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  1. #6481
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    A complete step-by-step course to become a GameDeveloper



    A complete step-by-step course to become a GameDeveloper
    Published 8/2022
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 9.09 GB | Duration: 21h 12m

    The ultimate course to get started with game development, teaching everything needed to become a confident game dev.



    What you'll learn
    Through this course, you will learn to utilize the Unity Game Engine and the powerful C# scripting language to develop amazing and polished games.
    This course requires no past experience with Game development, Unity or programming experience. All contents of the course are thoroughly explained with detail.
    Through this course, students will create two different games from scratch (a 2D and a 3D) that explore various aspects and features of game development.
    The skills learned through the course are highly transferable, setting the foundations to allow learning other aspects of game development with more ease
    By the end of the course you will be able to develop your own games through the unity game engine and write code with C# scripting language.
    The course highlights important aspects of game development and provide different methods of creating unique and enjoyable games.
    Students will have the chance to explore a vast amount of features that unity and C# offers that they will implement in their own games.
    Learners are encouraged to implement games whilst learning and adding their own personal touch designs, which can be later added be added to their portfolio
    The material starts from the fundamentals of game development and gradually build up to more advanced techniques and features.
    Through the duration of the course, various industrial tools will be covered to prepare students for industrial employment

    Requirements
    The course requires no past experience and allows students of all background knowledge to start learning.
    A PC that is able to run the latest version of Unity (2022.1.4f1).
    A passion for games.

    Description
    This course focuses on teaching the fundamentals of game development using the Unity game engine and the programming language C# with the ultimate goal of allowing students to confidently develop out of this world games. No previous experience is needed for taking this course. Lectures are structured to start from the very basics of game development and slowly build up to more advanced and complicated features to enable a more complete understanding of game development. Lectures cover everything in detail, using multiple examples and references to official documentation to ensure students understand and comprehend the material shown. The course focuses on teaching essential theories and practises for game development as well as a variety of Unity's features and ways to utilize them in C# scripts to provide students with a wider range of tools to ensure that they are well equipped to develop their own games. The material of the course start off with the fundamentals of game development, unity, and C#, and slowly building up to more challenging tasks that students will be able to complete by the end of the course.Skills taught in lectures are highly transferable and can be applied to other game engines, other programming languages, or even other areas outside of game development that require programming.As a vehicle for teaching, students will be development two different games (a 2D and 3D) of their own that will be guided by lectures and can apply the skills learnt to their own projects. The course is structured in way to encourage involvement from students in order to get comfortable with using C# and Unity.A discord server is in place which attempts to unite game developers together and enable students to meet like-minded people to create game development teams, create friendships, and also ask questions and get support for their development journey.

    Overview

    Section 1: Introduction

    Lecture 1 Introduction to the course - Is this course suitable for you ?

    Lecture 2 Why Unity? Because its awesome

    Lecture 3 Online learning tips - Finding the best way of learning for you

    Lecture 4 Join our community - How to join our server

    Section 2: Follow the Light - 2D Game Creation

    Lecture 5 Brainstorming Ideas - How to create unique ideas for your games

    Lecture 6 Design and Time Management - Scheduling appropriately and realistically

    Lecture 7 Colouring and Aesthetics - Picking the appropriate colours for each game

    Lecture 8 Setting up Unity - Installing Unity Hub and a Unity editor

    Lecture 9 Unity Interface - Understanding Unity's interface

    Lecture 10 Programming time - Creating our first script

    Lecture 11 Understanding Classes - An introduction to classes and how to use them

    Lecture 12 If statements - Comparing values in our script with if statements

    Lecture 13 Operators - What are operators and how to use them

    Lecture 14 If statements 2 - A deeper look into if statements

    Lecture 15 Declaration context - Understanding how declaration affects our code

    Lecture 16 Transformations - Moving, Rotating and scaling our game objects through script

    Lecture 17 Access modifiers for variables - A Deeper look at access modifiers of variables

    Lecture 18 MonoBehaviour Base Class - Deriving key functions to our script

    Lecture 19 Rigidbodies - Connecting our character to the physics engine of Unity

    Lecture 20 Its Alive! - Capturing keyboard input through our script to move our character

    Lecture 21 Creating our own methods/functions - The importance of functions

    Lecture 22 Jump up and get down - Adding a basic jump and a double jump to our movement

    Lecture 23 Understanding collisions - An overview of how collisions work in Unity

    Lecture 24 Jump up and get down 2 - Extending our jump to something more interesting

    Lecture 25 Techniques for different scripts to communicate

    Lecture 26 Lighting - How lighting can massively improve the quality of a scene

    Lecture 27 Object Parenting - What it is and how we can use it

    Lecture 28 Follow Camera - Make smooth camera that follows our character around

    Lecture 29 Collision function comparison OnTrigger vs OnCollision - When to use each one

    Lecture 30 Adding gems - Creating a gem that enables the colouring swap mechanic

    Lecture 31 Prefabs - What are prefabs?

    Lecture 32 Loops - How to use the for loop

    Lecture 33 Evaluating collisions - Balancing movement with collision evaluation

    Lecture 34 Animation - Adding animation to our gems

    Lecture 35 Arrays - Exploring the usages of data structures

    Lecture 36 Loops 2 - The variation of the for loop called foreach loop

    Lecture 37 Ignoring Collision - Adding coloured gates that ignore collision of some colours

    Lecture 38 Map Design - Ways to make a unique map design

    Lecture 39 Lists - An alternative data structure to arrays

    Lecture 40 Moving Gates part 1 - Make our gates moves around between points

    Lecture 41 Moving Gates part 2 - Make our player move along with the moving gates

    Lecture 42 Rotating Gates - Enable our gates to rotate based on time

    Lecture 43 Changing Levels - Ways to switch between scenes/levels

    Lecture 44 Creating collectibles and a User Interface to display them

    Lecture 45 Static - Taking a look at a special method type called static

    Lecture 46 Collectibles that help? - Making collectibles increase our light's radius

    Lecture 47 Playtesting - Break your own game before everyone else

    Lecture 48 Creating a main menu - Adding some much needed UI elements to our game

    Lecture 49 Building our Game - Preparing our game for release

    Lecture 50 Recapping - The lecture to rule them all

    Section 3: Icy Waves - 3D Game Creation

    Lecture 51 Game design and time management - Breaking our game down to small bits

    Lecture 52 Project Templates - Creating our project and discussing templates

    Lecture 53 Version control - What it is and why you MUST do it

    Lecture 54 A new way to capture input - Reviewing and implementing the new input system.

    Lecture 55 Fixing our Movement - Having a look at the properties of the rigidbody component

    Lecture 56 Physic Materials - What are they and when to use them

    Lecture 57 Personalizing Visual Studio - Changing the defaults to your likes

    Lecture 58 Setting up our Camera - Make our camera and player rotate together

    Lecture 59 Material - Colouring up our scene through materials

    Lecture 60 Shooting activated - Adding the ability to shoot to our player

    Lecture 61 While Loop - How to use the while loop

    Lecture 62 Attack! - Create our enemies and make them chase the player

    Lecture 63 Creating enemy spawn points - Set a spawn points that enemies will spawn from

    Lecture 64 AI Special NavMeshAgent 007 - Upgrade and improve our enemies to special agents

    Lecture 65 That Hurt! - Adding damage to both enemies and players

    Lecture 66 Waves after Waves - Create waves of enemies

    Lecture 67 Cursor Class - Locking our cursor while in game

    Lecture 68 Adding Powerups - Triple Shooter

    Lecture 69 Do while loop - A variation of the while loop

    Lecture 70 Adding mechanics - Making Teleportation Portals

    Lecture 71 Doctor Strange like - Allow our player to have their own personal portals

    Lecture 72 Raycast - Exploring the many uses of raycasting

    Lecture 73 Smooth transitioning of portals - Further improving the portal mechanic

    Lecture 74 Coroutine - What is a coroutine?

    Lecture 75 Adding audio - Making our game feel less dull with sound effects

    Lecture 76 Keeping score - Tracking points gained based on kill count

    Lecture 77 Levelling up our Character - Adding an actual model to our character

    Lecture 78 Animator - How to use the Animator component to animate our characters

    Lecture 79 Pickup Generator - Randomly spawn pickups around our map

    Lecture 80 Switch Statement - A multiway branch statement

    Lecture 81 Powerful and Good looking - Adding assets to our pickups

    Lecture 82 Creating more pickups - Adding the freeze and indestructible pickups

    Lecture 83 Implementing the functionality for the new pickups - Not just for the looks

    Lecture 84 Particle Systems - Understanding particle systems

    Lecture 85 Let it snow - Creating snow through particle systems

    Lecture 86 Trail Renderer - Improving our visuals for shooting

    Lecture 87 Terrain - Making custom terrain for our levels

    Lecture 88 Adding UI - Building our User Interface

    Lecture 89 Main Menu - Making a more interesting main menu screen

    Lecture 90 Options Menu - Extending our menus with player options

    Lecture 91 Saving data permanently - Highlighting ways to save data on a machine.

    Lecture 92 Polishing our Pickups - Adding details to our pickups

    Lecture 93 More Details! - Improving the looks of our game

    Lecture 94 Implementing cooldown - Adding cooldown to the Player's spawn portals mechanic

    Lecture 95 Post-Processing Effects - How to enhance the visual effects of our scene

    Lecture 96 Applying Post-Processing Effects to improve our game's looks

    Lecture 97 Adding Enemy Variations - Extending the enemy types attacking our character

    Lecture 98 Final thoughts on our game

    Lecture 99 Version Control 2 - Push our latest changes to our git repo

    Lecture 100 The end - Last video of the course

    A course for people looking to learn about creating amazing video games.,Beginners who are looking to get into programming, unity and game development.,People who are interesting in seeing how games are made.

    Homepage
    Code:
    https://anonymz.com/?https://www.udemy.com/course/a-complete-step-by-step-course-to-become-a-gamedeveloper/


    Code:
    https://rapidgator.net/file/063b4b50720f6c7d02d75d22b417b14d/A_complete_stepbystep_course_to_become_a_GameDeveloper.part1.rar.html
    https://rapidgator.net/file/da8750fee2ca4534ac28f36a7d8c227b/A_complete_stepbystep_course_to_become_a_GameDeveloper.part2.rar.html
    Code:
    https://k2s.cc/file/c7998e902a953/A_complete_stepbystep_course_to_become_a_GameDeveloper.part1.rar
    https://k2s.cc/file/bdb460d360b61/A_complete_stepbystep_course_to_become_a_GameDeveloper.part2.rar

  2. #6482
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    Maya Training - Creating/Modelling "The Brooklyn Bridge"



    Maya Training - Creating/Modelling "The Brooklyn Bridge"
    Last updated 8/2018
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 19.48 GB | Duration: 27h 40m

    Learn all aspects of 3D modelling with this comprehensive Maya course for Intermediates to Advanced Level Users



    What you'll learn
    Users will have a better insite into modelling in 3D
    Students will be able to create detailed models inside Maya
    Students will have a better understanding of high poly modelling as well as considerations for low poly

    Requirements
    You will need Autodesk Maya 2016
    Its not essential but Maya 2018 is used for the lattice parts of the course I also show how to do it in Maya 2016
    Photoshop CS is essential
    ZBrush is used but not essential to the course

    Description
    Every city has its iconic landmarks. New York has the Empire State Building, The Statue of Liberty and Brooklyn Bridge. London has Big Ben, The London Eye and The Shard. Sydney has its Opera House. Paris has The Eiffel Tower.MojoMojo 3D Training creates highly detailed 3D models of these structures. We teach you how to create each structure, rivet by rivet, brick by brick.The first iconic landmark is Brooklyn Bridge.COURSE DETAILSThis course covers 3D modelling of The Brooklyn Bridge. As this is a real world project assets are NOT SUPPLIED. This is a good thing, as it encourages you to model the bridge and follow all the steps we teach.WHAT WE COVERBasic Box modelling in MayaIntro to NURBS modellingGeometry conversionUV layout and Map creation and applicationAdvanced deforming techniquesUsing ZBrush and making it work for youCommentary on every lecture giving valuable tips and tricks along the wayTHE END RESULTAt the end of this course your modelling ability and understanding should improve greatly.

    Overview

    Lecture 1 3D Modelling "The Brooklyn Bridge" in Maya - Welcome to the course

    Section 1: Maya Training Course The Brooklyn Bridge - Introduction

    Lecture 2 3D Modelling "The Brooklyn Bridge" in Maya - Download Centre

    Section 2: Maya Training Course The Brooklyn Bridge - Lets get started

    Lecture 3 Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Introduction

    Lecture 4 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Maya project setup

    Lecture 5 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Blocking in

    Lecture 6 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Block in part 2

    Lecture 7 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Block in part 3

    Lecture 8 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Using plans

    Lecture 9 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - using references

    Lecture 10 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - The Tower - Part 1

    Lecture 11 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - The Tower - Part 2

    Lecture 12 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - The Tower - Part 3

    Lecture 13 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - The Tower - Part 4

    Lecture 14 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - The Tower - Part 5

    Lecture 15 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - The Tower - Part 6

    Lecture 16 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - The Tower - Part 7

    Lecture 17 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - The Tower - Part 8

    Lecture 18 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Modelling a Lamp 1

    Lecture 19 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Modelling a Lamp 2

    Lecture 20 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Main Cable Part 1

    Lecture 21 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Main Cable Part 2

    Lecture 22 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Main Cable Part 3

    Lecture 23 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Tower analysis

    Lecture 24 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Tower Cleanup

    Lecture 25 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - UV laying out 1

    Lecture 26 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - UV laying out 2

    Lecture 27 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Checking reference

    Lecture 28 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Baking in Maya

    Lecture 29 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Exporting UVs

    Lecture 30 3D Modelling "The Brooklyn Bridge" in Maya - Hand texturing bricks in photoshop

    Lecture 31 3D Modelling "The Brooklyn Bridge" in Maya - Fixing the bricks UVs Part 1

    Lecture 32 3D Modelling "The Brooklyn Bridge" in Maya - Fixing the bricks UVs Part 2

    Lecture 33 3D Modelling "The Brooklyn Bridge" in Maya - Fixing the bricks UVs Part 3

    Lecture 34 3D Modelling "The Brooklyn Bridge" in Maya - High poly to low poly Part 1

    Lecture 35 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Adding Cladding

    Lecture 36 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - ????

    Lecture 37 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Adding Cladding 2

    Lecture 38 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Adding Cladding 3

    Lecture 39 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Adding Cladding 4

    Lecture 40 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Adding Cladding 5

    Lecture 41 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Scene clean up

    Lecture 42 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Tower modification

    Lecture 43 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Miror sections

    Lecture 44 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Mirroring on the Z

    Lecture 45 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Mirroring bricks

    Lecture 46 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Simplifying edges

    Lecture 47 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Modifying UVs

    Lecture 48 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Setup for baking

    Lecture 49 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - The bake

    Lecture 50 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Bake corrections

    Lecture 51 3D Modelling "The Brooklyn Bridge" in Maya - Baking low to high using substance

    Lecture 52 3D Modelling "The Brooklyn Bridge" in Maya - ZBrush Baking option

    Lecture 53 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Appying maps

    Lecture 54 3D Modelling "The Brooklyn Bridge" in Maya - Methodology and cleanup

    Lecture 55 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Texturing part1

    Lecture 56 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Texturing part 2

    Lecture 57 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Texturing part 3

    Lecture 58 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Texturing part 4

    Lecture 59 3D Modelling "The Brooklyn Bridge" in Maya - creating normals with ZBrush

    Lecture 60 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Top blocks top

    Lecture 61 3D Modelling "The Brooklyn Bridge" in Maya - Texturing top blocks

    Lecture 62 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - flag poles

    Lecture 63 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Creating the Flag

    Lecture 64 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Tower Railings

    Lecture 65 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Ladder Gantry

    Lecture 66 3D Modelling "The Brooklyn Bridge" in Maya - Modelling a spotlight

    Lecture 67 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Column UVs

    Lecture 68 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Walkway reference

    Lecture 69 3D Modelling "The Brooklyn Bridge" in Maya - Creating a section part 1

    Lecture 70 3D Modelling "The Brooklyn Bridge" in Maya - Creating a section part 2

    Lecture 71 3D Modelling "The Brooklyn Bridge" in Maya - Creating a section part 3

    Lecture 72 3D Modelling "The Brooklyn Bridge" in Maya - Creating a section part 4

    Lecture 73 3D Modelling "The Brooklyn Bridge" in Maya - Creating a section part 5

    Lecture 74 3D Modelling "The Brooklyn Bridge" in Maya - Creating a section part 6

    Lecture 75 3D Modelling "The Brooklyn Bridge" in Maya - Creating a section part 7

    Lecture 76 3D Modelling "The Brooklyn Bridge" in Maya - Creating a section part 8

    Lecture 77 3D Modelling "The Brooklyn Bridge" in Maya - Creating a section part 9

    Lecture 78 3D Modelling "The Brooklyn Bridge" in Maya - Creating a section part 10

    Lecture 79 3D Modelling "The Brooklyn Bridge" in Maya - Creating a section part 11

    Lecture 80 3D Modelling "The Brooklyn Bridge" in Maya - Creating a section part 12

    Lecture 81 3D Modelling "The Brooklyn Bridge" in Maya - Creating a section part 13

    Lecture 82 3D Modelling "The Brooklyn Bridge" in Maya - Creating a section part 14

    Lecture 83 3D Modelling "The Brooklyn Bridge" in Maya - Adding premade normals

    Lecture 84 3D Modelling "The Brooklyn Bridge" in Maya - finishing rivets

    Lecture 85 3D Modelling "The Brooklyn Bridge" in Maya - Adding colour

    Lecture 86 3D Modelling "The Brooklyn Bridge" in Maya - Adding to textures

    Lecture 87 3D Modelling "The Brooklyn Bridge" in Maya - ZBrush quick Normal generation

    Lecture 88 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Scene cleanup

    Lecture 89 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - The Road Layout

    Lecture 90 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - The Walkway

    Lecture 91 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Mid Walkway

    Lecture 92 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Checking the fit

    Lecture 93 3D Modelling "The Brooklyn Bridge" in Maya - Road and Walkway Texturing Part 1

    Lecture 94 3D Modelling "The Brooklyn Bridge" in Maya - Road and Walkway Texturing Part 2

    Lecture 95 3D Modelling "The Brooklyn Bridge" in Maya - Road and Walkway Texturing Part 3

    Lecture 96 3D Modelling "The Brooklyn Bridge" in Maya - Road and Walkway Texturing Part 4

    Lecture 97 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Creating the kirb

    Lecture 98 3D Modelling "The Brooklyn Bridge" in Maya - Ammend to reduce geometry

    Lecture 99 3D Modelling "The Brooklyn Bridge" in Maya - Photoshop texture update

    Lecture 100 3D Modelling "The Brooklyn Bridge" in Maya - Creating our alpha

    Lecture 101 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - The railings

    Lecture 102 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - texture railings

    Lecture 103 3D Modelling "The Brooklyn Bridge" in Maya - Getting the model ready Part 1

    Lecture 104 3D Modelling "The Brooklyn Bridge" in Maya - Getting the model ready Part 2

    Lecture 105 3D Modelling "The Brooklyn Bridge" in Maya - Getting the model ready Part 3

    Lecture 106 3D Modelling "The Brooklyn Bridge" in Maya - Getting the model ready Part 4

    Lecture 107 3D Modelling "The Brooklyn Bridge" in Maya - laying out modules part 1

    Lecture 108 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Setting blocks up

    Lecture 109 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - 90 sections

    Lecture 110 3D Modelling "The Brooklyn Bridge" in Maya - Duplication of the bridge

    Lecture 111 3D Modelling "The Brooklyn Bridge" in Maya - Under the bridge Part 1

    Lecture 112 3D Modelling "The Brooklyn Bridge" in Maya - Under the bridge Part 2

    Lecture 113 3D Modelling "The Brooklyn Bridge" in Maya - Under the bridge Part 3

    Lecture 114 3D Modelling "The Brooklyn Bridge" in Maya - Under the bridge Part 4

    Lecture 115 3D Modelling "The Brooklyn Bridge" in Maya - Under the bridge Part 5

    Lecture 116 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Placing Railings

    Lecture 117 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Opacity maps

    Lecture 118 3D Modelling "The Brooklyn Bridge" in Maya - A look at deformers

    Lecture 119 3D Modelling "The Brooklyn Bridge" in Maya - Using the lattice part 1

    Lecture 120 3D Modelling "The Brooklyn Bridge" in Maya - Using the lattice part 2

    Lecture 121 3D Modelling "The Brooklyn Bridge" in Maya - Adding main Cable Part 1

    Lecture 122 3D Modelling "The Brooklyn Bridge" in Maya - Adding main Cable Part 2

    Lecture 123 3D Modelling "The Brooklyn Bridge" in Maya - Adding main Cable Part 3

    Lecture 124 3D Modelling "The Brooklyn Bridge" in Maya - Adding main Cable Part 4

    Lecture 125 3D Modelling "The Brooklyn Bridge" in Maya - Adding support cabling part 1

    Lecture 126 3D Modelling "The Brooklyn Bridge" in Maya - Adding support cabling part 2

    Lecture 127 3D Modelling "The Brooklyn Bridge" in Maya - Adding support cabling part 3

    Lecture 128 3D Modelling "The Brooklyn Bridge" in Maya - Adding support cabling part 4

    Lecture 129 3D Modelling "The Brooklyn Bridge" in Maya - Adding support cabling part 5

    Lecture 130 3D Modelling "The Brooklyn Bridge" in Maya - Adding support cabling part 6

    Lecture 131 3D Modelling "The Brooklyn Bridge" in Maya - Adding support cabling part 7

    Lecture 132 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Duplicating Cable

    Lecture 133 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - The Lamp

    Lecture 134 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - The bench

    Lecture 135 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - The bench part 2

    Lecture 136 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - The bench part 3

    Lecture 137 3D Modelling "The Brooklyn Bridge" in Maya - Well done!

    Intermediate level users who at least know the basics of 3D modelling and navigation

    Homepage
    Code:
    https://anonymz.com/?https://www.udemy.com/course/maya-training-creating-modelling-the-brooklyn-bridge/


    Code:
    https://k2s.cc/file/a03e8ca3b58fd/Maya_Training_CreatingModelling_The_Brooklyn_Bridge.part1.rar
    https://k2s.cc/file/e5a41b4cfb26b/Maya_Training_CreatingModelling_The_Brooklyn_Bridge.part2.rar
    https://k2s.cc/file/be7f732de6d09/Maya_Training_CreatingModelling_The_Brooklyn_Bridge.part3.rar
    https://k2s.cc/file/56efa4c1ff960/Maya_Training_CreatingModelling_The_Brooklyn_Bridge.part4.rar
    Code:
    https://rapidgator.net/file/c10a43ba51f5356544e6e0dea12121f6/Maya_Training_CreatingModelling_The_Brooklyn_Bridge.part1.rar.html
    https://rapidgator.net/file/20bc07499be163f428348c346df3720a/Maya_Training_CreatingModelling_The_Brooklyn_Bridge.part2.rar.html
    https://rapidgator.net/file/b8ca70f350ff02abd09ce26b0e17127f/Maya_Training_CreatingModelling_The_Brooklyn_Bridge.part3.rar.html
    https://rapidgator.net/file/7802689a1892291fbfebb5494170515b/Maya_Training_CreatingModelling_The_Brooklyn_Bridge.part4.rar.html

  3. #6483
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    C# Complete Master Course



    C# Complete Master Course
    Published 8/2022
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 6.00 GB | Duration: 19h 21m

    Learn How To Code in C#. Dive into The Language In and Outs and Best Practices. For Windows, Mac and Linux.



    What you'll learn
    Use the .NET CLI to create, build and run C# based applications
    Classify and create C# built-in types, custom types and data structures
    Implement the error handling logic of C# based applications
    Learn delegates, lambdas and event basing programming
    Explain and leverage LINQ and LINQ operators
    Understand immutability and equality in C#
    Use Visual Studio Code to edit C# code, build and run C# console applications

    Requirements
    The activities must be reproduces on a compatible version of Windows, Mac or Linux operating system. You must know how to use your operating system
    You should have a prior experience in software development

    Description
    This course is the perfect course to dive into the C# language conceptsC# is one of the most popular programming languages. It is a powerful cross-platform language.After learning and mastering the language, you will be able to go further and learn ASP Net Core to develop web apps, or you can work as a mobile or Desktop developer after learning .NET MAUI. In this course, we will walk through the language internals and you will be able to proceed to the next step. You will learn C# basics and more on Visual Studio Code. The most important aspects of the language are included in this course. This is the course for you to become a productive and skilled C# developer.A course for all platformsThis course is made for Windows, Mac and Linux developers. Since the first versions of .NET Core, C# became a real cross platform programming language. We will work on Visual Studio Code, one of the most popular code editors.This course is a deep dive in the C# language. We will focus on the language and its best practices.In the first sections, we will have an overview of the fundamentals of the language, including:C# basicsThe flow of execution of programsThe language structure and syntaxData typesThen we will learn more intermediate concepts like:Classes, structures and enumerationsMembers: fields, properties and methodsType conversionsInheritance and interfacesGenericsNullable value typesThat will lead us to the most advanced topics:CollectionsError handlingDelegatesImmutability and equalityCoding along the wayEvery section of this course comes with slides that contain all the key concepts, practical examples, quizzes and some challenges. You can follow along and learn C# by codingWho is this course for ?This course is suited C# newbies, students or even developers who want to learn the language or consolidate their knowledge about the languageBy the end of the course you will have all the knowledge and practice to be a productive C# developer in your studies or in your professional environment.This course is about C# 9. I regularly update the content of the course, new sections about C# 10 will be released.So join me and start off your C# learning journey !

    Overview

    Section 1: Introduction

    Lecture 1 Course introduction

    Lecture 2 What you will learn in this course

    Lecture 3 Who is this course for ?

    Lecture 4 Prerequisites

    Lecture 5 Course overview

    Section 2: Set-up your environment

    Lecture 6 Introduction

    Lecture 7 Install the SDK

    Lecture 8 The .NET CLI

    Lecture 9 Visual Studio Code installation

    Lecture 10 Visual Studio Code : first look

    Lecture 11 Visual Studio Code extensions

    Lecture 12 Visual Studio Code customization

    Section 3: C# fundamentals

    Lecture 13 Introduction

    Lecture 14 What is C# ?

    Lecture 15 Compilation and execution of C# code

    Lecture 16 Demo : Compile-time and run-time error

    Lecture 17 C# keywords

    Lecture 18 Demo : C# keywords

    Lecture 19 Demo : Create a console application

    Lecture 20 What are statements ?

    Lecture 21 Demo : statements

    Lecture 22 C# code blocks

    Lecture 23 Demo : blocks

    Lecture 24 Variables

    Lecture 25 Demo : variables

    Lecture 26 Implicitly typed variables

    Lecture 27 Demo : implicitly typed variables

    Lecture 28 C# operators

    Lecture 29 Demo : operators

    Lecture 30 Expressions

    Lecture 31 Demo : Intellisense

    Lecture 32 Demo : Classes and members

    Lecture 33 Section summary

    Section 4: Program flow

    Lecture 34 Introduction

    Lecture 35 C# program execution flow

    Lecture 36 Demo : execution flow

    Lecture 37 The If statement

    Lecture 38 Demo : If statement

    Lecture 39 The switch statement

    Lecture 40 Demo : switch statement

    Lecture 41 The do while statement

    Lecture 42 Demo : Do while

    Lecture 43 The while statement

    Lecture 44 Demo : While

    Lecture 45 The for statement

    Lecture 46 Demo : for

    Lecture 47 Jump statements

    Lecture 48 Demo : jump statements

    Lecture 49 Debug C# code

    Lecture 50 Section summary

    Section 5: Reference and value types

    Lecture 51 Introduction

    Lecture 52 C# a strongly typed language

    Lecture 53 Types overview

    Lecture 54 Value types

    Lecture 55 Demo : value types

    Lecture 56 What is the stack ?

    Lecture 57 Reference types

    Lecture 58 Demo : reference types

    Lecture 59 What is the heap ?

    Lecture 60 Built-in types

    Lecture 61 Custom types

    Lecture 62 Section summary

    Section 6: Built-in types and namespaces

    Lecture 63 Introduction

    Lecture 64 The boolean type

    Lecture 65 Demo : booleans

    Lecture 66 Integer types

    Lecture 67 Demo : integers

    Lecture 68 Floating point types

    Lecture 69 Demo : floating point types

    Lecture 70 Binary floating point types

    Lecture 71 Demo : binary floating point types

    Lecture 72 The decimal floating point type

    Lecture 73 Demo : decimal

    Lecture 74 The char type

    Lecture 75 Demo : The char type

    Lecture 76 The string type

    Lecture 77 Demo : string

    Lecture 78 The default operator and literal

    Lecture 79 Namespaces

    Lecture 80 Demo : namespaces

    Lecture 81 Section summary

    Section 7: Classes, structures and enumerations

    Lecture 82 Introduction

    Lecture 83 Classes

    Lecture 84 Demo : classes

    Lecture 85 Constants, fields and properties

    Lecture 86 Demo : constants, fields and properties

    Lecture 87 Structures

    Lecture 88 Demo : structures

    Lecture 89 Enumerations

    Lecture 90 Demo : enumerations

    Lecture 91 Assemblies

    Lecture 92 Add references to a project

    Lecture 93 Access modifiers

    Lecture 94 Demo : access modifiers

    Lecture 95 Comments

    Lecture 96 Demo : comments

    Lecture 97 Section summary

    Section 8: Methods, constructors and the static keyword

    Lecture 98 Introduction

    Lecture 99 Methods

    Lecture 100 Demo : methods

    Lecture 101 Method overloading

    Lecture 102 Demo : method overloading

    Lecture 103 Optional parameters and named arguments

    Lecture 104 Demo : optional parameters and named arguments

    Lecture 105 Pass a value type parameter to a method

    Lecture 106 Demo : Pass a value type parameter to a method

    Lecture 107 Pass a reference type parameter to a method

    Lecture 108 Demo : Pass a reference type parameter to a method

    Lecture 109 Constructors

    Lecture 110 Demo : constructors

    Lecture 111 The static keyword

    Lecture 112 Demo : static classes and members

    Lecture 113 Demo : The this keyword

    Lecture 114 Challenge presentation : Launch a rocket

    Lecture 115 Challenge solution : Launch a rocket

    Lecture 116 Section summary

    Section 9: Type conversion and type testing

    Lecture 117 Introduction

    Lecture 118 Boxing/unboxing

    Lecture 119 Type conversion, implicit conversions

    Lecture 120 Demo : implicit conversions

    Lecture 121 Type conversion, explicit conversions

    Lecture 122 Demo : explicit conversions

    Lecture 123 Convert with helper methods

    Lecture 124 Demo : Convert with helper methods

    Lecture 125 Anonymous types

    Lecture 126 Demo : Anonymous types

    Lecture 127 Test types with the GetType method

    Lecture 128 Demo : GetType

    Lecture 129 Test types with the typeof operator

    Lecture 130 Demo : typeof

    Lecture 131 Test types with the is operator

    Lecture 132 Demo : is

    Lecture 133 Section summary

    Section 10: Inheritance

    Lecture 134 Introduction

    Lecture 135 What is inheritance ?

    Lecture 136 Demo : Inheritance

    Lecture 137 Virtual and override

    Lecture 138 Demo : Virtual and override

    Lecture 139 The abstract keyword

    Lecture 140 Demo : abstract classes and methods

    Lecture 141 Sealed classes and members

    Lecture 142 Demo : Sealed classes and members

    Lecture 143 Section summary

    Section 11: Interfaces

    Lecture 144 Introduction

    Lecture 145 What is an interface ?

    Lecture 146 Demo : create an interface

    Lecture 147 Interface implementation

    Lecture 148 Demo : Interface implementation

    Lecture 149 Demo : implement IComparable

    Lecture 150 Explicit implementation

    Lecture 151 Demo : Explicit implementation

    Lecture 152 Challenge presentation : logging with abstractions

    Lecture 153 Challenge solution : logging with abstractions

    Lecture 154 Interfaces in software development

    Lecture 155 Demo : Interfaces in software development

    Lecture 156 Section summary

    Section 12: Generics

    Lecture 157 Introduction

    Lecture 158 Generic classes

    Lecture 159 Demo : generic classes

    Lecture 160 Generic constraints

    Lecture 161 Demo : generic constraints

    Lecture 162 Generic methods

    Lecture 163 Demo : generic methods

    Lecture 164 Generic interfaces

    Lecture 165 Demo : generic interfaces

    Lecture 166 Challenge presentation : Observer/observable pattern

    Lecture 167 Challenge solution without generics : Observer/observable pattern

    Lecture 168 Challenge solution with generics : Observer/observable pattern

    Lecture 169 Section summary

    Section 13: Nullable value types and null checking

    Lecture 170 Introduction

    Lecture 171 Nullables

    Lecture 172 Demo : nullable value types

    Lecture 173 Null checking

    Lecture 174 Demo : null checking

    Lecture 175 Section summary

    Section 14: Arrays and collections

    Lecture 176 Introduction

    Lecture 177 Working with collections of objects

    Lecture 178 Arrays

    Lecture 179 Demo : arrays

    Lecture 180 Challenge presentation : the ring buffer

    Lecture 181 Challenge solution : the ring buffer

    Lecture 182 Section summary

    Section 15: Collections, collection interfaces and yield return

    Lecture 183 Introduction

    Lecture 184 Collections and the IEnumerable interface

    Lecture 185 Demo : Collection and IEnumerable

    Lecture 186 Yield return and IEnumerable

    Lecture 187 Demo : Yield return and IEnumerable

    Lecture 188 Demo : implement the IEnumerable interface

    Lecture 189 ICollection interface

    Lecture 190 Demo : ICollection interface

    Lecture 191 Collection performance

    Lecture 192 Section summary

    Section 16: List and dictionaries

    Lecture 193 Introduction

    Lecture 194 Lists

    Lecture 195 Demo : lists

    Lecture 196 Dictionaries

    Lecture 197 Demo : dictionaries

    Lecture 198 Dictionaries under the hood

    Lecture 199 Demo : Dictionaries and IEqualityComparer

    Lecture 200 Section summary

    Section 17: Other collections

    Lecture 201 Introduction

    Lecture 202 Stacks

    Lecture 203 Demo : stacks

    Lecture 204 Queues

    Lecture 205 Demo : queues

    Lecture 206 Hashsets

    Lecture 207 Demo : hashsets

    Lecture 208 LinkedList collection

    Lecture 209 Demo : LinkedList

    Lecture 210 SortedDictionary collection

    Lecture 211 Demo : SortedDictionary

    Lecture 212 Section summary

    Section 18: Read-only and immutable collections

    Lecture 213 Introduction

    Lecture 214 ReadOnlyCollection

    Lecture 215 Demo : ReadOnlyCollection

    Lecture 216 ReadOnlyDictionary

    Lecture 217 Demo : ReadOnlyDictionary

    Lecture 218 Immutable collections

    Lecture 219 Demo : Immutable collections

    Lecture 220 Section summary

    Section 19: Why error handling ?

    Lecture 221 Introduction

    Lecture 222 .NET solutions

    Lecture 223 Demo : create .NET solutions

    Lecture 224 The astronomical calculation library

    Lecture 225 Mass conversion class errors

    Lecture 226 Gravity calculation class errors

    Lecture 227 Call the library from a .NET API

    Lecture 228 Why error handling ?

    Lecture 229 Section summary

    Section 20: Exceptions

    Lecture 230 Introduction

    Lecture 231 Exceptions

    Lecture 232 Exception handling : try/catch/finally

    Lecture 233 Demo : handle exceptions in the console application

    Lecture 234 Demo : handle exceptions in the API

    Lecture 235 Exception handling : throw exceptions

    Lecture 236 Demo : throw exceptions in the library

    Lecture 237 Demo : throwing exceptions in the library changed the behavior of the API

    Lecture 238 Demo : exception handling depends on requirements

    Lecture 239 Demo : multiple catch

    Lecture 240 Demo : the finally statement

    Lecture 241 Section summary

    Section 21: Custom exceptions, exception wrapping and some best practices

    Lecture 242 Introduction

    Lecture 243 Custom exceptions and exception wrapping

    Lecture 244 Demo : create custom exceptions

    Lecture 245 Demo : use custom exceptions in the library

    Lecture 246 Demo : use cutom exceptions in the API

    Lecture 247 Exception handling best practices

    Lecture 248 Section summary

    Section 22: Delegates, events and lambdas

    Lecture 249 Introduction

    Lecture 250 Delegates

    Lecture 251 Demo : delegates

    Lecture 252 Multicast delegates

    Lecture 253 Demo : Multicast delegates

    Lecture 254 Anonymous methods

    Lecture 255 Demo : anonymous methods

    Lecture 256 Demo : create a subscription calculator

    Lecture 257 Events

    Lecture 258 Demo : events

    Lecture 259 Handling events

    Lecture 260 Demo : handling events

    Lecture 261 Action, Func and lambdas

    Lecture 262 Demo : Action, Func and lambdas

    Lecture 263 Demo : modify the subscription calculator

    Lecture 264 Demo : Expression body definitions

    Lecture 265 Section summary

    Section 23: LINQ Fundamentals

    Lecture 266 Introduction

    Lecture 267 What is LINQ ?

    Lecture 268 Demo : introducing the LINQ playground project

    Lecture 269 Extension methods

    Lecture 270 Demo : extension methods

    Lecture 271 Query and method syntax

    Lecture 272 Demo : Query and method syntax

    Lecture 273 Deferred execution

    Lecture 274 Demo : deferred execution

    Lecture 275 Demo : without using LINQ

    Lecture 276 Section summary

    Section 24: LINQ operators : Part1

    Lecture 277 Introduction

    Lecture 278 Projecting and filtering

    Lecture 279 Demo : Projecting and filtering

    Lecture 280 Ordering

    Lecture 281 Demo : ordering

    Lecture 282 Distinct

    Lecture 283 Demo : distinct

    Lecture 284 Get a single element

    Lecture 285 Demo : get a single element

    Lecture 286 Paging

    Lecture 287 Demo : paging

    Lecture 288 Quantifying

    Lecture 289 Demo : quantifying

    Lecture 290 Aggregating

    Lecture 291 Demo : aggregating

    Lecture 292 Section summary

    Section 25: LINQ operators : Part 2

    Lecture 293 Introduction

    Lecture 294 Looping and assigning

    Lecture 295 Demo : Looping and assigning

    Lecture 296 Comparing sequences

    Lecture 297 Demo : comparing sequences

    Lecture 298 Flattening sequences

    Lecture 299 Demo : flattening sequences

    Lecture 300 Grouping

    Lecture 301 Demo : grouping

    Lecture 302 Set operators

    Lecture 303 Demo : set operators

    Lecture 304 Joining

    Lecture 305 Demo : Joining

    Lecture 306 Section summary

    Section 26: Immutability and equality

    Lecture 307 Introduction

    Lecture 308 Demo : Immutability, the old way

    Lecture 309 Demo : init properties ( in a top level statement Program file)

    Lecture 310 Equality in C#

    Lecture 311 Demo : equality in C#

    Lecture 312 Section summary

    Section 27: Records

    Lecture 313 Introduction

    Lecture 314 Introduction to records

    Lecture 315 Demo : records

    Lecture 316 Demo : records equality

    Lecture 317 Record immutability and with expressions

    Lecture 318 Demo : record immutability and with expressions

    Lecture 319 Deconstructing

    Lecture 320 Demo : deconstructing

    Lecture 321 Demo : more on records

    Lecture 322 Records and inheritance

    Lecture 323 Demo : records and inheritance

    Lecture 324 Section summary

    Students who are new to C#,Developers who want to learn or learn more about C#,People that are passionate about C#

    Homepage
    Code:
    https://anonymz.com/?https://www.udemy.com/course/c-sharp-complete-master-course/


    Code:
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    Code:
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    https://rapidgator.net/file/825190adc7c76bd3e96b95f6636d17d0/C_Complete_Master_Course.part2.rar.html

  4. #6484
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    Learn Python For Data Science & Machine Learning From A-Z



    Learn Python For Data Science & Machine Learning From A-Z
    Last updated 10/2021
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 7.40 GB | Duration: 22h 54m

    Become a professional Data Scientist and learn how to use NumPy, Pandas, Machine Learning and more!



    What you'll learn
    Become a professional Data Scientist, Data Engineer, Data Analyst or Consultant
    Learn data cleaning, processing, wrangling and manipulation
    How to create resume and land your first job as a Data Scientist
    How to use Python for Data Science
    How to write complex Python programs for practical industry scenarios
    Learn Plotting in Python (graphs, charts, plots, histograms etc)
    Learn to use NumPy for Numerical Data
    Machine Learning and it's various practical applications
    Supervised vs Unsupervised Machine Learning
    Learn Regression, Classification, Clustering and Sci-kit learn
    Machine Learning Concepts and Algorithms
    K-Means Clustering
    Use Python to clean, analyze, and visualize data
    Building Custom Data Solutions
    Statistics for Data Science
    Probability and Hypothesis Testing

    Requirements
    Students should have basic computer skills
    Students would benefit from having prior Python Experience but not necessary

    Description
    Learn Python for Data Science & Machine Learning from A-ZIn this practical, hands-on course you'll learn how to program using Python for Data Science and Machine Learning. This includes data analysis, visualization, and how to make use of that data in a practical manner. Our main objective is to give you the education not just to understand the ins and outs of the Python programming language for Data Science and Machine Learning, but also to learn exactly how to become a professional Data Scientist with Python and land your first job.We'll go over some of the best and most important Python libraries for data science such as NumPy, Pandas, and Matplotlib +NumPy - A library that makes a variety of mathematical and statistical operations easier; it is also the basis for many features of the pandas library.Pandas - A Python library created specifically to facilitate working with data, this is the bread and butter of a lot of Python data science work.NumPy and Pandas are great for exploring and playing with data. Matplotlib is a data visualization library that makes graphs as you'd find in Excel or Google Sheets. Blending practical work with solid theoretical training, we take you from the basics of Python Programming for Data Science to mastery.This Machine Learning with Python course dives into the basics of machine learning using Python. You'll learn about supervised vs. unsupervised learning, look into how statistical modeling relates to machine learning, and do a comparison of each.We understand that theory is important to build a solid foundation, we understand that theory alone isn't going to get the job done so that's why this course is packed with practical hands-on examples that you can follow step by step. Even if you already have some coding experience, or want to learn about the advanced features of the Python programming language, this course is for you!Python coding experience is either required or recommended in job postings for data scientists, machine learning engineers, big data engineers, IT specialists, database developers, and much more. Adding Python coding language skills to your resume will help you in any one of these data specializations requiring mastery of statistical techniques.Together we're going to give you the foundational education that you need to know not just on how to write code in Python, analyze and visualize data and utilize machine learning algorithms but also how to get paid for your newly developed programming skills.The course covers 5 main areas:1: PYTHON FOR DS+ML COURSE INTROThis intro section gives you a full introduction to the Python for Data Science and Machine Learning course, data science industry, and marketplace, job opportunities and salaries, and the various data science job roles.Intro to Data Science + Machine Learning with PythonData Science Industry and MarketplaceData Science Job OpportunitiesHow To Get a Data Science JobMachine Learning Concepts & Algorithms2: PYTHON DATA ANALYSIS/VISUALIZATIONThis section gives you a full introduction to the Data Analysis and Data Visualization with Python with hands-on step by step training.Python Crash CourseNumPy Data AnalysisPandas Data Analysis3: MATHEMATICS FOR DATA SCIENCEThis section gives you a full introduction to the mathematics for data science such as statistics and probability. Descriptive Statistics Measure of VariabilityInferential StatisticsProbabilityHypothesis Testing4: MACHINE LEARNINGThis section gives you a full introduction to Machine Learning including Supervised & Unsupervised ML with hands-on step-by-step training.Intro to Machine LearningData PreprocessingLinear RegressionLogistic RegressionK-Nearest NeighborsDecision TreesEnsemble LearningSupport Vector MachinesK-Means ClusteringPCA5: STARTING A DATA SCIENCE CAREERThis section gives you a full introduction to starting a career as a Data Scientist with hands-on step by step training.Creating a ResumeCreating a Cover LetterPersonal BrandingFreelancing + Freelance websitesImportance of Having a WebsiteNetworkingBy the end of the course you'll be a professional Data Scientist with Python and confidently apply for jobs and feel good knowing that you have the skills and knowledge to back it up.

    Overview

    Section 1: Introduction

    Lecture 1 Who is This Course For?

    Lecture 2 Data Science + Machine Learning Marketplace

    Lecture 3 Data Science Job Opportunities

    Lecture 4 Data Science Job Roles

    Lecture 5 What is a Data Scientist?

    Lecture 6 How To Get a Data Science Job

    Lecture 7 Data Science Projects Overview

    Section 2: Data Science & Machine Learning Concepts

    Lecture 8 Why We Use Python?

    Lecture 9 What is Data Science?

    Lecture 10 What is Machine Learning?

    Lecture 11 Machine Learning Concepts & Algorithms

    Lecture 12 What is Deep Learning?

    Lecture 13 Machine Learning vs Deep Learning

    Section 3: Python For Data Science

    Lecture 14 What is Programming?

    Lecture 15 Why Python for Data Science?

    Lecture 16 What is Jupyter?

    Lecture 17 What is Google Colab?

    Lecture 18 Python Variables, Booleans and None

    Lecture 19 Getting Started with Google Colab

    Lecture 20 Python Operators

    Lecture 21 Python Numbers & Booleans

    Lecture 22 Python Strings

    Lecture 23 Python Conditional Statements

    Lecture 24 Python For Loops and While Loops

    Lecture 25 Python Lists

    Lecture 26 More about Lists

    Lecture 27 Python Tuples

    Lecture 28 Python Dictionaries

    Lecture 29 Python Sets

    Lecture 30 Compound Data Types & When to use each one?

    Lecture 31 Python Functions

    Lecture 32 Object Oriented Programming in Python

    Section 4: Statistics for Data Science

    Lecture 33 Intro To Statistics

    Lecture 34 Descriptive Statistics

    Lecture 35 Measure of Variability

    Lecture 36 Measure of Variability Continued

    Lecture 37 Measures of Variable Relationship

    Lecture 38 Inferential Statistics

    Lecture 39 Measure of Asymmetry

    Lecture 40 Sampling Distribution

    Section 5: Probability & Hypothesis Testing

    Lecture 41 What Exactly is Probability?

    Lecture 42 Expected Values

    Lecture 43 Relative Frequency

    Lecture 44 Hypothesis Testing Overview

    Section 6: NumPy Data Analysis

    Lecture 45 Intro NumPy Array Data Types

    Lecture 46 NumPy Arrays

    Lecture 47 NumPy Arrays Basics

    Lecture 48 NumPy Array Indexing

    Lecture 49 NumPy Array Computations

    Lecture 50 Broadcasting

    Section 7: Pandas Data Analysis

    Lecture 51 Introduction to Pandas

    Lecture 52 Introduction to Pandas Continued

    Section 8: Python Data Visualization

    Lecture 53 Data Visualization Overview

    Lecture 54 Different Data Visualization Libraries in Python

    Lecture 55 Python Data Visualization Implementation

    Section 9: Machine Learning

    Lecture 56 Introduction To Machine Learning

    Section 10: Data Loading & Exploration

    Lecture 57 Exploratory Data Analysis

    Section 11: Data Cleaning

    Lecture 58 Feature Scaling

    Lecture 59 Data Cleaning

    Section 12: Feature Selecting and Engineering

    Lecture 60 Feature Engineering

    Section 13: Linear and Logistic Regression

    Lecture 61 Linear Regression Intro

    Lecture 62 Gradient Descent

    Lecture 63 Linear Regression + Correlation Methods

    Lecture 64 Linear Regression Implementation

    Lecture 65 Logistic Regression

    Section 14: K Nearest Neighbors

    Lecture 66 KNN Overview

    Lecture 67 parametric vs non-parametric models

    Lecture 68 EDA on Iris Dataset

    Lecture 69 The KNN Intuition

    Lecture 70 Implement the KNN algorithm from scratch

    Lecture 71 Compare the result with the sklearn library

    Lecture 72 Hyperparameter tuning using the cross-validation

    Lecture 73 The decision boundary visualization

    Lecture 74 Manhattan vs Euclidean Distance

    Lecture 75 Feature scaling in KNN

    Lecture 76 Curse of dimensionality

    Lecture 77 KNN use cases

    Lecture 78 KNN pros and cons

    Section 15: Decision Trees

    Lecture 79 Decision Trees Section Overview

    Lecture 80 EDA on Adult Dataset

    Lecture 81 What is Entropy and Information Gain?

    Lecture 82 The Decision Tree ID3 algorithm from scratch Part 1

    Lecture 83 The Decision Tree ID3 algorithm from scratch Part 2

    Lecture 84 The Decision Tree ID3 algorithm from scratch Part 3

    Lecture 85 ID3 - Putting Everything Together

    Lecture 86 Evaluating our ID3 implementation

    Lecture 87 Compare with Sklearn implementation

    Lecture 88 Visualizing the tree

    Lecture 89 Plot the features importance

    Lecture 90 Decision Trees Hyper-parameters

    Lecture 91 Pruning

    Lecture 92[Optional] Gain Ration

    Lecture 93 Decision Trees Pros and Cons

    Lecture 94[Project] Predict whether income exceeds $50K/yr - Overview

    Section 16: Ensemble Learning and Random Forests

    Lecture 95 Ensemble Learning Section Overview

    Lecture 96 What is Ensemble Learning?

    Lecture 97 What is Bootstrap Sampling?

    Lecture 98 What is Bagging?

    Lecture 99 Out-of-Bag Error (OOB Error)

    Lecture 100 Implementing Random Forests from scratch Part 1

    Lecture 101 Implementing Random Forests from scratch Part 2

    Lecture 102 Compare with sklearn implementation

    Lecture 103 Random Forests Hyper-Parameters

    Lecture 104 Random Forests Pros and Cons

    Lecture 105 What is Boosting?

    Lecture 106 AdaBoost Part 1

    Lecture 107 AdaBoost Part 2

    Section 17: Support Vector Machines

    Lecture 108 SVM Outline

    Lecture 109 SVM intuition

    Lecture 110 Hard vs Soft Margins

    Lecture 111 C hyper-parameter

    Lecture 112 Kernel Trick

    Lecture 113 SVM - Kernel Types

    Lecture 114 SVM with Linear Dataset (Iris)

    Lecture 115 SVM with Non-linear Dataset

    Lecture 116 SVM with Regression

    Lecture 117[Project] Voice Gender Recognition using SVM

    Section 18: K-means

    Lecture 118 Unsupervised Machine Learning Intro

    Lecture 119 Unsupervised Machine Learning Continued

    Lecture 120 Data Standardization

    Section 19: PCA

    Lecture 121 PCA Section Overview

    Lecture 122 What is PCA?

    Lecture 123 PCA Drawbacks

    Lecture 124 PCA Algorithm Steps (Mathematics)

    Lecture 125 Covariance Matrix vs SVD

    Lecture 126 PCA - Main Applications

    Lecture 127 PCA - Image Compression

    Lecture 128 PCA Data Preprocessing

    Lecture 129 PCA - Biplot and the Screen Plot

    Lecture 130 PCA - Feature Scaling and Screen Plot

    Lecture 131 PCA - Supervised vs Unsupervised

    Lecture 132 PCA - Visualization

    Section 20: Data Science Career

    Lecture 133 Creating A Data Science Resume

    Lecture 134 Data Science Cover Letter

    Lecture 135 How to Contact Recruiters

    Lecture 136 Getting Started with Freelancing

    Lecture 137 Top Freelance Websites

    Lecture 138 Personal Branding

    Lecture 139 Networking Do's and Don'ts

    Lecture 140 Importance of a Website

    Students who want to learn about Python for Data Science & Machine Learning

    Homepage
    Code:
    https://anonymz.com/?https://www.udemy.com/course/python-for-data-science-machine-learning/


    Code:
    https://rapidgator.net/file/4ba20a21937572dd0896cba125a85265/Learn_Python_for_Data_Science_&_Machine_Learning_from_AZ.part1.rar.html
    https://rapidgator.net/file/a12ea134ac0222511b3bba3bfba04d24/Learn_Python_for_Data_Science_&_Machine_Learning_from_AZ.part2.rar.html
    Code:
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    https://k2s.cc/file/7826b7c90633f/Learn_Python_for_Data_Science___Machine_Learning_from_AZ.part2.rar

  5. #6485
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    May 2019
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    Sci-Fi Character Armor - Blender 2.9 And Substance Painter



    Sci-Fi Character Armor - Blender 2.9 And Substance Painter
    Last updated 2/2021
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 5.92 GB | Duration: 6h 58m

    Fast and Effective Modeling and Texturing Techniques For Hard Surface Character Outfits



    What you'll learn
    Fast 3D modeling techniques in Blender 2.9
    Modeling hard-surface character armor
    Tips to maintain proportionally correct outfits
    Converting rough block in to final mesh
    Masking and blocking in base materials
    Adding hard-surface detail with Substance Painter
    Giving art assets a natural weathered look

    Requirements
    Copy of latest version of Blender
    Demo or licensed copy of Substance Painter
    Basic knowledge of Blender and Substance Painter interface is advised

    Description
    Perhaps you're familiar with 3D modeling and texturing already but feel frustrated about the lack of quality in your work. Maybe you're still in school studying 3D art or you recently graduated and feel like your portfolio is still in need of more material. Or you may be a beginner just starting to get curious about how the video game art process works. Wherever you are in your 3D art journey, you probably feel there's a lot of room for improvement. This course will take you through the steps of creating a cool looking science fiction armor outfit for a video game character. The tools we'll be using are Blender 2.9 and Substance Painter. You'll be able to watch the full process from start to finish. The course lessons are minimally edited without sudden jump cuts so you can see every mouse click, button press, and brush stroke. You'll pick up specific techniques - in both Blender and Substance Painter - that will bring results quickly and efficiently without sacrificing quality. After taking this course and going through the steps, you'll end up with a sci-fi armor asset of your own that you can be proud of. You'll be armed with a bag of tricks and secret sauce techniques that will help your work standout in a portfolio, game project, or animation. The 3D modeling tips and texture painting tips presented in this course are versatile and can be applied to an array of other asset types such as weapons, vehicles, and environments.Don't delay in starting this course. Your skills and knowledge are your most important assets, the biggest determinants of how far you can take your 3D art career. Enroll in this course today and upgrade your art, your portfolio, and your projects.

    Overview

    Section 1: Introduction

    Lecture 1 Introduction

    Section 2: Blender: Rough Block In

    Lecture 2 Lesson 1: Blocking In Armor with Primitives

    Lecture 3 Lesson 2: Finish Blocking In Armor

    Lecture 4 Lesson 3: Refining Block In

    Lecture 5 Lesson 4: Refining Block In Pt. 2

    Lecture 6 Lesson 5: Refining Block In Pt. 3

    Lecture 7 Lesson 6: Refining Block In Pt. 4

    Section 3: Blender: Detailing Geometry

    Lecture 8 Lesson 7: Detailing Arms

    Lecture 9 Lesson 8: Detailing Hands

    Lecture 10 Lesson 9: Detailing Legs

    Lecture 11 Lesson 10: Detailing Feet

    Lecture 12 Lesson 11: Detailing Hip/Waist

    Lecture 13 Lesson 12: Detailing Chest

    Lecture 14 Lesson 13: Knee Caps

    Section 4: Blender: Refining Geometry

    Lecture 15 Lesson 14: Refining Boots

    Lecture 16 Lesson 15: Refining Lower Legs

    Lecture 17 Lesson 16: Refining Arms

    Lecture 18 Lesson 17: Refining Chest

    Lecture 19 Lesson 18: Refining Chest Pt. 2

    Lecture 20 Lesson 19: Refining Chest Pt. 3

    Lecture 21 Lesson 20: Marking UV Seams

    Section 5: Texturing in Substance Painter

    Lecture 22 Lesson 21: Choosing Base Materials

    Lecture 23 Lesson 22: Choosing Base Materials Pt. 2

    Lecture 24 Lesson 23: Hard Surface Details

    Lecture 25 Lesson 24: Adding Weathering Effects

    Lecture 26 Lesson 25: Hard Surface Details Pt. 2

    Lecture 27 Lesson 26: Hard Surface Details Pt. 3

    Lecture 28 Lesson 27: Manual 3D Painting

    Lecture 29 Lesson 28: Adding Wrinkle Effects

    Lecture 30 Lesson 29: Final Tweaks

    Section 6: Conclusion

    Lecture 31 Conclusion

    3D art students who want better portfolio material,3D art enthusiasts who want to learn fast and effective techniques,Professionals at the beginning of their 3D art careers who want to hone their craft,Indie game developers who want to improve the quality of their game's art,3D Generalists who want to bolster their modeling and texturing skills

    Homepage
    Code:
    https://anonymz.com/?https://www.udemy.com/course/sci-fi-armor-with-blender-and-substance-painter/


    Code:
    https://k2s.cc/file/bbbca0e75d0ae/Scifi_Character_Armor_Blender_29_and_Substance_Painter.part1.rar
    https://k2s.cc/file/4057d40bdb1b9/Scifi_Character_Armor_Blender_29_and_Substance_Painter.part2.rar
    Code:
    https://rapidgator.net/file/7cbd127dfb00267d62dfe1801d49a207/Scifi_Character_Armor_Blender_29_and_Substance_Painter.part1.rar.html
    https://rapidgator.net/file/208683556780cb8623141e29519f2d1b/Scifi_Character_Armor_Blender_29_and_Substance_Painter.part2.rar.html

  6. #6486
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    May 2019
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    MasterClass - Roxane Gay Teaches Writing for Social Change



    MasterClass - Roxane Gay Teaches Writing for Social Change
    Roxane Gay | Duration: 3:02 h | Video: H264 1920x1080 | Audio: AAC 48 kHz 2ch | 7,89 GB | Language: English

    Bestselling author and cultural critic Roxane Gay teaches writing for social change and arms you with the skills needed to make an impact.

    Bestselling author, professor, and New York Times columnist Roxane Gay has connected to readers around the world with her unyielding truth-telling and highly personal feminism. In her MasterClass, she teaches you how to own your identity, hone your voice, write about trauma with care and courage, and navigate the publishing industry. Learn how to document and narrate the world as you see it-and then demand change.

    Homepage
    Code:
    https://anonymz.com/?https://www.masterclass.com/classes/roxane-gay-teaches-writing-for-social-change


    Code:
    https://k2s.cc/file/244d20271e976/Roxane_Gay_-_Writing_for_Social_Change.part1.rar
    https://k2s.cc/file/e2f66230d5aa4/Roxane_Gay_-_Writing_for_Social_Change.part2.rar
    Code:
    https://rapidgator.net/file/ddfe9c9162d4ca325aeb19ac6715f029/Roxane_Gay_-_Writing_for_Social_Change.part1.rar.html
    https://rapidgator.net/file/9b530038d97fe2e109ed4e6ea02dfd81/Roxane_Gay_-_Writing_for_Social_Change.part2.rar.html

  7. #6487
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    May 2019
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    Master Course on Selenium with Java - Basics to Advanced



    Master Course on Selenium with Java - Basics to Advanced
    Published 08/2022
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
    Genre: eLearning | Language: English | Duration: 35 lectures (77h 40m) | Size: 37 GB

    **Comprehensive** Core Java, Selenium WebDriver, TestNG , Cucumber, Maven, Jenkins, GIT, GitHub, Automation Frameworks



    What you'll learn
    Comprehensive knowledge on TestNG, MAVEN,ANT, JENKINS,LOG4J, CUCUMBER, HTML REPORTS,EXCEL API, GRID PARALLEL TESTING
    Mastery on Selenium Webdriver with strong Core JAVA basics
    How to identify identify various web elements using Selenium.
    How to work with Selenium Grid.
    How to write test scripts using Selenium WebDriver.
    How to develop a well designed and maintainable framework from scratch !!
    Deep understanding of Selenium Web driver using the Java programming language.
    Improve your coding skills in writing best optimized code for Automating testcases.
    Able to verify Data Integrity with the GUI of the application


    Requirements
    No prior knowledge !! (All Covered in Course)


    Description
    Selenium is an open source automation testing tool for web applications. Runs directly in a web browser such as Firefox, Chrome, IE, Opera, Safari, etc. and supports Windows, Linux and Macintosh platforms.

    This selenium course will cover from very Basic selenium to Expert level. This course explain all the ways of interacting with web pages using Selenium. Covering individual topics with examples of live websites.

    All best practices used with Selenium WebDriver i.e. TestNG, Maven, Sikuli, Maven to name a few will be covered during the course. It covers all popular frameworks available, eg Page Object Model.

    What does this course cover?

    History, architecture and key features of Selenium Webdriver

    An easy-to-follow setup module to get you up and running

    Our first look at the automated test using Chrome, Firefox and Edge browsers

    Detailed understanding of selectors/locators

    How we can interact with the various elements found on the site

    Detailed understanding of Webdriver Waits

    Quick Java - for those who want to learn Java or refresh their knowledge

    More advanced element interactions using more complex web pages

    Advanced topics such as Chrome options, SSL certificate handling, cookies and more

    An overview and understanding of the road ahead

    TestNG - Everything you need to know about it and how to use it

    Parameterization, global variables, and the meaning of the master page

    Maven - How we can use a build automation tool to speed up our Java project development

    Page Object Model - Learn maintainable design best practices

    Build a frame from scratch in easy-to-follow steps

    How to achieve parallel execution using Thread Local

    Jenkins Continuous Integration - how to automatically run tests based on a date/time we decide

    Scope Reports - Learn how to create advanced and detailed professional reports

    Learn how to extract data from Excel using Apache POI

    And much more!

    Still Worried !!

    Here's the Panacea, NO QUESTIONS ASKED

    Udemy's money-back guarantee !!

    ENROLL NOW

    Who this course is for
    Any Fresh Graduates, Students, Working professionals, Manual testers & who wish to learn this course in order to transform as an Automation Test Engineer.
    Anybody willing to learn !!

    Homepage
    Code:
    https://anonymz.com/?https://www.udemy.com/course/master-course-on-selenium-with-java-basics-to-advanced/


    Code:
    https://k2s.cc/file/b22d52f3ecc96/Master_Course_on_Selenium_with_Java_-_Basics_to_Advanced.part1.rar
    https://k2s.cc/file/5ab4b9220387e/Master_Course_on_Selenium_with_Java_-_Basics_to_Advanced.part2.rar
    https://k2s.cc/file/4523d379570f8/Master_Course_on_Selenium_with_Java_-_Basics_to_Advanced.part3.rar
    https://k2s.cc/file/bc7199822ea8b/Master_Course_on_Selenium_with_Java_-_Basics_to_Advanced.part4.rar
    https://k2s.cc/file/89498e39b7d29/Master_Course_on_Selenium_with_Java_-_Basics_to_Advanced.part5.rar
    https://k2s.cc/file/5e24926473b11/Master_Course_on_Selenium_with_Java_-_Basics_to_Advanced.part6.rar
    https://k2s.cc/file/289ece417db39/Master_Course_on_Selenium_with_Java_-_Basics_to_Advanced.part7.rar
    https://k2s.cc/file/e4be2bc5ea3ef/Master_Course_on_Selenium_with_Java_-_Basics_to_Advanced.part8.rar
    Code:
    https://rapidgator.net/file/8e7d2a72a668263da0ffc58a116c0693/Master_Course_on_Selenium_with_Java_-_Basics_to_Advanced.part1.rar.html
    https://rapidgator.net/file/74b0e099560b69ec1336d6e3f7f4e8d2/Master_Course_on_Selenium_with_Java_-_Basics_to_Advanced.part2.rar.html
    https://rapidgator.net/file/4cdd2886e170aa497e7bf533683ad140/Master_Course_on_Selenium_with_Java_-_Basics_to_Advanced.part3.rar.html
    https://rapidgator.net/file/063c261e1359f06be32e32126e83b9b0/Master_Course_on_Selenium_with_Java_-_Basics_to_Advanced.part4.rar.html
    https://rapidgator.net/file/e5cb0d91808d9fd43aef88dba3864bbc/Master_Course_on_Selenium_with_Java_-_Basics_to_Advanced.part5.rar.html
    https://rapidgator.net/file/a9e86622b5b50327a73121e17a41a0c4/Master_Course_on_Selenium_with_Java_-_Basics_to_Advanced.part6.rar.html
    https://rapidgator.net/file/4849d1c1e6963ae79d4fba5af0be02d2/Master_Course_on_Selenium_with_Java_-_Basics_to_Advanced.part7.rar.html
    https://rapidgator.net/file/8c610f4d24d556085be22110b4dfc2eb/Master_Course_on_Selenium_with_Java_-_Basics_to_Advanced.part8.rar.html

  8. #6488
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    May 2019
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    Webdriverio Bootcamp - [Completely Updated In June 2022]



    Webdriverio Bootcamp - [Completely Updated In June 2022]
    Last updated 8/2022
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 18.28 GB | Duration: 31h 54m

    Automation testing with the WebdriverIO next-generation framework using JavaScript & Node.js



    What you'll learn
    WebdriverIO in detail using JavaScript and NodeJS
    How to create a highly advanced framework using WebdriverIO
    The basics all the way to advanced subjects
    Advanced reporting and continuous integration using Jenkins
    Everything you need to know to write automation tests using WebdriverIO

    Requirements
    A basic understanding of programming would be useful (but not necessary)
    A basic understanding of testing would be useful (but not necessary)

    Description
    ************************************************** ********** The course has been completely updated in May 2022 ************************************************** **********OVER 5000 STUDENTS ENROLLED ON THIS COURSE TO DATEWhat is WebdriverIO?WebdriverIO is an open-source testing automation framework written in JavaScript and running on NodeJS. It is particularly useful for testing web applications. It supports both Behavior Driven Development (BDD) and Test Driven Development (TDD), making it a highly preferred choice for automation testers.Why this course?This course is designed to be effective, efficient and easy to follow. I have been teaching for several years on Udemy with over 6 highly successful courses to date. I have refined this course using proven teaching techniques. This course is carefully structured from start to finish and I provide downloadable code examples after each coding lecture. What has been updated?Everything! I have rebuilt this course from scratch using one of the latest versions of WebdriverIO. This means the material covered is relevant, making use of WebdriverIO's latest features. What does this course cover?All major topics are covered in detail using the below structure:IntroductionWebdriverIO setupWDIO TestRunnerSimple real world scenariosSynchronous vs Asynchronous - (Understanding Asynchronous JS)Locating ElementsWaits and TimeoutsAssertionsDebuggingAdvanced Element InteractionsReportingAdvanced Real World ExampleAdvanced ConceptsJenkins CI and More!What to expect by the end of this course?You will be completely confident building automation frameworks using WebdriverIO and a whole host of complementing technologies. This is the only course you need to learn Automation Testing using the WebdriverIO framework.

    Overview

    Section 1: Introduction

    Lecture 1 What is WebdrverIO?

    Lecture 2 WebdriverIO API

    Lecture 3 WebdriverIO Community

    Lecture 4 How Course Attachment Code Examples are Structured

    Lecture 5 Other Courses - (Coupon Codes)

    Section 2: Setup Development Environment

    Lecture 6 Nodejs - Setup

    Lecture 7 Visual Studio Code & Extensions - Setup

    Lecture 8 Chrome & Firefox - Setup

    Lecture 9 Git - Setup

    Lecture 10 Project & Package.json - Setup

    Lecture 11 WebdriverIO Wdio - Setup

    Lecture 12 Keeping WebdriveIO Up to Date

    Section 3: Wdio - Testrunner

    Lecture 13 Wdio - Testrunner

    Section 4: Simple Real World Scenario

    Lecture 14 System Under Test

    Lecture 15 What is Mocha? & How can we Leverage Mocha?

    Lecture 16 Capturing Test Requirements

    Lecture 17 API Commands & Auto Completion

    Lecture 18 First Test - Creation - Part 1_2

    Lecture 19 First Test - Creation - Part 2_2

    Lecture 20 The Test Challenge

    Lecture 21 The Test Challenge - Solution

    Lecture 22 Recap and Improvements

    Lecture 23 Wdio Browser Object - Inspection

    Section 5: Synchronous vs Asynchronous - (Understanding Asynchronous JS)

    Lecture 24 WebdriverIO - Sync vs Async Mode

    Lecture 25 Synchronous vs Asynchronous - Overview

    Lecture 26 Synchronous - Example

    Lecture 27 Asynchronous - Example

    Lecture 28 WebdriverIO Sync vs Async - Example

    Section 6: Locating Elements

    Lecture 29 Locating Elements - Examples

    Lecture 30 $ - findElement

    Lecture 31 $$ - findElements

    Section 7: Waits and Timeouts

    Lecture 32 pause

    Lecture 33 waitForClickable

    Lecture 34 waitForDisplayed

    Lecture 35 waitForExist

    Lecture 36 waitUntil

    Section 8: Assertions

    Lecture 37 Introduction

    Lecture 38 Expect vs Jest

    Section 9: Debugging

    Lecture 39 Console.log & Wdio Logging

    Lecture 40 Debug

    Lecture 41 REPL

    Section 10: Advanced Element Interactions

    Lecture 42 Inputs

    Lecture 43 Drop-down Lists

    Lecture 44 State Commands

    Lecture 45 Actions

    Lecture 46 Handling Windows

    Lecture 47 IFrames

    Lecture 48 Alerts

    Lecture 49 File Upload

    Lecture 50 JS Execute

    Section 11: Reporting

    Lecture 51 Allure Reports

    Lecture 52 Attaching Screenshots

    Lecture 53 Autogenerate Reports

    Lecture 54 Customising Reports

    Section 12: Advanced Real World Example

    Lecture 55 System Under Test

    Lecture 56 Capturing Test Requirements

    Lecture 57 Test Creation - Part 1/8

    Lecture 58 Test Creation - Part 2/8

    Lecture 59 Test Creation - Part 3/8

    Lecture 60 Test Creation - Part 4/8

    Lecture 61 Test Creation - Part 5/8

    Lecture 62 Test Creation - Part 6/8

    Lecture 63 Test Creation - Part 7/8

    Lecture 64 Test Creation - Part 8/8

    Section 13: Advanced Concepts

    Lecture 65 Wdio Hooks

    Lecture 66 Retry Flaky Tests

    Lecture 67 Custom Commands

    Lecture 68 Page Object Modelling - Introduction

    Lecture 69 POM - Base Page - Setup

    Lecture 70 POM - Sub Page - Setup - Part 1_2

    Lecture 71 POM - Sub Page - Setup - Part 2_2

    Lecture 72 POM - Real World Example - Part 1_4

    Lecture 73 POM - Real World Example - Part 2_4

    Lecture 74 POM - Real World Example - Part 3_4

    Lecture 75 POM - Real World Example - Part 4_4

    Lecture 76 POM - Challenge

    Lecture 77 POM - Solution

    Lecture 78 Generating Random Data

    Lecture 79 Custom Scripts & Test Suites

    Lecture 80 Parallel Test Execution - selenium-standalone

    Lecture 81 Parallel Test Execution - Browser Drivers

    Lecture 82 Browser Options

    Lecture 83 Managing Different Environments - Part 1/2

    Lecture 84 Managing Different Environments - Part 2/2

    Section 14: Other Courses -[**Coupon Codes**]

    Lecture 85 Other Course -[**Coupon Codes**]

    Section 15: Jenkins CI and More!

    Lecture 86 Jenkins - Download

    Lecture 87 Java JDK - Setup

    Lecture 88 Jenkins - Setup

    Lecture 89 Configuring Jenkins

    Lecture 90 Job - Creation

    Lecture 91 Triggering Custom Scripts

    Lecture 92 Triggering Individual Tests

    Lecture 93 Log Level - Parameters

    Lecture 94 Allure Reports

    Lecture 95 Improving Test Robustness

    Section 16:[Archived] - Introduction

    Lecture 96 Introduction

    Lecture 97 Example Test Execution using webdriverIO & webdriveruniveristy.com

    Lecture 98 Please Watch!! WebdriverIO v4 & V5 - IMPORTANT

    Lecture 99 Free 200+ Page E-book Download - To help you revise

    Section 17:[Archived] - Setup & Resources

    Lecture 100 Gitbash Setup for Windows

    Lecture 101 iTerm2 Setup for Mac

    Lecture 102 WebdriverIO API

    Lecture 103 IMPORTANT: WebdriverIO v4 & NodeJS

    Lecture 104 NodeJS npm Package JSON Setup

    Lecture 105 IMPORTANT - note about the following two lectures - Please Read

    Lecture 106 Handling Dependencies

    Lecture 107 Selenium Standalone Setup

    Lecture 108 Sublime Text IDE Setup

    Section 18:[Archived] - Creating Our First Tests

    Lecture 109 Creating Our First Automation Test

    Lecture 110 Creating Our Second Automation Test

    Section 19:[Archived] - Wdio

    Lecture 111 Wdio - Creation & Review

    Lecture 112 Wdio - Triggering Tests

    Lecture 113 Wdio - Contact Us & Login Portal Test

    Lecture 114 Wdio - Executing Our New & Improved Tests

    Lecture 115 Wdio - Reviewing the Wdio File

    Section 20:[Archived] - Mocha

    Lecture 116 Mocha - Introduction

    Lecture 117 Mocha - Structuring & Combining Tests Part 1

    Lecture 118 Mocha - Structuring & Combining Tests Part 2

    Lecture 119 Mocha - Reviewing & Executing our New & Improved Tests

    Section 21:[Archived] - Wdio Sync Mode

    Lecture 120 Simplifying Tests and Sync Mode

    Lecture 121 Configuring Our Tests to Use Sync Mode

    Section 22:[Archived] - Selenium Standalone & NPM Scripts

    Lecture 122 Selenium Standalone & NPM Scripts

    Section 23:[Archived] - Environments & Base URL

    Lecture 123 Base URL Setup

    Lecture 124 Handling Multiple Environments During Runtime

    Section 24:[Archived] - Logging

    Lecture 125 Logging During Runtime

    Section 25:[Archived] - Node Assertions

    Lecture 126 Implementing Node Assertions

    Section 26:[Archived] - Chai

    Lecture 127 Chai - Advanced Assertions & Code Example - Part 1

    Lecture 128 Chai - Advanced Assertions & Code Example - Part 2

    Lecture 129 Chai - Adding Assertions to our Tests

    Lecture 130 Chai - Centralizing Assertions Using our wdio File

    Section 27:[Archived] - Pause, Debug Mode & Selectors

    Lecture 131 Pause Command Part 1

    Lecture 132 Pause Command Part 2

    Lecture 133 Debug Mode

    Lecture 134 Creating Selectors using Ranorex

    Section 28:[Archived] - Targeting & Skipping Specific Tests

    Lecture 135 Targeting Specific Tests

    Lecture 136 Skipping Specific Tests

    Section 29:[Archived] - CSS Extraction

    Lecture 137 getCssProperty Command

    Section 30:[Archived] - Mocha Hooks

    Lecture 138 Mocha Hooks Part 1

    Lecture 139 Mocha Hooks Part 2

    Section 31:[Archived] - Handling Browser Window Tabs

    Lecture 140 Tabs Part 1

    Lecture 141 Tabs Part 2

    Section 32:[Archived] - Verify Elements

    Lecture 142 isExisting Part 1

    Lecture 143 isExisting Part 2

    Lecture 144 isVisible

    Lecture 145 hasFocus Part 1

    Lecture 146 hasFocus Part 2

    Lecture 147 isEnabled Part 1

    Lecture 148 isEnabled Part 2

    Lecture 149 isSelected Part 1

    Lecture 150 isSelected Part 2

    Lecture 151 isVisibleWithinViewport Part 1

    Lecture 152 isVisibleWithinViewport Part 2

    Lecture 153 getText, isVisible, isExisting Part 1

    Lecture 154 getText, isVisible, isExisting Part 2

    Lecture 155 getText, isVisible, isExisting Part 3

    Lecture 156 waitForText Part 1

    Lecture 157 waitForText Part 2

    Lecture 158 waitForExist, waitForVisible Part 1

    Lecture 159 waitForExist, waitForVisible Part 2

    Lecture 160 waitUntil

    Lecture 161 waitForValue

    Section 33:[Archived] - Using External Data (Sync Data Mode)

    Lecture 162 Using External Data (Sync Data Mode) - Part 1

    Lecture 163 Using External Data (Sync Data Mode) - Part 2

    Section 34:[Archived] - Custom Commands (addCommand)

    Lecture 164 Custom Commands (addCommand) - Part 1

    Lecture 165 Custom Commands (addCommand) - Part 2

    Section 35:[Archived] - Injecting JavaScript Code (Execute Command)

    Lecture 166 Injecting JavaScript Code (Execute Command) - Part 1

    Lecture 167 Injecting JavaScript Code (Execute Command) - Part 2

    Lecture 168 Injecting JavaScript Code (Execute Command) - Part 3

    Section 36:[Archived] - Page Object Model (POM)

    Lecture 169 Page Object Model (POM) - Intro

    Lecture 170 Page Object Model (POM) - Phase 1 - Part 1

    Lecture 171 Page Object Model (POM) - Phase 1 - Part 2

    Lecture 172 Page Object Model (POM) - Phase 1 - Part 3

    Lecture 173 Page Object Model (POM) - Phase 1 - Part 4

    Lecture 174 Page Object Model (POM) - Phase 1 - Part 5

    Lecture 175 Page Object Model (POM) - Phase 2 - Part 1

    Lecture 176 Page Object Model (POM) - Phase 2 - Part 2

    Lecture 177 Page Object Model (POM) - Phase 2 - Part 3

    Lecture 178 Page Object Model (POM) - Phase 2 - Part 4

    Lecture 179 Page Object Model (POM) - Phase 2 - Part 5

    Lecture 180 Page Object Model (POM) - Phase 2 - Part 6

    Lecture 181 Page Object Model (POM) - Phase 3 - Part 1

    Lecture 182 Page Object Model (POM) - Phase 3 - Part 2

    Lecture 183 Page Object Model (POM) - Phase 3 - Part 3

    Lecture 184 Page Object Model (POM) - Phase 3 - Part 4

    Lecture 185 Page Object Model (POM) - Phase 3 - Part 5

    Lecture 186 Page Object Model (POM) - Phase 3 - Part 6

    Section 37:[Archived] - Advanced Reporting

    Lecture 187 Advanced Reporting - Intro

    Lecture 188 Advanced Reporting - Junit Reports

    Lecture 189 Advanced Reporting - JSON Reports

    Lecture 190 Advanced Reporting - Allure Reports

    Lecture 191 Advanced Reporting - Allure Reports - Attaching Images - Part 1

    Lecture 192 Advanced Reporting - Allure Reports - Attaching Images - Part 2

    Section 38:[Archived] - Free Up Space - Deleting Files and Folders

    Lecture 193 Free Up Space - Deleting Files and Folders

    Section 39:[Archived] - Continuous Integration

    Lecture 194 Jenkins Introduction and Explanation

    Lecture 195 Jenkins Installation And Setup

    Lecture 196 Jenkins Installing Plugins And Setting Up NodeJS

    Lecture 197 Trigger our Tests using Jenkins

    Lecture 198 Jenkins Adding Parameters

    Lecture 199 Jenkins Adding Additional Logging Information

    Lecture 200 Jenkins Execute Our Tests when Ever We Want

    Section 40:[Archived] - Generating Allure Reports within Jenkins

    Lecture 201 Generating Allure Reports within Jenkins - Part 1

    Lecture 202 Generating Allure Reports within Jenkins - Part 2

    Lecture 203 Generating Allure Reports within Jenkins - Part 3

    Lecture 204 Generating Allure Reports within Jenkins - Part 4

    Lecture 205 Generating Allure Reports within Jenkins - Part 5

    Section 41:[Archived] - Upgrading Our Existing WebdrverIO v4 Project to WebDriverIO v5

    Lecture 206 Webdriver IO v5 - Introduction

    Lecture 207 Preparing our Project for Webdriver IO v5

    Lecture 208 Webdriver IO v5 - Instructions

    Lecture 209 Downloading Webdriver IO v5 Packages

    Lecture 210 Installing New WDIO CLI

    Lecture 211 Creating New WDIO CLI File

    Lecture 212 Configuring New WDIO CLI File

    Lecture 213 Updating our Dependencies

    Lecture 214 Downloading Additional Dependencies

    Lecture 215 Potential Problem with the .Dot Reporter

    Lecture 216 Preparing the Foundations of our Framework

    Lecture 217 Modifying our Test to use Async Await

    Lecture 218 Customising our Page Object Model Commands

    Lecture 219 Custom Commands - waitForDisplayed

    Lecture 220 Adding Assertions Directly Inside our Tests

    Lecture 221 Triggering our New Webdriver IO v5 Tests

    Lecture 222 Incorporating Try Catch Blocks to our Assertions

    Lecture 223 Final Project Code

    Section 42:[Archived] - WebdriverIO V5 from Scratch!

    Lecture 224 Intro

    Section 43:[Archived] - Visual Studio Code (IDE)

    Lecture 225 Installing and setting up Visual Studio Code

    Lecture 226 Setting up Code Runner Extension

    Lecture 227 Altering Color Themes

    Section 44:[Archived] - Setting Up Our WebdriverIO v5 Project

    Lecture 228 Installing latest version of NodeJS

    Lecture 229 Package.json Setup

    Lecture 230 Downloading Latest WebdriverIO v5 Packages

    Section 45:[Archived] - Prettier Setup

    Lecture 231 Prettier Setup (Enhanced Code Formatter)

    Section 46:[Archived] - Configuring New Wdio File

    Lecture 232 Wdio File Setup

    Section 47:[Archived] - Babel

    Lecture 233 Babel Setup

    Section 48:[Archived] - Selenium Server

    Lecture 234 Selenium Server Overview

    Section 49:[Archived] - Creating Our First WebdriverIO v5 Test!

    Lecture 235 Creating Our First Test - Part 1/2

    Lecture 236 Creating Our First Test - Part 2/2

    Section 50:[Archived] - Selenium Server Extended -[Port Number Modification]

    Lecture 237 Altering Selenium Server Port Number

    Section 51:[Archived] - ChromeDriver

    Lecture 238 ChromeDriver Setup

    Section 52:[Archived] - Selectors

    Lecture 239 Creating Advanced Selectors - Part 1/2

    Lecture 240 Creating Advanced Selectors - Part 2/2

    Section 53:[Archived] - Handling Browser Tabs

    Lecture 241 Switching Browser Tabs

    Lecture 242 Closing Browser Tabs

    Section 54:[Archived] - Chai -[Assertions]

    Lecture 243 Applying Chai Assertions To Our Tests

    Section 55:[Archived] - Custom Commands

    Lecture 244 Creating Custom Commands Using: addCommand

    Section 56:[Archived] - Handling Timeouts

    Lecture 245 waitForExist

    Lecture 246 waitForDisplayed

    Lecture 247 waitForEnabled

    Lecture 248 pause

    Section 57:[Archived] - Injecting JavaScript Using execute Command

    Lecture 249 execute Command

    Section 58:[Archived] - Handling Inputs -[addValue, clearValue, setValue]

    Lecture 250 Handling Inputs - Part 1/2

    Lecture 251 Handling Inputs - Part 2/2

    Section 59:[Archived] - State Commands -[isExisting, isSelected, isDisplayed]

    Lecture 252 isExisting, isSelected, isDisplayed

    Section 60:[Archived] - Handling IFrame's

    Lecture 253 Handling IFrame's The Correct Way!

    Section 61:[Archived] - Test Creation - Challenge!

    Lecture 254 Challenge Overview

    Lecture 255 Challenge Solution - Part 1/3

    Lecture 256 Challenge Solution - Part 2/3

    Lecture 257 Challenge Solution - Part 3/3

    Section 62:[Archived] - Config File Creation (Centralising & Managing Variables)

    Lecture 258 Config File Creation & Linking To Tests

    Lecture 259 Interlinking Config File With Wdio File

    Section 63:[Archived] - Custom Commands -[waitAndClick, waitAndSendkeys]

    Lecture 260 waitAndClick

    Lecture 261 waitAndSendkeys

    Lecture 262 Custom Commands & Test Integration

    Section 64:[Archived] - Random Data Generators

    Lecture 263 Random Email Generator -[Custom Command Creation]

    Lecture 264 Random String Generator -[Custom Command Creation]

    Section 65:[Archived] - Page Object Pattern

    Lecture 265 Base Page Creation

    Lecture 266 Sub Page Creation - Part 1/2

    Lecture 267 Sub Page Creation - Part 2/2

    Lecture 268 Page Object Pattern & Test Connection - Part 1/3

    Lecture 269 Page Object Pattern & Test Connection - Part 2/3

    Lecture 270 Page Object Pattern & Test Connection - Part 3/3

    Section 66:[Archived] - Framework Improvements

    Lecture 271 Making Improvements To The Existing Framework - Part 1/2

    Lecture 272 Making Improvements To The Existing Framework - Part 2/2

    Section 67:[Archived] - Organizing Test Suite's

    Lecture 273 Organizing Test Suite's - Part 1/2

    Lecture 274 Organizing Test Suite's - Part 2/2

    Lecture 275 Retry Flaky Tests

    Beginner automation testers,Intermediate automation testers,Expert automation testers,Anyone interested in Automation Testing,Manual testers (QA's) who want to become an Automation Tester (SDET),Those interested in emerging testing technologies that is rapidly growing in popularity,Anyone interested in the WebdriverIO framework

    Homepage
    Code:
    https://anonymz.com/?https://www.udemy.com/course/automation-testing-javascript-webdriverio-selenium-more/


    Code:
    https://k2s.cc/file/66e83ef8f5f24/WebdriverIO_Bootcamp_COMPLETELY_UPDATED_IN_JUNE_2022.part1.rar
    https://k2s.cc/file/7b8a0e6006d87/WebdriverIO_Bootcamp_COMPLETELY_UPDATED_IN_JUNE_2022.part2.rar
    https://k2s.cc/file/33f45b6f5a237/WebdriverIO_Bootcamp_COMPLETELY_UPDATED_IN_JUNE_2022.part3.rar
    https://k2s.cc/file/550c1326d02b1/WebdriverIO_Bootcamp_COMPLETELY_UPDATED_IN_JUNE_2022.part4.rar
    Code:
    https://rapidgator.net/file/a886619bc434e6a119e2ac0a1781a8ec/WebdriverIO_Bootcamp_COMPLETELY_UPDATED_IN_JUNE_2022.part1.rar.html
    https://rapidgator.net/file/fb13424699cfdab635f5dee2ca459a25/WebdriverIO_Bootcamp_COMPLETELY_UPDATED_IN_JUNE_2022.part2.rar.html
    https://rapidgator.net/file/9f18ae1c94171b520c20285d66163838/WebdriverIO_Bootcamp_COMPLETELY_UPDATED_IN_JUNE_2022.part3.rar.html
    https://rapidgator.net/file/ba355d196d52376510d6feccbcb4be43/WebdriverIO_Bootcamp_COMPLETELY_UPDATED_IN_JUNE_2022.part4.rar.html

  9. #6489
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    Learning Python In Unity! Create Awesome Games And Apps!



    Learning Python In Unity! Create Awesome Games And Apps!
    Last updated 3/2020
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 47.11 GB | Duration: 93h 41m

    Create and Develop projects, apps, and games using Python in The Unity Environment!



    What you'll learn
    Build a Ninja Survival game for mobile in Unity?.
    Use Blender and navigate its interface.
    Integrate art from Blender into Unity?.
    Build video game levels.
    UV map and unwrap your models.
    Create your own materials.
    Learn the basics of animation.
    Learn to code for game development in Unity C#
    Learn to make game elements behave like real-life beings
    Train an artificial brain to make a game work with Python
    And More!

    Requirements
    Install Python (free)
    Install Unity 2017.3.0f3 or higher (free)
    A beginner's familiarity with C# programming is recommended
    Beginner knowledge on how to use a command line tool

    Description
    We at Mammoth Interactive value input from students like you. Feel free to leave us your feedback.In this course, you learn how to build a Ninja game for mobile using Unity? and Blender. This course is unique because we make both the code and the art for the game from scratch. ​We teach you the fundamentals of designing, coding, and modeling a mobile game.First you design the game and its functionality in Unity?. You learn how to code in C# and build video game levels. Don't worry if you've never coded before. We ​start simple and add more to the game as the course goes on.Why Unity??Unity? is one of the most popular platforms in game development. You can use Unity? to build 2D and 3D games. Unity? is cross-platform, which means it is easy to use with other platforms.Then you create the art for the game in Blender. You build all the art assets for the game. You learn how to integrate your art from Blender into Unity?. Why Blender?Blender, like Unity?, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like we do in this course. This course was funded by a wildly successful KickstarterMake an AI Christmas game! Our Unity game will have a holiday setting featuring a sled. Presents will fall from the sky. The goal will be to move the sled to catch the falling present. The game will need no human interaction.Enroll now to study with 5/5 star-rated instructor Glauco Pires.To catch a present present in the game, you as a player will not have to do any work! We will teach the computer to recognize the present's location.While making a simple scene, we will learn many settings and adjust programs. The result will be fantastic.Your teacher makes Unity, HTML5, and Unreal games.Glauco Pires has been working with games since 2010. His experience in the area he will share with you in this course. You will learn one step after the other at a comfortable pace.Besides Unity, we will use Python: a popular programming language for the web.Also now Included in these bundles are our Extra Courses, if you want to learn to use other programs such as Camtasia or Sketch, you get more content than what you paid for this way!We really hope you decide to purchase this course and take your knowledge to the next level!Let's get started!Enroll now to join the Mammoth community!

    Overview

    Section 1: Intro to Unity

    Lecture 1 Introduction

    Lecture 2 Unity Editor

    Lecture 3 Moving a Cube

    Lecture 4 Materials

    Lecture 5 Lights

    Lecture 6 Particle System

    Lecture 7 Applying Physics

    Lecture 8 Asset Store

    Section 2: Intro to Coding

    Lecture 9 Introduction

    Lecture 10 Variables

    Lecture 11 Methods

    Lecture 12 If Blocks

    Lecture 13 Loops

    Section 3: Intro to Inputs

    Lecture 14 Introduction

    Lecture 15 Key Presses

    Lecture 16 Moving a Player

    Lecture 17 Jumping

    Lecture 18 Moving Forward

    Lecture 19 Cycling Cameras

    Section 4: Intro to Prefabs

    Lecture 20 Introduction

    Lecture 21 Introduction to Prefabs

    Lecture 22 Random Angles

    Lecture 23 Explosion Effect

    Lecture 24 Adding Explosion Effects

    Section 5: 2D Mobile Game - Setup

    Lecture 25 Ninja Gameplay

    Lecture 26 Setting Up Project

    Lecture 27 Building a Simple Scene

    Lecture 28 Percentage Coordinates

    Lecture 29 Clicking Variation

    Lecture 30 Player Movement

    Lecture 31 Orthographic Camera

    Section 6: Jumpers

    Lecture 32 Jumping Enemy

    Lecture 33 Jumping Enemy Movement

    Lecture 34 Killing the Player

    Lecture 35 Canvas

    Lecture 36 End Game Messages

    Section 7: Adding More Functionality

    Lecture 37 Reusability

    Lecture 38 Dynamically Adding the enemy

    Lecture 39 Game Mode Switch

    Lecture 40 Setting Up The Rolling Enemy

    Lecture 41 Rolling Enemy Movement

    Lecture 42 Enemy Positions

    Lecture 43 Killing the Player

    Lecture 44 Depth Range

    Lecture 45 Horizontal Range

    Section 8: Enemy Logic

    Lecture 46 Creating The boucing Enemy

    Lecture 47 Moving the Bouncing Enemy

    Lecture 48 Diagonal Movement

    Lecture 49 Movement Flip

    Lecture 50 Initial Angle

    Lecture 51 Enemy x Enemy Collision

    Lecture 52 Multiple Bouncer

    Lecture 53 Depth Walls

    Section 9: Designing the Game

    Lecture 54 Designing the Crawlers

    Lecture 55 Crawling Enemy Movement

    Lecture 56 Player's Rotation

    Lecture 57 Jumping Force

    Lecture 58 Finishing the Jumping Logic

    Lecture 59 Spawning Crawler

    Section 10: Turrets

    Lecture 60 Designing The Turret

    Lecture 61 Turret States

    Lecture 62 Turret Movement

    Lecture 63 Smooth Aiming

    Lecture 64 Aiming

    Section 11: Game Logic

    Lecture 65 Preparing The Game Logic

    Lecture 66 Raycasts

    Lecture 67 Shooting Weapons

    Lecture 68 Aiming Improvements

    Lecture 69 Targets

    Lecture 70 Shooting Player

    Lecture 71 Destroying the Targets

    Section 12: Configuring the Player

    Lecture 72 Configuring The Player

    Lecture 73 Moving Up

    Lecture 74 Jetpack Thrusters

    Lecture 75 Designing the Enemy

    Lecture 76 Wave Pattern

    Lecture 77 Spawning Enemies

    Section 13: Endless Mode

    Lecture 78 Setting up Endless Mode

    Lecture 79 Highschores

    Lecture 80 Refactoring The Spawn Logic

    Lecture 81 Increasing Difficulty

    Lecture 82 Bouncer Difficulty

    Lecture 83 Crawler Difficulty

    Lecture 84 Turrets Difficulty

    Lecture 85 Targets Difficulty

    Lecture 86 JetPack Difficulty

    Section 14: Menu and Level Design

    Lecture 87 Building the Menu Scene

    Lecture 88 Level Selection

    Lecture 89 Level Picker

    Lecture 90 Losing the Game

    Lecture 91 Level Parameters

    Lecture 92 Setting Difficulties

    Lecture 93 Setting Endless Mode

    Section 15: Blender Basics

    Lecture 94 Intro to Blender

    Lecture 95 Blender 2.8 Nav Controls

    Lecture 96 Blender 2.8 Object edit Modes

    Lecture 97 Blender 2.8 Quality of Life Changes

    Lecture 98 X-ray

    Lecture 99 Basic Tools

    Lecture 100 Mirroring

    Lecture 101 Mesh Options

    Lecture 102 Snap Mode

    Lecture 103 Object Explorer

    Lecture 104 Materials

    Lecture 105 Combine and Separate

    Lecture 106 Object Merge

    Lecture 107 UV Editing Basics

    Lecture 108 UV Texturing

    Section 16: Background Art

    Lecture 109 Floors

    Lecture 110 Walls

    Section 17: Game Assets

    Lecture 111 Bouncing Enemy

    Lecture 112 Rolling Enemy

    Lecture 113 Double Rolling Enemies

    Lecture 114 Crawler Enemy

    Lecture 115 Turret Enemy 1

    Lecture 116 Turret Enemy 2

    Lecture 117 Player Ninja Char

    Lecture 118 Enemy Ninja Character

    Lecture 119 Ninja Stars

    Lecture 120 Flight Enemy

    Lecture 121 Jet Pack

    Section 18: Finalizing the Art

    Lecture 122 Assets Toon Shading

    Lecture 123 Background

    Section 19: Integrating the Art

    Lecture 124 Playing from the Game Scene

    Lecture 125 Integrating Jumper Art

    Lecture 126 Integrating the Roller Art

    Lecture 127 Integrating Roller Art (Con't)

    Lecture 128 Integrating the Crawler

    Lecture 129 Integrating The Turret Model

    Lecture 130 Aiming the New Turret

    Lecture 131 Integrating the Target Enemies

    Lecture 132 Integrating The Flying Enemy Art

    Lecture 133 New Player Art

    Lecture 134 Integrating the Dojo

    Section 20: 2D Mobile Game - Finale

    Lecture 135 Adjusting the Interface

    Lecture 136 Challenge Time!

    Section 21: Source Files - 2D Mobile Game

    Lecture 137 Ninja Game Source Code - Mammoth Interactive

    Lecture 138 Ninja Art Unity Export - Mammoth Interactive

    Section 22: Unity Machine Learning with Python

    Lecture 139 Gameplay

    Lecture 140 Introduction

    Lecture 141 Environment Setup

    Lecture 142 Generating a Build for Learning

    Lecture 143 Training Process

    Lecture 144 Running the Trained Model

    Lecture 145 Creating an Academy

    Lecture 146 Making a playable scene

    Lecture 147 Setting the reward logic

    Lecture 148 Training the catcher academy

    Lecture 149 External Assets

    Lecture 150 Challenge

    Lecture 151 Source Code and Art Assets - Mammoth Interactive

    Section 23: Sketch

    Lecture 152 Course Intro and Sketch Tools

    Lecture 153 Sketch Files - Sketch Tools

    Lecture 154 Sketch Basics and Online Resources

    Lecture 155 Plug-ins and Designing your First Mobile app

    Lecture 156 Your First Mobile App Continued

    Lecture 157 Sketch Files - Your First Mobile App

    Lecture 158 Shortcuts and Extra tips

    Lecture 159 Sketch Files - Shortcuts by Mammoth Interactive

    Section 24: Learn to Code in HTML

    Lecture 160 Intro to HTML

    Lecture 161 Writing our first HTML

    Lecture 162 Intro to Lists and Comments

    Lecture 163 Nested Lists

    Lecture 164 Loading Images

    Lecture 165 Loading Images in Lists

    Lecture 166 Links

    Lecture 167 Images as Link

    Lecture 168 Mailto Link

    Lecture 169 Div Element

    Section 25: Learn to Code in CSS

    Lecture 170 Introduction

    Lecture 171 Introducing the Box Model

    Lecture 172 Writing our First CSS

    Lecture 173 More CSS Examples

    Lecture 174 Inheritance

    Lecture 175 More on Type Selectors

    Lecture 176 Getting Direct Descendents

    Lecture 177 Class Intro

    Lecture 178 Multiple Classes

    Lecture 179 id Intro

    Lecture 180 CSS Specificity

    Lecture 181 Selecting Multiple Pseudo Classes and Sibling Matching

    Lecture 182 Styling Recipe Page

    Lecture 183 Loading External Stylesheet

    Section 26: D3.js

    Lecture 184 Introduction to Course and D3

    Lecture 185 Source Code

    Lecture 186 Handling Data and Your First Project

    Lecture 187 Source code

    Lecture 188 Continuing your First Project

    Lecture 189 Understanding Scale

    Lecture 190 Source Code

    Lecture 191 Complex charts, Animations and Interactivity

    Lecture 192 Source Code

    Section 27: Introduction to PyCharm

    Lecture 193 Downloading and Installing Pycharm and Python

    Lecture 194 Support for Python Problems or Questions

    Lecture 195 Exploring Pycharm

    Lecture 196 Learning Python with Mammoth Interactive

    Section 28: Python Language Basics

    Lecture 197 Intro to Variables

    Lecture 198 Variables Operations and Conversions

    Lecture 199 Collection Types

    Lecture 200 Collections Operations

    Lecture 201 Control Flow If Statements

    Lecture 202 While and For Loops

    Lecture 203 Functions

    Lecture 204 Classes and Objects

    Section 29: Flask

    Lecture 205 Setting Up and Basic Flask

    Lecture 206 Setting up Terminals on Windows 7 and Mac

    Lecture 207 Terminal basic commands and symbols

    Lecture 208 Source Code - Setting up Flask

    Lecture 209 Source Code - Basic Flask HTML & CSS

    Lecture 210 Basic Flask Database

    Lecture 211 Source Code - Basic Flask Database

    Lecture 212 Flask Session and Resources

    Lecture 213 Source Code - Flask Session

    Lecture 214 Flask Digital Ocean

    Lecture 215 Flask Digital Ocean Continued

    Section 30: Xcode Fundamentals

    Lecture 216 Intro and Demo

    Lecture 217 General Interface

    Lecture 218 Files System

    Lecture 219 ViewController

    Lecture 220 Storyboard File

    Lecture 221 Connecting Outlets and Actions

    Lecture 222 Running an Application

    Lecture 223 Debugging an Application

    Lecture 224 Source Code and Art Assets

    Section 31: Swift 4 Language Basics

    Lecture 225 Language Basics Topics List

    Section 32: Variable and Constants

    Lecture 226 Learning Goals

    Lecture 227 Intro to Variables and Constants

    Lecture 228 Primitive types

    Lecture 229 Strings

    Lecture 230 Nil Values

    Lecture 231 Tuples

    Lecture 232 Type Conversions

    Lecture 233 Assignment Operators

    Lecture 234 Conditional Operators

    Lecture 235 Variables and Constants Text.playground

    Section 33: Collection Types

    Lecture 236 Topics List and Learning Objectives

    Lecture 237 Intro to Collection Types

    Lecture 238 Creating Arrays

    Lecture 239 Common Array Operations

    Lecture 240 Multidimensional Arrays

    Lecture 241 Ranges

    Lecture 242 Collection Types Text.playground

    Section 34: Control flow

    Lecture 243 Topics List and Learning Objectives

    Lecture 244 Intro to If and Else Statements

    Lecture 245 Else If Statements

    Lecture 246 Multiple Simultaneous Tests

    Lecture 247 Intro To Switch Statements

    Lecture 248 Advanced Switch Statement Techniques

    Lecture 249 Testing for Nil Values

    Lecture 250 Intro to While Loops

    Lecture 251 Intro to for...in Loops

    Lecture 252 Intro to For...In Loops (Cont'd)

    Lecture 253 Complex Loops and Loop Control statements

    Lecture 254 Control Flow Text.playground

    Section 35: Functions

    Lecture 255 Intro to Functions

    Lecture 256 Function Parameters

    Lecture 257 Return Statements

    Lecture 258 Parameter Variations - Argument Labels

    Lecture 259 Parameter Variations - Default Values

    Lecture 260 Parameters Variations - InOut Parameters

    Lecture 261 Parameter Variations - Variadic Parameters

    Lecture 262 Returning Multiple Values Simultaneously

    Lecture 263 Functions Text.playground

    Section 36: Classes, Struct and Enums

    Lecture 264 Topics List and Learning Objectives

    Lecture 265 Intro to Classes

    Lecture 266 Properties as fields - Add to Class Implementation

    Lecture 267 Custom Getters and Setters

    Lecture 268 Calculated Properties

    Lecture 269 Variable Scope and Self

    Lecture 270 Lazy and Static Variables

    Lecture 271 Behaviour as Instance Methods and Class type Methods

    Lecture 272 Behaviour and Instance Methods

    Lecture 273 Class Type Methods

    Lecture 274 Class Instances as Field Variables

    Lecture 275 Inheritance, Subclassing and SuperClassing

    Lecture 276 Overriding Initializers

    Lecture 277 Overriding Properties

    Lecture 278 Overriding Methods

    Lecture 279 Structs Overview

    Lecture 280 Enumerations

    Lecture 281 Comparisons between Classes, Structs and Enums

    Lecture 282 Classes, Structs, Enums Text.playground

    Section 37: Practical MacOS BootCamps

    Lecture 283 Introduction and UI Elements

    Lecture 284 Calculator Setup and Tax Calculator

    Lecture 285 Calculate Tax And Tip - Mammoth Interactive Source Code

    Lecture 286 Tip Calculator and View Controller

    Lecture 287 View Controller - Mammoth Interactive Source Code

    Lecture 288 Constraints

    Lecture 289 Constraints - Mammoth Interactive Source Code

    Lecture 290 Constraints Code

    Lecture 291 Refactor

    Lecture 292 Refactor - Mammoth Interactive Source Code

    Lecture 293 MacOsElements - Mammoth Interactive Source Code

    Section 38: Data Mining With Python

    Lecture 294 Data Wrangling and Section 1

    Lecture 295 Project Files - Data Mining with Mammoth Interactive

    Lecture 296 Project Files - Data Wrangling with Mammoth Interactive

    Lecture 297 Data Mining Fundamentals

    Lecture 298 Project Files - Data Mining fundamentals with Mammoth Interactive

    Lecture 299 Framework Explained, Taming Big Bank with Data

    Lecture 300 Project Files - Frameworks with Mammoth Interactive

    Lecture 301 Mining and Storing Data

    Lecture 302 Project Files - Mining and Storing with Mammoth Interactive

    Lecture 303 NLP (Natural Language Processing)

    Lecture 304 Project Files - NLP with Mammoth Interactive

    Lecture 305 Summary Challenge

    Lecture 306 Conclusion Files - Mammoth Interactive

    Section 39: Introduction to Video Editing

    Lecture 307 Introduction to the Course

    Lecture 308 Installing Camtasia

    Lecture 309 Exploring the Interface

    Lecture 310 Camtasia Project Files

    Section 40: Setting Up a Screen Recording

    Lecture 311 Introduction and Tips for Recording

    Lecture 312 Creating a Recording Account

    Lecture 313 Full Screen vs Window Mode

    Lecture 314 Setting the Recording Resolution

    Lecture 315 Different Resolutions and their Uses

    Lecture 316 Tips to Improve Recording Quality and Summary

    Section 41: Camtasia Recording

    Lecture 317 Introduction and Workflow

    Lecture 318 Tools Options Menu

    Lecture 319 Your First Recording

    Lecture 320 Viewing your Test

    Lecture 321 Challenge - VIDEO GAME NARRATION

    Lecture 322 Mic Etiqutte

    Lecture 323 Project - Recording Exercise

    Lecture 324 Webcam, Telprompter, and Summary

    Section 42: Camtasia Screen Layout

    Lecture 325 Introduction and Tools Panel

    Lecture 326 Canvas

    Lecture 327 Zoom N Pan

    Lecture 328 Annotations

    Lecture 329 Yellow Snap Lines

    Lecture 330 TimeLine Basics, Summary and Challenge

    Section 43: Camtasia Editing

    Lecture 331 Introduction and Importing Media

    Lecture 332 Markers

    Lecture 333 Split

    Lecture 334 Working with Audio

    Lecture 335 Clip Speed

    Lecture 336 Locking and Disabling tracks

    Lecture 337 Transitions

    Lecture 338 Working with Images

    Lecture 339 Voice Narration

    Lecture 340 Noise Removal

    Lecture 341 Smart Focus

    Lecture 342 Summary and Challenge

    Section 44: Advance Editing Introduction

    Lecture 343 Advance Editing Introduction

    Lecture 344 Zooming Multiple Tracks

    Lecture 345 Easing

    Lecture 346 Animations

    Lecture 347 Behaviors

    Lecture 348 Color Adjustment

    Lecture 349 Clip Speed

    Lecture 350 Remove a Color

    Lecture 351 Device Frame

    Lecture 352 Theme Manager

    Lecture 353 Libraries

    Lecture 354 Media and Summary

    Section 45: Camtasia Resources and Tips

    Lecture 355 Resources and Tips Introduction

    Lecture 356 Masking

    Lecture 357 Extending Frames

    Lecture 358 Working with Video

    Section 46: Exporting a Project for Youtube

    Lecture 359 Exporting a Project for Youtube

    Section 47: Code with C#

    Lecture 360 Introduction to Course and Types

    Lecture 361 Operator, Classes , and Additional Types

    Lecture 362 Statements & Loops

    Lecture 363 Arrays, Lists, and Strings

    Lecture 364 Files, Directories, and Debugs

    Lecture 365 Source code

    Section 48: Learn to Code with R

    Lecture 366 Intro to R

    Lecture 367 Control Flow and Core Concepts

    Lecture 368 Matrices, Dataframes, Lists and Data Manipulation

    Lecture 369 GGplot and Intro to Machine learning

    Lecture 370 Conclusion

    Lecture 371 Source Code

    Section 49: Advanced R

    Lecture 372 Course Overview and Data Setup

    Lecture 373 Source Code - Setting Up Data - Mammoth Interactive

    Lecture 374 Functions in R

    Lecture 375 Source Code - Functions - Mammoth Interactive

    Lecture 376 Regression Model

    Lecture 377 Source Code - Regression Models - Mammoth Interactive

    Lecture 378 Regression Models Continued and Classification Models

    Lecture 379 Source Code - Classification Models - Mammoth Interactive

    Lecture 380 Classification Models Continued, RMark Down and Excel

    Lecture 381 Source Code - RMarkDown And Excel - Mammoth Interactive

    Lecture 382 Datasets - Mammoth Interactive

    Section 50: Learn to Code with Java

    Lecture 383 Introduction and setting up Android Studio

    Lecture 384 Introduction - Encryption Source Code

    Lecture 385 Setting up Continued

    Lecture 386 Java Programming Fundamentals

    Lecture 387 Source Code - Java Programming Fundamentals

    Lecture 388 Additional Java fundamentals

    Lecture 389 Source Code - Additional fundamentals

    Lecture 390 Classes

    Lecture 391 Source Code - Classes

    Lecture 392 Please rate this course

    Lecture 393 Bonus Lecture - Mammoth Interactive Deals

    Take this course if you want to be a game developer with unique skills,Take this course if you want to make games with smart automated features,Anyone who wants to learn Unity? or Blender.,Anyone who wants to learn game development.,This course assumes you know a little about Unity? and Blender.

    Homepage
    Code:
    https://anonymz.com/?https://www.udemy.com/course/learning-python-in-unity-create-awesome-games-and-apps/


    Code:
    https://k2s.cc/file/de6a347cf442a/Learning_Python_in_Unity_Create_Awesome_Games_and_Apps.part01.rar
    https://k2s.cc/file/e493be463b01c/Learning_Python_in_Unity_Create_Awesome_Games_and_Apps.part02.rar
    https://k2s.cc/file/8aa04d1b8fbe4/Learning_Python_in_Unity_Create_Awesome_Games_and_Apps.part03.rar
    https://k2s.cc/file/d79d0b15bff13/Learning_Python_in_Unity_Create_Awesome_Games_and_Apps.part04.rar
    https://k2s.cc/file/5f20c02692c97/Learning_Python_in_Unity_Create_Awesome_Games_and_Apps.part05.rar
    https://k2s.cc/file/61f5a189fd824/Learning_Python_in_Unity_Create_Awesome_Games_and_Apps.part06.rar
    https://k2s.cc/file/bb7753ac08705/Learning_Python_in_Unity_Create_Awesome_Games_and_Apps.part07.rar
    https://k2s.cc/file/6326e3e3e459c/Learning_Python_in_Unity_Create_Awesome_Games_and_Apps.part08.rar
    https://k2s.cc/file/22c6647f06810/Learning_Python_in_Unity_Create_Awesome_Games_and_Apps.part09.rar
    https://k2s.cc/file/f7b49e3bff5c8/Learning_Python_in_Unity_Create_Awesome_Games_and_Apps.part10.rar
    Code:
    https://rapidgator.net/file/447843348c19f03b570f95f16e68783e/Learning_Python_in_Unity_Create_Awesome_Games_and_Apps.part01.rar.html
    https://rapidgator.net/file/6266a3e7cde1280e01ea9d3b04baf133/Learning_Python_in_Unity_Create_Awesome_Games_and_Apps.part02.rar.html
    https://rapidgator.net/file/fa0fa19b79a9b5deab70e08c58195cbb/Learning_Python_in_Unity_Create_Awesome_Games_and_Apps.part03.rar.html
    https://rapidgator.net/file/9a4e4ea29a4babe82a71dc1b420effa9/Learning_Python_in_Unity_Create_Awesome_Games_and_Apps.part04.rar.html
    https://rapidgator.net/file/76e5f29114a9cf723f1098355573f322/Learning_Python_in_Unity_Create_Awesome_Games_and_Apps.part05.rar.html
    https://rapidgator.net/file/abafc8021b6bc5df0d3d6769b88b7712/Learning_Python_in_Unity_Create_Awesome_Games_and_Apps.part07.rar.html
    https://rapidgator.net/file/e50033ac8a3f73f4ec89baee11a02f38/Learning_Python_in_Unity_Create_Awesome_Games_and_Apps.part08.rar.html
    https://rapidgator.net/file/999134cdfb5eb4b6e0facc86438972a0/Learning_Python_in_Unity_Create_Awesome_Games_and_Apps.part09.rar.html
    https://rapidgator.net/file/b4d77ac1225e22408a0edff726799215/Learning_Python_in_Unity_Create_Awesome_Games_and_Apps.part10.rar.html

  10. #6490
    Super Moderator
    Join Date
    May 2019
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    Sculpt A Complex Catacomb Environment Scene With Zbrush



    Sculpt A Complex Catacomb Environment Scene With Zbrush
    Last updated 3/2019
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 5.20 GB | Duration: 7h 6m

    Use ZBrush to sculpt a cinematic horror environment


    What you'll learn
    Learn to create quick proxy models for scene preview
    Be able to quickly create individual environment component pieces
    Learn to visualize how to take simple constructs to create a complicated environment scene

    Requirements
    Access to ZBrush
    A basic working understanding of ZBrush is helpful, though beginner topics are covered

    Description
    Students taking the Catacomb in ZBrush course will learn how to take a basic quick sketch of a scene and create simple geometry to approximate a proxy/temporary version. They'll next learn to create, duplicate within a subtool, and modify their meshes to create several versions of individual items to create interest. They'll create separate component subtools in multiple files for later importing into the final scene. The transpose action line is an invaluable tool to help modify geometry quickly and easily to adjust to the required shapes. Also indisposable is the deformation palette with many key functions that assist in helping to quickly and efficiently create meshes in Zbrush. Creating multiple copies of subtool meshes within those same subtools is paramount in interacting multiple instances of geometry that will quickly 'fill out' spaces needing substance. Boolean operations will also play a deciding factor in taking simple geometry and 'hollowing out' more detailed areas for better atmosphere. Adding text, while using the text as actual booleans, will be important in adding script to the tombstones etc to help make a believable graveyard scene.
    Overview
    Section 1: Introduction
    Lecture 1 Download Source files here!
    Lecture 2 Introduction to the Course
    Lecture 3 Reviewing Concept and Proxy Modeling
    Lecture 4 Creating Fencing
    Lecture 5 Positioning and Scaling the Fencing
    Lecture 6 Graveyard Crosses
    Lecture 7 Tombstones Among Us
    Section 2: Sculpting Foliage and the Dam Standard Brush
    Lecture 8 Introduction to Section 2
    Lecture 9 Building a Tree with ZSpheres
    Lecture 10 Extending ZSphere Trees Branches and Roots
    Lecture 11 Using Curve Multi Tubes
    Lecture 12 Basic Details with ClayBuildup Brush
    Lecture 13 Adding Details with Dam Standard and Alpha Strokes
    Section 3: Refining our Hard Surface Sculpts
    Lecture 14 Introduction to Section 3
    Lecture 15 Creating the Wall Columns
    Lecture 16 Bricks to Make a Wall
    Lecture 17 Continuing the Bricks
    Lecture 18 Finishing Off the Wall
    Lecture 19 Starting the Arch for the Main Entrance
    Lecture 20 Finishing the Arch
    Lecture 21 Reusing Fence Spikes to Create a Gate
    Section 4: Refinement and Final Polish
    Lecture 22 Introduction to Section 4
    Lecture 23 Importing External Meshes
    Lecture 24 New Wall Mesh Duplication and Placement
    Lecture 25 Adjusting Fence Spikes
    Lecture 26 Placing Tombstones
    Lecture 27 Creating Ground Displacement
    Lecture 28 Creating Graveyard Grass
    Lecture 29 Clumping Grass and Tombstone Booleans
    Lecture 30 Starting Surface Details and Cracking Stone
    Lecture 31 Finishing Surface Details and Cracking Stone
    Lecture 32 Deforming the Main Gates
    Lecture 33 Using Booleans to Create Walls and Course Wrapups
    Lecture 34 Bonus Lecture: Further Learning with 3dmotive
    Students familiar with Zbrush and wishing to understand how to create a complete scene

    Code:
    https://anonymz.com/?https://www.udemy.com/course/3dmotive-sculpt-a-catacomb-scene-with-zbrush/


    Download from RapidGator
    Code:
    https://rapidgator.net/file/ebe8ab3ecef51ba127bf9df1cb8b245c/Sculpt_a_Complex_Catacomb_Environment_Scene_with_ZBrush.part1.rar
    https://rapidgator.net/file/5895f26a59d582e2b886c4bae98663ed/Sculpt_a_Complex_Catacomb_Environment_Scene_with_ZBrush.part2.rar
    https://rapidgator.net/file/22ed9e4cfd564cc75ccb6b4dce44c217/Sculpt_a_Complex_Catacomb_Environment_Scene_with_ZBrush.part3.rar
    Download from DDownload
    Code:
    https://ddownload.com/psca2014ada9/Sculpt_a_Complex_Catacomb_Environment_Scene_with_ZBrush.part1.rar
    https://ddownload.com/5pbqmkn7nvtg/Sculpt_a_Complex_Catacomb_Environment_Scene_with_ZBrush.part2.rar
    https://ddownload.com/j6kkde24kaln/Sculpt_a_Complex_Catacomb_Environment_Scene_with_ZBrush.part3.rar

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