Web View - Part 2

    Section 48: iOS 10 - RO5. Web View Map

    Lecture 202 R05a. Swift 3 - Web View Map - Part 1

    Lecture 203 R05b. Swift 3 - Web View Map - Part 2

    Lecture 204 R05c. Swift 3 - Web View Map - Part 3

    Lecture 205 R05d. Swift 3 - Web View Map - Part 4

    Section 49: iOS 10 - R06. Web View YTD

    Lecture 206 R06a. Swift 3 - Web View YTD - Part 1

    Lecture 207 R06b. Swift 3 - Web View YTD - Part 2

    Lecture 208 R06c. Swift 3 - Web View YTD - Part 3

    Lecture 209 R06d. Swift 3 - Web View YTD - Part 4

    Lecture 210 R06e. Swift 3 - Web View YTD - Part 5

    Lecture 211 R06f. Swift 3 - Web View YTD - Part 6

    Section 50: iOS 10 - R07. Swift 3 Learning How To Build A Tabbed App

    Lecture 212 R07a. Swift 3 - Tabbed App - Part 1

    Lecture 213 R07b. Swift 3 - Tabbed App - Part 2

    Lecture 214 R07c. Swift 3 - Tabbed App - Part 3

    Lecture 215 R07d. Swift 3 - Tabbed App - Part 4

    Lecture 216 R07e. Swift 3 - Tabbed App - Part 5

    Lecture 217 R07f. Swift 3 - Tabbed App - Part 6

    Lecture 218 R07g. Swift 3 - Tabbed App - Part 7

    Lecture 219 R07h. Swift 3 - Tabbed App - Part 8

    Lecture 220 R07i. Swift 3 - Tabbed App - Part 9

    Lecture 221 R07j. Swift 3 - Tabbed App - Part 10

    Lecture 222 R07k) Swift 3 - Tabbed App - Part 11

    Section 51: iOS 10 - R08. UI Page Control

    Lecture 223 R08a. Swift 3 - UI Page Control - Part 1

    Lecture 224 R08b. Swift 3 - UI Page Control - Part 2

    Lecture 225 R08c. Swift 3 - UI Page Control - Part 3

    Lecture 226 R08d. Swift 3 - UI Page Control - Part 4

    Lecture 227 R08e. Swift 3 - UI Page Control - Part 5

    Section 52: iOS 10 - J02. UI Image View Crash Course

    Lecture 228 J02a. Swift 3 - UI Image View Crash Course - Part 1

    Lecture 229 J02b. Swift 3 - UI Image View Crash Course - Part 2

    Lecture 230 J02c. Swift 3 - UI Image View Crash Course - Part 3

    Lecture 231 J02d. Swift 3 - UI Image View Crash Course - Part 4

    Section 53: iOS 10 - J03. Shake Gesture App

    Lecture 232 J03a. Swift 3 - Shake Gesture App - Part 1

    Lecture 233 J03b. Swift 3 - Shake Gesture App - Part 2

    Lecture 234 J03c. Swift 3 - Shake Gesture App - Part 3

    Section 54: iOS 10 - J04. Protocols

    Lecture 235 J04a. Swift 3 - Protocols - Part 1

    Lecture 236 J04b. Swift 3 - Protocols - Part 2

    Lecture 237 J04c. Swift 3 - Protocols - Part 3

    Lecture 238 J04d. Swift 3 - Protocols - Part 4

    Lecture 239 J04e. Swift 3 - Protocols - Part 5

    Lecture 240 J04f. Swift 3 - Protocols - Part 6

    Section 55: iOS 10 - J05. CIImage Filter

    Lecture 241 J05a. Swift 3 - CIImage Filter - Part 1

    Lecture 242 J05b. Swift 3 - CIImage Filter - Part 2

    Lecture 243 J05c. Swift 3 - CIImage Filter - Part 3

    Lecture 244 J05d. Swift 3 - CIImage Filter - Part 4

    Section 56: iOS 10 - J06. Intro to Design

    Lecture 245 J0a. Swift 3 - Intro to Design- Part 1

    Lecture 246 J0b. Swift 3 - Intro to Design- Part 2

    Lecture 247 J0c. Swift 3 - Intro to Design- Part 3

    Section 57: iOS 10 - J07. Designing Apps with Photoshop

    Lecture 248 J07a. Swift 3 - Design with Photoshop - Part 1

    Lecture 249 J07b. Swift 3 - Design with Photoshop - Part 2

    Lecture 250 J07c. Swift 3 - Design with Photoshop - Part 3

    Lecture 251 J07d. Swift 3 - Design with Photoshop - Part 4

    Lecture 252 J07e. Swift 3 - Design with Photoshop - Part 5

    Lecture 253 J07f. Swift 3 - Design with Photoshop - Part 6

    Lecture 254 J07g. Swift 3 - Design with Photoshop - Part7

    Lecture 255 J07h. Swift 3 - Design with Photoshop - Part 8

    Lecture 256 J07i. Swift 3 - Design with Photoshop - Part 9

    Lecture 257 J07j. Swift 3 - Design with Photoshop - Part 10

    Lecture 258 J07k. Swift 3 - Design with Photoshop - Part 11

    Lecture 259 J07l. Swift 3 - Design with Photoshop - Part 12

    Lecture 260 J07m. Swift 3 - Design with Photoshop - Part 13

    Lecture 261 J07n. Swift 3 - Design with Photoshop - Part 14

    Lecture 262 J07o. Swift 3 - Design with Photoshop - Part 15

    Lecture 263 J07p. Swift 3 - Design with Photoshop - Part 16

    Lecture 264 J07q. Swift 3 - Design with Photoshop - Part 17

    Section 58: iOS 10 - J08. Fonts

    Lecture 265 Introduction Into Fonts

    Section 59: iOS 10 - R09. Explore Maps API

    Lecture 266 R09a. Swift 3 - Explore Maps API - Part 1

    Lecture 267 R09b. Swift 3 - Explore Maps API - Part 2

    Lecture 268 R09c. Swift 3 - Explore Maps API - Part 3

    Lecture 269 R09d. Swift 3 - Explore Maps API - Part 4

    Section 60: iOS 10 - R10. Travel Map

    Lecture 270 R10a. Swift 3 - Travel Map - Part 1

    Lecture 271 R10b. Swift 3 - Travel Map - Part 2

    Lecture 272 R10c. Swift 3 - Travel Map - Part 3

    Section 61: iOS 10 - Building a Chess Game

    Lecture 273 R11a. Swift 3 - Chess - Part 1

    Lecture 274 R11b. Swift 3 - Chess - Part 2

    Lecture 275 R11c. Swift 3 - Chess - Part 3

    Lecture 276 R11d. Swift 3 - Chess - Part 4

    Lecture 277 R11e. Swift 3 - Chess - Part 5

    Lecture 278 R11f. Swift 3 - Chess - Part 6

    Lecture 279 R11g. Swift 3 - Chess - Part 7

    Lecture 280 R11h. Swift 3 - Chess - Part 8

    Lecture 281 R11i. Swift 3 - Chess - Part 9

    Lecture 282 R11j. Swift 3 - Chess - Part 10

    Lecture 283 R11k. Swift 3 - Chess - Part 11

    Lecture 284 R11l. Swift 3 - Chess - Part 12

    Lecture 285 R11m. Swift 3 - Chess - Part 13

    Lecture 286 R11n. Swift 3 - Chess - Part 14

    Lecture 287 R11o. Swift 3 - Chess - Part 15

    Lecture 288 R11p. Swift 3 - Chess - Part 16

    Section 62: iOS 10 - R12. Watch OS App

    Lecture 289 R12a. Swift 3 - Watch OS App - Part 1

    Lecture 290 R12b. Swift 3 - Watch OS App - Part 2

    Section 63: iOS 10 - J09. Facial Recognition

    Lecture 291 J09. Facial Recognition

    Section 64: iOS 10 - C01. Simple App Site

    Lecture 292 C01 - Simple App Site

    Section 65: Android - 01. Variables

    Lecture 293 01. Introduction

    Lecture 294 02. Integer Variables

    Lecture 295 03. Decimal Number Variables

    Lecture 296 04. Constants and Division Examples

    Lecture 297 05. String Variables

    Lecture 298 06. Convert Strings to Numbers and Formatting

    Lecture 299 07. Boolean Variables

    Section 66: Android - 02. If Statements

    Lecture 300 01. Introduction

    Lecture 301 02. Setup Condition

    Lecture 302 03. If Else

    Lecture 303 04. Nested If Statements

    Lecture 304 05. Nested If Else and Chain of Elf If

    Lecture 305 06. And Or Logical Operators

    Lecture 306 07. Negation Logical Operators

    Lecture 307 08. Parity Check Condition

    Section 67: Android - 03. Arrays

    Lecture 308 01. Introduction

    Lecture 309 02. Declare and Initialize Integer Arrays

    Lecture 310 03. For Travers and Sort Integer Arrays

    Lecture 311 04. Declare and Initialize Decimal Number Arrays

    Lecture 312 05. For Each Travers and Sort Decimal Number Arrays

    Lecture 313 06. Declare and Initialize Character Arrays

    Lecture 314 07. Traverse and Sort Character Arrays

    Lecture 315 08. Declare and Initialize String Arrays

    Lecture 316 09. Split String into Arrays, Traverse and Insensitive Case Sort

    Lecture 317 10. Traverse and Sort Arrays of Booleans

    Section 68: Android - 04. Basic Functions

    Lecture 318 01. Introduction

    Lecture 319 02. Basic Workflow

    Lecture 320 03. Methods that Return Voids

    Lecture 321 04. Methods that Return Int

    Lecture 322 05. Methods that Return Floats and Doubles

    Lecture 323 06. Methods that Return Characters

    Lecture 324 07. Methods that Return Strings

    Lecture 325 . Methods that Return Booleans

    Section 69: Android - 05. Advanced Functions

    Lecture 326 01. Introduction

    Lecture 327 02. Static Methods

    Lecture 328 03. Access Modifiers

    Lecture 329 04. Override Methods

    Lecture 330 05. Final Methods

    Lecture 331 06. Overloading Methods

    Lecture 332 07. Methods that Returns Arrays

    Lecture 333 08. Methods that Take Arrays as Parameters

    Lecture 334 09. Abstract Methods

    Section 70: Android - 06. Simple Calculator

    Lecture 335 01. Introduction

    Lecture 336 02. Setup Layout

    Lecture 337 03. Adjust Spaces

    Lecture 338 04. Customize Edit Texts

    Lecture 339 05. Customize Buttons

    Lecture 340 06. Customize Result Text View

    Lecture 341 07. GUI Adjusments

    Lecture 342 08. Download Custom Fonts

    Lecture 343 09. Declare and Initialize Elements

    Lecture 344 10. Apply Fonts

    Lecture 345 11. Get Input

    Lecture 346 12. Compute, Format, and Display Results

    Lecture 347 13. Animate Buttons

    Section 71: Android - 07. Savings Calculator

    Lecture 348 01. Introduction

    Lecture 349 02. Drag and Drop Elements

    Lecture 350 03. Change Text on Screen

    Lecture 351 04. Change Element IDs

    Lecture 352 05. Align Text to Center

    Lecture 353 06. Change Color Theme

    Lecture 354 07. Change App Theme

    Lecture 355 08. Change Font Sizes

    Lecture 356 09. Define New Color Scheme

    Lecture 357 10. Reference Color Variables

    Lecture 358 11. Download New Fonts

    Lecture 359 12. Create Assets Folder

    Lecture 360 13. Apply Fonts

    Lecture 361 14. Setup Seekbar

    Lecture 362 15. Setup Edit Text

    Lecture 363 16. Setup Reset Button

    Lecture 364 17. Fixing Bugs

    Section 72: Android - 08. Tip Calculator

    Lecture 365 01. Introduction

    Lecture 366 02. Drag and Drop Elements

    Lecture 367 03. Change Text and Element IDs

    Lecture 368 04. Remove Action Bar

    Lecture 369 05. Expand Elements

    Lecture 370 06. Center Elements

    Lecture 371 07. Adjust Margins

    Lecture 372 08. Adjust Font Sizes

    Lecture 373 09. Create Color Scheme

    Lecture 374 10. Set Background Color and Title

    Lecture 375 11. Design Edit Text

    Lecture 376 12. Design Seekbar and Related Views

    Lecture 377 13. Design Reset Button and Result view

    Lecture 378 14. Setup Meal Cost

    Lecture 379 15. Setup Seekbar

    Lecture 380 16. Setup Reset Button

    Section 73: Android - 09. Star Animation

    Lecture 381 01. Introduction

    Lecture 382 02. Add Image View Inside a New Frame

    Lecture 383 03. Download Google Design Icons

    Lecture 384 04. Create Animation List in Drawable XML

    Lecture 385 05. Reference XML File in Java

    Lecture 386 06. Toggle Animation Visibility

    Lecture 387 07. Customize Action Bar

    Lecture 388 08. Setup Different Color Scheme

    Lecture 389 09. Setup Custom Fonts

    Lecture 390 10. Change Default Text on Screen

    Lecture 391 11. Setup Fade Effect Animation

    Lecture 392 12. Setup Self Rotate Animation

    Lecture 393 13. Setup Circle Rotation Animation

    Lecture 394 14. Set Animations to Loop Indefinitely

    Lecture 395 15. Adjust Image Size and Vertical Pivot

    Section 74: Android - 10. Simple Score Counter

    Lecture 396 01. Introduction

    Lecture 397 02. Drag and Drop Widgets on Screen

    Lecture 398 03. Setup Text Displayed and IDs

    Lecture 399 04. Customize Title

    Lecture 400 05. Change Color Scheme

    Lecture 401 06. Reference Color Variables

    Lecture 402 07. Declare and Reference Dimension Variables

    Lecture 403 08. Declare and Initialize Variables

    Lecture 404 09. Setup Count Button Functionality

    Lecture 405 10. Setup Reset Button Fnctionality

    Lecture 406 11. Setup Fade Animation on Count

    Lecture 407 12. Setup Rotate Animation on Reset

    Section 75: Android - 11. Hangman

    Lecture 408 01. Introduction

    Lecture 409 02. Setup Layout

    Lecture 410 03. Change Default Text and IDs

    Lecture 411 04. Center Elements and Text

    Lecture 412 05. Setup Space

    Lecture 413 06. Change Text Size

    Lecture 414 07. Change Color Scheme

    Lecture 415 08. Customize Title

    Lecture 416 09. Design Adjustments

    Lecture 417 10. Declare Variables

    Lecture 418 11. Initialize Variables

    Lecture 419 12. Text File Database

    Lecture 420 13. Game Functionality

    Lecture 421 14. Letter Reveal

    Lecture 422 15. Display Word

    Lecture 423 16. On Text Changed Listener

    Lecture 424 17. Check If Letter Typed Functionality

    Lecture 425 18. Letter Typed Wrong Functionality

    Lecture 426 19. Tries Left

    Lecture 427 20. Setup Reset Button

    Lecture 428 21. Rotate Animation

    Lecture 429 22. Scale Animation

    Lecture 430 23. Game Over Animations

    Section 76: Android - 12. Google Maps

    Lecture 431 01. Introduction

    Lecture 432 02. The API Key

    Lecture 433 03. Address List and Geocoder

    Lecture 434 04. Names and Coordinates

    Lecture 435 05. Set Markers

    Lecture 436 06. Setup Map Type

    Lecture 437 07. Setup Camera Change listener

    Lecture 438 08. Map Click Marker

    Lecture 439 09. Custom Marker

    Lecture 440 10. Marker Color

    Lecture 441 11. Camera Animation

    Lecture 442 12. Iterative Markers

    Section 77: Android - 13. Days Left Wear

    Lecture 443 01. Introduction

    Lecture 444 02. Check For Updates

    Lecture 445 03. Create Virtual Devices

    Lecture 446 04. Drag and Drop Elements on Round Screen

    Lecture 447 05. Change Color Scheme

    Lecture 448 06. Change IDs and Other Adjuments

    Lecture 449 07. Declare Variables

    Lecture 450 08. Initialize Variables

    Lecture 451 09. Setup Number Picker for Year

    Lecture 452 10. Setup Number Picker for Month

    Lecture 453 11. Set Up Number Picker for Day

    Lecture 454 12. Create Display Days Left

    Lecture 455 13. Testing the App On Two Emulators

    Section 78: Android - 14. Quotes

    Lecture 456 01. Introduction

    Lecture 457 02. Initial Interface Setup

    Lecture 458 03. XML Dimension Variables

    Lecture 459 04. Slight Interface Adjusments

    Lecture 460 05. Creating the Quotes

    Lecture 461 06. Declare Variables

    Lecture 462 07. Java Functionalities

    Lecture 463 08. Display New Quote Method

    Section 79: Android - 15. Map Travel

    Lecture 464 01. Introduction

    Lecture 465 02. Position Elements

    Lecture 466 03. Clean Up The Display

    Lecture 467 04. Changed Color Scheme

    Lecture 468 05. Declare and Initialize the Variables

    Lecture 469 06. Set On Click LIstener

    Lecture 470 07. Initializing Variables for Animations

    Lecture 471 08. Set Up Animation Objects

    Lecture 472 09. New Fonts

    Section 80: Android - 16. Caffeine Calculator

    Lecture 473 01. Introduction

    Lecture 474 02. Position Elements

    Lecture 475 03. Customize the GUI

    Lecture 476 04. Customize Colors

    Lecture 477 05. Reference Color and Dimension Variables

    Lecture 478 06. Change Text Displayed and IDs

    Lecture 479 07. Some Adjustments

    Lecture 480 08. Set Up the Spinner

    Lecture 481 09. Set Up The Spinner In Java

    Lecture 482 10. Variables and the Seekbar

    Lecture 483 11. Display Caffeine Amount

    Section 81: Android - 17. Canadian Sales Tax Calculator

    Lecture 484 01. Introduction

    Lecture 485 02. Placing Widgets

    Lecture 486 03. Declare the Dimension Variables

    Lecture 487 04. Text and Action Bar

    Lecture 488 05. Change IDs and Text Displayed

    Lecture 489 06. Change Color Scheme

    Lecture 490 07. Create Layout for Spinner

    Lecture 491 08. Java Variables

    Lecture 492 09. Create Province Enumeration

    Lecture 493 10. Set Up the Province List

    Lecture 494 11. Seekbar and Total Cost

    Section 82: Android - 18. Country Info

    Lecture 495 01. Introduction

    Lecture 496 02. Adding the Widgets

    Lecture 497 03. Customize Title

    Lecture 498 04. Change IDs

    Lecture 499 05. Change Color Scheme

    Lecture 500 06. Create Spinner Layout

    Lecture 501 07. Create Country Enumeration

    Lecture 502 08. Language and Details

    Lecture 503 09. Set Countries on Spinners

    Section 83: Android - 19. Pet Store

    Lecture 504 01. Introduction

    Lecture 505 02. Position the Elements

    Lecture 506 03. Color and Dimensions

    Lecture 507 04. Text and Element IDs

    Lecture 508 05. Action Bar, Text Style and Gravity

    Lecture 509 06. Appache POI Library

    Lecture 510 07. Create and Populate Excel File

    Lecture 511 08. Create the Pet Class

    Lecture 512 09. Declare and Initialize Variables

    Lecture 513 10. The Spinner Listener

    Lecture 514 11. Design the Spinner

    Lecture 515 12. Input from Excel

    Lecture 516 13. A Few Adjusments

    Section 84: Android - 20. Highscores

    Lecture 517 01. Introduction

    Lecture 518 02. Position the Elements

    Lecture 519 03. Dimension and Colour Resoucres

    Lecture 520 04. Referencing the Variables

    Lecture 521 05. Action Bar, Text, and IDs

    Lecture 522 06. Style and Alignment

    Lecture 523 07. Declare and Initialize Variables

    Lecture 524 08. Write to a File

    Lecture 525 09. Add Button Click Listener

    Lecture 526 10. Display the Highscores

    Lecture 527 11. Clear Button and Testing

    Lecture 528 12. Fix Read Method

    Section 85: Source Code

    Lecture 529 Source Code Download

    If you are an absolute beginner and want to learn to code,If you are an absolute beginner and want to become an iOS developer

    Homepage
    Code:
    https://anonymz.com/?https://www.udemy.com/course/build-your-professional-portfolio-learn-ios-10-and-android/


    Code:
    https://k2s.cc/file/0258c26cf87bf/Build_Your_Professional_Portfolio_Learn_iOS_10_and_Android.part1.rar
    https://k2s.cc/file/cbfe215a996c1/Build_Your_Professional_Portfolio_Learn_iOS_10_and_Android.part2.rar
    https://k2s.cc/file/c9a4f7db3c9f1/Build_Your_Professional_Portfolio_Learn_iOS_10_and_Android.part3.rar
    https://k2s.cc/file/28655d205a354/Build_Your_Professional_Portfolio_Learn_iOS_10_and_Android.part4.rar
    https://k2s.cc/file/89e97068b2026/Build_Your_Professional_Portfolio_Learn_iOS_10_and_Android.part5.rar
    https://k2s.cc/file/1f102ab152896/Build_Your_Professional_Portfolio_Learn_iOS_10_and_Android.part6.rar
    https://k2s.cc/file/d23bd61e205bd/Build_Your_Professional_Portfolio_Learn_iOS_10_and_Android.part7.rar
    https://k2s.cc/file/8a84dc6497137/Build_Your_Professional_Portfolio_Learn_iOS_10_and_Android.part8.rar
    Code:
    https://rapidgator.net/file/b74cd941d0e82c60a7af8ebc213a4913/Build_Your_Professional_Portfolio_Learn_iOS_10_and_Android.part1.rar.html
    https://rapidgator.net/file/f621c9c998aef3391b7fb6d806685d92/Build_Your_Professional_Portfolio_Learn_iOS_10_and_Android.part2.rar.html
    https://rapidgator.net/file/81aaea540ff321334ec0625e363539da/Build_Your_Professional_Portfolio_Learn_iOS_10_and_Android.part3.rar.html
    https://rapidgator.net/file/4d41aa5f999e10c1a7044c0c53b49f83/Build_Your_Professional_Portfolio_Learn_iOS_10_and_Android.part4.rar.html
    https://rapidgator.net/file/4bfd5e2f70be360a97a480f1b68e739a/Build_Your_Professional_Portfolio_Learn_iOS_10_and_Android.part5.rar.html
    https://rapidgator.net/file/2e318efa93a01d192de3a5bd0def2ef0/Build_Your_Professional_Portfolio_Learn_iOS_10_and_Android.part6.rar.html
    https://rapidgator.net/file/07ca5f64dfeee3fdf1cb7a52f5d18916/Build_Your_Professional_Portfolio_Learn_iOS_10_and_Android.part7.rar.html
    https://rapidgator.net/file/fa3f780126ad892f2c364e6ae7b30d2d/Build_Your_Professional_Portfolio_Learn_iOS_10_and_Android.part8.rar.html

  2. #6732
    Super Moderator
    Join Date
    May 2019
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    Complete Prediction And Detection Model Building With Python



    Complete Prediction And Detection Model Building With Python
    Last updated 2/2019
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 12.36 GB | Duration: 18h 18m

    Build data handling & manipulation projects with machine learning. Learn Java, Python & stock market prediction. & More!



    What you'll learn
    Learn how to code in Java, including all the fundamentals on superclasses, operations, and axis modifiers.
    Build user interfaces for Android apps, including connecting all the features and implementing the backend
    Code in Python is one of the Top 3 coding languages in demand this year.
    Use Tensorflow, the #1 open source software library for dataflow programming.
    Build hands-on projects and use source code to check your work and expand.
    Meet the Mammoth Interactive community.
    And more.

    Requirements
    All Levels Welcome

    Description
    Build 9 projects while learning to code and build machine learning models. Experience the power of cutting edge frameworks and learn to handle all types of data.With crystal-clear audio, HD screencasts, and over 120 lectures, this is a course you do not want to miss.You'll build Image Recognition apps that have powerful features. You'll learn topics that include
    Stock Market PredictionRetrieving Data via RESTful API CallParsing JSON Data, Pycharm-StyleProcessing Text DataSetting up Vocab DictionaryWeather PredictionFirst: A Thorough Introduction For BeginnersLearn to download and install Android Studio and explore the interface. You'll get all source code and project files for the 9 hands-on projects in this course.You'll learn how to code in Java, including all the fundamentals on superclasses, operations, and axis modifiers. You'll learn how to build a user interface for an Android App, including connecting all the features and implementing the backend. Included in this course is material for beginners to get comfortable with the interfaces. Please note that we reuse this content in similar courses because it is introductory material. You can find some material in the course Hands-On Machine Learning: Learn TensorFlow, Python, & Java!Code In The Top Languages Of The YearYou'll learn how to code in Python, which we will show you through Pycharm. Python is one of the Top 3 coding languages in demand this year, alongside Java and Javascript. Python is used by companies big and small like YouTube, Instagram, and Google.Use The Top Software For ProgrammingYou will learn how to use Tensorflow, the #1 open source software library for dataflow programming. Tensorflow is a symbolic math library, and we will use it for machine learning applications.And MORE Data Handling And Manipulation ProjectsFormatting DatasetsBuilding Computational GraphExploring the CIFAR 10 DatasetLoading and Displaying ImagesLoading Face and Non Face ImagesEmotions Detection Project

    Overview

    Section 1: Introduction to Machine Learning + Software

    Lecture 1 Projects Overview

    Lecture 2 Prediction and Detection Project Resources - Mammoth Interactive

    Section 2: Android Studio

    Lecture 3 Downloading and Installing Android Studio

    Lecture 4 Exploring Interface

    Lecture 5 Setting up an Emulator and Running Project

    Lecture 6 Code

    Section 3: Introduction to the Java Programming Language

    Lecture 7 Introduction to the Java Programming Language

    Lecture 8 Variable Types

    Lecture 9 Operations on Variables

    Lecture 10 Array and Lists

    Lecture 11 Array and List Operations

    Lecture 12 If and Switch Statements

    Lecture 13 While Loops

    Lecture 14 For Loops

    Lecture 15 Functions

    Lecture 16 Parameters and Return Values

    Lecture 17 Classes and Objects

    Lecture 18 Superclass and Subclasses

    Lecture 19 Static Variables and Axis Modifiers

    Section 4: App Development

    Lecture 20 Intro To Android App Development

    Lecture 21 Building Basic UI

    Lecture 22 Connecting UI to Backend

    Lecture 23 Implementing Backend and Tidying UI

    Section 5: Machine Learning Concepts

    Lecture 24 Machine Learning Explained

    Lecture 25 Pycharm Files - Mammoth Interactive

    Section 6: Pycharm Projects Overview

    Lecture 26 Project Overview

    Lecture 27 Pycharm Source Files - Mammoth Interactive

    Section 7: Introduction to PyCharm

    Lecture 28 Downloading and Installing Pycharm and Python

    Lecture 29 Exploring Pycharm

    Section 8: Python Language Basics

    Lecture 30 Introduction to Variables

    Lecture 31 Variables Operations and Conversions

    Lecture 32 Collection Types

    Lecture 33 Collections Operations

    Lecture 34 Control Flow If Statements

    Lecture 35 While and For Loops

    Lecture 36 Functions

    Lecture 37 Classes and Objects

    Section 9: Beginner's Tensorflow Project

    Lecture 38 Project Demo

    Lecture 39 Topics List

    Lecture 40 Installing TensorFlow

    Lecture 41 Importing Tensorflow to Pycharm

    Lecture 42 FAQ: Help with TensorFlow Installation

    Lecture 43 Constant Nodes and Sessions

    Lecture 44 Variable Nodes

    Lecture 45 Placeholder Nodes

    Lecture 46 Operation nodes

    Lecture 47 Loss, Optimizers, and Training

    Lecture 48 Building a Linear Regression Model

    Lecture 49 Tensorflow Project Files - Mammoth Interactive

    Section 10: Build Image Recognition Apps

    Lecture 50 Introduction to Upcoming Projects

    Lecture 51 Source Code - Mammoth Interactive

    Section 11: Stock Market Prediction

    Lecture 52 Project Demo

    Lecture 53 Project Overview

    Lecture 54 If Receiving JSON Parsing Error

    Lecture 55 Retrieving Data via RESTful API Call

    Lecture 56 Parsing JSON Data Pycharm Style

    Lecture 57 Formatting Data

    Lecture 58 Building the Model

    Lecture 59 Training and Testing The model

    Lecture 60 Freezing Graph

    Lecture 61 Setting up Android Project

    Lecture 62 Building UI

    Lecture 63 Requesting Data Via AsyncTask

    Lecture 64 Parsing JSON Data Android Style

    Lecture 65 Running Inference and Displaying Results

    Lecture 66 Stock Market Prediction Project Files - Mammoth Interactive

    Section 12: Text Prediction

    Lecture 67 Project Demo

    Lecture 68 Project Overview

    Lecture 69 Processing Text Data

    Lecture 70 Building Data Sets and Model Builder Function

    Lecture 71 Building Computational Graph

    Lecture 72 Writing Training and Testing Code

    Lecture 73 Training, Testing, and Freezing Graph

    Lecture 74 Setting up Android Project

    Lecture 75 Setting Up a User Interface

    Lecture 76 Setting up Vocab Dictionary

    Lecture 77 Formatting Input and Running Through Model

    Lecture 78 Interpreting Results and Summary

    Lecture 79 Text Prediction - Mammoth Interactive

    Section 13: Weather Prediction

    Lecture 80 Project Demo

    Lecture 81 Project Overview

    Lecture 82 Retrieving the Data

    Lecture 83 Formatting Datasets

    Lecture 84 Building Computational Graph

    Lecture 85 Writing Training, Testing, and Evaluating Functions

    Lecture 86 Training, Testing, and Freezing the Model

    Lecture 87 Setting up Android Project

    Lecture 88 Building the User Interface

    Lecture 89 Build App Backend and Project Summary

    Lecture 90 Weather Prediction - Mammoth Interactive

    Section 14: Build Scientific Analysis Apps

    Lecture 91 Introduction to Upcoming Projects

    Lecture 92 Source Code - Mammoth Interactive

    Section 15: Simple CIFAR10

    Lecture 93 Project Demo

    Lecture 94 Project Overview

    Lecture 95 Exploring CIFAR 10 Dataset

    Lecture 96 CIFAR 10 Android Fix

    Lecture 97 Formatting Input Data

    Lecture 98 Building the Model

    Lecture 99 Freezing Graph and Training Model

    Lecture 100 Setting up the Android Project

    Lecture 101 Setting up UI

    Lecture 102 Loading and Displaying Images

    Lecture 103 Formatting Image Data for Model Input

    Lecture 104 Predicting and Displaying Results

    Lecture 105 Project Summary

    Lecture 106 CIFAR 10 Project Files - Mammoth Interactive

    Section 16: Face Detection

    Lecture 107 Project Demo

    Lecture 108 Project Overview

    Lecture 109 Loading Face and Non Face Images

    Lecture 110 Reformatting Input Data

    Lecture 111 Building Model and Writing Train and Test Scripts

    Lecture 112 Freezing Graph and Training and Testing Model

    Lecture 113 Setting up Android Project

    Lecture 114 Setting up User Interface

    Lecture 115 Loading and Display Images

    Lecture 116 Formatting Data and Running Inference

    Lecture 117 Displaying Results and Summary

    Lecture 118 Facial Detection Project Files - Mammoth Interactive

    Section 17: Emotions Detection

    Lecture 119 Project Demo

    Lecture 120 Project Overview

    Lecture 121 Loading and Formatting Data

    Lecture 122 Building Train and Test Data Sets

    Lecture 123 Building the Model

    Lecture 124 Building Train, Test, and Prediction Functions

    Lecture 125 Training and Testing the Model

    Lecture 126 Setting up Android Project

    Lecture 127 Importing and Displaying Images

    Lecture 128 Convert Images and Running Inference

    Lecture 129 Displaying Results and Summary

    Lecture 130 Detecting Emotions Project Files - Mammoth Interactive

    Lecture 131 Bonus Lecture Community Newsletter

    Take this course if you want to create Stock Market and Weather Prediction models, code, process data, and much more.

    Homepage
    Code:
    https://anonymz.com/?https://www.udemy.com/course/complete-prediction-and-detection-model-building-with-python/


    Code:
    https://k2s.cc/file/6f54da5115370/Complete_Prediction_and_Detection_Model_Building_with_Python.part1.rar
    https://k2s.cc/file/118b608f87a61/Complete_Prediction_and_Detection_Model_Building_with_Python.part2.rar
    https://k2s.cc/file/d206772990456/Complete_Prediction_and_Detection_Model_Building_with_Python.part3.rar
    Code:
    https://rapidgator.net/file/0e1004d37d7925179d61beef142d463e/Complete_Prediction_and_Detection_Model_Building_with_Python.part1.rar.html
    https://rapidgator.net/file/b85161b7e502f49c0cebabcceaf23fee/Complete_Prediction_and_Detection_Model_Building_with_Python.part2.rar.html
    https://rapidgator.net/file/6e6bdd2e16f2cc2bb36a331cc1d7bf50/Complete_Prediction_and_Detection_Model_Building_with_Python.part3.rar.html

  3. #6733
    Super Moderator
    Join Date
    May 2019
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    Build & 3D Model Huge And Complete Unity? Games From Scratch



    Build & 3D Model Huge And Complete Unity? Games From Scratch
    Last updated 12/2018
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 53.28 GB | Duration: 64h 48m

    Create full 3D environments. Animate characters to wield weapons and run a muck. Survive your own battle royale.



    What you'll learn
    Learn to code for game development in Unity C#
    Create your own unique Battle Royale system.
    Build a platform shooter game in Unity?
    Navigate the Unity? editor.
    Design large environments for your character to explore in.
    Build 3D models for the game in Blender.
    Integrate the art from Blender into Unity?.

    Requirements
    Unity? and Blender are free to download. Please download and install Unity? and Blender before purchasing this course
    This course was recorded on a Mac computer, but you can use Unity? and Blender on a PC.

    Description
    Best Unity Course: Game Developer Training VideosA runaway success of a Kickstarter funded this Mammoth Interactive courseGame development & design. Learn how to use Unity in C#.Build 3D games like Super Mario in UnityLearn what Photoshop is used for in game developmentThe game development process step by step for beginnersMake your own shooter game in UnityBuild a battle royale game like FortniteAdd multiplayer functionality to game programmingLearn the foundations of Blender 3DThe best coding program online. Beginner's guide for aspiring game developers. Learn C# and programming fundamentals. Create epic 2D and 3D games using Unity? and Blender! This course is unique because we make both the code and the art for the game from scratch. ​We teach you the fundamentals of designing, coding, and modeling a 3D game.First you design the game and its functionality in Unity?. You learn how to code in C# and build video game levels. Don't worry if you've never coded before. We start simple and add more to the game as the course goes on.Complete your first Unity games for web, Mac & PC. Learn all about game development more efficiently YouTube tutorials.Unity? is one of the most popular platforms in game development. You can use Unity? to build 2D and 3D games. Unity? is cross-platform, which means it is easy to use with other platforms.Then you create the 3D models for the game in Blender. You build all the art assets for the game. You learn how to integrate your art from Blender into Unity?.Learn the Foundations of BlenderBlender, like Unity?, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like we do in this course.We answer every question within two business days. We want to hear from you. Watch the free lectures and amazing trailer, then jump right in and start participating with the Mammoth community.

    Overview

    Section 1: PROJECT 1 - Gameplay

    Lecture 1 Gameplay

    Section 2: Introduction to Unity

    Lecture 2 Introduction to Unity - Part 1

    Lecture 3 Introduction to Unity - Part 2

    Lecture 4 Unity Support

    Section 3: Movement

    Lecture 5 Movement - Part 1

    Lecture 6 Movement - Part 2

    Lecture 7 Movement - Part 3

    Section 4: Building Blocks

    Lecture 8 Blocks - Part 1

    Lecture 9 Blocks - Part 2

    Section 5: Speed Blocks and Enemies

    Lecture 10 Speed Blocks and Enemies - Part 1

    Lecture 11 Speed Blocks and Enemies - Part 2

    Lecture 12 Speed Blocks and Enemies - Part 3

    Section 6: More Enemies

    Lecture 13 More Enemies - Part 1

    Lecture 14 More Enemies - Part 2

    Section 7: Powerup and Finish Line

    Lecture 15 Powerup and Finish Line - Part 1

    Lecture 16 Powerup and Finish Line - Part 2

    Section 8: Background and Interface

    Lecture 17 Background and Interface - Part 1

    Lecture 18 Background and Interface - Part 2

    Lecture 19 Background and Interface - Part 3

    Section 9: Fine Tuning the Game

    Lecture 20 Fine Tunings - Part 1

    Lecture 21 Fine Tunings - Part 2

    Lecture 22 Fine Tunings - Part 3

    Section 10: Level Design

    Lecture 23 Level Design - Part 1

    Lecture 24 Level Design - Part 2

    Section 11: Introduction to Blender

    Lecture 25 Download and Install Blender

    Lecture 26 Setting Up Blender

    Lecture 27 Camera Controls

    Lecture 28 Emulated Numbpad Camera

    Lecture 29 Basic Object Manipulation

    Lecture 30 Frequently Used Tools

    Lecture 31 Mirror Modifier

    Section 12: Artwork in Blender

    Lecture 32 Artwork in Blender - Part 1

    Lecture 33 Artwork in Blender - Part 2

    Lecture 34 Artwork in Blender - Part 3

    Lecture 35 Artwork in Blender - Part 4

    Lecture 36 Artwork in Blender - Part 5

    Section 13: Integrating the Art

    Lecture 37 Integrating Art - Part 1

    Lecture 38 Integrating Art - Part 2

    Lecture 39 Integrating Art - Part 3

    Section 14: Finishing the Game

    Lecture 40 Integrating the Character

    Lecture 41 Adding Model to Player

    Lecture 42 Jumping and Running

    Lecture 43 Movement Stutter

    Lecture 44 Wall jumping

    Lecture 45 Power Up

    Lecture 46 Swapping Background Art

    Lecture 47 Background Adjustments

    Lecture 48 Transparency Order

    Lecture 49 Challenge Time!

    Section 15: RESOURCES - Marlo Runner Game

    Lecture 50 Marlo Run Art Assets

    Lecture 51 Marlo Source

    Section 16: Unity

    Lecture 52 Downloading and Installing Unity

    Lecture 53 Starting Your Project

    Lecture 54 Unity Interface - View the Game

    Lecture 55 Unity Interface - Hierarchy and Game Objects

    Lecture 56 Unity Interface - Project and Console

    Section 17: Coding

    Lecture 57 Intro to Coding

    Lecture 58 The Basic Script

    Lecture 59 Hello World

    Lecture 60 Variables

    Lecture 61 Access Modifiers

    Lecture 62 Boolean Values

    Lecture 63 Loops

    Lecture 64 Checkpoint

    Section 18: Input

    Lecture 65 Input

    Lecture 66 Player Parameters

    Lecture 67 Player Movement

    Lecture 68 Update vs. Fixed Update

    Lecture 69 Players Input

    Lecture 70 Third Person Character

    Lecture 71 Camera Look

    Lecture 72 Camera Move

    Lecture 73 Checkpoint

    Lecture 74 Cursor Lock Mode

    Lecture 75 Mouse Look

    Lecture 76 Animation Movement

    Lecture 77 Strafing in the Animator

    Lecture 78 Side Look

    Lecture 79 Changing the Focal Point Side

    Lecture 80 Focal Smoothness

    Lecture 81 Vertical Look

    Lecture 82 Rotation Point

    Lecture 83 Camera Improvement

    Lecture 84 Camera Improvements

    Section 19: Battle Arena

    Lecture 85 Level Design Basics

    Lecture 86 Center Zone

    Lecture 87 Sniping Tower

    Lecture 88 Reward Vs. Punishment

    Lecture 89 Simple House

    Lecture 90 Opening Door

    Lecture 91 Raycasts

    Lecture 92 Interacting with Doors

    Lecture 93 Villa

    Lecture 94 Terrains

    Lecture 95 Creating an Interesting Terrain

    Lecture 96 Grass

    Lecture 97 Terrain Bounds

    Lecture 98 Checkpoint

    Lecture 99 Canvas

    Lecture 100 Anchors and Pivots

    Lecture 101 Text

    Lecture 102 Updating Resources Text

    Lecture 103 Tool Selection Interface

    Lecture 104 Tool Switching

    Lecture 105 Tool Selector Improvements

    Lecture 106 Resource Objects

    Lecture 107 Collection Cooldown

    Lecture 108 Smooth Collection Animations

    Lecture 109 Checkpoint

    Lecture 110 Adding Obstacle Tools to List

    Lecture 111 Obstacle Prefabs

    Lecture 112 Cycling Between Obstacles

    Lecture 113 Preserving the Obstacle Rotation

    Lecture 114 Placing Obstacles in the Screen

    Lecture 115 Using Resources

    Lecture 116 Obstacles Transparency

    Lecture 117 Checkpoint

    Section 20: Weapons

    Lecture 118 Weapon Base Class

    Lecture 119 Inheritance

    Lecture 120 Abstract Classes

    Lecture 121 Item Box

    Lecture 122 Awarding Ammunition

    Lecture 123 Weapon Inventory

    Lecture 124 Weapon Interface

    Lecture 125 Selecting Weapons

    Lecture 126 Checkpoint

    Lecture 127 Player-Weapon Communication

    Lecture 128 Shooting Logic

    Lecture 129 Reloading Logic

    Lecture 130 Reload Bars

    Lecture 131 Adding New Weapons

    Lecture 132 Shooting Raycasts

    Lecture 133 Correct Shooting Rays

    Lecture 134 Weapon Accuracy

    Lecture 135 Destroying Obstacles

    Lecture 136 Shotgun

    Lecture 137 Checkpoint

    Lecture 138 Improving the Aim Variation

    Lecture 139 Sniper

    Lecture 140 Zoom Interface

    Lecture 141 Rocket Launcher

    Lecture 142 Make The Rocket Fly

    Lecture 143 Explosion

    Lecture 144 Damaging Things

    Lecture 145 Checkpoint

    Section 21: Targets

    Lecture 146 Static Enemy

    Lecture 147 Flying Enemies

    Lecture 148 Searching for a Player

    Lecture 149 Chasing Logic

    Lecture 150 Hitting the Player

    Lecture 151 Destroying the Player

    Lecture 152 Game Over Screen

    Lecture 153 Reloading the Scene

    Lecture 154 Reloading with the Scene Controller

    Lecture 155 Checkpoint

    Section 22: Multiplayer

    Lecture 156 Networking Intro

    Lecture 157 Player Prefab

    Lecture 158 Spawning Adjustments

    Lecture 159 Start Positions

    Lecture 160 Syncing Player Positions

    Lecture 161 Fixing Network Conflicts

    Lecture 162 Syncing Animations

    Lecture 163 Networked Obstacles

    Lecture 164 Spawning Items

    Lecture 165 Collecting Boxes

    Lecture 166 Network Player Hit

    Lecture 167 Network Player Destroy

    Lecture 168 Obstacle and Resource Health

    Lecture 169 Network Collecting Resources

    Lecture 170 Syncing Rockets

    Lecture 171 Checkpoint

    Lecture 172 Syncing Explosions

    Lecture 173 Checkpoint

    Section 23: Melee Weapons

    Lecture 174 Pickaxe

    Lecture 175 WoodCutter Axe

    Lecture 176 Fireman's Axe

    Lecture 177 Throwing Axe

    Section 24: Deagle

    Lecture 178 Placing Image Reference

    Lecture 179 Deagle Basic Block (Keystroke)

    Lecture 180 Deagle Trigger Guard (Keystrokes)

    Lecture 181 Deagle Main Body Tweaks

    Lecture 182 Deagle Back Grip

    Lecture 183 Deagle Hammer

    Lecture 184 Deagle Sights

    Lecture 185 Deagle Profile

    Lecture 186 Deagle Gun Barrel

    Lecture 187 Deagle Hand Hold

    Lecture 188 Deagle Trigger

    Lecture 189 Deagle Materials

    Section 25: Revolver

    Lecture 190 Revolver Start

    Lecture 191 Revolver Trigger Guard

    Lecture 192 Revolver Sights

    Lecture 193 Guard to Handle Fix

    Lecture 194 Revolver Handle Basic

    Lecture 195 Revolver Handle Fix

    Lecture 196 Revolving Body Thinning

    Lecture 197 Revolver Main Body Fixes

    Lecture 198 Bullet Wheel

    Lecture 199 Gun Mid Profile

    Lecture 200 Revolver Front Sights

    Lecture 201 Revolver Trigger Hammer

    Lecture 202 Revolver Trigger

    Lecture 203 Revolver Materials

    Section 26: M40 Sniper

    Lecture 204 M40 Reference

    Lecture 205 Sniper Trigger

    Lecture 206 Sniper Main Body

    Lecture 207 Sniper Barrel

    Lecture 208 Sniper Scope

    Lecture 209 Sniper Scope Details

    Lecture 210 Sniper Materials and Fix

    Section 27: Rocket Launcher

    Lecture 211 RPG Basic Block

    Lecture 212 Rocket Sights

    Lecture 213 Rocket Handles

    Lecture 214 RPG Trigger

    Lecture 215 RPG Materials

    Lecture 216 Rocket Pieces

    Section 28: AR Scar

    Lecture 217 Scar Body

    Lecture 218 Scar Railings

    Lecture 219 Scar Barrel

    Lecture 220 Scar Front Sights

    Lecture 221 Scar Back Sights

    Lecture 222 Scar Back Stock

    Lecture 223 Scar Materials

    Section 29: HK MP5

    Lecture 224 MP5 Start

    Lecture 225 Weapon Reorganization

    Lecture 226 MP5 Main body

    Lecture 227 MP5 Front Sights

    Lecture 228 MP5 Front Sight (Part 2)

    Lecture 229 MP5 Top Rails

    Lecture 230 MP5 Back Sights

    Lecture 231 MP5 Back Stock

    Lecture 232 MP5 Materials and Finishing

    Section 30: UMP

    Lecture 233 MP5 to UMP

    Lecture 234 Weapon Reshaping

    Lecture 235 UMP Top Railing

    Lecture 236 UMP Mid Body

    Section 31: Battle Royale Basic Character

    Lecture 237 Character Setup

    Lecture 238 Character Head

    Lecture 239 Character Body Base

    Lecture 240 Character Legs

    Lecture 241 Character Arms

    Lecture 242 Flow Cleanups

    Lecture 243 Characters Bones

    Lecture 244 Setup For Textures

    Lecture 245 Character UVing

    Lecture 246 Texturing Setup

    Lecture 247 Texture Painting

    Section 32: Art and Sounds

    Lecture 248 Art Intro

    Lecture 249 Showing The New Level

    Lecture 250 Checkpoint

    Lecture 251 Changing Prefab Art

    Lecture 252 Obstacle Art

    Lecture 253 Particle Effects

    Lecture 254 Rocket Sounds

    Lecture 255 Interface Sounds

    Lecture 256 2D vs 3D Sounds

    Lecture 257 Weapons Sounds

    Lecture 258 Shooting through the Network

    Lecture 259 Network Authority for Audio

    Lecture 260 Footstep Setup

    Lecture 261 Networking Footstep Sounds

    Lecture 262 Hit Sounds

    Lecture 263 Checkpoint

    Lecture 264 Integrating new Characters

    Lecture 265 Animation Mask

    Lecture 266 Animation Layering

    Lecture 267 Integrating Top animations

    Lecture 268 Checkpoint

    Lecture 269 Adding Weapon Models

    Lecture 270 Showing Models

    Lecture 271 Syncing Animation Triggers

    Lecture 272 Syncing Weapon Equip

    Lecture 273 Initial Weapon Equip

    Lecture 274 Checkpoint

    Section 33: Energy State

    Lecture 275 Energy State

    Lecture 276 Script Control Of The Energy Ball

    Lecture 277 Energy Spawning Logic

    Lecture 278 Adjusting The Movement Speed

    Lecture 279 Syncing The Energy Mode

    Lecture 280 Server Screen

    Lecture 281 Server Screen Integration

    Lecture 282 Client Screen

    Lecture 283 Allowing Client To Move

    Lecture 284 Storm Manager

    Lecture 285 Storm Visuals

    Lecture 286 Storm Shrinking Logic

    Lecture 287 Storm Damage

    Lecture 288 Storm Details

    Lecture 289 Checkpoint

    Lecture 290 Storm Alert

    Lecture 291 Minor Adjustments

    Lecture 292 Spreading Weapons

    Lecture 293 Checkpoint

    Lecture 294 Player Adjustments

    Lecture 295 Outside Terrain

    Lecture 296 Post Processing

    Lecture 297 Outside Lightning

    Lecture 298 Custom Fonts

    Lecture 299 Lock Tool Switching While Spawning

    Lecture 300 Update Bounds

    Lecture 301 Network Bullets

    Lecture 302 Weapon Difficulty Adjustments

    Lecture 303 Checkpoint

    Section 34: Flat map

    Lecture 304 New Train Setup

    Lecture 305 Adding Mountains

    Lecture 306 Adding Resources

    Lecture 307 Checking the New Map

    Lecture 308 Checkpoint

    Lecture 309 Spreading Weapons

    Lecture 310 Checkpoint

    Lecture 311 Course Wrap Up

    Section 35: Assets

    Lecture 312 Assets

    Lecture 313 Please rate this course

    Lecture 314 Bonus Lecture - Mammoth Interactive Deals

    Anyone who wants their start at making 3D video games.,People that want to create their own Battle Royale.,Anyone who wants to learn game development.,Beginners who want to learn how to use Blender.,Even if you have never coded before, you can use these lessons to get a headstart in the game-making realm! This course is targeted towards beginners to immediate.

    Homepage
    Code:
    https://anonymz.com/?https://www.udemy.com/course/build-and-model-3d-unity-games-from-scratch/


    Code:
    https://rapidgator.net/file/68a8ca85a8b16ff0b951b18abf22a00c/Build_&_3D_Model_Huge_and_Complete_Unityr_Games_from_Scratch.part01.rar.html
    https://rapidgator.net/file/308a00edb32690e505339a3fc0c58e06/Build_&_3D_Model_Huge_and_Complete_Unityr_Games_from_Scratch.part02.rar.html
    https://rapidgator.net/file/4d9670bd1341fd584121a0dc7b09e455/Build_&_3D_Model_Huge_and_Complete_Unityr_Games_from_Scratch.part03.rar.html
    https://rapidgator.net/file/935029e32c32b90fc166db5d8849b187/Build_&_3D_Model_Huge_and_Complete_Unityr_Games_from_Scratch.part04.rar.html
    https://rapidgator.net/file/327059b5ceca596e7541dd4c3f4039e9/Build_&_3D_Model_Huge_and_Complete_Unityr_Games_from_Scratch.part05.rar.html
    https://rapidgator.net/file/abe1b3690a40cc5da349528d7ca2b9f5/Build_&_3D_Model_Huge_and_Complete_Unityr_Games_from_Scratch.part06.rar.html
    https://rapidgator.net/file/31d0a0c32a0b32e677eb4d8ab02f39c9/Build_&_3D_Model_Huge_and_Complete_Unityr_Games_from_Scratch.part07.rar.html
    https://rapidgator.net/file/7923be525ddfce823b686e375f2c580f/Build_&_3D_Model_Huge_and_Complete_Unityr_Games_from_Scratch.part08.rar.html
    https://rapidgator.net/file/21a92941408810d94e3f324ae853952c/Build_&_3D_Model_Huge_and_Complete_Unityr_Games_from_Scratch.part09.rar.html
    https://rapidgator.net/file/01e0b06d5895d6d0ffa82436f41698ab/Build_&_3D_Model_Huge_and_Complete_Unityr_Games_from_Scratch.part10.rar.html
    https://rapidgator.net/file/2707762f42847c1ab922e3add57f052f/Build_&_3D_Model_Huge_and_Complete_Unityr_Games_from_Scratch.part11.rar.html
    Code:
    https://k2s.cc/file/46de6e1f3c935/Build___3D_Model_Huge_and_Complete_Unityr_Games_from_Scratch.part01.rar
    https://k2s.cc/file/0a7a62744fe10/Build___3D_Model_Huge_and_Complete_Unityr_Games_from_Scratch.part02.rar
    https://k2s.cc/file/50d3825857a09/Build___3D_Model_Huge_and_Complete_Unityr_Games_from_Scratch.part03.rar
    https://k2s.cc/file/27b75a6cfdcd0/Build___3D_Model_Huge_and_Complete_Unityr_Games_from_Scratch.part04.rar
    https://k2s.cc/file/bc4121bd12bf7/Build___3D_Model_Huge_and_Complete_Unityr_Games_from_Scratch.part05.rar
    https://k2s.cc/file/a3be79b510464/Build___3D_Model_Huge_and_Complete_Unityr_Games_from_Scratch.part06.rar
    https://k2s.cc/file/439ed495eb11e/Build___3D_Model_Huge_and_Complete_Unityr_Games_from_Scratch.part07.rar
    https://k2s.cc/file/bd59fd78b8f57/Build___3D_Model_Huge_and_Complete_Unityr_Games_from_Scratch.part08.rar
    https://k2s.cc/file/6d21f9b157082/Build___3D_Model_Huge_and_Complete_Unityr_Games_from_Scratch.part09.rar
    https://k2s.cc/file/eb3deea2cefa9/Build___3D_Model_Huge_and_Complete_Unityr_Games_from_Scratch.part10.rar
    https://k2s.cc/file/31a6f15fd3642/Build___3D_Model_Huge_and_Complete_Unityr_Games_from_Scratch.part11.rar

  4. #6734
    Super Moderator
    Join Date
    May 2019
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    Advance Your Coding Skills: Learn Swift And Xamarin



    Advance Your Coding Skills: Learn Swift And Xamarin
    Last updated 5/2017
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 8.03 GB | Duration: 38h 1m

    Become a professional in Swift and Xamarin.



    What you'll learn
    Learn how to Code in Swift 3.0.
    Become a virtuoso programmer.
    Design and code apps for iOS and Android in Xamarin.

    Requirements
    Must have a Mac Computer and Xcode 8.
    PC is optional for Xamarin.

    Description
    Learn iOS 10 and Xamarin studio with this complete developers course!
    One of the best features is that you can watch the courses at any speed you want. This means you can speed up the or slow down the video if you want to.
    This course is project based so you will not be learning a bunch of useless coding practices. At the end of this course you will have real world apps to use in your portfolio. We feel that project based training content is the best way to get from A to B. Taking this course means that you learn practical, employableskills immediately.
    You can use the projects you build in this course to add to your LinkedIn profile. Give your portfolio fuel to take your career to the next level.
    Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.
    You will get full lifetime access to this course for a single one off fee. John Bura has created many games, apps and training courses so he is extremely qualified to teach you how to master technology. This is an instructor that does not only teach, he produces apps. This means you get the most relevant information on how to code. Most courses do not show you practical skills and real world examples.
    What makes you a good teacher?
    I have released over 40 games and apps that have done very well in the app store.I run a company called Mammoth Interactive so I am actively in the field building apps and making moneyI have been teaching since 2002I personally love learning online and my life is much better because I have learned online rather than a classroomI am one of the top 10 highest grossing Udemy teachersI have been a Udemy instructor since 2011.I make sure people learn how to make money from their creations.I have over 150k students worldwide
    Who is this class for?
    People who want to improve their technical skillsComplete beginnersPeople who want to make money. I show people the tools on how to make money through various methods of passive incomePeople who want to get ahead of the pack by learning online.
    How you will make money by learning new skills
    Learn practical skillsLearn about how leverage your new skills to greater wealthLearn through practical examples
    Why should you learn online?
    There is an online education revolution taking place. You may have heard about it in the news or heard it from a friend. Either-way, education is going to be changed forever. In this short course I talk about how Online Education has
    Motivated meHelped my careerHelped me as a teacherImpacted several lives around the planet
    I promise that this course will be better and more effective than reading books. I show how to master technology through the use of video. This course will give you everything you need to thrive in our technological society.

    Overview

    Lecture 1 Introduction

    Section 1: Swift - Variables

    Lecture 2 01. Introduction to Variables in Swift

    Lecture 3 02. Boolean Variables

    Lecture 4 03. Integers

    Lecture 5 04. Floats and Doubles

    Lecture 6 05. Characters and Strings

    Lecture 7 06. Optional Variables

    Lecture 8 07. Summary

    Section 2: Swift - If Statements

    Lecture 9 01. Introduction to If Statements in Swift

    Lecture 10 02. Basic If Statements

    Lecture 11 03. Multiple Conditions and Nested If Statements

    Lecture 12 04. Else If Statements

    Lecture 13 05. Else Statements

    Lecture 14 06. If Let Statements

    Lecture 15 07. Summary

    Section 3: Swift - Arrays

    Lecture 16 01. Introduction to Arrays in Swift

    Lecture 17 02. Boolean Arrays

    Lecture 18 03. Int, Float, and Double Arrays

    Lecture 19 04. Character and String Arrays

    Lecture 20 05. Accessing and Modifying Array Elements

    Lecture 21 06. Adding Elements to Existing Arrays

    Lecture 22 07. Insert and Remove Functions

    Lecture 23 08. Summary

    Section 4: Swift - For In Loops

    Lecture 24 01. Introduction to For in Loops in Swift

    Lecture 25 02. Increase Count by One with For In Loops

    Lecture 26 03. Using Index Value to Perform Operations

    Lecture 27 04. Combining Arrays and For In Loops

    Lecture 28 05. Constructing Arrays Using For In Loops

    Lecture 29 06. Combining For In Loops and If Statements

    Lecture 30 07. Summary

    Section 5: Swift - Functions

    Lecture 31 01. Introduction to Functions in Swift

    Lecture 32 02. No Parameters or Return Type Functions

    Lecture 33 03. Functions with Return Types

    Lecture 34 04. Functions with Multiple Return Values

    Lecture 35 05. Functions with If Statements

    Lecture 36 06. Functions with For In Loops

    Lecture 37 07. Summary

    Section 6: Swift - While Loops and Switch Statements

    Lecture 38 01. Introduction to While Loops and Switch Statements

    Lecture 39 02. Switch Statements

    Lecture 40 03. Switch Statements Example

    Lecture 41 04. While Loops

    Lecture 42 05. While Loops with Game Example

    Lecture 43 06. Continue, Break, and Run Statements

    Lecture 44 07. Summary

    Section 7: Swift - Enumerations, Classes, and Structures

    Lecture 45 07a) Swift 3 - Enumerations, Classes, and Structures - Part 1

    Lecture 46 07b) Swift 3 - Enumerations, Classes, and Structures - Part 2

    Lecture 47 07c) Swift 3 - Enumerations, Classes, and Structures - Part 3

    Lecture 48 07d) Swift 3 - Enumerations, Classes, and Structures - Part 4

    Lecture 49 07e) Swift 3 - Enumerations, Classes, and Structures - Part 5

    Section 8: Swift - Labels in Xcode

    Lecture 50 01. Introduction to Labels

    Lecture 51 02. Adding a Label to the Layout

    Lecture 52 03. Initializing the Label in the Code

    Lecture 53 04. Changing the Label Text

    Lecture 54 05. Functions Used on Label Text

    Lecture 55 06. Storing Current Text in a Constant

    Lecture 56 07. Changing Text Alignment

    Lecture 57 08. Changing Text Colour

    Lecture 58 09. Dealing with Scaling Issues

    Lecture 59 10. Summary

    Section 9: Swift - Buttons in Xcode

    Lecture 60 01. Introduction to Buttons

    Lecture 61 02. Adding Buttons to the Layout

    Lecture 62 03. Adding Buttons to the Code

    Lecture 63 04. Changing Button Properties Within the Code

    Lecture 64 05. Retrieving Button Attributes

    Lecture 65 06. Implementing the Button Handler

    Lecture 66 07. Summary

    Section 10: Swift - Text Fields in Xcode

    Lecture 67 01. Introduction to Text Fields

    Lecture 68 02. Adding Text Fields to Layout

    Lecture 69 03. Initializing Views

    Lecture 70 04. Labels and Text

    Lecture 71 05. Using Phone Keyboard

    Lecture 72 06. Double Function on Text Input

    Lecture 73 07. Attribute Inspector

    Lecture 74 08. Modifying Attributes fro Within the Code

    Lecture 75 09. Summary

    Section 11: Swift - The Average Calculator

    Lecture 76 01. Introduction

    Lecture 77 02. Designing the Layout

    Lecture 78 03. Adding Views

    Lecture 79 04. Functionality - Part 1

    Lecture 80 05. Functionality - Part 2

    Lecture 81 06. Improving the UI

    Lecture 82 07. Summary

    Section 12: Xamarin - Variables

    Lecture 83 Installing Xamarin for Windows

    Lecture 84 Installing Xamarin for Mac

    Lecture 85 01. Setting up Xamarin Studio

    Lecture 86 02. Introduction to Variables

    Lecture 87 03. Boolean Variables in iOS

    Lecture 88 04. Boolean Variables in Android

    Lecture 89 05. Integer Variables in iOS

    Lecture 90 06.Integer Variables in Android

    Lecture 91 07. Float and Double Variables in iOS

    Lecture 92 08. Float and Double Variables in Android

    Lecture 93 09. Character Variables in iOS

    Lecture 94 10. Character Variables in Android

    Lecture 95 11. String Variables in iOS

    Lecture 96 12. String Variables in Android

    Lecture 97 13. Summary of Variables

    Section 13: Xamarin - Arrays

    Lecture 98 01. Introduction to Arrays in Xamarin

    Lecture 99 02. Boolean Arrays in iOS

    Lecture 100 03. Integer Arrays in Android

    Lecture 101 04. Floats and Double Arrays in iOS

    Lecture 102 05. Character Arrays in Android

    Lecture 103 06. String Arrays in iOS

    Lecture 104 07. Access Elements in Number Arrays in Android

    Lecture 105 08. Accessing Elements in Boolean, Character, and String Arrays in iOS

    Lecture 106 09. Modifying Variables Within an Array in Android

    Lecture 107 10. Multidimensional Int Arrays in iOS

    Section 14: Xamarin - If Statements

    Lecture 108 01. Introduction to If Statements in Xamarin

    Lecture 109 02. Basic If Statements with Booleans in iOS

    Lecture 110 03. Basic If Statements with Integers in Android

    Lecture 111 04. Test Two Conditions with One If Statement in iOS

    Lecture 112 05. Test Two Conditions Using Nested If Statements in Android

    Lecture 113 06. Two If Statements With Different Outcomes in iOS

    Lecture 114 07. Else If Statements in Android

    Lecture 115 08. Else Statements in iOS

    Lecture 116 09. Piecing It All Together And Recap in Android

    Section 15: Xamarin - For Loops

    Lecture 117 01. Introduction to For Loops in Xamarin

    Lecture 118 02. For Loops That Increase Count by One in iOS

    Lecture 119 03. Appending Strings Using For Loops in Android

    Lecture 120 04. Printing Character Arrays in iOS

    Lecture 121 05. Modifying Array Element Using For Loops in Android

    Lecture 122 06. Different Ways to Index With a For Loop in iOS

    Lecture 123 07. If Statements in For Loops in Android

    Lecture 124 08. Access Elements by Testing It Rather Than Changing the Index in iOS

    Lecture 125 09. For Loops in the Mario Game in Android

    Section 16: Xamarin - Functions

    Lecture 126 01. Introduction to Functions in Xamarin

    Lecture 127 02. Basic Void Function Without Parameters in iOS

    Lecture 128 03. Void Function With Parameters in Android

    Lecture 129 04. Number Return Type Functions in iOS

    Lecture 130 05. Boolean and String Return Types in Android

    Lecture 131 06. If Statements in Functions

    Lecture 132 07. Functions Calling Other Functions

    Section 17: Xamarin - Tip Calculator

    Lecture 133 01. Setting up Xamarin

    Lecture 134 02. Designing the Layout

    Lecture 135 03. Adding IDs to the Design Template

    Lecture 136 04. Initializing the Fields Used in the Layouts

    Lecture 137 05. Implementing Main Functionality

    Lecture 138 06. Running the App and Finishing the Design

    Lecture 139 07. Setting Up Xamarin for iOS Development

    Lecture 140 08. Designing the Layout in iOS

    Lecture 141 09. Assigning Names and Improving Design

    Lecture 142 10. Initializing the Button

    Lecture 143 11. Implementing Functionality in iOS

    Lecture 144 12. Running and Changing Appearances in iOS

    Section 18: Xamarin - Compound Interest Calculator

    Lecture 145 01. Intro and Set Up

    Lecture 146 02. Designing the Layout in iOS

    Lecture 147 03. Designing the Functionality in iOS

    Lecture 148 04. Create Text Input Handlers in iOS

    Lecture 149 05. Implementing Functionality in iOS

    Lecture 150 06. Running the App and Making It Visually Appealing in iOS

    Lecture 151 07. Designing the Layout in Android

    Lecture 152 08. Designing Functionality in Android

    Lecture 153 09. Initializing Variables to Contain Text Input in Android

    Lecture 154 10. Implementing Functionality in Android

    Lecture 155 11. Making the Calculator Look Good in Android

    Lecture 0 01. Intro and Setup

    Lecture 0 02. Designing the Layout in iOS

    Lecture 0 03. Design the Skeleton of the Code in iOS

    Lecture 0 04. Declaring Variables and Initializing our List of Quotes in iOS

    Lecture 0 05. Implementing Functionality in iOS

    Lecture 0 06. Running the App and Making it More Visually Appealing in iOS

    Lecture 0 07. Designing the Layout in Android

    Lecture 0 08. Declaring Methods and Understanding Flow in Android

    Lecture 0 09. Declaring Variables in Android

    Lecture 0 10. Implementing Final Functionality in Android

    Lecture 0 11. Improving the Visual Appeal in Android

    Section 19: Xamarin - True False Test

    Lecture 156 01. Introduction

    Lecture 157 02. Designing the Layout in Android

    Lecture 158 03. Declaring Variables in Android

    Lecture 159 04. Declaring Methods in Android

    Lecture 160 05. Implementing Functionality in Android

    Lecture 161 06. Improving Appearance in Android

    Lecture 162 07. Designing the Layout in iOS

    Lecture 163 08. Declaring Variables in iOS

    Lecture 164 09. Declaring Functions in iOS

    Lecture 165 10 Implementing the Functionality in iOS

    Lecture 166 11. Improving the Design in iOS

    Section 20: Xamarin - Multiple Choice Test

    Lecture 167 01. Introduction

    Lecture 168 02. Designing the Layout in iOS

    Lecture 169 03. Declaring Variables in iOS

    Lecture 170 04. Declaring Functions in iOS

    Lecture 171 05. Implementing Methods in iOS

    Lecture 172 06. Implementing Functionality in iOS

    Lecture 173 07. Improving the Design in iOS

    Lecture 174 08. Designing the Layout in Android

    Lecture 175 09. Declaring Variables in Android

    Lecture 176 10. Initializing Variables in Android

    Lecture 177 11. Declaring Functions in Android

    Lecture 178 12. Implementing Functionality in Android

    Lecture 179 13. Fine Tuning the Design in Android

    Section 21: Xamarin - Buoyancy Force Calculator

    Lecture 180 01. Introduction

    Lecture 181 02. Designing the Layout in Android

    Lecture 182 03. Initializing Layout in Android

    Lecture 183 04. Declaring Variables in Android

    Lecture 184 05. Setting up the Spinner in Android

    Lecture 185 06. Handling Spinner Sections in Android

    Lecture 186 07. Handling Button Presses in Android

    Lecture 187 08. Improving the Design in Android

    Lecture 188 09. Designing the Layout in iOS

    Lecture 189 10. Declaring Variables in iOS

    Lecture 190 11. Creating a Picker in iOS

    Lecture 191 12. Add Event Handler for Picker in iOS

    Lecture 192 13. Implementing the Last of the Functionality in iOS

    Lecture 193 14. Improving the Design in iOS

    Section 22: Xamarin - Velocity Calculator

    Lecture 194 01. Intro and Setup

    Lecture 195 02. Designing the Layout in iOS

    Lecture 196 03. Designing the Skeleton of the App in iOS

    Lecture 197 04. Handling Text Input in iOS

    Lecture 198 05. Switch Statement to Choose Appropriate Equation in iOS

    Lecture 199 06. Implementing the Calculation and the Print Part in iOS

    Lecture 200 07. Changing the Appearance in iOS

    Lecture 201 08. Designing the Layout in Android

    Lecture 202 09. Designing the Code Skeleton and Initializing Design Fields in Android

    Lecture 203 10. Storing Text Input in Android

    Lecture 204 11. Implementing Final Functionality in Android

    Lecture 205 12. Fine Tuning the Appearance in Android

    Section 23: Xamarin - Hangman

    Lecture 206 01. Introduction

    Lecture 207 02. Designing the Layout in Android

    Lecture 208 03. Initializing Views in Android

    Lecture 209 04. Declaring Global Variables in Android

    Lecture 210 05. Implementing Set Up Functions in Android

    Lecture 211 06. Check and Reveal Letter Functions in Android

    Lecture 212 07. The Last Functionality in Android

    Lecture 213 08. Improving Appearance in Android

    Lecture 214 09. Designing the Layout in iOS

    Lecture 215 10. Variables and Basic Functions in iOS

    Lecture 216 11. The Last Three Functions in iOS

    Lecture 217 12. Improving Appearance in iOS and Summary

    Section 24: Xamarin - Kinematics Calculator

    Lecture 218 01. Introduction

    Lecture 219 02. Designing Layout in Android

    Lecture 220 03. Initializing Widgets in Android

    Lecture 221 04. Declaring Global Variables in Android

    Lecture 222 05. Setting Up Spinners in Android

    Lecture 223 06. Setting up the Choose Calculation Functions in Android

    Lecture 224 07. Implementing the Choose Calculation Functions in Android

    Lecture 225 08. Implementing the First of the Calculation Functions in Android

    Lecture 226 09. Implementing the Last of the Functionality in Android

    Lecture 227 10. Improving the Design in Android

    Lecture 228 11. Designing the Layout in i OS

    Lecture 229 12. Implementing Picker in iOS

    Lecture 230 13. Creating New Picker Instances in iOS

    Lecture 231 14. Adding Event Handlers to Pickers in iOS

    Lecture 232 15. Adding Helper Functions in iOS

    Lecture 233 16. Implementing the Last Functionality in iOS

    Lecture 234 17. Improving the Design in iOS

    Section 25: Xamarin - Average Calculator

    Lecture 235 01. Introduction

    Lecture 236 02. Designing the Layout in Android

    Lecture 237 03. Adding Variables in Android

    Lecture 238 04. Implementing Functionality in Android

    Lecture 239 05. Improving the Design in Android

    Lecture 240 06. Designing the Layout in iOS

    Lecture 241 07. Implementing Functionality in iOS

    Lecture 242 08. Improving the Design in iOS

    Lecture 243 09. Moving the Code to myclass.cs and Summary

    If you are an absolute beginner and want to learn to code.,If you are an absolute beginner and want to become an iOS developer.

    Homepage
    Code:
    https://anonymz.com/?https://www.udemy.com/course/advance-your-coding-skills-learn-swift-and-xamarin/


    Code:
    https://k2s.cc/file/67dc25b3ea5bd/Advance_Your_Coding_Skills_Learn_Swift_and_Xamarin.part1.rar
    https://k2s.cc/file/76723b58881bb/Advance_Your_Coding_Skills_Learn_Swift_and_Xamarin.part2.rar
    Code:
    https://rapidgator.net/file/04be755577a4086358d6d0cbee9359f4/Advance_Your_Coding_Skills_Learn_Swift_and_Xamarin.part1.rar.html
    https://rapidgator.net/file/9fd664e64d975b093a6711492e4324f5/Advance_Your_Coding_Skills_Learn_Swift_and_Xamarin.part2.rar.html

  5. #6735
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    5-Hour Piano For Beginners



    5-Hour Piano For Beginners
    Last updated 2/2021
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 6.90 GB | Duration: 6h 21m

    Learn to play the piano like Beethoven



    What you'll learn
    Complete beginners will be taken to an intermediate (or even higher) level of piano playing with a thorough understanding of music theory.
    You will learn to read music, so that you can play from lead sheets, chord sheets and sheet music.
    You will learn all the chords on the piano that will allow you to play all the songs you want.
    You will start to improvise using the pentatonic and blues scales.

    Requirements
    A piano or electronic keyboard
    A metronome (downloadable for free on smartphones)
    No need for any knowledge of music nor skills at the piano.

    Description
    Brand new to music?Have some music theory gaps you need to fill?Always wanted to play the piano, but didn't know where to start?If any of these are true, take this course!I want you to learn piano and music theory quickly.That's why I worked hard to make this the most compact, engaging, and easy to follow piano and music theory course on Udemy.I cut out the fluff, logically structured lectures, and worked hard to lay out concepts clearly.By the end of this course you'll understandProper piano techniqueThe white and black notes of the piano keyboardThe elements of music (notes, intervals, chords, scales)The Major and Minor KeysRhythmic SubdivisionHow to read sheet music (the notes on a page)This will give you a solid foundation to pursue more advanced study. Whether that's with a private teacher, or more advanced piano courses on Udemy.Learning the keyboard / piano is also a great instrument to start with and will help you learn other instruments faster.I think you'll really enjoy this course and I look forward to seeing you on the inside!VERY QUICKLY, YOU WILL BE ABLE TO PLAY YOUR FIRST SONGS ON THE PIANO OR KEYBOARDAt a very early stage, you will already apply what you've learned and start playing songs. First playing the melody with your right hand, later also adding your left hand.And what makes it a real pleasure to practice, is that you play a song together with a band that accompanies you while you are playing on your piano or electronic keyboard.

    Overview

    Section 1: Introduction

    Lecture 1 Introduction

    Lecture 2 Source Files

    Section 2: 02 Play Your First Notes

    Lecture 3 Getting Started

    Lecture 4 C Major Scale

    Lecture 5 Tune In C Major

    Lecture 6 Improv In C Major

    Section 3: 03 Note Reading and Playing

    Lecture 7 Intro To Sheet Music

    Lecture 8 Largo

    Lecture 9 More Rhythm

    Lecture 10 Opening Gambit

    Lecture 11 Ties, Phrases, Sharps And Flats

    Lecture 12 If You Don't C# You Might Bb

    Lecture 13 Dynamics, Articulation And Tempo

    Lecture 14 Shave And A Haircut

    Section 4: 04 Play More Scales

    Lecture 15 G Major Scale

    Lecture 16 Twisted Scale

    Lecture 17 A Minor Scale

    Lecture 18 Waltz In A Minor

    Lecture 19 Waltz In A Minor (Adv)

    Lecture 20 D Major Scale

    Lecture 21 D Minor Scale

    Section 5: 05 Play Chords

    Lecture 22 Chord Structure

    Lecture 23 I, Iv And V Chords

    Lecture 24 Happy Birthday

    Lecture 25 Chords In G

    Lecture 26 Amazing Grace

    Section 6: 06 Play Public Domain Pieces

    Lecture 27 Fur Elise

    Lecture 28 Swan Lake

    Section 7: 07 Play Piano Exercises

    Lecture 29 Two Octave Scales

    Lecture 30 Arpeggios

    Lecture 31 Hanon Exercises

    Anyone curious about piano and music theory,Everyone interested in piano or keyboard, beginners and students at the basic level,Musicians who play other instruments but wish to learn piano and keyboards,Musical producers and DJs who need to know the language of music through keyboards

    Homepage
    Code:
    https://anonymz.com/?https://www.udemy.com/course/5-hour-piano-for-beginners/


    Code:
    https://k2s.cc/file/11c78d6484fe9/5Hour_Piano_for_Beginners.part1.rar
    https://k2s.cc/file/9e038f04c4a86/5Hour_Piano_for_Beginners.part2.rar
    Code:
    https://rapidgator.net/file/f191056d35aa4e4a5193405be0b5456d/5Hour_Piano_for_Beginners.part1.rar.html
    https://rapidgator.net/file/1c4853ccab74b9612d1488b3f490bfe7/5Hour_Piano_for_Beginners.part2.rar.html

  6. #6736
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    Learn Low Poly Modeling In Blender For Video Games!



    Learn Low Poly Modeling In Blender For Video Games!
    Last updated 10/2015
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 7.55 GB | Duration: 12h 21m

    Build models for your games with this easy to understand course.


    What you'll learn
    Learn to make low poly models in Blender
    Learn about the power of 3D modeling

    Requirements
    You need to have an internet connection
    Blender - A free 3D modeling program

    Description
    This course was funded through a massively successful Kickstarter campaign. Over 6000% funded! Learn how to build 3D models from scratch in Blender today!One of the best features is that you can watch the courses at any speed you want. This means you can speed up the or slow down the video if you a want to. This course is project based so you will not be learning a bunch of useless coding practices. At the end of this course you will have real world apps to use in your portfolio. We feel that project based training content is the best way to get from A to B. Taking this course means that you learn practical, employable skills immediately. You can use the projects you build in this course to add to your LinkedIn profile. Give your portfolio fuel to take your career to the next level. Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future. You will get full lifetime access to this course for a single one off fee. John Bura has created many games, apps and training courses so he is extremely qualified to teach you how to master technology. This is an instructor that does not only teach, he produces apps. This means you get the most relevant information on how to code. Most courses do not show you practical skills and real world examples. What makes you a good teacher? I have released over 40 games and apps that have done very well in the app store. I run a company called Mammoth Interactive so I am actively in the field building apps and making moneyI have been teaching since 2002I personally love learning online and my life is much better because I have learned online rather than a classroomI am one of the top 10 highest grossing Udemy teachersI have been a Udemy instructor since 2011.I make sure people learn how to make money from their creations. I have over 150k students worldwide Who is this class for? People who want to improve their technical skillsComplete beginnersPeople who want to make money. I show people the tools on how to make money through various methods of passive incomePeople who want to get ahead of the pack by learning online. How you will make money by learning new skills Learn practical skillsLearn about how leverage your new skills to greater wealthLearn through practical examples Why should you learn online? There is an online education revolution taking place. You may have heard about it in the news or heard it from a friend. Either-way, education is going to be changed forever. In this short course I talk about how Online Education has Motivated meHelped my careerHelped me as a teacherImpacted several lives around the planet I promise that this course will be better and more effective than reading books. I show how to master technology through the use of video. This course will give you everything you need to thrive in our technological society.
    Overview
    Section 1: Introduction
    Lecture 1 Introduction
    Lecture 2 02. Course requirements
    Section 2: Let's learn to model in Blender
    Lecture 3 03. Blender fundamentals
    Lecture 4 04. Making an abstract object
    Lecture 5 05. Making background objects
    Lecture 6 06. Making a low poly abstract tree
    Lecture 7 07. Making a robot
    Lecture 8 08. Making a simple paintball gun
    Lecture 9 09. Making a simple sword
    Section 3: Learn to model something everyday in Blender
    Lecture 10 01. Modeling a handgun for a game
    Lecture 11 02. Modeling a Modern Lamp
    Lecture 12 03. Modeling a simple desklamp
    Lecture 13 04. Modeling a sniper rifle part 1
    Lecture 14 05. Modeling a sniper rifle part 2
    Lecture 15 06. Modeling a sniper rifle part 3
    Lecture 16 07. Modeling a sniper rifle part 4
    Lecture 17 08. Modeling a sniper rifle part 5
    Lecture 18 09. Modeling a ancient greek warrior helmet
    Lecture 19 10. Modeling a ancient greek warrior helmet part 2
    Lecture 20 11. Modeling a ancient greek warrior helmet part 3
    Lecture 21 12. Modeling a ancient greek warrior helmet part 4
    Lecture 22 13. Making an ancient greek sword
    Lecture 23 14. Making an ancient greek sword part 2
    Lecture 24 15. Making an ancient greek sword part 3
    Lecture 25 16. Making an ancient greek sword part 4
    Lecture 26 17. Modeling a hoplite sheild.
    Lecture 27 18. Modeling a hoplite shield part 2
    Lecture 28 19. Modeling a hoplite shield part 3
    Section 4: Model Spaceships in Blender
    Lecture 29 02. Modeling a simple spaceship
    Lecture 30 03. Modeling another ship
    Lecture 31 04. Building another spaceship
    Lecture 32 05. Building an irregular spaceship
    Lecture 33 06. Making a cylinder spaceship part 1
    Lecture 34 07. Making a cylinder spaceship part 2
    Lecture 35 08. Making a cargo ship
    Lecture 36 09. Making another big ship
    Lecture 37 10. Making another cylindrical ship
    Lecture 38 11. Making a shuttle craft
    Lecture 39 12. Conclusion
    Section 5: Learn to Model Swords in Blender
    Lecture 40 02. Making a simple sword
    Lecture 41 03. Using the bevel modifier
    Lecture 42 04. Moding a bigger sword
    Lecture 43 05. Modeling a roman sword
    Lecture 44 06. Making a greek hoplite sword
    Lecture 45 07. Making a big sword
    Section 6: Rapid prototyping floor plans
    Lecture 46 2. Setting up the scene
    Lecture 47 3. Setting up a few walls
    Lecture 48 4. Adding in the rest of the walls
    Lecture 49 5. Adding in more gemoetry
    Lecture 50 6. Chaning the geometry
    Lecture 51 7. Adding in a loop cut
    Lecture 52 8. Taking away some wall
    Lecture 53 9. Making a face in blender
    Lecture 54 10. Adding in more geometry
    Lecture 55 11. Considering different environments
    Lecture 56 12. Starting a new project
    Lecture 57 13. Moving the faces to create interesting geometry
    Lecture 58 14. Subtractive production and boolean modifier.
    Lecture 59 15. Making the subtraction look better
    Lecture 60 16. Adding a roof and more faces
    Lecture 61 17. Finishing the roof
    Lecture 62 18. Final thoughts on rapid prototyping and blender
    Section 7: 02. Prototpying Curves
    Lecture 63 3. Starting off a new project
    Lecture 64 4. Centering the cursor
    Lecture 65 5. Addin in a curve
    Lecture 66 6. Common errors with spin
    Lecture 67 7. More fun with the spin command
    Lecture 68 8. Using circles for curves
    Lecture 69 9. Adding in a wall to the circle
    Lecture 70 10. Another way to make a circle
    Lecture 71 11. Adding the mesh to another mesh
    Lecture 72 12. Making a small room part 1
    Lecture 73 13. Making a room part 2
    Lecture 74 14. Making a dining room floor plan part 1
    Lecture 75 15. Making a dining room part 2
    Lecture 76 16. Making a dining room part 3
    Lecture 77 17. Conclusion
    Section 8: Arrays
    Lecture 78 3. Adding an array
    Lecture 79 4. Learning about the array
    Lecture 80 5. Modifying the object in edit mode
    Lecture 81 6. More about edit mode and arrays
    Lecture 82 7. More about the array
    Lecture 83 8. Setting up a small scene
    Lecture 84 9. Adding in more geometry
    Lecture 85 10. Adding in more geometry
    Lecture 86 11. Adding in a building and some pillars
    Lecture 87 12. Adding the building
    Lecture 88 13. Learning how to stack arrays
    Lecture 89 14. Adding in a road
    Lecture 90 15. Setting up a gazebo
    Lecture 91 16. Setting up an empty for rotation
    Section 9: Modeling tables
    Lecture 92 3. Making a simple table
    Lecture 93 4. Geometry and subsurf
    Lecture 94 5. The benifits of saving
    Lecture 95 6. Making two models from one file
    Lecture 96 7. Making a coffee table
    Lecture 97 8. Modifying the coffee table
    Lecture 98 9. Modifying the bottom shelf
    Lecture 99 10. Adding in angles to a design
    Lecture 100 11. Adding in angles and complimenting
    Lecture 101 12. Modeling an office table
    Lecture 102 13. Prototyping an office table
    Lecture 103 14. Making a circular table
    Lecture 104 15. Continuing to make the circular table
    Lecture 105 16. Different objects in Blender
    Lecture 106 17. Final thoughts on round objects
    Section 10: Modeling computers
    Lecture 107 02. Modling a simple monitor
    Lecture 108 03. Making a very simple computer
    Lecture 109 04. Making a simple desktop computer
    Lecture 110 05. Making a laptop
    Lecture 111 06. Adding in keys to the laptop
    Lecture 112 07. Making a simple round computer
    Lecture 113 08 Modeling a simple router
    Lecture 114 09. Making a tablet part 1
    Lecture 115 10. Using the boolean modifier to cut out objects
    Lecture 116 11. Modeling a printer
    Lecture 117 12. Prototyping a small scene
    Lecture 118 13. Conclusion and talking about how to get better
    Section 11: Making lamps in blender
    Lecture 119 02. Making a simple lamp in blender
    Lecture 120 03. Talking about complexity and different platforms
    Lecture 121 04. Making another desklamp
    Lecture 122 05. Making a themed lamp
    Lecture 123 06. Making a square lamp
    Lecture 124 07. Theming a square lamp
    Lecture 125 08. Learning how to join vertices
    Lecture 126 09. Making a simple scifi lamp
    Lecture 127 10. Making a scifi light
    Lecture 128 11. A sphericle lamp
    Lecture 129 12. Making a lava lamp
    Lecture 130 13. Conclusion
    Section 12: Modeling floor lamps in blender
    Lecture 131 02. Making a simple floor lamp
    Lecture 132 03. Modling another floor lamp
    Lecture 133 04. Making a square floor lamp
    Lecture 134 05. Making another floor lamp
    Lecture 135 06. Making a simple floor lamp
    Lecture 136 07. The importance of prototyping
    Lecture 137 08. Modeling a modern floor lamp
    Lecture 138 09. Making a 3 headed lamp
    Lecture 139 10. Using a torus to model a lamp
    Lecture 140 11. Making a cool square lamp
    Lecture 141 12. Making an experimental lamp
    Lecture 142 13. Course conclusion
    Section 13: Modeling dishes
    Lecture 143 02. Making a small plate and talking about subdevision surface modifiers
    Lecture 144 03. Talking about level of detail
    Lecture 145 04. Making a low polly bowl
    Lecture 146 05. Making a glass
    Lecture 147 06. Making a square glass
    Lecture 148 07. Making a small square plate
    Lecture 149 08. Making a deep square plate
    Lecture 150 09. Making a martini glass
    Lecture 151 10. Making a champagne glass
    Lecture 152 11. Making a red wine glass
    Lecture 153 12. Making a margareta glass
    Lecture 154 13. Making a jug of water
    Lecture 155 14. Making one final glass
    Lecture 156 15. Course conclusion
    Section 14: Modeling obojects in a kitchen
    Lecture 157 02. Modeling a kitchen sink
    Lecture 158 03. Making a square faucet
    Lecture 159 04. Making a faucet out of a cyinder
    Lecture 160 05. Modeling a kitchen sink with a faucet
    Lecture 161 06. making an island
    Lecture 162 07. Making a kitchen shelf
    Lecture 163 08. Creating a paper tower rack
    Section 15: Making appliances in Blender
    Lecture 164 02. Modeling a fridge
    Lecture 165 03. Making a dishwasher
    Lecture 166 04. Modeling another fridge
    Lecture 167 05. Modeling a toaster
    Lecture 168 06. Making a square coffee maker
    Lecture 169 07. Making a cylindrical coffee maker
    Complete beginners

    Code:
    https://anonymz.com/?https://www.udemy.com/course/learn-low-poly-modeling-in-blender-for-video-games-in-1-hour/


    Download from RapidGator
    Code:
    https://rapidgator.net/file/9d687308b16444cca86df83afdc42da2/Learn_low_poly_modeling_in_blender_for_video_games.part1.rar
    https://rapidgator.net/file/0416f6fa216b1ce10dc84e353a29b12e/Learn_low_poly_modeling_in_blender_for_video_games.part2.rar
    https://rapidgator.net/file/e5650b028282839fc14e404b75249ba0/Learn_low_poly_modeling_in_blender_for_video_games.part3.rar
    https://rapidgator.net/file/aecbac109af60adbd3b74ff182c02350/Learn_low_poly_modeling_in_blender_for_video_games.part4.rar
    Download from Keep2Share
    Code:
    https://k2s.cc/file/2275d42b83a7c/Learn_low_poly_modeling_in_blender_for_video_games.part1.rar
    https://k2s.cc/file/1e5c4fb988fd3/Learn_low_poly_modeling_in_blender_for_video_games.part2.rar
    https://k2s.cc/file/659426c7640e7/Learn_low_poly_modeling_in_blender_for_video_games.part3.rar
    https://k2s.cc/file/dc12ad48dd6f8/Learn_low_poly_modeling_in_blender_for_video_games.part4.rar
    Download from DDownload
    Code:
    https://ddownload.com/039t07wjfoav/Learn_low_poly_modeling_in_blender_for_video_games.part1.rar
    https://ddownload.com/fapdcktzg3v5/Learn_low_poly_modeling_in_blender_for_video_games.part2.rar
    https://ddownload.com/vdz8e45segzi/Learn_low_poly_modeling_in_blender_for_video_games.part3.rar
    https://ddownload.com/uj1u5v35m0de/Learn_low_poly_modeling_in_blender_for_video_games.part4.rar

  7. #6737
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    Apple macOS and iOS System Administration 2022



    Apple macOS and iOS System Administration 2022
    Published 08/2022
    Genre: eLearning | MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 5.49 GB | Duration: 84 lectures • 9h 55m



    What you'll learn
    You will learn the basics of Apple platform management including hardware troubleshooting, operating system installation, and advanced client management techniq
    You will use Mosyle Manager, Apple Configurator, Apple's VPP and Enrollment Programs to configure and mass deploy Apple devices across the enterprise.
    You will learn strategies for managing thousands of iOS and macOS endpoints.
    You will use an industry leading MDM solution (Mosyle) to manage the user experience on macOS and iOS devices.

    Requirements
    Beginner or intermediate level of experience with iOS and macOS operating systems.
    Internet Access
    Access to an Apple Macintosh computer that can run macOS Monterey (12) or higher.
    Access to an Apple iOS Device such as an iPad or iPhone that can run iOS/iPadOS 15 or higher.

    Description
    Apple macOS and iOS System Administration 2022 will teach you how to use Apple's first party software in conjunction with the popular Mosyle MDM (Mobile Device Management) platform to manage iOS and macOS devices easily and efficiently. If you have familiarity with Apple's operating systems from an end-user perspective but need to manage an organization of macOS or iOS endpoints, this course is for you. This course assumes no experience with system administration on Apple platforms so no prior experience is required.
    If you are new to system administration or just new to administrating Apple operating systems, this course will introduce you to the basic concepts of managing a handful of devices and scales to how to provide effective support to thousands of devices. The course begins by introducing the basics of Apple hardware and local system management. Tools like Apple Remote Desktop, Screen Time and Apple Configurator are used to demonstrate how to manage a small number of devices.
    As the course continues, you will be building a cloud-based Mobile Device Management environment using the Mosyle MDM platform. You will learn to configure over-the-air activation and device management for iPhone and iPad endpoints including device restrictions, managed AppleIDs, managed iOS Apps, and more. You will move on to macOS administration and learn to automate software installations, updates, and customize the user experience using configuration profiles.
    Once you have completed this computer based training course, you will be fully capable of using macOS, Apple Device Enrollment, and Mosyle MDM to administer hundreds or thousands of endpoints across businesses big and small including the enterprise.
    *Photo by Dmitry Chernyshov on Unsplash
    Who this course is for
    IT Professionals who have to manage some number of Macs or iOS devices.
    Windows System Administrators who have to support Apple platforms in their environment.
    Home users who have a number of Apple devices to manage and support with-in their household.

    Code:
    https://anonymz.com/?https://www.udemy.com/course/apple-macos-and-ios-system-administration-2022/


    Download from RapidGator
    Code:
    https://rapidgator.net/file/e97cc69d99b06caa69f0c75a48daf844/Apple_macOS_and_iOS_System_Administration_2022.part1.rar
    https://rapidgator.net/file/c7dd0b043d92e47b3ac76ff65029913b/Apple_macOS_and_iOS_System_Administration_2022.part2.rar
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  8. #6738
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    The 10 Secrets To Creative Writing Success!



    The 10 Secrets To Creative Writing Success!
    Published 8/2022
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 10.01 GB | Duration: 7h 57m

    ENGAGE readers - PERFECT discipline - EDIT effectively - Find YOUR VOICE - Fiction, Screenplays, Blogs, Nonfiction


    What you'll learn
    This is a fun and practical creative writing course designed to get you excited about creating your own work!
    Writing techniques, literary devices, and specialized skills.
    How to discover, perfect, and share your own unique writer's voice.
    How to become a successful and confident writer!
    How to objectively edit your work with purpose and direction.
    How to commit to the qualities that make you uniquely YOU when you write.
    How to organize your writing project for success.
    How to engage and excite a reader!

    Requirements
    A desire to improve the creative success of your work.
    A willingness to implement the strategies and principles covered.
    And, of course, an enthusiasm for writing!

    Description
    Course Overview:The 10 Secrets to Creative Writing Success is broken down into easy-to-digest elements designed to get you writing what you want, how you want it - immediately! Through the information you will learn from this course:You will become more organized, purposeful and intentional in your approach to the process of writing.The tips, techniques and activities we will cover will help you to hone your craft and improve your skills.The quality of your writing will improve and by the end of the class you will be creating work of which you are extremely proud.You will discover new and exciting ways to hook your reader through what you and only you can bring into this world.You will learn to approach your writing from the correct creative learning mindset and become more inspired by all of the writing ideas that surround you all of the time, if you just notice them.No matter if you are brand new to writing or are a seasoned veteran - with its focus on narrative, this course is designed to ensure that when you complete it, you will have become a better, bolder, and far more creatively successful writer.The Course Includes: 79 Video Lectures Each of the 10 Secrets is broken down into multiple video lectures that include:A series of lessons covering an area of course contentQuick writing tasks aligned with the lesson objectiveOr practical application projects to personalize your learning34 graphics, notes or assignment sheetsDesigned to reinforce and apply major concepts discussed in the classA suggested list of books for further exploration of the topic.Almost 8 hours of video lessons!
    Overview
    Section 1: Course Introduction
    Lecture 1 Introduction
    Lecture 2 How to Use this Course
    Section 2: Secret #1 - Writing is Hard, So You have to Work Harder
    Lecture 3 Show Up, Sit Down, and Start Writing
    Lecture 4 Set Writing Goals
    Lecture 5 Task 1: Take The Pledge
    Lecture 6 How to Develop the Habit of DAILY Writing
    Lecture 7 Task 2: Write - Meet Your Daily Goal
    Lecture 8 Suspend Other Priorities
    Lecture 9 It Will Always Be Difficult
    Lecture 10 Task 3: Why do I Write?
    Lecture 11 In Praise of the Vomit Draft
    Lecture 12 A Few Thoughts About First Drafts...
    Lecture 13 Task 4: Write a Vomit Draft - Choices
    Lecture 14 Develop Your Work Ethic
    Lecture 15 Task 5: A Workout for Your Work Ethic
    Section 3: Secret #2 - Find the Things That Keep You Inspired
    Lecture 16 Tips for Finding Your Creative Energy
    Lecture 17 Define Your "Sphere of Creativity"
    Lecture 18 Task 1: Design Your "Sphere of Creativity"
    Lecture 19 Find (and FOLLOW) Your Bliss...
    Lecture 20 Task 2: What has Sparked Joy in my Writer's Life?
    Lecture 21 Always Be Learning
    Lecture 22 Task 3: Learn Something New
    Lecture 23 Writer Psychology - Which One Have You Been?
    Section 4: Secret #3 - Outline! But Follow the Story Wherever it Takes You...
    Lecture 24 I know, I know, But Trust Me - You Should Outline
    Lecture 25 An Outline Needs to...
    Lecture 26 There are Many Ways to Skin an Outline
    Lecture 27 Task 1: Create an Outline
    Lecture 28 Outline to Help the Idea Take Shape
    Lecture 29 Allow Inspiration to Take You Places You Didn't Expect
    Lecture 30 No One Plans to Fail - They Fail to Plan
    Lecture 31 Task 2: Make a Timetable
    Lecture 32 Let the Characters Brew
    Lecture 33 The Basic Structure of Story
    Lecture 34 Successful Story Structure #1
    Lecture 35 Successful Story Structure #2
    Lecture 36 Successful Story Structure #3
    Lecture 37 Task 3: Apply the Hero's Journey
    Lecture 38 Successful Story Structure #4
    Section 5: Secret #4 - Grab the Reader!
    Lecture 39 The Importance of Beninnings
    Lecture 40 Task 1: Famous Opening Lines
    Lecture 41 Successful Writing Exists to Serve the READER, not the Writer
    Lecture 42 But YOU are a Reader, Too - Write what you Want to Read
    Lecture 43 Tips for Writing a Successful Story
    Section 6: Secret #5 - You Gotta Have Heart - Be YOU & Be FEARLESS
    Lecture 44 Make Your Own Rules
    Lecture 45 Write How ONLY YOU Can Write
    Lecture 46 Task 1: Finding Your Writer's Voice
    Lecture 47 Write Without Fear of Judgement / Believe in Yourself
    Lecture 48 Know WHY You Write
    Lecture 49 Task 2: Create a Writer's Manifesto
    Section 7: Secret #6 - Edit Without Mercy... but with Purpose
    Lecture 50 Everything MUST Advance Your Creation
    Lecture 51 Get the Thoughts of Others You Trust
    Lecture 52 Task 1: Who Do You Trust?
    Lecture 53 Become an Agressive Editor
    Lecture 54 How To Edit Your Work
    Lecture 55 Task 2: Put Theory into Practice - Edit a Piece of Your Work
    Section 8: Secret #7 - Develop Your Style
    Lecture 56 Pay Attention to the Sound of your Language
    Lecture 57 Task 1: Explore the Use of Tone
    Lecture 58 Show, Don't Tell
    Lecture 59 Task 2: Show, Don't Tell Activity
    Lecture 60 Learn how to K.I.S.S.
    Lecture 61 Don't Take Yourself so Seriously
    Section 9: Secret #8 - Reading is Fundamental
    Lecture 62 Read to Develop Style
    Lecture 63 Read to Inform Yourself about your Chosen Genre
    Lecture 64 Read to FILL Yourself! Learn, Get Inspired and Expand your Horizons
    Lecture 65 Task 1: Be Like Bradbury
    Section 10: Secret #9 - Embrace Failure
    Lecture 66 The Benefits of Failure
    Lecture 67 The Types of Failure
    Lecture 68 Develop a Growth Mindset
    Lecture 69 Task 1: What is Your Mindset?
    Section 11: Secret #10 - Don't Wait to be Inspired!
    Lecture 70 Go After it with a Club
    Lecture 71 There's No Such Thing as Writer's Block
    Lecture 72 Find Your FLOW
    Lecture 73 Find Your FOCUS
    Section 12: Not the 10 Secrets, but Still Some Pretty Good Ideas...
    Lecture 74 Memory is Fleeting - Write It All Down (or at least record notes!)
    Lecture 75 EVERYTHING is Material
    Lecture 76 Task 1: Record Five Useful Things
    Lecture 77 Deadlines Are a Writer's Best Friend
    Section 13: Additional Resources - Read These Books!
    Lecture 78 Read These Books!
    Section 14: Course Conclusion
    Lecture 79 Conclusion
    Anyone with a creative streak, a nagging desire to write, and a drive to improve the quality of their writing and their creative output.

    Code:
    https://anonymz.com/?https://www.udemy.com/course/the-10-secrets-to-creative-writing-success/


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    https://rapidgator.net/file/4532368a5fb994738251a2155e18815e/The_10_SECRETS_to_Creative_Writing_SUCCESS.part1.rar
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  9. #6739
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    Multithreading in Modern C++ | C++11 | C++14 | C++17



    Multithreading in Modern C++ | C++11 | C++14 | C++17
    Published 08/2022
    Genre: eLearning | MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 5.23 GB | Duration: 54 lectures • 9h 9m



    What you'll learn
    Students will be able to understand multithreading thoroughly concept wise and practically
    As there are hands-on multiple programs with execution of it on IDE, students will learn multithreading in depth
    As this is important topic, so learning it, will expertise in C++ multithreading.
    It's not all about multithreading concept, it covers like race condition, locking mechanism, event handling, signaling and much more.
    As have attached all the Code source for multithreading in different sessions, students can refer it.
    Learn World's popular on-demand Technology
    Crack any Interview in this huge IT Industry as Multithreading is Trending Topic to learn

    Requirements
    Computer running Microsoft Windows, Linux or Mac Operating systems.

    Description
    Did you anytime know how multiple task can be executed concurrently bringing in good performance and making application more efficient? ? If NO then Multithreading in C++11 is good to start with.
    How does it goes if there is single resource and multiple threads to utilize it?
    About this Course
    1. This Course Covers in depth Multithreading concept wise and practically.
    2. As there are hands-on multiple programs with execution of it on IDE, students will learn multithreading in depth.
    3. As this is important topic, so learning it, will expertise in C++ multithreading.
    4. It's not all about multithreading concept, it covers like race condition, locking mechanism, event handling, signaling and much more.
    5. As have attached all the Code source for multithreading in different sessions, students can refer it.
    It is great Technology to Add Plus Point to Your Resume.
    Learning Multithreading will pay you more in today's IT Industry both value and money wise.
    Why learn Multithreading ?
    It is on demand Technology being continued till Now.
    In addition to learn CPU architecture, memory space and various algorithms, you will be able to create efficient programs and will be in competitor list of good programmer in this IT Industry.
    You will be able to crack any interview and will shine in this IT Industry as data structures is on-demand technology.
    Why enrolling this Course will be the best decision for you?
    1. You will get to know about Multithreading and will be able to sync it with real time examples
    2. You will be able to write Multithreading Programs for race condition, locking mechanism, event handling, signaling and much more and will also be able to execute it on IDE
    3. You will be able to develop skill power logical and verbal wise too.
    4. You will be able to crack any interview in today's IT Industry.
    This Course will cover all basic concepts of Multithreading with not only covering "how to code" but also putting light on details "Why it is required and How important it is" so that your all concepts will be cleared from scratch and you can crack any interview giving technical answers covering all the points.
    Who this course is for
    C Developers, C++ Developers, Java Developers, php Developers etc.
    College Students/ Freshers, Trainers
    In addition with all those who interested in cracking interview
    Also Other Language Developers
    Testers, Freelancers

    Code:
    https://anonymz.com/?https://www.udemy.com/course/multithreading-in-modern-c-c11-c14-c17/


    Download from RapidGator
    Code:
    https://rapidgator.net/file/eb1a09db7f3b1dab36cf683bd4900ed6/Multithreading_in_Modern_C____C__11__C__14__C__17.part1.rar
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  10. #6740
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    The Complete Ios9 Developer Course - Build 50 Swift Apps



    The Complete Ios9 Developer Course - Build 50 Swift Apps
    Last updated 8/2015
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 8.99 GB | Duration: 24h 12m

    Learn the secrets behind great apps like Uber, Tinder, Instagram and more! Learn develop apps in Swift today!



    What you'll learn
    Build apps
    Code in Swift
    Learn to build apps from Scratch
    Learn how to use XCode
    Learn how to design apps for optimum user experience

    Requirements
    A mac computer (not a PC)
    XCode 7

    Description
    This course was funded through a massively successful Kickstarter campaign.
    Do you want to learn how to make apps? This course is for you! In this course you will get to learn how to build real world apps through example. Learning by doing is the best way to become a rock star developer, producer and entrepreneur.
    One of the best features is that you can watch the courses at any speed you want. This means you can speed up the or slow down the video if you want to.
    This course is project based so you will not be learning a bunch of useless coding practices. At the end of this course you will have real world apps to use in your portfolio. We feel that project based training content is the best way to get from A to B. Taking this course means that you learn practical, employable skills immediately.
    You can use the projects you build in this course to add to your LinkedIn profile. Give your portfolio fuel to take your career to the next level.
    Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.
    You will get full lifetime access to this course for a single one off fee. John Bura has created many games, apps and training courses so he is extremely qualified to teach you how to master technology. This is an instructor that does not only teach, he produces apps. This means you get the most relevant information on how to code. Most courses do not show you practical skills and real world examples.
    What makes you a good teacher?
    I have released over 40 games and apps that have done very well in the app store. I run a company called Mammoth Interactive so I am actively in the field building apps and making money I have been teaching since 2002 I personally love learning online and my life is much better because I have learned online rather than a classroom I am one of the top 10 highest grossing Udemy teachers I have been a Udemy instructor since 2011. I make sure people learn how to make money from their creations. I have over 150k students worldwide
    Who is this class for?
    People who want to improve their technical skills Complete beginners People who want to make money. I show people the tools on how to make money through various methods of passive income People who want to get ahead of the pack by learning online.
    How you will make money by learning new skills
    Learn practical skills Learn about how leverage your new skills to greater wealth Learn through practical examples
    Why should you learn online?
    There is an online education revolution taking place. You may have heard about it in the news or heard it from a friend. Either-way, education is going to be changed forever. In this short course I talk about how Online Education has
    Motivated me
    Helped my career
    Helped me as a teacher
    Impacted several lives around the planet
    I promise that this course will be better and more effective than reading books. I show how to master technology through the use of video. This course will give you everything you need to thrive in our technological society.

    Overview

    Section 1: Introduction

    Lecture 1 Introduction

    Section 2: 01. Learn Swift 2 in 1 hour

    Lecture 2 02. Course Requirements

    Lecture 3 03. Talking about Xcode projects

    Lecture 4 04. Setting up the Xcode environment

    Lecture 5 05. Adding items to the main story board

    Lecture 6 06. Hooking up the swift file

    Lecture 7 07. Using the swift file

    Lecture 8 08. Changing the button text

    Lecture 9 09. Adding in functions

    Lecture 10 10. Variables

    Lecture 11 11. If Statements

    Lecture 12 12. Multiple condition if statements

    Lecture 13 13. Else if statements

    Lecture 14 14. Printing a user selected number

    Lecture 15 15. Apple UI and interactivity

    Lecture 16 16. Course conclusion

    Section 3: 02. Learn SpriteKit for iOS9 in 1 hour

    Lecture 17 02. Course Requirements

    Lecture 18 03. Introduction to spritekit

    Lecture 19 04. Running the app on the simulator. Test early and often

    Lecture 20 05. Talking about the GamScene file

    Lecture 21 06. Talking about the touches began

    Lecture 22 07. Learning about moving code to functions

    Lecture 23 08. Talking about feature scope

    Lecture 24 09. Talking about variables

    Lecture 25 10. Setting and pritning variables

    Lecture 26 11. Breaking up functions into smaller functions

    Lecture 27 12. Talking about classes and removing objects

    Lecture 28 13. Talking about images and nodes

    Lecture 29 14. Conclusion

    Section 4: 03. Tip Calculator for iOS9

    Lecture 30 01. Starting a new project for the tip calculator

    Lecture 31 02. Setting up the main Storyboard

    Lecture 32 03. Designing the app

    Lecture 33 04. Testing early and often on the iPhone

    Lecture 34 05. Hooking up the outlets to the swift file

    Lecture 35 06. Hooking up the Actions to the siwft file

    Lecture 36 07. Setting up the variables

    Lecture 37 08. Separating the app into functions

    Lecture 38 09. Taking in the user inputed text

    Lecture 39 10. Converting the strings into Floats

    Lecture 40 11. Calculating the tip

    Lecture 41 12. Printing the variables

    Lecture 42 13. Formatting to two Decimal Places

    Lecture 43 14. Adding the clear button to the app

    Lecture 44 15. Changing the keyboard input type

    Lecture 45 16. Hiding the keyboards

    Lecture 46 17. Designing the app

    Lecture 47 18. Challenge - Build a new app and design it differently

    Section 5: 04. Make a letter counting app with arrays for iOS9

    Lecture 48 01. Introduction to the name changing app

    Lecture 49 02. Designing the app

    Lecture 50 03. Hooking up the swift code

    Lecture 51 04. Adding functions to the app

    Lecture 52 05. Enterting the name data

    Lecture 53 06. Making the app count the characters

    Lecture 54 07. Putting the characters into an array

    Lecture 55 08. Adding in the clear button functionality

    Lecture 56 09. Hiding the keyboard

    Lecture 57 10. Designing the app

    Lecture 58 11. Challenge - Make a 4 box character counting app

    Section 6: 05. Reversing words app for iOS9

    Lecture 59 01. Introduction to the word reverser

    Lecture 60 02. Designing the app

    Lecture 61 03 Hooking up the actions and the outlets

    Lecture 62 04. Adding in functions to the app

    Lecture 63 05. Setting up variables

    Lecture 64 06. Setting up the user input and testing the app

    Lecture 65 07. Reversing the characters

    Lecture 66 08. Talking about user experience and code

    Lecture 67 09. Designing the app and adding the clear function

    Lecture 68 10. Hiding the keyboard

    Lecture 69 11. Challenge - Count the characters of the reversed word

    Section 7: 06. Inspirational Quote App for iOS9

    Lecture 70 01. Introduction to the motivational quote app

    Lecture 71 02. Designing the app

    Lecture 72 03 Hooking up the Swift File

    Lecture 73 04. Setting up the variables and the arrays

    Lecture 74 05. Adding in the function to the app

    Lecture 75 06. Printing the variable

    Lecture 76 07. Selecting the random number

    Lecture 77 08. Changing the button Text

    Lecture 78 09. Adding in checking logic

    Lecture 79 10. Designing the app

    Lecture 80 11. Challenge - Add another array item box to the project

    Section 8: 07. Making an innovative calculator for iOS9

    Lecture 81 01. Introduction to the innovative calculator

    Lecture 82 02. Talking about the main storyboard

    Lecture 83 03. Adding in the other views

    Lecture 84 04. Changing the names of the tabs

    Lecture 85 05. Changing the colors of the slides

    Lecture 86 06. Designing the first page

    Lecture 87 07. Designing the first page for productivity

    Lecture 88 08. Copying the items to the other view controller

    Lecture 89 09. Setting up the outlets

    Lecture 90 10. Hooking up the swift file

    Lecture 91 11. Adding in the addition variables

    Lecture 92 12. Taking in the user data

    Lecture 93 13. Adding in the calculation and printing the answer

    Lecture 94 14. Adding in the clear Button

    Lecture 95 15. Hiding the keyboard

    Lecture 96 16. Adding in the multiplication tab

    Lecture 97 17. Setting up the division page

    Lecture 98 18. Setting up the subtraction page

    Lecture 99 19. Finding different solutions

    Lecture 100 20. Putting final touches on the design

    Lecture 101 21. Challenge add in two more tabs

    Section 9: 08. Stock Price Calculator for iOS9

    Lecture 102 01. Introduction to the stock price calculator

    Lecture 103 02. Designing the app

    Lecture 104 03. Hooking up the Swift code

    Lecture 105 04. Setting up the variables

    Lecture 106 05. Adding in functions to the app

    Lecture 107 06. Taking in the user data

    Lecture 108 07. Converting variables to floats

    Lecture 109 08. Adding in the price and hiding the keyboard

    Lecture 110 09. Fixing the percent error

    Lecture 111 10. Calculating the profit

    Lecture 112 11. Rounding to two decimal places

    Lecture 113 12. Clearing the app

    Lecture 114 13. Designing the app

    Lecture 115 14. Challenge - Limit the amount of characters in the profit section

    Section 10: 09. Savings app for iOS9

    Lecture 116 01. Introduction to the savings app

    Lecture 117 02. Designing the labels to the app

    Lecture 118 03. Hooking up the swift file

    Lecture 119 05. Setting up the functions

    Lecture 120 06. Taking in the data

    Lecture 121 07. Calculating the income

    Lecture 122 08. Calculating the savings

    Lecture 123 09. Printing the variables

    Lecture 124 10. HIding the keyboard and testing the app

    Lecture 125 11. Finxing the bugs

    Lecture 126 12. Testing and setting up the clear functionality

    Lecture 127 13. Designing the app

    Lecture 128 14. Final bugs in the app

    Lecture 129 15. Challenge - Add more financial items to the app

    Section 11: 10. Savings visualizer for iOS9

    Lecture 130 01. Introduction to the savings visualizer

    Lecture 131 02. Designing the app

    Lecture 132 03. Hooking up the Swift file

    Lecture 133 04. Setting up the variables

    Lecture 134 05. Adding in the functions

    Lecture 135 06. Taking in the data

    Lecture 136 07. Performing the math of the equation

    Lecture 137 08. Printing the variables

    Lecture 138 09. Testing the app and adding in the clear button

    Lecture 139 10. Checking to see if the textbox has text

    Lecture 140 11. Formating the decimal places

    Lecture 141 12. Designing the app

    Lecture 142 13. Challenge - add another slider to the app

    Section 12: 11. Score counter for iOS9

    Lecture 143 01. Introduction to the sports counter app

    Lecture 144 02. Designing the app

    Lecture 145 03. Hooking up the swift file.

    Lecture 146 04. Adding in the variables

    Lecture 147 05. Adding in the functions

    Lecture 148 06. Adding in the score modifier

    Lecture 149 07. Testing the app

    Lecture 150 08. Setting up the print function

    Lecture 151 09. Designing the app part 1

    Lecture 152 10. Sending items to the back

    Lecture 153 11. Challenge - Set the score limit to 100

    Section 13: 12. Making a two button quiz for kids for iOS9

    Lecture 154 01. Introduction to the simple quiz app

    Lecture 155 02. Desiging the app

    Lecture 156 03. Hooking up the swift file

    Lecture 157 04. Setting up the variables and the arrays

    Lecture 158 05. Setting up the functions

    Lecture 159 06. Setting up the random numbers and printing the variable

    Lecture 160 07. Setting up the button logic

    Lecture 161 08. Adding in the incorrect answer logic

    Lecture 162 09. Breaking up the functions into more specific functionality

    Lecture 163 10. Setting up the total correct logic and testing the app

    Lecture 164 11. Resetting the app

    Lecture 165 12. Designing the app

    Section 14: 13. Addition game for iOS9

    Lecture 166 01. Introduction to the Algebra addition game

    Lecture 167 02. Designing the app

    Lecture 168 03. Hooking up the Swift file

    Lecture 169 04. Adding in the variables

    Lecture 170 05. Randomizing the numbers

    Lecture 171 06. Printing the variables

    Lecture 172 07. Printing the buttons and setting up the incorrect answers

    Lecture 173 08. Adding in the other incorrect answers

    Lecture 174 09. Adding in the random number check logic

    Lecture 175 10. Setting up the correct answer logic

    Lecture 176 11. Printing the stats

    Lecture 177 12. Adding in the reset logic

    Lecture 178 13. Fixing the reset logic

    Lecture 179 14. Designing the app

    Lecture 180 15. Challenge - Make 3 different apps for 3 different ages

    Section 15: 14. Multiplication game for iOS9

    Lecture 181 01. Introduction to the multiplication game

    Lecture 182 02. Designing the app

    Lecture 183 03. Hooking up the Swift file

    Lecture 184 04. Adding in the variables

    Lecture 185 05. Randomizing the numbers

    Lecture 186 06. Adding in the button logic

    Lecture 187 07. Printing the buttons

    Lecture 188 08. Adding in the random number checks

    Lecture 189 09. Setting up the correct logic

    Lecture 190 10. Reseting the app and designing the app

    Lecture 191 11. Challenge - Add in 3 different difficulty levels for 3 different ages

    Section 16: 15. Subtraction game for iOS9

    Lecture 192 01. Introduction to the subtraction game for iOS

    Lecture 193 02. Designing the app

    Lecture 194 03. Hooking up the Swift File

    Lecture 195 04. Setting up the variables

    Lecture 196 05. Setting up the random buttons

    Lecture 197 06. Setting up the button logic

    Lecture 198 07. Setting up the random number checks

    Lecture 199 08. Setting up the correct button logic

    Lecture 200 09. Desingning the app

    Lecture 201 10. Challenge - Make answers have no negative numbers

    Section 17: 16. Algebra Addition game for iOS9

    Lecture 202 01. Introduction to the algebra addition game

    Lecture 203 02. Designing the app

    Lecture 204 03. Hooking up the swift file

    Lecture 205 04. Setting up the variables

    Lecture 206 05. Adding in the random numbers logic

    Lecture 207 06. Adding in the button logic

    Lecture 208 07. Adding in the random number checks

    Lecture 209 08. Adding in the answers

    Lecture 210 09. Testing the app

    Lecture 211 10. Designing the app

    Lecture 212 11. Challenge - First 5 random numbers different than the next

    Section 18: 17. Algebra multiplication game for iOS9

    Lecture 213 01. Introduction to the algebra addition game

    Lecture 214 02. Designing the app

    Lecture 215 03. Hooking up the Swift file

    Lecture 216 04. Adding in the variables

    Lecture 217 05. Adding in the random number logic

    Lecture 218 06. Adding in the button logic

    Lecture 219 07. Adding in the correct logic

    Lecture 220 08. Testing the app

    Lecture 221 09. Designing the app

    Lecture 222 10. Challenge - Make the y variable change spots

    Section 19: 18. Playing a video in iOS 9

    Lecture 223 01. Making a simple video player app

    Lecture 224 02. Adding in the media player framework

    Lecture 225 03. Adding in a video file

    Lecture 226 04. Adding in the playing variables

    Lecture 227 05. Adding in the player logic

    Lecture 228 06. Playing the video when the app starts

    Lecture 229 07. Playing a video from a server

    Lecture 230 08. Challenge - Play the video with the press of a button

    Section 20: 19. Compound interest calculator for iOS9

    Lecture 231 01. Introduction to the compound interest calculator

    Lecture 232 02. Designing the app

    Lecture 233 03. Hooking up the Swift Code

    Lecture 234 04. Adding in the variables

    Lecture 235 05. Taking in the user data

    Lecture 236 06. Calculating the compound interest

    Lecture 237 07. Printing the answer and hiding the keyboard

    Lecture 238 08. Testing the app

    Lecture 239 09. Clearing the app

    Lecture 240 10. Designing the app

    Lecture 241 11. Challenge - Add in the amount of money made

    Section 21: 20. Number Divisor app for iOS9

    Lecture 242 01. Introduction to the number divsor app

    Lecture 243 02. Designing the app

    Lecture 244 03. Hooking up the Swift file

    Lecture 245 04. Adding in variables

    Lecture 246 05. Taking in the user data

    Lecture 247 06. Calculating the division number

    Lecture 248 07. Hiding the keyboard

    Lecture 249 08. Adding checks to make sure your app does not crash

    Lecture 250 09. Cleaning up the app and clearing the text

    Lecture 251 10. Designing the app

    Lecture 252 11. Conclusion

    Section 22: 21. Coffee Decider for iOS9

    Lecture 253 01. Talking about the coffee Decider app

    Lecture 254 02. Designing the app

    Lecture 255 03. Hooking up the Swift file

    Lecture 256 04. Adding in the arrays

    Lecture 257 05. Setting up the coffe array numbers

    Lecture 258 06. Setting the array to maximum

    Lecture 259 07. Randomizing the numbers

    Lecture 260 08. Printing the arrays

    Lecture 261 09. Testing the app and auto resizing the size

    Lecture 262 10. Designing the app

    Lecture 263 11. Challenge - Add more items to have with your coffee

    Section 23: 71. Using animations and text for iOS9

    Lecture 264 01. Making a magic 8 app

    Lecture 265 02. Setting up the animation

    Lecture 266 03. Expanding on the animation

    Section 24: 72. Color Picker for iOS9

    Lecture 267 01. Introduction to th color picker

    Lecture 268 02. Hooking up the code

    Lecture 269 03. Adding in the color function

    Lecture 270 04. Setting the colors

    Lecture 271 05. Printing the labels

    Lecture 272 06. Rounding the variables

    Lecture 273 07. Designing the app and conclusion

    Section 25: 73. Color filters on images for iOS 9

    Lecture 274 01. Introduction to the color filter app

    Lecture 275 02. Making the app

    Lecture 276 03. Adding an image

    Lecture 277 04. Designing the app

    Section 26: 74. Image opacity app for iOS9

    Lecture 278 01. Setting up the image opacity app

    Lecture 279 02. Setting up the opacity logic

    Lecture 280 03. Setting the float and CGFLoat values

    Section 27: 75. HSB Color changer for iOS9

    Lecture 281 01. Introduction to the HSB slider app

    Lecture 282 02. Adding in the floats and CGFloats

    Lecture 283 03. Printing the values

    Lecture 284 04. Designing the app

    Lecture 285 05. Changing the text color with the brightness

    Section 28: 76. Changing numbers with text fields for iOS9

    Lecture 286 01. Introduction to textbox and colors

    Lecture 287 02. Setting the colors

    Lecture 288 03. Settin up the variable logic

    Lecture 289 04. Adding in the clear button

    Lecture 290 05. Setting up the button color

    Section 29: 77. To do CheckList for iOS9

    Lecture 291 01. Introduction to the checklist

    Lecture 292 02. Hiding the keyboard

    Lecture 293 03. Setting up the button functions

    Lecture 294 04. Disabling the text box

    Lecture 295 05. Adding in the clear button

    Lecture 296 06. Designing the app

    Lecture 297 07. Setting the switches to off

    Section 30: 78. Introduction to filters with CI Filter for iOS9

    Lecture 298 01. Introduction to CIFilter

    Lecture 299 02. Setting up the images

    Lecture 300 03. Adding in more filters

    Lecture 301 04. Other filters and conclusion

    Section 31: 79. Hue Filter changer for iOS9

    Lecture 302 01. Setting up the Hue changer image

    Lecture 303 02. Dropping in an image and setting up the slider hue

    Lecture 304 03. Setting up the CIFilter part 1

    Lecture 305 04. Setting the hue programatically with a slider

    Lecture 306 05. Talking about technical limitations and changing designs to accomidate

    Lecture 307 06. Talking about how the hue works

    Lecture 308 07. Conclusion

    Section 32: 80. Sketch an image with Swift in Xcode for iOS9

    Lecture 309 01. Introduction to the overlay _ sketch image generator

    Lecture 310 02. Setting up the Swift File

    Lecture 311 03. Adding in the filter

    Lecture 312 04. Setting up the slider values

    Lecture 313 05. Setting up the sliders

    Lecture 314 06. Adding in the specific filter values

    Lecture 315 07. Fixing some bugs

    Lecture 316 08. Fixing the app and conclusion

    Section 33: 81. Hexagon Image Generator for iOS9

    Lecture 317 81. Hexagon Image Generator for iOS9

    Lecture 318 02. Setting up the size in images

    Lecture 319 03. Testing the app and conclusion

    Section 34: 82. Turn an image into a painting for iOS9

    Lecture 320 01. Setting up a pointalist generator

    Lecture 321 02. Setting up the app

    Lecture 322 03. Testing the app and conclusion

    Section 35: 83. Comic book iamge generator for iOS9

    Lecture 323 01. Comic book generator

    Lecture 324 02. Testing the app and talking about efficiency

    Section 36: 84. Glowing image generator for iOS9

    Lecture 325 01. Glowing image generator

    Lecture 326 02. Printing the labels and setting up the filter

    Lecture 327 03. Testing and polishing the app

    Section 37: 85. Mosaic Generator for iOS9

    Lecture 328 01. Mosaic Generator

    Lecture 329 02. Setting up the image

    Lecture 330 03. Testing the app

    Section 38: 86. Kaleidoscope Image Generator for iOS9

    Lecture 331 01. Introduction to the kaleidoscope generator

    Lecture 332 02. Adding in the filter code

    Lecture 333 03. Testing the app and the settings

    Section 39: 87. Inverting an image with CIFilter for iOS9

    Lecture 334 01. Invert and image

    Lecture 335 02. Setting up the switch to be on or off

    Lecture 336 03. Testing the app and conclusion

    Section 40: 88. Adding a color monochrome filter to your app for iOS9

    Lecture 337 01. Introduction to the monochrome filter app

    Lecture 338 02. Setting up the filter

    Lecture 339 03. Testing the app and color

    Section 41: 89. Learn to use a chrome brighten filter for your images for iOS9

    Lecture 340 01. Introduction to the chrome filter app

    Lecture 341 02. Testing the app

    Section 42: 90. Add a cool black and white filter to your pictures for iOS9

    Lecture 342 01. Introduction to noir filter

    Lecture 343 02. Testing the app

    Section 43: 91. Adding in a blur to your image

    Lecture 344 01. Introduction to motion blur

    Lecture 345 02. Setting up the filter

    Lecture 346 03. Fixing the sliders

    Section 44: 92. Sepia tone Image generator for iOS9

    Lecture 347 01. Sepia tone image generator

    Lecture 348 02. Testing the app with different settings

    Section 45: 93. CIVibrance filter for iOS9

    Lecture 349 01. Introduction to CIVibrance

    Lecture 350 02. Cyling the images

    Lecture 351 03. Testing and conclusion

    Section 46: 94. Circle crop images and filter images for iOS9

    Lecture 352 01. Introduction to filter and circle image crop

    Lecture 353 02. Setting up the filter and the circle crop

    Lecture 354 03. Testing and conclusion

    Section 47: 95. Twirl distortion image generator for iOS9

    Lecture 355 01. Setting up the twirl Distortion

    Lecture 356 02. Setting the slider value

    Lecture 357 03. Setting up the filter

    Lecture 358 04. Testing and setting the fonts

    Section 48: 96. Generate a border around an image for iOS9

    Lecture 359 01. Introduction to rounding images and adding a border

    Lecture 360 02. Setting up the border

    Lecture 361 03. Setting up the color change logic

    Lecture 362 04. Optimizing the color

    Section 49: 97. Adding an image on the screen when you touch it for iOS9

    Lecture 363 01. Introduction to creating images on the screen

    Lecture 364 02. Setting up the if statement and touches logic

    Lecture 365 03. Conclusion and talking about image productivity

    Section 50: 98. Use a filter to pixellate an Image for iOS9

    Lecture 366 01. Introduction to pixelization

    Lecture 367 02. Setting up the pixel filter

    Lecture 368 03. Adding in the pixel specific code

    Lecture 369 04. Adding in the pixel code

    Section 51: 99. Reduce noise in your app

    Lecture 370 01. How to reduce noise in images programatically

    Lecture 371 02. Testing the app

    Section 52: 100. Instagram filter selection for iOS9

    Lecture 372 01. Introduction to the 3 filter app

    Lecture 373 02. Changing the filter

    Lecture 374 03. Setting up the segmented control functions

    Lecture 375 04. Setting up the if statements and conclusion

    Section 53: Bonus

    Lecture 376 Inspirational Quotes

    Complete Beginners ,Not advanced programmers,People who want to learn Swift and XCode

    Homepage
    Code:
    https://anonymz.com/?https://www.udemy.com/course/the-complete-ios9-developer-course-build-50-swift-apps/


    Code:
    https://k2s.cc/file/83811b7a50860/The_Complete_iOS9_Developer_Course_Build_50_Swift_Apps.part1.rar
    https://k2s.cc/file/5c424f5d2388a/The_Complete_iOS9_Developer_Course_Build_50_Swift_Apps.part2.rar
    Code:
    https://rapidgator.net/file/5c83fc666a8d7d4cdbca3e29dcc672b5/The_Complete_iOS9_Developer_Course_Build_50_Swift_Apps.part1.rar.html
    https://rapidgator.net/file/889e3894ea6cda6fafcb643771d081fe/The_Complete_iOS9_Developer_Course_Build_50_Swift_Apps.part2.rar.html

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