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Thread: Video Tutorials Collection

  1. #6491
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    Sketch: How to Use Sketch like a Google UXUI Designer



    Sketch: How to Use Sketch like a Google UXUI Designer
    Published 08/2022
    Genre: eLearning | MP4 | Video: h264, 1280x720 | Audio: AAC, 48.0 KHz
    Language: English | Size: 7.4 GB | Duration: 39 lectures • 9h 40m



    What you'll learn
    Show you sequentially how to create those elements from scratch
    Ready to create all kinds of graphic designs for the workplace or your own freelancing career
    Teach you to design quickly, efficiently, and precisely so that your work is not only beautiful, but sharp and balanced as well.
    Master Sketch to create a strong mobile app design from start to finish

    Requirements
    Download Sketch and purchase a license or use the free trial

    Description
    Instructor Credentials
    My name is Melissa Strader, and I'll be your instructor for the Sketch course. I've had many different job titles over the years as the UX field has matured, including UI designer, interaction designer, UX researcher. Now that I'm later in my career, I spend more time leading UX teams.
    I've worked at both big companies and startups. I led UX teams at both Google and eBay, and I've also worked for multiple startups in Silicon Valley. The first startup I did was in 2010, and I'm currently at a series B life sciences startup.
    Although I dabbled in design and art for many years, my first official role doing digital product design was at Google, where I was initially a UI designer and eventually my title changed to interaction designer. It wasn't until I started working at startups in the 2010s, and my second time at Google in 2013, that Sketch came on the scene. Now I'm not particularly tied to one tool - currently I use Figma, Adobe Creative Cloud, and Sketch all for different things.
    I'd summarize my career as fusing design and technology to make products better for people. The main disciplines that I've drawn from are psychology, human-computer interaction, and computer science. My favorite business sectors are those that help people live their best lives - healthcare and education are especially important to me because they span the entire human experience.
    Teaching Strategies
    I'm not a teacher in the traditional sense, but I've managed, coached, and advised many people. Coaching comes back to designing an experience for an individual. I'm helping to design their entry into the field of design.
    Three main areas where I find myself working with beginners is first, I try to get beginners practicing on anything, something, and practice talking about their designs and design decisions. There's no substitute for practice and critique.
    Secondly, I try to remind beginners that the tools are there to support them. Tools support your inspiration, your creativity, your framing of a problem. You can be a fantastic designer with paper and pencil. It's okay to learn a new tool as you go. There will always be new tools to learn.
    Thirdly, I try to remind folks that empathy and problem solving trumps flashiness. It's easy to let your ego leak into your designs, and that's not what we're here for. To me, the glamor is in solving the problem, not in showing off my design skills.
    In this course, you will do exercises with me! I'm going to provide you with a file that has finished elements, and I am going to show you sequentially how to create those elements from scratch. There is no substitute for developing the muscle memory to do this yourself. Your practice as a designer can start with this course, so please do open the files and play along.
    Course Description
    <Sketch, Zeplin, and Marvel: The Synergy> is for beginners who might have wanted to try Sketch but have felt overwhelmed at the idea of picking up a new design tool. We'll start from scratch, and I'll teach you the tool the way I would have wanted someone to explain it to me.
    I'm tailoring a lot of the exercises for interaction design and UX design, so we'll cover multiple levels of fidelity which mirrors how it works in the industry. We'll cover artifacts for a whole project, starting with information architecture, moving to wireframes, and then working with high fidelity designs with some assets and a little bit of prototyping. We'll cover handoff workflows and how to work with engineers using the tool.
    Throughout the course I'll talk about considerations for your project, your team, and your design practice that are based on my own industry experiences. I hope it will be helpful for envisioning not just what it would look like to use Sketch, but what it would look like to develop a design practice that's faithful to your strengths and your team's needs.
    To Students
    Once you finish this course, you'll be ready to create all kinds of graphic designs for the workplace or your own freelancing career. Moreover, you will be confident tackling both low and high-fidelity UI designs in Sketch, sketching out an IA for a software application, designing icons and illustrations in Sketch, exporting & sharing designs for feedback, and structuring files and assets to stay organized.
    I will teach you to design quickly, efficiently, and precisely so that your work is not only beautiful, but sharp and balanced as well. Plus, I will give you some tips for working with clients and some time-saving tricks that will save you when working under a deadline.
    Who this course is for
    This course is perfect for web and print designers
    This course requires practically no prior design experience

    Code:
    https://anonymz.com/?https://www.udemy.com/course/sketch-beginner-dive/


    Download from RapidGator
    Code:
    https://rapidgator.net/file/1d1a9d9583cb052bbe01fc0fd08e9aaa/Sketch_How_to_Use_Sketch_like_a_Google_UXUI_Designer.part1.rar
    https://rapidgator.net/file/8ca42c9c0f8c2906220b50b637d3594a/Sketch_How_to_Use_Sketch_like_a_Google_UXUI_Designer.part2.rar
    https://rapidgator.net/file/9740ae4818addbb4f2672ce8e47d503f/Sketch_How_to_Use_Sketch_like_a_Google_UXUI_Designer.part3.rar
    https://rapidgator.net/file/a5d5929fbb47cb23e7e1de7885cbdb12/Sketch_How_to_Use_Sketch_like_a_Google_UXUI_Designer.part4.rar
    Download from DDownload
    Code:
    https://ddownload.com/y023ndkqpqgm/Sketch_How_to_Use_Sketch_like_a_Google_UXUI_Designer.part1.rar
    https://ddownload.com/0rg1cmyd9fgi/Sketch_How_to_Use_Sketch_like_a_Google_UXUI_Designer.part2.rar
    https://ddownload.com/c3tz7772n7a2/Sketch_How_to_Use_Sketch_like_a_Google_UXUI_Designer.part3.rar
    https://ddownload.com/f9wrvac3xhzm/Sketch_How_to_Use_Sketch_like_a_Google_UXUI_Designer.part4.rar

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    Figma: Systematic Designs with an Amazon UX Designer



    Figma: Systematic Designs with an Amazon UX Designer
    Published 08/2022
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
    Genre: eLearning | Language: English | Duration: 54 lectures (9h 8m) | Size: 7 GB



    Learn technical aspects of Figma, such as the basic & advanced skills of creating wireframes and prototyping



    What you'll learn
    How to begin working as a UX Designer using Figma.
    How to use Figma for Essential UX Design & UI Design
    Able to use Figma for all sorts of Design Work & Projects
    Show how to hand off, collaborate and work with other designers, engineers and partners on your Figma Files
    How to create simple wireframes
    Requirements
    You'll need a copy of Figma.
    No previous UX Design/UI Design experience is needed
    No previous Figma skills are needed
    No previous design skills or experience required
    Description
    Instructor Credentials
    My name is Leon, and I'll be your instructor for the Figma course. I've worked in the industry for almost 5 years now, and I'm currently working as a product design lead at Godaddy.
    My first role in the design industry was at an agency located in China where I worked on projects for big tech clients such as Amazon, Mercedes Benz, and BMW. Having accessed all sorts of design tools such as photoshop and illustrator for more than 10 years, I was able to create unique projects and designs which in turn helped me gain an admission to University of Washington's competitive design program. Since then, I've continued my design career as a UX designer at Amazon, Expedia, VR startups, and most recently as a product design lead at Godaddy. One of my favorite works I've done so far using Figma is my project at Expedia. For this project, I took full ownership of the entire design process, from design research, design sketching, user flows, happy path flows, lo-fi, wireframes, high-fi, prototypes for usability studies and to so much more. While taking this course, I'll share with you all the tips and techniques I've gained throughout my entire work experience, and meaningful insights that might help you complete actual designs at your workplace in the future.
    As a UX designer, I've had the chance to work on projects for many big companies such as NIO, Google, Amazon, and Expedia. Other than that, I'm also very familiar with designing in the tech start-up space such as an indie VR studio called Iskeai entertainment, where I worked as a lead designer for over 3 years.
    Teaching Experience
    As a founder member of the organization UXGO, I've never stopped writing articles about design on medium, making presentations, being a guest lecturer at different design schools, and coaching aspiring future designers. Just last year alone, as one of the lead coaches on UXGO, I helped over 30 students from all sorts of backgrounds ranging from stay-at-home moms, and Bootcamp grads, to top design school students and master candidates secure their first job offers at many different FAANG companies.
    Aside from guest lecturing and hosting workshops at design schools such as Emily Carr, SCAD, SVA, UW, and RISD to name a few, I've had a few years of in-depth customized 1:1 coaching experience and successfully helped some students get jobs in big companies.
    So I encourage you to take this Figma course and connect with me. I want this course to be the solid first step for you to gain valuable UX/UI industry knowledge and experience. I'll make sure to help you improve your UX/UI design skills and better understand how experienced designers use Figma on their day-to-day tasks and projects.
    Course Description
    <Figma: The Collaborative UX/UI Tool> is for anyone interested in becoming a UX/UI designer, including complete beginners and students who are interested in learning more of the industry-driven skills of Figma. What I'm going to cover in this course will not only be limited to the technical aspects of Figma, such as the basic & advanced skills of creating wireframes, prototyping, and making use of collaborative tools. Rather, I would like to go beyond that stage and make you feel inspired, and help you discover your further career path in UX/UI. Finding success in your design career especially when you are at the starting stage is extremely difficult. However, it's now my job to make you feel proud of your design, be bold about trying some new things, embrace your uniqueness, and make you work hard to get every opportunity that you might face in your future.
    To Students
    Once you finish this course, you will be able to use Figma for all sorts of design work, projects, and any internship or design role that requires technical Figma knowledge. Since figma at its core is a collaboration-driven tool, I will especially show you how to hand off, collaborate, and work with other designers, engineers, and partners on your Figma files- which will greatly affect the overall quality of your design work. We will also talk about how you can leverage what we learned in these respective disciplines, but the main focus of this course will always be on helping you become a UX/UI or product designer in tech. This course is structured and designed to accommodate and help individuals with no experience, and allow those individuals to excel and flourish. All I require from you is commitment and passion, those two go a long way in learning.
    Who this course is for
    Anyone who wants to start using Figma in their career & get paid for their user experience design skills
    This course is for beginners, newbies & amateurs in the field of UX design
    For anyone that needs to add 'UX Design' to their portfolio
    Anyone who wants to learn the essentials of UI & UX Design

    Code:
    https://anonymz.com/?https://www.udemy.com/course/figma-beginner-dive/


    Download from RapidGator
    Code:
    https://rapidgator.net/file/f95aba937f8799d6c22cec0c50f6475d/Figma_Systematic_Designs_with_an_Amazon_UX_Designer.part1.rar
    https://rapidgator.net/file/2d1db060600dea427c380fc5b1439459/Figma_Systematic_Designs_with_an_Amazon_UX_Designer.part2.rar
    https://rapidgator.net/file/18a44a8b594c037c6af61f02975bd624/Figma_Systematic_Designs_with_an_Amazon_UX_Designer.part3.rar
    https://rapidgator.net/file/cb17b2aa7b980a72777bfb102b95e22b/Figma_Systematic_Designs_with_an_Amazon_UX_Designer.part4.rar
    Download from DDownload
    Code:
    https://ddownload.com/kcixfzycgs4i/Figma_Systematic_Designs_with_an_Amazon_UX_Designer.part1.rar
    https://ddownload.com/sz8sehdamrgu/Figma_Systematic_Designs_with_an_Amazon_UX_Designer.part2.rar
    https://ddownload.com/is6wtp3hlbif/Figma_Systematic_Designs_with_an_Amazon_UX_Designer.part3.rar
    https://ddownload.com/m6xtr4t8gaku/Figma_Systematic_Designs_with_an_Amazon_UX_Designer.part4.rar

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    Sculpting Stilized Characters For Videogames | Zbrush 2020



    Sculpting Stilized Characters For Videogames | Zbrush 2020
    Last updated 11/2020
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 7.03 GB | Duration: 7h 40m

    Learn Character Sculpting and Creation for Games


    What you'll learn
    Character Art
    Character Sculpting
    Zbrush Sculpting
    Sculpting & Zbrush Fundamentals

    Requirements
    Mac or PC capable of running any version of Zbrush
    Willigness to work hard and study the concept seen in class

    Description
    Learning Zbrush and Character Sculpting can be very time-consuming when doing it on your own. I will help you learn all the core concepts and fundamentals of character creation in very detailed videos.In this course, we will create a character suited for mobile and desktop games from scratch. We will start from scratch, with a sphere and a blank canvas. I will cover all the basics to help you grow as a 3D Character Artist.You'll learn tips and shortcuts that will accelerate your workflow and make you understand the fundamentals of 3D Sculpting in Zbrush 2020.I will be available for you through the whole course, feel free to send me a message if you encounter any issue. I will help you solve it and understand why it presented itself.Please, take this course now.
    Overview
    Section 1: Introducci?n
    Lecture 1 Course Landing Video
    Lecture 2 Welcome to the course!
    Lecture 3 Brief Overview Of The Class
    Lecture 4 Custom Interface Shortcuts & Basic Tools
    Lecture 5 Blocking The Head
    Lecture 6 Blocking Props & Body
    Lecture 7 Blocking Polish
    Lecture 8 Blocking Hands & Pose
    Lecture 9 Finishing The Blocking
    Section 2: 2
    Lecture 10 Sculpting The Face
    Lecture 11 Sculpting The Hands
    Lecture 12 Face Polish & Fingernails
    Lecture 13 Fingernails Polish
    Section 3: 3
    Lecture 14 Robes, Scarf & Folds
    Lecture 15 Robes Polish
    Lecture 16 Scarf & Robes Polish
    Lecture 17 Head Bandana
    Section 4: 4
    Lecture 18 Staff
    Lecture 19 Necklace And Horns
    Lecture 20 Horn & Feathers
    Lecture 21 Feathers & Leaves
    Lecture 22 Feathers
    Lecture 23 Feathers & Patterns
    Lecture 24 Patterns Finish
    Section 5: 5
    Lecture 25 Decimation & Export
    Lecture 26 Congratulations!
    Students that have already some 3D knowledge and want to become a Character Artist,Intermediate Artists that want to keep honing their skills,Aspiring artists that are looking for that next step in their learning

    Code:
    https://anonymz.com/?https://www.udemy.com/course/sculpting-stilized-characters-for-videogames-using-zbrush/


    Download from RapidGator
    Code:
    https://rapidgator.net/file/e2faea83d5814a15b74676c01e3d5470/Sculpting_Stilized_Characters_For_Videogames_Zbrush_2020.part1.rar
    https://rapidgator.net/file/f977f51f9075807964f1294dbe508929/Sculpting_Stilized_Characters_For_Videogames_Zbrush_2020.part2.rar
    https://rapidgator.net/file/67b05aa37c467cf9c8a39356a5963a18/Sculpting_Stilized_Characters_For_Videogames_Zbrush_2020.part3.rar
    https://rapidgator.net/file/3448ea5355e7050ce48d14703100580b/Sculpting_Stilized_Characters_For_Videogames_Zbrush_2020.part4.rar
    Download from DDownload
    Code:
    https://ddownload.com/2iintnez0tmo/Sculpting_Stilized_Characters_For_Videogames_Zbrush_2020.part1.rar
    https://ddownload.com/bkmlq1x7bk3s/Sculpting_Stilized_Characters_For_Videogames_Zbrush_2020.part2.rar
    https://ddownload.com/tqgaxhnm0yjc/Sculpting_Stilized_Characters_For_Videogames_Zbrush_2020.part3.rar
    https://ddownload.com/b3274la3fudj/Sculpting_Stilized_Characters_For_Videogames_Zbrush_2020.part4.rar

  4. #6494
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    Model A Complex Generator Asset With 3Ds Max And Zbrush



    Model A Complex Generator Asset With 3Ds Max And Zbrush
    Last updated 6/2020
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 6.86 GB | Duration: 8h 1m

    Create a high resolution, sci-fi generator for use in animation, games, or film.


    What you'll learn
    Make a high poly model from scratch using 3ds max and ZBrush
    Use the fastest and most efficient tools like: Spline Modeling, Modifiers, Booleans and more
    Create a high poly model what would also work when turned into a low poly/game model
    Render a Nice Looking Asset in Keyshot

    Requirements
    Access to 3ds Max and Keyshot
    Students will need to have a strong knowledge of the basics of 3ds max and ZBrush

    Description
    In Generator Asset in 3ds Max, students will learn on how to create a high resolution sci-fi generator using only a few reference images. We will go over the best way of thinking when creating something and not just look at an image and re-create it. We will first start with a small part of the generator where we will go over some of the most important techniques used to create this model. These techniques include things like using splines, modifiers and Booleans to create a high poly model fast and efficient. Next to this I will also give a lot of tips on things you need to keep in mind, should prepare for. This way students will learn to think a few steps ahead, For example we will go over on what to do to still be able to turn this model into a game asset. Next to all this we will go over some good ways to fill in a lot of detail fast and easy and after that we will move into Zbrush where we will start by turning this model into a high poly. Once the model is turned into a high poly we will be adding even more detail to it using alphas and masking in Zbrush. Finally, we will optimize the model, prep it in 3ds max and then render the final result in Keyshot.
    Overview
    Section 1: Introduction to the Course and Blocking in the Shapes
    Lecture 1 Introduction to the Course
    Lecture 2 Download Source files here!
    Lecture 3 Creating the Base of the Generator Feet
    Lecture 4 Finishing the base of the generator feet
    Lecture 5 Adding Metal Panels
    Lecture 6 Creating Front Feet Panels
    Lecture 7 Adding Metal Handles
    Lecture 8 Adding Side Panels
    Lecture 9 Finishing up the Generator Feet
    Section 2: Turbine, Pipes, and Connection Hoses
    Lecture 10 Intro to Piping
    Lecture 11 Starting the Front Turbine
    Lecture 12 Creating the Center Base
    Lecture 13 Creating the Engine Cylinder
    Lecture 14 Creating the Pipe Connectors
    Lecture 15 Big Engine Pipes
    Lecture 16 Finishing the Engine Pipes
    Section 3: More piping polish and framing
    Lecture 17 Introduction to Piping Polish
    Lecture 18 Start Creating the Pipes Using a Generator
    Lecture 19 Puting the Pipes in Place
    Lecture 20 Adding More Pipes
    Lecture 21 Start Creating the Back of the Generator
    Lecture 22 Creating the Center Access Panel
    Lecture 23 Creating the Overhead Frame of the Generator
    Section 4: Bringing it All Together
    Lecture 24 Intro to the Wrapup and Polish
    Lecture 25 Prepping the Geo for ZBrush
    Lecture 26 Turning the Geo into a High Poly in ZBrush
    Lecture 27 Creating Custom Alphas
    Lecture 28 Adding Bolts and Screws
    Lecture 29 Adding Details Using Alpha Maps
    Lecture 30 Prepping the Generator for Keyshot
    Lecture 31 Keyshot Rendering Techniques
    Lecture 32 Final Renders and Course Closing
    Lecture 33 Bonus Lecture: Further Learning with 3dmotive
    The target audience is students and professionals that already know how to use the programs but want to go more in-depth

    Code:
    https://anonymz.com/?https://www.udemy.com/course/3dmotive-model-a-complex-generator-asset-with-3ds-max-and-zbrush/


    Download from RapidGator
    Code:
    https://rapidgator.net/file/78e744171be0c1d454d080c27ed52a5c/Model_a_Complex_Generator_asset_with_3ds_Max_and_ZBrush.part1.rar
    https://rapidgator.net/file/4d6709096f5f6ef975d67a6470617114/Model_a_Complex_Generator_asset_with_3ds_Max_and_ZBrush.part2.rar
    https://rapidgator.net/file/b57939d0a5ceb6028c398f96a3984516/Model_a_Complex_Generator_asset_with_3ds_Max_and_ZBrush.part3.rar
    https://rapidgator.net/file/dbb686e2406af51c5f2722e288dccd24/Model_a_Complex_Generator_asset_with_3ds_Max_and_ZBrush.part4.rar
    Download from DDownload
    Code:
    https://ddownload.com/2xskrd68b363/Model_a_Complex_Generator_asset_with_3ds_Max_and_ZBrush.part1.rar
    https://ddownload.com/smhukdlcqlgj/Model_a_Complex_Generator_asset_with_3ds_Max_and_ZBrush.part2.rar
    https://ddownload.com/tykv8jjlq0de/Model_a_Complex_Generator_asset_with_3ds_Max_and_ZBrush.part3.rar
    https://ddownload.com/24n2ksc9twuo/Model_a_Complex_Generator_asset_with_3ds_Max_and_ZBrush.part4.rar

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    Sculpt 3D Printable Skeleton Warriors In Zbrush



    Sculpt 3D Printable Skeleton Warriors In Zbrush
    Last updated 3/2020
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 7.86 GB | Duration: 11h 39m

    Create an Army of Unique Models


    What you'll learn
    Learn how to digitally sculpt in the industry leading software: zbrush
    Learn how to navigate zbrush
    Learn to use many brushes: what each does and when to use them
    Learn how to create many various weapons and armors
    Learn how to pose your Skeleton Warriors
    Learn how to optimize your skeleton for 3d printing

    Requirements
    Must be able to speak the English Language
    Must have a computer with internet access
    You will need access to Zbrush free 30 day trial is available for first time users
    A drawing tablet is highly recommended

    Description
    Created with the absolute first timer in mind, this course will teach you to become proficient in many of Zbrush's more complex features - many of which are unknown to more advanced users. By the end of this course, you will have the knowledge and skills to create professional-quality 3D models fit for 3D printing and sales. This course builds on our previous course: " Sculpt a 3D printable Skeleton model in Zbrush ", but it is not necessary to have taken that class before this one. This course is completely approachable to a first time beginner using Zbrush. Join our lead 3D Modeler Josh O'hala as he recreates the exact same skeletal Warrior models that we sell to customers. You will be guided through our professional production pipeline:You will learn how to become comfortable navigating Zbrush.You will learn how to add simple geometry to your project which will be used later. Learn to create many weapons and Armors Learn to create various accessories to bring your Warriors to lifeYou will learn how to use many commonly used brushes as well as specialized brushes to create beautiful and accurate sculpts. The lessons learned will be reinforced as Josh guides you through creating the entire skeleton model. You will learn how to pose your skeleton to create many variations of models. You will learn how to optimize your model for 3D printing.You will learn the process of making your model 3D printable.and much more! visit us on youtube (runeforge studios) for examples of our models and tutorials.
    Overview
    Section 1: Introduction
    Lecture 1 Introduction
    Lecture 2 What you'll need
    Lecture 3 Before we get started
    Section 2: Getting Started and Making a Sword
    Lecture 4 Opening Zbrush
    Lecture 5 General Navigation
    Lecture 6 Using ZModeler / Starting a sword
    Lecture 7 Z - Modeler Blade part 2
    Lecture 8 Continuing the Sword - Hilt
    Lecture 9 Finishing the Base Sword
    Section 3: Axe
    Lecture 10 Starting the axe
    Lecture 11 Finishing the Axe
    Section 4: Spear
    Lecture 12 Creating the Spear
    Section 5: Weathering / Aging weapons
    Lecture 13 Weathering weapons - part 1
    Lecture 14 Weathering weapons - Part 2
    Lecture 15 Finishing the weathered weapons
    Section 6: Armor
    Lecture 16 Pauldrons
    Lecture 17 Helmet
    Lecture 18 Bracers
    Lecture 19 Breastplate
    Lecture 20 Breastplate - part 2
    Section 7: Shield
    Lecture 21 Shield
    Lecture 22 Shield - Part 2
    Section 8: Enhancing the Armor and Shield
    Lecture 23 Adding straps to the Breastplate
    Lecture 24 Aging the Armor
    Lecture 25 Breaking the Shield
    Section 9: Belts, Boots and Coifs
    Lecture 26 Creating a belt
    Lecture 27 Creating Boots
    Lecture 28 Coif
    Section 10: Preparing Melee Warriors for Posing
    Lecture 29 Posing hands
    Lecture 30 "Equipping Weapons and Shields"
    Section 11: Creating Skeletal Archer Assets
    Lecture 31 Chainmail part 1
    Lecture 32 Chainmail - part 2
    Lecture 33 Bow
    Lecture 34 Arrows
    Lecture 35 Finishing Archer Gear
    Section 12: Posing
    Lecture 36 Posing - Part 1
    Lecture 37 Posing - Part 2
    Lecture 38 Posing - Part 3
    Lecture 39 The First Pose
    Lecture 40 The Second Pose
    Lecture 41 The Second Pose - part 2
    Lecture 42 Third Pose
    Lecture 43 Fourth Pose
    Lecture 44 Dynameshing the Poses
    Section 13: Preparing for 3D Printing
    Lecture 45 Solidifying areas
    Lecture 46 Preparing for 3D Printing
    Lecture 47 Repairing your Models for 3D Printing
    Section 14: Course Wrapup
    Lecture 48 Wrapup
    This course is intended for anyone who wants to learn how to create professional quality digital sculptures.,This course is intended for anyone who wants to learn how to create their own models for 3D printing.,This course is intended for anyone who wants to learn how to create their own miniatures for tabletop games.

    Code:
    https://anonymz.com/?https://www.udemy.com/course/sculpt-3d-printable-skeleton-warriors/


    Download from RapidGator
    Code:
    https://rapidgator.net/file/d1c3817554ff862d21c79b213323d964/Sculpt_3D_Printable_Skeleton_Warriors_in_Zbrush.part1.rar
    https://rapidgator.net/file/544eee1dd1e637b522f0965f943ff122/Sculpt_3D_Printable_Skeleton_Warriors_in_Zbrush.part2.rar
    https://rapidgator.net/file/9706b25537c3b7ba7de1d7fdcfbbdc22/Sculpt_3D_Printable_Skeleton_Warriors_in_Zbrush.part3.rar
    https://rapidgator.net/file/7b1f33a62e823339fae6afcd66b1a378/Sculpt_3D_Printable_Skeleton_Warriors_in_Zbrush.part4.rar
    Download from DDownload
    Code:
    https://ddownload.com/dghzbhjde1yz/Sculpt_3D_Printable_Skeleton_Warriors_in_Zbrush.part1.rar
    https://ddownload.com/r6jp95ezsfmn/Sculpt_3D_Printable_Skeleton_Warriors_in_Zbrush.part2.rar
    https://ddownload.com/oikj074slq71/Sculpt_3D_Printable_Skeleton_Warriors_in_Zbrush.part3.rar
    https://ddownload.com/l9yv9yj7much/Sculpt_3D_Printable_Skeleton_Warriors_in_Zbrush.part4.rar

  6. #6496
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    Unreal Engine 4 First Person Shooter: Lifeforce Tenka Clone



    Unreal Engine 4 First Person Shooter: Lifeforce Tenka Clone
    Last updated 12/2020
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 10.39 GB | Duration: 12h 51m

    A clone of the 1997 game "Lifeforce-Tenka" created by Psygnosis.


    What you'll learn
    Creating enemy AI behaviours using Blackboards, Behaviour trees and tasks.
    Sound Implementation.
    Unreal's particle system; Cascade.
    Pickups.
    HUD for radar, ammo count and other useful information.
    Player stamina system.
    Animation implementation using locomotion and state machines.
    Core game loop containing a winning and losing condition.
    Level construction, collision and lighting.
    Cached Geometry for unusual animations like a chainsaw.
    Driving animated textures with Blueprint.
    Controlling animated textures in particles.
    Player sprint & slide mechanic.
    Good old camera shake.
    Animated texture creation: turning a physics based simulation or animation into a shader for use in-game.
    Handling game pause events.
    Blueprint class communication.
    Manipulating an armature's bone at runtime using inverse kinematics.
    A reusable mechanic where we have a locked door that requires a specific key to open it.

    Requirements
    Unreal engine 4.25.3 installed and ready to go. Also ensure you have enough space on your hard drive; 8GB should be enough.

    Description
    In this course, you will be creating a full first person shooter game which will be heavily inspired by one of my childhood favourites, "Lifeforce-Tenka" by Psygnosis. All of the in-game assets will be made available so we can focus more on being creative with the actual game development process.
    Overview
    Section 1: Getting started
    Lecture 1 Creating a new Unreal Engine Project
    Lecture 2 Preparing the game assets
    Section 2: Setting Up The Player
    Lecture 3 Player class setup
    Lecture 4 Player class component Setup
    Lecture 5 Gun socket attachment and walk animation
    Lecture 6 Setting up jumping
    Lecture 7 Setting up crouching
    Lecture 8 Setting up the sliding
    Lecture 9 Setting up the sprinting
    Lecture 10 Movement sound implementation
    Lecture 11 Setting up the shooting input event
    Lecture 12 Setting up the laser sight
    Lecture 13 Setting up the firing animation
    Lecture 14 Gun surface clipping prevention
    Lecture 15 Muzzle flash setup
    Lecture 16 Camera shake for movement and firing
    Lecture 17 Ammo consumption
    Lecture 18 Spawning the impact particle
    Lecture 19 Auto reload
    Section 3: Setting up the player HUD
    Lecture 20 Setting up the player HUD
    Lecture 21 Player HUD Logic
    Lecture 22 Adding the player HUD to the screen
    Lecture 23 Heart rate logic and exhaustion
    Section 4: Creating the pickups
    Lecture 24 Ammo pickup
    Lecture 25 Shield energy pickup
    Lecture 26 Security key pickup
    Section 5: Creating the security door
    Lecture 27 Security door class creation
    Section 6: Particle FX
    Lecture 28 Electric particle effect
    Lecture 29 Explosion particle effect
    Section 7: Creating the power core
    Lecture 30 Setting up the power core components
    Lecture 31 Creating the power core logic
    Section 8: Creating the turret
    Lecture 32 Turret projectile particle overview
    Lecture 33 Turret projectile components setup
    Lecture 34 Turret projectile class logic
    Lecture 35 Setting up the turret class
    Lecture 36 Turret logic
    Section 9: Player damage and death events
    Lecture 37 Player damage visual screen HUD events
    Lecture 38 Creating the game over HUD
    Lecture 39 Game over HUD logic
    Lecture 40 Player death events
    Section 10: Turret destruction
    Lecture 41 Destroying the turret
    Section 11: Creating the pause menu
    Lecture 42 Creating the pause menu UI
    Lecture 43 Creating the pause input
    Lecture 44 Pause menu logic
    Section 12: Creating the main menu
    Lecture 45 Creating the main menu class
    Lecture 46 Setting up the main menu part 1
    Lecture 47 Setting up the main menu part 2
    Section 13: Creating the objective menu
    Lecture 48 Setting up the objective HUD
    Lecture 49 Objective HUD logic
    Section 14: Creating the fade out UI and level complete actor
    Lecture 50 Creating the fade out widget
    Lecture 51 Creating the level complete class
    Section 15: Creating the drone
    Lecture 52 Drone class setup
    Lecture 53 Creating the drone hover motion values
    Lecture 54 Applying the drone's hover motion
    Lecture 55 Damaging the drone
    Lecture 56 Drone evasive maneuvers
    Lecture 57 Drone AI class setup
    Lecture 58 Setting up the drone's behaviour tree
    Lecture 59 Drone AI state logic part 1
    Lecture 60 Drone AI state logic part 2
    Lecture 61 Drone damage to player
    Lecture 62 Setting the drone target points
    Lecture 63 Drone event calls
    Lecture 64 Smooth AI rotation
    Lecture 65 AI nav link proxy
    Lecture 66 Drone seek mode
    Lecture 67 Drone door access
    Section 16: Creating the radar
    Lecture 68 Setting up the radar interface
    Lecture 69 Setting up the radar logic
    Lecture 70 Calling the radar
    Section 17: Creating the vent cover
    Lecture 71 The vent cover class
    Section 18: Level design your way
    Lecture 72 Editing Level 1 part 1
    Lecture 73 Editing Level 1 part 2
    Lecture 74 Removing debug prints
    Section 19: Packaging the game
    Lecture 75 Packaging the game
    Beginner to intermediate Unreal engine users

    Code:
    https://anonymz.com/?https://www.udemy.com/course/unreal-engine-4-first-person-shooter-lifeforce-tenka-clone/


    Download from RapidGator
    Code:
    https://rapidgator.net/file/274ca7381e7ea0eb35ac5224c34c29e4/Unreal_Engine_4_First_Person_Shooter_Lifeforce_Tenka_Clone.part1.rar
    https://rapidgator.net/file/37f96599b608afc7c5a2978f4dbdad6a/Unreal_Engine_4_First_Person_Shooter_Lifeforce_Tenka_Clone.part2.rar
    https://rapidgator.net/file/8cce338b8c0296168df80d57eb719de7/Unreal_Engine_4_First_Person_Shooter_Lifeforce_Tenka_Clone.part3.rar
    https://rapidgator.net/file/64cbaa4591413c4658667ac1342f3cd1/Unreal_Engine_4_First_Person_Shooter_Lifeforce_Tenka_Clone.part4.rar
    https://rapidgator.net/file/122b92a460f4577a8ab2458faefb6c28/Unreal_Engine_4_First_Person_Shooter_Lifeforce_Tenka_Clone.part5.rar
    Download from DDownload
    Code:
    https://ddownload.com/w5ldotvy19gi/Unreal_Engine_4_First_Person_Shooter_Lifeforce_Tenka_Clone.part1.rar
    https://ddownload.com/hjguw4ffalp4/Unreal_Engine_4_First_Person_Shooter_Lifeforce_Tenka_Clone.part2.rar
    https://ddownload.com/3uhx5mguacri/Unreal_Engine_4_First_Person_Shooter_Lifeforce_Tenka_Clone.part3.rar
    https://ddownload.com/3aql1zswu6s9/Unreal_Engine_4_First_Person_Shooter_Lifeforce_Tenka_Clone.part4.rar
    https://ddownload.com/zu7drld62y93/Unreal_Engine_4_First_Person_Shooter_Lifeforce_Tenka_Clone.part5.rar

  7. #6497
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    How To Draw With Photorealism - Basics & Practice



    How To Draw With Photorealism - Basics & Practice
    Last updated 11/2020
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 7.39 GB | Duration: 5h 42m

    Easy Drawing & Shading Techniques for the Beginning Artist


    What you'll learn
    Easy drawing and shading techniques
    How to make the drawings look like photographs
    To create lifelike textures
    To draw from complete scratch

    Requirements
    High quality paper
    Graphite Pencils
    Blending stump, Q-tips
    A divider tool (optional)
    Patience and perseverance

    Description
    In this course, you will learn to draw realistic cherries, a cat's eye marble, water droplets, a rose, a coconut, and a cat from complete scratch. I will walk you through the process that I use to draw lifelike drawings with graphite pencils. I will show you my drawing and shading techniques, and share a lot of tips and tricks with you. You will learn how to sketch, how to shade, how to blend pencils and how to create photorealistic textures.By following my instructions, you will be able to practice and to learn how to draw objects and more. You can also download printable pencil sketches (same that I use in these videos), so you can draw on. This way, you will be able to compare your results to mine. I have also attached some coloring pages that I've created and the Graphite Tone Value Viewer that you can use when drawing from reference photos.I am convinced that everyone is able to draw. Only patience, right guidance, and inspiration are needed.So, join me, get inspired, and start learning!Jasmina
    Overview
    Section 1: Shading Techniques - Basics
    Lecture 1 Introduction and Tools
    Lecture 2 What is a Smooth Gradient?
    Lecture 3 Creating the Gradient Transition - the First Method (Cylinder)
    Lecture 4 Creating the Gradient Transition - the Second Method (Flower)
    Lecture 5 Creating the Gradient Transition - the Third Method (Sphere)
    Lecture 6 The Circulism Method
    Section 2: Practice - Drawing Tutorials
    Lecture 7 Tools
    Lecture 8 How to Draw Coconut
    Lecture 9 How to Draw a Rose - Part 1
    Lecture 10 How to Draw a Rose - Part 2
    Lecture 11 How to Draw Water Droplets on a Leaf
    Lecture 12 How to Draw a Cat's Eye Marble
    Lecture 13 How to Draw Realistic Cherries
    Lecture 14 How to Draw a Cat
    This course is suitable for anyone who wants to learn to draw

    Code:
    https://anonymz.com/?https://www.udemy.com/course/how-to-draw-with-photorealism/


    Download from RapidGator
    Code:
    https://rapidgator.net/file/7fe369d741a027ff9e110ef2fe455745/How_to_Draw_with_Photorealism_Basics__Practice.part1.rar
    https://rapidgator.net/file/d5397487b108ecfb278b64fb32a93848/How_to_Draw_with_Photorealism_Basics__Practice.part2.rar
    https://rapidgator.net/file/23a039e718688fb7f5808e56456dfffe/How_to_Draw_with_Photorealism_Basics__Practice.part3.rar
    https://rapidgator.net/file/4a90da8bf5ec9f514b06b91021562038/How_to_Draw_with_Photorealism_Basics__Practice.part4.rar
    Download from DDownload
    Code:
    https://ddownload.com/ril2pdrvnf4r/How_to_Draw_with_Photorealism_Basics__Practice.part1.rar
    https://ddownload.com/t08j5lkruu03/How_to_Draw_with_Photorealism_Basics__Practice.part2.rar
    https://ddownload.com/hoca3iel4cto/How_to_Draw_with_Photorealism_Basics__Practice.part3.rar
    https://ddownload.com/kv77fs8kglfq/How_to_Draw_with_Photorealism_Basics__Practice.part4.rar

  8. #6498
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    Cinema 4D: How to Model Easily with a Motion Designer



    Cinema 4D: How to Model Easily with a Motion Designer
    Published 08/2022
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
    Genre: eLearning | Language: English| Duration: 43 lectures (11h 56m) | Size: 9.6 GB



    Learn to model objects, create fun animations using a variety of techniques, and render nice-looking frame



    What you'll learn
    This course has everything you need to get started with Cinema4D.
    All the tools you need to be able to start bringing your ideas to life.
    Walk through the practical motion graphic design skills to create impressive and impactful final products that satisfy both needs of your company and the cl
    Mainly focus on building solid foundations for your designs
    Once you finish this course, you will be able to model simple objects, create pretty animations using a variety of techniques, render and smart frames
    General idea of each one of the different disciplines you typically find in a project that involves 3D
    This course will serve you as the best gateway to a successful career!
    Able to look at your past work and you'll be able to see clear improvement in every process.
    Requirements
    No requirements
    Description
    Instructor Credentials
    My name is Daniel Ascanio, and I'll be your instructor for the Cinema 4D course. I have been working with Cinema 4D for more than 10 years, I have also worked with other programs such as After Effects. Now I am working as a Senior Motion Designer at Playstation.
    During my first job as a video editor, I realized that Motion Design was the right path for me. In 2012, I got a certificate in Visual Effects for Film and TV, 3D Modeling & Visual Effects Production, and Interactive Media Design. With the knowledge gained in receiving these certificates, I had my first few experiences in the field working as a motion graphic artist at Global, one of the biggest national TV stations in Canada. Since 2016, I have worked at a variety of companies including Apple, Facebook, and PlayStation, where I'm currently working as a full-time employee. During my time at PlayStation, I've worked on the marketing campaign for the release of high-profile games like Spiderman, Horizon, and God of War, and many others. As well as the video campaign for the launch of the PlayStation 5 and its accessories. I've also worked on the video content used in major gaming and technology events like E3 and CES.
    Course Description
    <Cinema 4D: 3D Modeling for Professionals> is for those who are brand-new to Cinema 4D or have had some exposure to it but need to understand it better. This course has everything you need to get started with Cinema4D. I will give you all the tools you need to be able to start bringing your ideas to life. I will show you very basic, but powerful modeling techniques. Moreover, we'll go over the user interface, selection tools, modeling tools, MoGraph, lighting, rendering, materials, animation, and finally how to put everything together in After Effects. It doesn't matter what your background is in the creative industry, if you are a producer, a creative director, an art director, or someone working with a lot of 3D artists, this course will help you to communicate with them and get the basic structure of an idea of modeling, creating animation, adding lighting, or rigging skills for your design.
    To Students
    Once you finish this course, you will be able to model really simple objects, create fun animations using a variety of techniques, and render nice-looking frames. If you're not clear about what type of work you would like to do in 3D, this course will give you a general idea of each one of the different disciplines you typically find in a project that involves 3D. This course will definitely serve you as the best gateway to a successful career!
    Who this course is for
    Beginners that are interested in designing with Cinema4d

    Code:
    https://anonymz.com/?https://www.udemy.com/course/cinema4d-beginner-dive/


    Download from RapidGator
    Code:
    https://rapidgator.net/file/678b2188d7694a2f4fd3de089f8167bb/Cinema_4D_How_to_Model_Easily_with_a_Motion_Designer.part1.rar
    https://rapidgator.net/file/301ed63fa0443d19e40dba336e4b1ce0/Cinema_4D_How_to_Model_Easily_with_a_Motion_Designer.part2.rar
    https://rapidgator.net/file/ad88746c35701d5e9153558a401075a3/Cinema_4D_How_to_Model_Easily_with_a_Motion_Designer.part3.rar
    https://rapidgator.net/file/6da5e9cbe5e12f34e9951f2d9129c469/Cinema_4D_How_to_Model_Easily_with_a_Motion_Designer.part4.rar
    https://rapidgator.net/file/c682774ab7a6f6d4af45e2b4c41e592f/Cinema_4D_How_to_Model_Easily_with_a_Motion_Designer.part5.rar
    Download from DDownload
    Code:
    https://ddownload.com/cok0nxv6vmnw/Cinema_4D_How_to_Model_Easily_with_a_Motion_Designer.part1.rar
    https://ddownload.com/iunj9dckv54k/Cinema_4D_How_to_Model_Easily_with_a_Motion_Designer.part2.rar
    https://ddownload.com/qlpi5m57ggo5/Cinema_4D_How_to_Model_Easily_with_a_Motion_Designer.part3.rar
    https://ddownload.com/rj9rc11f87n6/Cinema_4D_How_to_Model_Easily_with_a_Motion_Designer.part4.rar
    https://ddownload.com/kh9njqezb3kx/Cinema_4D_How_to_Model_Easily_with_a_Motion_Designer.part5.rar

  9. #6499
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    Modeling A Sci Fi Dreadnought Character With 3Ds Max



    Modeling A Sci Fi Dreadnought Character With 3Ds Max
    Last updated 2/2019
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 5.46 GB | Duration: 7h 1m

    Learn to Model a weaponized Dreadnought Mech for Games or Animation


    What you'll learn
    Students will learn to create and understand custom shortcuts and the advantages to utilizing them
    Students will learn to explore a variety of techniques to create a moderately polygon-heavy mesh
    Students will be able to use shortcuts to make a more efficient workflow.

    Requirements
    Students need to be familiar with 3ds Max so that they can understand the parameters of custom shortcuts and modeling

    Description
    Often, creating a hard surface model can be a bit tedious as well as being unfamiliar and intimidating. To create a better workflow, one needs to know and understand the advantages of using as many shortcuts as possible so that one isn't spending an overly long amount of time creating meshes. A smart workflow can become your best friend as well as something you'll use throughout your career. Shortcut hotkeys are an integral component of working smart, not hard. Understanding methodologies helps you to understand when best to use shortcuts and how to use them efficiently. There are tools hidden in 3DS Max that help facilitate the speed at which you can model and this course is designed to help you access them. Using such tools as symmetry can help the artist visual how the whole mesh is looking while literally only working on a single half of the model. Swift loop is another extremely handy tool to use to help easily add edge loops into the meshes. By creating custom shortcut hotkeys that the artist designs for themselves is a boon to the workflow in creating a solid design and, ultimately, a proper mesh.More about the Instructor:Having 25 years of experience in the video game development/entertainment arenas, Stephen G. Wells is well versed in a variety of programs and production pipelines and strives to work as cleanly and efficiently as possible. Having done pretty much everything, he enjoys getting to share his knowledge and experience in the hopes that he can help students gain a better understanding and appreciation of what 3D computer art (in all its varying forms) has to offer.
    Overview
    Section 1: Interface and 3ds Max Basics
    Lecture 1 Download Source files here!
    Lecture 2 Introduction
    Lecture 3 Interface and Custom UI
    Lecture 4 Shortcuts and Begin Modeling
    Lecture 5 Creating the Grill
    Lecture 6 Booleans and Neck Work
    Lecture 7 Creating the Skull
    Section 2: Booleans, Splines, Shells, and Details
    Lecture 8 Introduction
    Lecture 9 The Upper Body and Arm Socket
    Lecture 10 Instancing the Upper Arm
    Lecture 11 Boolean the Forward Exhaust Ports
    Lecture 12 Using Splines to Create the Shoulders
    Lecture 13 Shelling and Adding Screws and Spikes
    Section 3: Expanding on the Modeled Details
    Lecture 14 Introduction
    Lecture 15 Creating the Hip Joint
    Lecture 16 Creating Legs Bones and Booleans
    Lecture 17 Fixing the Upper Leg
    Lecture 18 Finishing the Shin
    Lecture 19 Toes with Splines
    Lecture 20 Finishing Toes and the Foot
    Section 4: Refining the Legs, Arms, Back, and Shoulders
    Lecture 21 Introduction
    Lecture 22 Doubling the Leg to be the Arm
    Lecture 23 Building the Inner Supports
    Lecture 24 Finishing the Supports for the Spine
    Lecture 25 Creating the Backpack and Ammo Drum
    Lecture 26 Adjusting the Shoulders to Hinge the Backpack
    Section 5: Refining the Weapons and Setting Asset Normals
    Lecture 27 Introduction
    Lecture 28 Creating the Exhausts with Insetting
    Lecture 29 Starting the Gun with Edge Extrusion
    Lecture 30 Finishing the Gun and Scaling the Bullet
    Lecture 31 Creating the Ammo Band and Refining Elements
    Lecture 32 Bullets Following a Path and Spline Hoses
    Lecture 33 Face Weighted Normals
    Lecture 34 Bonus Lecture: Further Learning with 3dmotive
    Intermediate students who want to use a variety of methodologies to create a mechanical monstrosity

    Code:
    https://anonymz.com/?https://www.udemy.com/course/3dmotive-modeling-a-sci-fi-dreadnought-character-with-3ds-max/


    Download from RapidGator
    Code:
    https://rapidgator.net/file/a5f55f091ed73a9a04ebc1deda1cfbdf/Modeling_a_Sci_Fi_Dreadnought_Character_with_3ds_Max.part1.rar
    https://rapidgator.net/file/00fc524d7fb4d890aa1a411e2be01ea5/Modeling_a_Sci_Fi_Dreadnought_Character_with_3ds_Max.part2.rar
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    Download from DDownload
    Code:
    https://ddownload.com/c6czeled4wvm/Modeling_a_Sci_Fi_Dreadnought_Character_with_3ds_Max.part1.rar
    https://ddownload.com/ms72fukzwgkk/Modeling_a_Sci_Fi_Dreadnought_Character_with_3ds_Max.part2.rar
    https://ddownload.com/9soji17g8btq/Modeling_a_Sci_Fi_Dreadnought_Character_with_3ds_Max.part3.rar

  10. #6500
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    InDesign: Get Ahead with a Graphics Expert



    InDesign: Get Ahead with a Graphics Expert
    Published 08/2022
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
    Genre: eLearning | Language: English | Duration: 55 lectures (6h 40m) | Size: 5.64 GB



    Learn to design quickly, efficiently, and precisely so that your work is not only beautiful, but sharp and balanced



    What you'll learn
    Able to create graphics of all kinds. You will be able to create logos, social media banners, or designs for clothing and other merchandise
    Give out practical tips that I have gained working 20+ years in the industry - namely creating brand guidelines and speeding up the InDesign Process
    Fundamentals of print design functions such as interactive elements, colors, gradients, content layouts, and printing-specific details
    Practical graphic design skills to create eye-catching and impactful final outcomes that satisfy the needs of the client, the customer, and the brand
    Get you ready to create all kinds of graphic designs for the workplace or your own freelancing career
    Requirements
    You will need a copy of Adobe InDesign CC
    No previous design skills are needed
    No previous InDesign skills are needed
    Description
    Instructor Credentials
    My name is Terri Johnson, and I'll be your instructor for the Adobe InDesign courses. For more than a decade, I have been working with Illustrator on a weekly basis, if not daily. I have been working in InDesign even longer - over 20 years.
    As the founder and CEO of an educational publishing company, my team and I used Illustrator and InDesign to create graphics for branding and marketing purposes. In 2020, I sold my business and became a Brand Strategist and Identity Designer. I help other business owners refine and strengthen their brands through strategy and design. I began my design career in 1993 in the magazine industry. In 2001, I started my own publishing company. As a company, we published 75 titles and 2 monthly magazines. I have been working with InDesign and Illustrator ever since. Over the next two decades, I grew my business to employ up to 10 employees and generated over half a million in annual revenue. Also, during those years, I personally authored 11 books and designed over 500 maps and illustrations in InDesign and Illustrator.
    Teaching Experience
    I've been teaching Illustrator and InDesign in various settings since I launched my first business in 2001. I have instructed individuals in person as well as taught classes online. Also, I have managed my employees and junior designers in my business and given feedback on how to improve my design. You don't have to worry if you're a complete beginner to design. In my course, I will work through steps sequentially, but then routinely circle back for review. This is the best way I know how to cement information in the student's mind so that over time it becomes second nature.
    Course Description
    Adobe InDesign is a powerful software program that will allow you to create consistent and beautiful page layouts for books, magazines, programs, brochures, and more. InDesign is the industry standard software for the publishing industry. Knowing the ins and outs of InDesign well will boost your confidence and strengthen your page design skills. The InDesign course will cover all the fundamentals of print design functions such as interactive elements, colors, gradients, content layouts, and printing-specific details such as binding / post-processing / and even different kinds of printing papers. By the end of the course, you will be able to create a resume, documents, namecards, posters, and pamphlets.
    To Students
    Once you finish this course, you'll be ready to create all kinds of graphic designs for the workplace or your own freelancing career. I will teach you to design quickly, efficiently, and precisely so that your work is not only beautiful, but sharp and balanced as well. Plus, I will give you some tips for working with clients and some time-saving tricks that will save you when working under a deadline.
    Who this course is for
    Anyone who wants to start using InDesign in their career & get paid for their design skills
    This course is for people completely new to InDesign. No previous design or publishing experienced is necessary

    Code:
    https://anonymz.com/?https://www.udemy.com/course/indesign-beginner-dive/


    Download from RapidGator
    Code:
    https://rapidgator.net/file/2a57f183a929f4f43f48fc9491c5f5df/InDesign_Get_Ahead_with_a_Graphics_Expert.part1.rar
    https://rapidgator.net/file/9becdba8822ef3e6830b3fb2f363aff7/InDesign_Get_Ahead_with_a_Graphics_Expert.part2.rar
    https://rapidgator.net/file/e656c5401a0728a3c2385edec188877a/InDesign_Get_Ahead_with_a_Graphics_Expert.part3.rar
    Download from DDownload
    Code:
    https://ddownload.com/tx5jk79cgrw0/InDesign_Get_Ahead_with_a_Graphics_Expert.part1.rar
    https://ddownload.com/5a8aqr1ko34n/InDesign_Get_Ahead_with_a_Graphics_Expert.part2.rar
    https://ddownload.com/pjv49tkmdszq/InDesign_Get_Ahead_with_a_Graphics_Expert.part3.rar

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