Learning to Read Tarot for Beginners
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Learning to Read Tarot for Beginners
Published 8/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 5.91 GB | Duration: 5h 6m
The Complete Tarot Reading Course
What you'll learn
How to read tarot like a professional
Increase your psychic abilities and strengthen your intuition
Use tarot for personal guidance
Give professional and accurate readings for yourself and others
Requirements
No previous tarot knowledge is required
A traditional tarot deck (Rider-Waite is recommended)
Description
If you are wanting to start a tarot reading business, learn to read for fun, or need a refresher course this course is for you. No previous tarot knowledge is necessary because this class is from start to finish, everything you need. The format used for this course makes the information simple to learn and you won't get overwhelmed. We break the tarot deck down card by card giving detailed information for each one, but that is just the start. We learn what to do before a tarot reading, during the reading and after a tarot reading. We teach you how to psychically protect yourself and your space, how to clear and bless your tarot decks, how to recognize blocks and remove them, tarot ethics, how to do different spreads for different situations, how to interpret the different meanings for the same card, how to add numerology and astrology to enhance your tarot readings, all the little tips and tricks to making your tarot abilities the best they can be, and so much more. With this course you will be able to read tarot cards like a professional whether you are doing it to generate and income or doing it just for fun. You will learn how to increase your psychic gifts and strengthen your intuition. You will be able to use Tarot for personal guidance, as well as give accurate readings for yourself and others. This course has over five hours of video content, several downloadable resources, and great intuitive activities included in this course. It has so much material made in a way that is simple to learn. This is a complete course to learning to read tarot like a pro! This course has it all! My name is Denette Allmon-Swanson, I have been reading tarot for 20 years and professionally since 2012. I am passionate about tarot because I have witnessed and experienced its true wonders, and I want that experience for you! I have created this course in a way that is easy to learn and retain the information with you the student in mind. I want you to be successful at this course and will be available for any questions along the way either on the Udemy message board or by our private Facebook page dedicated to beginner tarot card students! I'm excited to be a part of your spiritual journey and wish you nothing but the best and much success as you take this course!
Overview
Section 1: Welcome!
Lecture 1 Welcome
Lecture 2 What to Expect From This Course
Lecture 3 How To Have Success In This Course
Section 2: Chapter One
Lecture 4 Introduction
Lecture 5 Psychic Protection
Lecture 6 How to clear your tarot deck
Lecture 7 How to clear your personal space
Lecture 8 How to recognize blocks and how to remove them
Lecture 9 Tarot Ethics
Lecture 10 The Importance of Journaling
Section 3: Chapter Two
Lecture 11 Breaking up the Major and Minor Cards
Lecture 12 Intuitive Activity
Lecture 13 The Major and Minor Arcana
Lecture 14 Chapter Two Overview
Section 4: Chapter Three-Breaking down the Minor Arcana
Lecture 15 The four suits of the minor arcana
Lecture 16 Tarot Tips For Success
Lecture 17 The Wands- Ace to Five
Lecture 18 The Wands Six to Ten
Lecture 19 Example Wands Reading
Lecture 20 The Wands- Court Cards
Lecture 21 The Pentacles- Ace to Five
Lecture 22 The Pentacles Six to Ten
Lecture 23 Example Pentacles Reading
Lecture 24 The Pentacles- Court Cards
Lecture 25 The Cups- Ace to Five
Lecture 26 The Cups Six to ten
Lecture 27 Example Cups Reading
Lecture 28 The Cups- Court Cards
Lecture 29 The Swords- Ace to 5
Lecture 30 The Swords- Six to Ten
Lecture 31 The Swords- Court Cards
Section 5: Chapter Four- The Major Arcana
Lecture 32 Introduction to Major Arcana
Lecture 33 Major Arcana - The Tree of Life
Lecture 34 Addressing the "Scary Cards"
Lecture 35 The Fool
Lecture 36 The Magician
Lecture 37 The High Priestess
Lecture 38 The Empress
Lecture 39 The Emperor
Lecture 40 The Hierophant
Lecture 41 The Lovers
Lecture 42 The Chariot
Lecture 43 Strength
Lecture 44 The Hermit
Lecture 45 The Wheel of Fortune
Lecture 46 Justice
Lecture 47 The Hanged Man
Lecture 48 Death
Lecture 49 Temperance
Lecture 50 The Devil
Lecture 51 The Tower
Lecture 52 The Star
Lecture 53 The Moon
Lecture 54 The Sun
Lecture 55 Judgement
Lecture 56 The World
Section 6: Tarot Spreads
Lecture 57 Interpreting The Cards
Lecture 58 The Three Card Spread
Lecture 59 Example of Three Card Spread
Section 7: Extra Lectures
Lecture 60 Numerology And Tarot
Lecture 61 Astrology and the Minor Arcana
Lecture 62 Astrology and the Major Arcana
Anyone interested in learning tarot,Any level welcome but best suited for beginner and intermediate tarot readers
Code:
https://anonymz.com/?https://www.udemy.com/course/complete-tarot-course/
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https://rapidgator.net/file/d8c1b872a7dc0ad59d0623c156201e4d/Learning_to_Read_Tarot_for_Beginners.part2.rar
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Dein Einstieg In Die Welt Der Informatik - Grundlagen Kurs
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Dein Einstieg In Die Welt Der Informatik - Grundlagen Kurs
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: German | Size: 7.75 GB | Duration: 9h 37m
Alles was du vor dem Start deines Informatik Studium wissen solltest! Die wichtigsten Grundlagen in einem Kurs.
What you'll learn
Darstellung von Zahlen im Computer
Bool'sche Aussagenlogik und Logische Operatoren
Logische Gatter
Repr?sentierung der Datentypen im Computer
Mathematik Grundlagen
Tools f?r Programmier Anf?nger (Unix Shell etc.)
Kurzeinstieg in Algorithmen und Datenstrukturen
Aufbau eines Computerprogramms
Aufbau eines Computers
Grundlagen der Programmierung (Pseudo-Code)
Requirements
Computer mit Windows (64bit), Linux (64bit) oder MacOS
Description
Kursbeschreibung:Du stehst kurz vor dem Beginn deines Informatik-Studiums oder der Ausbildung und m?chtest dich vorbereiten?Dann solltest du dich in diesen Kurs einschreiben.*Hier werde ich in ?ber 7 Stunden die wichtigsten Grundlagen vermitteln, die in den ersten Monaten des Studiums thematisiert werden. Somit wirst du vor Allem am Anfang des Studiums deutlich weniger Kopfschmerzen haben, als die Leute, die bei 0 anfangen.Dieser Kurs richtet sich besonders an Leute die keinerlei Erfahrung in der Informatik haben.Wir werden bei den beliebten 0en und 1en anfangen und uns dann Schritt-f?r-Schritt vorarbeiten.Am Ende wirst du unter Anderem verstanden haben, wie eine CPU von einem Computerprogramm die Aufgabe bekommt Zahlen zu addieren und wie die CPU*diese Aufgabe dann ausf?hrt. Neben der Theorie werden auch die wichtigsten Software-Tools vorgestellt.Dieser Kurs besteht aus folgenden Themengebieten:Binary NumbersHexa-Decimal NumbersMSB, LSB*und EndianessBin?re Addition und SubtraktionOne's und Two's ComplementBool'sche Logik und WahrheitstafelnLogical GatesBit Shifting und Masken*IntegerFloating Point NumbersASCII*CharactersUTF-8*EncodingMathematik GrundlagenWas ist ein Algorithmus?Was ist ein Graph?Was ist ein Baum (Tree)?LIFO*und FIFOComputer Architektur 101Computer Programme 101Linux und die Unix ShellGit, Github und VSCodeEigenschaften einer modernen ProgrammierspracheSchreibe dich jetzt ein und wir legen gemeinsam los.Wir sehen uns im Kurs!
Who this course is for
F?r angehende Informatik-Studierende oder -Auszubildende
Code:
https://anonymz.com/?https://www.udemy.com/course/dein-einstieg-in-die-welt-der-informatik
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https://rapidgator.net/file/d7aa6cf71a1dce5714ea034d6baf249d/Dein_Einstieg_in_die_Welt_der_Informatik_Grundlagen_Kurs.part2.rar
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Unreal Engine 5: Soulslike Melee Combat System
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Unreal Engine 5: Soulslike Melee Combat System
Last updated 9/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 10.85 GB | Duration: 15h 18m
Make a complete third person souls-like action RPG melee combat system in Unreal Engine 5!
What you'll learn
How to program in Unreal Engine with Blueprint
Learn how to create a complete Action RPG Combat System from scratch
Create enemy combat AI using Behavior Tree's
Enemy Boss AI using Behavior Tree's
Different Enemy types such as mobs, heavy mobs, & Bosses
Different types of enemy attacks (Distance based attacks, rare attacks, etc)
Create enemy combat behavior, patrol path behavior, etc.
Hit Detection System using Raycasts
How to use Gameplay tags system
State management & how to manage multiple states in a combat system
Balance the player and enemy stats (e.g. Health, damage, movement speed, etc)
More advanced blueprint techniques such as Interfaces, dispatchers, & gameplay tags
Learn how to use & manage different states within a combat system
Directional dodging system
Multiple Attack types
Multiple Combat Styles (Light sword, Dual Swords, etc)
Hit Reaction System
Blocking & heal mechanic
Targeting System
Different hit reactions based on attack ( e.g. Knockdown)
Equipment (E.g. weapons, armor, etc)
How to setup Visual effects, sound effects, etc
Requirements
Good knowledge of Blueprint scripting
Good understanding of Unreal Engine
Description
IMPORTANT NOTE: This course is aimed at intermediate users. So, to take this course you'll need good knowledge of Blueprint scripting and a good understanding of Unreal Engine. If you would like to learn how to make your own Souls-like Combat system, then this is the course for you!Using Unreal Engine 5, you'll learn how to start from a blank project all the way to a complete Dark Souls inspired combat system. While designing the logic for this course, I have focused on making the logic extendable so that you can use what you learn as a foundation for your game!So what sort of mechanics will I be teaching in this course?You'll learn about attack combos, multiple attack types, directional dodging, target locking, equipment & multiple weapon styles, collision & hit detection, hit reaction system, combat AI which will include mob enemies, tough mobs, & boss enemies. your own targeting system, hit detection system, applying & receiving damage, multiple damage types, hit reactions, visual effects, & more.By the end of the course you will have created your very own Dark Souls inspired combat system with all of the features mentioned in the video & on this page.If you have any questions regarding the course or need help with anything related to the course or for anything game development in general, feel free to join our Discord server!Ready to create your own souls-like combat system? Come join the course now!
Overview
Section 1: Introduction
Lecture 1 Welcome To The Course
Lecture 2 Community & Support
Lecture 3 Links & Resources
Lecture 4 Initial Setup
Section 2: Weapons and Equipment
Lecture 5 Creating base equipment
Lecture 6 Equip & Unequip Weapon
Lecture 7 Creating the pickup Actor
Lecture 8 Different Weapon Styles
Lecture 9 Fixing Bugs
Section 3: Basic Combat
Lecture 10 Creating the Combat Component
Lecture 11 Attack Combinations
Lecture 12 Directional Dodge
Lecture 13 Combat Reset
Lecture 14 Hit Detection System
Lecture 15 Character Death
Lecture 16 Fixing Bugs & Improving Gameplay
Section 4: Advanced Combat
Lecture 17 State Manager System
Lecture 18 Character Actions
Lecture 19 Sprint Mechanic
Lecture 20 Multiple Attack Types
Lecture 21 Creating the Stats Component
Lecture 22 Stats System Continued
Lecture 23 Regeneratable Stats - Stamina System
Lecture 24 Different Stat Costs for Different Weapons
Lecture 25 Armor & Defense Stat
Lecture 26 Gameplay Tags
Lecture 27 Dual Wield Weapons
Lecture 28 Targeting System
Lecture 29 Targeting System Continued
Lecture 30 Hit Reaction System
Section 5: Enemy Combat AI
Lecture 31 Introduction to Behavior Trees
Lecture 32 Setting Up The Enemy AI
Lecture 33 AI Patrol System
Lecture 34 AI Perception
Lecture 35 Enemy Combat
Lecture 36 Enemy Combat Continued
Lecture 37 Different Enemy Types
Lecture 38 System & Gameplay Improvements
Section 6: Creating an RPG Prototype
Lecture 39 Initial Setup
Lecture 40 Changing Character Mesh
Lecture 41 Setting up Gruntling mob
Lecture 42 Setting up Gruntling Mob Continued
Lecture 43 Humanoid Mob Enemy
Lecture 44 Setting Up Boss Enemies
Lecture 45 Combat Effects
Lecture 46 Blocking mechanic
Lecture 47 Use Item (Heal)
Lecture 48 Bug Fixes & Improvements
Lecture 49 Bug fixes Continued
Lecture 50 Block With Sword
Lecture 51 Gruntling Patrol
intermediate Unreal Engine programmers looking to learn how to create a third person action RPG combat system system
Code:
https://anonymz.com/?https://www.udemy.com/course/unreal-engine-5-soulslike-combat/
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https://rapidgator.net/file/f9a508ec6d5a93e68c465754215e29bc/Unreal_Engine_5_Soulslike_Melee_Combat_System.part2.rar
https://rapidgator.net/file/2f0a7c48ce6c347af9e1efb010df6d54/Unreal_Engine_5_Soulslike_Melee_Combat_System.part3.rar
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Finish It! Motivation & Processes For Video Game Development
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Finish It! Motivation & Processes For Video Game Development
Last updated 8/2021
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 8.18 GB | Duration: 7h 39m
Tools & Techniques For Staying Motivated & Productive When Creating Video Games Or Apps.
What you'll learn
Specific strategies for finishing your technical and creative projects.
Methods for identifying why you are getting blocked on your project and what to do about it.
The What-Why-Who-How-When process for professionally completing projects.
Agile development processes for planning, scheduling and completing tasks.
Requirements
You should have a game, an app or a course that you are either currently working on or plan to start.
You want to be more efficient, productive or motivated when working on your creative or technical projects.
Description
If you have a technical or creative project that you want to finish (or start!), this course will help you to identify why you are getting blocked, how to stay on track and ultimately help you FINISH IT (your project that is).We often use the word "motivation" to summarise the process of staying focused and getting our work done. But finishing challenging projects requires far more than just motivation - it requires systems, strategies, tools and planning. In this course we start at the high level and explore how this project fits into your overall career or life goals. We look at what, exactly, your final product will look like and why on earth you are even working on your project. Often its not for very powerful reasons which can lead to some funky unproductive behaviour on our part.We continue to drill down through your project to look at what are your very next actions, where you are blocked, what you plan to accomplish this week, this month and the next 90 days. You will learn techniques such as:The Very Next Thing tecnhiqueThe Clear Your Cache techniqueYour own personal approach to Finding FlowThe Work-Or-Dont-Work philosophyThe Work Breakdown Structure techniqueThe Accountability Buddy approachAnd many more techniques for successThe goal of this course is very simple: Get you to Finish your project.Some examples of projects that our students are working to finish are:Video game projectApp development projectPortfolio building projectOnline course / study projectLooking for specific technical content? Check out our comprehensive range of game development courses.The course follows a step-by-step Workbook which will guide you through your specific set of circumstances and help you finish your project.The instructors of this course have spent years studying and teaching personal development. They have completed many projects as well as not completed many projects and have an acute understanding of what it takes to achieve success when you are in charge of your own milestones and deadlines.You might be working solo on your project, but you don't have to do it alone. Come and get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), and our student chat group (10k live at any one time).We hope you allow us to contribute to the completion of your project! Come join us now, you won't be disappointed!
Overview
Section 1: Your High Level Vision
Lecture 1 Section 1 Introduction
Lecture 2 Course Workbook
Lecture 3 What Is Your Project?
Lecture 4 Not A Waste Of Time
Lecture 5 Why This Project?
Lecture 6 Your Powerful Why
Lecture 7 Should. Want. Have To.
Lecture 8 Sharing And Asking Questions
Lecture 9 Role Models
Lecture 10 How Will You Finish?
Lecture 11 Changes And Gaps
Lecture 12 The Toughest Question
Lecture 13 Intention Vs. Commitment
Lecture 14 Ballpark Milestones
Lecture 15 Note On The Workbook
Section 2: Getting Unblocked
Lecture 16 Section 2 Introduction
Lecture 17 Why We Procrastinate
Lecture 18 Clear Your Cache
Lecture 19 Honest Assessment
Lecture 20 Procrastination Pattern
Lecture 21 VNT Technique
Lecture 22 1 Minute Reminder #1
Lecture 23 The 4-Letter Word
Lecture 24 Why Am I Blocked?
Lecture 25 Who Can You Ask
Lecture 26 Killing Distractions
Lecture 27 Your Workflow
Lecture 28 Work Or Don't Work
Lecture 29 Finding Flow
Lecture 30 Being Specific
Lecture 31 Setting Good Objectives
Section 3: Building Momentum
Lecture 32 Section 3 Introduction
Lecture 33 Work Breakdown Structure
Lecture 34 Single Most Important
Lecture 35 What Is Agile
Lecture 36 User Stories
Lecture 37 Skin In The Game
Lecture 38 Accountability Buddy
Lecture 39 Inputs Not Outputs
Lecture 40 Change Your Environment
Lecture 41 Make The Commitment
Section 4: Building Habits
Lecture 42 Section 4 Introduction
Lecture 43 Your MVP
Lecture 44 Create Your Backlog
Lecture 45 Event-Based Milestones
Lecture 46 Committing To Inputs
Lecture 47 Sharing Is Caring
Lecture 48 Who To Share With
Lecture 49 How To Share Projects
Lecture 50 Negative Feedback
Lecture 51 Iterate Not Zig Zag
Lecture 52 Dealing With Scope Creep
Lecture 53 Analysis Paralysis
Lecture 54 Being Concrete
Section 5: Getting Results
Lecture 55 Section 5 Introduction
Lecture 56 A Quick Note...
Lecture 57 What If We Ask What If
Lecture 58 The Four Whys
Lecture 59 Left Side / Right Side
Lecture 60 Marathon Not Sprint
Lecture 61 Manage Your Physiology
Lecture 62 Marketing Your Product
Lecture 63 When To Stop
Section 6: Continuous Improvement
Lecture 64 Section 6 Introduction
Lecture 65 Using Your Workbook
Lecture 66 More To Come!
Lecture 67 Being Driven
Lecture 68 State Of Work
Section 7: Continuing Your GameDev Journey
Lecture 69 BONUS LECTURE
Anyone who could use some help and support to stay focused, motivated and productive while working on their project.
Code:
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https://rapidgator.net/file/74d03f88aad4c18448c4482bf1382d4a/Finish_It_Motivation__Processes_For_Video_Game_Development.part2.rar
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Gimp Masterclass The Complete Course
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Gimp Masterclass The Complete Course
Last updated 2/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 8.33 GB | Duration: 13h 27m
Learn Gimp software to work on all types of graphics projects
What you'll learn
Start with the software
Understand dashboard
Manage windows
Understand layers
Use layer mask
Master selection tools
Master transformation tools
Master painting tool
Manage colors
Add guides
Manage grid
Manage paths
Manage alignments
Add effects on text
Add photo adjustments
Use filters
Color drawing
Edit photo
Create photo montage
Create graphic documents
Requirements
You need to install Gimp
Description
Come and learn how to start with the Gimp softwareGIMP is a powerful software with wide functionality, many tools and filters, and it supports many formats used in digital imaging. It also has a very flexible and configurable interface to adapt to individual needs. It's an open source software, which means you can use for free. If you are looking for a free alternative to the famous Photoshop, then come and work on Gimp. You will have an impressive number of possibilities for image processing. This extremely comprehensive software allows you to create any type of project through high quality graphic compositions. It can therefore be used for professional or amateur purposes. Gimp manages the colors of your RGB or CMYK material.What can be done with the Gimp software- Clipping on images- Artistic drawing- Photo editing- Various manipulations on images- Web graphics- Creation of graphic documents like covers, flyers, banners, logos and moreGimpIn this training you will learn how to master Gimp perfectly from scratch. At the end of the training you will have an excellent level on this software and you will be able to work on all types of graphic documents. After explaining the interface and window management, you will learn the basics to get started, such as layers or masks. Then all the tools will be explained in great detail, with concrete examples to optimize understanding. You will also learn how to perfectly manage selections, create shapes or add text. We will also see the basics for editing photos, as well as the addition of filters and their different uses. At the end of the course, many training sessions will allow you to apply all the elements seen in the course.
Overview
Section 1: Introduction
Lecture 1 Introduction
Section 2: Start with Gimp
Lecture 2 Manage dashboard
Lecture 3 Edit toolbar
Lecture 4 Edit windows
Lecture 5 History panel
Lecture 6 Navigation on image
Lecture 7 Brush options
Section 3: Create save and export
Lecture 8 Create and open document
Lecture 9 Save and export
Section 4: Canevas and image
Lecture 10 Edit canvas
Lecture 11 Scale image
Section 5: Manage layers
Lecture 12 Layers part 1
Lecture 13 Layers part 2
Lecture 14 Layer mask
Lecture 15 Quick mask
Lecture 16 Blend mode
Lecture 17 Link layers
Lecture 18 Adjust layers
Section 6: Selection tools
Lecture 19 Rectangle selection tool
Lecture 20 Ellipse selection tool
Lecture 21 Free selection tool
Lecture 22 Scissor selection tool
Lecture 23 Foreground selection tool
Lecture 24 Fuzzy selection tool
Lecture 25 Selection by color tool
Lecture 26 Path tool for selection
Section 7: Edit selections
Lecture 27 Floating selection
Lecture 28 Edit selections
Lecture 29 Alpha channel
Lecture 30 Alpha to selections
Lecture 31 Recuperate selections
Lecture 32 Shrink and grow selections
Lecture 33 Stroke on selections
Lecture 34 Remove background
Section 8: Transformation tools
Lecture 35 Move tool
Lecture 36 Scale tool
Lecture 37 Perspective tool
Lecture 38 Cage transform tool
Lecture 39 Unified transform tool
Lecture 40 Shear tool
Lecture 41 Flip tool
Lecture 42 Crop tool
Lecture 43 Handle transform tool
Lecture 44 Rotation tool
Lecture 45 3D transform tool
Section 9: Painting tools
Lecture 46 Bucket fill tool
Lecture 47 Gradient tool
Lecture 48 Eraser tool
Lecture 49 Brush tool
Lecture 50 Pencil tool
Lecture 51 Air brush tool
Lecture 52 My paint brush tool
Lecture 53 Ink tool
Lecture 54 Paths tool
Lecture 55 Warp transform tool
Lecture 56 Clone tool
Lecture 57 Perspective clone tool
Lecture 58 Healing tool
Lecture 59 Smudge tool
Lecture 60 Blur sharpen tool
Lecture 61 Dodge burn tool
Lecture 62 Measure tool
Lecture 63 Color picker tool
Section 10: Colors and strokes
Lecture 64 Manage colors
Lecture 65 Manage strokes
Section 11: Add text
Lecture 66 Add text
Lecture 67 Text alignment
Lecture 68 Text along circle
Lecture 69 Text along path
Section 12: Grid and guides
Lecture 70 Add grid
Lecture 71 Add guides
Section 13: Image inside shape
Lecture 72 Image inside shape
Lecture 73 Image inside text
Section 14: Alignments and distribution
Lecture 74 Manage alignments
Lecture 75 Manage distribution
Section 15: Manage paths
Lecture 76 Manage paths part 1
Lecture 77 Manage paths part 2
Section 16: Photo adjustments
Lecture 78 Histogram photo
Lecture 79 Adjustments part 1
Lecture 80 Adjustments part 2
Lecture 81 Adjustment colorize
Lecture 82 Adjustment posterize
Section 17: Add filters
Lecture 83 Filters part 1
Lecture 84 Filters part 2
Lecture 85 Filters blur
Lecture 86 Filters enhance
Lecture 87 Filters distorts
Lecture 88 Filters shadow
Lecture 89 Filters light
Lecture 90 Filters noise
Lecture 91 Filters edge detect
Lecture 92 Filters generic
Lecture 93 Filters artistic
Lecture 94 Filters decor
Lecture 95 Filters map
Lecture 96 Filters render
Lecture 97 Create spheres
Lecture 98 Create shapes
Section 18: Colorize drawing
Lecture 99 Color drawing example 1
Lecture 100 Color drawing example 2
Section 19: Training add effects on images
Lecture 101 Change eyes color
Lecture 102 Black and white effect
Lecture 103 Lightning effect
Lecture 104 Snow effect
Lecture 105 Little planet effect
Section 20: Training add effects on text
Lecture 106 Reflect effect on text part 1
Lecture 107 Reflect effect on text part 2
Lecture 108 Snow effect on text part 1
Lecture 109 Snow effect on text part 2
Section 21: Training edit face
Lecture 110 Edit face part 1
Lecture 111 Edit face part 2
Section 22: Training create photo montage
Lecture 112 Slices on face part 1
Lecture 113 Slices on face part 2
Lecture 114 Montage double exposure part 1
Lecture 115 Montage double exposure part 2
Lecture 116 Montage 3D frame part 1
Lecture 117 Montage 3D frame part 2
Lecture 118 Photo montage part 1
Lecture 119 Photo montage part 2
Section 23: Training create graphic documents
Lecture 120 Post social network part 1
Lecture 121 Post social network part 2
Lecture 122 Cover magazine part 1
Lecture 123 Cover magazine part 2
Lecture 124 Montage nature part 1
Lecture 125 Montage nature part 2
Lecture 126 Banner design part 1
Lecture 127 Banner design part 2
Lecture 128 Logo design part 1
Lecture 129 Logo design part 2
People wishing to work in design graphics,Individuals wishing to use the software for editing or editing,People who want to work on a free alternative to Photoshop
Code:
https://anonymz.com/?https://www.udemy.com/course/gimp-beginner-to-intermediate-basics-and-training/
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Nourishment Your @ Home Retreat: Cooking, Yoga & Relaxation
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Nourishment Your @ Home Retreat: Cooking, Yoga & Relaxation
Published 8/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 6.62 GB | Duration: 5h 45m
Nourish yourself right now and lift your burnout! Eat well, relax & move gently right at home.
What you'll learn
Nourish your body with easy to make healthy meals.
Discover what YOU need to de-stress.
Reduce physical tension with gentle yoga and breathing.
Calm your mind with simple meditation techniques.
Feel more relaxed to take on life's challenges.
Requirements
Perfect for beginners and seasoned yogis & chefs!
You already posses everything you need to feel restored ; I will help you discover where it is, what it is, how to access it.
Description
Can't Take A Vacation But Need to Recharge? Get a thorough guide to Recharging your Body, Mind, Heart and Belly :) You can do this in just a few hours hours! When you bring healthy food, gentle movement and real relaxation together you make 'wellness magic'. This is your recipe to feel less stressed, anxious and catch up on good sleep. And the best part is you can have all this without taking a week off work or spending a ton of money which also removes stress. You will feel recharged from the inside out. You want to enjoy your life more right?! You already know if you were exercising more, eating better and sleeping better things would improve. But you can't find the time and a vacation is out of the question; it's too expensive and you can't take time off. You are exhausted and life is out of balance. 100% save up for that vacation this year, I love to travel too, but don't wait to take care of yourself! Take the weekend or a few days to feel like a new person; nourished and recharged. The program is fun and easy to follow, we are basically gonna retreat together at your home at your pace. LAYOUT5 part mini series. 1. Recharge = mindful cooking (food prep) + gentle yoga + relaxation techniques 2. Relax = mindful cooking (breakfast) + gentle yoga + mindfulness exercise + stress management tip 3. Restore = mindful cooking (lunch) + stress release flow + enjoying life + the magic of breathing4. Center = mindful cooking (snacks) + yin yoga + your beautiful mind + meditation 5. Connect = mindful cooking (dinner) + restorative yoga + closing ceremonies * All meals are gluten free. PDF Grocery list, 9+ recipes and wellness handouts included. Let me look after you for a change. I definitely know how you feel!Jenn
Overview
Section 1: WELCOME !
Lecture 1 Welcome
Section 2: RECHARGE ~
Lecture 2 Recharge - Hello!
Lecture 3 COOKING: Retreat Food Prep
Lecture 4 MINI WEBINAR : Turning Stress into Tranquility
Lecture 5 YOGA CLASS: Sun Salutations for Beginners
Lecture 6 YOGA CLASS: Sun Salutations for Level 1 and up
Lecture 7 MEDITATION: Candle Gazing
Section 3: RELAX ~
Lecture 8 Relax: Hello!
Lecture 9 COOKING: Fruity Breakfast Bowl
Lecture 10 COOKING: Chocolate Banana Protein Smoothie
Lecture 11 MINI WEBINAR: Being Present and Aware
Lecture 12 MINI WEBINAR: Breath Fun Facts and Pranayama
Lecture 13 BREATHING EXERCISE: 3 way yogic breath
Lecture 14 YOGA CLASS: Chair Yoga
Section 4: RESTORE ~
Lecture 15 Restore: Hello!
Lecture 16 COOKING: Terrific Coconut Tofu
Lecture 17 COOKING: Green Goddess Salad
Lecture 18 MINI WEBINAR: The Three Gunas (A balanced state of being)
Lecture 19 MINI WEBINAR: What is Asana?
Lecture 20 BREATHING EXERCISE: 6-6-2
Lecture 21 YOGA CLASS: Yin Yoga
Lecture 22 SELF DISCOVERY: Who are you today?
Section 5: CENTER ~
Lecture 23 Center: Hello!
Lecture 24 COOKING: Nothing but love wrap
Lecture 25 MINI WEBINAR: The science behind meditation
Lecture 26 MINI WEBINAR: Mudras
Lecture 27 YOGA CLASS: Basic Yoga & Stretch
Lecture 28 MINI WEBINAR: Meditation Postures
Lecture 29 MINI WEBINAR: Tips to prepare for Meditation
Lecture 30 MEDITATION : Exhale what you do not need.
Section 6: RECONNECT ~
Lecture 31 Reconnect: Hello!
Lecture 32 COOKING: Light me up soul food dinner
Lecture 33 YOGA CLASS: Restorative Yoga
Lecture 34 MINI WEBINAR: More ways to manage your stress, keep learning!
Lecture 35 MINI PODCAST: Positive send off (audio only)
Lecture 36 MEDITATION: Travel to the center of the earth
Experiencing overwhelm and need a break.,Feel stressed buy can't take time off.,Life is about everyone else and not you.,Need new healthy easy meal ideas.,You just want to feel like you've been on vacation, without spending the money!
Homepage
Code:
https://anonymz.com/?https://www.udemy.com/course/nourishment-your-home-retreat-cooking-yoga-relaxation/
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Build Games With Unreal Engine, Unity? And Blender!
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Build Games With Unreal Engine, Unity? And Blender!
Last updated 9/2019
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 59.24 GB | Duration: 101h 15m
Create Multiple Games with Unreal! And make a Big Ninja survival game with Unity? and Blender!
What you'll learn
Build games from scratch
Build a Ninja Survival game for mobile in Unity?.
Learn to make multiple simple games In Unreal Engine
Code in C# in Unity? and C++ in Unreal Engine.
Use Blender and navigate its interface.
Integrate art from Blender into Unity?.
Build video game levels.
UV map and unwrap your models.
Create your own materials.
Learn the basics of animation
Requirements
To follow along with these tutorials, you will need the following programs: Blender (for 3D modeling and texturing) Unity? (for game set-up and coding) and the latest version of Unreal Engine (for the extra smaller Game's).
These Software are Free to Download online.
This course was recorded on a Mac computer, but you can use a PC
Description
We at Mammoth Interactive value input from students like you. Feel free to leave us your feedback.In this course, you learn how to build a Ninja game for mobile using Unity? and Blender, you will then make multiple smaller games with Unreal Engine. This course is unique because we make both the code and the art for the game from scratch. We teach you the fundamentals of designing, coding, and modeling a mobile game.First you design the game and its functionality in Unity?. You learn how to code in C# and build video game levels. Don't worry if you've never coded before. We start simple and add more to the game as the course goes on.Why Unity??Unity? is one of the most popular platforms in game development. You can use Unity? to build 2D and 3D games. Unity? is cross-platform, which means it is easy to use with other platforms.Then you create the art for the game in Blender. You build all the art assets for the game. You learn how to integrate your art from Blender into Unity?. Why Blender?Blender, like Unity?, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like we do in this course. Next you will make a bunch of smaller Games using the latest version Unreal EngineThis course is project based so you will not be learning a bunch of useless coding practices. At the end of this course you will have real world apps to use in your portfolio. We feel that project based training content is the best way to get from A to B. Taking this course means that you learn practical, employable skills immediately."Very good course for those learning how to use C++ with Unreal Engine! The instructor was very clear and easy to understand. Having the multiple games to work on helped me fully understand the concepts. And I liked the fact that each game was a totally independent game and not dependent on the previous one."You can use the projects you build in this course to add to your LinkedIn profile. Give your portfolio fuel to take your career to the next level. We go through the content quite quickly! You can pause videos or use the Speed tool at the bottom of a video to slow down or speed up lectures if you want to.Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.You will get full lifetime access to this course for a single one off fee. John Bura has created many games, apps and training courses so he is extremely qualified to teach you how to master technology. This is an instructor that does not only teach, he produces apps. This means you get the most relevant information on how to code. Most courses do not show you practical skills and real world examples."Great for people that know little about programming"Let's get started!Also, now Included in this bundled course are bonus courses of other related topics, such as C# and Java! You get more content at a great price!Enroll now to join the Mammoth community!
Overview
Section 1: Intro to Unity
Lecture 1 Introduction
Lecture 2 Unity Editor
Lecture 3 Moving a Cube
Lecture 4 Materials
Lecture 5 Lights
Lecture 6 Particle System
Lecture 7 Applying Physics
Lecture 8 Asset Store
Section 2: Intro to Coding
Lecture 9 Introduction
Lecture 10 Variables
Lecture 11 Methods
Lecture 12 If Blocks
Lecture 13 Loops
Section 3: Intro to Inputs
Lecture 14 Introduction
Lecture 15 Key Presses
Lecture 16 Moving a Player
Lecture 17 Jumping
Lecture 18 Moving Forward
Lecture 19 Cycling Cameras
Section 4: Intro to Prefabs
Lecture 20 Introduction
Lecture 21 Introduction to Prefabs
Lecture 22 Random Angles
Lecture 23 Explosion Effect
Lecture 24 Adding explosion effects
Section 5: 2D Mobile Game - Setup
Lecture 25 Setting Up Project
Lecture 26 Building a Simple Scene
Lecture 27 Percentage Coordinates
Lecture 28 Clicking Variation
Lecture 29 Player Movement
Lecture 30 Orthographic Camera
Section 6: Jumpers
Lecture 31 Jumping Enemy
Lecture 32 Jumping Enemy Movement
Lecture 33 Killing the Player
Lecture 34 Canvas
Lecture 35 End Game Messages
Section 7: Adding More Functionality
Lecture 36 Reusability
Lecture 37 Dynamically Adding the enemy
Lecture 38 Game Mode Switch
Lecture 39 Setting Up The Rolling Enemy
Lecture 40 Rolling Enemy Movement
Lecture 41 Enemy Positions
Lecture 42 Killing the Player
Lecture 43 Depth Range
Lecture 44 Horizontal Range
Section 8: Enemy Logic
Lecture 45 Creating The bouncing Enemy
Lecture 46 Moving the Bouncing Enemy
Lecture 47 Diagonal Movement
Lecture 48 Movement Flip
Lecture 49 Initial Angle
Lecture 50 Enemy x Enemy Collision
Lecture 51 Multiple Bouncer
Lecture 52 Depth Walls
Section 9: Designing the Game
Lecture 53 Designing the Crawlers
Lecture 54 Crawling Enemy Movement
Lecture 55 Player's Rotation
Lecture 56 Jumping Force
Lecture 57 Finishing the Jumping Logic
Lecture 58 Spawning Crawler
Section 10: Turrets
Lecture 59 Designing The Turret
Lecture 60 Turret States
Lecture 61 Turret Movement
Lecture 62 Smooth Aiming
Lecture 63 Aiming
Section 11: Game Logic
Lecture 64 Preparing The Game Logic
Lecture 65 Raycasts
Lecture 66 Shooting Weapons
Lecture 67 Aiming Improvements
Lecture 68 Targets
Lecture 69 Shooting Player
Lecture 70 Destroying the Targets
Section 12: Configuring the Player
Lecture 71 Configuring The Player
Lecture 72 Moving Up
Lecture 73 Jetpack Thrusters
Lecture 74 Designing the Enemy
Lecture 75 Wave Pattern
Lecture 76 Spawning Enemies
Section 13: Endless Mode
Lecture 77 Setting up Endless Mode
Lecture 78 Highschores
Lecture 79 Refactoring The Spawn Logic
Lecture 80 Increasing Difficulty
Lecture 81 Bouncer Difficulty
Lecture 82 Crawler Difficulty
Lecture 83 Turrets Difficulty
Lecture 84 Targets Difficulty
Lecture 85 JetPack Difficulty
Section 14: Menu and Level Design
Lecture 86 Building the Menu Scene
Lecture 87 Level Selection
Lecture 88 Level Picker
Lecture 89 Losing the Game
Lecture 90 Level Parameters
Lecture 91 Setting Difficulties
Lecture 92 Setting Endless Mode
Section 15: 3D Modeling Fundamentals
Lecture 93 Introduction to Blender 3D
Lecture 94 Download and Install Blender
Lecture 95 Setting Up Blender
Lecture 96 Camera Controls
Lecture 97 Emulated Numbpad Camera
Lecture 98 Basic Object Manipulation
Lecture 99 Frequently Used Tools
Lecture 100 Mirror Modifier
Section 16: Background Art
Lecture 101 Floors
Lecture 102 Walls
Section 17: Game Assets
Lecture 103 Bouncing Enemy
Lecture 104 Rolling Enemy
Lecture 105 Double Rolling Enemies
Lecture 106 Crawler Enemy
Lecture 107 Turret Enemy 1
Lecture 108 Turret Enemy 2
Lecture 109 Player Ninja Char
Lecture 110 Enemy Ninja Character
Lecture 111 Ninja Stars
Lecture 112 Flight Enemy
Lecture 113 Jet Pack
Section 18: Finalizing the Art
Lecture 114 Assets Toon Shading
Lecture 115 Background
Section 19: Integrating the Art
Lecture 116 Playing from the Game Scene
Lecture 117 Integrating Jumper Art
Lecture 118 Integrating the Roller Art
Lecture 119 Integrating Roller Art (Con't)
Lecture 120 Integrating the Crawler
Lecture 121 Integrating The Turret Model
Lecture 122 Aiming the New Turret
Lecture 123 Integrating the Target Enemies
Lecture 124 Integrating The Flying Enemy Art
Lecture 125 New Player Art
Lecture 126 Integrating the Dojo
Section 20: 2D Mobile Game - Finale
Lecture 127 Adjusting the Interface
Lecture 128 Challenge Time!
Section 21: Source Files - 2D Mobile Game
Lecture 129 Ninja Game Source Code - Mammoth Interactive
Lecture 130 Ninja Art Unity Export - Mammoth Interactive
Section 22: Intro to SpriteKit
Lecture 131 Intro and Demo
Lecture 132 Learning Goals
Lecture 133 Intro to SpriteKit Interface
Lecture 134 Intro to SKView
Lecture 135 Intro to SKScene
Lecture 136 Intro to SKNode
Lecture 137 Accessing Nodes via Swift File
Lecture 138 Node Section Wrap up
Lecture 139 Intro to SKActions
Lecture 140 Attaching Actions to Nodes Through Code
Lecture 141 Intro to Physics Bodies
Lecture 142 Modifying Physics Body Attributes Through Code
Lecture 143 Fixing Contact Collision Problem with Physics Bodies
Lecture 144 Intro to Field Nodes
Section 23: Breakout Game Tutorial
Lecture 145 Intro and Demo
Lecture 146 Learning Goals
Lecture 147 Setting up the Main Game Scene
Lecture 148 Initializing Scene Variables and Creating a Boundary
Lecture 149 Implementing Player Movement and Brick Removal
Lecture 150 Implementing Game Over Logic
Lecture 151 Fixing Collision Issues
Lecture 152 Summary
Section 24: Pong Clone Tutorial
Lecture 153 Intro and Demo
Lecture 154 Learning Goals
Lecture 155 Building Scene in sks File
Lecture 156 Finishing Set up in GameScene.swift
Lecture 157 Implementing Player and Opponent Movement
Lecture 158 Adding a Scoring System
Lecture 159 Fixing Slow Moving Collision Issues
Lecture 160 Summary
Lecture 161 Bonus - Modded Paddle Collision
Section 25: Space Invaders
Lecture 162 Intro and Demo
Lecture 163 Learning Goals
Lecture 164 Setting up the Scene
Lecture 165 Finishing Set up in Swift File
Lecture 166 Implementing Player and Alien Movement
Lecture 167 Spawning and Firing Bullets
Lecture 168 Implementing Bullet Contact
Lecture 169 Implementing End Game Logic
Lecture 170 Pixelart Scene Setup
Lecture 171 Pixelart UFO
Lecture 172 Pixelart Spacecraft
Lecture 173 Pixelart Resize and Exporting
Lecture 174 Space Background
Lecture 175 Adding Textures and Summary
Lecture 176 Bonus Features
Section 26: Source Code
Lecture 177 Intro to SpriteKit
Lecture 178 Breakout Clone Tutorial
Lecture 179 Pong Clone Tutorial
Lecture 180 Space Invaders Clone Tutorial
Section 27: Sketch
Lecture 181 Course Intro and Sketch Tools
Lecture 182 Sketch Files - Sketch Tools
Lecture 183 Sketch Basics and Online Resources
Lecture 184 Plug-ins and Designing your First Mobile app
Lecture 185 Your First Mobile App Continued
Lecture 186 Sketch Files - Your First Mobile App
Lecture 187 Shortcuts and Extra tips
Lecture 188 Sketch Files - Shortcuts by Mammoth Interactive
Section 28: Learn to Code in HTML
Lecture 189 Intro to HTML
Lecture 190 Writing our first HTML
Lecture 191 Intro to Lists and Comments
Lecture 192 Nested Lists
Lecture 193 Loading Images
Lecture 194 Loading Images in Lists
Lecture 195 Links
Lecture 196 Images as Link
Lecture 197 Mailto Link
Lecture 198 Div Element
Section 29: Learn to Code in CSS
Lecture 199 Introduction
Lecture 200 Introducing the Box Model
Lecture 201 Writing our First CSS
Lecture 202 More CSS Examples
Lecture 203 Inheritance
Lecture 204 More on Type Selectors
Lecture 205 Getting Direct Descendents
Lecture 206 Class Intro
Lecture 207 Multiple Classes
Lecture 208 id Intro
Lecture 209 CSS Specificity
Lecture 210 Selecting Multiple Pseudo Classes and Sibling Matching
Lecture 211 Styling Recipe Page
Lecture 212 Loading External Stylesheet
Section 30: D3.js
Lecture 213 Introduction to Course and D3
Lecture 214 Source Code
Lecture 215 Handling Data and Your First Project
Lecture 216 Continuing your First Project
Lecture 217 Source code
Lecture 218 Understanding Scale
Lecture 219 Source Code
Lecture 220 Complex charts, Animations and Interactivity
Lecture 221 Source Code
Section 31: Introduction to PyCharm
Lecture 222 Downloading and Installing Pycharm and Python
Lecture 223 Support for Python Problems or Questions
Lecture 224 Exploring Pycharm
Lecture 225 Learning Python with Mammoth Interactive
Section 32: Python Language Basics
Lecture 226 Intro to Variables
Lecture 227 Variables Operations and Conversions
Lecture 228 Collection Types
Lecture 229 Collections Operations
Lecture 230 Control Flow If Statements
Lecture 231 While and For Loops
Lecture 232 Functions
Lecture 233 Classes and Objects
Section 33: Flask
Lecture 234 Setting Up and Basic Flask
Lecture 235 Setting up Terminals on Windows 7 and Mac
Lecture 236 Terminal basic commands and symbols
Lecture 237 Source Code - Setting up Flask
Lecture 238 Source Code - Basic Flask HTML & CSS
Lecture 239 Basic Flask Database
Lecture 240 Source Code - Basic Flask Database
Lecture 241 Flask Session and Resources
Lecture 242 Source Code - Flask Session
Lecture 243 Flask Digital Ocean
Lecture 244 Flask Digital Ocean Continued
Section 34: Xcode Fundamentals
Lecture 245 Intro and Demo
Lecture 246 General Interface
Lecture 247 Files System
Lecture 248 ViewController
Lecture 249 Storyboard File
Lecture 250 Connecting Outlets and Actions
Lecture 251 Running an Application
Lecture 252 Debugging an Application
Lecture 253 Source Code and Art Assets
Section 35: Swift 4 Language Basics
Lecture 254 Language Basics Topics List
Section 36: Variable and Constants
Lecture 255 Learning Goals
Lecture 256 Intro to Variables and Constants
Lecture 257 Primitive types
Lecture 258 Strings
Lecture 259 Nil Values
Lecture 260 Tuples
Lecture 261 Type Conversions
Lecture 262 Assignment Operators
Lecture 263 Conditional Operators
Lecture 264 Variables and Constants Text.playground
Section 37: Collection Types
Lecture 265 Topics List and Learning Objectives
Lecture 266 Intro to Collection Types
Lecture 267 Creating Arrays
Lecture 268 Common Array Operations
Lecture 269 Multidimensional Arrays
Lecture 270 Ranges
Lecture 271 Collection Types Text.playground
Section 38: Control flow
Lecture 272 Topics List and Learning Objectives
Lecture 273 Intro to If and Else Statements
Lecture 274 Else If Statements
Lecture 275 Multiple Simultaneous Tests
Lecture 276 Intro To Switch Statements
Lecture 277 Advanced Switch Statement Techniques
Lecture 278 Testing for Nil Values
Lecture 279 Intro to While Loops
Lecture 280 Intro to for...in Loops
Lecture 281 Intro to For...In Loops (Cont'd)
Lecture 282 Complex Loops and Loop Control statements
Lecture 283 Control Flow Text.playground
Section 39: Functions
Lecture 284 Intro to Functions
Lecture 285 Function Parameters
Lecture 286 Return Statements
Lecture 287 Parameter Variations - Argument Labels
Lecture 288 Parameter Variations - Default Values
Lecture 289 Parameters Variations - InOut Parameters
Lecture 290 Parameter Variations - Variadic Parameters
Lecture 291 Returning Multiple Values Simultaneously
Lecture 292 Functions Text.playground
Section 40: Classes, Struct and Enums
Lecture 293 Topics List and Learning Objectives
Lecture 294 Intro to Classes
Lecture 295 Properties as fields - Add to Class Implementation
Lecture 296 Custom Getters and Setters
Lecture 297 Calculated Properties
Lecture 298 Variable Scope and Self
Lecture 299 Lazy and Static Variables
Lecture 300 Behaviour as Instance Methods and Class type Methods
Lecture 301 Behaviour and Instance Methods
Lecture 302 Class Type Methods
Lecture 303 Class Instances as Field Variables
Lecture 304 Inheritance, Subclassing and SuperClassing
Lecture 305 Overriding Initializers
Lecture 306 Overriding Properties
Lecture 307 Overriding Methods
Lecture 308 Structs Overview
Lecture 309 Enumerations
Lecture 310 Comparisons between Classes, Structs and Enums
Lecture 311 Classes, Structs, Enums Text.playground
Section 41: Practical MacOS BootCamps
Lecture 312 Introduction and UI Elements
Lecture 313 Calculator Setup and Tax Calculator
Lecture 314 Calculate Tax And Tip - Mammoth Interactive Source Code
Lecture 315 Tip Calculator and View Controller
Lecture 316 View Controller - Mammoth Interactive Source Code
Lecture 317 Constraints
Lecture 318 Constraints - Mammoth Interactive Source Code
Lecture 319 Constraints Code
Lecture 320 Refactor
Lecture 321 Refactor - Mammoth Interactive Source Code
Lecture 322 MacOsElements - Mammoth Interactive Source Code
Section 42: Data Mining With Python
Lecture 323 Data Wrangling and Section 1
Lecture 324 Project Files - Data Mining with Mammoth Interactive
Lecture 325 Project Files - Data Wrangling with Mammoth Interactive
Lecture 326 Data Mining Fundamentals
Lecture 327 Project Files - Data Mining fundamentals with Mammoth Interactive
Lecture 328 Framework Explained, Taming Big Bank with Data
Lecture 329 Project Files - Frameworks with Mammoth Interactive
Lecture 330 Mining and Storing Data
Lecture 331 Project Files - Mining and Storing with Mammoth Interactive
Lecture 332 NLP (Natural Language Processing)
Lecture 333 Project Files - NLP with Mammoth Interactive
Lecture 334 Summary Challenge
Lecture 335 Conclusion Files - Mammoth Interactive
Section 43: Introduction to Video Editing
Lecture 336 Introduction to the Course
Lecture 337 Installing Camtasia
Lecture 338 Exploring the Interface
Lecture 339 Camtasia Project Files
Section 44: Setting Up a Screen Recording
Lecture 340 Introduction and Tips for Recording
Lecture 341 Creating a Recording Account
Lecture 342 Full Screen vs Window Mode
Lecture 343 Setting the Recording Resolution
Lecture 344 Different Resolutions and their Uses
Lecture 345 Tips to Improve Recording Quality and Summary
Section 45: Camtasia Recording
Lecture 346 Introduction and Workflow
Lecture 347 Tools Options Menu
Lecture 348 Your First Recording
Lecture 349 Viewing your Test
Lecture 350 Challenge - VIDEO GAME NARRATION
Lecture 351 Mic Etiqutte
Lecture 352 Project - Recording Exercise
Lecture 353 Webcam, Telprompter, and Summary
Section 46: Camtasia Screen Layout
Lecture 354 Introduction and Tools Panel
Lecture 355 Canvas
Lecture 356 Zoom N Pan
Lecture 357 Annotations
Lecture 358 Yellow Snap Lines
Lecture 359 TimeLine Basics, Summary and Challenge
Section 47: Camtasia Editing
Lecture 360 Introduction and Importing Media
Lecture 361 Markers
Lecture 362 Split
Lecture 363 Working with Audio
Lecture 364 Clip Speed
Lecture 365 Locking and Disabling tracks
Lecture 366 Transitions
Lecture 367 Working with Images
Lecture 368 Voice Narration
Lecture 369 Noise Removal
Lecture 370 Smart Focus
Lecture 371 Summary and Challenge
Section 48: Advance Editing Introduction
Lecture 372 Advance Editing Introduction
Lecture 373 Zooming Multiple Tracks
Lecture 374 Easing
Lecture 375 Animations
Lecture 376 Behaviors
Lecture 377 Color Adjustment
Lecture 378 Clip Speed
Lecture 379 Remove a Color
Lecture 380 Device Frame
Lecture 381 Theme Manager
Lecture 382 Libraries
Lecture 383 Media and Summary
Section 49: Camtasia Resources and Tips
Lecture 384 Resources and Tips Introduction
Lecture 385 Masking
Lecture 386 Extending Frames
Lecture 387 Working with Video
Section 50: Exporting a Project for Youtube
Lecture 388 Exporting a Project for Youtube
Section 51: Code with C#
Lecture 389 Introduction to Course and Types
Lecture 390 Operator, Classes , and Additional Types
Lecture 391 Statements & Loops
Lecture 392 Arrays, Lists, and Strings
Lecture 393 Files, Directories, and Debugs
Lecture 394 Source code
Section 52: Learn to Code with R
Lecture 395 Intro to R
Lecture 396 Control Flow and Core Concepts
Lecture 397 Matrices, Dataframes, Lists and Data Manipulation
Lecture 398 GGplot and Intro to Machine learning
Lecture 399 Conclusion
Lecture 400 Source Code
Section 53: Advanced R
Lecture 401 Course Overview and Data Setup
Lecture 402 Source Code - Setting Up Data - Mammoth Interactive
Lecture 403 Functions in R
Lecture 404 Source Code - Functions - Mammoth Interactive
Lecture 405 Regression Model
Lecture 406 Source Code - Regression Models - Mammoth Interactive
Lecture 407 Regression Models Continued and Classification Models
Lecture 408 Source Code - Classification Models - Mammoth Interactive
Lecture 409 Classification Models Continued, RMark Down and Excel
Lecture 410 Source Code - RMarkDown And Excel - Mammoth Interactive
Lecture 411 Datasets - Mammoth Interactive
Section 54: Learn to Code with Java
Lecture 412 Introduction and setting up Android Studio
Lecture 413 Introduction - Encryption Source Code
Lecture 414 Setting up Continued
Lecture 415 Java Programming Fundamentals
Lecture 416 Source Code - Java Programming Fundamentals
Lecture 417 Additional Java fundamentals
Lecture 418 Source Code - Additional fundamentals
Lecture 419 Classes
Lecture 420 Source Code - Classes
Lecture 421 Please rate this course
Section 55: Where To Find More Content
Lecture 422 Bonus Lecture: TODAY! Unreal Masterclass on Kickstarter
Anyone who wants to learn Unity?, Blender or Unreal Engine.,Anyone who wants to learn game development.
Homepage
Code:
https://anonymz.com/?https://www.udemy.com/course/build-games-with-unreal-engine-unity-and-blender/
[Only registered and activated users can see links. Click Here To Register...]
Code:
https://uploadgig.com/file/download/326a8e22fd722973/Build%20Games%20with%20Unreal%20Engine%20Unity%20and%20Blender.part01.rar
https://uploadgig.com/file/download/75aa935eeB6d9308/Build%20Games%20with%20Unreal%20Engine%20Unity%20and%20Blender.part02.rar
https://uploadgig.com/file/download/793FfC527195E2Ca/Build%20Games%20with%20Unreal%20Engine%20Unity%20and%20Blender.part03.rar
https://uploadgig.com/file/download/34cA56b6474876ad/Build%20Games%20with%20Unreal%20Engine%20Unity%20and%20Blender.part04.rar
https://uploadgig.com/file/download/595d663d94d1220f/Build%20Games%20with%20Unreal%20Engine%20Unity%20and%20Blender.part05.rar
https://uploadgig.com/file/download/66a9d5f3D751870F/Build%20Games%20with%20Unreal%20Engine%20Unity%20and%20Blender.part06.rar
https://uploadgig.com/file/download/7f068c85997d05B9/Build%20Games%20with%20Unreal%20Engine%20Unity%20and%20Blender.part07.rar
https://uploadgig.com/file/download/F7930b4c39ee9b00/Build%20Games%20with%20Unreal%20Engine%20Unity%20and%20Blender.part08.rar
https://uploadgig.com/file/download/9000f7500Ae68a64/Build%20Games%20with%20Unreal%20Engine%20Unity%20and%20Blender.part09.rar
https://uploadgig.com/file/download/dbA84dEAa6b27c03/Build%20Games%20with%20Unreal%20Engine%20Unity%20and%20Blender.part10.rar
https://uploadgig.com/file/download/AddeFDf0399415f9/Build%20Games%20with%20Unreal%20Engine%20Unity%20and%20Blender.part11.rar
https://uploadgig.com/file/download/5b72c00195B48D5e/Build%20Games%20with%20Unreal%20Engine%20Unity%20and%20Blender.part12.rar
Code:
https://nitroflare.com/view/EC0789F4CEB5FCC/Build_Games_with_Unreal_Engine_Unity%C2%AE_and_Blender.part01.rar
https://nitroflare.com/view/5AA6478FC193298/Build_Games_with_Unreal_Engine_Unity%C2%AE_and_Blender.part02.rar
https://nitroflare.com/view/51733778C49C089/Build_Games_with_Unreal_Engine_Unity%C2%AE_and_Blender.part03.rar
https://nitroflare.com/view/9901E8FD266DE6B/Build_Games_with_Unreal_Engine_Unity%C2%AE_and_Blender.part04.rar
https://nitroflare.com/view/E37692BEAAD5733/Build_Games_with_Unreal_Engine_Unity%C2%AE_and_Blender.part05.rar
https://nitroflare.com/view/6E40A917F3BE5EF/Build_Games_with_Unreal_Engine_Unity%C2%AE_and_Blender.part06.rar
https://nitroflare.com/view/C9AA422C8C816E8/Build_Games_with_Unreal_Engine_Unity%C2%AE_and_Blender.part07.rar
https://nitroflare.com/view/1C38CB7133255A9/Build_Games_with_Unreal_Engine_Unity%C2%AE_and_Blender.part08.rar
https://nitroflare.com/view/B7B2B4E90447700/Build_Games_with_Unreal_Engine_Unity%C2%AE_and_Blender.part09.rar
https://nitroflare.com/view/836D83CC27AF56C/Build_Games_with_Unreal_Engine_Unity%C2%AE_and_Blender.part10.rar
https://nitroflare.com/view/A4394965C58E30F/Build_Games_with_Unreal_Engine_Unity%C2%AE_and_Blender.part11.rar
https://nitroflare.com/view/A742569ADED1B38/Build_Games_with_Unreal_Engine_Unity%C2%AE_and_Blender.part12.rar
Code:
https://rapidgator.net/file/991f7a98f2c4963cd40dc9dc71d99db7/Build_Games_with_Unreal_Engine_Unity?_and_Blender.part01.rar.html
https://rapidgator.net/file/b0c8a4a889f37effc0cac2fa48c4ed70/Build_Games_with_Unreal_Engine_Unity?_and_Blender.part02.rar.html
https://rapidgator.net/file/517eead0d088e27999b2bbd6336e78fc/Build_Games_with_Unreal_Engine_Unity?_and_Blender.part03.rar.html
https://rapidgator.net/file/0e5a320314554ac7425a31fbeaa198c1/Build_Games_with_Unreal_Engine_Unity?_and_Blender.part04.rar.html
https://rapidgator.net/file/5259c6f4456b2d34ba2997eebeed1e49/Build_Games_with_Unreal_Engine_Unity?_and_Blender.part05.rar.html
https://rapidgator.net/file/2bd504a50a4c9eab89e4bcfb90f26390/Build_Games_with_Unreal_Engine_Unity?_and_Blender.part06.rar.html
https://rapidgator.net/file/68523bc7aa56cf0fb1309b0680253cc3/Build_Games_with_Unreal_Engine_Unity?_and_Blender.part07.rar.html
https://rapidgator.net/file/37cfa99ec8d42b634709fa32609c522f/Build_Games_with_Unreal_Engine_Unity?_and_Blender.part08.rar.html
https://rapidgator.net/file/0f65aa819b9696b1a173eea6e2071fae/Build_Games_with_Unreal_Engine_Unity?_and_Blender.part09.rar.html
https://rapidgator.net/file/01fa44ca3769372da8e815463b392c7a/Build_Games_with_Unreal_Engine_Unity?_and_Blender.part10.rar.html
https://rapidgator.net/file/6a2eec935c247642e41a3f22faa1ff61/Build_Games_with_Unreal_Engine_Unity?_and_Blender.part11.rar.html
https://rapidgator.net/file/5eb25b12596a0633cb33ccb9a7465261/Build_Games_with_Unreal_Engine_Unity?_and_Blender.part12.rar.html
Win your Product Management job interview with Big Tech's PM
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Win your Product Management job interview with Big Tech's PM
Published 8/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 7.55 GB | Duration: 6h 30m
Build the right mindset and learn the optimum answers to carefully selected top 42 product manager questions!
What you'll learn
What to research and prepare before the Product Manager job interview
How to build up confidence
How to develop the right mindset to try again and again with optimism
How to present your salary expectations
How to answer most common Product Manager job interview questions,
What are those questions actually asking
The necessary Product Management theory and practical advice for those questions
Hot to tackle an unexpected question
Requirements
At least basic Product Management knowledge will help you understand all the learning of this course. Otherwise, please start with my "Great Product Manager" course first!
Description
Save time with this practical Product Management course! My first course, the "Great Product Manager" helped over 160 people start their Product Management dream jobs in companies like Adobe, Amazon, Microsoft, PayPal, Mercedes-Benz, and Zalando! This is a follow-up to this work to make sure you will rock your Product Management job interview!⠀Hi! I am Dr Bart, Senior Product Manager at Microsoft and getting where I am now was a great challenge! In fact, it took years of learning and developing to develop the right skill set. One of those skills is the ability to give a great performance and the right answers in a job interview!Whatever you did, however great of a Product Manager you are, there is always the final potential stop of a job interview. A lot of things can go wrong there! Unfortunately, you don't have control over everything that happens in that room or over the call. That's why you need to do your best with the elements you can control.Here is where this course comes in! After completing it you will:know what to research and prepare before the job interview,build up confidence,have the right mindset to try again and again with optimism, be ready for the most common Product Manager job interview questions,have great answers you can rehearse for those,know exactly what each of these questions asks (they are often really asking for a completely different thing!),have refreshed the theory on the key Product Management topics,have a plan to tackle an unexpected question...and many more!In this course, I have put everything I know about winning job interviews, both in terms of knowledge as well as being mentally prepared. Those interviews, when failed, can take a big toll on you. Why suffer if you can easily avoid it? I will help you prepare to deal with that!As for the knowledge part; I've spent weeks of research to make sure I craft the list of the most meaningful and common Product Management questions. Most importantly, I made sure I uncover their real meanings and present to you, what you need to say to crack those questions!Don't wait, enroll and make sure you will perform brilliantly in your next job interview!If you have any questions, please reach out to me on LinkedIn or Udemy. I will be more than happy to answer, but in the meantime, here's a quick FAQ:1. Why 42 questions?it's just how my research shaped up - 42* made sense in terms of universal and practical usability. If I missed something really important, I will add additional answers to my YouTube channel!2. Do I need to take the "Great Product Manager" course first?No, though this course is a follow-up, it was also built as a standalone program. 3. Should I take this course if I already completed the "Great Product Manager" course?If you are looking for a new Product Manager position, yes!4. Is it completely new material or is there some overlap with the "Great Product Manager" course?There is around 20-30% of overlap in general topics between the two courses. However, it's 100% original, revised material with new, recontextualized and rethought videos delivered in a way to help you best perform in the job interview.*If you read "Hitchhiker's Guide to Galaxy" book, I can also tell you that 42 is the answer to the ultimate question of life, the universe, and everything. That includes the answer to the question "How many questions do I need to know to win my Product Management job interview?". If not, go read the book, it's a great, light comedy!
Overview
Section 1: Section 1: Intro
Lecture 1 Course Introduction
Lecture 2 About your instructor
Lecture 3 The job interview preparation
Lecture 4 The right mindset
Lecture 5 Job interview loop of learning
Lecture 6 During the job interview
Lecture 7 Answering unexpected question
Lecture 8 Question 0 - HR opening questions
Lecture 9 Setting the stage...
Section 2: Module 2 - Career Questions
Lecture 10 Module 2 - Basic career questions
Lecture 11 Question 1: Tell me about yourself
Lecture 12 Question 2: Tell me about your career
Lecture 13 Question 3: Why Product management?
Lecture 14 Question 4: Who is a Product manager?
Lecture 15 Question 5: What is your biggest success?
Lecture 16 Question 6: What is your biggest failure?
Lecture 17 Question 7: How did your break into Product Management?
Lecture 18 Question 8: What makes a great product?
Lecture 19 Question 9: Why are you changing jobs?
Lecture 20 Question 10: Why our company?
Lecture 21 Question 11: What changes would you make to our existing/your favourite product?
Lecture 22 Question 12: What do our competitors do better than us?
Lecture 23 Question 13: How would your first 90 days here look like?
Lecture 24 Question 14: How would you help your team grow?
Section 3: Module 3 - Typical Product Management scenarios
Lecture 25 Module 3 - Typical Product Management scenarios
Lecture 26 Question 15: How do you create a roadmap?
Lecture 27 Question 16: Where do you find ideas for a product/product improvements?
Lecture 28 Question 17: How do you turn those ideas into reality?
Lecture 29 Question 18: How do you you prioritize your backlog?
Lecture 30 Question 19: When would you say a product design is complete/MVP is ready?
Lecture 31 Question 20: What do you do with an idea that requires 6 sprints to complete?
Lecture 32 Question 21: How do you choose product metrics?
Lecture 33 Question 22: How do you determine whether the product launch is successful?
Lecture 34 Link to the Diablo: Immortal video
Lecture 35 Question 23: How would you price a new product?
Lecture 36 Question 24: How would you communicate a release delay?
Lecture 37 Question 25: What makes a great MVP?
Lecture 38 Question 26: How do you earn your stakeholders trust?
Lecture 39 Question 27: How do you lead without authority?
Lecture 40 Question 28: How do you deal with senior level stupid request?
Lecture 41 Question 29: How do get convince your team to an idea?
Lecture 42 Question 30: Buy or build?
Lecture 43 Question 31: What are good strategies for growth?
Lecture 44 Great YouTube channels with dozens of Growth Stories.
Lecture 45 Question 32: How do you keep stakeholders updated?
Lecture 46 Question 33: How would you deal with a sudden drop in an important metric?
Section 4: Module 4: Case studies
Lecture 47 Module 4: Case studies
Lecture 48 Question 34: How would you build a car for blind people?
Lecture 49 Question 35: Explain the cloud to a child
Lecture 50 Question 36: How many Google searches are done every minute?
Lecture 51 Question 37: Boss wants you to make a new product on a hunch. What do you do?
Lecture 52 Question 38: How would you grow a respected fridge business?
Lecture 53 Question 39: How would you justify the "verified" feature in Twitter?
Lecture 54 Question 40: Would you add podcasts to Facebook?
Lecture 55 Question 41: Why are there there fewer Uber airport drop-offs than pick-ups?
Lecture 56 Question 42: Why did Clubhouse fail?
Lecture 57 Closing the stage.
Lecture 58 Final words
Lecture 59 How to get in touch - Discord sever and my LinkedIn profile
Lecture 60 Additional Answers on YouTube channel
Section 5: Additional Learnings
Lecture 61 About additional videos section
Lecture 62 Mock interview 1
Lecture 63 Mock interview 2 (Course exclusive)
Lecture 64 Before the job interview
Lecture 65 After the job interview
Lecture 66 What is an MVP?
Lecture 67 What are the MVP types?
Professionals planning to become a Product Manager,Junior and mid product managers planning to jump-start their careers,Acting and senior Product Manager and Product Owners looking for inspiration or different take on what they do,Code developers looking to transition to Product Management,Business Analysts looking to transition to Product Management,Data scientists looking to transition to Product Management,Sales agents looking to transition to Product Management,Project managers looking to transition to Product Management,Design engineers looking to transition to Product Management,Product Owners looking to transition to Product Management,Junior Product Managers,Associate Product managers,Graduates looking to start their career
Homepage
Code:
https://anonymz.com/?https://www.udemy.com/course/win-product-management-job-interview/
[Only registered and activated users can see links. Click Here To Register...]
Code:
https://uploadgig.com/file/download/45637cc521242ca7/Win%20your%20Product%20Management%20job%20interview%20with%20Big%20Techs%20PM.part1.rar
https://uploadgig.com/file/download/6e954f8fd5696503/Win%20your%20Product%20Management%20job%20interview%20with%20Big%20Techs%20PM.part2.rar
Code:
https://nitroflare.com/view/A951398F1143290/Win_your_Product_Management_job_interview_with_Big_Techs_PM.part1.rar
https://nitroflare.com/view/31A778605BEF2D4/Win_your_Product_Management_job_interview_with_Big_Techs_PM.part2.rar
Code:
https://rapidgator.net/file/bd1b2dee4dbe3f00837dd8f95c0e7dfb/Win_your_Product_Management_job_interview_with_Big_Techs_PM.part1.rar.html
https://rapidgator.net/file/57bf9c508a54f9e8eb9a1debf089e96c/Win_your_Product_Management_job_interview_with_Big_Techs_PM.part2.rar.html
Spark Sql And Spark 3 Using Scala Hands-On With Labs
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Spark Sql And Spark 3 Using Scala Hands-On With Labs
Last updated 2/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 8.75 GB | Duration: 24h 12m
A comprehensive course on Spark SQL as well as Data Frame APIs using Scala with complementary lab access
What you'll learn
All the HDFS Commands that are relevant to validate files and folders in HDFS.
Enough Scala to work Data Engineering Projects using Scala as Programming Language
Spark Dataframe APIs to solve the problems using Dataframe style APIs.
Basic Transformations such as Projection, Filtering, Total as well as Aggregations by Keys using Spark Dataframe APIs
Inner as well as outer joins using Spark Data Frame APIs
Ability to use Spark SQL to solve the problems using SQL style syntax.
Basic Transformations such as Projection, Filtering, Total as well as Aggregations by Keys using Spark SQL
Inner as well as outer joins using Spark SQL
Basic DDL to create and manage tables using Spark SQL
Basic DML or CRUD Operations using Spark SQL
Create and Manage Partitioned Tables using Spark SQL
Manipulating Data using Spark SQL Functions
Advanced Analytical or Windowing Functions to perform aggregations and ranking using Spark SQL
Requirements
Basic programming skills
Self support lab (Instructions provided) or ITVersity lab at additional cost for appropriate environment.
Minimum memory required based on the environment you are using with 64 bit operating system
4 GB RAM with access to proper clusters or 16 GB RAM with virtual machines such as Cloudera QuickStart VM
Description
As part of this course, you will learn all the key skills to build Data Engineering Pipelines using Spark SQL and Spark Data Frame APIs using Scala as a Programming language. This course used to be a CCA 175 Spark and Hadoop Developer course for the preparation of the Certification Exam. As of 10/31/2021, the exam is sunset and we have renamed it to Spark SQL and Spark 3 using Scala as it covers industry-relevant topics beyond the scope of certification.About Data EngineeringData Engineering is nothing but processing the data depending on our downstream needs. We need to build different pipelines such as Batch Pipelines, Streaming Pipelines, etc as part of Data Engineering. All roles related to Data Processing are consolidated under Data Engineering. Conventionally, they are known as ETL Development, Data Warehouse Development, etc. Apache Spark is evolved as a leading technology to take care of Data Engineering at scale.I have prepared this course for anyone who would like to transition into a Data Engineer role using Spark (Scala). I myself am a proven Data Engineering Solution Architect with proven experience in designing solutions using Apache Spark.Let us go through the details about what you will be learning in this course. Keep in mind that the course is created with a lot of hands-on tasks which will give you enough practice using the right tools. Also, there are tons of tasks and exercises to evaluate yourself.Setup of Single Node Big Data ClusterMany of you would like to transition to Big Data from Conventional Technologies such as Mainframes, Oracle PL/SQL, etc and you might not have access to Big Data Clusters. It is very important for you set up the environment in the right manner. Don't worry if you do not have the cluster handy, we will guide you through support via Udemy Q&A.Setup Ubuntu-based AWS Cloud9 Instance with the right configurationEnsure Docker is setupSetup Jupyter Lab and other key componentsSetup and Validate Hadoop, Hive, YARN, and SparkAre you feeling a bit overwhelmed about setting up the environment? Don't worry!!! We will provide complementary lab access for up to 2 months. Here are the details.Training using an interactive environment. You will get 2 weeks of lab access, to begin with. If you like the environment, and acknowledge it by providing a 5* rating and feedback, the lab access will be extended to additional 6 weeks (2 months). Feel free to send an email to [Only registered and activated users can see links. Click Here To Register...] to get complementary lab access. Also, if your employer provides a multi-node environment, we will help you set up the material for the practice as part of the live session. On top of Q&A Support, we also provide required support via live sessions.A quick recap of ScalaThis course requires a decent knowledge of Scala. To make sure you understand Spark from a Data Engineering perspective, we added a module to quickly warm up with Scala. If you are not familiar with Scala, then we suggest you go through relevant courses on Scala as Programming Language.Data Engineering using Spark SQLLet us, deep-dive into Spark SQL to understand how it can be used to build Data Engineering Pipelines. Spark with SQL will provide us the ability to leverage distributed computing capabilities of Spark coupled with easy-to-use developer-friendly SQL-style syntax.Getting Started with Spark SQLBasic Transformations using Spark SQLManaging Spark Metastore Tables - Basic DDL and DMLManaging Spark Metastore Tables Tables - DML and PartitioningOverview of Spark SQL FunctionsWindowing Functions using Spark SQLData Engineering using Spark Data Frame APIsSpark Data Frame APIs are an alternative way of building Data Engineering applications at scale leveraging distributed computing capabilities of Spark. Data Engineers from application development backgrounds might prefer Data Frame APIs over Spark SQL to build Data Engineering applications.Data Processing Overview using Spark Data Frame APIs leveraging Scala as Programming LanguageProcessing Column Data using Spark Data Frame APIs leveraging Scala as Programming LanguageBasic Transformations using Spark Data Frame APIs leveraging Scala as Programming Language - Filtering, Aggregations, and SortingJoining Data Sets using Spark Data Frame APIs leveraging Scala as Programming LanguageAll the demos are given on our state-of-the-art Big Data cluster. You can avail of one-month complimentary lab access by reaching out to [Only registered and activated users can see links. Click Here To Register...] with a Udemy receipt.
Overview
Section 1: Introduction
Lecture 1 CCA 175 Spark and Hadoop Developer - Curriculum
Section 2: Setting up Environment using AWS Cloud9
Lecture 2 Getting Started with Cloud9
Lecture 3 Creating Cloud9 Environment
Lecture 4 Warming up with Cloud9 IDE
Lecture 5 Overview of EC2 related to Cloud9
Lecture 6 Opening ports for Cloud9 Instance
Lecture 7 Associating Elastic IPs to Cloud9 Instance
Lecture 8 Increase EBS Volume Size of Cloud9 Instance
Lecture 9 Setup Jupyter Lab on Cloud9
Lecture 10[Commands] Setup Jupyter Lab on Cloud9
Section 3: Setting up Environment - Overview of GCP and Provision Ubuntu VM
Lecture 11 Signing up for GCP
Lecture 12 Overview of GCP Web Console
Lecture 13 Overview of GCP Pricing
Lecture 14 Provision Ubuntu VM from GCP
Lecture 15 Setup Docker
Lecture 16 Why we are setting up Python and Jupyter Lab for Scala related course?
Lecture 17 Validating Python
Lecture 18 Setup Jupyter Lab
Section 4: Setup Hadoop on Single Node Cluster
Lecture 19 Introduction to Single Node Hadoop Cluster
Lecture 20 Setup Prerequisties
Lecture 21[Commands] - Setup Prerequisites
Lecture 22 Setup Password less login
Lecture 23[Commands] - Setup Password less login
Lecture 24 Download and Install Hadoop
Lecture 25[Commands] - Download and Install Hadoop
Lecture 26 Configure Hadoop HDFS
Lecture 27[Commands] - Configure Hadoop HDFS
Lecture 28 Start and Validate HDFS
Lecture 29[Commands] - Start and Validate HDFS
Lecture 30 Configure Hadoop YARN
Lecture 31[Commands] - Configure Hadoop YARN
Lecture 32 Start and Validate YARN
Lecture 33[Commands] - Start and Validate YARN
Lecture 34 Managing Single Node Hadoop
Lecture 35[Commands] - Managing Single Node Hadoop
Section 5: Setup Hive and Spark on Single Node Cluster
Lecture 36 Setup Data Sets for Practice
Lecture 37[Commands] - Setup Data Sets for Practice
Lecture 38 Download and Install Hive
Lecture 39[Commands] - Download and Install Hive
Lecture 40 Setup Database for Hive Metastore
Lecture 41[Commands] - Setup Database for Hive Metastore
Lecture 42 Configure and Setup Hive Metastore
Lecture 43[Commands] - Configure and Setup Hive Metastore
Lecture 44 Launch and Validate Hive
Lecture 45[Commands] - Launch and Validate Hive
Lecture 46 Scripts to Manage Single Node Cluster
Lecture 47[Commands] - Scripts to Manage Single Node Cluster
Lecture 48 Download and Install Spark 2
Lecture 49[Commands] - Download and Install Spark 2
Lecture 50 Configure Spark 2
Lecture 51[Commands] - Configure Spark 2
Lecture 52 Validate Spark 2 using CLIs
Lecture 53[Commands] - Validate Spark 2 using CLIs
Lecture 54 Validate Jupyter Lab Setup
Lecture 55[Commands] - Validate Jupyter Lab Setup
Lecture 56 Intergrate Spark 2 with Jupyter Lab
Lecture 57[Commands] - Intergrate Spark 2 with Jupyter Lab
Lecture 58 Download and Install Spark 3
Lecture 59[Commands] - Download and Install Spark 3
Lecture 60 Configure Spark 3
Lecture 61[Commands] - Configure Spark 3
Lecture 62 Validate Spark 3 using CLIs
Lecture 63[Commands] - Validate Spark 3 using CLIs
Lecture 64 Intergrate Spark 3 with Jupyter Lab
Lecture 65[Commands] - Intergrate Spark 3 with Jupyter Lab
Section 6: Scala Fundamentals
Lecture 66 Introduction and Setting up of Scala
Lecture 67 Setup Scala on Windows
Lecture 68 Basic Programming Constructs
Lecture 69 Functions
Lecture 70 Object Oriented Concepts - Classes
Lecture 71 Object Oriented Concepts - Objects
Lecture 72 Object Oriented Concepts - Case Classes
Lecture 73 Collections - Seq, Set and Map
Lecture 74 Basic Map Reduce Operations
Lecture 75 Setting up Data Sets for Basic I/O Operations
Lecture 76 Basic I/O Operations and using Scala Collections APIs
Lecture 77 Tuples
Lecture 78 Development Cycle - Create Program File
Lecture 79 Development Cycle - Compile source code to jar using SBT
Lecture 80 Development Cycle - Setup SBT on Windows
Lecture 81 Development Cycle - Compile changes and run jar with arguments
Lecture 82 Development Cycle - Setup IntelliJ with Scala
Lecture 83 Development Cycle - Develop Scala application using SBT in IntelliJ
Section 7: Overview of Hadoop HDFS Commands
Lecture 84 Getting help or usage of HDFS Commands
Lecture 85 Listing HDFS Files
Lecture 86 Managing HDFS Directories
Lecture 87 Copying files from local to HDFS
Lecture 88 Copying files from HDFS to local
Lecture 89 Getting File Metadata
Lecture 90 Previewing Data in HDFS File
Lecture 91 HDFS Block Size
Lecture 92 HDFS Replication Factor
Lecture 93 Getting HDFS Storage Usage
Lecture 94 Using HDFS Stat Commands
Lecture 95 HDFS File Permissions
Lecture 96 Overriding Properties
Section 8: Apache Spark 2 using Scala - Data Processing - Overview
Lecture 97 Introduction for the module
Lecture 98 Starting Spark Context using spark-shell
Lecture 99 Overview of Spark read APIs
Lecture 100 Previewing Schema and Data using Spark APIs
Lecture 101 Overview of Spark Data Frame APIs
Lecture 102 Overview of Functions to Manipulate Data in Spark Data Frames
Lecture 103 Overview of Spark Write APIs
Section 9: Apache Spark 2 using Scala - Processing Column Data using Pre-defined Functions
Lecture 104 Introduction to Pre-defined Functions
Lecture 105 Creating Spark Session Object in Notebook
Lecture 106 Create Dummy Data Frames for Practice
Lecture 107 Categories of Functions on Spark DAta Frame Columns
Lecture 108 Using Spark Special Functions - col
Lecture 109 Using Spark Special Functions - lit
Lecture 110 Manipulating String Columns using Spark Functions - Case Conversion and Length
Lecture 111 Manipulating String Columns using Spark Functions - substring
Lecture 112 Manipulating String Columns using Spark Functions - split
Lecture 113 Manipulating String Columns using Spark Functions - Concatenating Strings
Lecture 114 Manipulating String Columns using Spark Functions - Padding Strings
Lecture 115 Manipulating String Columns using Spark Functions - Trimming unwanted characters
Lecture 116 Date and Time Functions in Spark - Overview
Lecture 117 Date and Time Functions in Spark - Date Arithmetic
Lecture 118 Date and Time Functions in Spark - Using trunc and date_trunc
Lecture 119 Date and Time Functions in Spark - Using date_format and other functions
Lecture 120 Date and Time Functions in Spark - dealing with unix timestamp
Lecture 121 Pre-defined Functions in Spark - Conclusion
Section 10: Apache Spark 2 using Scala - Basic Transformations using Data Frames
Lecture 122 Introduction to Basic Transformations using Data Frame APIs
Lecture 123 Starting Spark Context
Lecture 124 Overview of Filtering using Spark Data Frame APIs
Lecture 125 Filtering Data from Spark Data Frames - Reading Data and Understanding Schema
Lecture 126 Filtering Data from Spark Data Frames - Task 1 - Equal Operator
Lecture 127 Filtering Data from Spark Data Frames - Task 2 - Comparison Operators
Lecture 128 Filtering Data from Spark Data Frames - Task 3 - Boolean AND
Lecture 129 Filtering Data from Spark Data Frames - Task 4 - IN Operator
Lecture 130 Filtering Data from Spark Data Frames - Task 5 - Between and Like
Lecture 131 Filtering Data from Spark Data Frames - Task 6 - Using functions in Filter
Lecture 132 Overview of Aggregations using Spark Data Frame APIs
Lecture 133 Overview of Sorting using Spark Data Frame APIs
Lecture 134 Solution - Get Delayed Counts using Spark Data Frame APIs - Part 1
Lecture 135 Solution - Get Delayed Counts using Spark Data Frame APIs - Part 2
Lecture 136 Solution - Getting Delayed Counts By Date using Spark Data Frame APIs
Section 11: Apache Spark 2 using Scala - Joining Data Sets
Lecture 137 Prepare and Validate Data Sets
Lecture 138 Starting Spark Session or Spark Context
Lecture 139 Analyze Data Sets for Joins using Spark Data Frame APIs
Lecture 140 Eliminate Duplicate records from Data Frame using Spark Data Frame APIs
Lecture 141 Recap of Basic Transformations using Spark Data Frame APIs
Lecture 142 Joining Data Sets using Spark Data Frame APIs - Problem Statements
Lecture 143 Overview of Joins using Spark Data Frame APIs
Lecture 144 Inner Join using Spark Data Fr - Get number of flights departed from US airports
Lecture 145 Inner Join using Spark Data Fram - Get number of flights departed from US States
Lecture 146 Outer Join using Spark Data Frame APIs - Get Aiports - Never Used
Section 12: Apache Spark using SQL - Getting Started
Lecture 147 Getting Started with Spark SQL - Overview
Lecture 148 Overview of Spark Documentation
Lecture 149 Launching and using Spark SQL CLI
Lecture 150 Overview of Spark SQL Properties
Lecture 151 Running OS Commands using Spark SQL
Lecture 152 Understanding Spark Metastore Warehouse Directory
Lecture 153 Managing Spark Metastore Databases
Lecture 154 Managing Spark Metastore Tables
Lecture 155 Retrieve Metadata of Spark Metastore Tables
Lecture 156 Role of Spark Metastore or Hive Metastore
Lecture 157 Exercise - Getting Started with Spark SQL
Section 13: Apache Spark using SQL - Basic Transformations
Lecture 158 Basic Transformation using Spark SQL - Introduction
Lecture 159 Spark SQL - Overview
Lecture 160 Define Problem Statement for Basic Transformations using Spark SQL
Lecture 161 Prepare or Create Tables using Spark SQL
Lecture 162 Projecting or Selecting Data using Spark SQL
Lecture 163 Filtering Data using Spark SQL
Lecture 164 Joining Tables using Spark SQL - Inner
Lecture 165 Joining Tables using Spark SQL - Outer
Lecture 166 Aggregating Data using Spark SQL
Lecture 167 Sorting Data using Spark SQL
Lecture 168 Conclusion - Final Solution using Spark SQL
Section 14: Apache Spark using SQL - Basic DDL and DML
Lecture 169 Introduction to Basic DDL and DML using Spark SQL
Lecture 170 Create Spark Metastore Tables using Spark SQL
Lecture 171 Overview of Data Types for Spark Metastore Table Columns
Lecture 172 Adding Comments to Spark Metastore Tables using Spark SQL
Lecture 173 Loading Data Into Spark Metastore Tables using Spark SQL - Local
Lecture 174 Loading Data Into Spark Metastore Tables using Spark SQL - HDFS
Lecture 175 Loading Data into Spark Metastore Tables using Spark SQL - Append and Overwrite
Lecture 176 Creating External Tables in Spark Metastore using Spark SQL
Lecture 177 Managed Spark Metastore Tables vs External Spark Metastore Tables
Lecture 178 Overview of Spark Metastore Table File Formats
Lecture 179 Drop Spark Metastore Tables and Databases
Lecture 180 Truncating Spark Metastore Tables
Lecture 181 Exercise - Managed Spark Metastore Tables
Section 15: Apache Spark using SQL - DML and Partitioning
Lecture 182 Introduction to DML and Partitioning of Spark Metastore Tables using Spark SQL
Lecture 183 Introduction to Partitioning of Spark Metastore Tables using Spark SQL
Lecture 184 Creating Spark Metastore Tables using Parquet File Format
Lecture 185 Load vs. Insert into Spark Metastore Tables using Spark SQL
Lecture 186 Inserting Data using Stage Spark Metastore Table using Spark SQL
Lecture 187 Creating Partitioned Spark Metastore Tables using Spark SQL
Lecture 188 Adding Partitions to Spark Metastore Tables using Spark SQL
Lecture 189 Loading Data into Partitioned Spark Metastore Tables using Spark SQL
Lecture 190 Inserting Data into Partitions of Spark Metastore Tables using Spark SQL
Lecture 191 Using Dynamic Partition Mode to insert data into Spark Metastore Tables
Lecture 192 Exercise - Partitioned Spark Metastore Tables using Spark SQL
Section 16: Apache Spark using SQL - Pre-defined Functions
Lecture 193 Introduction - Overview of Spark SQL Functions
Lecture 194 Overview of Pre-defined Functions using Spark SQL
Lecture 195 Validating Functions using Spark SQL
Lecture 196 String Manipulation Functions using Spark SQL
Lecture 197 Date Manipulation Functions using Spark SQL
Lecture 198 Overview of Numeric Functions using Spark SQL
Lecture 199 Data Type Conversion using Spark SQL
Lecture 200 Dealing with Nulls using Spark SQL
Lecture 201 Using CASE and WHEN using Spark SQL
Lecture 202 Query Example - Word Count using Spark SQL
Section 17: Apache Spark using SQL - Pre-defined Functions - Exercises
Lecture 203 Prepare Users Table using Spark SQL
Lecture 204 Exercise 1 - Get number of users created per year
Lecture 205 Exercise 2 - Get the day name of the birth days of users
Lecture 206 Exercise 3 - Get the names and email ids of users added in the year 2019
Lecture 207 Exercise 4 - Get the number of users by gender
Lecture 208 Exercise 5 - Get last 4 digits of unique ids
Lecture 209 Exercise 6 - Get the count of users based up on country code
Section 18: Apache Spark using SQL - Windowing Functions
Lecture 210 Introduction to Windowing Functions using Spark SQL
Lecture 211 Prepare HR Database in Spark Metastore using Spark SQL
Lecture 212 Overview of Windowing Functions using Spark SQL
Lecture 213 Aggregations using Windowing Functions using Spark SQL
Lecture 214 LEAD or LAG Functions using Spark SQL
Lecture 215 Getting first and last values using Spark SQL
Lecture 216 Ranking using Windowing Functions in Spark SQL
Lecture 217 Order of execution of Spark SQL Queries
Lecture 218 Overview of Subqueries using Spark SQL
Lecture 219 Filtering Window Function Results using Spark SQL
Section 19: Sample scenarios with solutions
Lecture 220 Introduction to Sample Scenarios and Solutions
Lecture 221 Problem Statements - General Guidelines
Lecture 222 Initializing the job - General Guidelines
Lecture 223 Getting crime count per type per month - Understanding Data
Lecture 224 Getting crime count per type per month - Implementing the logic - Core API
Lecture 225 Getting crime count per type per month - Implementing the logic - Data Frames
Lecture 226 Getting crime count per type per month - Validating Output
Lecture 227 Get inactive customers - using Core Spark API (leftOuterJoin)
Lecture 228 Get inactive customers - using Data Frames and SQL
Lecture 229 Get top 3 crimes in RESIDENCE - using Core Spark API
Lecture 230 Get top 3 crimes in RESIDENCE - using Data Frame and SQL
Lecture 231 Convert NYSE data from text file format to parquet file format
Lecture 232 Get word count - with custom control arguments, num keys and file format
Any IT aspirant/professional willing to learn Data Engineering using Apache Spark,Python Developers who want to learn Spark using Scala to add additional skill to be a Data Engineer,Java or Scala Developers to learn Spark using Scala to add Data Engineering Skills to their profile
Homepage
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Complete Guitar Megacourse: Beginner to Expert (2022)
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Complete Guitar Megacourse: Beginner to Expert (2022)
Last Updated 08/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 219 lectures (65h 48m) | Size: 82.9 GB
Learn how to play the Guitar like a pro with this step-by-step course!
What you'll learn
How to play the guitar
The basics and techniques of playing different styles of guitar
Warm up and hand strengthening exercises
Music theory
The guitar chords and scales
The different types of gear and how to use it and take care of it properly
Different licks and tricks
How to play different songs
Different styles, including Blues, Folk, Bluegrass, Country, Funk, Ska, Reggae, Rock, Indie
How to play both the acoustic and electric guitar
The principles of guitar improvisation
Guitar recording techniques
Requirements
No previous knowledge of guitar-playing required
A desire to learn!
A positive attitude!
Description
Have you always wanted to play the guitar? Maybe you're taking the first steps in learning this instrument, or perhaps you want to improve your guitar skills by mastering different styles and techniques. Whether you're a beginner just starting off with the guitar, or a musician hoping to make a career out of it, this course is for everyone. You can take your guitar skills to the next level - and we're here to teach you how.
In this course we'll give you the tools to become a great guitarist, regardless of the style you like. You'll learn exercises to get those fingers up to speed for playing various styles, and mastering specific techniques for each of them. You will even learn music theory applied to the instrument and start writing your own songs and solos! You will also learn many different styles of guitar, such as Blues, Folk, Rock, Indie, and Slide guitar, to name a few. This course will also help you find your unique identity as a musician.
Our instructors have years of experience not only in guitar playing, but also in teaching, and the expertly-crafted syllabus is designed to be easy to follow and thorough. We've even included plenty of examples and tablatures for you to play and study. That's why this is the only Guitar course you'll ever need to learn and play the Guitar like a pro!
After taking this course, you will be able to
Play the acoustic and electric guitar
Play different songs on the guitar
Recognize different types of gear and what serves you the bestImprovise on the guitar
Read music from tablature
Play different styles of music on the guitar
Design and produce your own guitar solo
Who this course is for
Anyone who wants to learn to play the guitar - no experience needed!
Musicians/Guitar players who want to learn new styles
Anyone with specialized needs (professional musicians, guitarists, music teachers, sound engineers)
Homepage
Code:
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