How To Sketch & Draw Cartoon Character With Colored Pencil
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How To Sketch & Draw Cartoon Character With Colored Pencil
Last updated 11/2021
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 15.33 GB | Duration: 12h 3m
Character Drawing & Character Design with Colored Pencil. Colored Pencil Drawing for Sketch Cartoon Character.
What you'll learn
At the end of the course, the student is expected to be able to create different colors
Identify different colors
Character design and drawing with the method taught in the course
Ability to coloring characters
Requirements
Students must have completed the introductory illustration course and at least a few months of drawing and be ready to use colored pencils.
B & B2 Pencil
Pencil eraser
Etude pencil and tips
Color pencil 24 colors at least
Brush
Pencil sharpener
Fader
Paper and cardboard
Description
If you decide to become a professional character designer or illustrator, and you can easily design different human characters.This course is for you.I have seen people who often decide to paint an interesting idea of a person but do not have the ability to transfer the idea to paper. In the character design course, we give everyone the ability to create the works they have in mind. In this course, these topics are taught.In the first section, the required tools are introducedIn the second section, the basic principles of color are taught.You will learn the main colors and secondary colors, and then you will learn the complementary colors and the different coloring methods, and then you will become fully acquainted with the color cycle by making the color.In the third section, the training of making different skin colors from the lightest color to the darkest color is included and then, as an example, a skin color is worked on the face.In the following, I will make the color tonality and explain it with cold and warm colors.In the fourth section, drawing and coloring a boy character is taught In the fifth section, the design and coloring of the golden-haired girl character is taught.In the sixth section, drawing and coloring the character of a long-haired girl is taught.In the section 7, drawing and coloring the character of the boy with glasses is taught. I hope this course will guide and help you to become a professional character designer.
Overview
Section 1: Introduction
Lecture 1 Introduction
Lecture 2 Tools Needed
Section 2: The Basics of Color
Lecture 3 Primary and Secondary Colors
Lecture 4 Complementary Colors and How to Coloring
Lecture 5 Color Cycle
Lecture 6 Continue the Color Cycle
Section 3: Making Color
Lecture 7 Make Different Skin Colors (Two Skin Colors)
Lecture 8 Make Different Skin Colors (Three other Skin Colors)
Lecture 9 Make Different Skin Colors (A dark skin Color)
Lecture 10 Make Skin Color on the Face
Lecture 11 Continue Skin Color on the Face
Lecture 12 How to Make Color Tonality
Lecture 13 Cold and Warm Colors
Section 4: Drawing and Coloring the Boy Character
Lecture 14 Draw the Hair, Head and Body Of the Boy Character
Lecture 15 Draw Eyebrows and Eyes Of the Boy Character
Lecture 16 Draw the Nose and Lips Of the Boy Character
Lecture 17 Hair Coloring
Lecture 18 Continue Hair Coloring
Lecture 19 Start Skin and Eyebrow Coloring
Lecture 20 Coloring Eyes, Nose and Skin
Lecture 21 Coloring Mouth, Ear, Neck and Clothes
Lecture 22 Coloring Clothes and Hands
Section 5: Drawing and Coloring the Golden Haired Girl
Lecture 23 Draw the Hair, Head and Body Of the Golden Haired Girl Character
Lecture 24 Draw Eyebrows and Eyes Of the Golden Haired Girl Character
Lecture 25 Draw the Nose and Lips Of the Golden Haired Girl Character
Lecture 26 Hair Coloring
Lecture 27 Primary Skin Coloring
Lecture 28 Coloring Eyebrows, Eyes and Nose
Lecture 29 Coloring Nose, Lips and Skin
Lecture 30 Continue Coloring Hair and Neck
Lecture 31 Clothing Coloring and Final Details
Section 6: Drawing and Coloring Girl Characters
Lecture 32 Draw the Hair, Head and Body Of the Long Haired Girl Character
Lecture 33 Draw Eyebrows and Eyes Of the Long Haired Girl Character
Lecture 34 Draw the Nose and Lips Of the Long Haired Girl Character
Lecture 35 Hair Coloring
Lecture 36 Continue Hair and Coloring Eyebrow, Eyes and Skin
Lecture 37 Coloring Nose, Lips, Ears, Hands, Feet and Clothes
Lecture 38 Coloring Clothes and Shorts
Lecture 39 Continue Eye Coloring and Final Details
Section 7: Drawing and Coloring the Boy with Glasses Character
Lecture 40 Draw the Hair, Head and Body Of the Boy with Glasses Character
Lecture 41 Draw the Eyes, Eyebrows and Glasses of the Boy Character
Lecture 42 Draw the Nose and Lips of the Boy Character
Lecture 43 Hair Coloring
Lecture 44 Coloring Skin, Ear, Eyebrows, Nose and Glasses
Lecture 45 Coloring Lips, Eyes, Face, Hands and T-shirt
Lecture 46 Coloring Shorts, Legs, Socks and Shoes
Lecture 47 Complete shoe coloring and final details
This course is suitable for those who work in the field of animation, animators,Character designer,Cartoonists,Those who work in video advertising,Those who work as computer game characters,Those who work as illustrate children's books
Code:
https://anonymz.com/?https://www.udemy.com/course/how-to-sketch-draw-cartoon-character-with-colored-pencil/
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https://rapidgator.net/file/2fc081cf17feabf4293800f49862214b/How_to_Sketch__Draw_Cartoon_Character_with_Colored_Pencil.part1.rar
https://rapidgator.net/file/b5d835706c5b668c2ce4dbde0d506844/How_to_Sketch__Draw_Cartoon_Character_with_Colored_Pencil.part2.rar
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Building A Habit Of Daily Meditation
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Building A Habit Of Daily Meditation
Published 8/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 6.25 GB | Duration: 5h 9m
Plant the seed of meditation and you will reap the fruit of the peace of mind.
What you'll learn
Build a habit of meditation progressive series of meditation.
Calmness through stillness.
Be better at handling unpleasant situations around yourself.
Experience greater clarity and peace.
Requirements
No prerequisites. You do not have to know anything about yoga or meditation. In fact, it would be even better if you haven't got any prior knowledge.
Preferable to have a quiet place where you wont be disturbed for 10 to 20 minutes.
Description
This series of meditations focus on building a habit of meditation. The practice we are following here is stillness meditation, where we almost force the mind to be aware of the body for an extended period of time. After practising this for even a few minutes you will find that the awareness spontaneously directs itself inwards and attention becomes focused.In the first few sessions focus is on the stillness of the body.Our mind is like little child. If you order a child to do something, he will quite often do the opposite. There appears to be a rebelliousness, a need to defy. The mind acts in the same way. If you force the mind to forget the body and be aware of another subject, it seems to suddenly develop a fascination for the body. The more you try to forget the body, the more difficult it becomes. Knowing this tendency of the mind, this course adopts a contrary approach. That is, it almost forces the mind to be aware of the body for a long period of time. The mind, as usual, rebels. The mind automatically tries to think of something else and it forgets the body. And this is exactly the aim of meditation practices. After practising intensely every day you will find that the awareness spontaneously directs itself inwards and the Mind is calm and with peace.In later sessions observation of senses and thoughts is introduced, to bring control over thoughts and emotions.Meditation is a state that arises when following a meditation technique.Meditation techniques usually consist of one sitting still in one of the classical meditation postures.One ensures the body is still and comfortable.One's awareness is withdrawn from the senses and is directed inwards.One begins to steady the mind through the process of Kaya Sthairyam.Then one gives a 'concentration method' to the mind such as 'watching the breath or repeating a mantra mentally to oneself.In time and with practice, one's awareness begins to merge with the object of meditation. If one is fortunate a state of meditation and bliss arises which is beyond the ability of words to describe.The first stage is Pratyahara or detachment from the senses.The second stage is Dharana or Steadying the mindThe third stage is Dhyana or mindless attention. merging.The fourth stage which arises of its own accord is Samadhi or Bliss which defies descriptionKaya sthairyam is a basic practice of concentration on the steadiness of the body.
Overview
Section 1: Introduction
Lecture 1 Day 1
Lecture 2 Day 2
Lecture 3 Day 3
Lecture 4 Day 4
Lecture 5 Day 5
Lecture 6 Day 6
Lecture 7 Day 7
Lecture 8 Day 8
Lecture 9 Day 9
Lecture 10 Day 10
Lecture 11 Day 11
Lecture 12 Day 13
Lecture 13 Day 14
This course is for you, if you're new to meditation or an expert practitioner.,If you want a little respite from stress , anxiety and the hectic pace of modern life.,If you're looking to become a better version of yourself.,If you are troubled by insomnia, fatigue or agitation,If you desire to get a taste of true bliss and freedom within yourself.,If you are plagued with health issues acute or chronic.,if you are looking for Guided meditations from the authentic tradition which help you to accomplish your spiritual and worldly goals.,if you want to develop a habit of meditation.
Code:
https://anonymz.com/?https://www.udemy.com/course/building-a-habit-of-daily-meditation/
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Blender Beginner To Intermediate, Basics And Training
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Blender Beginner To Intermediate, Basics And Training
Last updated 3/2020
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 12.22 GB | Duration: 16h 33m
The complete course to master Blender version 2.8 3D modeling software
What you'll learn
Understand the dashboard
Use the different windows
Master object mode
Master edit mode
Use modifier
Apply materials
Apply textures
Basics of sculpting mode
Basics of painting mode
Create animation
Manage UV editing
Light and camera
Create 3D models
Understand the render engine
Discover advanced features
Requirements
You need to download Blender on your computer
Description
Blender 2.8Blender is a 3D computer program for the development of 3D objects, animations, visual effects and more ... Blender is an open source program, so it can be used for free. It offers many features, including 3D modeling, texturing, motion simulation, animation, rendering. Blender is an extremely versatile and complete modeling software. Version 2.8 is an impressive version where many features have been reworked for more ergonomics.Why use Blender?- It's free software. The fact that it is free makes it much more powerful than any other tool.- It can run on any machine. Blender is compatible with all computers.- It allows the efficient modeling of any object.- It has a number of impressive features. It is a powerful software that is full of possibilities.- You can export Blender files to other formats.- He does not look like any other. Blender allows the massive use of keyboard shortcuts to go faster.- The context menus have been reviewed and added to allow even more settings.The courseIn this training you will be able to learn all the bases of Blender in their totalities. Everything you need to know to work well on Blender will be exposed in the course. Through many sections you will be able to progress gradually in learning Blender. At the end of the training you will be able to work on your projects and to open you to more advanced uses. We are working on version 2.8.
Overview
Section 1: Start with Blender
Lecture 1 Introduction
Lecture 2 Download Blender 2.8 and download ressources
Lecture 3 The dashboard
Lecture 4 History undo redo
Lecture 5 The different displays
Section 2: View cursor and render
Lecture 6 Move on the space
Lecture 7 The views
Lecture 8 Viewport overlays
Lecture 9 Manage the cursor
Lecture 10 Render engine
Lecture 11 The collections
Section 3: Create save and export
Lecture 12 Create and open document
Lecture 13 Save and export
Lecture 14 Export as image file
Section 4: Object mode
Lecture 15 Add mesh
Lecture 16 Selection tool
Lecture 17 Cursor tool
Lecture 18 Move tool
Lecture 19 Rotate tool
Lecture 20 Scale tool
Lecture 21 Measure tool
Lecture 22 Annotation tool
Lecture 23 Transform tool
Lecture 24 Add image
Lecture 25 Add surface
Lecture 26 Add empty
Lecture 27 Add lattice
Lecture 28 Add metaballs
Lecture 29 Add text
Lecture 30 Snapping object
Section 5: Edit mode
Lecture 31 Vertex edge and face
Lecture 32 Selection edit mode
Lecture 33 Summary of transform tool
Lecture 34 Extrude tool
Lecture 35 Insert face tool
Lecture 36 Bevel tool
Lecture 37 Edge slide tool
Lecture 38 Knife tool
Lecture 39 Loop cut tool
Lecture 40 Polybuild tool
Lecture 41 Smooth tool
Lecture 42 Spin tool
Lecture 43 Shrink fatten tool
Lecture 44 Shear tool
Lecture 45 Rip region tool
Section 6: Curve
Lecture 46 Add bezier curve and circle
Lecture 47 Add nurbs curve and circle
Lecture 48 Add path
Section 7: Basic modifiers
Lecture 49 Array modifier
Lecture 50 Bevel modifier
Lecture 51 Boolean modifier
Lecture 52 Build modifier
Lecture 53 Decimate modifier
Lecture 54 Mirror modifier
Lecture 55 Multiresolution modifier
Lecture 56 Remesh modifier
Lecture 57 Screw modifier
Lecture 58 Skin modifier
Lecture 59 Solidify modifier
Lecture 60 Subdivision surface modifier
Lecture 61 Triangulate modifier
Lecture 62 Wireframe modifier
Section 8: Transform modifiers
Lecture 63 Curve modifier
Lecture 64 Displace modifier
Lecture 65 Hook modifier
Lecture 66 Lattice modifier
Lecture 67 Mesh deform modifier
Lecture 68 Shrink wrap modifier
Lecture 69 Simple deform modifier
Lecture 70 Smooth modifier
Lecture 71 Surface deform modifier
Section 9: Simulation modifiers
Lecture 72 Cloth modifier
Lecture 73 Collision modifier
Section 10: Light and camera
Lecture 74 Manage camera part 1
Lecture 75 Manage camera part 2
Lecture 76 Manage lights part 1
Lecture 77 Manage lights part 2
Section 11: Armature
Lecture 78 Basics of armatures part 1
Lecture 79 Basics of armatures part 2
Lecture 80 Armature manage layers
Lecture 81 Armature manage groups
Lecture 82 Armature manage bones with parents
Lecture 83 Add armature on character part 1
Lecture 84 Add armature on character part 2
Section 12: Sculpt mode
Lecture 85 Basics of sculpt part 1
Lecture 86 Basics of sculpt part 2
Section 13: Texture and material
Lecture 87 Start with basics of materials part 1
Lecture 88 Start with basics of materials part 2
Lecture 89 Principle BSDF part 1
Lecture 90 Principle BSDF part 2
Lecture 91 Manage process of textures part 1
Lecture 92 Manage process of textures part 2
Lecture 93 Add image texture part 1
Lecture 94 Add image texture part 2
Lecture 95 Mix shaders
Lecture 96 Apply materials on different faces of object
Lecture 97 Apply materials on different faces of object
Section 14: UV editing
Lecture 98 UV editing part 1
Lecture 99 UV editing part 2
Lecture 100 Add logo on sphere using UV editing part 1
Lecture 101 Add logo on sphere using UV editing part 2
Section 15: Texture paint
Lecture 102 Use texture paint part 1
Lecture 103 Use texture paint part 2
Section 16: Compositing
Lecture 104 Compositing part 1
Lecture 105 Compositing part 2
Lecture 106 Compositing part 3
Section 17: Animation
Lecture 107 Basics of animation part 1
Lecture 108 Basics of animation part 2
Lecture 109 Create animation with water part 1
Lecture 110 Create animation with water part 2
Lecture 111 Character animation part 1
Lecture 112 Character animation part 2
Lecture 113 Character animation part 3
Section 18: Quick effect
Lecture 114 Quick effect fur
Lecture 115 Quick effect explode
Lecture 116 Quick effect smoke
Lecture 117 Quick effect fluid
Section 19: Animation with force field
Lecture 118 Create flag animation part 1
Lecture 119 Create flag animation part 2
Section 20: Workshop create cup with towel
Lecture 120 Create a cup with towel part 1
Lecture 121 Create a cup with towel part 2
Lecture 122 Create a cup with towel part 3
Section 21: Workshop low poly tree
Lecture 123 Create low poly tree part 1
Lecture 124 Create low poly tree part 2
Lecture 125 Create low poly tree part 3
Section 22: Workshop low poly scene
Lecture 126 Base of the scene
Lecture 127 Create street lamp and bench
Lecture 128 Add shrubs on the scene
Lecture 129 Add trees on the scene
Lecture 130 Create buildings around
Lecture 131 Create the environment
Lecture 132 Add camera and light
Section 23: Workshop bottle and glass on table
Lecture 133 Create glass from image part 1
Lecture 134 Create glass from image part 2
Lecture 135 Create bottle from image part 1
Lecture 136 Create bottle from image part 2
Lecture 137 Create table
Lecture 138 Add camera and light
Section 24: Workshop Create bedroom
Lecture 139 Create the base of the bedroom
Lecture 140 Create the bed part 1
Lecture 141 Create the bed part 2
Lecture 142 Create the bed part 3
Lecture 143 Add furnitures
Lecture 144 Add table
Lecture 145 Add chair
Lecture 146 Add decoration
Lecture 147 Add camera and light
Graphic design students,People who want to create 3D models,People who want to learn Blender
Code:
https://anonymz.com/?https://www.udemy.com/course/blender-beginner-to-intermediate-basics-and-training/
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The Ultimate Origami Course - Beginner To Advanced
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The Ultimate Origami Course - Beginner To Advanced
Last updated 8/2021
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 17.06 GB | Duration: 13h 6m
Learn the basics then advance your skills as you learn to fold 100 origami designs
What you'll learn
Fold 100 origami designs
Understand the fundamentals and folding techniques
Fold animals, flowers, boats, buildings, modular origami, action models, and much more
Learn the history of origami
Build the foundation to learn how to design your own origami
Requirements
Paper
Motivation to learn!
Description
Today's the day you become an origami artist!This is the most comprehensive course on traditional origami available. Learn from Kevin, an origami artist with over 10 years of folding and designing experience.Whether you consider yourself an artistic person or not, this hobby is for you. Origami is a hands-on art form that offers unlimited possibilities for creativity.You've probably heard about folding 1,000 cranes for good luck, or maybe you've folded a paper airplane for fun. But what about a dragon or phoenix? Or action models that move and interact with you?These elaborate origamis and more are taught with step-by-step instructions that anyone can follow and replicate.You'll learn every basic folding technique then be guided through the creation of 100 unique origamis. Enjoy exploring the course at your own pace and transform from beginner to expert!Once you join this course, you gain instant access to all 16 sections that total over 13 hours of comprehensive content.This course gives you the skills and confidence needed to start creating stunning origamis of your own.Topics Covered:The different types of paper you can use to fold the origamis taught in this course. No need to buy fancy paper!A brief history of origamiBasic folding techniques that are fundamental for all types of origamisFun origami designs that range in difficulty and style, organized by subjects such as land animals, sea animals, flowers, birds, boats, and much moreReady for more? Try tackling two difficult designs that really test your skills: a dragon and phoenix!Bonus section! Kevin discusses ways to continue your origami journey with extra resources and linksEach video section get progressively more difficult so you can hone your skill, accomplish new challenges, and have fun along the way.Go at your own pace! Whether you're stuck in a section or you're feeling adventurous, you can jump around to different sections and fold anything that interests you.The 14 Sections of Origami Models:Land Animals: penguin, pig, elephant, fox, hen, rooster, rabbit, dog, frogSea Animals: whale 1, whale 2, angelfish, goldfish, sealAction Models: windsurfer, pinwheel, bellows, talking fox, water bomb, camera, drinking bird, jumping frog, fortune teller, flapping birdAnimal Heads and Faces: dog head, cat head 1, cat head 2, elephant head, bunny headBoats: yacht, sailboat, speedboat, magic boat, steamboat, sampan, motorboatBirds: swan, crow, parakeet, pajarita, mandarin duck, pigeon, flapping bird, peace dove, craneFlowers: camellia, bell flower, iris, tulip, roseBugs: cicada, beetle, butterfly, snailClothing and Accessories: pointed hat, triangle hat, samurai helmet, purse, wallet, necktie, yakko-san, pants, baseball capFurniture and Buildings: house 1, piano, house 2, church, pagoda, chair, table, armchair, footstoolMiscellaneous: drinking cup, heart, tato, lover's knot, lantern, puffy heart, sumo wrestler, mikoshi, palanquin, persimmon,Boxes: box with flaps, box with lid, oblong box, rectangle box, star box, trapezoid box, sanbo, candy dish, fancy box, lazy Susan, Chinese vaseModular: menko, ninja star, spinning top, cube, star, lotus flowerIntermediate: dragon, phoenixExtras:Personal contact with me, Kevin, your instructorThe ability to share your progress with me and gain feedbackLifetime access to the course materialsA deep understanding of how origami is createdAdvice on how to continue your origami journeyA newfound skill of a unique art form
Overview
Section 1: Introduction
Lecture 1 Introduction
Lecture 2 Paper Choices
Lecture 3 History of Origami
Lecture 4 Mountain and Valley Folds
Lecture 5 Inside and Outside Reverse Folds
Lecture 6 Petal Folds
Lecture 7 Squash Folds and Swivel Folds
Lecture 8 Open Sinks
Section 2: Land Animals
Lecture 9 Land Animals Overview
Lecture 10 Penguin
Lecture 11 Pig
Lecture 12 Elephant
Lecture 13 Fox
Lecture 14 Hen
Lecture 15 Rooster
Lecture 16 Rabbit
Lecture 17 Dog
Lecture 18 Frog
Section 3: Sea Animals
Lecture 19 Sea Animals Overview
Lecture 20 Whale 1
Lecture 21 Whale 2
Lecture 22 Angelfish
Lecture 23 Goldfish
Lecture 24 Seal
Section 4: Action Models
Lecture 25 Action Models Overview
Lecture 26 Windsurfer
Lecture 27 Pinwheel
Lecture 28 Bellows
Lecture 29 Talking Fox
Lecture 30 Waterbomb
Lecture 31 Camera
Lecture 32 Drinking Bird
Lecture 33 Jumping Frog
Lecture 34 Fortune Teller
Lecture 35 Flapping Bird
Section 5: Animal Heads and Faces
Lecture 36 Animal Heads Overview
Lecture 37 Dog Head
Lecture 38 Cat Head 1
Lecture 39 Cat Head 2
Lecture 40 Elephant Head
Lecture 41 Bunny Head
Section 6: Boats
Lecture 42 Boats Overview
Lecture 43 Yacht
Lecture 44 Sailboat
Lecture 45 Speedboat
Lecture 46 Magic Boat
Lecture 47 Steamboat
Lecture 48 Sampan
Lecture 49 Motorboat
Section 7: Birds
Lecture 50 Birds Overview
Lecture 51 Swan
Lecture 52 Crow
Lecture 53 Parakeet
Lecture 54 Pajarita
Lecture 55 Mandarin Duck
Lecture 56 Pigeon
Lecture 57 Flapping Bird
Lecture 58 Peace Dove
Lecture 59 Crane
Section 8: Flowers
Lecture 60 Flowers Overview
Lecture 61 Camellia
Lecture 62 Bell Flower
Lecture 63 Iris
Lecture 64 Tulip
Lecture 65 Rose
Section 9: Bugs
Lecture 66 Bugs Overview
Lecture 67 Cicada
Lecture 68 Beetle
Lecture 69 Butterfly
Lecture 70 Snail
Section 10: Clothing and Accessories
Lecture 71 Clothing and Accessories Overview
Lecture 72 Pointed Hat
Lecture 73 Triangle Hat
Lecture 74 Samurai Helmet
Lecture 75 Purse
Lecture 76 Wallet
Lecture 77 Necktie
Lecture 78 Yakko-San
Lecture 79 Pants
Lecture 80 Baseball Cap
Section 11: Furniture and Buildings
Lecture 81 Furniture and Buildings Overview
Lecture 82 House 1
Lecture 83 Piano
Lecture 84 House 2
Lecture 85 Church
Lecture 86 Pagoda
Lecture 87 Chair
Lecture 88 Table
Lecture 89 Armchair
Lecture 90 Footstool
Section 12: Miscellaneous
Lecture 91 Miscellaneous Overview
Lecture 92 Drinking Cup
Lecture 93 Heart
Lecture 94 Tato
Lecture 95 Lover's Knot
Lecture 96 Lantern
Lecture 97 Puffy Heart
Lecture 98 Sumo Wrestler
Lecture 99 Mikoshi
Lecture 100 Palanquin
Lecture 101 Persimmon
Section 13: Boxes
Lecture 102 Boxes Overview
Lecture 103 Box With Flaps
Lecture 104 Box With Lid
Lecture 105 Oblong Box
Lecture 106 Rectangle Box
Lecture 107 Star Box
Lecture 108 Trapezoid Box
Lecture 109 Sanbo
Lecture 110 Candy Dish
Lecture 111 Fancy Box
Lecture 112 Lazy Susan
Lecture 113 Chinese Vase
Section 14: Modular
Lecture 114 Modular Overview
Lecture 115 Menko
Lecture 116 Ninja Star
Lecture 117 Spinning Top
Lecture 118 Cube
Lecture 119 Star
Lecture 120 Lotus Flower Supplies
Lecture 121 Lotus Flower Folding
Lecture 122 Lotus Flower Modifications
Section 15: Intermediate
Lecture 123 Intermediate Overview
Lecture 124 Dragon
Lecture 125 Phoenix
Section 16: Bonus Lecture
Lecture 126 Bonus Lecture
Anyone curious about a new art form,Students wanting to learn origami,Teachers wanting to teach origami,Parents wanting to teach their children,Homeschool tutors wanting to teach their pupils
Code:
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Master Filmmaking Bootcamp
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Master Filmmaking Bootcamp
Published 8/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 5.15 GB | Duration: 4h 19m
The Filmmaking experience you need to boost your career, from Pre-Production to Editing. Get Visual Power now!
What you'll learn
Learn How to formulate your idea into a working script
Learn the basics of the visual language
Learn the basics of using any camera
Learn the basics of lighting
Learn the basics of recording sound
Learn the basics of film pre production
Learn the basics of film production
Learn the basics of film post production
Requirements
No experience needed. You will learn everything you need to know about filmmaking in this course.
Description
In the Master Filmmaking Bootcamp course, You'll understand how to formulate your idea into a working script, break it down into a budget, schedule, film it and post produce.What is covered:Key concepts in screenwriting.Key concepts in budgeting and scheduling.Key concepts on how cameras work. (How to compose great shots, the theoretical concepts apply for DSLR, mirrorless, smartphone or professional camera)You'll learn how to record great audio.You'll learn directing techniques.Key concepts of pre-production (Storyboard, Scheduling, Budgeting,Contracts)Finally we'll go through post production basics, how to edit your shots into a coherent film along with adding some basic special effects to enhance some of the shots and create a final mix for your audio.By the end of this course you'll be very well equipped to produce your own films or confidently step on a movie set and start working in the industry while understanding all the relevant key concepts.Who this course is for:Independent FilmmakersFilm DirectorsTelevision DirectorsFilm StudentsAnyone who wants to learn how to move the camera in a meaningful way to better tell their visual storyCinematographersFilm ProducersIf you want to get started in filmmaking this course will be instrumental as a foot in the door.
Overview
Section 1: EPISODE 01: THE STORY
Lecture 1 The art of visual storytelling
Lecture 2 The story & Story Structure
Lecture 3 Start late get out early
Lecture 4 Show don't tell
Lecture 5 The hero's Journey
Section 2: EPISODE 02: THE SCRIPT
Lecture 6 The logline
Lecture 7 The synopsis
Lecture 8 The treatment
Lecture 9 The script structure
Lecture 10 Writing in FADE IN software
Section 3: EPISODE 03: THE VISUAL LANGUAGE
Lecture 11 Finding the frame
Lecture 12 Composition
Lecture 13 Cinematic continuity
Lecture 14 Mise en scene
Lecture 15 The storyboard VS shot List
Section 4: EPISODE 04: THE CAMERA
Lecture 16 The Camera
Lecture 17 Digital Cinematography
Lecture 18 The sensor (Shutter/ISO)
Lecture 19 The lens (Aperture)
Lecture 20 Exposure
Lecture 21 Manual Exposure Demonstration
Lecture 22 Camera Movement
Section 5: EPISODE 05: LIGHTING BASICS
Lecture 23 Fundamentals of light
Lecture 24 Color
Lecture 25 Aspects of lighting
Lecture 26 Motivated lighting
Lecture 27 Day Exteriors
Lecture 28 Lighting Sources
Section 6: EPISODE 07: PRE PRODUCTION
Lecture 29 Pre production
Lecture 30 The Director's treatment
Lecture 31 Get to know your crew
Lecture 32 Budgeting
Lecture 33 Contracts
Section 7: EPISODE 08: PRODUCTION
Lecture 34 Directing basics
Lecture 35 Set procedure
Lecture 36 We'll fix it in POST
Section 8: EPISODE 09: POST PRODUCTION
Lecture 37 What is Non Linear Editing
Lecture 38 Six types of cuts
Lecture 39 Adobe Premiere Interface
Lecture 40 Adobe premiere editing a scene
Lecture 41 Sound Mixing
Section 9: EPISODE 10: GOODBYE
Lecture 42 Goodbye
Beginning filmmakers, curious about making their first film,Anyone that wants to tell stories with visuals
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Learn Data Structures & Algorithms - Crack Coding Interviews
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Learn Data Structures & Algorithms - Crack Coding Interviews
Published 8/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 8.34 GB | Duration: 10h 11m
Master Time Complexities, Recursion, Linked Lists, Stacks, Queues, Heaps, HashMaps, Arrays, Sort and Search Algorithms
What you'll learn
Learn popular Data Structures and Algorithms from Scratch using Java with simple and easy approach
Improve your Problem solving Skills with many logical techniques and Practice exercises
Become more confident and Ace coding Interviews from top tech companies
Deeper understanding on Stacks, Queues, LinkedList, Hashes, Heaps, Arrays etc
Learn various Search and Sort Algorithms with their time complexity estimation
Learn and Implement Recursive Programming to solve the tricky Programming puzzles
Requirements
No experience with data structures or algorithms needed
Basic understanding of Java or any programming language
Description
Your Search on Learning Data Structures & Algorithms ends here. Ds & Algos are very easy if you know how exactly they work! And I am here to show its implementation process with very easy approach using Whiteboard teaching so that you will master on all the essential concepts to clear the Interviews.The examples I picked in this course will fine tune your thought process and enhance your logical thinking ability. With the approach of Whiteboard teaching, You will have practical understanding of how Data structures Problems can be analyzed and solved!!There are tons of Assignments & Interview Questions with solutions all over the course for practice so that you can progress in the course confidentlyIn this course, I use Java to teach the concepts but you can apply these concepts in any programming language. Our focus is on data structures and algorithms, not programming languages and tools.Below are the list of Data Structure topics you will master from this tutorial1. Recursion2. Linked List3. Stacks4. Queues5. Time Complexity6. Search Algorithms7. Sort Algorithms8. Binary Trees9. Arrays & Heaps10. Hash Map with its internal working processBy end of this course, you will gain enough confidence in solving the Data Structure puzzle questions and also gain the ability to write algorithms for any given problem
Overview
Section 1: Introduction
Lecture 1 How this Course is designed to master Data Structures & Algos?
Lecture 2 Prerequisites to install Java and eclipse editor for programming
Section 2: Recursion Programming
Lecture 3 Where are Code files?
Lecture 4 What is Recursion? Rules of recursion to simplify the programs
Lecture 5 Algorithm - Get Sum of elements of Array using Recursion - Explained
Lecture 6 Generating Java recursion method from the designed Algorithm for Sum of elements
Lecture 7 Java Program for sum of elements
Lecture 8 Algorithm - Generate Factorial Series for any number with Recursion - explained
Lecture 9 Java Program to print Fibonacci Series using Recursion
Lecture 10 Algorithm - Generate Fibanocci Series using with Recursion - explained
Lecture 11 Java Program to print Fibonacci Series using Recursion
Section 3: LinkedList
Lecture 12 Where are Code files?
Lecture 13 Introduction to LInked Lists and understanding their structures
Lecture 14 Algorithm - Add the Nodes at the end of Linked List Explained
Lecture 15 Java Program in representing the Node and defining the Linked List
Lecture 16 Algorithm - How to print all the values in the Linked List - Explain
Lecture 17 Assignment - Check if there is Node with value 6
Lecture 18 Java Program to Add Nodes and Print the values in the LinkedList
Lecture 19 Algorithm - How to Add the nodes in the beginning of the Linked List - Explained
Lecture 20 Algorithm - How to add Nodes at the Given Index as Input to the method
Lecture 21 Assignment - Java program to add the nodes in the beginning
Lecture 22 Java Program to add the Nodes at the given index - example
Lecture 23 Algorithm - How to delete the Nodes at the end of LInked List - explained
Lecture 24 Algorithm - removing the first Node from the Linked List - explained
Lecture 25 Algorithm- Delete Node at specified Index of LinkedList- Explained
Lecture 26 Assignment - Delete node at specified index
Lecture 27 Assignment - Remove the node which has even values
Lecture 28 Algorithm - Reversing the Linked List without changing head & tail
Lecture 29 Java Program to demonstrate Reverse LinkedList - Example
Section 4: Stacks
Lecture 30 What is Stack data structure? and its main operations
Lecture 31 Implementation of Stack using Java Util Stack class and its methods
Lecture 32 Algorithm - How to reverse the Stack with temporary Stack
Lecture 33 Java Program to reverse the stack based on the discussed Algorithm
Lecture 34 Assignment - Insert the item in the Stack for given index
Lecture 35 Solution to the logic of inserting item in the Stack on any given index
Lecture 36 Algorithm - Find the minimum element from the Stack using temporary Stack
Lecture 37 Java Program logic to find out the minimum element from Stack
Lecture 38 Algorithm - Sort the given Stack in asc/desc order
Lecture 39 Java program logic to Sort the given stack using temporary Stack
Lecture 40 Assignment - Check if the String is balanced using Stack
Lecture 41 Solution - Java program to check if String is balanced using Stack
Section 5: Queues
Lecture 42 Introduction to Queues data structure and its operations
Lecture 43 Implementing Queue Enqueue and Dequeue operations using Arrays
Lecture 44 Java code review of Array Queue implementation algorithm
Lecture 45 Assignment - Implement Queue Operations using Stack
Lecture 46 Java Code Algorithm in implementing Queues using Stacks
Lecture 47 InBuilt Queue Interface implementation Classes - ArrayDeqeue
Lecture 48 Assignment - Reverse the Queue elements
Lecture 49 Solution - Reversing the Queue using Stack Data structure
Lecture 50 What are Priority Queues and how it works internally to store data
Lecture 51 Assignment - Implementation of Priority queue enqueue method using Arrays
Section 6: Time complexity
Lecture 52 Introduction to Time Complexity and what is constant time O(1)
Lecture 53 Understanding the time complexity between O(1) and O(n) for any program
Lecture 54 Sample Programs for estimating the time complexity in given logic
Lecture 55 Understand time complexities of O(n~2) O(logn) and O(n!)
Section 7: Sorting Algorithms
Lecture 56 What is Bubble Sort and how to design the sort algorithm
Lecture 57 Java program to implement Bubble sort and its Time complexity
Lecture 58 Selection Sort and its design algorithm to sort the array
Lecture 59 Java program to implement Selection sort and its Time complexity
Lecture 60 Introduction to Merge sort and its Divide & Conquer Strategy
Lecture 61 Java program to implement Divide the Array into two parts with recursion
Lecture 62 Algorithm to implement Merge of two arrays with recursion
Lecture 63 End to end java code on implementing Merge Sort with O(nlogn) time complexity
Lecture 64 Quick Sort Lecture - Coming Soon
Section 8: Search Algorithms
Lecture 65 What is Linear Search? Implement the Strategy with time complexity
Lecture 66 What is Binary Search? An algorithm to implement Binary search
Lecture 67 Algorithm to implement Binary Search with divide & Conquer recurssion
Lecture 68 Java program to implement the search with and with out recursion strategy
Lecture 69 Jump Search Algorithm with minimal time complexity - Explain
Lecture 70 Assignment Solution - Java program to implement Sqrt(n) time complexity search
Section 9: Binary Trees
Lecture 71 What are Tree Data Structures and Importance of Binary trees
Lecture 72 What are Binary Search trees and how does it works on creation
Lecture 73 Assignment - Implement Binary Search Tree with the given list of elements
Lecture 74 Algorithm to implement binary Search tree as per the tree sort guidelines
Lecture 75 Java code on working with Binary Search tree implementation with examples
Lecture 76 Extracting the values from Search tree in sorted order (Inorder traversal)
Lecture 77 Finding the minimum element in the Binary Search tree with O(logn) complexity
Lecture 78 Implementing the Java code with example on extracting the minimum element
Lecture 79 How to get height of the Binary Search tree using recursion
Lecture 80 Java code in implementing the Binary Search tree height calculation
Lecture 81 How to Search for an element in the Binary Search tree with O(logn) complexity
Section 10: HashMaps
Lecture 82 What is Map Data Structure and its operations to store Data
Lecture 83 Hash Map methods to store and retrieve the key value data
Lecture 84 How to determine Default Capacity and Load Factor for the Hash map
Lecture 85 How HashMap internally Store the Data? Importance of Hash function
Lecture 86 Importance of HashCode & generating Hash Value for the String
Lecture 87 What is HashMap Collision and how to resolve the Collision
Lecture 88 Commonly asked Interview Questions on HashMap DataStructure
Section 11: Code Download
Lecture 89 Download the full course Code files
Software engineers,College Graduates,Computer Science Students
Code:
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Indesign The Complete Course
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Indesign The Complete Course
Last updated 3/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 5.72 GB | Duration: 13h 28m
Master InDesign deskop publishing software to create layouts and graphic documents
What you'll learn
Master the dashboard
Master the different tools
Understand layout
Add colors
Use the grid
Edit the text
Manage pages
Manage masters
Add effects
Integrate images
Manage paragraph
Create cover
Create layout
Create flyer
Create post
Requirements
You need to have In Design on your computer
Description
InDesignInDesign is a desktop publishing software for creating layouts for book interiors, magazines, covers. It is also possible to create various graphic documents, such as business cards, flyers, photo montages, invitation cards. The best use of this software is the layout. Thus, it is possible to have advanced features on the management of the pages, or to use masters, which make it possible to apply a design on several pages at the same time. It is the reference deskop publishing software. If you need to work on documents that require a combination of text, image, color, InDesign will be perfect. It also offers very advanced features in text management. Work with text styles, edit paragraphs, divide pages into rows and columns. Therefore, we can position elements with precision and create perfect layouts.Advantages- Create documents that have multiple pages- Manage pages- Use masters- Edit the text with advanced features- Export in different formats- Wide range of creative possibilities- A reference for creating layout type documentsTraining courseIn this training you will learn InDesign from scratch. By a logical approach, you will be able, at the end of the training, to create all of your graphic documents. You will see the basic elements to understand the interface. You will then learn the tools step by step as this is the basis of successful design. You will also see color management, adding text, editing typography, adding image. You will learn the layouts with the management of these, the use of the models, the work with multiple pages. Finally, you will be able to apply all the knowledge through various training sessions.
Overview
Section 1: Introduction
Lecture 1 Introduction
Section 2: Start with Indesign
Lecture 2 Manage windows
Lecture 3 Arrange windows
Lecture 4 Screen mode
Lecture 5 Zoom on document
Lecture 6 Move on document
Section 3: Create save and export document
Lecture 7 Create new document
Lecture 8 Document setup
Lecture 9 Save work
Lecture 10 Export work
Lecture 11 Adjust layout
Section 4: Basic tools
Lecture 12 Selection tool
Lecture 13 Direct selection tool
Lecture 14 Gap tool
Lecture 15 Content collector tool
Lecture 16 Line tool
Lecture 17 Note tool
Lecture 18 Rotate tool
Lecture 19 Free transform tool
Lecture 20 Pencil tool
Lecture 21 Page tool
Section 5: Create shapes
Lecture 22 Rectangle tool
Lecture 23 Ellipse tool
Lecture 24 Polygon tool
Lecture 25 Pen tool
Lecture 26 Add anchor point tool
Lecture 27 Convert direction point tool
Lecture 28 Eraser tool
Lecture 29 Scissor tool
Lecture 30 Smooth tool
Section 6: Create frames
Lecture 31 Rectangle frame tool
Lecture 32 Ellipse frame tool
Lecture 33 Polygon frame tool
Lecture 34 Import image
Lecture 35 Adjust image inside frame
Section 7: Object adjustments
Lecture 36 Manage transformations
Lecture 37 Duplicate object
Lecture 38 Group objects
Lecture 39 Manage alignments
Lecture 40 Manage distribution
Lecture 41 Manage disposition
Lecture 42 Use pathfinder
Section 8: Color gradient and stroke
Lecture 43 Color panel
Lecture 44 Create gradient
Lecture 45 Color theme tool
Lecture 46 Eyedropper tool
Lecture 47 Edit strokes
Lecture 48 Gradient feather tool
Section 9: Text
Lecture 49 Type tool
Lecture 50 Type on a path tool
Lecture 51 Wrap text
Lecture 52 Gradient on text
Lecture 53 Reflect on text
Lecture 54 Edit paragraph
Lecture 55 Shading and border on paragraph
Lecture 56 Paragraph style
Lecture 57 Character style
Lecture 58 Create hyperlink
Lecture 59 Create table
Section 10: Grid and guides
Lecture 60 Document grid
Lecture 61 Margins and columns
Lecture 62 Create guides
Lecture 63 Baseline grid
Lecture 64 Smart guides
Section 11: Layers
Lecture 65 Layers part 1
Lecture 66 Layers part 2
Section 12: Manage pages
Lecture 67 Masters part 1
Lecture 68 Masters part 2
Lecture 69 Manage pages part 1
Lecture 70 Manage pages part 2
Section 13: Add effects
Lecture 71 Effect part 1
Lecture 72 Effect part 2
Section 14: Technics to use
Lecture 73 Add page number
Lecture 74 Create grid of image
Lecture 75 Image inside text
Lecture 76 Clipping mask
Lecture 77 Warp text along image edge
Lecture 78 Convert shapes into other shapes
Lecture 79 Separate image in multiple frame
Section 15: Training on double page layout for magazine
Lecture 80 Travel magazine part 1
Lecture 81 Travel magazine part 2
Lecture 82 Travel magazine part 3
Lecture 83 Fashion magazine part 1
Lecture 84 Fashion magazine part 2
Section 16: Training on various graphic document
Lecture 85 Create header part 1
Lecture 86 Create header part 2
Lecture 87 Create post part 1
Lecture 88 Create post part 2
Lecture 89 Create restaurant menu part 1
Lecture 90 Create restaurant menu part 2
Lecture 91 Create resume part 1
Lecture 92 Create resume part 2
Lecture 93 Create flyer part 1
Lecture 94 Create flyer part 2
Lecture 95 Create banner part 1
Lecture 96 Create banner part 2
Lecture 97 Create visit card part 1
Lecture 98 Create visit card part 2
Lecture 99 Create contact form part 1
Lecture 100 Create contact form part 2
Lecture 101 Create photo montage part 1
Lecture 102 Create photo montage part 2
Lecture 103 Create book cover part 1
Lecture 104 Create book cover part 2
Section 17: Training on blank journal layout
Lecture 105 Gratitude journal layout part 1
Lecture 106 Gratitude journal layout part 2
People with the aim to create different graphic projects
Code:
https://anonymz.com/?https://www.udemy.com/course/learn-in-design/
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Code:
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Java: A Complete Tutorial From Zero To Jdbc
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Java: A Complete Tutorial From Zero To Jdbc
Last updated 8/2020
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 9.11 GB | Duration: 20h 9m
Learn Java programming language from start to finish with Oracle Java certified expert Mr Lawrence Decamora
What you'll learn
Java programming language
Java Development Kit (JDK)
GUI programming with Java
Java Database Connectivity (JDBC)
Requirements
No requirements or prerequisites! You can follow this course even if you are a complete beginner and never used Java before!
Description
Java is one of the most prominent programming languages today due its power and versatility.Our concept at LearningWhilePracticing is to guide you to be operational right away. We help you uncover new skills through practice, instead of going over a boring class where you would not be grasping the concepts. Practices makes perfect!In this course, you will be guided by Oracle certified Java expert Mr Lawrence Decamora, from start to finish.NO JAVA KNOWLEDGE IS PREVIOUSLY REQUIRED!This Java tutorial is made up of 14 sections:Section 0: Setting up your Java Development KitDownloading, Installing and Configuring your JDKWindows OSMac OSSetting up your IDEEclipseNetBeansSection 1: Your First Java CupHow to write your first Java Program --> HelloWorld.javaHow to save, compile and run your first Java ProgramHow to debug a compilation errorThe Parts of your Java Programclassthe main methodthe System.out.println() methodthe (+) operatorthe '\n' and '\t' charactersCommonly encountered errors:Misspelled public class name vs misspelled filenameMisspelled keywords and method namesIncorrect location of your file or your present working directory.Section 2: Difference between a Class and an ObjectHow to create an objectConstructorsinstance variablesinstance methodsHow to use / test an object.Encapsulation (Data Hiding)Java API DocumentationThe import StatementSection 3: Introducing the use of an Integrated Development Environment (IDE)EclipseNetbeansIntelliJCreating our first Netbeans ProjectComments in Javasingle line commentsmulti line commentsjava doc commentsThe Semi-colon;The { } blocksWhitespacesThe import StatementThe package StatementJava Data TypesReference Data Types (To be discussed in Section 5)Primitive Data TypesbyteshortintlongfloatdoublecharbooleanThe Scanner object.The nextXxx() methodsSection 4: Operators and Control StructuresOperatorsCastingIncrement / Decrement (++ / --)Mathematical (*, /, %, +, -)Relational (<, <=, >, >=, ==, !=)Logical Operators (&, |, ^)Short-Circuit Operators (&&, ||)Ternary Operators (? :)Assignment and Short-Hand OperatorsControl Structuresif-elseswitch-casewhiledo whilefor loopnested loopsbreak and continue statementslabeled break and labeled continue statementsSection 5: The Reference Data TypesPrimitive Data Types vs Reference Data TypeUser Defined Classes --> Reference Data TypesAssigning References to VariablesPass by Value and Local Variable ScopesThe this ReferenceSection 6: Arrays and StringsArray Creation and InitializationArray Limits (.length)The Enhanced for loopCopying ArraysCommand-Line ArgumentsThe parse MethodsArray of Arrays (Two-dimensional Arrays)Non-Rectangular ArraysString, StringBuffer and StringBuilderSection 7: Inheritance and PolymorphismInheritance: Classes, Superclasses, and SubclassesSingle InheritanceThe "is-a" relationshipJava Access ModifiersMethod OverridingRules in Overriding a MethodThe super keywordPolymorphismVirtual Method Invocation and Heterogeneous ArrayPolymorphic ArgumentsThe instanceof operatorCasting of ObjectsOverloading MethodsRules for Method OverloadingInheritance and ConstructorsOverloading ConstructorsThe Object class (equals(), hashCode() and toString() methods)The static keywordHow do we access / call a static variable or a static method?The Math and System ClassesThe static importsSection 8: Other Class FeaturesThe Wrapper ClassesThe final keywordThe enum keywordThe abstract keywordJava InterfacesThe Interface default methodsThe Interface static methodsThe Functional Interface and the Lambda (->) OperatorSection 9: Exceptions and AssertionsThe Exception and The Error classWhy do we need to have Exception Handling?Sample ExceptionsJava's Approach, the Call Stack MechanismThe five keywords used for Exception handling or Exception declarationGeneral Syntax of an exception - handling blockThe try - catch blockThe finally blockThe Exception Hierarchy in JavaMultiple Exceptions in a catch BlockThe parameterized try blockThe Handle-or-Declare ruleThe throws keywordRules on Overriding Methods and ExceptionsCreating your own Exception objectsAssertion ChecksSection 10: IO and FileIOHow to accept inputs using:The Scanner ClassThe BufferedReader and InputStreamReader ClassesHow to format an output.The File class.How to read and write inputs from and to a File.Section 11: The Collection and Generics FrameworkThe Collection InterfaceThe Set InterfaceThe List InterfaceThe Map InterfaceThe Iterator InterfaceThe Generics FrameworkCreating your own Set of Collection objectsSorting your CollectionSection 12: Building a GUI Based Desktop ApplicationThe AWT packageComponents, Containers, and Layout Managers.Using selected layout managers to achieve desired GUI layout.Add components to a containersDemonstrate how complex layout manager and nested layout managers works.Define what events, event sources, and event handlers are.Event handling techniquesWrite code to handle events that occur in a GUIDescribe the five (5) ways on how to implement event handling technique.Converting the AWT code to a Swing applicationPackaging a JAR file for application deploymentSection 13: Introduction to JDBC- Introduction to Database Concepts- How to Create your first DB Schema- Basic SQL Statements- SELECT- UPDATE- DELETE- INSERT- What is JDBC?- The Statement Interface- The PreparedStatement InterfaceEach section contains its ressources files (codes and notes used by the instructor)Whether you're a complete beginner or already got knowledge in Java, this course is for you! Happy Coding!
Overview
Section 1: Setting up your Java Development Kit
Lecture 1 Section0_01 - Section Introduction
Lecture 2 Section0_02 - Setting up your JDK on your Mac
Lecture 3 Section0_03 - Setting up your NetBeans on your Mac
Lecture 4 Section0_04 - Testing your JDK and NetBeans on your Mac
Lecture 5 Section0_05 - Setting up your JDK on your Windows Machine
Lecture 6 Section0_06 - Setting up and Test your NetBeans on your Windows Machine
Section 2: Your First Java Cup
Lecture 7 Section1_01 - Your First Java Program - HelloWorld
Lecture 8 Section1_02 - Commonly Encountered Errors
Lecture 9 Section1_03 - Parts of Your Java Program
Section 3: Difference between a Class and an Object
Lecture 10 Section2_01 - Difference Between a Class and Objects
Lecture 11 Section2_02 - The Person and TestPerson Classes
Lecture 12 Section2_03 - Constructors
Lecture 13 Section2_04 - Methods
Lecture 14 Section2_05 - Encapsulation (aka Data Hiding)
Lecture 15 Section2_06 - The Java API Documentation
Lecture 16 Section2_07 - The import statement
Section 4: Introducing the use of an Integrated Development Environment (IDE)
Lecture 17 Section3_01 - Integrated Development Environment (IDE)
Lecture 18 Section3_02 - Your First NetBeans Project
Lecture 19 Section3_03 - Comments, Semi-colon, Blocks and Whitespaces
Lecture 20 Section3_04 - The import and the package statements
Lecture 21 Section3_05 - Java Data Types
Lecture 22 Section3_06 - The Scanner object and the nextXxx() Methods
Section 5: Operators and Control Structures
Lecture 23 Section4_01 - Section Introduction
Lecture 24 Section4_02 - Data Type Casting, part 1
Lecture 25 Section4_03 - Data Type Casting, part 2
Lecture 26 Section4_04 - Data Type Casting, part 3
Lecture 27 Section4_05 - The Increment and Decrement Operators
Lecture 28 Section4_06 - The Mathematical Operators
Lecture 29 Section4_07 - The Relational Operators
Lecture 30 Section4_08 - The Logical Operators and the Short-Circuit Operators, part 1
Lecture 31 Section4_09 - The Logical Operators and the Short-Circuit Operators, part 2
Lecture 32 Section4_10 - The Ternary Operator
Lecture 33 Section4_11p - The Ternary Operator Sample Problem - Odd / Even
Lecture 34 Section4_11s - The Ternary Operator Solution - Odd / Even
Lecture 35 Section4_12 - The Assignment and Short-Hand Operators
Lecture 36 Section4_13 - The if-else condition
Lecture 37 Section4_14 - The if-else-if ladder and age problem
Lecture 38 Section4_15 - The age problem solution
Lecture 39 Section4_16 - The nested if
Lecture 40 Section4_17 - The switch-case statement
Lecture 41 Section4_18p - The month to word problem
Lecture 42 Section4_18s - The month to word solution
Lecture 43 Section4_19p - The taxi fare problem
Lecture 44 Section4_19s - The taxi fare solution
Lecture 45 Section4_20 - The while and the do-while loops, part 1
Lecture 46 Section4_21 - The while and the do-while loops, part 2
Lecture 47 Section4_22 - Infinite Loops
Lecture 48 Section4_23p - Print all numbers from the smaller to the larger number problem
Lecture 49 Section4_23s - Print all numbers from the smaller to the larger number solution
Lecture 50 Section4_24 - The for loop, part 1
Lecture 51 Section4_25 - The for loop, part 2
Lecture 52 Section4_26p - Print the odd numbers from 1 to 10 problem
Lecture 53 Section4_26s - Print the odd numbers from 1 to 10 solution
Lecture 54 Section4_27 - Nested loops
Lecture 55 Section4_28p - Print the Multiplication Table Problem
Lecture 56 Section4_28s - Print the Multiplication Table Solution
Lecture 57 Section4_29 - The break and continue statements
Lecture 58 Section4_30 - Labelled breaks and labelled continues
Section 6: The Reference Data Types
Lecture 59 Section5_01 - The Reference Data Types
Lecture 60 Section5_02 - User Defined Classes
Lecture 61 Section5_03 - Assigning a Reference Value to a Variable
Lecture 62 Section5_04 - Pass by Value and Local Variable Scopes
Lecture 63 Section5_05p - The String Problem
Lecture 64 Section5_05s - The String Solution
Lecture 65 Section5_06 - The 'this' keyword, part 1
Lecture 66 Section5_07 - The 'this' keyword, part 2
Section 7: Arrays and Strings
Lecture 67 Section6_01 - Section Introduction, Arrays and Strings
Lecture 68 Section6_02 - Array Creation and Initialization, part 1
Lecture 69 Section6_03 - Array Creation and Initialization, part 2
Lecture 70 Section6_04 - Array Limits, the .length attribute
Lecture 71 Section6_05 - Sample Array Problem and Solution
Lecture 72 Section6_06 - The Enhanced for loop
Lecture 73 Section6_07 - Copying of Arrays
Lecture 74 Section6_08 - Command Line Arguments and the parseXxx Methods
Lecture 75 Section6_09 - The Two Dimensional Arrays, aka an Array of Arrays
Lecture 76 Section6_10p - The Multiplication Table Problem
Lecture 77 Section6_10s - The Multiplication Table Solution
Lecture 78 Section6_11 - The Non-Rectangular Arrays
Lecture 79 Section6_12p - The Calendar Problem
Lecture 80 Section6_12s - The Calendar Solution
Lecture 81 Section6_13 - The String, StringBuffer and StringBuilder, part 1
Lecture 82 Section6_14 - The String, StringBuffer and StringBuilder, part 2
Lecture 83 Section6_15p - The Palindrome Problem
Lecture 84 Section6_15s - The Palindrome Solution
Section 8: Inheritance and Polymorphism
Lecture 85 Section7_01 - Inheritance Concepts
Lecture 86 Section7_02 - Java Access Modifiers
Lecture 87 Section7_03 - Method Overriding
Lecture 88 Section7_04 - The 'super' keyword
Lecture 89 Section7_05 - Polymorphism Concepts
Lecture 90 Section7_06 - The Virtual Method Invocation and Heterogeneous Arrays
Lecture 91 Section7_07 - Polymorphic Arguments, the 'instanceof' operator and obj cast p1
Lecture 92 Section7_08 - Polymorphic Arguments, the 'instanceof' operator and obj cast p2
Lecture 93 Section7_09 - Overloading Methods
Lecture 94 Section7_10 - Inheritance and Constructors
Lecture 95 Section7_11 - The Object Class and the equals() method
Lecture 96 Section7_12 - The Object Class and the hashCode() method
Lecture 97 Section7_13 - The Object Class and the toString() method
Lecture 98 Section7_14 - The 'static' keyword, part 1
Lecture 99 Section7_15 - The 'static' keyword, part 2
Section 9: Other Class Features
Lecture 100 Section8_01 - Section Introduction on Other Class Features
Lecture 101 Section8_02 - The Wrapper Classes
Lecture 102 Section8_03 - The 'final' keyword
Lecture 103 Section8_04 - The 'enum' keyword
Lecture 104 Section8_05 - The 'abstract' keyword
Lecture 105 Section8_06 - Java Interfaces
Lecture 106 Section8_07 - The Interface default methods
Lecture 107 Section8_08 - The Interface static methods
Lecture 108 Section8_09 - Functional Interface and the Lambda Operator
Section 10: Exceptions and Assertions
Lecture 109 Section9_01 - Section Introduction on Exceptions and Assertions
Lecture 110 Section9_02 - The Exception and the Error Classes
Lecture 111 Section9_03 - The 'try' and 'catch' blocks
Lecture 112 Section9_04 - The 'finally' block
Lecture 113 Section9_05 - The Exception Hierarchy
Lecture 114 Section9_06 - Multiple Exceptions in a catch block
Lecture 115 Section9_07 - The parameterized try block and the handle-or-declare rule, part 1
Lecture 116 Section9_08 - The parameterized try block and the handle-or-declare rule, part 2
Lecture 117 Section9_09 - The 'throws' keyword
Lecture 118 Section9_10 - The Rules on Overriding Methods and Exceptions
Lecture 119 Section9_11 - Creating your Own Exception
Lecture 120 Section9_12 - Assertion Checks, the 'assert' keyword
Section 11: IO and FileIO
Lecture 121 Section10_01 - Section Introduction on IO and File IO
Lecture 122 Section10_02 - How to accept inputs using the Scanner Class, a review part 1
Lecture 123 Section10_03 - How to accept inputs using the Scanner Class, a review part 2
Lecture 124 Section10_04 - How to accept inputs using the BufferedReader and InputStreamRead
Lecture 125 Section10_05 - How to Format an Output
Lecture 126 Section10_06 - The File Class
Lecture 127 Section10_07 - How to read inputs from a file
Lecture 128 Section10_08 - How to write data to a file
Section 12: The Collection and Generics Framework
Lecture 129 Section11_01 - Section Introduction on the Collection and the Generics Framework
Lecture 130 Section11_02 - The Collection Interface
Lecture 131 Section11_03 - The Set and the List Interfaces
Lecture 132 Section11_04 - The Map Interface
Lecture 133 Section11_05 - The Iterator Interface
Lecture 134 Section11_06 - The Generics Framework
Lecture 135 Section11_07 - Sorting your Set Collection
Section 13: Building a GUI Based Desktop Application
Lecture 136 Section12_01 - Section Introduction on How to Build a GUI-Based Desktop App
Lecture 137 Section12_02 - The AWT Package, the Component and the Containers
Lecture 138 Section12_03 - The Component and the Containers Examples, part 1
Lecture 139 Section12_04 - The Component and the Containers Examples, part 2
Lecture 140 Section12_05 - The Layout Managers - The FlowLayout Manager
Lecture 141 Section12_06 - The Layout Managers - The BorderLayout Manager
Lecture 142 Section12_07 - The Layout Managers - The GridLayout Manager
Lecture 143 Section12_08 - Demonstrate How Complex Layout Manager and Nested Layout Manager
Lecture 144 Section12_09 - Events, Event Sources and Event Handlers
Lecture 145 Section12_10 - Implementing the Event Handling Techniques - The Deligation Model
Lecture 146 Section12_11 - Implementing the Event Handling Techniques - Using Listeners
Lecture 147 Section12_12 - Implementing EHT - Using Adapter Classes and Inner Classes
Lecture 148 Section12_13 - Completion of the SimpleCalculator Application
Lecture 149 Section12_14 - Packaging a JAR file for application deployment, part 1
Lecture 150 Section12_15 - Packaging a JAR file for application deployment, part 2
Section 14: Introduction to JDBC
Lecture 151 Section13_01 - Section Introduction on Java Database Connectivity (JDBC)
Lecture 152 Section13_02 - How to Create your first DB Schema using NetBeans
Lecture 153 Section13_03 - Steps in using JDBC using the Statement Interface
Lecture 154 Section13_04 - The Statement vs the PreparedStatement Interface
Students from any level who want to learn Java programming
Code:
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Code:
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https://rapidgator.net/file/02b351b1487f1cb6b5b37ff8792bcfa1/Java_a_COMPLETE_tutorial_from_ZERO_to_JDBC.part2.rar
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Photo Editing With Photoshop And Lightroom
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Photo Editing With Photoshop And Lightroom
Last updated 12/2020
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 5.34 GB | Duration: 7h 15m
Edit and improve all your photos with Photoshop and Lightroom
What you'll learn
Manage Photoshop dashboard
Understand layers principle
Master layer mask
Create selections
Improve selections
Use correction tools
Use edit tools
Master adjustment layers
Use camera raw filter
Use liquify filter
Import photos in Lightroom
Apply filters in Lightroom
Master adjustments in Lightroom
Add effects in Lightroom
Add filters in Lightroom
Improve photos in Lightroom
Requirements
You need to have Photoshop and Lightroom
Description
PhotoshopPhotoshop is a complete software for photo editing. The possibilities of Photoshop are endless and the software is extremely versatile. By knowing how to master the techniques and tools, you will be able to do any type of photo editing. The layer system allows you to improve any photos, with the possibility of working on adjustments at any time as well as using the different masks. We can add the Raw Camera filter which allows you to process Raw files as real, on the same principle as Lightroom.LightroomLightroom is professional image editing software. It's never been more convenient to edit photos quickly and efficiently than in Lightroom. It is possible to import images, classify them and add information. It will then be possible to work in real time on the raw files with many adjustments, to improve contrast, exposure, saturation, details and more.Training videoIn this training, you will see how to edit all your photos with Photoshop and Lightroom. Photoshop and Lightroom allow you to retouch all photos efficiently as needed. We will start with Photoshop and what is necessary to know for photo editing such as layers, selections, editing tools or even adjustments. We will complete this with the Camera Raw filter which is very useful for real time processing. Then, we will use Lightroom for processing files with all photo adjustments. We will also see how to sort and search photos. Photo editing will have no more secrets for you with this training.
Overview
Section 1: Introduction
Lecture 1 Introduction
Section 2: Start with Photoshop
Lecture 2 Manage dashboard
Lecture 3 Create new document
Lecture 4 Navigation on photo
Lecture 5 Import and export for lightroom
Section 3: Layers
Lecture 6 Layers
Lecture 7 Blend mode
Lecture 8 Layer mask
Section 4: Create selections on photos
Lecture 9 Basic selections
Lecture 10 Advanced selections
Lecture 11 Improve selections
Section 5: Tools to use for photo editing
Lecture 12 Add blur
Lecture 13 Lighten and darken
Lecture 14 Spread color
Lecture 15 Increase saturation
Lecture 16 Increase details
Lecture 17 Clone elements
Section 6: Adjustment layers to enhance photos
Lecture 18 Read histogram
Lecture 19 Start with adjustment layers
Lecture 20 Clipping mask
Lecture 21 Adjustment layers with selections
Lecture 22 Adjustment brightness contrast
Lecture 23 Adjustment exposure
Lecture 24 Adjustment level
Lecture 25 Adjustment curves
Lecture 26 Adjustment color balance
Lecture 27 Adjustment hue saturation
Lecture 28 Adjustment channel mixer
Lecture 29 Adjustment vibrance saturation
Lecture 30 Adjustment posterize
Lecture 31 Adjustment selective color
Lecture 32 Adjustment black and white
Lecture 33 Adjustment photo filter
Lecture 34 Adjustment threshold
Section 7: Add filters
Lecture 35 Filters part 1
Lecture 36 Filters part 2
Section 8: Liquify filter
Lecture 37 Liquify filter part 1
Lecture 38 Liquify filter part 2
Section 9: Camera Raw
Lecture 39 Start with Camera Raw
Lecture 40 Styles and presets
Lecture 41 Basic adjustment
Lecture 42 Curve adjustment
Lecture 43 Color adjustment
Lecture 44 Adjustment detail
Lecture 45 Optics and geometry
Lecture 46 Spot removal
Lecture 47 Adjustment brush
Lecture 48 Graduated filter
Lecture 49 Radial filter
Lecture 50 Red eye removal
Section 10: Camera Raw trainings
Lecture 51 Landscape photo part 1
Lecture 52 Landscape photo part 2
Section 11: Photoshop training
Lecture 53 Edit face part 1
Lecture 54 Edit face part 2
Section 12: Start with Lightroom
Lecture 55 Manage dashboard
Lecture 56 Import and classify photos
Lecture 57 Grid and selections
Section 13: Lightroom ad informations to photos
Lecture 58 Add informations
Lecture 59 Apply filters
Section 14: Lightroom start photo editing
Lecture 60 Create album for edit mode
Lecture 61 Edit mode
Lecture 62 Profiles and presets
Section 15: Lightroom photo adjustments
Lecture 63 Auto adjustment
Lecture 64 Adjustment light
Lecture 65 Adjustment color
Lecture 66 Adjustment effects
Lecture 67 Adjustment detail
Lecture 68 Crop and rotate
Lecture 69 Healing brush
Lecture 70 Adjustment brush
Lecture 71 Linear gradient
Lecture 72 Radial gradient
Section 16: Lightroom
Lecture 73 Edit landscape 1
Lecture 74 Edit landscape 2
Lecture 75 Edit face part 1
Lecture 76 Edit face part 2
People who want to use Photoshop,People who want to use Lightroom,People who want to improve photos
Code:
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Pencil Drawing : Ultimate Hyper Realistic Portrait Drawing
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Pencil Drawing : Ultimate Hyper Realistic Portrait Drawing
Last updated 3/2021
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 15.47 GB | Duration: 12h 22m
Comprehensive Hyper-real Portrait Drawing and Sketching, Art of Portrait Drawing & Shading step by step, Pencil Drawing
What you'll learn
- Getting to know about the required tools for sketching the face
- The principles of precise transfer of the model to the paper with the use of chequered lines
- Basic tutorial of sketching and shading with brushes
- The tutorial of working with different kinds of erasers ( dough - electronic - etude ) for creating lights
- The way of using different brushes in order to create a hyperreal face
- The way of using pencil powder in order to create a hyper real art masterpiece
- Hyper real drawings with pencil and brush (eyes - nose - lips - eyelashes - eyebrows - ears - hair - fingers )
Requirements
- Paper
- Conte pencil
- Pencil powder
- Brushes in different sizes
- Dough, etude, and electronic erasers
- Cutter
- Fader
- White pen
Description
Welcome to "Ultimate Realistic Portrait Drawing & Shading A to Z" course . this course will teach you how you can create hyper real portraits so easily from basics . this tutorial will help you a lot in learning this style of painting with a very simple and basic figure of speech. This course does not need any pre-knowledge and even if you have just a little interest ,with the help of this course you can easily create hyper real sketches and drawings. Because we have tried to teach you all phases and steps completely step by step. And now what is hyper real drawing ?Hyper real is a form of painting and sculpting. The result of this form of art looks like a picture or photo with a very high quality and resolution. Hyper-realism is seen as a breakthrough in photo realism using methods to create paintings.The way of applying details in hyper-real formHyper Real paintings and sculptures create a tangible physical strength and presence through subtle lighting and shadow effects. Shapes, forms, and areas close to the forehead of the image appear visually beyond the front of the canvas. Many paintings are made using acrylic, oil, charcoal or a combination of them using a hair brush.Usage of hyper-real style in chiaroscuro paintingHyper-real style is used in chiaroscuro painting using high quality images as a model. Chiaroscuro painters try to use all the details in the model photo in the work, using the tools needed in this technique. The result is acceptable to the artists when there is justthe slightest difference between a photograph and a chiaroscuro. By comparing the model with the final sketch, you will realize how accurate the work is and without the slightest difference from the modelSo it is better not to waste time and become a skilled painter right now with the help of this course.
Overview
Section 1: Promotion
Lecture 1 Promotion
Section 2: Main Picture
Lecture 2 Main Picture
Section 3: Introduction
Lecture 3 1. Introducing the tools needed for hyper-real sketching
Section 4: Initial drawing of the model with checkered technique
Lecture 4 2. Transferring the outline on paper with the checkerboard method
Section 5: How to draw and shade eye and eyebrow step by step
Lecture 5 3 Drawing: Drawing step-by-step foundation for right eye and eyebrow.
Lecture 6 4. Continue right eye and eyebrow foundation drawing- Pencil Drawing
Lecture 7 5. Left eye foundation drawing tutorial
Lecture 8 6. Drawing: Foundation drawing of the left eye and eyebrow- Pencil Drawing
Section 6: drawing and shading the lip step by step
Lecture 9 7. Begin the step by step nasal foundation Drawing
Lecture 10 8. Completion of nasal foundation drawing
Section 7: How to draw and shade the lip step by step
Lecture 11 9. Step-by-step tutorial of lip foundation drawing
Lecture 12 10. Complete lip foundation
Section 8: drawing and shading the fingers step by step
Lecture 13 11. Begin the tutorial of the finger foundation drawing
Lecture 14 12. Completing the foundation of the fingers
Lecture 15 13. Shading around the fingers
Section 9: How to draw and shade the hair step by step
Lecture 16 14. Forehead foundation in realistic portrait drawing
Section 10: How to draw and shade the ear step by step in realistic portrait drawing
Lecture 17 15. Working on hair and ears
Section 11: shading the face and neck in realistic portrait drawing
Lecture 18 16. How to shade the face foundation
Lecture 19 17. Continuation of foundation of face and shading of the second ear
Lecture 20 18. Shading the foundation of the other side of the face
Lecture 21 19. Shading the chin and neck foundation
Section 12: Drawing details and delicacy on all parts- realistic portrait drawing
Lecture 22 20. Start the construction phase. Eyebrow detailing
Lecture 23 21. The process of completing the right eye
Lecture 24 22. Detailing and completing the left eyebrow and starting the left eye
Lecture 25 23. Completing the process on the left eye
Lecture 26 24. Forehead, hair and nose detailing
Lecture 27 25. Detailing teeth, nails and lips in realistic portrait drawing
Lecture 28 26. Complete lip, chin and neck detailing
Lecture 29 27. Add details to some components of the face
Lecture 30 28. Start working on the fingers in realistic portrait drawing
Lecture 31 29. Completing the fingers
Section 13: Open the paper tapes around the work
Lecture 32 30. Take off the tapes around the frame and unveil the beautiful hyper-real eff
All painting students,And all students who are interested in designing and creating hyperreal beauty
Code:
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https://rapidgator.net/file/c47a4d67f9d09e1a673dc9c368ebfba5/Pencil_Drawing_Ultimate_Hyper_Realistic_Portrait_Drawing.part1.rar
https://rapidgator.net/file/d409ac22f3f4157162dd0a0ba36ee437/Pencil_Drawing_Ultimate_Hyper_Realistic_Portrait_Drawing.part2.rar
https://rapidgator.net/file/ff5a609962c723eb4dd8da34f25e6037/Pencil_Drawing_Ultimate_Hyper_Realistic_Portrait_Drawing.part3.rar
https://rapidgator.net/file/5a94ddf521ca50c169332c38e3651324/Pencil_Drawing_Ultimate_Hyper_Realistic_Portrait_Drawing.part4.rar
https://rapidgator.net/file/c9426a47bbe890dcdca7f259094f0ea1/Pencil_Drawing_Ultimate_Hyper_Realistic_Portrait_Drawing.part5.rar
https://rapidgator.net/file/f356dc7f142c01a9ba57ff670360737f/Pencil_Drawing_Ultimate_Hyper_Realistic_Portrait_Drawing.part6.rar
https://rapidgator.net/file/da057e93c3fed9bba994bfe0e23bc5ae/Pencil_Drawing_Ultimate_Hyper_Realistic_Portrait_Drawing.part7.rar
https://rapidgator.net/file/62318fb047218b1a4f36a0a7652f6e6a/Pencil_Drawing_Ultimate_Hyper_Realistic_Portrait_Drawing.part8.rar
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Code:
https://ddownload.com/vcc8942xj14n/Pencil_Drawing_Ultimate_Hyper_Realistic_Portrait_Drawing.part1.rar
https://ddownload.com/bxx6x8vvkuhw/Pencil_Drawing_Ultimate_Hyper_Realistic_Portrait_Drawing.part2.rar
https://ddownload.com/dds03fsyswwu/Pencil_Drawing_Ultimate_Hyper_Realistic_Portrait_Drawing.part3.rar
https://ddownload.com/gtbrmbxx1ddp/Pencil_Drawing_Ultimate_Hyper_Realistic_Portrait_Drawing.part4.rar
https://ddownload.com/6tk1ytup35nq/Pencil_Drawing_Ultimate_Hyper_Realistic_Portrait_Drawing.part5.rar
https://ddownload.com/lenkdk8fa3sd/Pencil_Drawing_Ultimate_Hyper_Realistic_Portrait_Drawing.part6.rar
https://ddownload.com/ha9bcnxvo30j/Pencil_Drawing_Ultimate_Hyper_Realistic_Portrait_Drawing.part7.rar
https://ddownload.com/cke2lg5ucwjj/Pencil_Drawing_Ultimate_Hyper_Realistic_Portrait_Drawing.part8.rar