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Thread: Video Tutorials Collection

  1. #7221
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    Scene Creation with Blender and Substance Painter



    Scene Creation With Blender And Substance Painter
    Last updated 7/2020
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 19.86 GB | Duration: 16h 30m

    Use Blender and Substance Painter to create an interior scene for animation, games, or architectural visualization.



    What you'll learn
    Blender's modeling tools and modifiers
    UV map 3D objects in Blender
    Prepare 3D models for export to Substance Painter
    Create realistic PBR textures for 3D models in Substance Painter
    Create an Export Template in Substance Painter to be used for Blender
    Apply PBR textures in Blender
    Add lights to a scene in Blender
    Render a scene using both the Cycles and Eevee render engines in Blender

    Requirements
    This is an introductory course, but it assumes a basic familiarity with Blender and Substance Painter

    Description
    Would you like create realistic environments for animation, architectural visualization, or games? Then check out "Scene Creation with Blender and Substance Painter."In this course you will learn how to:Use Blender's modeling tools and modifiersUV map 3D objects in BlenderPrepare 3D models for export to Substance PainterCreate realistic PBR textures for 3D models in Substance PainterCreate an Export Template in Substance Painter to be used for BlenderApply PBR textures in BlenderAdd lights to a scene in BlenderRender a scene using both the Cycles and Eevee render engines in BlenderWe will go over Blender s modeling toolset and use blueprints to build up the walls, doors, and windows of the scene. We also will use reference images to help us model each piece of furniture in the various rooms.You'll learn how to UV map 3D objects and how to prepare each one for export to Substance Painter as an FBX file. In Substance Painter we ll create realistic PBR textures for our models, and you ll learn how best to set-up those textures for use in Blender.After we add the textures in Blender, we will begin working on the lighting. We ll add spot lights and area lights to the scene and we will render the scene out using both Blender s Cycles render engine, and the new Eevee render engine. You ll see the differences and benefits of both.All the project files are available for download, as well as all the reference images.Start creating your own 3D environments in Blender. Get "Scene Creation with Blender and Substance Painter" today!

    Overview

    Section 1: Introduction

    Lecture 1 Introduction

    Lecture 2 Importing a Reference Image

    Lecture 3 Setting the Proper Scale

    Section 2: Modeling the Rooms

    Lecture 4 Beginning the Walls

    Lecture 5 Creating the Interior Walls

    Lecture 6 Tricks for Aligning the Walls

    Lecture 7 Continuing with the Walls

    Lecture 8 Using the Boolean Modifier

    Lecture 9 Creating the Openings for the Doors

    Lecture 10 Finishing the Window Openings

    Lecture 11 Beginning the Window Frames

    Lecture 12 Finishing the Window Frames

    Lecture 13 Starting the Office Frames

    Lecture 14 Finishing the Office Frames

    Lecture 15 Creating the Door Frame

    Lecture 16 Inserting the Door Frames

    Lecture 17 Beginning the Doors

    Lecture 18 Creating the Door Handle

    Lecture 19 Creating the Door Lock

    Lecture 20 Placing Doors and Organizing the Scene

    Lecture 21 Creating the Closet Doors

    Lecture 22 Finishing the Closet Doors

    Lecture 23 Beginning the Kitchen Island

    Lecture 24 Modeling the Cabinet Handles

    Lecture 25 Beginning the Kitchen Counter

    Lecture 26 Adding the Kitchen Cabinets and Drawers

    Lecture 27 Creating the Kitchen Handles

    Lecture 28 Fixing Smoothing Errors

    Lecture 29 Organizing the Scene

    Section 3: Creating the Furniture

    Lecture 30 Modeling the End Tables

    Lecture 31 Modeling the Sofa

    Lecture 32 Beginning the Stools

    Lecture 33 Continuing the Stools

    Lecture 34 Finishing the Stools

    Lecture 35 Modeling the First Chair

    Lecture 36 Continuing the Chair

    Lecture 37 More Work on the Chair

    Lecture 38 Finishing the Chair

    Lecture 39 Beginning the Table

    Lecture 40 Finishing the Table and Rug

    Lecture 41 Beginning the Second Chair

    Lecture 42 Continuing the Chair

    Lecture 43 Modeling the Chair Arms

    Lecture 44 Creating the Legs of the Chair

    Lecture 45 Working on the Wheels of the Chair

    Lecture 46 Finishing the Second Chair

    Lecture 47 Batch Renaming Multiple Objects

    Lecture 48 Beginning the Third Chair

    Lecture 49 Creating the Arm Rests and Back

    Lecture 50 Modeling the Back Frame and Legs

    Lecture 51 Adjusting Proportions of the Chair

    Lecture 52 Finishing the Third Chair

    Lecture 53 Populating the Offices

    Lecture 54 Beginning the Refrigerator

    Lecture 55 Finishing the Refrigerator

    Lecture 56 Extrude Along a Path

    Lecture 57 Finishing the Faucet

    Lecture 58 Beginning the Coffee Machine

    Lecture 59 Finishing the Coffee Machine

    Lecture 60 Creating the Drop Ceilings

    Lecture 61 Modeling the Kitchen Hanging Lights

    Lecture 62 Creating the Large Hanging Lights

    Lecture 63 Modeling the Air Vents

    Lecture 64 Placing the Canister Lights

    Lecture 65 Modeling the Conference Room Glass

    Lecture 66 Adding the Glass for the Offices

    Section 4: UV Mapping the Scene

    Lecture 67 UV Mapping the Office Desks

    Lecture 68 UV Mapping the Stools

    Lecture 69 UV Mapping the Conference Room Chairs

    Lecture 70 Creating the UVs for the End Tables

    Lecture 71 Working on the Chair and Sofa

    Lecture 72 Chair, Lights, and Drop Ceiling

    Lecture 73 Kitchen Lights and Cannister Lights

    Lecture 74 UV Mapping the Kitchen

    Lecture 75 Finishing the UV Mapping

    Section 5: Texturing with Substance Painter

    Lecture 76 Exporting to Substance Painter

    Lecture 77 Importing in Substance Painter

    Lecture 78 Exporting Textures Out of Substance Painter

    Lecture 79 Finishing the End Table and Beginning the Chair

    Lecture 80 Texturing the Chair

    Lecture 81 Preparing the Coffee Machine for Export

    Lecture 82 Texturing the Coffee Machine

    Lecture 83 Adding an Image Texture in Substance Painter

    Lecture 84 Creating the Vertex Colors for Hanging Lights

    Lecture 85 Creating and Applying an Emissive Texture

    Lecture 86 A Brief Discussion of the Direction of Normals

    Lecture 87 Using an Opacity Channel in Substance Painter

    Lecture 88 Using an Alpha Channel in Blender

    Lecture 89 Adjusting Mask Tolerances in Substance Painter

    Lecture 90 Sampling Colors in Substance Painter

    Lecture 91 Exporting Multiple Objects as a Single FBX

    Lecture 92 Texturing the Kitchen Counter and Appliances

    Lecture 93 Exporting Textures for Multiple Objects

    Lecture 94 Applying Textures to the Kitchen_Objects

    Lecture 95 Selection Tricks When Applying Vertex Colors

    Lecture 96 Copy and Paste Layers in Substance Painter

    Lecture 97 Using the Node Wrangler Add-on in Blender

    Lecture 98 Preparing the Floors for Texturing

    Lecture 99 Texturing the Floors

    Section 6: Lighting and Rendering the Scene

    Lecture 100 Adding Lights to the Scene

    Lecture 101 Adding a Glass Material

    Lecture 102 Rendering with Cycles

    Lecture 103 Using the Denoise Node

    Lecture 104 Rendering with Eevee

    Lecture 105 Conclusion

    Section 7: Bonus Lectures

    Lecture 106 Bonus Lecture: Reflection Cubmaps in Eevee

    Lecture 107 Bonus Lecture: Auto UV Unwrap in Substance Painter

    Beginner 3D artists who would like to create and texture 3D environments

    Code:
    https://anonymz.com/?https://www.udemy.com/course/scene-creation-with-blender-and-substance-painter/


    Code:
    https://rapidgator.net/file/6d1bbc14aca0c5f3e4afa7e660a091ec/Scene_Creation_with_Blender_and_Substance_Painter.part1.rar
    https://rapidgator.net/file/65c7c8b6bcf681871407552adde9722b/Scene_Creation_with_Blender_and_Substance_Painter.part2.rar
    https://rapidgator.net/file/1c9d8c6eef88b7fc2aa42c621c82b15a/Scene_Creation_with_Blender_and_Substance_Painter.part3.rar
    https://rapidgator.net/file/fcbba553bf6d31050a8c02bf270da3da/Scene_Creation_with_Blender_and_Substance_Painter.part4.rar
    Code:
    https://k2s.cc/file/57d8057931697/Scene_Creation_with_Blender_and_Substance_Painter.part1.rar
    https://k2s.cc/file/64922147b93fb/Scene_Creation_with_Blender_and_Substance_Painter.part2.rar
    https://k2s.cc/file/11f89b024628d/Scene_Creation_with_Blender_and_Substance_Painter.part3.rar
    https://k2s.cc/file/a727daf4c1757/Scene_Creation_with_Blender_and_Substance_Painter.part4.rar
    Code:
    https://nitroflare.com/view/58581E1371C2918/Scene_Creation_with_Blender_and_Substance_Painter.part1.rar
    https://nitroflare.com/view/F600CEDAC6B250B/Scene_Creation_with_Blender_and_Substance_Painter.part2.rar
    https://nitroflare.com/view/BADFC9AA663FB41/Scene_Creation_with_Blender_and_Substance_Painter.part3.rar
    https://nitroflare.com/view/75DFB02184C2BE0/Scene_Creation_with_Blender_and_Substance_Painter.part4.rar

  2. #7222
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    Design Mobile Apps - Android & Ios - Ui, Ux & Prototyping



    Design Mobile Apps - Android & Ios - Ui, Ux & Prototyping
    Last updated 1/2022
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 13.18 GB | Duration: 14h 39m

    The Complete Course to Designing Apps in Adobe XD! Create interactive prototypes WITHOUT any coding!



    What you'll learn
    Create beautiful apps in Photoshop & Adobe XD
    Create interactive prototypes that make the app look like it's coded
    Design according to the Material Design principles
    Increase your speed through tips, tricks, and special techniques

    Requirements
    Minimal Photoshop knowledge - know the hotkeys, tools, and you've used it at least 30 days combined in the last 6 months
    Patience & commitment - the journey will be difficult at times!

    Description
    Do you want to design outstanding apps? Impressive prototypes that look like the real deal but without any coding? This course is a masterclass a comprehensive approach to mobile app designing. I ll teach you everything you need to know, from A to Z. We ll use Adobe XD. I've taught over 250.000 students on Udemy and I'm a best-selling instructor!You ll learn about Material Design, the principles of color, spacing, and typography, tips and tricks, how to get design resources, and much much more. Get a life skill that s high in demand in today s job market, all for the price of a fancy coffee. Create beautiful apps, interactive prototypes, and supercharge your career.You'll learn to:Design beautiful mobile apps;Create interactive prototypes without any previous knowledge;Use Photoshop for mobile app design;The principles of Material Design;Learn Adobe XD from scratch;Prepare all the files for developers through a special program called Zeplin;How to size elements correctly on ALL phone types and sizes;Typography best practices;Where to get design resources like icons, custom graphics, photos, and more;FAQ:Will I learn how to code them? Kotlin, Java, Swift, Android Studio, Xcode, Eclipse?No, that's not covered. However, I do teach you how to talk to developers and prepare everything. You won't have to slice or manually export your assets. I'll show you all my secrets as the CEO of my own Mobile App Design company, founded in 2013.What Photoshop version do I need to have?Any CC version will do. CS6 is not good enough, but you can get a free 7 day trial from Adobe's website. More than enough time to watch this course.Is this course for everybody?I don't assume you have any experience regarding mobile apps. You do need basic Photoshop skills. This is explained in detail in the lecture called "Requirements and your expectations". In short, if you're not a complete beginner in terms of Photoshop, you'll be fine.What will we design?We have a few projects, but there's a flagship app that's as real as they get. Over 70 screens in the final prototype - beautiful, sleek, interactive, modern. All the cutting edge techniques and best practices are used.Final, personal note: I can honestly say there isn't anything like this anywhere out on the market. Believe me, I've looked long and hard. The course is PACKED full of knowledge I would have loved to have at the beginning of my career as a mobile app designer. I believe it's going to help a lot of people get a fantastic life skill. By far, this is the best course I've ever created. I hope you'll feel the same way.

    Overview

    Section 1: Getting Started

    Lecture 1 Requirements and your expectations

    Lecture 2 Join Our Photoshop Community and Download all Resources

    Lecture 3 Photoshop vs Adobe Experience Design vs Sketch

    Lecture 4 Activity: Design your first app layout Part 1

    Lecture 5 Activity: Design your first app layout Part 2

    Lecture 6 Don t design any mobile app without this!

    Lecture 7 How much money can you earn as an app designer?

    Lecture 8 Preview your designs on your phone

    Lecture 9 Optional - Computer requirements

    Section 2: Best Photoshop Techniques for App Designing

    Lecture 10 Introduction

    Lecture 11 Set up Photoshop for app designing

    Lecture 12 Best settings for an Android project in Photoshop

    Lecture 13 Must-know artboard features in Photoshop

    Lecture 14 10 Tips to efficiently work with vectors in Photoshop

    Lecture 15 Best tips for layer alignment

    Lecture 16 Learn to efficiently select layers in artboards

    Lecture 17 Exercise: Layer selection and repositioning

    Lecture 18 Solve the previous exercise

    Lecture 19 Best typography tips for app designing

    Lecture 20 Learn how to actually use smart objects

    Section 3: Material Design and Essential Android Components

    Lecture 21 Introduction to Material Design

    Lecture 22 Android interface components overview

    Lecture 23 Learn to design the action bar

    Lecture 24 The simple guide to sizing components in pixels

    Lecture 25 Sizes in pixels & action bar showcase

    Lecture 26 Everything you need to know about tabs

    Lecture 27 Displaying content in cards

    Lecture 28 Beautiful and effective buttons on Android

    Lecture 29 Text Fields

    Lecture 30 FREE size guide for Android components

    Section 4: Food Delivery App

    Lecture 31 Introduction to this section

    Lecture 32 Understanding the brief and the client's wishes

    Lecture 33 Analyze the app s competitors Part 1

    Lecture 34 Analyze the app s competitors Part 2

    Lecture 35 Layout for the location (1) and listing (2) screens

    Lecture 36 Layout for the restaurant details (3) screen

    Lecture 37 How to make great design choices

    Lecture 38 Design concepts for the location screen (1)

    Lecture 39 Design concepts for the restaurant listing (2)

    Lecture 40 Restaurant listing alternatives (2)

    Lecture 41 Final restaurant listing variations (2)

    Lecture 42 Design concepts for the restaurant details (3) screen

    Lecture 43 Choosing the best typeface

    Lecture 44 Define and refine our app s style

    Lecture 45 Finishing touches screen 1

    Lecture 46 Finishing touches on screens 2 and 3

    Lecture 47 Section overview

    Section 5: Android Icons & Design Principles

    Lecture 48 Section introduction

    Lecture 49 What do you want to be? A designer or a problem-solver?

    Lecture 50 Discover the one thing that ruins all your designs

    Lecture 51 UI Icons in Android apps

    Lecture 52 Hands-on icons: Create a dashboard panel

    Lecture 53 Android Icons: Case studies

    Lecture 54 A guide for app design inspiration

    Lecture 55 Target audience and the app s story

    Lecture 56 Create a mood board

    Lecture 57 Discover what makes an app beautiful

    Section 6: The Principles of Color in Android Apps

    Lecture 58 Android color fundamentals

    Lecture 59 How to use color appropriately

    Lecture 60 The principle of color contrast

    Lecture 61 The best color schemes from top apps

    Lecture 62 Tools for awesome color schemes

    Lecture 63 How to implement a color scheme

    Section 7: Typography in Android Apps

    Lecture 64 Android typography fundamentals

    Lecture 65 7 rules for Android legibility

    Lecture 66 Guide for perfect font sizing in Android apps

    Lecture 67 Typography: what the biggest apps are doing

    Lecture 68 How to make lots of text look great

    Lecture 69 How to pair fonts correctly

    Section 8: Designing iOS Apps

    Lecture 70 iOS apps Overview

    Lecture 71 1x, 2x, 3x, PPI, notch?! iOS artboard size guide

    Lecture 72 App design comparison: iOS vs Android

    Lecture 73 My take on the official UI Kit

    Lecture 74 iOS status bar (with/wo Notch)

    Lecture 75 iOS Navigation bar

    Lecture 76 iOS Tab bar

    Lecture 77 iOS Text Fields

    Lecture 78 iOS Controls

    Lecture 79 Running Android apps on Mac OS

    Lecture 80 The official iOS typeface should you use it?

    Lecture 81 iOS conclusions

    Section 9: Food Delivery App - Part 2

    Lecture 82 Section introduction

    Lecture 83 Preparing the PSD for 20+ screens

    Lecture 84 Login and registration screens version 1

    Lecture 85 Login and registration screens iteration

    Lecture 86 Design the right menu

    Lecture 87 Design the left menu

    Lecture 88 Creating card-based layouts for Addresses and Payments

    Lecture 89 Add a payment method Design a credit card

    Lecture 90 Design the Reviews screens

    Lecture 91 Create the restaurant s address and user profile screens

    Lecture 92 Making the order history screen & success page

    Lecture 93 Create the order details screen

    Lecture 94 An overview of our progress

    Section 10: Introduction to Adobe XD

    Lecture 95 Introduction to Adobe XD (Experience Design)

    Lecture 96 Learning XD and setting your expectations

    Lecture 97 An overview of XD s interface

    Lecture 98 Getting around in Adobe XD

    Lecture 99 Selecting layers in XD

    Lecture 100 Shape fundamentals in Adobe XD

    Lecture 101 Editing shapes in Adobe XD

    Lecture 102 Text fundamentals in XD

    Lecture 103 Grid and smart guides

    Lecture 104 Pen tool

    Lecture 105 Working with photos and masks

    Lecture 106 Adobe XD tips & quirks

    Section 11: Supercharge your work in Adobe XD

    Lecture 107 Optional - Disable Adobe XD's Recording Message on Windows

    Lecture 108 From Photoshop to XD

    Lecture 109 Create real-life mockups in just a few clicks

    Lecture 110 Lightning speed with the Assets panel

    Lecture 111 Linked symbols

    Lecture 112 Preview and device preview

    Lecture 113 Prototyping overview and sharing your design

    Lecture 114 Create interactive prototypes

    Lecture 115 Prototyping tips and tricks

    Lecture 116 Make your app prototype seem real

    Lecture 117 The incredible auto-animate and drag

    Lecture 118 The Libraries panel

    Section 12: How to Work with Mobile App Developers

    Lecture 119 Introduction to Zeplin

    Lecture 120 What the coder gets out of Zeplin

    Lecture 121 From Photoshop to Zeplin to Android Developers

    Lecture 122 Anything is possible in Android! Make clients & coders love you

    Lecture 123 Design specs through XD

    Lecture 124 Exporting from XD

    Lecture 125 The best way to work with coders in Zeplin

    Section 13: Designing & Prototyping in Adobe XD

    Lecture 126 Introduction

    Lecture 127 Import and fix the PSD in Adobe XD

    Lecture 128 Setting up the prototype

    Lecture 129 Prototyping the login and register screens

    Lecture 130 Dealing with the City dropdown

    Lecture 131 Creating the map interaction

    Lecture 132 Finishing the initial screen interactions

    Lecture 133 Analyzing our progress

    Lecture 134 Recover password and create an account

    Lecture 135 Recreate the restaurant listing in Adobe XD

    Lecture 136 Creating a search bar

    Section 14: Advanced Techniques in Adobe XD

    Lecture 137 Connecting the left menu

    Lecture 138 Connecting the filters

    Lecture 139 Creating an animated tab system for the dish listing

    Lecture 140 Creating the app s routes difficult!

    Lecture 141 Continuing route 1: user registers at the beginning

    Lecture 142 Route 2: user registers during checkout

    Lecture 143 Route 3: user already has an account

    Lecture 144 Restaurant information and reviews

    Lecture 145 Fine-tuning and project analysis

    Lecture 146 Preparing to export to Zeplin

    Lecture 147 Export to Zeplin

    Section 15: Final Thoughts from Chris

    Lecture 148 Do this before you start freelancing

    Lecture 149 Final Thoughts & What's Next

    Anybody that wants a dependable life skill that can bring a solid income,Designers who want to know more about Material Design, creating apps, and interactive prototypes,Anyone who wants to launch their own mobile apps,Developers who want to expand their skill set,Photoshop users that are looking for an alternative tool - Adobe XD

    Code:
    https://anonymz.com/?https://www.udemy.com/course/ultimate-app-design-course/


    Code:
    https://rapidgator.net/file/9552b2122d3c736c1f04865fd544a67b/Design_Mobile_Apps_Android__iOS_UI_UX__Prototyping.part1.rar
    https://rapidgator.net/file/6b1ab58aa88e140cb52cee247312082e/Design_Mobile_Apps_Android__iOS_UI_UX__Prototyping.part2.rar
    Code:
    https://k2s.cc/file/a93b4cdd5e839/Design_Mobile_Apps_Android__iOS_UI_UX__Prototyping.part1.rar
    https://k2s.cc/file/1a4e2e4046409/Design_Mobile_Apps_Android__iOS_UI_UX__Prototyping.part2.rar
    Code:
    https://nitroflare.com/view/2345792D417A86C/Design_Mobile_Apps_Android__iOS_UI_UX__Prototyping.part1.rar
    https://nitroflare.com/view/858B90009B5539A/Design_Mobile_Apps_Android__iOS_UI_UX__Prototyping.part2.rar

  3. #7223
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    Beginning Fusion 360



    Beginning Fusion 360
    Last updated 2/2022
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 14.64 GB | Duration: 26h 3m

    Learn to use Fusion 360 and all of its design tools so that making your own designs is a breeze



    What you'll learn
    Designing Objects in Fusion 360

    Requirements
    Computer That Can Run Fusion 360
    Mouse is Recommended

    Description
    Learn to use Fusion 360 and its CAD designing toolsThese tools include Sketching, 3D Features, Drawing, and Part Assembly.At the end of this course we will bring together all of these concepts in some cool projects/When you are finished with this course making your own designs in Fusion 360 should be a breeze.

    Overview

    Section 1: Introduction

    Lecture 1 Introduction

    Lecture 2 What Will You Learn

    Lecture 3 What is Required

    Lecture 4 Udemy's Early Review Request

    Lecture 5 What Is Fusion 360

    Lecture 6 Creating Fusion 360 Account

    Lecture 7 Downloading/Installing Fusion 360

    Lecture 8 Introduction To Fusion 360

    Lecture 9 Fusion Updates

    Section 2: Sketching

    Lecture 10 Cordinate System Have Z Be In Up Direction Rather Than Y

    Lecture 11 Introduction To Sketching

    Lecture 12 What is a Plane

    Lecture 13 How to Use A Tool in Fusion 360

    Lecture 14 Sketch Tool

    Lecture 15 Sketching Learning Base On Projects

    Lecture 16 Gas Flange Introduction

    Lecture 17 Creating Rectangle

    Lecture 18 Chamfer Tool On Sketch

    Lecture 19 Adding Lines

    Lecture 20 Adding Circles

    Lecture 21 Dimensioning

    Lecture 22 Offset Tool

    Lecture 23 Nut Sector Introduction

    Lecture 24 Circle and Offset

    Lecture 25 Adding Lines and Circles

    Lecture 26 Polygon Tool and Point Tool

    Lecture 27 Circular Pattern Tool

    Lecture 28 Shredder Dial Introduction

    Lecture 29 Creating The Base Of Shredder Dial

    Lecture 30 X, Y, And Hypotenuse Dimension Projections and Arc Radius

    Lecture 31 Finishing Shredder Dial

    Lecture 32 Jar Introduction

    Lecture 33 Setting Up Sketch and Base Constraints

    Lecture 34 Bottom Curve

    Lecture 35 Starting The Neck

    Lecture 36 Continuing Neck

    Lecture 37 Finishing Jar

    Lecture 38 Practice Sketch Introduction

    Lecture 39 Practice Sketch 1

    Lecture 40 Practice Sketch 2

    Section 3: 3D Features

    Lecture 41 3D Features Project Based Introduction

    Lecture 42 Closed Profile and 3D Features Introduction

    Lecture 43 Selected Profiles

    Lecture 44 Adding Extrude

    Lecture 45 Hole Tool

    Lecture 46 Extruding Captive Clamp

    Lecture 47 Thread Tool

    Lecture 48 Cut Extrude

    Lecture 49 Fillet Tool

    Lecture 50 Chamfer Tool

    Lecture 51 Shredder Dial Extrude and Emboss Tool

    Lecture 52 Jar Revolve

    Lecture 53 Section Analysis Tool

    Lecture 54 Introduction To 3D Features

    Lecture 55 Extrude Tool

    Lecture 56 Revolve Tool

    Lecture 57 Sweep Tool

    Lecture 58 Loft Tool

    Lecture 59 Loft Example

    Section 4: Modifying Tools

    Lecture 60 Introduction

    Lecture 61 Hole Tool

    Lecture 62 Thread Tool

    Lecture 63 Fillet Tool

    Lecture 64 Chamfer Tool

    Lecture 65 Shell Tool

    Lecture 66 Move/Copy

    Lecture 67 Other Modifying Tools

    Section 5: Putting It all Together

    Lecture 68 Introduction

    Lecture 69 Practice Part 1

    Lecture 70 Practice Part 2

    Section 6: Advanced Part Modeling

    Lecture 71 Introduction

    Lecture 72 Sketching On Existing 3D Geometry

    Lecture 73 Project Feature

    Lecture 74 What Is A Construction Plane

    Lecture 75 5 Main Construction Plane Tools

    Lecture 76 Patterning Features

    Lecture 77 Practice Parts

    Section 7: Drawings

    Lecture 78 Introduction

    Lecture 79 Creating A Drawing

    Lecture 80 Creating Base View

    Lecture 81 Creating Projected Views

    Lecture 82 Creating Section Views

    Lecture 83 Creating Detailed Views

    Lecture 84 Modify Tools

    Lecture 85 Geometry Tools

    Lecture 86 General Dimension Tool

    Lecture 87 Other Dimension Tools

    Lecture 88 Annotation Text

    Lecture 89 Drawing Symbols

    Lecture 90 Inserting Image

    Lecture 91 B.O.M. Bill Of Materials

    Lecture 92 Tolerancing

    Lecture 93 Saving Drawing

    Lecture 94 Practice 1

    Lecture 95 Practice 2

    Lecture 96 Practice 3

    Section 8: Input/Output

    Lecture 97 Introduction

    Lecture 98 Saving Files In Fusion 360 Cloud

    Lecture 99 Version Control (Requires Internet)

    Lecture 100 Exporting Parts/File Types (Certain Types Require Internet Con. To Translate)

    Lecture 101 Saving A STL(Requires Internet Connection)

    Lecture 102 Importing/Uploading Parts Into Fusion 360 (May Requires Internet Connection)

    Section 9: Assemblies

    Lecture 103 Introduction

    Lecture 104 Placing Parts Into Assemblies

    Lecture 105 Joint Creating Fusion Update

    Lecture 106 Creating Joints

    Lecture 107 Rigid Joints

    Lecture 108 Revolute Joint

    Lecture 109 Slider Joint

    Lecture 110 Cylindrical Joint

    Lecture 111 Pin-Slot Joint

    Lecture 112 Planar Joint

    Lecture 113 Ball Joint

    Lecture 114 Rigid Group

    Lecture 115 As Built Joint

    Lecture 116 Capture Position

    Section 10: Inspection Tools

    Lecture 117 Introduction

    Lecture 118 Measure Tool

    Lecture 119 Section Analysis

    Lecture 120 Coloring Your Parts

    Lecture 121 Physical Materials

    Lecture 122 Interferance Tool

    Lecture 123 Center Of Mass

    Section 11: Practice Projects

    Lecture 124 Introduction

    Lecture 125 Practice Project 1 Introduction Part 1

    Lecture 126 Practice Project Part 1 Introduction Part 2: Summary

    Lecture 127 Practice Project 1 Analysis

    Lecture 128 Practice Project 1 Modeling Main Cup

    Lecture 129 Practice Project 1 Modeling Cap and Assembly

    Lecture 130 Practice Project 1 Drawings

    Lecture 131 Practice Project 1 3D Printed Prototype

    Lecture 132 Practice Project 1 Review

    Lecture 133 Practice Project 1 Finished Project

    Lecture 134 Practice Project 2 Introduction

    Lecture 135 Practice Project 2 Assembly First Look

    Lecture 136 Practice Project 2 Analysis

    Lecture 137 Practice Project 2 Modeling Part 1 OEM Parts

    Lecture 138 Practice Project 2 Modeling Part 2 Custom Parts

    Lecture 139 Practice Project 2 Assembly

    Lecture 140 Practice Project 2 OEM Part Drawings

    Lecture 141 Practice Project 2 Custom Part Drawings

    Lecture 142 Practice Project 2 Review

    Lecture 143 Practice Project 2 Finished Project

    Section 12: Extra Content- Sketch Tools

    Lecture 144 Line Tool

    Lecture 145 Rectangle Tool

    Lecture 146 Circle Tool

    Lecture 147 Arc Tool

    Lecture 148 (Depricated) Polygon Tool

    Lecture 149 Polygon Tool

    Lecture 150 Eplipse Tool

    Lecture 151 Point Tool

    Lecture 152 Slot Tool

    Lecture 153 Text Tool

    Lecture 154 Other Sketching Tools

    Lecture 155 Fillet Tool

    Lecture 156 Offset Tool

    Lecture 157 Trim/Extend/Break Tool

    Lecture 158 Mirroring Modifier

    Lecture 159 Pattern Modifier

    Lecture 160 Dimensioning

    Lecture 161 Constraints Introduction

    Lecture 162 Vertical/Horizontal Constraint

    Lecture 163 Coincide Constraint

    Lecture 164 Tangent Constraint

    Lecture 165 Equal Constraint

    Lecture 166 Parallel Constraint

    Lecture 167 Perpendicular Constraint

    Lecture 168 Fix Constraint

    Lecture 169 Midpoint Constraint

    Lecture 170 Concentric Constraint

    Lecture 171 Colinear Constraint

    Lecture 172 Symmetry Constraint

    Lecture 173 Curvature Constraint

    Section 13: Conclusion

    Lecture 174 Conclusion

    Beginners Interested In 3D Design,People That Use Another CAD Package That Wish To Change To Fusion 360

    Say Thank You

    Code:
    https://anonymz.com/?https://www.udemy.com/course/beginning-fusion-360/


    Code:
    https://rapidgator.net/file/11da3da3117724e340991d2ab4c17917/Beginning_Fusion_360.part1.rar
    https://rapidgator.net/file/603f4173f71ae0dd8bb6718144c08f82/Beginning_Fusion_360.part2.rar
    https://rapidgator.net/file/ab575e3452e1d1297ae7cc12272708a7/Beginning_Fusion_360.part3.rar
    Code:
    https://k2s.cc/file/2cb87d9a96157/Beginning_Fusion_360.part1.rar
    https://k2s.cc/file/edb530df75178/Beginning_Fusion_360.part2.rar
    https://k2s.cc/file/f3506264a1432/Beginning_Fusion_360.part3.rar
    Code:
    https://nitroflare.com/view/2F5F3927D7460A9/Beginning_Fusion_360.part1.rar
    https://nitroflare.com/view/C4FA6C8DA652DB9/Beginning_Fusion_360.part2.rar
    https://nitroflare.com/view/EC879EA644601BE/Beginning_Fusion_360.part3.rar

  4. #7224
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    3D Model and Texture a High Quality Game Prop Gun Rifle



    3D Model And Texture A High Quality Game Prop Gun Rifle
    Last updated 10/2018
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 20.10 GB | Duration: 22h 0m

    Learn How to Create an AAA Quality Prop Weapon using 3ds Max, Substance Painter, and Marmoset Toolbag



    What you'll learn
    Students will gain a better understanding of how game assets are professionally made in AAA game companies
    Create clean low poly mesh that is suitable for games
    Effectively create organized and properly laid out UVs
    Bake maps and resolve any baking errors
    Create realistic texture and color details
    Polishing and rendering for quality presentation

    Requirements
    Basic Knowledge of 3ds Max, Substance Painter, and Marmoset Toolbag

    Description
    Instructor InfoEmiel Sleegers always had love for video games and when he was young, he started using Unity3D for programming but he found himself gravitating more towards the art of making games. Now he is currently working as an environment artist in Ubisoft. He contributed to creating AAA games such as Forza Horizon 3 and The Division 2. His all time favorite game is The Last of Us and that video game is what inspired him to want to work in the game industry. His advice for beginner artists is to focus on one aspect of gaming that they are passionate about, stick to it and get better at it. His hobbies include anything related to games or films, whether it be working on personal projects, freelance work or going out for movies. Course Info In this course, you will be taken to the process of creating an assault rifle from start to finish. The goal of this course is to have a complete game ready AAA weapon. You will begin by gathering references that will help you visualize the weapon and then move on to 3Ds Max to model the high poly asset, the low poly and create UV map. You will be able to prepare the scene for baking and will set all the required maps in Marmoset Toolbag. You will go to Substance Painter where you will be creating the final texture and finally you will be rendering your art piece in Marmoset Toolbag.

    Overview

    Lecture 1 Introduction

    Section 1: Modeling the Rifle

    Lecture 2 Reference and Setup

    Lecture 3 Creating the Body (Part 1)

    Lecture 4 Create the Body (Part 2)

    Lecture 5 Turning the Body to High Poly

    Lecture 6 Creating the Grip

    Lecture 7 Creating the Trigger Ring

    Lecture 8 Working on the Back

    Lecture 9 Finishing the Back

    Lecture 10 Creating the Front

    Lecture 11 Finishing the Front

    Lecture 12 Creating the Barrel

    Lecture 13 Creating the Top Rim and Iron Sights

    Lecture 14 Turning Top into High Poly and Adding Small Details

    Lecture 15 Creating the Magazine

    Lecture 16 Creating the Front Rails and Adding Final Details

    Section 2: Low Poly Modeling

    Lecture 17 Turning the Gun into Low Poly (Part 1)

    Lecture 18 Turning the Gun into Low Poly (Part 2)

    Lecture 19 Finish up the Low Poly

    Section 3: Unwrapping, Texturing, Baking

    Lecture 20 Unwrapping the Gun (Part 1)

    Lecture 21 Unwrapping the Gun (Part 2)

    Lecture 22 Packing the UVs (Part 1)

    Lecture 23 Packing the UVs (Part 2)

    Lecture 24 Preparing our Scene for Baking

    Lecture 25 Baking Our Gun

    Lecture 26 Resolving Baking Errors (Part 1)

    Lecture 27 Resolving Baking Errors (Part 2)

    Lecture 28 Setting up our Scene in Substance Painter

    Lecture 29 Setting up Basic Colors for our Gun

    Lecture 30 Adding Normal Map Details (Part 1)

    Lecture 31 Adding Normal Map Details (Part 2)

    Lecture 32 Adding Normal Map Details (Part 3)

    Lecture 33 Adding Dirt and Grunge

    Lecture 34 Adding Roughness

    Lecture 35 Adding Text and More Color Detail

    Lecture 36 Creating more Dirt and creating Edge Damage

    Lecture 37 Final Polishing and Rendering

    Lecture 38 Outro

    Anyone who want to improve their hard surface modeling skills,Those who want to know how to bake and texture in a professional setting,Anyone who want to take their prop creation skills to the next level

    Code:
    https://anonymz.com/?https://www.udemy.com/course/riflecreation/


    Code:
    https://rapidgator.net/file/5cad133a1a58cf855d89425d141785dc/3D_Model_and_Texture_a_High_Quality_Game_Prop_Gun_Rifle.part1.rar
    https://rapidgator.net/file/36d9c0bc00a2d0d6174970c19b1959e4/3D_Model_and_Texture_a_High_Quality_Game_Prop_Gun_Rifle.part2.rar
    https://rapidgator.net/file/5acd67a783123490aa807d44c15c1e24/3D_Model_and_Texture_a_High_Quality_Game_Prop_Gun_Rifle.part3.rar
    https://rapidgator.net/file/71e205d593c17dc29dbfbed1aa73bf0a/3D_Model_and_Texture_a_High_Quality_Game_Prop_Gun_Rifle.part4.rar
    Code:
    https://k2s.cc/file/fa84f458599d3/3D_Model_and_Texture_a_High_Quality_Game_Prop_Gun_Rifle.part1.rar
    https://k2s.cc/file/bb8ee8b18a974/3D_Model_and_Texture_a_High_Quality_Game_Prop_Gun_Rifle.part2.rar
    https://k2s.cc/file/7a1de8a9ad186/3D_Model_and_Texture_a_High_Quality_Game_Prop_Gun_Rifle.part3.rar
    https://k2s.cc/file/00558bbc2eeae/3D_Model_and_Texture_a_High_Quality_Game_Prop_Gun_Rifle.part4.rar
    Code:
    https://nitroflare.com/view/B33C14D8A38D449/3D_Model_and_Texture_a_High_Quality_Game_Prop_Gun_Rifle.part1.rar
    https://nitroflare.com/view/F9028E52513731F/3D_Model_and_Texture_a_High_Quality_Game_Prop_Gun_Rifle.part2.rar
    https://nitroflare.com/view/8D132FC046485FE/3D_Model_and_Texture_a_High_Quality_Game_Prop_Gun_Rifle.part3.rar
    https://nitroflare.com/view/E70ED3946799986/3D_Model_and_Texture_a_High_Quality_Game_Prop_Gun_Rifle.part4.rar

  5. #7225
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    Super Hero Anatomy Course For Artists -The Hulk



    Super Hero Anatomy Course For Artists -The Hulk
    Last updated 11/2020
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 21.04 GB | Duration: 26h 29m

    Learn to Sculpt Hulk like characters with super human anatomy.



    What you'll learn
    Super Human Anatomy
    Hulk Character Sculpting
    Sculpting Muscles

    Requirements
    This course is for intermediate Zbrush user so you need to have Zbrush basic knowledge.

    Description
    Is this course right for me : If you want to sculpt Hulk like super hero characters then this covers that. This course is for intermediate level artists interested to learn and comprehend the male anatomy applied to the hypertrophy of superheroes.What you can do after finishing the course : At the end of the course, you will be able to create a complete character from scratch by sculpting all the visible muscles of the human body in their proper location. You'll understand the movement of the human body and the correct process to add dynamism by posing your character. Finally, you'll be able to render a final image and make a presentation of the project.Requirements to enrol : This course is for intermediate Zbrush user so you need to have Zbrush basic knowledge. Software we are gonna use : Zbrush. Keyshot. Zbrush to Keyshot Bridge. Photoshop. PureRef.If it sounds like you then keep reading.What will you learn : Hulk Character SculptingSuper Human AnatomySculpting MusclesRendering in Zbrush and KeyshotWho am I to teach : My name is Gibran Pietro Machaen, I've been working as a 3D sculptor since 2013. I'm specialized in sculpture and modeling for 3D printing, collectibles and statues.Thanks again for watching Nexttut education and as always, enjoy.ENROLL NOW and I will see you in the 1st lecture.

    Overview

    Section 1: Sketching the Proportions

    Lecture 1 Resources Anatomy Base

    Lecture 2 Download Project files & Setting the References PureRef

    Lecture 3 Playing with clay Dynamesh and Sculptris Pro

    Lecture 4 Basic Proportions

    Lecture 5 Blocking 1

    Lecture 6 Blocking 2

    Lecture 7 Blocking the Hand

    Lecture 8 Blocking Arms and Legs

    Lecture 9 Blocking Foot

    Lecture 10 Silhouette and Iterations

    Section 2: Arm Anatomy

    Lecture 11 The muscles and Structure 1

    Lecture 12 The muscles and Structure 2

    Lecture 13 Hands 1

    Lecture 14 Hands 2

    Lecture 15 Hands 3

    Lecture 16 Hands Cleaning and pose

    Lecture 17 Arms Details 1

    Lecture 18 Arms Details 2

    Lecture 19 Arms Details 3

    Section 3: Leg Anatomy

    Lecture 20 The muscles and Structure

    Lecture 21 Feet 1

    Lecture 22 Feet 2

    Lecture 23 Feet 3

    Lecture 24 Feet 4

    Lecture 25 Leg Details 1

    Lecture 26 Leg Details 2

    Section 4: Torso Anatomy

    Lecture 27 The muscles and Structure

    Lecture 28 Torso_Details 1

    Lecture 29 Torso_Details 2

    Lecture 30 Torso_Details 3

    Section 5: Working on the Face

    Lecture 31 Face 1

    Lecture 32 Face 2

    Lecture 33 Face 3

    Lecture 34 Face 4

    Lecture 35 Hair 1

    Lecture 36 Hair 2

    Lecture 37 Hair 3

    Lecture 38 Hair 4

    Lecture 39 Final Details

    Lecture 40 Eyebrows 1

    Lecture 41 Eyebrows 2

    Section 6: Preparing a model for posing

    Lecture 42 Cleaning Proportions

    Lecture 43 Automatic Retopology

    Lecture 44 Cleaning Automatic Retopology

    Lecture 45 Face and Hair for Transpose

    Lecture 46 Final touches on Muscles

    Section 7: Posing with Transpose Master

    Lecture 47 Transpose Master basics

    Lecture 48 Grasping the general idea of the pose

    Lecture 49 Posing the Arms

    Section 8: After Pose

    Lecture 50 Principal deformation on Muscles

    Lecture 51 Cleaning the Legs

    Lecture 52 Cleaning the Arms

    Lecture 53 Legs Stretching and Femur

    Lecture 54 Creating an expression and a mouth cavity

    Lecture 55 Teeth

    Lecture 56 Gums and Forehead

    Lecture 57 Final details

    Lecture 58 Retouching the hands 1

    Lecture 59 Retouching the hands 2

    Section 9: The Base

    Lecture 60 Creating a Base with basic brushes

    Lecture 61 Adding details and noise

    Lecture 62 Nanomesh

    Section 10: Cloth

    Lecture 63 Create the base for the Pants

    Lecture 64 Dynamics Intro

    Lecture 65 Creating Strips

    Lecture 66 Strips Simulation

    Lecture 67 ClothBrush and Basics of Surface

    Lecture 68 The Hip Shirt

    Lecture 69 The Torn Shirt 1

    Lecture 70 The Torn Shirt 2

    Lecture 71 UVs Ready Pants

    Lecture 72 Seams 1

    Lecture 73 Seams 2

    Lecture 74 Stitches and Belt Loops

    Lecture 75 Hip Folds

    Lecture 76 General Folds

    Lecture 77 Seams Details

    Lecture 78 Details and Lateral Pockets

    Lecture 79 Final Folds

    Lecture 80 Simulating the Shirt Bits

    Section 11: Color and Polypaint

    Lecture 81 Getting the model ready

    Lecture 82 Polypaint and the Basic Modifiers

    Lecture 83 Claybrush Paint

    Lecture 84 Shadows and Lights

    Lecture 85 Spotlight on the base

    Lecture 86 Eyes, nails and Cavities

    Lecture 87 Merging the layers

    Lecture 88 Dirt and BackPockets

    Section 12: Render

    Lecture 89 The basics of render inside Zbrush

    Lecture 90 Zbrush to Keyshot

    Lecture 91 Keyshot Settings

    Lecture 92 Final Compo

    Section 13: Conclusion

    Lecture 93 Thanks

    This course is for intermediate level artists interested to learn and comprehend the male anatomy applied to the hypertrophy of superheroes.

    Code:
    https://anonymz.com/?https://www.udemy.com/course/male-super-hero-anatomy-course-for-artists-the-hulk/


    Code:
    https://rapidgator.net/file/18374979780af821ed060b7d3cd9cae5/Super_Hero_Anatomy_Course_for_Artists_The_Hulk.part1.rar
    https://rapidgator.net/file/77420bcf9afd01a3c6e823ccc6f0176f/Super_Hero_Anatomy_Course_for_Artists_The_Hulk.part2.rar
    https://rapidgator.net/file/9d5a19792832415309b23e5d44c058f1/Super_Hero_Anatomy_Course_for_Artists_The_Hulk.part3.rar
    https://rapidgator.net/file/ed7cdf297bc8ea5ac625c001ccede867/Super_Hero_Anatomy_Course_for_Artists_The_Hulk.part4.rar
    https://rapidgator.net/file/074054dbd7e1d5d753af937d98f10414/Super_Hero_Anatomy_Course_for_Artists_The_Hulk.part5.rar
    Code:
    https://k2s.cc/file/a3b11104c930d/Super_Hero_Anatomy_Course_for_Artists_The_Hulk.part1.rar
    https://k2s.cc/file/6f92da9be9129/Super_Hero_Anatomy_Course_for_Artists_The_Hulk.part2.rar
    https://k2s.cc/file/30ff8083caacd/Super_Hero_Anatomy_Course_for_Artists_The_Hulk.part3.rar
    https://k2s.cc/file/bd2b26f5fd758/Super_Hero_Anatomy_Course_for_Artists_The_Hulk.part4.rar
    https://k2s.cc/file/4321e7db930a7/Super_Hero_Anatomy_Course_for_Artists_The_Hulk.part5.rar
    Code:
    https://nitroflare.com/view/E8ACEE5B0A2F587/Super_Hero_Anatomy_Course_for_Artists_The_Hulk.part1.rar
    https://nitroflare.com/view/268DE1213D8455F/Super_Hero_Anatomy_Course_for_Artists_The_Hulk.part2.rar
    https://nitroflare.com/view/3E462ED3C93AD43/Super_Hero_Anatomy_Course_for_Artists_The_Hulk.part3.rar
    https://nitroflare.com/view/714E8A636D9601C/Super_Hero_Anatomy_Course_for_Artists_The_Hulk.part4.rar
    https://nitroflare.com/view/D987C9C4AB783DA/Super_Hero_Anatomy_Course_for_Artists_The_Hulk.part5.rar

  6. #7226
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    Complete Blender Guide for Beginners & Intermediate



    Complete Blender Guide for Beginners & Intermediate
    Published 08/2022
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
    Genre: eLearning | Language: English + srt | Duration: 61 lectures (10h 51m) | Size: 10.1 GB



    In this course you learn Blender from modeling to rendering



    What you'll learn
    Use Blender and understand it's interface
    Learn PBR texture and mix them to get even more interesting material
    Learn all the tools to create anything in 3D
    Learn UV map and unwrap
    Project file and all assets, inncluding grass, trees, barrel, textures and more
    Very cool Lighting technique
    How to mix tuxtures and paint them on a model (we use mouse for painting)

    Requirements
    Mac or PC capable of Running Blender Version 3.1 or above
    You will learn all of the tools that will be needed for this course.

    Description
    Hello friends!

    Welcome to our new course from modeling to render an isometric interior.

    In this course we will learn together, how to create an isometric interior from modeling to rendering.

    First Before starting modeling, we will take you through the fundamentals of blender 3.1. to prepare you for the next level.

    In the second section, we will take you through the modeling. In here you will learn modeling from creating easy models, with different examples to create a bit complex model and step by step we will add details our scene. You will learn all the tools and techniques you need for modeling this final scene.

    Ass well you will learn how to use assets library and how to mark assets your premade assets and reuse them in your projects just by drag and drop.

    In the third section we will go through the texturing. Here you learn: different ways of unwrapping with multiple examples. Where and how add mark seams and a lot more.

    Next, we go through the shading: Here you learn how to create easy and complex material using free pbr textures and how to apply them to different surfaces.

    In the next section we will talk about the lighting. We will use easy HDRI and blender lights to lighting our final scene. You learn different kind of light and how to use them to add more interest to our scene. After that you will learn how to create a volumetric light.

    In the next part we will go through the particle system and how to paint that grass and flowers over the ground using weight paint.

    And finally, we talk about Camera setting and render setting and we take a render animation with a lite bit of compositing and here is the result.

    I hope to see you there very soon.

    Who this course is for
    Game Developers who wish to expand their Skill Set.
    People who are curious about the world of 3D modeling and animation.
    Artists who want to learn to bring their assets alive.

    Code:
    https://anonymz.com/?https://www.udemy.com/course/complete-blender-guide-for-beginners-intermediate/


    Code:
    https://rapidgator.net/file/c8d7455322df26157da4ccea04a71b97/Complete_Blender_Guide_for_Beginners__Intermediate.part1.rar
    https://rapidgator.net/file/d7d1b7f2fac0ccc343e8685cd317d2b2/Complete_Blender_Guide_for_Beginners__Intermediate.part2.rar
    Code:
    https://k2s.cc/file/bc9d4503390b8/Complete_Blender_Guide_for_Beginners__Intermediate.part1.rar
    https://k2s.cc/file/b7cae90b0b003/Complete_Blender_Guide_for_Beginners__Intermediate.part2.rar
    Code:
    https://nitroflare.com/view/C33B3AF42D64BEE/Complete_Blender_Guide_for_Beginners__Intermediate.part1.rar
    https://nitroflare.com/view/F53B7DD00BE481B/Complete_Blender_Guide_for_Beginners__Intermediate.part2.rar

  7. #7227
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    Master Class: Cinema 4D rendering



    Master Class: Cinema 4D rendering
    MP4 | Video: h264, yuv420p, 1920x1080 | Audio: aac, 48000 Hz | Duration: 9h 18m | 5.95 GB
    Genre: eLearning | Language: English

    Hi, I'm C4D Artist Taehoon Park.

    While working at the Korean creative
    studio, GIANTSTEP,
    I've gained recognition for my entry
    "Dreaveler," at Pause Fest Australia 2018.
    Now, I'm working at The Mill,
    a global creative studio best known
    for its visual effects.

    I've worked with numerous global businesses,
    such as Google, Facebook, Samsung, Lotte,
    Hyundai, LG, and participated in cinematic projects
    for games like Marble Future Fight,
    Apex Legends, Destiny, and more.


    Homepage
    Code:
    https://coloso.us/mediadesign/motiongraphic_parktaehoon_us


    Code:
    https://k2s.cc/file/c1ede3cace020/Coloso_-__Master_Class_Cinema_4D_rendering_-_parktaehoon.part1.rar
    https://k2s.cc/file/7bb1c08e79905/Coloso_-__Master_Class_Cinema_4D_rendering_-_parktaehoon.part2.rar
    Code:
    https://nitroflare.com/view/E5593AA50CB7ADE/Coloso_-__Master_Class_Cinema_4D_rendering_-_parktaehoon.part1.rar
    https://nitroflare.com/view/C0C15DFEB61FA8E/Coloso_-__Master_Class_Cinema_4D_rendering_-_parktaehoon.part2.rar
    Code:
    https://rapidgator.net/file/32eb47b4dbbf7e399474d8ca706f7777/Coloso_-__Master_Class_Cinema_4D_rendering_-_parktaehoon.part1.rar.html
    https://rapidgator.net/file/f37df639ba0c8a31ef77d85a0c4444b8/Coloso_-__Master_Class_Cinema_4D_rendering_-_parktaehoon.part2.rar.html

  8. #7228
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    Game Ready AR-15 Weapon Course



    Game Ready AR-15 Weapon Course
    Instructors: Stellar Works
    21 Videos | Duration: 10h
    Video: MP4 1920x1080 44 KHz | English
    Project Files | Size: 5.4 GB

    In this Course, you will be shown the methods in creating an optimized, Game Ready AR-15 in Blender 3D. You will learn how to go though the processes of using reference, making the model, remeshing, baking down details and texturing. In the course, the addons Boxcutter and Hard Ops are used as well as a few other programs and addons but it is 100% not required to have in order to follow along with the course! Other methods of achieving the final result will be shown too!
    Who is this course for?

    Anyone Experienced with Blender!

    This course was created for those who want to create a Game Ready weapon, optimized for most Game engines. The Course will show both the use of Blender methods as well as other programs such as Marmoset Toolbag and Z-brush.

    What s in the course?
    Using reference to create needed shapes.

    Boolean use and clean up.

    Topology optimization.

    Re-mesh for High Poly bake.

    Baking and UV optimization.

    Alternative ways to Re-mesh and Bake.

    The use of Z-Brush, Marmoset and Substance Painter 2021.

    Texturing in Substance Painter.

    Export and rendering of final results in Blender.

    OVERVIEW.

    This course was designed by Stellar, and made possible with the collaboration Josh Johnson AKA NightHawk, and is 8 hours and 58 minutes in total. The modelling phase is broken up into different parts for convenience. The full process and alternatives to achieve the final result are all part of the course and there will be future added content.

    Conclusion
    In closing, you should achieve making an game ready AR-15 using the addons Boxcutter and Hardops, as well as Substance Painter, Marmoset and Z-Brush, or alternatives.

    Addons Used In Blender 2.9x

    Boxcutter_718_x
    HardOps_987_Francium
    SnappingPies
    Looptools(native)
    ShotPacker



    Code:
    https://k2s.cc/file/a9eccbb605df9/Gumroad_-_Game_Ready_Ar-15_Weapon_Course.part1.rar
    https://k2s.cc/file/59eafd2e93d98/Gumroad_-_Game_Ready_Ar-15_Weapon_Course.part2.rar
    Code:
    https://nitroflare.com/view/D2621373B7EFDCE/Gumroad_-_Game_Ready_Ar-15_Weapon_Course.part1.rar
    https://nitroflare.com/view/F727FDE1FD61DEC/Gumroad_-_Game_Ready_Ar-15_Weapon_Course.part2.rar
    Code:
    https://rapidgator.net/file/51f6931b88a8c77254df05a94e5a2d0d/Gumroad_-_Game_Ready_Ar-15_Weapon_Course.part1.rar.html
    https://rapidgator.net/file/5a2dcbf47bf253449254c898b7dc3b32/Gumroad_-_Game_Ready_Ar-15_Weapon_Course.part2.rar.html

  9. #7229
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    Goro Fujita From Concept Art to Virtual Reality



    Goro Fujita From Concept Art to Virtual Reality
    IAMAG Master Classes
    Instructors: Goro Fujita
    Video: MP4 1920x1080 48 KHz | English
    Duration: 10.5h | Size: 12 GB

    A Comprehensive collection of free and premium videos featuring the evolution of the art of Goro Fujita, from Concept Art, Animation to VR and Quill



    Code:
    https://k2s.cc/file/a9e41f1ceb162/IAMAG_%D0%91%E2%94%80%E2%8C%A0_Goro_Fujita_-_From_Concept_Art_to_Virtual_Reality.part1.rar
    https://k2s.cc/file/14b851b6aaae0/IAMAG_%D0%91%E2%94%80%E2%8C%A0_Goro_Fujita_-_From_Concept_Art_to_Virtual_Reality.part2.rar
    https://k2s.cc/file/e767e57c3f8ab/IAMAG_%D0%91%E2%94%80%E2%8C%A0_Goro_Fujita_-_From_Concept_Art_to_Virtual_Reality.part3.rar
    Code:
    https://nitroflare.com/view/93F5BCBF78C7698/IAMAG_ _Goro_Fujita_-_From_Concept_Art_to_Virtual_Reality.part1.rar
    https://nitroflare.com/view/ED2CFB2CD9C4A54/IAMAG_ _Goro_Fujita_-_From_Concept_Art_to_Virtual_Reality.part2.rar
    https://nitroflare.com/view/57476CEBE7A68FE/IAMAG_ _Goro_Fujita_-_From_Concept_Art_to_Virtual_Reality.part3.rar
    Code:
    https://rapidgator.net/file/0a22c61e2c9432ec573e239ae2e6da93/IAMAG_ _Goro_Fujita_-_From_Concept_Art_to_Virtual_Reality.part1.rar.html
    https://rapidgator.net/file/daa9e68c2a4fce1391fb1d011671765c/IAMAG_ _Goro_Fujita_-_From_Concept_Art_to_Virtual_Reality.part2.rar.html
    https://rapidgator.net/file/89ccee64f55e906c0f996e88acd507b4/IAMAG_ _Goro_Fujita_-_From_Concept_Art_to_Virtual_Reality.part3.rar.html

  10. #7230
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    Anatomy for Artists with Rey Bustos



    Anatomy for Artists with Rey Bustos
    MP4 | Video: h264, yuv420p, 1920x1080 | Audio: aac, 44100 Hz | Duration: 6h 53m | 6.41 GB
    Genre: eLearning | Language: English

    The Gnomon Workshop - Anatomy for Artists Volume 1 - Understanding the Back and Shoulder Muscles with Rey Bustos

    Artistic Anatomy refers to the essential muscles that create the visible shapes that we see on a model s physique. Rey Bustos, famed illustrator and anatomist, teaches how to illustrate the complex back and shoulder muscles in a way that is preferred by most artistic anatomists.

    When illustrating, it s not necessary for artists to know every single muscle of the body. By editing the key number of muscles that artists need to know down to a minimum, Rey begins the workshop with a focus on the Sacrospinalis (or Erector) spinae group some of the deep muscles in the center of the back that can be found along the spine all the way up to the base of the skull. These complicated, often-stringy muscles are important and keep humans upright but they can be challenging for artists to study individually. Rey reveals the simplest way to understand and interpret this muscle group and teaches easy-to-remember strategies for illustrating the forms.

    Moving on, Rey addresses the medial form in the lower back, in between the two posterior superior iliac spines, and works up to the thorax. Thereafter, he layers muscles by placing them in order onto the skeletal frame to complete the study of the back and shoulders. His lectures in this 1-hour, 20-minute workshop are accompanied by stories that will help with remembering the shapes and relationships of the muscles and anatomy and are essential to making things memorable and easy to digest. A traditional drawing demonstration concludes the workshop to put all the theory into practice.

    The Gnomon Workshop - Anatomy for Artists Volume 2 - Understanding the Leg and Foot with Rey Bustos

    DESCRIPTION

    In this workshop, Artistic Anatomist and Professor Rey Bustos delves into the anatomy of the human leg and foot. Rey splits the lecture into two sections: the lower leg and foot, then the upper leg, thigh and gluteals. In the first section, he explains and breaks down the forms and major tendons of the feet that make up the most important aspects necessary for every artist to be aware of. He then leads the lecture up to the essential muscles of the leg and lists each muscle and its placement on the skeleton while referencing a muscle sheet that is provided to you. Once the leg and feet are understood, Rey moves up to the thigh and gluteal section of the body. In this section, he starts not with individual muscles as he did with the lower leg, but with the four major groups of muscles in the thigh. These are the quadriceps, the adductors, the flexors (Hamstrings) and finally the gluteal muscles.

    Rey includes some of the tendons, iliotibial band and relates how to better remember some of these areas as form groups. Though Rey explains the important individual muscles, this lecture makes it easier for the viewer to remember the bigger forms rather than the smaller individual muscles. By the end of this workshop, Rey s objective is to teach every student not so much about the details of each muscle but how to see the body in a fuller manner by seeing forms that might not have been seen before, simply because of the lack of awareness of these muscles and forms.

    The Gnomon Workshop - Anatomy for Artists Volume 3 - Understanding the Front Torso & Arm

    DESCRIPTION

    Artistic Anatomist and Professor Rey Bustos returns with Volume 3 in the Anatomy for Artists series. This third instalment is divided into two segments, beginning with the Front Torso and conluding with the Arm. Rey launches the workshop with an in-depth study of the layers of muscles that matter to artists when drawing the upper bodies of human figures and characters. The guide shares how the Rectus Abdominis, Pectoralis Major, External Oblique, Deltoid, and Serratus Anterior, are all essential to an artist s understanding of human anatomy, in an easy-to-learn format.

    The lecture continues with a focus on the arms, which Rey expertly divides into four main groups of function: the Flexors, the Extensors, the Twins, and the Mini Twins. Using a simplified approach, Rey explains these muscles as teams between groups much like in a sports competition. The workshop explains how teams of muscles work together, and how they compare by size and purpose. The teaching reveals all the important anatomical names along with helpful tips and tricks for remembering and associating them in your artistic practice.

    Completing the workshop, you will have a sound knowledge of all the essential muscles that are important to artists when studying and drawing the human torso and arms. Rey s unique lecture and drawing demonstration is designed for artists of all levels to allow easy understanding of the key information that is pertinent to an artist s education.

    Homepage
    Code:
    http://www.thegnomonworkshop.com/tutorials/anatomy-for-artists-understanding-the-back-and-shoulder-muscles-with-rey-bustos
    Code:
    http://www.thegnomonworkshop.com/tutorials/anatomy-for-artists-volume-2
    Code:
    http://www.thegnomonworkshop.com/tutorials/anatomy-for-artists-volume-3


    Code:
    https://k2s.cc/file/05f6c182fcfc8/The_Gnomon_Workshop_-_Anatomy_for_Artists_with_Rey_Bustos.part1.rar
    https://k2s.cc/file/24dc764676f25/The_Gnomon_Workshop_-_Anatomy_for_Artists_with_Rey_Bustos.part2.rar
    Code:
    https://nitroflare.com/view/844B7188E7698C2/The_Gnomon_Workshop_-_Anatomy_for_Artists_with_Rey_Bustos.part1.rar
    https://nitroflare.com/view/1ECF254AEBE3F14/The_Gnomon_Workshop_-_Anatomy_for_Artists_with_Rey_Bustos.part2.rar
    Code:
    https://rapidgator.net/file/dcd9d322bec3e7c819d05773cd4cb979/The_Gnomon_Workshop_-_Anatomy_for_Artists_with_Rey_Bustos.part1.rar.html
    https://rapidgator.net/file/7b3b42e6ff920e76cec3e321f1dac370/The_Gnomon_Workshop_-_Anatomy_for_Artists_with_Rey_Bustos.part2.rar.html

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