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Thread: Video Tutorials Collection

  1. #7211
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    NEW! Complete Guide to Substance Painter 2022



    NEW! Complete Guide to Substance Painter 2022
    Published 08/2022
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
    Genre: eLearning | Language: English + srt | Duration: 43 lectures (10h 8m) | Size: 6.5 GB



    Learn Texturing in Substance Painter from Beginners to Advanced Level with 3 complete projects



    What you'll learn
    Learn the UI basics of Substance Painter
    Setup a New Project and Bake Mesh Maps
    Learn Realistic Texturing in Substance Painter
    Learn Texturing in Substance Painter
    Learn to use Opacity and Emissive Channels
    Learn to use Masks, Smart Masks, Smart Materials, Generators and all the different features in Substance Painter
    Learn to Export the Textures from Substance Painter to Blender/Unreal Engine

    Requirements
    A copy of Substance Painter (Note - Can get an Educational License for free or a Trial copy for 30 days)

    Description
    "Do you want to learn texturing in Substance Painter from scratch?"

    Then I welcome you to this new course - Complete Guide to Substance Painter 2022 where we will be going through the complete process of learning Substance Painter from a beginner's perspective and we will also be working on three complete projects.

    What you will get

    43 FHD videos with over 10+ hours of content

    All the resources files required to complete the course including the Models, Substance Painter Files, Textures, Alphas

    We will go over all the important tools and concepts in Substance Painter together and nothing will be skipped. This course Is aimed at complete beginners so the only thing you need for this course is a copy of Substance Painter. Even if you do not have Substance Painter instead of buying it, you can get an Educational License if you are a student and get it completely for free or you can get a trial version for 30 days to try it out before buying.

    We will go over each and every step in this course together and nothing will be skipped. The course does not have any kind of time-lapse so that you can follow every step easily.

    We'll Go Over

    Basic of Substance Painter and Viewport UI

    Importing your model into Substance Painter

    Setting up a New Project and Baking Mesh Maps

    Learn about the all the tools and functions in Substance Painter

    Learn about materials and Smart Materials and creating your own Smart Materials

    Learn about Masks, Smart Masks, Geometry Masks

    Going over different Effects and Filters

    Texturing 3 complete projects - Fire Extinguisher, Drill Machine, Wooden Table

    Create various real-life materials like Painted Metal, Plastic, Iron, Rubber, Glass etc.

    Learn to use Emissive and Opacity maps

    Learn to add effects like dust, dirt, roughness variations, edge damage and much more.

    Add stickers/decals to your models to make your textures even more realistic.

    Exporting Textures from Substance Painter to Blender/Unreal Engine

    and many more things...

    So, we will be learning a lot. I hope to see you there in the course.

    Who this course is for
    This course is aimed at complete beginners in Texturing and Substance Painter. No prior knowledge is required.

    Code:
    https://anonymz.com/?https://www.udemy.com/course/new-complete-guide-to-substance-painter-2022/


    Code:
    https://rapidgator.net/file/fb45bdf4b5783047d13e687198f25c72/NEW_Complete_Guide_to_Substance_Painter_2022.part1.rar
    https://rapidgator.net/file/07ca25d4cbc02e7d2436ef90fa27bc44/NEW_Complete_Guide_to_Substance_Painter_2022.part2.rar
    Code:
    https://k2s.cc/file/5c6eaecc037a5/NEW_Complete_Guide_to_Substance_Painter_2022.part1.rar
    https://k2s.cc/file/8875f72f19803/NEW_Complete_Guide_to_Substance_Painter_2022.part2.rar
    Code:
    https://nitroflare.com/view/AA7C1EF225B654D/NEW_Complete_Guide_to_Substance_Painter_2022.part1.rar
    https://nitroflare.com/view/085AF099550B2A9/NEW_Complete_Guide_to_Substance_Painter_2022.part2.rar

  2. #7212
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    Beginning Unity 2D



    Beginning Unity 2D
    Last updated 10/2020
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 8.06 GB | Duration: 20h 52m

    Learn How To Build a Full Unity 2D Game And Publish It While Learning Unity Fundamentals



    What you'll learn
    Building a Multiplayer 2D Game From Scratch, From Nothing To Publishing

    Requirements
    Either Previous Programming Knowledge Or My General Programming Fundamentals Course Before Starting Course Is Required

    Description
    In this course we will be building a fully fleshed out gameThe game is a war strategy designed for fast pace pc/console playThis course will include all the main topics needed to learn Unity as well as building a cool game at the same timeThings that will be discussed:TransformsWeaponsWeapon SwitchingPhysicsCollision Detection/ColliderSpritesC# ScriptingPrefabsSpawningSoundGUI/UIAIPublishing GamePlease feel free to preview the course to get an example of the game that is going to be built

    Overview

    Section 1: Introduction

    Lecture 1 Intro

    Lecture 2 General Programming Fundamentals Course Prerequesite

    Lecture 3 What is Unity 3D

    Lecture 4 What is a Game Engine

    Lecture 5 Installing Unity 3D & Required Tools

    Lecture 6 First Look Unity Editor

    Lecture 7 The Game Concept We Will Be Building

    Section 2: Building Game

    Lecture 8 Importing Sprite

    Lecture 9 Unity Documentation Intro

    Lecture 10 First Script Transform Translate

    Lecture 11 Adding Character Control and Debug Lines

    Lecture 12 Complete Character Movement

    Lecture 13 Creating Variable That is Editable in Editor

    Lecture 14 Rigid Body

    Lecture 15 Look Control

    Lecture 16 Fixing Player Movement

    Lecture 17 Zombie Movement

    Lecture 18 Adding Colliders

    Lecture 19 Player Death

    Lecture 20 Creating Prefabs

    Lecture 21 Instantiate Bullet

    Lecture 22 Setting Bullet Velocity

    Lecture 23 Bullet And Zombie Impact

    Lecture 24 Game Controller

    Lecture 25 Spawning Zombie Horde

    Lecture 26 Round Control

    Lecture 27 UI

    Lecture 28 Round Count UI

    Lecture 29 Bullet Clip Mechanic

    Lecture 30 Reloading Mechanic

    Lecture 31 Bullet Velocity Based Damage

    Lecture 32 Talking About Pathing

    Lecture 33 A* Path Finding

    Lecture 34 All Zombies Pathing and Obstacles Bullet Impact

    Lecture 35 Gate Mechanic

    Lecture 36 Standalone Build

    Lecture 37 Profiler

    Lecture 38 Gate Health Mechanic

    Lecture 39 Start Of Shotgun Mechanic

    Lecture 40 Shotgun Bullets

    Lecture 41 Map Boarders

    Lecture 42 On Death Return To Start Screen

    Lecture 43 Basic Start Screen

    Lecture 44 Saving Single Variable Data

    Lecture 45 Customizable Keys in Settings Scene

    Lecture 46 Tieing in Settings to Player Controls

    Lecture 47 Audio Intro

    Lecture 48 Additional Audio Prompts

    Lecture 49 Multiplayer and Controllers Discussion

    Lecture 50 Setting Up Controller Support

    Lecture 51 Implementing Controller Controls

    Lecture 52 Adding Controller Cursor

    Lecture 53 Controller Rebinding In Settings

    Lecture 54 New Controller System In Game Setup

    Lecture 55 Finalizing Controller Control and Going Between Both Control Options

    Lecture 56 Closing Out Gaemplay Section Of Course

    Section 3: Multiplayer

    Lecture 57 Narrowing Down Multiplayer Options

    Lecture 58 Photon Bolt Vs Mirror

    Lecture 59 Photon Getting Started and Multiplayer Sample

    Lecture 60 Bolt Basics 102 Documentation (Optional)

    Lecture 61 Bolt Basics 103 Documentation (Optional)

    Lecture 62 Bolt Basics 104 Documentation (Optional)

    Lecture 63 Bolt Basics 105 Documentation (Optional)

    Lecture 64 To Replicate Or Not?

    Lecture 65 Bolt 102 Game Implementation

    Beginners interested in learning Unity 2D

    Say Thank You

    Code:
    https://anonymz.com/?https://www.udemy.com/course/beginning-unity-2d/


    Code:
    https://rapidgator.net/file/231fc27470cdb9eb6cec8b626055b509/Beginning_Unity_2D.part1.rar
    https://rapidgator.net/file/89861afb2062faf23f8a04a1f51c087c/Beginning_Unity_2D.part2.rar
    Code:
    https://k2s.cc/file/c5ab07b5198fb/Beginning_Unity_2D.part1.rar
    https://k2s.cc/file/ab9e2736caf54/Beginning_Unity_2D.part2.rar
    Code:
    https://nitroflare.com/view/FD2F3E8ACAD2769/Beginning_Unity_2D.part1.rar
    https://nitroflare.com/view/5CA560F2E4201F1/Beginning_Unity_2D.part2.rar

  3. #7213
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    Canva For Freelancing: Monetize Your Graphic Design Skills



    Canva For Freelancing: Monetize Your Graphic Design Skills
    Published 07/2022
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
    Genre: eLearning | Language: English + srt | Duration: 62 lectures (8h 32m) | Size: 5.8 GB



    Build graphic design skills with canva and monetize this skill using freelancing with fiverr, upwork, etc to make income



    What you'll learn
    Learn the fundamentals of Canva & graphic design while having fun
    Build a strong brand identity & a brand style guide for your business
    Discover how to make a positive first impression with all your designs
    Learn the smart Canva workflow that will allow to create final assets that are reusable and that continually save you time!
    Learn to create animated graphics, ebooks, videos, presentations, and much more
    Tips and tricks to use in designs which scream 'Professional Designer' to your audience
    Master the art of designing seamless carousels and all graphics that are important to build digital presence on social media
    Learn the secrets to start your journey as an International Freelancer and get paid

    Requirements
    Nothing Required

    Description
    Welcome to this course, Canva For Freelancing: Monetize Your Graphic Design Skills.

    Learn a New Way of Designing Amazing Graphics Using Canva With Zero Prior Experience

    With this Canva course, you will learn everything there is to know about graphic design on Canva. The Ultimate Guide to Master Canva Designing skill to become a paid international freelancer.

    Are you ready to learn smart workflow tricks that will save you time?

    We know, it can be really hard to create that one piece of design that people can t say no to.

    Even the perfect designs come back for revisions, but you know, it is what it is. As a designer you should be ready for this, but what if you are not good at using tools like Adobe Photoshop or Illustrator?

    Does that mean you cannot make good designs that make your client say WOW in the first look?

    Of course, you can! That is where Canva comes into the picture.

    Canva is THE BEST tool all around the web that can help you in designing beautiful graphics in no time.

    No stress over monthly subscription charges as it is completely free

    1000s of Pre-made design templates are available for you to use

    Super user-friendly interface

    If you re still reading this then you are someone who wants professional quality Graphic Designs but doesn t want to pay a designer or spend hours of precious time learning complicated and expensive software? And guess what? You don t have to!
    This Canva mastery course is a step-by-step comprehensive framework that will help to transform you from a beginner to an expert Canva graphics designer and also help you to start your journey as an international freelancer.

    Top-notch designing videos from basic to advance in one place. No more scrolling through the internet for tutorials. Avoid wastage of time and grab this opportunity right now.

    With 70 Lessons and over 8+ Hours of Rich-Content in the course, you re bound to become a Top-notch designer!

    Enroll inside to this course, Canva For Freelancing: Monetize Your Graphic Design Skills.

    Enroll Now!

    Who this course is for
    Virtual Assistants - Who need to create professional graphics & designs for their clients
    Content Creators - Who need to produce graphics without wanting to spend hours learning expensive, complicated software
    Graphic Design Enthusiasts - Beginner designers and anyone interested in graphic designing
    Social Media Managers - Who want to learn an in-demand skill and help brands in growing their visual influence
    Freelancers - Who wants to boost their career on Fiverr, Upwork, etc
    Business Owners - Who wants to create a strong brand identity

    Code:
    https://anonymz.com/?https://www.udemy.com/course/canva-for-freelancing-monetize-your-graphic-design-skills/
    Say Thank You



    Code:
    https://rapidgator.net/file/d4cc131f5df9c7d556b047a3c057ad19/Canva_For_Freelancing_Monetize_Your_Graphic_Design_Skills.part1.rar
    https://rapidgator.net/file/4da132590845d3bb3689da0a88a8020a/Canva_For_Freelancing_Monetize_Your_Graphic_Design_Skills.part2.rar
    Code:
    https://k2s.cc/file/99a1fe49e863a/Canva_For_Freelancing_Monetize_Your_Graphic_Design_Skills.part1.rar
    https://k2s.cc/file/71cb0a01745e9/Canva_For_Freelancing_Monetize_Your_Graphic_Design_Skills.part2.rar
    Code:
    https://nitroflare.com/view/487CE4E288C85B6/Canva_For_Freelancing_Monetize_Your_Graphic_Design_Skills.part1.rar
    https://nitroflare.com/view/2E88B01D11BA86B/Canva_For_Freelancing_Monetize_Your_Graphic_Design_Skills.part2.rar

  4. #7214
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    CATIA V5 Industry Oriented Practice Modules



    Catia V5 Industry Oriented Practice Modules
    Last updated 7/2020
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 5.93 GB | Duration: 7h 53m

    Practice Modules On Sketching, Part Modelling, Assembly Design, Sheet Metal Design and Drafting



    What you'll learn
    CATIA V5
    Sketching
    Part Modelling
    Assembly Design
    Sheet Metal Design
    Manufacturing Technology
    Industrial Design
    Manufacturing Drawing Preparation
    Drafting
    Design Standards

    Requirements
    CATIA V5 Basics
    Engineering Basics

    Description
    Course Has been created to provide the CAD knowledge in the Industrial Level, This course has been created exactly how the industry projects will be executed to produce Quality products to the Clients.I am sure after taking this course with proper practice with the material provided in the course the students can execute the Operations as per the industry needs.While Explaining the Part Modelling and Drafting Manufacturing methods has been explained clearly and how a designer should adopt his design methods according to the manufacturer needs.Apart from the Design for manufacturing and design for assembly this method of Designing can be followed to produce even automation works also.CurriculumSketchingAbout CatiaCatia InterfaceEntering into Mechanical DesignIntroduction to Sketcher ModuleEntering into Sketcher InterfaceSketching InterfaceSpecification TreeMouse ControlsProfile CommandRectangle and its typesParallelogramElongated HoleCylindrical Elongated HoleKey Hole ProfileHexagonCentered RectangleCentered ParallelogramCircle and TypesArcs and TypesSpline and TypesConic Curves and TypesLine and TypesPoint and TypesCornerChamfer TrimBreakQuick TrimClose arc and ComplimentMirror and SymmetryTranslate and RotateScale and OffsetDimensions and TypesGeometric ConstrainsAnimate DimensionsMulti Dimension EditSketching PracticePart ModellingEntering into Part Design module from SketcherPadMulti PadPocketMulti PocketShaftGrooveHole and Its TypesRibSlotStiffenerMulti Section SolidRemoved Multi Section SolidFillets and TypesChamfer and TypesDraft AngleShell and ThicknessFace RemoveThreadsTranslateRotateSymmetryMirrorPattern and TypesScaling and AffinityDifferent ShadesMaterialsPart Design PracticeSection ViewsMeasure ToolsAssemblyIntroduction to AssemblyBase Component ImportFixing the Base ComponentChild component Assembly methodUsing Different constrainsDifferent Patterns in AssemblyLinear Pattern in Assembly Circular Pattern in AssemblyCopy of Child ComponentsBill of MaterialsHiding a componentExploded View in AssemblyExploded Line Sketch in AssemblyAssembly FeaturesAssembly PracticeSheet Metal DesignIntroduction to Sheet Metal DesignSheet Metal ParametersWallWall on EdgeExtrudeFlangeHemTear DropUser FlangeCut OutHole Round SlotBendFlatBend from FlatEmbossEmbossing typesMirrorPatternPattern TypesCanonical HopperSurface Hopper FilletChamferFlatDrafting/DetailingIntroduction To DraftingSelecting Sheet Its Size and Sheet StandardsChoosing the Model to DetailsStandard Views Creation MethodsModel Views/ Custom Views Section ViewsDetail ViewsBroken ViewBroken Out ViewCrop ViewAuxiliary ViewSmart DimensionsDimension TypesBase Line DimensionChain DimensionOrdinate DimensionModel DimensionNotes and Spell CheckSurface FinishHole Call OutGD&T and Datum FeaturesCenter Mark & Center LineBlocks and HatchingRevision Symbols and TablesAssembly DraftingBallooningWeld SymbolsDrafting PracticeQuality CheckingDrawings Comparison at Different Revisions

    Overview

    Section 1: CATIA V5 Sketching Practice Module Lectures

    Lecture 1 Sketching Practice Module Lecture-01

    Lecture 2 Sketching Practice Module Lecture-02

    Lecture 3 Sketching Practice Module Lecture-03

    Lecture 4 Sketching Practice Module Lecture-04

    Lecture 5 Sketching Practice Module Lecture-05

    Lecture 6 Sketching Practice Module Lecture-06

    Lecture 7 Sketching Practice Module Lecture-07

    Lecture 8 Sketching Practice Module Lecture-08

    Lecture 9 Sketching Practice Module Lecture-09

    Lecture 10 Sketching Practice Module Lecture-10

    Lecture 11 Sketching Practice Module Lecture-11

    Lecture 12 Sketching Practice Module Lecture-12

    Lecture 13 Sketching Practice Module Lecture-13

    Lecture 14 Sketching Practice Module Lecture-14

    Lecture 15 Sketching Practice Module Lecture-15

    Lecture 16 Sketching Practice Module Lecture-16

    Lecture 17 Sketching Practice Module Lecture-17

    Lecture 18 Sketching Practice Module Lecture-18

    Lecture 19 Sketching Practice Module Lecture-19

    Lecture 20 Sketching Practice Module Lecture-20

    Lecture 21 Sketching Practice Module Lecture-21

    Lecture 22 Sketching Practice Module Lecture-22

    Section 2: CATIA V5 Part Modelling Practice Module

    Lecture 23 Part Modelling Practice Module Lecture-01

    Lecture 24 Part Modelling Practice Module Lecture-02

    Lecture 25 Part Modelling Practice Module Lecture-03

    Lecture 26 Part Modelling Practice Module Lecture-04

    Lecture 27 Part Modelling Practice Module Lecture-05

    Lecture 28 Part Modelling Practice Module Lecture-06

    Lecture 29 Part Modelling Practice Module Lecture-07

    Lecture 30 Part Modelling Practice Module Lecture-08

    Lecture 31 Part Modelling Practice Module Lecture-09

    Lecture 32 Part Modelling Practice Module Lecture-10

    Lecture 33 Part Modelling Practice Module Lecture-11

    Lecture 34 Part Modelling Practice Module Lecture-12

    Lecture 35 Part Modelling Practice Module Lecture-13

    Lecture 36 Part Modelling Practice Module Lecture-14

    Section 3: CATIA V5 Assembly Design Practice Module

    Lecture 37 Assembly Design Practice Module Lecture-01

    Lecture 38 Assembly Design Practice Module Lecture-02

    Lecture 39 Assembly Design Practice Module Lecture-03

    Lecture 40 Assembly Design Practice Module Lecture-04

    Lecture 41 Assembly Design Practice Module Lecture-05

    Lecture 42 Assembly Design Practice Module Lecture-06

    Lecture 43 Assembly Design Practice Module Lecture-07

    Mechanical Engineers,Aerospace Engineers,Automotive Engineers

    Say Thank You

    Code:
    https://anonymz.com/?https://www.udemy.com/course/catia-v5-industry-oriented-practice-modules/


    Code:
    https://rapidgator.net/file/01ce5da56c59b898a949e39b89e2633d/CATIA_V5_Industry_Oriented_Practice_Modules.part1.rar
    https://rapidgator.net/file/0915d8a432027658788bd828a74ea9f5/CATIA_V5_Industry_Oriented_Practice_Modules.part2.rar
    Code:
    https://k2s.cc/file/18af74b3753ac/CATIA_V5_Industry_Oriented_Practice_Modules.part1.rar
    https://k2s.cc/file/32274bb72569b/CATIA_V5_Industry_Oriented_Practice_Modules.part2.rar
    Code:
    https://nitroflare.com/view/31A2DAA77238CEC/CATIA_V5_Industry_Oriented_Practice_Modules.part1.rar
    https://nitroflare.com/view/F5D022FBFFAE298/CATIA_V5_Industry_Oriented_Practice_Modules.part2.rar

  5. #7215
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    Front End Web Development Bootcamp - Build A Twitter Clone



    Front End Web Development Bootcamp - Build A Twitter Clone
    Last updated 11/2020
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 5.26 GB | Duration: 12h 33m

    Build a Twitter Clone using HTML, CSS, CSS Flexbox, CSS Grid, and JavaScript. Master your Front End Web Developer Skills



    What you'll learn
    You will start from Basics of HTML and learn things like: Basic HTML Document, headings, paragraphs, lists, links, images, forms and much more.
    You will learn about the basic concepts of CSS: selectors, colors, text formatting, backgrounds, positions, pseudo-elements and classes, shadows and more...
    You will get deep understanding of CSS Flexbox
    You will learn how to manage the layout of you web page based on CSS Grid
    You will be able to build UI of Twitter based on HTML and CSS
    After completing HTML and CSS crash courses, you will move on and learn some basic concepts of JavaScript: variables, data types, objects, functions, arrays, loops and much more...
    You will learn about how to interact with HTML document using Document Object Model
    Once you are familiar with JavaScript and HTML, you will be able to add some functionality to the project
    Finally we will make the project fully responsive on different screen sizes

    Requirements
    Text Editor
    Modern Web Browser
    No prior knowledge is required

    Description
    Front End Web Development Bootcamp - Build a Twitter Clone.If you want to learn how the most popular and widely-used websites are created, then this is the right course for you.Throughout the course, we are going to build a clone of Twitter. The project will be created based on:1. HTML2. CSS3. CSS Flexbox4. CSS Grid5. JavaScript6. DOMBefore building the project, you will be able to go through the crash courses of all the mentioned technologies. We will start with HTML and CSS. After completing the following sections:HTML Crash CourseCSS Crash CourseCSS FlexboxCSS GridWe will build three different pages of Twitter - Main Page, Login Page and News Feed Page based on HTML and CSS. After that, comes:JavaScript Crash CourseDOM Crash CourseOnce we are familiar with JavaScript and DOM, we will add some functionality to our project. We will create some validation in order to navigate between different pages, also, you will be able to build different modal boxes, sidebar and dark mode.Finally, we will make our project fully responsive on different screen sizes, so, you'll be able to master the Responsive Web Design.If you have any questions throughout the course, then feel free and post them in the Q&A section, you will get fast and helpful answers.JOIN US!!!

    Overview

    Section 1: Welcome

    Lecture 1 Introduction

    Lecture 2 Setup

    Lecture 3 Source Files

    Section 2: HTML Crash Course

    Lecture 4 What Is HTML?

    Lecture 5 Basic HTML Document

    Lecture 6 Headings, Paragraphs and more...

    Lecture 7 Lists

    Lecture 8 Links

    Lecture 9 Images

    Lecture 10 Forms - Part 1

    Lecture 11 Forms - Part 2

    Lecture 12 HTML5 Semantic Elements

    Section 3: CSS Crash Course

    Lecture 13 What is CSS and how to write it

    Lecture 14 CSS Selectors

    Lecture 15 Colors in CSS

    Lecture 16 Text Formatting

    Lecture 17 Fonts

    Lecture 18 Box Model

    Lecture 19 Pseudo Classes

    Lecture 20 Pseudo Elements

    Lecture 21 Measurement units - Part 1

    Lecture 22 Measurement units - Part 2

    Lecture 23 Positions - Part 1

    Lecture 24 Positions - Part 2

    Lecture 25 Floats

    Lecture 26 Backgrounds - Part 1

    Lecture 27 Backgrounds - Part 2

    Lecture 28 Shadows

    Lecture 29 Transitions

    Lecture 30 Transforms - Part 1

    Lecture 31 Transforms - Part 2

    Section 4: CSS Flexbox

    Lecture 32 Introduction to CSS Flexbox

    Lecture 33 Flex Container Properties

    Lecture 34 Flex Item Properties

    Section 5: CSS Grid

    Lecture 35 CSS Grid Introduction

    Lecture 36 Setup

    Lecture 37 How to create Grid

    Lecture 38 Fractional Unit

    Lecture 39 How to position Grid Items

    Lecture 40 Naming Grid Items - Part 1

    Lecture 41 Naming Grid Items - Part 2

    Lecture 42 Naming Grid Areas

    Lecture 43 Explicit and Implicit Grids

    Lecture 44 Aligning Grid Items

    Lecture 45 Aligning Grid Track

    Lecture 46 max-content, min-content, minmax()

    Lecture 47 auto-fill and auto-fit

    Section 6: Project - Build a Twitter Clone (Main Page)

    Lecture 48 Project Overview

    Lecture 49 Create Structure of Main Page

    Lecture 50 Styling of Main Page - Part 1

    Lecture 51 Styling of Main Page - Part 2

    Lecture 52 Styling of Form Element

    Lecture 53 Styling of Banner

    Lecture 54 Styling of Footer

    Section 7: Project - Build a Twitter Clone (Login Page)

    Lecture 55 Create Structure of Login Page

    Lecture 56 Layout of the Page

    Lecture 57 Styling of Navigation

    Lecture 58 Styling of Login - Part 1

    Lecture 59 Styling of Login - Part 2

    Section 8: Project - Build a Twitter Clone (News Feed Page)

    Lecture 60 Create Structure of Navigation

    Lecture 61 Styling of Navigation

    Lecture 62 Create structure of News Feed Header

    Lecture 63 Styling of News Feed Header - Part 1

    Lecture 64 Styling of News Feed Header - Part 2

    Lecture 65 Create Structure of Posts

    Lecture 66 Styling of Posts

    Lecture 67 Create Structure of Section - "Who to follow"

    Lecture 68 Styling of "Who to Follow" Section

    Lecture 69 Create Post Button

    Section 9: JavaScript Crash Course

    Lecture 70 What is JavaScript?

    Lecture 71 Variables in JavaScript

    Lecture 72 JavaScript Data types

    Lecture 73 Operators

    Lecture 74 Type Coercion

    Lecture 75 Conditional Statements

    Lecture 76 Functions

    Lecture 77 Arrow Functions

    Lecture 78 Arrays

    Lecture 79 Objects

    Lecture 80 Loops

    Lecture 81 Template Strings

    Section 10: DOM Crash Course

    Lecture 82 What is DOM?

    Lecture 83 Select and manipulate the elements - Part 1

    Lecture 84 Select and manipulate the elements - Part 2

    Lecture 85 DOM styles and classes

    Lecture 86 Events

    Lecture 87 Manipulate the Attributes

    Lecture 88 DOM Navigation

    Lecture 89 How to Create Elements in DOM

    Section 11: Project - Build a Twitter Clone (Add JavaScript to Main and Login Page)

    Lecture 90 Navigate to Login Page

    Lecture 91 Main Page Validation

    Lecture 92 Create Modal Box

    Lecture 93 Login Page Validation

    Section 12: Project - Build a Twitter Clone (Post Modal Box)

    Lecture 94 Create Structure of Post Modal

    Lecture 95 Styling of Post Modal - Part 1

    Lecture 96 Styling of Post Modal - Part 2

    Lecture 97 Make Post Modal Work

    Section 13: Project - Build a Twitter Clone (Sidebar)

    Lecture 98 Create Structure of Sidebar

    Lecture 99 Styling of Sidebar - Part 1

    Lecture 100 Styling of Sidebar - Part 2

    Lecture 101 Make Sidebar Work

    Section 14: Project - Build a Twitter Clone (Dark Mode)

    Lecture 102 Create a Toggle Button

    Lecture 103 Switching to Dark Mode - Part 1

    Lecture 104 Switching to Dark Mode - Part 2

    Section 15: Project - Build a Twitter Clone (Responsive Web Design)

    Lecture 105 Make Main Page Responsive

    Lecture 106 Make Login Page Responsive

    Lecture 107 Make News Feed Page Responsive

    Section 16: BONUS

    Lecture 108 Bonus Lecture: Check Out

    Students who want to learn three core technologies of Front End We Development: HTML, CSS, and JavaScript,Students who have zero experience in programming,Students who have the basic knowledge of Front End Web Development and want to develop their skills,Students who want develop Web Design skills

    Code:
    https://anonymz.com/?https://www.udemy.com/course/front-end-web-development-bootcamp-build-a-twitter-clone/


    Code:
    https://rapidgator.net/file/dedbf76a131c07f3c1db80376a5af4ea/Front_End_Web_Development_Bootcamp_Build_a_Twitter_Clone.part1.rar
    https://rapidgator.net/file/f39bbcbb37d2090a46830f54b4bb004f/Front_End_Web_Development_Bootcamp_Build_a_Twitter_Clone.part2.rar
    Code:
    https://k2s.cc/file/4ab4e503d1580/Front_End_Web_Development_Bootcamp_Build_a_Twitter_Clone.part1.rar
    https://k2s.cc/file/f537675796326/Front_End_Web_Development_Bootcamp_Build_a_Twitter_Clone.part2.rar
    Code:
    https://nitroflare.com/view/80E3DEA012BC627/Front_End_Web_Development_Bootcamp_Build_a_Twitter_Clone.part1.rar
    https://nitroflare.com/view/7961EF693309863/Front_End_Web_Development_Bootcamp_Build_a_Twitter_Clone.part2.rar

  6. #7216
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    Realistic Dagger Game Asset Creation in Blender



    Realistic Dagger Game Asset Creation In Blender
    Last updated 2/2020
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 8.61 GB | Duration: 9h 50m

    Learn Modeling & Texturing AAA prop using Blender, Marmoset Toolbag, Substance Painter, and Photoshop



    What you'll learn
    High poly to low poly industry workflow
    Optimize 3d models for games
    Bake clean texture maps
    Solve baking issues
    Create realistic details
    Create impressive image renders

    Requirements
    Basic Knowledge of Blender, Marmoset Toolbag, and Substance Painter required

    Description
    Instructor InfoEmiel Sleegers always had love for video games and when he was young, he started using Unity3D for programming but he found himself gravitating more towards the art of making games. Now he is currently working as an environment artist in Ubisoft. He contributed to creating AAA games such as Forza Horizon 3 and The Division 2. His all time favorite game is The Last of Us and that video game is what inspired him to want to work in the game industry. His advice for beginner artists is to focus on one aspect of gaming that they are passionate about, stick to it and get better at it. His hobbies include anything related to games or films, whether it be working on personal projects, freelance work or going out for movies. Course Info The purpose of this course is to show you how professional game props are created in AAA game studios.We will go over in-depth on how to create a high poly and low poly asset inside Blender. We will then create the uv s of our low poly dagger and make everything as optimal as possible so that we can go into marmoset toolbag where we will be creating texture maps for our asset. We will go through the process of baking our asset and I will show you how to fix any baking issues that might occur so you will know how to solve problems for your own future projects. After we create a wonderful clean bake, we will take our maps into substance painter where we will be creating our final texture. We will cover multiple things inside substance like creating normal map details, creating base materials and revolutionary techniques to add amazing details quickly and accurately. Once we are happy with our texture, I will show you how to create impressive image renders that you can use for your own work that can be represented in your portfolio.Lots of people want to be successful in game asset creation but they are not willing to invest in education and make sacrifices in order to do what is necessary to hit their goals. Don t let this be you. I know you will enjoy this course and you will learn a lot from it. Come and join me at Victory3D.

    Overview

    Section 1: Introduction

    Lecture 1 Introduction

    Lecture 2 Going Over Our Reference and Installing Plugins

    Section 2: Creating the Grip of Our Knife

    Lecture 3 Creating the Grip of Our Knife Part 1

    Lecture 4 Creating the Grip of Our Knife Part 2

    Lecture 5 Creating the Grip of Our Knife Part 3

    Lecture 6 Creating the Grip of Our Knife Part 4

    Lecture 7 Creating the Grip of Our Knife Part 5

    Lecture 8 Creating the Grip of Our Knife Part 6

    Lecture 9 Creating the Grip of Our Knife Part 7

    Lecture 10 Creating the Grip of Our Knife Part 8

    Section 3: Creating Our Blade and Scabbard

    Lecture 11 Creating Our Blade Part 1

    Lecture 12 Creating Our Blade Part 2

    Lecture 13 Creating Our Blade Part 3

    Lecture 14 Finish Creating Our Blade and Creating Our Scabbard

    Lecture 15 Creating Our Scabbard Part 1

    Lecture 16 Creating Our Scabbard Part 2

    Lecture 17 Creating Our Scabbard Part 3

    Section 4: Low Poly and Unwrapping

    Lecture 18 Turning Our Dagger into Low Poly Part 1

    Lecture 19 Turning Our Dagger into Low Poly Part 2

    Lecture 20 Turning Our Dagger into Low Poly Part 3

    Lecture 21 UV Unwrapping Our Dagger Part 1

    Lecture 22 UV Unwrapping Our Dagger Part 2

    Section 5: Baking and Texturing

    Lecture 23 Baking Our Dagger Part 1

    Lecture 24 Baking Our Dagger Part 2

    Lecture 25 Baking Our Dagger Part 3

    Lecture 26 Creating Our Texture Part 1

    Lecture 27 Creating Our Texture Part 2

    Lecture 28 Creating Our Texture Part 3

    Lecture 29 Creating Our Texture Part 4

    Lecture 30 Creating Our Texture Part 5

    Lecture 31 Creating Our Texture Part 6 and Setting up Our First Render

    Section 6: Polishing

    Lecture 32 Polishing and Adding More Render Scenes Part 1

    Lecture 33 Polishing and Adding More Render Scenes Part 2

    Anyone who wants to wants to enhance their art portfolio,Anyone who wants to understand the process of game asset creation,Anyone who wants to get better in modeling, baking, and texturing

    Code:
    https://anonymz.com/?https://www.udemy.com/course/dagger-game-asset-creation-in-blender/


    Code:
    https://rapidgator.net/file/ef945883c1b667fc881c6b5c083f217a/Realistic_Dagger_Game_Asset_Creation_in_Blender.part1.rar
    https://rapidgator.net/file/6ff7cbea2ed6d9ae3ed46a833d1d68e2/Realistic_Dagger_Game_Asset_Creation_in_Blender.part2.rar
    Code:
    https://k2s.cc/file/b91b27c51b535/Realistic_Dagger_Game_Asset_Creation_in_Blender.part1.rar
    https://k2s.cc/file/cfa133930d694/Realistic_Dagger_Game_Asset_Creation_in_Blender.part2.rar
    Code:
    https://nitroflare.com/view/4A1D2D975996813/Realistic_Dagger_Game_Asset_Creation_in_Blender.part1.rar
    https://nitroflare.com/view/55F9774CCF976AC/Realistic_Dagger_Game_Asset_Creation_in_Blender.part2.rar

  7. #7217
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    Join Date
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    Cinematic Lighting in Maya



    Cinematic Lighting in Maya
    Published 07/2022
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
    Genre: eLearning | Language: English + srt | Duration: 40 lectures (8h 55m) | Size: 6.8 GB



    Light your scene like movies using Maya Arnold renderer



    What you'll learn
    Learn Cinematic lighting
    Render Interiors
    Light Exterior Scenes
    Light Characters and Props
    Learn Maya Arnold

    Requirements
    I expect you to have basic knowledge of Maya and Arnold.
    You should have Photoshop installed as well since we will do our post processing there.

    Description
    Hey guys, would you like to create amazing renders for your portfolio? Would you like to learn how to create cinematic looking compositions? If that is the case I welcome you to Cinematic Lighting in Maya.

    WHY SHOULD YOU LEARN FROM ME

    My name is Abraham Leal and I have 11 years of experience in the industry. I currently lead my own studio Critical Hit in Mexico were we produce experiences for the entertainment industry.

    By the end of this course

    You'll be able to create amazing images and showcase your models in the best possible way

    You ll be able to properly light interior scenes, exterior scenes, characters and props.

    WHAT WILL I LEARN

    Arnold Lights

    Camera settings

    Composition

    Using Assets

    Storytelling

    Post Production

    COURSE PROJECTS

    We will start by going over the basics of the Arnold Rendering Engine. We will then explore several exercises were we will apply and create a cinematic look for our renders. After that we will go over rendering exteriors and interiors in different light scenarios. Finally we will create 3 amazing compositions for a final cinematic scene.

    IS THIS COURSE RIGHT FOR ME

    I have designed this course for intermediate 3d students who want to improve their renders and create amazing pieces for their portfolio.

    WHO IS NOT THE IDEAL STUDENT

    This course is not designed for absolute Maya beginners.

    WHAT SHOULD I KNOW OR HAVE FOR THE COURSE

    I expect you to have basic knowledge of Maya and Arnold

    You should have Photoshop installed as well since we will do our post processing there.

    JOIN ME NOW

    Leave all the boring renders behind and learn the tools to create and amazing portfolio. Join me and become a master of light in no time!

    Who this course is for
    I have designed this course for intermediate 3d students who want to improve their renders and create amazing pieces for their portfolio.
    This course is not designed for absolute Maya beginners.

    Code:
    https://anonymz.com/?https://www.udemy.com/course/cinematic-lighting-in-maya/
    Say Thank You



    Code:
    https://rapidgator.net/file/7d8462c865332350ca825dbe27425dbd/Cinematic_Lighting_in_Maya.part1.rar
    https://rapidgator.net/file/4e4d2df3c0ae8a5e56b39cb3d8ec275d/Cinematic_Lighting_in_Maya.part2.rar
    Code:
    https://k2s.cc/file/b662d2f13016c/Cinematic_Lighting_in_Maya.part1.rar
    https://k2s.cc/file/77a5668729814/Cinematic_Lighting_in_Maya.part2.rar
    Code:
    https://nitroflare.com/view/B92B027E452DB08/Cinematic_Lighting_in_Maya.part1.rar
    https://nitroflare.com/view/096B87BCD416041/Cinematic_Lighting_in_Maya.part2.rar

  8. #7218
    Super Moderator
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    New! Zbrush Hard Surface Sculpting Beginner To Advance



    New! Zbrush Hard Surface Sculpting Beginner To Advance
    Last updated 10/2021
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 7.22 GB | Duration: 9h 20m

    A course designed to all levels for anyone interested in learning developing Hard Surface Sculpting Techniques



    What you'll learn
    Learning and Mastering Techniques in Hard Surface Sculpting with the Newest Features of Zbrush
    A solid foundation into mastering Zremesher, Polygroups and their relationship together with other Zbrush functions
    How to sculpt and iterate quickly variety of base mesh shapes and re use those base meshes modularly to expedite your workflow
    Learn the Primary and Secondary Functions Knife Curve Brush
    Understanding of the Gizmos Transform Deformers and how important of a combination it is with the Knife Curve Brush

    Requirements
    Either a trial or license version of Zbrush 2021.7

    Description
    Hello and Welcome to Zbrush 2021 Hard Surface Sculpting Beginner to Advance, A course designed to all levels for anyone interested in learning developing Hard Surface Sculpting Techniques in ZbrushThis course will take you through a rundown of the basic tools and techniques needed for you to establish a foundation in your sculpting arsenal for crafting your hard surface subject The SPACE TURTLE!To that end we will supply you a base mesh where you will learn and practice all of our unique quick sculpting techniques and tricks to reveal not only how easy it is to create hard surface sculpts but to also demonstrate how modularly efficient it is to re use pieces to expedite your workflow.What we teach:Well start you off will a beginner section to develop a solid foundation into mastering Zremesher, Polygroups and their relationship together with other Zbrush functionsLearn the Primary and Secondary Functions Knife Curve BrushUnderstanding of the Gizmos Transform Deformers and how important of a combination it is with the Knife Curve BrushProblem solving Zremesher through Dynamic thicknessGoing over functions of zbrush such as Hard Surface Modeling tool Zmodeler, and Live BooleansHave Some fun Carving out a facial expression of our turtle and going over glass transparency rendering settings within ZbrushBy the end of this course you ll have gained the necessary knowledge in understanding just how fast you can flush out complex shapes through zbrush in just a short amount of time as well as have a fully complete Brave and Courageous Space Turtle.With that said let's START SCULPTING!!!

    Overview

    Section 1: Introduction

    Lecture 1 What To Expect

    Lecture 2 User Interface Introduction

    Lecture 3 Knife Curve Brush

    Lecture 4 Panning Curve Brushes With Accuracy

    Lecture 5 Masking Isolate Selection and Polygroups

    Lecture 6 ZRemesher And Polygroups

    Lecture 7 Gizmo Deformers

    Section 2: Creating Turtle Arm

    Lecture 8 Lesson 1 Hard Surface Base Mesh Creation

    Lecture 9 Lesson 2 Shoulder Base Mesh Creation

    Lecture 10 Lesson 3 Placement of Base Mesh Arm and Adjustments

    Lecture 11 Lesson 4 Detailing Fin Mesh

    Lecture 12 Lesson 5 Detailing Mid Arm

    Lecture 13 Lesson 6 Detailing Inner Arm

    Lecture 14 Lesson 7 Detailing Base Mesh Shoulders

    Lecture 15 Lesson 8 Array Meshes

    Lecture 16 Lesson 9 Wire Creation

    Lecture 17 Lesson 10 Finger Base Mesh

    Lecture 18 Lesson 11 Finger Placement

    Lecture 19 Lesson 12 Final Placements

    Section 3: Leg Construction

    Lecture 20 Lesson 13 Foot Creation

    Lecture 21 Lesson 14 Shins Creation

    Lecture 22 Lesson 15 Center Shins Creation

    Lecture 23 Lesson 16 Shins Detailing

    Lecture 24 Lesson 17 Shins Detailing 2

    Lecture 25 Lesson 18 Wire Placement

    Lecture 26 Lesson 19 Decimating And Mirroring

    Section 4: Creating Chest

    Lecture 27 Lesson 20 Creating Chest Piece Pad

    Lecture 28 Lesson 21 Creating Chest Piece Outer Plates

    Lecture 29 Lesson 22 Chest Pad Placement

    Section 5: Creating Shell

    Lecture 30 Lesson 23 Volume Chest Placement

    Lecture 31 Lesson 24 Creating Shell Piece

    Lecture 32 Lesson 25 Shell Placement

    Section 6: Detailing Head and Helmet

    Lecture 33 Lesson 26 Detailing Eyes

    Lecture 34 Lesson 27 Creating Cloth Hood

    Lecture 35 Lesson 28 Creating Helmet and Rendering Transparency

    Anyone interested in Hard Surface Sculpting in Zbrush

    Code:
    https://anonymz.com/?https://www.udemy.com/course/zbrush-2021-hard-surface-sculpting-beginner-to-advance/


    Code:
    https://rapidgator.net/file/131c255fd5b2abe4fc4cd315ec2f911b/NEW_Zbrush_Hard_Surface_Sculpting_Beginner_to_Advance.part1.rar
    https://rapidgator.net/file/3e436a46bf642bfbf1fd236baea8ac47/NEW_Zbrush_Hard_Surface_Sculpting_Beginner_to_Advance.part2.rar
    Code:
    https://k2s.cc/file/fca3bbdc68dbc/NEW_Zbrush_Hard_Surface_Sculpting_Beginner_to_Advance.part1.rar
    https://k2s.cc/file/9ecd7f8dca679/NEW_Zbrush_Hard_Surface_Sculpting_Beginner_to_Advance.part2.rar
    Code:
    https://nitroflare.com/view/8FE07707F7DDA44/NEW_Zbrush_Hard_Surface_Sculpting_Beginner_to_Advance.part1.rar
    https://nitroflare.com/view/C0048E3A63DE7DA/NEW_Zbrush_Hard_Surface_Sculpting_Beginner_to_Advance.part2.rar

  9. #7219
    Super Moderator
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    Learn the ART of Level Design



    Learn The Art Of Level Design
    Last updated 8/2020
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 9.65 GB | Duration: 13h 3m

    Learn Design Principles and Techniques so you too, can build video game levels like the pros.



    What you'll learn
    You'll learn design principles and skills so you too can design game levels like a pro. Quickly iterate, and get awesome results.

    Requirements
    You will need a PC / MAC that can run Unity, and you should be able to use Unity at a basic level.

    Description
    WHAT YOU ARE GOING TO LEARN:Design compelling, engaging video game levels like a professional. To do this you need game design skills, and if you want to stand out from the crowd, you need to build your own levels and present your skills to potential clients / employers.Drawing on 30 years of game development, experience in art and game design, and a game design book published by Pearson Education (not included), I will show you how to create your own game ready levels from scratch. You will begin with learning the basics of creating bubble diagrams and sketching on paper to iterate quickly, then onto creating a 3D game environment presented in Unity. You will learn to use pro builder and pro grids to aid in your level creations.DESIGN / STORY / EMOTION:Creating levels for games, is at the heart of this course, but it's also about the ideas and the game design process that spawn the levels and worlds in which we play our games. The story you can tell through level design and the emotion your scene can invoke is also key to creating a successful level, and I will show you techniques on how you can deliver that in this course.DESIGN PRINCIPALS:I will teach you over 30 design principles and level creation techniques that level designers use today in top selling AAA games. Principles like; Design From the Core; Foreshadowing; Exposure; Layering; Immersion; Fight or Flight; Up the Ante; Pacing; Progression; Player Feedback; Situational Awareness; Scalable Rewards; Difficulty Ramping; Enemy Placement; Loot Placement; Player Choice; Colour as a Design tool, and many, many more.You will learn how to build a level in a 3D environment and install a character controller so you can explore and see your level from the players perspective, and come to realise what an iterative process level design actually is.This course is perfect for anybody seriously wishing to pursue a career as a Level Designer in the video game industry and would like to follow the process of level design by building an entire white box scene using various design principles and techniques.It's suitable for beginners to Intermediate levels. The more advanced designers may find that you're going over old ground in some areas, but it can still be a worthy refresher course. Over time, the course will get regular updates and keep on trend with industry techniques and standards.PLEASE NOTE: This IS NOT AN ART COURSE. Level design is a very specific discipline within the games industry, and here we are primarily focusing on highly detailed, level creation process in white box form. I am also not a programmer so there is no prgramming in this course. However, I am going to add an additional section to cover some basic scripting at a later date, as an extra section to this course.

    Overview

    Section 1: Introduction

    Lecture 1 Introduction to The Course

    Section 2: Course Details

    Lecture 2 Course Requirements

    Lecture 3 Course Structure

    Lecture 4 How to Get the Most From This Course

    Lecture 5 Join our Facebook Page.

    Section 3: What's it all About?

    Lecture 6 Introduction

    Lecture 7 What is a Level Designer

    Lecture 8 What is a Level?

    Lecture 9 Constraints

    Lecture 10 Position Your Level

    Lecture 11 Level Components | Breaking it down

    Lecture 12 Conclusion

    Section 4: Developing Your Concept

    Lecture 13 Introduction

    Lecture 14 So where do I start - Ideas.

    Lecture 15 The Design Brief

    Lecture 16 CHALLENGE | Create Your Own Design Brief

    Lecture 17 Creating Reference / Mood Boards

    Lecture 18 Get Scribbling

    Lecture 19 CHALLENGE | Create your Bubble Diagram

    Lecture 20 Conclusion

    Section 5: Design Principles

    Lecture 21 Introduction

    Lecture 22 The Map (first look forward)

    Lecture 23 CHALLENGE | Follow Along

    Lecture 24 Beats

    Lecture 25 Design From the Core

    Lecture 26 Exposure / Priming

    Lecture 27 Layering / Immersion

    Lecture 28 Shaping / Fight or Flight

    Lecture 29 Up the Ante

    Lecture 30 Pacing and Progression

    Lecture 31 Communication / Player Feedback

    Lecture 32 More about Communication

    Lecture 33 Situational Awareness & Resolution

    Lecture 34 Scalable Rewards & Difficulty Ramping

    Lecture 35 Foreshadowing

    Lecture 36 Colour as a Design Tool

    Lecture 37 Refine Your 2D Map

    Lecture 38 Conclusion

    Section 6: Setting Up Unity

    Lecture 39 Installing Unity, ProBuilder and Grids

    Lecture 40 Unity | ProBuilder Overview

    Lecture 41 Unity | Setting Up The Controller

    Section 7: White Boxing | Blocking Out The Shapes

    Lecture 42 Introduction

    Lecture 43 Example of a Good White Box Level

    Lecture 44 Form Follows Function | Part 1

    Lecture 45 Form Follows Function | Part 2

    Lecture 46 Composition and Colour | Part 1

    Lecture 47 Composition and Colour | Part 2

    Lecture 48 What is Modular Design?

    Lecture 49 Modular Design | Part 1

    Lecture 50 Modular Design | Part 2

    Lecture 51 Modular Design | Challenge

    Lecture 52 Focal Points

    Lecture 53 Keep it Clear of Clutter

    Lecture 54 Into The Lion's Den

    Lecture 55 Storytelling Mechanisms

    Lecture 56 Progress Update | Challenge

    Lecture 57 First Draft | Basic Structure

    Lecture 58 Conclusion

    Section 8: Adding The FUNctionality

    Lecture 59 Introduction

    Lecture 60 Your Fix List

    Lecture 61 Re-focus on the Game Mechanics

    Lecture 62 Placeholder Prop Preperation

    Lecture 63 Core Object Placement

    Lecture 64 Whitebox Level Update

    Lecture 65 Enemy Placement / Pacing | Part 1

    Lecture 66 Enemy Placement / Pacing | Part 2

    Lecture 67 Walkthrough Update

    Lecture 68 Pickup Placement | Part 1

    Lecture 69 Pickup Impact | Part 1

    Lecture 70 Pickups Can Change Your Level | Part 2

    Lecture 71 Game Events and Traps

    Section 9: Scripting / Functionality

    Lecture 72 Introduction

    Lecture 73 What is NavMesh

    Lecture 74 Adding NavMesh to your scene

    Section 10: Bonus Lecture

    Lecture 75 Bonus Lecture

    If you want to learn the fundamentals of level design, level building and how to iterate quickly like a pro, then this course is for you.

    Code:
    https://anonymz.com/?https://www.udemy.com/course/learn-the-art-of-level-design-part-1/


    Code:
    https://rapidgator.net/file/484c729cadb5afe38be51e7089989742/Learn_the_ART_of_Level_Design.part1.rar
    https://rapidgator.net/file/6aba1165979dbcabfe5862b777951510/Learn_the_ART_of_Level_Design.part2.rar
    Code:
    https://k2s.cc/file/e745f07e06b6e/Learn_the_ART_of_Level_Design.part1.rar
    https://k2s.cc/file/11c9b2018155d/Learn_the_ART_of_Level_Design.part2.rar
    Code:
    https://nitroflare.com/view/FE2AB79DD3DFA4E/Learn_the_ART_of_Level_Design.part1.rar
    https://nitroflare.com/view/4E5412C574927A3/Learn_the_ART_of_Level_Design.part2.rar

  10. #7220
    Super Moderator
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    Design a realistic firearm for entertainment



    Design a realistic firearm for entertainment
    Daniele Trevisan | Duration: 3h 06m | Video: H264 1920x1080 | Audio: AAC 48 kHz 2ch | 6,52 GB | Language: English

    In this tutorial I showcase my process for designing and modeling a realistic firearm concept in Fusion 360, my tricks for rendering high quality materials in keyshot and how I use Photoshop for post production.

    In this product you'll get:

    Around 3 hours of narrated material broken into 3 parts
    A bonus video on how to kitbash accessories and modelling a sight riser
    3 render images in HD

    This is an advanced tutorial - A basic/intermediate knowledge of Fusion 360, Keyshot and Photoshop is required.

    Say Thank You

    Code:
    https://anonymz.com/?https://www.artstation.com/marketplace/p/G5wxg/design-a-realistic-firearm-for-entertainment


    Code:
    https://rapidgator.net/file/55e835ec9c6144c58c6dce0aa8eaa647/Design_a_realistic_firearm_for_entertainment.part1.rar
    https://rapidgator.net/file/242493d9adcf8c8744e347923490817f/Design_a_realistic_firearm_for_entertainment.part2.rar
    Code:
    https://k2s.cc/file/a416734e9f43a/Design_a_realistic_firearm_for_entertainment.part1.rar
    https://k2s.cc/file/6114db045cb24/Design_a_realistic_firearm_for_entertainment.part2.rar
    Code:
    https://nitroflare.com/view/76A9D449AB31FA2/Design_a_realistic_firearm_for_entertainment.part1.rar
    https://nitroflare.com/view/58E9CE6E2726FBB/Design_a_realistic_firearm_for_entertainment.part2.rar

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