Unreal Engine 5 creating an ARPG Game from scratch
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Unreal Engine 5 creating an ARPG Game from scratch
Published 9/2024
Created by 3D Tudor,Markos Resvanis
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 127 Lectures ( 31h 22m ) | Size: 23.6 GB
Design epic dungeon-crawling adventures with UE5, featuring procedural dungeons, enemies, and epic loot!
What you'll learn:
Master Unreal Engine 5 s Procedural Dungeon Generation: Build a solid foundation by creating dynamic, procedural dungeons using custom backtrack algorithms.
Design Immersive Enemy AI for Tactical Gameplay: Learn to create challenging enemies that patrol, attack, and adapt to the player s movements, using advanced
Implement Interactive Elements and Loot Systems: Add depth to your game by incorporating interactive chests, traps, and treasure mechanics.
Create Seamless Endless Dungeon Levels: Master the design of an elevator mechanic that allows players to explore endless dungeon floors.
Develop a Functional and Engaging User Interface: Build a user-friendly interface complete with health bars, a minimap, and inventory systems.
Streamline Your Workflow with a Customizable Resource Pack: Speed up your game development process with access to a robust resource pack, including textures,
Integrate Realistic Physics and Lighting for Immersive Environments: Learn how to enhance your dungeon with physics-based interactions, dynamic lighting, and
Create Custom Combat Mechanics with Melee and Ranged Attacks: Design unique player combat systems, including knockback effects and ranged attacks.
Debug and Optimize Procedural Systems for Performance: Develop the skills to identify and resolve performance bottlenecks
Requirements:
To own a computer (Microsoft, Linux or Mac)
To have downloaded Unreal Engine 5
A thirst to learn and excitement about game design, game art, game engine optimisation, 3D environment design, and programming for games To download all course resources including a download pack with 21 custom UI textures, 133 texture maps to create 53 stylized materials, 2 preset particle effects for explosions and fire, 17 immersive audio effects for environmental sound design, 63 meshes across 5 preset dungeon styles (stone, mossy cobblestone, wood, brick, and a dark chamber style), and a highlight post-process effect to maintain player visibility in complex environments.
Description:
Unlock Your Creative Potential with Game Design Workshop: UE5 Procedural Dungeon ARPG Creation!Have you ever wanted to design your dungeon-crawling adventure like Diablo?Imagine creating your very own epic raids, complete with procedurally generated dungeons, relentless enemies, and epic loot all powered by Unreal Engine 5. In Game Design Workshop: UE5 Procedural Dungeon ARPG Creation, we re bringing your dream game to life!Join me, Markos, and 3D Tudor as we dive deep into Unreal Engine 5 to build a fully functional ARPG from scratch.Whether you re dreaming of building epic fantasy worlds or fast-paced action adventures, this course is your step-by-step guide to mastering procedural dungeon design, custom AI, and dynamic combat mechanics.Top 6 Points About Game Design Workshop: UE5 Procedural Dungeon ARPG Creation:Master Unreal Engine 5 for ARPG Design: From procedural dungeons to enemy AI and custom combat mechanics, build your dream ARPG from the ground up.Dynamic Dungeon Generation with Backtrack Algorithms: Each playthrough feels fresh with new layouts, textures, and traps.Build Immersive Enemy AI: Create challenging enemies that patrol, attack, and adapt to player tactics.Loot Systems & Interactive Chests: Add item pickups and treasure mechanics to enhance player engagement.Endless Dungeon Levels: Create a seamless experience for players to explore deeper into the dungeon using elevators and endless level progression.Customizable Resource Pack: Use pre-made materials, particle effects, textures, and meshes to speed up development and focus on your creativity.What to Expect:Imagine designing dungeons that generate unique layouts every time a player enters, complete with atmospheric lighting, interactive chests, and a variety of traps.Picture battling fierce enemies who adapt to your player s movements, with loot-filled treasure chests scattered throughout your game world.This course will guide you through building these essential game elements from the ground up, ensuring you gain the skills to create your very own ARPG adventure.In Game Design Workshop: UE5 Procedural Dungeon ARPG Creation, you ll learn to:Build a procedural dungeon generator using a custom backtrack algorithm, ensuring fresh, unique dungeons on each playthrough. Lessons like Lesson 16 - Algorithm for Base Maze Shape and Lesson 18 - Custom Backtrack System will guide you in constructing the maze system and generating tiles dynamically.Create dynamic rooms, dividing them into different categories and adding props, textures, and materials to bring variety and life to your dungeon.Implement an elevator mechanic for endless levels, adding progression by unlocking new floors and challenges.Craft interactive chests and items, allowing players to collect loot like health potions, speed boosts, and gold, all managed via custom inventory systems. These mechanics are covered in Lesson 63 - Animating Chest Blueprint and Lesson 69 - Pick Up Items and Add to Inventory.Design custom enemy AI that patrols, attacks, and reacts to player actions for challenging, tactical gameplay, as shown in Lesson 120 - AI Patrol Behavior & Panic Mode and Lesson 121 - AI Attack Mode & Line of Sight Checks.Integrate physics interactions, realistic lighting, and immersive sound effects to elevate your dungeon s atmosphere and depth, as seen in Lesson 48 - Spawning Torch Lights and Lesson 49 - Torch Flicker Effect.Course Breakdown:This comprehensive workshop begins with the essentials setting up a top-down game mode and creating a fully functional main menu. You ll dive into Unreal Engine s Blueprints, where we ll implement procedural generation algorithms, enabling you to dynamically build endless dungeons complete with enemy AI and environmental props.Along the way, you will dip your hands into:Procedural Dungeon Generation: Using custom algorithms to spawn walls, floors, and rooms.Player Combat Mechanics: Design melee and ranged attacks, complete with knockback effects, explored in Lesson 97 - Melee Attack Blueprint Collisions & Effects and Lesson 99 - Static Aiming & Shooting Mechanics.AI Behavior: Build enemies that patrol, attack, and strategically reposition themselves.Interactive Elements: Create chests, traps, and elevators, adding depth and challenge to your game.Advanced UI Systems: Implement a 3D minimap, health bars, inventory, and item pickup animations, covered in Lesson 85 - Minimap System and Lesson 87 - Player Health System & Widget.Your Resource Pack:To ensure you have everything you need, you ll gain access to an extensive resource pack, including:21 UI textures for custom HUDs.133 texture maps to create 53 stylized materials.2 preset particle effects for explosions and fire.17 immersive audio effects for environmental sound design.63 meshes across 5 preset dungeon styles (stone, mossy cobblestone, wood, brick, and a dark chamber style) complete with entrances, walls, floors, props, and torches.A highlight post-process effect to maintain player visibility in complex environments.Course OutlineIn this course, we re going to start by covering the game essentials basically setting up the core game mode and layout in Unreal Engine 5. Once that s sorted, we ll move on to creating a main menu that s both super user-friendly and nice to look at.After we ve got the basics down, we ll dive into procedural maze generation. This is where you ll start building your dungeons, and it gets pretty fun. As we keep going, you ll define your own custom rules for room generation, like creating unique tiles and exit points, which really helps enhance the player s experience.To make things even cooler, we ll bring in a custom backtrack algorithm, so every playthrough feels fresh and different. Then, we ll step things up by tackling enemy AI and combat, where you ll create advanced systems that add some real challenge and depth to the game.Finally, we ll wrap it all up by implementing an inventory system. This way, players can collect and interact with items in a smooth, responsive way, really pulling the whole game experience together. It s going to be awesome!Summing It All UpBy the end of Game Design Workshop: UE5 Procedural Dungeon ARPG Creation, you ll have built a fully functioning procedural dungeon system, complete with dynamic environments, advanced enemy AI, and a loot system all in Unreal Engine 5.Whether you re designing your first game or looking to enhance your skills, this course will equip you with everything you need to bring your dungeon-crawling ARPG to life.Keep scripting, everyone, and see you in the course!Markos 3D Tudor
Who this course is for:
Game Designers and Developers: Aspiring or professional game designers who want to master Unreal Engine 5 s procedural dungeon generation, custom enemy AI, and combat systems to create immersive ARPG experiences.
Indie Developers and Solo Creators: Developers looking to streamline their game development process by learning efficient Blueprints-based workflows for procedural content generation and dynamic environments.
3D Environment Artists and Level Designers: Creators interested in developing skills to design complex, procedurally generated levels, bringing dynamic and diverse environments to life in their games.
Unreal Engine Enthusiasts: Anyone eager to deepen their understanding of Unreal Engine 5 s powerful tools for procedural generation, AI, and real-time game mechanics, even without prior coding experience.
Hobbyists and DIY Game Creators: Enthusiasts who want to explore creating their own ARPGs with procedural dungeons and custom features, learning professional techniques to bring personal projects to life.
Students Interested in Procedural Game Design: Learners who want to understand how to create randomly generated content for replayable games, focusing on dungeons, AI behavior, and inventory systems.
Code:
https://anonymz.com/?https://www.udemy.com/course/unreal-engine-5-creating-an-arpg-game-from-scratch/
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The Complete Unity C# Game Developer Bootcamp Part 1 of 2
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The Complete Unity C# Game Developer Bootcamp Part 1 of 2
Published 9/2024
Created by Jonathan Weinberger,GameDevHQ Team
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 789 Lectures ( 44h 43m ) | Size: 29.4 GB
Master Unity C# to Build 2D, 3D, and AR/VR Games - From Coding Fundamentals to Advanced Game Development Techniques
What you'll learn:
Build 12 game development projects for your portfolio, ready to apply for junior Unity developer jobs.
After the course you will be able to build ANY game you want.
Work as a freelance game developer.
Master C# development with Unity.
Learn the latest technologies, including C#, Unity, New Input System and even AR/VR development.
Build fully-fledged games and apps for your startup or business.
Master AR/VR Development with XR Interaction Toolkit
Learn professional developer best practices.
Requirements:
No programming experience needed - I'll teach you everything you need to know
A computer with access to the internet
No paid software required
I'll walk you through, step-by-step how to get all the software installed and set up
Description:
Welcome to The Complete Unity C# Bootcamp Part 1 of 2, the only course you need to master Unity and launch your career in game development. With thousands of success stories and glowing reviews, this is one of the most comprehensive and highly acclaimed Unity courses ever released on Udemy.At over 80+ hours of video tutorials (Including part 2), this Unity Bootcamp covers every aspect of game development, taking you from absolute beginner to a job-ready professional. Whether you want to build 2D games, 2.5D projects, 3D environments, or dive into AR/VR, this course will guide you step-by-step. No prior programming experience is required, and by the end, you ll be ready to build your own games and showcase a portfolio that gets you hired.Why This Course?This course is packed with never-before-seen content, covering the latest tools and techniques used in top studios worldwide. Here s what makes it stand out:Taught by GameDevHQ, a leading platform in game development education, this curriculum has been tested and refined over years of teaching developers just like you.The course is 2024 ready and includes new, cutting-edge content like Timeline & Cinemachine, AI Navigation, URP & HDRP lighting, Unity s New Input System, and an in-depth Physics & Interactions course that s never been publicly released before.Save thousands by learning the same content offered in top programming bootcamps, but at a fraction of the cost. Gain access to all the materials that helped countless students break into the industry no college degree required.This course doesn t cut any corners. It features beautiful, animated explanations, real-world projects, and hands-on challenges to solidify your skills. You ll build games from scratch, implement best practices, and create a professional portfolio along the way.What You Will Learn: Part 1Throughout this comprehensive bootcamp, you'll cover a wide array of topics, including:Core Unity & C# Programming: Master the essentials, from variables, loops, and conditionals to abstract classes, interfaces, and advanced data structures like dictionaries.Advanced Game Development Techniques: Learn cutting-edge content, including never-before-seen tutorials on Timeline & Cinemachine for cinematic cutscenes, AI navigation to create intelligent NPCs, and the new Unity Input System with Action Maps.2D, 3D, and AR/VR Game Creation: Build everything from simple 2D games to immersive 3D worlds and AR/VR experiences, using URP & HDRP for advanced lighting and rendering.Complete Physics & Interactions: Explore a brand-new, in-depth physics course that dives into everything from basic interactions to advanced mechanics, giving you the tools to create engaging, dynamic games.Professional Portfolio Development: By the end of the course, you ll have a polished portfolio of games to showcase to employers and kickstart your career.What You Will Learn: Part 2Throughout this comprehensive bootcamp, you'll cover a wide array of topics, including:Core Unity & C# Programming: Master the essentials, from variables, loops, and conditionals to abstract classes, interfaces, and advanced data structures like dictionaries.Advanced Game Development Techniques: Learn cutting-edge content, including never-before-seen tutorials on 3D Game Development and IK Animation, Advanced Game Logic Interactions, User Interface Design, and Optimization Techniques.Professional Portfolio Development: By the end of the course, you ll have a polished portfolio of games to showcase to employers and kickstart your career.What Students Are Saying:"Jonathan is an incredible instructor. This course taught me more than I ever imagined. The new AI and physics content blew me away!" - Emily R."By far the best Unity course on Udemy! The level design and lighting sections using URP & HDRP were exactly what I needed to take my skills to the next level. Thank you, Jonathan!" - Michael T._"This course not only taught me the fundamentals but gave me the tools to create full games on my own. The new input system tutorials were a game changer." _- Sarah L."The most thorough and well-explained Unity course out there! I ve taken several game development courses, but this one stands out in terms of both depth and clarity. I ve already landed a junior developer job thanks to this!" - David G.Special Note About Unity Versions:This course was developed using Unity 2019.x to ensure the best learning experience, though it can also be followed with Unity 2020.x, 2021.x, and even Unity 6 with simple modifications. For an optimal experience, we recommend using Unity 2019.x (Or the version recommended during the Intro section of each project)Sign Up Today and Get Access To:Over 44 hours of HD video tutorials. Another 38+ hours in Part 2.Exclusive content never released before, including Physics, AI, Timeline, and CinemachineEngaging real-world projects that you can add to your portfolioQuizzes, coding challenges, and downloadable resourcesA professional portfolio of games to showcase your skillsAll the tools you need to start your career in game developmentOur 100% Guarantee:I m so confident that you ll love this course that I m offering a FULL 30-day money-back guarantee. There s absolutely no risk, and everything to gain. If you're serious about breaking into the games industry, this is the course that will make it happen.What are you waiting for? Click the 'Buy Now' button and join the thousands of students who have already transformed their lives with this course!
Who this course is for:
If you want to learn to code through building fun and useful projects, then take this course.
If you want to start your own startup by building your own games and apps.
If you are a seasoned programmer, then take this course to get up to speed quickly with the latest Input System and XR Interaction Toolkit
If you want to take ONE COURSE and learn everything you need to know about Unity and C#, take this course
Code:
https://anonymz.com/?https://www.udemy.com/course/the-complete-unity-c-game-developer-bootcamp-part-1-of-2/
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The Complete Unity C# Game Developer Bootcamp Part 2 of 2
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The Complete Unity C# Game Developer Bootcamp Part 2 of 2
Published 9/2024
Created by Jonathan Weinberger,GameDevHQ Team
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 459 Lectures ( 38h 14m ) | Size: 24 GB
Master Unity C# to Build 2D, 3D, and AR/VR Games - From Coding Fundamentals to Advanced Game Development Techniques
What you'll learn:
Build 12 game development projects for your portfolio (Between part 1 and part 2), ready to apply for junior Unity developer jobs.
After the course you will be able to build ANY game you want.
Work as a freelance game developer.
Master C# development with Unity.
In Part 2, Learn the latest technologies, including C#, Unity, IK Animation, User Interface Development, and Optimization Techniques
Build fully-fledged games and apps for your startup or business.
Learn developer best practices.
Requirements:
Highly recommend Part 1 of The Complete Unity C# Game Developer Bootcamp
A computer with access to the internet
No paid software required
I'll walk you through, step-by-step how to get all the software installed and set up
Description:
Welcome to The Complete Unity C# Bootcamp Part 2 of 2, the only course you need to master Unity and launch your career in game development. With thousands of success stories and glowing reviews, this is one of the most comprehensive and highly acclaimed Unity courses ever released on Udemy.At over 80+ hours of video tutorials (Including part 2), this Unity Bootcamp covers every aspect of game development, taking you from absolute beginner to a job-ready professional. Whether you want to build 2D games, 2.5D projects, 3D environments, or dive into AR/VR, this course will guide you step-by-step. No prior programming experience is required, and by the end, you ll be ready to build your own games and showcase a portfolio that gets you hired.Part 2 picks up right where Part 1 left off, diving deeper into advanced Unity techniques. You ll master the creation of 3D games and FPS shooters, harness the power of IK animation for realistic character movements, and become proficient in Unity s UI system, specifically tailored for mobile gaming. On top of that, you'll explore optimization strategies, ensuring your games run smoothly across platforms. By the end of Part 2, you ll have all the skills necessary to confidently step into entry-level roles in the game development industry.Why This Course?This course is packed with never-before-seen content, covering the latest tools and techniques used in top studios worldwide. Here s what makes it stand out:Taught by GameDevHQ, a leading platform in game development education, this curriculum has been tested and refined over years of teaching developers just like you.The course is 2024 ready and includes new, cutting-edge content like Timeline & Cinemachine, AI Navigation, URP & HDRP lighting, Unity s New Input System, and an in-depth Physics & Interactions course that s never been publicly released before.Save thousands by learning the same content offered in top programming bootcamps, but at a fraction of the cost. Gain access to all the materials that helped countless students break into the industry no college degree required.This course doesn t cut any corners. It features beautiful, animated explanations, real-world projects, and hands-on challenges to solidify your skills. You ll build games from scratch, implement best practices, and create a professional portfolio along the way.What You Will Learn: Part 2Throughout this comprehensive bootcamp, you'll cover a wide array of topics, including:Core Unity & C# Programming: Master the essentials, from variables, loops, and conditionals to abstract classes, interfaces, and advanced data structures like dictionaries.Advanced Game Development Techniques: Learn cutting-edge content, including never-before-seen tutorials on 3D Game Development and IK Animation, Advanced Game Logic Interactions, User Interface Design, and Optimization Techniques.Professional Portfolio Development: By the end of the course, you ll have a polished portfolio of games to showcase to employers and kickstart your career.What You Will Learn: Part 1Throughout this comprehensive bootcamp, you'll cover a wide array of topics, including:Core Unity & C# Programming: Master the essentials, from variables, loops, and conditionals to abstract classes, interfaces, and advanced data structures like dictionaries.Advanced Game Development Techniques: Learn cutting-edge content, including never-before-seen tutorials on Timeline & Cinemachine for cinematic cutscenes, AI navigation to create intelligent NPCs, and the new Unity Input System with Action Maps.2D, 3D, and AR/VR Game Creation: Build everything from simple 2D games to immersive 3D worlds and AR/VR experiences, using URP & HDRP for advanced lighting and rendering.Complete Physics & Interactions: Explore a brand-new, in-depth physics course that dives into everything from basic interactions to advanced mechanics, giving you the tools to create engaging, dynamic games.What Students Are Saying:"Jonathan is an incredible instructor. This course taught me more than I ever imagined. The new AI and physics content blew me away!" - Emily R."By far the best Unity course on Udemy! The level design and lighting sections using URP & HDRP were exactly what I needed to take my skills to the next level. Thank you, Jonathan!" - Michael T._"This course not only taught me the fundamentals but gave me the tools to create full games on my own. The new input system tutorials were a game changer." _- Sarah L."The most thorough and well-explained Unity course out there! I ve taken several game development courses, but this one stands out in terms of both depth and clarity. I ve already landed a junior developer job thanks to this!" - David G.Special Note About Unity Versions:This course was developed using Unity 2019.x to ensure the best learning experience, though it can also be followed with Unity 2020.x, 2021.x, and even Unity 6 with simple modifications. For an optimal experience, we recommend using Unity 2019.x (Or the version recommended during the Intro section of each project)Sign Up Today and Get Access To:Over 38 hours of HD video tutorials. Another 44+ hours in Part 1.Exclusive content never released before, including Advanced Game Logic Interactions, User Interface Design, and OptimizationEngaging real-world projects that you can add to your portfolioQuizzes, coding challenges, and downloadable resourcesA professional portfolio of games to showcase your skillsAll the tools you need to start your career in game developmentOur 100% Guarantee:I m so confident that you ll love this course that I m offering a FULL 30-day money-back guarantee. There s absolutely no risk, and everything to gain. If you're serious about breaking into the games industry, this is the course that will make it happen.What are you waiting for? Click the 'Buy Now' button and join the thousands of students who have already transformed their lives with this course!
Who this course is for:
If you want to learn to code through building fun and useful projects, then take this course.
If you want to start your own startup by building your own games and apps.
If you are a seasoned programmer, then take this course to get up to speed quickly with the latest Input System and XR Interaction Toolkit
If you want to take ONE COURSE and learn everything you need to know about Unity and C#, take this course
Code:
https://anonymz.com/?https://www.udemy.com/course/the-complete-unity-c-game-developer-bootcamp-part-2-of-2/
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CBTNuggets - 2024 CCNA v1.1 (200-301)
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CBTNuggets - 2024 CCNA v1.1 (200-301)
Released 8/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 793 Lessons ( 93h ) | Size: 91.5 GB
This Cisco CCNA v1.1 training with Keith Barker, Jeff Kish, and John McGovern prepares learners to take the 200-301 CCNA v1.1 exam the one exam required to earn the Cisco Certified Network Associate certification. While the new CCNA v1.1 exam continues to cover topics like network fundamentals and IP connectivity, the updates are reflective of the increasing focus on cloud, automation, and AI in networking.
Cisco technologies are everywhere, which means properly trained professionals with the CCNA certification will continue to be sought after. After taking this CCNA course, you'll be ready to take the 200-301 CCNA and validate the entry-level skills expected of a network administrator.
For anyone who manages network administrators, this training can be used for 200-301 CCNA exam prep, on-boarding new network administrators, or as part of a team training plan.
200-301 CCNA v1.1: What You Need to Know
For any network administrator using this training for exam preparation, our CCNA course maps to the Cisco 200-301 CCNA exams objectives, and covers topics such as
Routing protocols, including OSPFv2 for IPv4, OSPFv3 for IPv6, EIGRP for IPv4, and EIGRP for IPv6
VLANs, STP, and EtherChannel (static, PAGP, and LACP)
WAN technologies, such as PPP, MLPPP, PPPoE, and GRE
Quality of server (QoS), including marking, shaping, and prioritization of voice, video, and data
Device monitoring protocols, including SNMPv2 and SNMPv3
Device management using AAA (authentication, authorization, and accounting) with TACACS+ and RADIUS
AI (generative and predictive) and machine learning for network operations
Who Should Take 200-301 CCNA v1.1 Training?
This CCNA training is considered associate-level Cisco training, which means it was designed for junior network administrators. This 200-301 CCNA course is valuable for new IT professionals with at least a year of experience with networks and experienced network administrators looking to validate their Cisco skills.
New or aspiring network administrators. Learning networking technologies for the first time can seem like a daunting task. From subnetting to spanning trees, there is a lot to study and understand. Our CCNA training lays it all out for the new network professional. The course is both broad and deep, covering important topics in a way that prepares you for the challenging CCNA exams.
Experienced network administrators. The technologies associated with Cisco routing and switching have been around for a long time now. But in the fast-paced telecommunications industry, a good deal of the technology changes every year. That s why Cisco requires regular recertification for CCNA professionals. CCNA training will help experienced professionals refresh their skills and prepare for recertification.
Homepage
Code:
https://anonymz.com/?https://www.cbtnuggets.com/it-training/cisco/ccna
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Code:
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https://rapidgator.net/file/dd6f59108a3d0cd8d7ce225b5ec0f3ae/2024_CCNA_v1.1_(200-301).part02.rar.html
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Clearspeak's English Pronunciation For Korean Accents
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Clearspeak's English Pronunciation For Korean Accents
Published 9/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 21.98 GB | Duration: 16h 27m
In-depth study for clear British English accent. Uses a professional Method ideal for IELTS and serious students.
What you'll learn
Appear professional and polished to English speakers at work and play
Make every consonant and vowel precisely with professional speech therapy techniques
Achieve a fluent English accent by changing the overall holding posture of your mouth
Be understood clearly anywhere in the world with a Neutral Standard English accent
Requirements
An intermediate level of English or better. If you understand this outline, you have what it takes!
Description
What you getIs your first accent of Korean origin? This course is designed specifically to target your problem sounds. It s one of the ClearSpeak Time-Online Series tailored for different accent groups.You get a complete package for both clear pronunciation and fluent neutral British English accentYour tutor is speech pathologist Alison Kimi Kimble, an authority in English accent changeTake the complete 15 Unit course OR study only a few problem soundsYou ll find around 14 hours of demo videos and loads of audio exercises along with many support articlesThe ClearSpeak Method is a leader in the accent change field. It s easy to get results with the professional speech pathology techniques.Your voice coachHiI m Kimi Kimble, your professional tutor and voice coach for your speech journey.If unclear speech is holding you back in your studies or career, then a Time-Online course is definitely for you. Our courses are for committed students who may have tried other approaches and found they don t produce a true or lasting result. There are no quick fixes!Pronunciation and accent change are a skillLike learning to play the piano, you cannot hope to master these by watching a series of short video clips. It takes much more to be able to think and pronounce fluently at the same time.The professional ClearSpeak MethodTime-Online courses are based on the ClearSpeak Method developed over 25 years. Used in many universities internationally, professional speech therapy techniques set this course apart from others. It will give you your best shot at achieving a superior result.Use fun techniques to learnI ll be guiding you every step of the way through many hours of masterclass videos and listen-and-repeat exercises. You ll be using lots of intuitive visualisations along with instructions about how to move your mouth into the correct position. Simply telling you what to do, and asking you to mimic me, are never enough.Accent change is not just about learning separate soundsWhole accent change has three quite different aspects and all are essential:FIRST you learn to make each new sound, one at a time. SECOND you change the overall holding posture of your mouth as you speak. All your sounds are placed within this posture.This method is used by professional mimics to create a consistent and fluent accent. There is no other way. Your mouth must feel it is operating quite differently when you change from one accent to another. Most pronunciation courses make no mention of this critical step.THIRD you tune in to the speech melody of the English speech flow. This is quite different to learning about intonation and stress within individual sentences. The Time-Online texts encourage you to mimic the overall rhythmic melody, regardless of the words or sentences used in your speech flow.So, take a look at the outline that follows to learn more. I ll be delighted to have your company if you decide to join me.All the best for now!Your tutor,Kimi The journey of a thousand miles begins with one step . LAO TZUHow a course worksThe course is by self-study online. In the Start Up Unit you will:Discover all about English sounds and the ClearSpeak techniquesDecide on your course PlanThe Typical List of Errors for your accent group has the 15 most common consonant and vowel errors relative to EnglishStudy the entire List if your aim is overall accent change OR Select only a few problem sounds Then move on to study each sound on your Plan. There is a Sound Kit Unit of study materials for each one.All 15 Sound Kits haveA one-hour Masterclass video or a Tutorial video. Kimi demonstrates how real students achieve success with the ClearSpeak techniques.A Sound Guide giving you instructions on how to make the soundArticles on key issues or challenges in making the soundUp to one hour of custom-designed listen and repeat audio exercises supported by text with words, phrases, sentences and story textA set of Advanced Exercises for problem issues, such as confusion between similar soundsA Review Text for evaluating your progress as you learnA Completion Coupon for each Sound Kit Unit
Overview
Section 1: START UP UNIT - Part 1 Your plan and study materials
Lecture 1 Learn 'th' with the ClearSpeak techniques. See how they're different!
Lecture 2 Time for Liftoff!
Lecture 3 Sound errors for your course
Lecture 4 Learning techniques and tools
Lecture 5 Add speech melody for your final result
Section 2: START UP UNIT - Part 2 Stop Consonants as the foundation of English clarity
Lecture 6 Why Stops are so important in English
Lecture 7 Review of study materials and learning techniques
Section 3: Sound Kits for Korean accents
Lecture 8 SKC01 Sound Kit for Stop Consonants /p-b/ /t-d/ /k-g/
Lecture 9 SKC02 Stop Clusters
Lecture 10 SKC17 /p-b/ and /f-v/
Lecture 11 SKC10 /r/ red
Lecture 12 SKC09 /l/
Lecture 13 SKC08 /t / and /d /
Lecture 14 SKC04 / / & / / thin, that
Lecture 15 SKV21 /a/ park
Lecture 16 SKV20 / / hat
Lecture 17 SKV23 / / bird
Lecture 18 SKV17 /i/ feet
Lecture 19 SKV32 /e / gate
Lecture 20 SKV27 / / hot
Lecture 21 SKV24 /u/ food
Lecture 22 SKV33 /o / low
Those with a Korean accent seeking to study or work with English speakers,Professionals and those on a career path where clear English is critical for success,IELTS students wishing to pass the Speech Test,Anyone seeking to speak English clearly and sound good at the same time
Homepage
Code:
https://anonymz.com/?https://www.udemy.com/course/clearspeaks-english-pronunciation-for-korean-accents/
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Code:
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Laravel 11 Desde Cero + Integracion Con Tailwind.Css Y Vue 3
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Laravel 11 Desde Cero + Integracion Con Tailwind.Css Y Vue 3
ltima actualizaci n: 9/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: Espa ol | Size: 45.74 GB | Duration: 64h 41m
Crea apps con un framework PHP excelente + Tailwind.CSS, Node, Vue, RestApi, Sanctum y mucho +
What you'll learn
Emplear Laravel de manera fluida y conocer sus componentes fundamentales
Desarrollar aplicaciones de gesti n de datos
Organizaci n en la programaci n de m ltiples m dulos
Una aplicaci n web b sica con funciones de CRUD desde cero
Una web SPA de cara al usuario final (Blog)
Enviar Emails
Login con protecci n en el password, recuperaci n de credenciales, distintos niveles de acceso entre usuarios
Aprender a crear, validar y procesar formularios
Cargar, validar y redimensionar im genes en el servidor
Redirecciones y rooteo
Aprender a trabajar con tecnolog as punteras en conjunto: HTML, CSS, JavaScript, Tailwind, PHP, MYSQL y Vue
Crear componentes con Vue
Laravel Inertia (b sico)
Laravel 11
Requirements
Nociones b sicas de PHP
Nociones b sicas en SQL
Nociones b sicas sobre HTML y CSS
Conocer el patr n Modelo Vista Controlador
Nociones b sicas de programaci n orientada a objetos
Algo de Node, NPM ser a recomendado
Navegar con la terminal o la CDM de Windows
Description
Laravel, al ser un framework m s completo que otros similares; esto significa que tiene muchos m s componentes con los cuales trabajar; se da por hecho que el lector tiene cierto conocimiento b sico sobre c mo funciona este tipo de frameworks, como el uso o teor a de para qu funcionan las migraciones, el MVC, rutas, entre otras; no es necesario que sepas c mo manejarlas, pero s que entiendas la l gica detr s de todo esto; si no los tienes, te recomiendo que veas mi primer libro de programaci n web en el cual damos los primeros pasos con CodeIgniter, el cual es un framework estupendo con muchas coincidencias con Laravel, y al ser un framework m s peque o y sencillo de manejar resulta m s f cil de iniciar tu aprendizaje.AlcanceEsta gu a tiene la finalidad de dar los primeros pasos con Laravel; con esto, vamos a plantear dos cosas:No es un curso que tenga por objetivo conocer al 100% Laravel, o de cero a experto, ya que, ser a un objetivo demasiado grande para el alcance de esta gu a, si no conocer su ecosistema, que nos ofrece y c mo funciona el mismo en base a varios ejemplos y/o aplicaciones peque as con alcances limitados.Se da por hecho de que el lector tiene conocimientos al menos b sicos sobre la estructura del framework; por el alcance que tiene Laravel como framework, aunado a las tecnolog as relacionadas que siempre forman parte importante del mismo (como Node, Vue, Tailwind.css, Alpine.js, HTML, y relacionados) en comparaci n con otros frameworks como CodeIgniter, resulta muy dif cil hacer la convivencia con todas estas tecnolog as en un solo escrito; en varias partes del libro, mencionar cuando ser a recomendable que consultes otras fuentes para que al menos conozcas los aspectos b sicos de dichas tecnolog as; en mi canal de YouTube, al igual mi blog y plataforma de academia digital, cuento con m ltiples recursos que podr n ayudarte en estas introducciones; recuerda que el objetivo del libro es introducir a Laravel m s no sus tecnolog as asociadas.Para qui n es este cursoEste curso est dirigido a cualquiera que quiera comenzar a desarrollar con Laravel, aunque no se recomienda a aquellas personas que no hayan trabajado con otros frameworks PHP, si es tu caso, te aconsejo, que primero conozcas y practiques con frameworks similares, pero m s sencillos, como es el caso de CodeIgniter 4, del cual dispongo de muchos recursos que pueden servirte para introducirte en este mundo de frameworks PHP, en mi sitio web encontrar s m s informaci n.Laravel es un framework avanzado, aunque en el libro hago todo lo posible para mantener el desarrollo sencillo, recuerda puedes practicar con frameworks similares, como el de CodeIgniter, del cual tambi n cuento con un libro y un curso; que es ideal para conocer un framework para dar los primeros pasos con este tipo de tecnolog as, ya que Laravel, tiende a tener una curva de aprendizaje m s elevada al tener m s componentes y m s abstracci n al emplear los mismos.Para aquellos que quieran conocer el framework y que conozcan otros frameworks similares en PHP, pero no tienen los conocimientos necesarios para aventurarse en estos por no conocer las bases que los sustentanPara aquellas personas que quieran aprender algo nuevo, conocer sobre un framework que, aunque tiene mucha documentaci n, la mayor a est en ingl s y al estar el framework en constante evoluci n, tiende a quedar desactualizada.Para las personas que quieran mejorar una habilidad en el desarrollo web, que quiera crecer como desarrollador y que quiera seguir escalando su camino con otros frameworks superiores a este; con que te identifiques al menos con alguno de los puntos se alados anteriormente, este libro es para ti.Este libro tiene un total de 34 cap tulos, se recomienda que leas en el orden en el cual est n dispuestos y a medida que vayamos explicando los componentes del framework, vayas directamente a la pr ctica, repliques, pruebes y modifiques los c digos que mostramos en este libro.Cap tulo 1: Se explica cu l es el software necesario, y la instalaci n del mismo para desarrollar en Laravel en Windows con Laragon o Laravel Herd o en MacOS Laravel Herd y MacOS y Linux con Laravel Sail y Docker.Cap tulo 2: Hablaremos sobre Laravel, crearemos un proyecto, configuraremos la base de datos, conoceremos aspectos b sicos del framework y finalmente conoceremos el elemento principal que son las rutas.Cap tulo 3: Daremos los primeros pasos con las rutas y las vistas, para empezar a ver pantallas mediante el navegador; tambi n abordaremos el uso de los controladores con las vistas; redirecciones, directivas y blade como motor de plantilla.Cap tulo 4: Conoceremos el uso de las migraciones, como elemento central para poder crear los modelos, que son la capa que se conecta a la base de datos, a una tabla en particular; y, para tener esta tabla, necesitamos las migraciones.Cap tulo 5: Conoceremos el MVC, que es el coraz n y las bases del framework y, realizaremos unos pocos ejemplos que nos servir n para seguir avanzando.Cap tulo 6: Crearemos una sencilla app tipo CRUD, aprenderemos a trabajar con el MVC, controladores de tipo recurso, listados, paginaci n, validaciones de formulario, acceso a la base de datos entre otros aspectos relacionados.Cap tulo 7: Conoceremos c mo enviar mensajes por sesi n tipo flash las cuales usaremos para confirmaci n de las operaciones CRUD y el uso de la sesi n.Cap tulo 8: Este cap tulo est orientado a aprender el uso de las rutas; que en Laravel son muy extensibles y llenas de opciones para agrupamientos, tipos y opciones.Cap tulo 9: En este cap tulo, vamos a crear un sistema de autenticaci n y todo lo que esto conlleva para nuestra aplicaci n instalando Laravel Breeze, el cual tambi n configura Tailwind.css en el proyecto y Alpine.js. Tambi n vamos a expandir el esquema que nos provee Laravel Breeze para la autenticaci n, creando una protecci n en base a roles, para manejar distintos tipos de usuarios en m dulos espec ficos de la aplicaci n.Cap tulo 10: En este cap tulo, vamos a conocer algunas operaciones comunes con Eloquent aplicados a la base de datos mediante los query builders.Cap tulo 11: Vamos a presentar el uso de los componentes en Laravel como un elemento central para crear una aplicaci n modular.Cap tulo 12: Aprenderemos a generar datos de prueba mediante clases usando el sistema de seeders que incorpora el framework.Cap tulo 13: Aprenderemos a crear una Rest Api de tipo CRUD y m todos adicionales para realizar consultas adicionales, tambi n vamos a proteger la Rest Api de tipo CRUD con Sanctum, empleando la autenticaci n de tipo SPA y por tokens.Cap tulo 14: Vamos a consumir la Rest Api mediante una aplicaci n tipo CRUD en Vue 3 empleando peticiones axios y componentes web con Oruga UI; tambi n veremos el proceso de carga de archivos. Tambi n protegeremos la aplicaci n en Vue con login requerido para acceder a sus distintos m dulos empleando la autenticaci n SPA o por tokens de Laravel Sanctum.Cap tulo 15: Vamos a aprender a manejar la cach , para guardar datos de acceso para mejorar el desempe o de la aplicaci n y evitar cuellos de botellas con la base de datos.Cap tulo 16: Vamos a aprender a manejar las pol ticas de acceso para agregar reglas de acceso a ciertos m dulos de la aplicaci n mediante los Gate y Policies.Cap tulo 17: Veremos c mo manejar los permisos y roles a un usuario para autorizar ciertas partes de la aplicaci n con un esquema flexible y muy utilizado en las aplicaciones web de todo tipo usando Spatie, en esta cap tulo conoceremos c mo realizar esta integraci n y desarrollaremos un m dulo para manejar esta permisolog a.Cap tulo 18: Veremos c mo manejar las relaciones polimorfismo para reutilizar modelos que tengan un mismo comportamiento.Cap tulo 19: En este cap tulo, veremos c mo manejar las configuraciones, variables de entorno, crear archivos de ayuda, enviar correos, logging, colecciones, Lazy y Eager Loading, mutadores y accesores, colas y trabajos y temas de este tipo que como comentamos anteriormente, son fundamentales en el desarrollo de aplicaciones web, tambien, como subir Laravel a producci nCap tulo 20: En este cap tulo, conoceremos paquetes importantes en Laravel para generar excels, qrs, seo, PayPal, detectar navegaci n m vil entre otros.Cap tulo 21: Conoceremos c mo crear pruebas unitarias y de integraci n en la Rest Api y la app tipo blog empleando PHPUnit y Pest.Secciones incorporadas para el curso de Laravel InertiaCap tulo 1: En este cap tulo vamos a conocer la herramienta de Laravel Inertia y que nos ofrece al momento del desarrollo de aplicaciones web.Cap tulo 2: En este cap tulo vamos a crear un proyecto en Laravel Inertia.Cap tulo 3: En este cap tulo vamos a conocer las caracter sticas que cuenta un proyecto en Laravel Inertia, tanto la estructura que trae por defecto un proyecto, como su funcionamiento base.Cap tulo 4: En este cap tulo vamos a crear el t pico CRUD para conocer las bases de Laravel Inertia y su comunicaci n con componentes en Vue.Cap tulo 5: En este cap tulo vamos a conocer el uso de las redirecciones y mensajes flash.Cap tulo 6: En este cap tulo vamos a crear el proceso CRUD para los posts, tomando todos los temas tratados en los anteriores cap tulos.Cap tulo 7: En este cap tulo vamos a conocer el proceso de upload en Laravel Inertia y usando plugins de terceros.Secciones incorporadas para el curso de Laravel Livewire:Cap tulo 1: En este cap tulo vamos a dar una breve introducci n sobre Laravel Livewire.Cap tulo 2: En este cap tulo vamos a crear nuestro proyecto en Laravel Livewire.Cap tulo 3: En este cap tulo, presentamos las caracter sticas con las cuales cuenta un proyecto creado en Laravel Livewire; manejo de equipos, API Tokens, y autenticaci n, son algunas de ellas.Cap tulo 4: En este cap tulo, vamos a crear una aplicaci n tipo CRUD sencilla y conocer todos los elementos propios de Livewire como, manejo de formularios, vistas y directivas mediante los componentes de Livewire.Cap tulo 5: En este cap tulo, vamos a trabajar en el estilo, mejorando la aplicaci n creada para que luzca como un m dulo m s de Laravel Livewire.Cap tulo 6: En este cap tulo, vamos a conocer la comunicaci n entre componentes de Livewire en base a eventos; detectar cambios en propiedades de la clase componente desde la vista y conocer el JavaScript de Laravel Livewire.
Overview
Section 1: Introducci n al curso
Lecture 1 Introducci n al curso
Section 2: Introducci n a Laravel
Lecture 2 Introducci n
Lecture 3 Software necesario: Global
Lecture 4 Ambiente de desarrollo para Windows: Laragon
Lecture 5 Ambiente de desarrollo para MacOS y Windows: Laravel Herd
Lecture 6 Crear un proyecto en Laravel en Windows
Lecture 7 Crear un proyecto en Laravel en MacOS
Lecture 8 Estructura de carpetas
Lecture 9 Reparar could not find driver en Windows
Lecture 10 Ejecutar migraciones (solo si creastes el proyecto por composer)
Lecture 11 Primeros pasos con Laravel
Lecture 12 Rutas: Introducci n
Lecture 13 Modelo vista controlador
Lecture 14 Demo: Configurar la base de datos MySQL
Lecture 15 Configurar la base de datos MySQL: Mac con Laravel Herd
Lecture 16 Artisan la l nea de comandos: Introducci n
Section 3: Rutas, controladores y vistas
Lecture 17 Tarea: Crear dos rutas con nombre y vistas asociadas
Lecture 18 Redirecciones
Lecture 19 Directivas de blade: if y for
Lecture 20 Layout o vista maestra
Lecture 21 Controlador: Primeros pasos
Lecture 22 Rutas de tipo recurso
Lecture 23 Par metros en las rutas
Lecture 24 compact
Section 4: Migraciones
Lecture 25 Introducci n
Lecture 26 Presentaci n
Lecture 27 Crear una migraci n: Categor a
Lecture 28 Crea una migraci n: Post
Lecture 29 Publicar en github
Section 5: MVC y CRUD
Lecture 30 Introducci n
Lecture 31 Crear un controlador tipo recurso (CRUD)
Lecture 32 Crear un registro
Lecture 33 Actualizar un registro
Lecture 34 Eliminar un registro
Lecture 35 Tipos devueltos en los m todos de los controladores
Lecture 36 Relaciones for neas
Lecture 37 Publicar en github
Section 6: CRUD y formularios
Lecture 38 Introducci n
Lecture 39 Crear: Configurar formulario
Lecture 40 Crear: Controlador create
Lecture 41 Crear: Vista, CSRF
Lecture 42 Crear: Controlador, store
Lecture 43 Crear: Validaciones en el controlador mediante el request
Lecture 44 Crear: Validaciones mediante una clase FormRequest
Lecture 45 Crear: Validaciones en el controlador mediante el request, segunda forma
Lecture 46 Crear: Vistas, Mostrar errores del formulario
Lecture 47 Crear: Request, Validar el slug
Lecture 48 Crear: Vistas, Mostrar errores en un fragmento de vista aparte
Lecture 49 Listado
Lecture 50 Listado: Paginaci n
Lecture 51 Listado: Opciones CRUD
Lecture 52 Tarea: Proceso de editar
Lecture 53 Fragmento de vista para los campos
Lecture 54 Valores anteriores
Lecture 55 Carga de im genes
Lecture 56 Carga de im genes: Primeros pasos
Lecture 57 Tarea: Eliminar
Lecture 58 Tarea: Vista de detalle
Lecture 59 CRUD de categor as
Lecture 60 Tinker
Lecture 61 Rutas: Repaso
Lecture 62 Rutas agrupadas
Lecture 63 Publicar en github
Section 7: Mensajes por sesi n
Lecture 64 Introducci n
Lecture 65 Mensajes tipo flash
Lecture 66 session
Lecture 67 Publicar en github
Section 8: Laravel Breeze
Lecture 68 Introducci n
Lecture 69 Presentaci n
Lecture 70 Instalar y configurar
Lecture 71 Explorar el contenido generado
Lecture 72 Adaptar estilo al resto de la aplicaci n: Layout
Lecture 73 Adaptar estilo al resto de la aplicaci n: Tablas
Lecture 74 Adaptar estilo al resto de la aplicaci n: Formularios
Lecture 75 Adaptar estilo al resto de la aplicaci n: Container
Lecture 76 Adaptar estilo al resto de la aplicaci n: Configurar los botones
Lecture 77 Adaptar estilo al resto de la aplicaci n: Carta
Lecture 78 Adaptar estilo al resto de la aplicaci n: Alerta
Lecture 79 Adaptar estilo al resto de la aplicaci n: Estilos generales
Lecture 80 Agregar enlaces de navegaci n
Lecture 81 Laravel Breeze variantes en la instalaci n: Vue
Lecture 82 Manejo de roles: Presentaci n
Lecture 83 Manejo de roles: Migraci n
Lecture 84 Manejo de roles: Middleware
Lecture 85 Manejo de roles: Asignar rol de admin y usuario de prueba
Lecture 86 Publicar en github
Section 9: Operaciones comunes en Eloquent (ORM)
Lecture 87 Introducci n
Lecture 88 Ver el SQL
Lecture 89 Joins
Lecture 90 Ordenaci n
Lecture 91 WhereIn y WhereNotInt
Lecture 92 Where o orWhere anidados
Lecture 93 Obtener un registro
Lecture 94 Limitar la cantidad de registros
Lecture 95 Obtener registros aleatorios
Section 10: Componentes
Lecture 96 Introducci n
Lecture 97 Presentaci n
Lecture 98 Controlador y componente para el blog
Lecture 99 Layout
Lecture 100 Dise o para el listado
Lecture 101 Detalle
Lecture 102 Slot por defecto
Lecture 103 Slots con nombre
Lecture 104 Slots con nombre en una l nea
Lecture 105 Componentes con clases: Vista de detalle
Lecture 106 Invocar m todos
Lecture 107 Pasar par metros a los componentes
Lecture 108 Atributos: Mezclar
Lecture 109 Atributos: Class
Lecture 110 Props
Lecture 111 Obtener y filtrar atributos
Lecture 112 Funci n de flecha en PHP
Lecture 113 Componentes din micos
Lecture 114 Ocultar atributos/m todos
Lecture 115 Alcance de los componentes
Lecture 116 Publicar en github
Section 11: Seeders y Factories
Lecture 117 Introducci n
Lecture 118 Presentaci n
Lecture 119 Seeder para las categor as
Lecture 120 Seeder para los posts
Lecture 121 Clase DatabaseSeeder
Lecture 122 Factory para los posts
Lecture 123 Publicar en github
Section 12: Rest Api
Lecture 124 Introducci n
Lecture 125 Crear controlador de categor as y posts y hola mundo
Lecture 126 Publicar archivo de api.php
Lecture 127 CRUD para la API de Categor as
Lecture 128 Tarea: CRUD para la API de Posts
Lecture 129 Probar Api
Lecture 130 Implementar m todos personalizados: Todos los registros
Lecture 131 Implementar m todos personalizados: Slug
Lecture 132 Manejar excepciones
Lecture 133 Publicar en github
Section 13: Consumir Rest Api desde Vue 3
Lecture 134 Introducci n
Lecture 135 Instalar y configurar Vue
Lecture 136 Hola Mundo en Vue
Lecture 137 Primeros pasos con Oruga UI
Lecture 138 Exponer axios
Lecture 139 Generar un listado
Lecture 140 Exponer la relaci n de categor a
Lecture 141 Instalar Material Design Icons
Lecture 142 Paginaci n
Lecture 143 Ruteo con Vue Router: Instalaci n y presentaci n
Lecture 144 Ruteo con Vue Router: Crear Ruteo
Lecture 145 Ruteo con Vue Router: Crear enlaces
Lecture 146 Componente para crear: Estructura base
Lecture 147 Componente para crear: Crear un post
Lecture 148 Componente para crear: Crear un post con validaciones
Lecture 149 Editar un registro
Lecture 150 Eliminar un registro
Lecture 151 Par metros opcionales para la ruta de Vue en Laravel
Lecture 152 Tailwind.css en el proyecto en Vue con Oruga UI
Lecture 153 Container
Lecture 154 Cambios varios en el componente de listado
Lecture 155 Cambios varios en el componente de guardado
Lecture 156 Mensaje de confirmaci n para eliminar
Lecture 157 Mensaje de acci n realizada
Lecture 158 Upload de archivos: Controlador
Lecture 159 Upload de archivos: Vue
Lecture 160 Upload de archivos: Tag
Lecture 161 Upload de archivos: Manejo de errores de formulario
Lecture 162 Upload de archivos: Drag and Drop
Lecture 163 Borrar archivos anteriores
Lecture 164 Opcional: Migrar rutas a App.vue
Lecture 165 Publicar en github
Section 14: Autenticaci n en la Rest Api (Sanctum) - Cambios en la App en Vue
Lecture 166 Introducci n
Lecture 167 Presentaci n
Lecture 168 Autenticaci n para una web SPA
Lecture 169 M dulo de Login
Lecture 170 Crear usuario
Lecture 171 M dulo de Login: Pruebas y Adaptar a la Rest Api
Lecture 172 M dulo de Login: Pruebas con el login y la App en Vue
Lecture 173 Proteger rutas
Lecture 174 Componente para Login
Lecture 175 C digos de estados en la respuesta del controlador de Login
Lecture 176 Mostrar login incorrecto
Lecture 177 Resumen y siguientes pasos
Lecture 178 Autenticaci n en base a tokens: Configuraciones bases
Lecture 179 Autenticaci n en base a tokens: Crear tokens
Lecture 180 Consumir recurso protegido con el token
Lecture 181 Manejo el token de autenticaci n
Lecture 182 Crear objeto global de usuario en Vue
Lecture 183 Redirecciones en el componente de login
Lecture 184 Enviar token en las peticiones
Lecture 185 Cerrar la sesi n: Sesi n
Lecture 186 Cerrar la sesi n: Token
Lecture 187 Manejar el token de autenticaci n mediante una Cookie
Lecture 188 Unificar Token y sesi n de Sanctum
Lecture 189 Detalles funcionales finales
Lecture 190 Detalles visuales: Login
Lecture 191 Detalles visuales: Container
Lecture 192 Detalles visuales: Navbar
Lecture 193 Detalles visuales: Navbar: Enlaces de navegaci n
Lecture 194 Detalles visuales: Logo
Lecture 195 Navbar: Avatar
Lecture 196 Detalles visuales: Navbar: Detalles finales
Lecture 197 Carta para los componentes CRUD
Lecture 198 Bloquear bot n de login al momento del submit
Lecture 199 Publicar en github
Section 15: Cache
Lecture 200 Introducci n
Lecture 201 Presentaci n
Lecture 202 Uso b sico de la cach
Lecture 203 Contenido HTML o fragmento de vista en m dulo web
Lecture 204 Ejemplo con el m todo rememberForever
Lecture 205 Evitar la operaci n a la base de datos en detalle
Lecture 206 Contenido JSON en Rest Api
Lecture 207 Cach de rutas
Lecture 208 M todo de ayuda cache
Lecture 209 Publicar en github
Lecture 210 Demo: Cache con Redis
Section 16: Gate Y Pol ticas (Autorizaci n)
Lecture 211 Introducci n
Lecture 212 Presentaci n
Lecture 213 Migraci n para los posts
Lecture 214 Cambios en los Seeders, Facades y modelo del Post
Lecture 215 Gate: Presentaci n
Lecture 216 Primer Gate
Lecture 217 Pol tica: Presentaci n
Lecture 218 Primera Pol tica
Lecture 219 Respuestas de las pol ticas
Lecture 220 Modificar guardado de post
Lecture 221 M todos importantes
Lecture 222 M todo before
Lecture 223 Publicar en github
Section 17: Roles y Permisos (Spatie)
Lecture 224 Introducci n
Lecture 225 Presentaci n
Lecture 226 Instalar y configurar
Lecture 227 Seeder: Permisos y roles
Lecture 228 M todos para asignar: Roles a permisos
Lecture 229 M todos para asignar: Permisos a roles
Lecture 230 Verificar permisos en vistas
Lecture 231 Crear un CRUD de roles
Lecture 232 Crear un CRUD de permisos
Lecture 233 Agregar/remover permisos a roles: Estructura inicial
Lecture 234 Asignar permisos al rol mediante un formulario
Lecture 235 Verificar el token del usuario: Presentaci n
Lecture 236 Verificar el token del usuario: Implementaci n
Lecture 237 Proteger rutas por autenticaci n requerida
Lecture 238 Instalar axios
Lecture 239 Asignar permisos al rol mediante peticiones HTTP mediante JavaScript
Lecture 240 Adaptar el m todo de asignaci n de permisos para manejar peticiones por formular
Lecture 241 Agregar un item (permiso) al listado
Lecture 242 Remover un permiso de un rol mediante un formulario
Lecture 243 Remover permisos del rol seleccionado
Lecture 244 Remover un item (permiso) al listado
Lecture 245 Evitar insertar permisos repetidos en el listado
Lecture 246 Crear CRUD para los usuarios: Parte 1
Lecture 247 Crear CRUD para los usuarios: Parte 2
Lecture 248 Generar factory para usuarios
Lecture 249 Gesti n de roles a usuario: Listado de roles
Lecture 250 Gesti n de roles a usuario: Listado de roles asignados al usuario
Lecture 251 Gesti n de roles a usuario: Asignar roles
Lecture 252 Gesti n de roles a usuario: Remover roles
Lecture 253 Gesti n de permisos a usuario: Listado de permisos
Lecture 254 Gesti n de permisos a usuario: Asignar permisos a usuario
Lecture 255 Gesti n de permisos a usuario: Remover permisos a usuario
Lecture 256 Verificar accesos mediante spatie: Crud de posts y categor as
Lecture 257 Verificar accesos mediante spatie: Acceso al CRUD de Post
Lecture 258 Verificar accesos mediante spatie: Acceso al CRUD de Categor a
Lecture 259 Verificar accesos mediante spatie: Acceso al CRUD desde las vistas
Lecture 260 Verificar accesos mediante spatie: Acceso al CRUD de Usuarios
Lecture 261 Migrar del esquema anterior de los roles a spatie
Lecture 262 Verificar accesos mediante spatie: Crud de roles y permisos
Lecture 263 Migrar verificaci n de permisos de controladores a Gate para los usuarios
Lecture 264 Definir enlaces y verificaci n de accesos a los CRUDs en las vistas
Lecture 265 Dise o
Lecture 266 Publicar en github
Section 18: Relaciones
Lecture 267 Introducci n
Lecture 268 Presentaci n
Lecture 269 Relaciones uno a uno: Primeros pasos
Lecture 270 Relaciones uno a muchos
Lecture 271 Relaciones muchos a muchos: Estructura
Lecture 272 Relaciones muchos a muchos: Pruebas
Lecture 273 Relaciones muchos a muchos: Polim rficas, Presentaci n
Lecture 274 Relaciones muchos a muchos: Polim rficas, Estructura
Lecture 275 Relaciones muchos a muchos: Polim rficas, Pruebas
Lecture 276 Reto: CRUD de etiquetas
Lecture 277 Selecci n de etiquetas en publicaciones
Lecture 278 Publicar en github
Section 19: Aspectos generales
Lecture 279 Introducci n
Lecture 280 De d nde partimos
Lecture 281 Variables de entorno y configuraciones: Presentaci n
Lecture 282 Variables de entorno y configuraciones
Lecture 283 Logging: Presentaci n
Lecture 284 Logging
Lecture 285 Paginaci n personalizada
Lecture 286 Enviar correos electr nicos, elementos claves
Lecture 287 Enviar correos electr nicos, implementaci n
Lecture 288 Helpers
Lecture 289 Colecciones
Lecture 290 Operaciones transaccionales en la base de datos
Lecture 291 Eager loading y lazy loading: Presentaci n
Lecture 292 Lazy Loading (Carga perezosa)
Lecture 293 Eager Loading (Carga ansiosa)
Lecture 294 Eager loading y lazy loading: Segundo Ejercicio
Lecture 295 Mutadores y accesores
Lecture 296 Localizaci n y traducci n: Presentaci n
Lecture 297 Localizaci n y traducci n: Cadenas de textos para la traducci n
Lecture 298 Localizaci n y traducci n: Traducciones de ejemplo
Lecture 299 Localizaci n y traducci n: Traducciones a nivel del framework
Lecture 300 Configurar la configuraci n regional (localizaci n)
Lecture 301 Demo: Middleware para prefijo de lenguaje en la URL
Lecture 302 Localizaci n y traducci n: Atributos
Lecture 303 Localizaci n y traducci n: Atributos y May sculas
Lecture 304 Atributos personalizados en @vite
Lecture 305 Remover la carpeta public o index.php de la URL en Laravel
Lecture 306 Queues y Job / Colas y Trabajos: Presentaci n
Lecture 307 Queues y Job / Colas y Trabajos: Flujo
Lecture 308 Queues y Job / Colas y Trabajos: Primer ejemplo
Lecture 309 Queues y Job / Colas y Trabajos: Procesar cola
Lecture 310 Queues y Job / Colas y Trabajos: Enviar correo y pase de par metros
Lecture 311 Queues y Job / Colas y Trabajos: Algunas opciones y trabajos fallidos
Lecture 312 Instalar Redis en Laragon
Lecture 313 Queues y Job / Colas y Trabajos: Pruebas adicionales
Lecture 314 Queues y Job / Colas y Trabajos: Procesar Imagen, crear procedimiento
Lecture 315 Queues y Job / Colas y Trabajos: Procesar Imagen, job
Lecture 316 Queues y Job / Colas y Trabajos: Atributos de clase Job
Lecture 317 Manejo de excepciones: Presentaci n
Lecture 318 Manejo de excepciones: $exceptions->render()
Lecture 319 Manejo de excepciones: $exceptions->respond()
Lecture 320 Manejo de excepciones: P ginas de errores personalizadas
Lecture 321 Manejo de excepciones: Excepciones personalizadas
Lecture 322 Estrangulamiento/Throttling
Lecture 323 Laravel a producci n, Apache: Claves
Lecture 324 Laravel a producci n, Apache: FTP
Lecture 325 Laravel a producci n, Apache: Configuraciones finales
Lecture 326 C digo fuente
Section 20: Paquetes imprescindibles
Lecture 327 Introducci n
Lecture 328 De donde partimos
Lecture 329 Generar QRs
Lecture 330 Laravel Excel: Introducci n
Lecture 331 Laravel Seo: Introducci n
Lecture 332 Laravel Debugbar
Lecture 333 Paypal: Presentaci n
Lecture 334 PayPal: Sitio web y configuraciones
Lecture 335 PayPal: Implementar un sencillo sistema de pagos en el cliente, Configuraci n in
Lecture 336 PayPal: Implementar un sencillo sistema de pagos en el cliente, Crear Orden
Lecture 337 PayPal: Implementar un sencillo sistema de pagos en el servidor, Recibir orden
Lecture 338 PayPal: Implementar un sencillo sistema de pagos en el servidor, Generar token
Lecture 339 PayPal: Implementar un sencillo sistema de pagos en el servidor, Completar orden
Lecture 340 PayPal: Implementar un sencillo sistema de pagos en el servidor, Siguientes paso
Lecture 341 mobiledetectlib: Detectar navegaci n m vil
Lecture 342 Laravel Fortify: Presentaci n, configuraci n e instalaci n
Lecture 343 Laravel Fortify: Funcionamiento b sico
Lecture 344 C digo fuente
Section 21: Pruebas
Lecture 345 Introducci n
Lecture 346 Presentaci n
Lecture 347 Entendiendo las pruebas
Lecture 348 Operaciones matem ticas
Lecture 349 Probar la API: Presentaci n
Lecture 350 Probar la API de api/category/all
Lecture 351 Cambios en la definici n de PHPUnit, base de datos para el testing y en memoria
Lecture 352 Probar la API de POST api/category
Lecture 353 Demo: API de POST api/category sin base de datos dedicada
Lecture 354 Demo: API de POST api/category, validar datos de salida
Lecture 355 Tarea: API de GET api/category/, detalle
Lecture 356 API de PUT api/category/, editar
Lecture 357 API de DELETE api/category/, eliminar
Lecture 358 API, errores de validaciones, t tulo
Lecture 359 assertContains, aclaratoria
Lecture 360 API, errores de validaciones, slug
Lecture 361 API, errores de validaciones, slug, nico
Lecture 362 API, p ginas de 404 en detalle
Lecture 363 Probar la API de api/post/all
Lecture 364 Probar la API de POST api/post
Lecture 365 API de PUT api/post/, editar
Lecture 366 API de DELETE api/post/, eliminar
Lecture 367 API, errores de validaciones, t tulo
Lecture 368 API, errores de validaciones, slug
Lecture 369 API, errores de validaciones, imagen
Lecture 370 API, errores de validaciones, slug, nico
Lecture 371 API, p ginas de 404 en detalle
Lecture 372 API de GET api/, detalle
Lecture 373 API, autenticaci n, generar token
Lecture 374 API, autenticaci n, logout, auth mediante Api Rest
Lecture 375 API, autenticaci n, logout, auth manual
Lecture 376 API, autenticaci n, check token
Lecture 377 API, autenticaci n, login inv lido
Lecture 378 API, autenticaci n, check token inv lido
Lecture 379 Consumir token desde recursos protegidos
Lecture 380 Emplear la generaci n de tokens en todas las pruebas
Lecture 381 App Web: Primeros pasos
Lecture 382 App Web: Login, GET
Lecture 383 Problema con los hash en el password
Lecture 384 App Web: Login, POST
Lecture 385 App Web: Login, GET y POST en una misma prueba
Lecture 386 App Web: Login invalido
Lecture 387 App Web: Registrar
Lecture 388 App Web: Registrar usuario invalido
Lecture 389 App Web Blog: Listado Paginado
Lecture 390 TDD para desarrollar funcionalidades desde las pruebas
Lecture 391 App Web Blog: Detalle
Lecture 392 App Web Blog: Detalle, con cache
Lecture 393 App Web Dashboard: Listado
Lecture 394 App Web Dashboard: Formulario GET
Lecture 395 App Web Dashboard: m todo setUp() y autenticaci n
Lecture 396 App Web Dashboard: m todo setUp(), roles y permisos
Lecture 397 App Web Dashboard: Formulario POST
Lecture 398 App Web Dashboard: Formulario POST, invalido
Lecture 399 App Web Dashboard: Formulario Editar, Get
Lecture 400 App Web Dashboard: Formulario Editar, Put
Lecture 401 App Web Dashboard: Formulario Editar, invalido
Lecture 402 App Web Dashboard: Categor a
Lecture 403 App Web Dashboard: Role
Lecture 404 App Web Dashboard: Formulario Editar, eliminar
Lecture 405 App Web Dashboard: Usuario: datos inv lidos
Lecture 406 Pruebas con Pest
Lecture 407 Probar la API de api/category/all
Lecture 408 Token de autenticaci n
Lecture 409 Sin archivo Pest.php
Lecture 410 Probar la API de POST api/category
Lecture 411 Test para API CRUD categor a
Lecture 412 Codigo fuente
Lecture 413 Test para API CRUD post
Lecture 414 Test para API CRUD usuario
Lecture 415 Test para Dashboard CRUD categor a
Lecture 416 Test para Dashboard CRUD post
Lecture 417 Resto de las pruebas
Section 22: Inertia: Primeros pasos
Lecture 418 Introducci n
Lecture 419 Qu es Laravel Inertia?
Lecture 420 Windows y MacOS: Crear un proyecto con el instalador de Laravel y Laragon/Herd
Lecture 421 Caracter sticas de un proyecto Inertia
Lecture 422 Rutas definidas por Inertia
Section 23: Integraci n con Inertia
Lecture 423 Introducci n
Lecture 424 Crear controladores y modelos
Lecture 425 Create: Crear un formulario
Lecture 426 Create: Crear una categor a
Lecture 427 Create: Crear una categor a en la base de datos
Lecture 428 App Web Dashboard: Permisos
Lecture 429 App Web Dashboard: Usuario
Lecture 430 Create: Aplicar validaciones y mostrar errores
Lecture 431 Usar el layout de la aplicaci n
Lecture 432 Usar componentes Vue de Inertia
Lecture 433 Detalles del formulario
Lecture 434 Create: Terminar implementaci n
Lecture 435 Editar registro: Crear un formulario
Lecture 436 Editar registro: Actualizar una categor a
Lecture 437 Generar SLUG de manera autom tica
Lecture 438 Listado: Todos los registros
Lecture 439 Link: Enlace para crear y editar
Lecture 440 Listado: Paginaci n
Lecture 441 Crear un componente de paginaci n en Vue
Lecture 442 ProgressBar
Lecture 443 ProgressBar, props array en Paginaci n y advertencia de Component en Vue
Lecture 444 Crear Container
Lecture 445 Crear componente de carta
Lecture 446 Enlaces de acci n
Lecture 447 Paginaci n
Lecture 448 Eliminar registro
Lecture 449 Eliminar registro: Renderizar el enlace como un bot n
Lecture 450 Publicar en github
Section 24: Inertia: Redirecciones y mensajes por sesi n
Lecture 451 Introducci n
Lecture 452 Redirecciones
Lecture 453 Mensajes Flash en Inertia
Lecture 454 Extra: transiciones
Lecture 455 Publicar en github
Section 25: Inertia: CRUD para los post
Lecture 456 Introducci n
Lecture 457 Replicar CRUD de las categor as
Lecture 458 Crear: Formulario base
Lecture 459 Crear: Popular categor a de crear post
Lecture 460 Editar
Lecture 461 Extra: Fusionar creaci n y actualizaci n en un solo componente de Vue
Lecture 462 Publicar en github
Section 26: Inertia: Upload
Lecture 463 Introducci n
Lecture 464 Implementar en el servidor
Lecture 465 Upload en el componente de Save
Lecture 466 Carga de archivos manejada desde el formulario de crear o editar
Lecture 467 V a componente de Oruga UI: Configuraci n b sica
Lecture 468 V a componente de Oruga UI: Upload
Lecture 469 V a Drag and Drop de Oruga UI
Lecture 470 Mostrar imagen cargada
Lecture 471 Eliminar imagen cargada
Lecture 472 Descargar imagen cargada
Lecture 473 Publicar en github
Section 27: Primeros pasos con Livewire
Lecture 474 Qu es Laravel Livewire?
Lecture 475 Windows y MacOS: Crear un proyecto con el instalador de Laravel y Laragon/Herd
Lecture 476 Caracter sticas de un proyecto Livewire
Section 28: Livewire: Conociendo los componentes
Lecture 477 Introducci n
Lecture 478 Creas las migraciones
Lecture 479 Crear los modelos
Lecture 480 Crear los componentes
Lecture 481 Configurar las rutas
Lecture 482 Corregir error view not found:[components.layouts.app]
Lecture 483 Correcci n en las rutas
Lecture 484 Save: Crear una categor a
Lecture 485 Atributos wire:x
Lecture 486 Save: Aplicar validaciones
Lecture 487 Mostrar errores de formulario
Lecture 488 Pruebas con componentes .live
Lecture 489 Ciclo de vida de un componente
Lecture 490 Save: Actualizar una categor a
Lecture 491 Index: Crear listado b sico
Lecture 492 Index: Listado paginado
Lecture 493 Index: Eliminar
Lecture 494 Index: Eliminar con di logo de confirmaci n
Lecture 495 Mensajes de confirmaci n
Lecture 496 Carga de imagen
Lecture 497 Mostrar imagen
Lecture 498 Publicar en github
Section 29: Livewire: Componentes y estilos
Lecture 499 Presentaci n
Lecture 500 Formulario
Lecture 501 Carta
Lecture 502 Header del layout
Lecture 503 Container
Lecture 504 Di logo de alerta para eliminar: Componente de confirmaci n
Lecture 505 Mensaje de acci n realizada
Lecture 506 Men : Modo PC
Lecture 507 Men : Modo M vil
Lecture 508 Men : Componente Dropdown (Modo PC) Responsive
Lecture 509 Enlace para crear una categor a
Lecture 510 Publicar en github
Desarrolladores en PHP,Desarrolladores en Laravel,Desarrolladores en CodeIgniter,Programadores que quieran adquirir nuevos conocimientos y habilidades,Desarrolladores web del fullstack,Desarrolladores que quieran mejorar sus posibilidades laborales,Apasionados por las tecnolog as y la programaci n
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AZ-305 Complete Microsoft Course for Architect Certification
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AZ-305 Complete Microsoft Course for Architect Certification
Published 9/2024
Created by James Dethwick
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 186 Lectures ( 57h 31m ) | Size: 25.1 GB
This scenario-based course covers 130+ Services in 12 Sections with over 150+ Modules.
What you'll learn:
Be Prepared for the AZ-305 Microsoft Certified: Azure Solutions Architect Expert Examination.
Be able to extend the knowledge learned in this course into real-world situations.
Obtain a deep understanding of Azure.
Learn how to create an Architecture drawing using Visio.
Requirements:
Some understanding of Azure Entra ID (Azure Active Directory).
Some knowledge of Azure Compute technologies such as VMs, containers, and serverless solutions.
Some knowledge of how to apply Azure virtual networking, including load balancers.
A good understanding of Azure Storage technologies.
Some experience with concepts such as messaging and high availability.
Note: Taking class AZ-104 Azure Administrators will meet all these prerequisites.
Description:
This course includes: 1. This scenario-based course covers 130+ Services in 12 Sections with over 150+ Modules!2. Study guide with over 1,200 slides! An amazing resource for learning to architect in Azure.3. 12 Real World Scenario s with Solutions: Governance, Computed Solutions, Non-relational Data Storage, Relational Data Storage, Integration, Authorization & Authentication, Logging & Monitoring, Backup and Recovery Strategies, And Migration.4. 1 Assessment, 11 Quizzes and 1 Final Exam.5. We help you prepare for your career as an Azure Architect with tools of the trade and real-world examples from the trenches of IT.6. Increase your chance of passing the AZ-305 exam by following our trademark 4 Quarter Learning System. My trademark 4-Quarter Learning System will increase your chance of passing the certification exam. Stop studying the old way. Through our AZ-305 Microsoft Certified: Azure Solutions Architect Expert Course, which includes a module on utilizing the 4QLS, this course was built explicitly to pass this exam.7. Exam Tips and a Cheat Sheet.Sections I cover:Azure Architecture IntroductionDesign a Governance SolutionDesign a Compute SolutionDesign a Nonrelational Data Storage SolutionDesign a Relational Data Storage SolutionDesign a Data Integration SolutionDesign an App Architecture SolutionDesign Authentication & Authorization SolutionsDesign a Logging & Monitoring SolutionDesign a Network Infrastructure SolutionDesign a Solution for Planning a Backup and Recovery StrategyDesign a Migration Solution
Who this course is for:
Someone looking to take Exam AZ-305
Solution Architects
Azure IT Professionals
Project Managers
Code:
https://anonymz.com/?https://www.udemy.com/course/az305course/
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The Ultimate Blender 3D Simulations, Physics & Particles
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The Ultimate Blender 3D Simulations, Physics & Particles
Published 9/2024
Created by Alex Cordebard
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 138 Lectures ( 36h 46m ) | Size: 28 GB
Master Blender 3D Simulations, Physics and Particles
What you'll learn:
Learn what EVERY single setting & option does for RIGID BODY PHYSICS & learn how to use them practically to create awesome scenes & animations!
Learn what EVERY single setting & option does CLOTH PHYSICS & learn how to use them practically to create awesome scenes & animations!
Learn what EVERY single setting & option does for PARTICLE SYSTEMS & learn how to use them practically to create awesome scenes & animations!
Learn what EVERY single setting & option does for FORCEFIELDS & learn how to use them practically to create awesome scenes & animations!
Learn what EVERY single setting & option does for SOFT BODY PHYSICS & learn how to use them practically to create awesome scenes & animations!
Learn what EVERY single setting & option does for DYNAMIC PAINT & learn how to use them practically to create awesome scenes & animations!
Learn what EVERY single setting & option does for FIRE & SMOKE SIMULATIONS & learn how to use them practically to create awesome scenes & animations!
Learn what EVERY single setting & option does for LIQUID SIMULATIONS & learn how to use them practically to create awesome scenes & animations!
Requirements:
All you need to do is download Blender which is free and then grab your mouse and keyboard and join me on this adventure!
Description:
Have you ever wanted to master simulations, physics and particles? Ever wanted to be able to make explosions? Maybe make fluid simulations? How about simulate clothes on a character? Maybe even simulate the belly of a character moving up and down as he walks? What about being able to know the particle system so well that you can create anything from raindrops, swarms of insects or even hair for a character and animating it? Have I got your attention? Well this course will cover all that and MUCH, MUCHMORE!In this course we will learn everything about:Rigid Body PhysicsCloth PhysicsParticle SystemsForcefields Soft BodiesDynamic Paint Fire & Smoke SimulationLiquid SimulationsAnd by everything I mean EVERYTHING. EVERY...SINGLE...SETTING!Not only are we learning EVERY SINGLE setting for all of these but we will learn what they do, how to use them practically and by the end of each section we will create practical examples & animations using what we've learned!Some of the practical scenes & animations we will make include:Creating a Rigid Body Car RigCreating a Rigid Body Desk Chair That is Thrown Down Some StairsCreating Clothes on a Dancing CharacterCreate a Swarm of Bees Following A CharacterMake Snow FallingCreate An Awesome Hair AnimationCreate Grass Blowing in the WindUse Forcefields to Guide HairCreate Some Jello!Make A Characters Belly Bounce as He Moves!Make A Character Create Footsteps in the Mud!Create A Raindrop Effect With Splashes & PuddlesCreate A CampfireMake A Car Explode & Catch on Fire!Create A Tornado!Simulate Hot Chocolate Being Poured!Make A Sweet Waterfall Animation!& MUCH, MUCH, MORE!This course will teach you EVERYTHINGyou need to know about simulations, physics & particles. By the end of this course not only will you have learned all the settings & created some awesome scenes & animations but you will now be equipped with the knowledge and skill to be able to create whatever you want using these different systems!
Who this course is for:
This course is for anyone who wants to master how to use the simulation, physics & particle systems in Blender & all their settings so that you can create whatever you want with them!
This course is not for someone who already knows EVERY single setting for simulations, physics & particles.
Code:
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ACCA FR (F7) Financial Reporting - Complete Course
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ACCA FR (F7) Financial Reporting - Complete Course
Last updated 8/2024
Created by Syed Muhammad Ali Shah
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + subtitle | Duration: 110 Lectures ( 59h 48m ) | Size: 25.6 GB
Financial Reporting - IFRS (International Financial Reporting Standards)
What you'll learn:
This course aims at teaching Financial Reporting based on IFRS. The courses is designed based on the syllabus given by the ACCA
Financial Reporting - International Financial Reporting Standards (IFRS)
ACCA FR (F7) or any other Financial Reporting Paper under IFRS
Learn Financial Reporting from Basics
Requirements:
Basic knowledge of Financial Accounting.
Description:
COURSE OVERVIEWIt is a complete course on financial reporting based on International Financial Reporting Standards (IFRS). Course syllabus is designed on the syllabus as given by ACCA (Association of Chartered Certified Accountants). The course covers all topics and is aimed to help students passing their ACCAFR (F7) exam All topics are explained in a structured, phased approach.It is a complete guide kit for those who want to learn financial reporting (IFRS). There are more than thirty-two hours of video lectures, including the explanation of theoretical concepts and examples and questionsAverage duration of each lecture is approximately twenty to thirty minutes in order to explain the topic and do few questions / examples to show the application of knowledge.HOW STUDENTS GET BENEFIT FROM THIS COURSEThis course is created to help students pass their ACCA FR (F7) exam with high marks in the very first attempt. The list of topics (chapters) and their sequence is from BPP Learning Media which is considered as one of the world s best publishers of accounting books.However, students with other qualifications such as CIMA, CA, CAT, BBA or MBA can also get great value since the topics of Fundamentals of Financial Accounting remain same in all qualifications and degrees.The course includes video tutorials for full syllabus coverage of ACCA FR (F&) as well as videos for practice questions with solutions and explanation by the tutor. As part of the learning materials students will also find course notes and chapter presentations in PDF format.The aim of this training is to develop knowledge and understanding of the underlying principles, concepts and regulations relating to financial reporting based on International Financial Reporting Standards (IFRS).DETAILED SYLLABUS (TOPIC LIST)- Conceptual Framework- Regulatory Framework- IAS 16 - Tangible Non Current Assets- IAS 23 - Borrowing Cost- IAS36 - Impairment- IAS 37 - Provisions and Contingencies- IAS38 - Intangible Non Current Assets- IAS40 - Investment Property- IAS 2 - Inventories- IAS10 - Events after the reporting period- IAS 20 - Government Grants- IAS33 - Earnings Per Share EPS- IAS41 - Biological Assets- IFRS 3 - Goodwill- IFRS 5 - Non Current Asset Held for Sales and Discontinued Operation- IFRS 9 - Financial Instruments- IFRS 15 - Revenue from Contracts with Customers- IFRS 16 - Leases- Reporting Financial Performance- Interpretation of Financial Statements- Accounting for Inflation- Final Accounts- Consolidated Financial StatementsABOUT INSTRUCTORI am a qualified accounting and finance professional with over twenty years of professional experience. I have been teaching accounting and finance courses for over fifteen years and have taught more than twenty thousand delegates including students, young accountants, chief accountant and finance managers.
Who this course is for:
Accountants. Students who are doing Financial Reporting based on International Financial Reporting Standards (IFRS), especially from ACCA, CIMA, CAT, CA and ICAEW
Financial Accountants learning International Financial Reporting Standards (IFRS)
Code:
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