A complete step-by-step course to become a GameDeveloper
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A complete step-by-step course to become a GameDeveloper
Published 8/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 9.09 GB | Duration: 21h 12m
The ultimate course to get started with game development, teaching everything needed to become a confident game dev.
What you'll learn
Through this course, you will learn to utilize the Unity Game Engine and the powerful C# scripting language to develop amazing and polished games.
This course requires no past experience with Game development, Unity or programming experience. All contents of the course are thoroughly explained with detail.
Through this course, students will create two different games from scratch (a 2D and a 3D) that explore various aspects and features of game development.
The skills learned through the course are highly transferable, setting the foundations to allow learning other aspects of game development with more ease
By the end of the course you will be able to develop your own games through the unity game engine and write code with C# scripting language.
The course highlights important aspects of game development and provide different methods of creating unique and enjoyable games.
Students will have the chance to explore a vast amount of features that unity and C# offers that they will implement in their own games.
Learners are encouraged to implement games whilst learning and adding their own personal touch designs, which can be later added be added to their portfolio
The material starts from the fundamentals of game development and gradually build up to more advanced techniques and features.
Through the duration of the course, various industrial tools will be covered to prepare students for industrial employment
Requirements
The course requires no past experience and allows students of all background knowledge to start learning.
A PC that is able to run the latest version of Unity (2022.1.4f1).
A passion for games.
Description
This course focuses on teaching the fundamentals of game development using the Unity game engine and the programming language C# with the ultimate goal of allowing students to confidently develop out of this world games. No previous experience is needed for taking this course. Lectures are structured to start from the very basics of game development and slowly build up to more advanced and complicated features to enable a more complete understanding of game development. Lectures cover everything in detail, using multiple examples and references to official documentation to ensure students understand and comprehend the material shown. The course focuses on teaching essential theories and practises for game development as well as a variety of Unity's features and ways to utilize them in C# scripts to provide students with a wider range of tools to ensure that they are well equipped to develop their own games. The material of the course start off with the fundamentals of game development, unity, and C#, and slowly building up to more challenging tasks that students will be able to complete by the end of the course.Skills taught in lectures are highly transferable and can be applied to other game engines, other programming languages, or even other areas outside of game development that require programming.As a vehicle for teaching, students will be development two different games (a 2D and 3D) of their own that will be guided by lectures and can apply the skills learnt to their own projects. The course is structured in way to encourage involvement from students in order to get comfortable with using C# and Unity.A discord server is in place which attempts to unite game developers together and enable students to meet like-minded people to create game development teams, create friendships, and also ask questions and get support for their development journey.
Overview
Section 1: Introduction
Lecture 1 Introduction to the course - Is this course suitable for you ?
Lecture 2 Why Unity? Because its awesome
Lecture 3 Online learning tips - Finding the best way of learning for you
Lecture 4 Join our community - How to join our server
Section 2: Follow the Light - 2D Game Creation
Lecture 5 Brainstorming Ideas - How to create unique ideas for your games
Lecture 6 Design and Time Management - Scheduling appropriately and realistically
Lecture 7 Colouring and Aesthetics - Picking the appropriate colours for each game
Lecture 8 Setting up Unity - Installing Unity Hub and a Unity editor
Lecture 9 Unity Interface - Understanding Unity's interface
Lecture 10 Programming time - Creating our first script
Lecture 11 Understanding Classes - An introduction to classes and how to use them
Lecture 12 If statements - Comparing values in our script with if statements
Lecture 13 Operators - What are operators and how to use them
Lecture 14 If statements 2 - A deeper look into if statements
Lecture 15 Declaration context - Understanding how declaration affects our code
Lecture 16 Transformations - Moving, Rotating and scaling our game objects through script
Lecture 17 Access modifiers for variables - A Deeper look at access modifiers of variables
Lecture 18 MonoBehaviour Base Class - Deriving key functions to our script
Lecture 19 Rigidbodies - Connecting our character to the physics engine of Unity
Lecture 20 Its Alive! - Capturing keyboard input through our script to move our character
Lecture 21 Creating our own methods/functions - The importance of functions
Lecture 22 Jump up and get down - Adding a basic jump and a double jump to our movement
Lecture 23 Understanding collisions - An overview of how collisions work in Unity
Lecture 24 Jump up and get down 2 - Extending our jump to something more interesting
Lecture 25 Techniques for different scripts to communicate
Lecture 26 Lighting - How lighting can massively improve the quality of a scene
Lecture 27 Object Parenting - What it is and how we can use it
Lecture 28 Follow Camera - Make smooth camera that follows our character around
Lecture 29 Collision function comparison OnTrigger vs OnCollision - When to use each one
Lecture 30 Adding gems - Creating a gem that enables the colouring swap mechanic
Lecture 31 Prefabs - What are prefabs?
Lecture 32 Loops - How to use the for loop
Lecture 33 Evaluating collisions - Balancing movement with collision evaluation
Lecture 34 Animation - Adding animation to our gems
Lecture 35 Arrays - Exploring the usages of data structures
Lecture 36 Loops 2 - The variation of the for loop called foreach loop
Lecture 37 Ignoring Collision - Adding coloured gates that ignore collision of some colours
Lecture 38 Map Design - Ways to make a unique map design
Lecture 39 Lists - An alternative data structure to arrays
Lecture 40 Moving Gates part 1 - Make our gates moves around between points
Lecture 41 Moving Gates part 2 - Make our player move along with the moving gates
Lecture 42 Rotating Gates - Enable our gates to rotate based on time
Lecture 43 Changing Levels - Ways to switch between scenes/levels
Lecture 44 Creating collectibles and a User Interface to display them
Lecture 45 Static - Taking a look at a special method type called static
Lecture 46 Collectibles that help? - Making collectibles increase our light's radius
Lecture 47 Playtesting - Break your own game before everyone else
Lecture 48 Creating a main menu - Adding some much needed UI elements to our game
Lecture 49 Building our Game - Preparing our game for release
Lecture 50 Recapping - The lecture to rule them all
Section 3: Icy Waves - 3D Game Creation
Lecture 51 Game design and time management - Breaking our game down to small bits
Lecture 52 Project Templates - Creating our project and discussing templates
Lecture 53 Version control - What it is and why you MUST do it
Lecture 54 A new way to capture input - Reviewing and implementing the new input system.
Lecture 55 Fixing our Movement - Having a look at the properties of the rigidbody component
Lecture 56 Physic Materials - What are they and when to use them
Lecture 57 Personalizing Visual Studio - Changing the defaults to your likes
Lecture 58 Setting up our Camera - Make our camera and player rotate together
Lecture 59 Material - Colouring up our scene through materials
Lecture 60 Shooting activated - Adding the ability to shoot to our player
Lecture 61 While Loop - How to use the while loop
Lecture 62 Attack! - Create our enemies and make them chase the player
Lecture 63 Creating enemy spawn points - Set a spawn points that enemies will spawn from
Lecture 64 AI Special NavMeshAgent 007 - Upgrade and improve our enemies to special agents
Lecture 65 That Hurt! - Adding damage to both enemies and players
Lecture 66 Waves after Waves - Create waves of enemies
Lecture 67 Cursor Class - Locking our cursor while in game
Lecture 68 Adding Powerups - Triple Shooter
Lecture 69 Do while loop - A variation of the while loop
Lecture 70 Adding mechanics - Making Teleportation Portals
Lecture 71 Doctor Strange like - Allow our player to have their own personal portals
Lecture 72 Raycast - Exploring the many uses of raycasting
Lecture 73 Smooth transitioning of portals - Further improving the portal mechanic
Lecture 74 Coroutine - What is a coroutine?
Lecture 75 Adding audio - Making our game feel less dull with sound effects
Lecture 76 Keeping score - Tracking points gained based on kill count
Lecture 77 Levelling up our Character - Adding an actual model to our character
Lecture 78 Animator - How to use the Animator component to animate our characters
Lecture 79 Pickup Generator - Randomly spawn pickups around our map
Lecture 80 Switch Statement - A multiway branch statement
Lecture 81 Powerful and Good looking - Adding assets to our pickups
Lecture 82 Creating more pickups - Adding the freeze and indestructible pickups
Lecture 83 Implementing the functionality for the new pickups - Not just for the looks
Lecture 84 Particle Systems - Understanding particle systems
Lecture 85 Let it snow - Creating snow through particle systems
Lecture 86 Trail Renderer - Improving our visuals for shooting
Lecture 87 Terrain - Making custom terrain for our levels
Lecture 88 Adding UI - Building our User Interface
Lecture 89 Main Menu - Making a more interesting main menu screen
Lecture 90 Options Menu - Extending our menus with player options
Lecture 91 Saving data permanently - Highlighting ways to save data on a machine.
Lecture 92 Polishing our Pickups - Adding details to our pickups
Lecture 93 More Details! - Improving the looks of our game
Lecture 94 Implementing cooldown - Adding cooldown to the Player's spawn portals mechanic
Lecture 95 Post-Processing Effects - How to enhance the visual effects of our scene
Lecture 96 Applying Post-Processing Effects to improve our game's looks
Lecture 97 Adding Enemy Variations - Extending the enemy types attacking our character
Lecture 98 Final thoughts on our game
Lecture 99 Version Control 2 - Push our latest changes to our git repo
Lecture 100 The end - Last video of the course
A course for people looking to learn about creating amazing video games.,Beginners who are looking to get into programming, unity and game development.,People who are interesting in seeing how games are made.
Homepage
Code:
https://anonymz.com/?https://www.udemy.com/course/a-complete-step-by-step-course-to-become-a-gamedeveloper/
[Only registered and activated users can see links. Click Here To Register...]
Code:
https://rapidgator.net/file/063b4b50720f6c7d02d75d22b417b14d/A_complete_stepbystep_course_to_become_a_GameDeveloper.part1.rar.html
https://rapidgator.net/file/da8750fee2ca4534ac28f36a7d8c227b/A_complete_stepbystep_course_to_become_a_GameDeveloper.part2.rar.html
Code:
https://k2s.cc/file/c7998e902a953/A_complete_stepbystep_course_to_become_a_GameDeveloper.part1.rar
https://k2s.cc/file/bdb460d360b61/A_complete_stepbystep_course_to_become_a_GameDeveloper.part2.rar
Maya Training - Creating/Modelling "The Brooklyn Bridge"
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Maya Training - Creating/Modelling "The Brooklyn Bridge"
Last updated 8/2018
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 19.48 GB | Duration: 27h 40m
Learn all aspects of 3D modelling with this comprehensive Maya course for Intermediates to Advanced Level Users
What you'll learn
Users will have a better insite into modelling in 3D
Students will be able to create detailed models inside Maya
Students will have a better understanding of high poly modelling as well as considerations for low poly
Requirements
You will need Autodesk Maya 2016
Its not essential but Maya 2018 is used for the lattice parts of the course I also show how to do it in Maya 2016
Photoshop CS is essential
ZBrush is used but not essential to the course
Description
Every city has its iconic landmarks. New York has the Empire State Building, The Statue of Liberty and Brooklyn Bridge. London has Big Ben, The London Eye and The Shard. Sydney has its Opera House. Paris has The Eiffel Tower.MojoMojo 3D Training creates highly detailed 3D models of these structures. We teach you how to create each structure, rivet by rivet, brick by brick.The first iconic landmark is Brooklyn Bridge.COURSE DETAILSThis course covers 3D modelling of The Brooklyn Bridge. As this is a real world project assets are NOT SUPPLIED. This is a good thing, as it encourages you to model the bridge and follow all the steps we teach.WHAT WE COVERBasic Box modelling in MayaIntro to NURBS modellingGeometry conversionUV layout and Map creation and applicationAdvanced deforming techniquesUsing ZBrush and making it work for youCommentary on every lecture giving valuable tips and tricks along the wayTHE END RESULTAt the end of this course your modelling ability and understanding should improve greatly.
Overview
Lecture 1 3D Modelling "The Brooklyn Bridge" in Maya - Welcome to the course
Section 1: Maya Training Course The Brooklyn Bridge - Introduction
Lecture 2 3D Modelling "The Brooklyn Bridge" in Maya - Download Centre
Section 2: Maya Training Course The Brooklyn Bridge - Lets get started
Lecture 3 Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Introduction
Lecture 4 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Maya project setup
Lecture 5 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Blocking in
Lecture 6 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Block in part 2
Lecture 7 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Block in part 3
Lecture 8 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Using plans
Lecture 9 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - using references
Lecture 10 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - The Tower - Part 1
Lecture 11 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - The Tower - Part 2
Lecture 12 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - The Tower - Part 3
Lecture 13 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - The Tower - Part 4
Lecture 14 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - The Tower - Part 5
Lecture 15 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - The Tower - Part 6
Lecture 16 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - The Tower - Part 7
Lecture 17 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - The Tower - Part 8
Lecture 18 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Modelling a Lamp 1
Lecture 19 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Modelling a Lamp 2
Lecture 20 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Main Cable Part 1
Lecture 21 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Main Cable Part 2
Lecture 22 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Main Cable Part 3
Lecture 23 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Tower analysis
Lecture 24 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Tower Cleanup
Lecture 25 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - UV laying out 1
Lecture 26 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - UV laying out 2
Lecture 27 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Checking reference
Lecture 28 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Baking in Maya
Lecture 29 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Exporting UVs
Lecture 30 3D Modelling "The Brooklyn Bridge" in Maya - Hand texturing bricks in photoshop
Lecture 31 3D Modelling "The Brooklyn Bridge" in Maya - Fixing the bricks UVs Part 1
Lecture 32 3D Modelling "The Brooklyn Bridge" in Maya - Fixing the bricks UVs Part 2
Lecture 33 3D Modelling "The Brooklyn Bridge" in Maya - Fixing the bricks UVs Part 3
Lecture 34 3D Modelling "The Brooklyn Bridge" in Maya - High poly to low poly Part 1
Lecture 35 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Adding Cladding
Lecture 36 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - ????
Lecture 37 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Adding Cladding 2
Lecture 38 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Adding Cladding 3
Lecture 39 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Adding Cladding 4
Lecture 40 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Adding Cladding 5
Lecture 41 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Scene clean up
Lecture 42 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Tower modification
Lecture 43 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Miror sections
Lecture 44 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Mirroring on the Z
Lecture 45 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Mirroring bricks
Lecture 46 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Simplifying edges
Lecture 47 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Modifying UVs
Lecture 48 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Setup for baking
Lecture 49 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - The bake
Lecture 50 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Bake corrections
Lecture 51 3D Modelling "The Brooklyn Bridge" in Maya - Baking low to high using substance
Lecture 52 3D Modelling "The Brooklyn Bridge" in Maya - ZBrush Baking option
Lecture 53 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Appying maps
Lecture 54 3D Modelling "The Brooklyn Bridge" in Maya - Methodology and cleanup
Lecture 55 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Texturing part1
Lecture 56 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Texturing part 2
Lecture 57 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Texturing part 3
Lecture 58 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Texturing part 4
Lecture 59 3D Modelling "The Brooklyn Bridge" in Maya - creating normals with ZBrush
Lecture 60 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Top blocks top
Lecture 61 3D Modelling "The Brooklyn Bridge" in Maya - Texturing top blocks
Lecture 62 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - flag poles
Lecture 63 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Creating the Flag
Lecture 64 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Tower Railings
Lecture 65 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Ladder Gantry
Lecture 66 3D Modelling "The Brooklyn Bridge" in Maya - Modelling a spotlight
Lecture 67 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Column UVs
Lecture 68 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Walkway reference
Lecture 69 3D Modelling "The Brooklyn Bridge" in Maya - Creating a section part 1
Lecture 70 3D Modelling "The Brooklyn Bridge" in Maya - Creating a section part 2
Lecture 71 3D Modelling "The Brooklyn Bridge" in Maya - Creating a section part 3
Lecture 72 3D Modelling "The Brooklyn Bridge" in Maya - Creating a section part 4
Lecture 73 3D Modelling "The Brooklyn Bridge" in Maya - Creating a section part 5
Lecture 74 3D Modelling "The Brooklyn Bridge" in Maya - Creating a section part 6
Lecture 75 3D Modelling "The Brooklyn Bridge" in Maya - Creating a section part 7
Lecture 76 3D Modelling "The Brooklyn Bridge" in Maya - Creating a section part 8
Lecture 77 3D Modelling "The Brooklyn Bridge" in Maya - Creating a section part 9
Lecture 78 3D Modelling "The Brooklyn Bridge" in Maya - Creating a section part 10
Lecture 79 3D Modelling "The Brooklyn Bridge" in Maya - Creating a section part 11
Lecture 80 3D Modelling "The Brooklyn Bridge" in Maya - Creating a section part 12
Lecture 81 3D Modelling "The Brooklyn Bridge" in Maya - Creating a section part 13
Lecture 82 3D Modelling "The Brooklyn Bridge" in Maya - Creating a section part 14
Lecture 83 3D Modelling "The Brooklyn Bridge" in Maya - Adding premade normals
Lecture 84 3D Modelling "The Brooklyn Bridge" in Maya - finishing rivets
Lecture 85 3D Modelling "The Brooklyn Bridge" in Maya - Adding colour
Lecture 86 3D Modelling "The Brooklyn Bridge" in Maya - Adding to textures
Lecture 87 3D Modelling "The Brooklyn Bridge" in Maya - ZBrush quick Normal generation
Lecture 88 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Scene cleanup
Lecture 89 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - The Road Layout
Lecture 90 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - The Walkway
Lecture 91 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Mid Walkway
Lecture 92 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Checking the fit
Lecture 93 3D Modelling "The Brooklyn Bridge" in Maya - Road and Walkway Texturing Part 1
Lecture 94 3D Modelling "The Brooklyn Bridge" in Maya - Road and Walkway Texturing Part 2
Lecture 95 3D Modelling "The Brooklyn Bridge" in Maya - Road and Walkway Texturing Part 3
Lecture 96 3D Modelling "The Brooklyn Bridge" in Maya - Road and Walkway Texturing Part 4
Lecture 97 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Creating the kirb
Lecture 98 3D Modelling "The Brooklyn Bridge" in Maya - Ammend to reduce geometry
Lecture 99 3D Modelling "The Brooklyn Bridge" in Maya - Photoshop texture update
Lecture 100 3D Modelling "The Brooklyn Bridge" in Maya - Creating our alpha
Lecture 101 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - The railings
Lecture 102 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - texture railings
Lecture 103 3D Modelling "The Brooklyn Bridge" in Maya - Getting the model ready Part 1
Lecture 104 3D Modelling "The Brooklyn Bridge" in Maya - Getting the model ready Part 2
Lecture 105 3D Modelling "The Brooklyn Bridge" in Maya - Getting the model ready Part 3
Lecture 106 3D Modelling "The Brooklyn Bridge" in Maya - Getting the model ready Part 4
Lecture 107 3D Modelling "The Brooklyn Bridge" in Maya - laying out modules part 1
Lecture 108 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Setting blocks up
Lecture 109 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - 90 sections
Lecture 110 3D Modelling "The Brooklyn Bridge" in Maya - Duplication of the bridge
Lecture 111 3D Modelling "The Brooklyn Bridge" in Maya - Under the bridge Part 1
Lecture 112 3D Modelling "The Brooklyn Bridge" in Maya - Under the bridge Part 2
Lecture 113 3D Modelling "The Brooklyn Bridge" in Maya - Under the bridge Part 3
Lecture 114 3D Modelling "The Brooklyn Bridge" in Maya - Under the bridge Part 4
Lecture 115 3D Modelling "The Brooklyn Bridge" in Maya - Under the bridge Part 5
Lecture 116 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Placing Railings
Lecture 117 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Opacity maps
Lecture 118 3D Modelling "The Brooklyn Bridge" in Maya - A look at deformers
Lecture 119 3D Modelling "The Brooklyn Bridge" in Maya - Using the lattice part 1
Lecture 120 3D Modelling "The Brooklyn Bridge" in Maya - Using the lattice part 2
Lecture 121 3D Modelling "The Brooklyn Bridge" in Maya - Adding main Cable Part 1
Lecture 122 3D Modelling "The Brooklyn Bridge" in Maya - Adding main Cable Part 2
Lecture 123 3D Modelling "The Brooklyn Bridge" in Maya - Adding main Cable Part 3
Lecture 124 3D Modelling "The Brooklyn Bridge" in Maya - Adding main Cable Part 4
Lecture 125 3D Modelling "The Brooklyn Bridge" in Maya - Adding support cabling part 1
Lecture 126 3D Modelling "The Brooklyn Bridge" in Maya - Adding support cabling part 2
Lecture 127 3D Modelling "The Brooklyn Bridge" in Maya - Adding support cabling part 3
Lecture 128 3D Modelling "The Brooklyn Bridge" in Maya - Adding support cabling part 4
Lecture 129 3D Modelling "The Brooklyn Bridge" in Maya - Adding support cabling part 5
Lecture 130 3D Modelling "The Brooklyn Bridge" in Maya - Adding support cabling part 6
Lecture 131 3D Modelling "The Brooklyn Bridge" in Maya - Adding support cabling part 7
Lecture 132 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - Duplicating Cable
Lecture 133 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - The Lamp
Lecture 134 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - The bench
Lecture 135 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - The bench part 2
Lecture 136 3D Modelling "The Brooklyn Bridge" in Maya featuring ZBrush - The bench part 3
Lecture 137 3D Modelling "The Brooklyn Bridge" in Maya - Well done!
Intermediate level users who at least know the basics of 3D modelling and navigation
Homepage
Code:
https://anonymz.com/?https://www.udemy.com/course/maya-training-creating-modelling-the-brooklyn-bridge/
[Only registered and activated users can see links. Click Here To Register...]
Code:
https://k2s.cc/file/a03e8ca3b58fd/Maya_Training_CreatingModelling_The_Brooklyn_Bridge.part1.rar
https://k2s.cc/file/e5a41b4cfb26b/Maya_Training_CreatingModelling_The_Brooklyn_Bridge.part2.rar
https://k2s.cc/file/be7f732de6d09/Maya_Training_CreatingModelling_The_Brooklyn_Bridge.part3.rar
https://k2s.cc/file/56efa4c1ff960/Maya_Training_CreatingModelling_The_Brooklyn_Bridge.part4.rar
Code:
https://rapidgator.net/file/c10a43ba51f5356544e6e0dea12121f6/Maya_Training_CreatingModelling_The_Brooklyn_Bridge.part1.rar.html
https://rapidgator.net/file/20bc07499be163f428348c346df3720a/Maya_Training_CreatingModelling_The_Brooklyn_Bridge.part2.rar.html
https://rapidgator.net/file/b8ca70f350ff02abd09ce26b0e17127f/Maya_Training_CreatingModelling_The_Brooklyn_Bridge.part3.rar.html
https://rapidgator.net/file/7802689a1892291fbfebb5494170515b/Maya_Training_CreatingModelling_The_Brooklyn_Bridge.part4.rar.html
C# Complete Master Course
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C# Complete Master Course
Published 8/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 6.00 GB | Duration: 19h 21m
Learn How To Code in C#. Dive into The Language In and Outs and Best Practices. For Windows, Mac and Linux.
What you'll learn
Use the .NET CLI to create, build and run C# based applications
Classify and create C# built-in types, custom types and data structures
Implement the error handling logic of C# based applications
Learn delegates, lambdas and event basing programming
Explain and leverage LINQ and LINQ operators
Understand immutability and equality in C#
Use Visual Studio Code to edit C# code, build and run C# console applications
Requirements
The activities must be reproduces on a compatible version of Windows, Mac or Linux operating system. You must know how to use your operating system
You should have a prior experience in software development
Description
This course is the perfect course to dive into the C# language conceptsC# is one of the most popular programming languages. It is a powerful cross-platform language.After learning and mastering the language, you will be able to go further and learn ASP Net Core to develop web apps, or you can work as a mobile or Desktop developer after learning .NET MAUI. In this course, we will walk through the language internals and you will be able to proceed to the next step. You will learn C# basics and more on Visual Studio Code. The most important aspects of the language are included in this course. This is the course for you to become a productive and skilled C# developer.A course for all platformsThis course is made for Windows, Mac and Linux developers. Since the first versions of .NET Core, C# became a real cross platform programming language. We will work on Visual Studio Code, one of the most popular code editors.This course is a deep dive in the C# language. We will focus on the language and its best practices.In the first sections, we will have an overview of the fundamentals of the language, including:C# basicsThe flow of execution of programsThe language structure and syntaxData typesThen we will learn more intermediate concepts like:Classes, structures and enumerationsMembers: fields, properties and methodsType conversionsInheritance and interfacesGenericsNullable value typesThat will lead us to the most advanced topics:CollectionsError handlingDelegatesImmutability and equalityCoding along the wayEvery section of this course comes with slides that contain all the key concepts, practical examples, quizzes and some challenges. You can follow along and learn C# by codingWho is this course for ?This course is suited C# newbies, students or even developers who want to learn the language or consolidate their knowledge about the languageBy the end of the course you will have all the knowledge and practice to be a productive C# developer in your studies or in your professional environment.This course is about C# 9. I regularly update the content of the course, new sections about C# 10 will be released.So join me and start off your C# learning journey !
Overview
Section 1: Introduction
Lecture 1 Course introduction
Lecture 2 What you will learn in this course
Lecture 3 Who is this course for ?
Lecture 4 Prerequisites
Lecture 5 Course overview
Section 2: Set-up your environment
Lecture 6 Introduction
Lecture 7 Install the SDK
Lecture 8 The .NET CLI
Lecture 9 Visual Studio Code installation
Lecture 10 Visual Studio Code : first look
Lecture 11 Visual Studio Code extensions
Lecture 12 Visual Studio Code customization
Section 3: C# fundamentals
Lecture 13 Introduction
Lecture 14 What is C# ?
Lecture 15 Compilation and execution of C# code
Lecture 16 Demo : Compile-time and run-time error
Lecture 17 C# keywords
Lecture 18 Demo : C# keywords
Lecture 19 Demo : Create a console application
Lecture 20 What are statements ?
Lecture 21 Demo : statements
Lecture 22 C# code blocks
Lecture 23 Demo : blocks
Lecture 24 Variables
Lecture 25 Demo : variables
Lecture 26 Implicitly typed variables
Lecture 27 Demo : implicitly typed variables
Lecture 28 C# operators
Lecture 29 Demo : operators
Lecture 30 Expressions
Lecture 31 Demo : Intellisense
Lecture 32 Demo : Classes and members
Lecture 33 Section summary
Section 4: Program flow
Lecture 34 Introduction
Lecture 35 C# program execution flow
Lecture 36 Demo : execution flow
Lecture 37 The If statement
Lecture 38 Demo : If statement
Lecture 39 The switch statement
Lecture 40 Demo : switch statement
Lecture 41 The do while statement
Lecture 42 Demo : Do while
Lecture 43 The while statement
Lecture 44 Demo : While
Lecture 45 The for statement
Lecture 46 Demo : for
Lecture 47 Jump statements
Lecture 48 Demo : jump statements
Lecture 49 Debug C# code
Lecture 50 Section summary
Section 5: Reference and value types
Lecture 51 Introduction
Lecture 52 C# a strongly typed language
Lecture 53 Types overview
Lecture 54 Value types
Lecture 55 Demo : value types
Lecture 56 What is the stack ?
Lecture 57 Reference types
Lecture 58 Demo : reference types
Lecture 59 What is the heap ?
Lecture 60 Built-in types
Lecture 61 Custom types
Lecture 62 Section summary
Section 6: Built-in types and namespaces
Lecture 63 Introduction
Lecture 64 The boolean type
Lecture 65 Demo : booleans
Lecture 66 Integer types
Lecture 67 Demo : integers
Lecture 68 Floating point types
Lecture 69 Demo : floating point types
Lecture 70 Binary floating point types
Lecture 71 Demo : binary floating point types
Lecture 72 The decimal floating point type
Lecture 73 Demo : decimal
Lecture 74 The char type
Lecture 75 Demo : The char type
Lecture 76 The string type
Lecture 77 Demo : string
Lecture 78 The default operator and literal
Lecture 79 Namespaces
Lecture 80 Demo : namespaces
Lecture 81 Section summary
Section 7: Classes, structures and enumerations
Lecture 82 Introduction
Lecture 83 Classes
Lecture 84 Demo : classes
Lecture 85 Constants, fields and properties
Lecture 86 Demo : constants, fields and properties
Lecture 87 Structures
Lecture 88 Demo : structures
Lecture 89 Enumerations
Lecture 90 Demo : enumerations
Lecture 91 Assemblies
Lecture 92 Add references to a project
Lecture 93 Access modifiers
Lecture 94 Demo : access modifiers
Lecture 95 Comments
Lecture 96 Demo : comments
Lecture 97 Section summary
Section 8: Methods, constructors and the static keyword
Lecture 98 Introduction
Lecture 99 Methods
Lecture 100 Demo : methods
Lecture 101 Method overloading
Lecture 102 Demo : method overloading
Lecture 103 Optional parameters and named arguments
Lecture 104 Demo : optional parameters and named arguments
Lecture 105 Pass a value type parameter to a method
Lecture 106 Demo : Pass a value type parameter to a method
Lecture 107 Pass a reference type parameter to a method
Lecture 108 Demo : Pass a reference type parameter to a method
Lecture 109 Constructors
Lecture 110 Demo : constructors
Lecture 111 The static keyword
Lecture 112 Demo : static classes and members
Lecture 113 Demo : The this keyword
Lecture 114 Challenge presentation : Launch a rocket
Lecture 115 Challenge solution : Launch a rocket
Lecture 116 Section summary
Section 9: Type conversion and type testing
Lecture 117 Introduction
Lecture 118 Boxing/unboxing
Lecture 119 Type conversion, implicit conversions
Lecture 120 Demo : implicit conversions
Lecture 121 Type conversion, explicit conversions
Lecture 122 Demo : explicit conversions
Lecture 123 Convert with helper methods
Lecture 124 Demo : Convert with helper methods
Lecture 125 Anonymous types
Lecture 126 Demo : Anonymous types
Lecture 127 Test types with the GetType method
Lecture 128 Demo : GetType
Lecture 129 Test types with the typeof operator
Lecture 130 Demo : typeof
Lecture 131 Test types with the is operator
Lecture 132 Demo : is
Lecture 133 Section summary
Section 10: Inheritance
Lecture 134 Introduction
Lecture 135 What is inheritance ?
Lecture 136 Demo : Inheritance
Lecture 137 Virtual and override
Lecture 138 Demo : Virtual and override
Lecture 139 The abstract keyword
Lecture 140 Demo : abstract classes and methods
Lecture 141 Sealed classes and members
Lecture 142 Demo : Sealed classes and members
Lecture 143 Section summary
Section 11: Interfaces
Lecture 144 Introduction
Lecture 145 What is an interface ?
Lecture 146 Demo : create an interface
Lecture 147 Interface implementation
Lecture 148 Demo : Interface implementation
Lecture 149 Demo : implement IComparable
Lecture 150 Explicit implementation
Lecture 151 Demo : Explicit implementation
Lecture 152 Challenge presentation : logging with abstractions
Lecture 153 Challenge solution : logging with abstractions
Lecture 154 Interfaces in software development
Lecture 155 Demo : Interfaces in software development
Lecture 156 Section summary
Section 12: Generics
Lecture 157 Introduction
Lecture 158 Generic classes
Lecture 159 Demo : generic classes
Lecture 160 Generic constraints
Lecture 161 Demo : generic constraints
Lecture 162 Generic methods
Lecture 163 Demo : generic methods
Lecture 164 Generic interfaces
Lecture 165 Demo : generic interfaces
Lecture 166 Challenge presentation : Observer/observable pattern
Lecture 167 Challenge solution without generics : Observer/observable pattern
Lecture 168 Challenge solution with generics : Observer/observable pattern
Lecture 169 Section summary
Section 13: Nullable value types and null checking
Lecture 170 Introduction
Lecture 171 Nullables
Lecture 172 Demo : nullable value types
Lecture 173 Null checking
Lecture 174 Demo : null checking
Lecture 175 Section summary
Section 14: Arrays and collections
Lecture 176 Introduction
Lecture 177 Working with collections of objects
Lecture 178 Arrays
Lecture 179 Demo : arrays
Lecture 180 Challenge presentation : the ring buffer
Lecture 181 Challenge solution : the ring buffer
Lecture 182 Section summary
Section 15: Collections, collection interfaces and yield return
Lecture 183 Introduction
Lecture 184 Collections and the IEnumerable interface
Lecture 185 Demo : Collection and IEnumerable
Lecture 186 Yield return and IEnumerable
Lecture 187 Demo : Yield return and IEnumerable
Lecture 188 Demo : implement the IEnumerable interface
Lecture 189 ICollection interface
Lecture 190 Demo : ICollection interface
Lecture 191 Collection performance
Lecture 192 Section summary
Section 16: List and dictionaries
Lecture 193 Introduction
Lecture 194 Lists
Lecture 195 Demo : lists
Lecture 196 Dictionaries
Lecture 197 Demo : dictionaries
Lecture 198 Dictionaries under the hood
Lecture 199 Demo : Dictionaries and IEqualityComparer
Lecture 200 Section summary
Section 17: Other collections
Lecture 201 Introduction
Lecture 202 Stacks
Lecture 203 Demo : stacks
Lecture 204 Queues
Lecture 205 Demo : queues
Lecture 206 Hashsets
Lecture 207 Demo : hashsets
Lecture 208 LinkedList collection
Lecture 209 Demo : LinkedList
Lecture 210 SortedDictionary collection
Lecture 211 Demo : SortedDictionary
Lecture 212 Section summary
Section 18: Read-only and immutable collections
Lecture 213 Introduction
Lecture 214 ReadOnlyCollection
Lecture 215 Demo : ReadOnlyCollection
Lecture 216 ReadOnlyDictionary
Lecture 217 Demo : ReadOnlyDictionary
Lecture 218 Immutable collections
Lecture 219 Demo : Immutable collections
Lecture 220 Section summary
Section 19: Why error handling ?
Lecture 221 Introduction
Lecture 222 .NET solutions
Lecture 223 Demo : create .NET solutions
Lecture 224 The astronomical calculation library
Lecture 225 Mass conversion class errors
Lecture 226 Gravity calculation class errors
Lecture 227 Call the library from a .NET API
Lecture 228 Why error handling ?
Lecture 229 Section summary
Section 20: Exceptions
Lecture 230 Introduction
Lecture 231 Exceptions
Lecture 232 Exception handling : try/catch/finally
Lecture 233 Demo : handle exceptions in the console application
Lecture 234 Demo : handle exceptions in the API
Lecture 235 Exception handling : throw exceptions
Lecture 236 Demo : throw exceptions in the library
Lecture 237 Demo : throwing exceptions in the library changed the behavior of the API
Lecture 238 Demo : exception handling depends on requirements
Lecture 239 Demo : multiple catch
Lecture 240 Demo : the finally statement
Lecture 241 Section summary
Section 21: Custom exceptions, exception wrapping and some best practices
Lecture 242 Introduction
Lecture 243 Custom exceptions and exception wrapping
Lecture 244 Demo : create custom exceptions
Lecture 245 Demo : use custom exceptions in the library
Lecture 246 Demo : use cutom exceptions in the API
Lecture 247 Exception handling best practices
Lecture 248 Section summary
Section 22: Delegates, events and lambdas
Lecture 249 Introduction
Lecture 250 Delegates
Lecture 251 Demo : delegates
Lecture 252 Multicast delegates
Lecture 253 Demo : Multicast delegates
Lecture 254 Anonymous methods
Lecture 255 Demo : anonymous methods
Lecture 256 Demo : create a subscription calculator
Lecture 257 Events
Lecture 258 Demo : events
Lecture 259 Handling events
Lecture 260 Demo : handling events
Lecture 261 Action, Func and lambdas
Lecture 262 Demo : Action, Func and lambdas
Lecture 263 Demo : modify the subscription calculator
Lecture 264 Demo : Expression body definitions
Lecture 265 Section summary
Section 23: LINQ Fundamentals
Lecture 266 Introduction
Lecture 267 What is LINQ ?
Lecture 268 Demo : introducing the LINQ playground project
Lecture 269 Extension methods
Lecture 270 Demo : extension methods
Lecture 271 Query and method syntax
Lecture 272 Demo : Query and method syntax
Lecture 273 Deferred execution
Lecture 274 Demo : deferred execution
Lecture 275 Demo : without using LINQ
Lecture 276 Section summary
Section 24: LINQ operators : Part1
Lecture 277 Introduction
Lecture 278 Projecting and filtering
Lecture 279 Demo : Projecting and filtering
Lecture 280 Ordering
Lecture 281 Demo : ordering
Lecture 282 Distinct
Lecture 283 Demo : distinct
Lecture 284 Get a single element
Lecture 285 Demo : get a single element
Lecture 286 Paging
Lecture 287 Demo : paging
Lecture 288 Quantifying
Lecture 289 Demo : quantifying
Lecture 290 Aggregating
Lecture 291 Demo : aggregating
Lecture 292 Section summary
Section 25: LINQ operators : Part 2
Lecture 293 Introduction
Lecture 294 Looping and assigning
Lecture 295 Demo : Looping and assigning
Lecture 296 Comparing sequences
Lecture 297 Demo : comparing sequences
Lecture 298 Flattening sequences
Lecture 299 Demo : flattening sequences
Lecture 300 Grouping
Lecture 301 Demo : grouping
Lecture 302 Set operators
Lecture 303 Demo : set operators
Lecture 304 Joining
Lecture 305 Demo : Joining
Lecture 306 Section summary
Section 26: Immutability and equality
Lecture 307 Introduction
Lecture 308 Demo : Immutability, the old way
Lecture 309 Demo : init properties ( in a top level statement Program file)
Lecture 310 Equality in C#
Lecture 311 Demo : equality in C#
Lecture 312 Section summary
Section 27: Records
Lecture 313 Introduction
Lecture 314 Introduction to records
Lecture 315 Demo : records
Lecture 316 Demo : records equality
Lecture 317 Record immutability and with expressions
Lecture 318 Demo : record immutability and with expressions
Lecture 319 Deconstructing
Lecture 320 Demo : deconstructing
Lecture 321 Demo : more on records
Lecture 322 Records and inheritance
Lecture 323 Demo : records and inheritance
Lecture 324 Section summary
Students who are new to C#,Developers who want to learn or learn more about C#,People that are passionate about C#
Homepage
Code:
https://anonymz.com/?https://www.udemy.com/course/c-sharp-complete-master-course/
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Code:
https://k2s.cc/file/171d5c81cd1be/C_Complete_Master_Course.part1.rar
https://k2s.cc/file/b1137e0229273/C_Complete_Master_Course.part2.rar
Code:
https://rapidgator.net/file/516ffd3c796afbe39d83fa38f752a2a2/C_Complete_Master_Course.part1.rar.html
https://rapidgator.net/file/825190adc7c76bd3e96b95f6636d17d0/C_Complete_Master_Course.part2.rar.html
Learn Python For Data Science & Machine Learning From A-Z
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Learn Python For Data Science & Machine Learning From A-Z
Last updated 10/2021
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 7.40 GB | Duration: 22h 54m
Become a professional Data Scientist and learn how to use NumPy, Pandas, Machine Learning and more!
What you'll learn
Become a professional Data Scientist, Data Engineer, Data Analyst or Consultant
Learn data cleaning, processing, wrangling and manipulation
How to create resume and land your first job as a Data Scientist
How to use Python for Data Science
How to write complex Python programs for practical industry scenarios
Learn Plotting in Python (graphs, charts, plots, histograms etc)
Learn to use NumPy for Numerical Data
Machine Learning and it's various practical applications
Supervised vs Unsupervised Machine Learning
Learn Regression, Classification, Clustering and Sci-kit learn
Machine Learning Concepts and Algorithms
K-Means Clustering
Use Python to clean, analyze, and visualize data
Building Custom Data Solutions
Statistics for Data Science
Probability and Hypothesis Testing
Requirements
Students should have basic computer skills
Students would benefit from having prior Python Experience but not necessary
Description
Learn Python for Data Science & Machine Learning from A-ZIn this practical, hands-on course you'll learn how to program using Python for Data Science and Machine Learning. This includes data analysis, visualization, and how to make use of that data in a practical manner. Our main objective is to give you the education not just to understand the ins and outs of the Python programming language for Data Science and Machine Learning, but also to learn exactly how to become a professional Data Scientist with Python and land your first job.We'll go over some of the best and most important Python libraries for data science such as NumPy, Pandas, and Matplotlib +NumPy - A library that makes a variety of mathematical and statistical operations easier; it is also the basis for many features of the pandas library.Pandas - A Python library created specifically to facilitate working with data, this is the bread and butter of a lot of Python data science work.NumPy and Pandas are great for exploring and playing with data. Matplotlib is a data visualization library that makes graphs as you'd find in Excel or Google Sheets. Blending practical work with solid theoretical training, we take you from the basics of Python Programming for Data Science to mastery.This Machine Learning with Python course dives into the basics of machine learning using Python. You'll learn about supervised vs. unsupervised learning, look into how statistical modeling relates to machine learning, and do a comparison of each.We understand that theory is important to build a solid foundation, we understand that theory alone isn't going to get the job done so that's why this course is packed with practical hands-on examples that you can follow step by step. Even if you already have some coding experience, or want to learn about the advanced features of the Python programming language, this course is for you!Python coding experience is either required or recommended in job postings for data scientists, machine learning engineers, big data engineers, IT specialists, database developers, and much more. Adding Python coding language skills to your resume will help you in any one of these data specializations requiring mastery of statistical techniques.Together we're going to give you the foundational education that you need to know not just on how to write code in Python, analyze and visualize data and utilize machine learning algorithms but also how to get paid for your newly developed programming skills.The course covers 5 main areas:1: PYTHON FOR DS+ML COURSE INTROThis intro section gives you a full introduction to the Python for Data Science and Machine Learning course, data science industry, and marketplace, job opportunities and salaries, and the various data science job roles.Intro to Data Science + Machine Learning with PythonData Science Industry and MarketplaceData Science Job OpportunitiesHow To Get a Data Science JobMachine Learning Concepts & Algorithms2: PYTHON DATA ANALYSIS/VISUALIZATIONThis section gives you a full introduction to the Data Analysis and Data Visualization with Python with hands-on step by step training.Python Crash CourseNumPy Data AnalysisPandas Data Analysis3: MATHEMATICS FOR DATA SCIENCEThis section gives you a full introduction to the mathematics for data science such as statistics and probability. Descriptive Statistics Measure of VariabilityInferential StatisticsProbabilityHypothesis Testing4: MACHINE LEARNINGThis section gives you a full introduction to Machine Learning including Supervised & Unsupervised ML with hands-on step-by-step training.Intro to Machine LearningData PreprocessingLinear RegressionLogistic RegressionK-Nearest NeighborsDecision TreesEnsemble LearningSupport Vector MachinesK-Means ClusteringPCA5: STARTING A DATA SCIENCE CAREERThis section gives you a full introduction to starting a career as a Data Scientist with hands-on step by step training.Creating a ResumeCreating a Cover LetterPersonal BrandingFreelancing + Freelance websitesImportance of Having a WebsiteNetworkingBy the end of the course you'll be a professional Data Scientist with Python and confidently apply for jobs and feel good knowing that you have the skills and knowledge to back it up.
Overview
Section 1: Introduction
Lecture 1 Who is This Course For?
Lecture 2 Data Science + Machine Learning Marketplace
Lecture 3 Data Science Job Opportunities
Lecture 4 Data Science Job Roles
Lecture 5 What is a Data Scientist?
Lecture 6 How To Get a Data Science Job
Lecture 7 Data Science Projects Overview
Section 2: Data Science & Machine Learning Concepts
Lecture 8 Why We Use Python?
Lecture 9 What is Data Science?
Lecture 10 What is Machine Learning?
Lecture 11 Machine Learning Concepts & Algorithms
Lecture 12 What is Deep Learning?
Lecture 13 Machine Learning vs Deep Learning
Section 3: Python For Data Science
Lecture 14 What is Programming?
Lecture 15 Why Python for Data Science?
Lecture 16 What is Jupyter?
Lecture 17 What is Google Colab?
Lecture 18 Python Variables, Booleans and None
Lecture 19 Getting Started with Google Colab
Lecture 20 Python Operators
Lecture 21 Python Numbers & Booleans
Lecture 22 Python Strings
Lecture 23 Python Conditional Statements
Lecture 24 Python For Loops and While Loops
Lecture 25 Python Lists
Lecture 26 More about Lists
Lecture 27 Python Tuples
Lecture 28 Python Dictionaries
Lecture 29 Python Sets
Lecture 30 Compound Data Types & When to use each one?
Lecture 31 Python Functions
Lecture 32 Object Oriented Programming in Python
Section 4: Statistics for Data Science
Lecture 33 Intro To Statistics
Lecture 34 Descriptive Statistics
Lecture 35 Measure of Variability
Lecture 36 Measure of Variability Continued
Lecture 37 Measures of Variable Relationship
Lecture 38 Inferential Statistics
Lecture 39 Measure of Asymmetry
Lecture 40 Sampling Distribution
Section 5: Probability & Hypothesis Testing
Lecture 41 What Exactly is Probability?
Lecture 42 Expected Values
Lecture 43 Relative Frequency
Lecture 44 Hypothesis Testing Overview
Section 6: NumPy Data Analysis
Lecture 45 Intro NumPy Array Data Types
Lecture 46 NumPy Arrays
Lecture 47 NumPy Arrays Basics
Lecture 48 NumPy Array Indexing
Lecture 49 NumPy Array Computations
Lecture 50 Broadcasting
Section 7: Pandas Data Analysis
Lecture 51 Introduction to Pandas
Lecture 52 Introduction to Pandas Continued
Section 8: Python Data Visualization
Lecture 53 Data Visualization Overview
Lecture 54 Different Data Visualization Libraries in Python
Lecture 55 Python Data Visualization Implementation
Section 9: Machine Learning
Lecture 56 Introduction To Machine Learning
Section 10: Data Loading & Exploration
Lecture 57 Exploratory Data Analysis
Section 11: Data Cleaning
Lecture 58 Feature Scaling
Lecture 59 Data Cleaning
Section 12: Feature Selecting and Engineering
Lecture 60 Feature Engineering
Section 13: Linear and Logistic Regression
Lecture 61 Linear Regression Intro
Lecture 62 Gradient Descent
Lecture 63 Linear Regression + Correlation Methods
Lecture 64 Linear Regression Implementation
Lecture 65 Logistic Regression
Section 14: K Nearest Neighbors
Lecture 66 KNN Overview
Lecture 67 parametric vs non-parametric models
Lecture 68 EDA on Iris Dataset
Lecture 69 The KNN Intuition
Lecture 70 Implement the KNN algorithm from scratch
Lecture 71 Compare the result with the sklearn library
Lecture 72 Hyperparameter tuning using the cross-validation
Lecture 73 The decision boundary visualization
Lecture 74 Manhattan vs Euclidean Distance
Lecture 75 Feature scaling in KNN
Lecture 76 Curse of dimensionality
Lecture 77 KNN use cases
Lecture 78 KNN pros and cons
Section 15: Decision Trees
Lecture 79 Decision Trees Section Overview
Lecture 80 EDA on Adult Dataset
Lecture 81 What is Entropy and Information Gain?
Lecture 82 The Decision Tree ID3 algorithm from scratch Part 1
Lecture 83 The Decision Tree ID3 algorithm from scratch Part 2
Lecture 84 The Decision Tree ID3 algorithm from scratch Part 3
Lecture 85 ID3 - Putting Everything Together
Lecture 86 Evaluating our ID3 implementation
Lecture 87 Compare with Sklearn implementation
Lecture 88 Visualizing the tree
Lecture 89 Plot the features importance
Lecture 90 Decision Trees Hyper-parameters
Lecture 91 Pruning
Lecture 92[Optional] Gain Ration
Lecture 93 Decision Trees Pros and Cons
Lecture 94[Project] Predict whether income exceeds $50K/yr - Overview
Section 16: Ensemble Learning and Random Forests
Lecture 95 Ensemble Learning Section Overview
Lecture 96 What is Ensemble Learning?
Lecture 97 What is Bootstrap Sampling?
Lecture 98 What is Bagging?
Lecture 99 Out-of-Bag Error (OOB Error)
Lecture 100 Implementing Random Forests from scratch Part 1
Lecture 101 Implementing Random Forests from scratch Part 2
Lecture 102 Compare with sklearn implementation
Lecture 103 Random Forests Hyper-Parameters
Lecture 104 Random Forests Pros and Cons
Lecture 105 What is Boosting?
Lecture 106 AdaBoost Part 1
Lecture 107 AdaBoost Part 2
Section 17: Support Vector Machines
Lecture 108 SVM Outline
Lecture 109 SVM intuition
Lecture 110 Hard vs Soft Margins
Lecture 111 C hyper-parameter
Lecture 112 Kernel Trick
Lecture 113 SVM - Kernel Types
Lecture 114 SVM with Linear Dataset (Iris)
Lecture 115 SVM with Non-linear Dataset
Lecture 116 SVM with Regression
Lecture 117[Project] Voice Gender Recognition using SVM
Section 18: K-means
Lecture 118 Unsupervised Machine Learning Intro
Lecture 119 Unsupervised Machine Learning Continued
Lecture 120 Data Standardization
Section 19: PCA
Lecture 121 PCA Section Overview
Lecture 122 What is PCA?
Lecture 123 PCA Drawbacks
Lecture 124 PCA Algorithm Steps (Mathematics)
Lecture 125 Covariance Matrix vs SVD
Lecture 126 PCA - Main Applications
Lecture 127 PCA - Image Compression
Lecture 128 PCA Data Preprocessing
Lecture 129 PCA - Biplot and the Screen Plot
Lecture 130 PCA - Feature Scaling and Screen Plot
Lecture 131 PCA - Supervised vs Unsupervised
Lecture 132 PCA - Visualization
Section 20: Data Science Career
Lecture 133 Creating A Data Science Resume
Lecture 134 Data Science Cover Letter
Lecture 135 How to Contact Recruiters
Lecture 136 Getting Started with Freelancing
Lecture 137 Top Freelance Websites
Lecture 138 Personal Branding
Lecture 139 Networking Do's and Don'ts
Lecture 140 Importance of a Website
Students who want to learn about Python for Data Science & Machine Learning
Homepage
Code:
https://anonymz.com/?https://www.udemy.com/course/python-for-data-science-machine-learning/
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Code:
https://rapidgator.net/file/4ba20a21937572dd0896cba125a85265/Learn_Python_for_Data_Science_&_Machine_Learning_from_AZ.part1.rar.html
https://rapidgator.net/file/a12ea134ac0222511b3bba3bfba04d24/Learn_Python_for_Data_Science_&_Machine_Learning_from_AZ.part2.rar.html
Code:
https://k2s.cc/file/8f6411b37e99a/Learn_Python_for_Data_Science___Machine_Learning_from_AZ.part1.rar
https://k2s.cc/file/7826b7c90633f/Learn_Python_for_Data_Science___Machine_Learning_from_AZ.part2.rar
Sci-Fi Character Armor - Blender 2.9 And Substance Painter
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Sci-Fi Character Armor - Blender 2.9 And Substance Painter
Last updated 2/2021
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 5.92 GB | Duration: 6h 58m
Fast and Effective Modeling and Texturing Techniques For Hard Surface Character Outfits
What you'll learn
Fast 3D modeling techniques in Blender 2.9
Modeling hard-surface character armor
Tips to maintain proportionally correct outfits
Converting rough block in to final mesh
Masking and blocking in base materials
Adding hard-surface detail with Substance Painter
Giving art assets a natural weathered look
Requirements
Copy of latest version of Blender
Demo or licensed copy of Substance Painter
Basic knowledge of Blender and Substance Painter interface is advised
Description
Perhaps you're familiar with 3D modeling and texturing already but feel frustrated about the lack of quality in your work. Maybe you're still in school studying 3D art or you recently graduated and feel like your portfolio is still in need of more material. Or you may be a beginner just starting to get curious about how the video game art process works. Wherever you are in your 3D art journey, you probably feel there's a lot of room for improvement. This course will take you through the steps of creating a cool looking science fiction armor outfit for a video game character. The tools we'll be using are Blender 2.9 and Substance Painter. You'll be able to watch the full process from start to finish. The course lessons are minimally edited without sudden jump cuts so you can see every mouse click, button press, and brush stroke. You'll pick up specific techniques - in both Blender and Substance Painter - that will bring results quickly and efficiently without sacrificing quality. After taking this course and going through the steps, you'll end up with a sci-fi armor asset of your own that you can be proud of. You'll be armed with a bag of tricks and secret sauce techniques that will help your work standout in a portfolio, game project, or animation. The 3D modeling tips and texture painting tips presented in this course are versatile and can be applied to an array of other asset types such as weapons, vehicles, and environments.Don't delay in starting this course. Your skills and knowledge are your most important assets, the biggest determinants of how far you can take your 3D art career. Enroll in this course today and upgrade your art, your portfolio, and your projects.
Overview
Section 1: Introduction
Lecture 1 Introduction
Section 2: Blender: Rough Block In
Lecture 2 Lesson 1: Blocking In Armor with Primitives
Lecture 3 Lesson 2: Finish Blocking In Armor
Lecture 4 Lesson 3: Refining Block In
Lecture 5 Lesson 4: Refining Block In Pt. 2
Lecture 6 Lesson 5: Refining Block In Pt. 3
Lecture 7 Lesson 6: Refining Block In Pt. 4
Section 3: Blender: Detailing Geometry
Lecture 8 Lesson 7: Detailing Arms
Lecture 9 Lesson 8: Detailing Hands
Lecture 10 Lesson 9: Detailing Legs
Lecture 11 Lesson 10: Detailing Feet
Lecture 12 Lesson 11: Detailing Hip/Waist
Lecture 13 Lesson 12: Detailing Chest
Lecture 14 Lesson 13: Knee Caps
Section 4: Blender: Refining Geometry
Lecture 15 Lesson 14: Refining Boots
Lecture 16 Lesson 15: Refining Lower Legs
Lecture 17 Lesson 16: Refining Arms
Lecture 18 Lesson 17: Refining Chest
Lecture 19 Lesson 18: Refining Chest Pt. 2
Lecture 20 Lesson 19: Refining Chest Pt. 3
Lecture 21 Lesson 20: Marking UV Seams
Section 5: Texturing in Substance Painter
Lecture 22 Lesson 21: Choosing Base Materials
Lecture 23 Lesson 22: Choosing Base Materials Pt. 2
Lecture 24 Lesson 23: Hard Surface Details
Lecture 25 Lesson 24: Adding Weathering Effects
Lecture 26 Lesson 25: Hard Surface Details Pt. 2
Lecture 27 Lesson 26: Hard Surface Details Pt. 3
Lecture 28 Lesson 27: Manual 3D Painting
Lecture 29 Lesson 28: Adding Wrinkle Effects
Lecture 30 Lesson 29: Final Tweaks
Section 6: Conclusion
Lecture 31 Conclusion
3D art students who want better portfolio material,3D art enthusiasts who want to learn fast and effective techniques,Professionals at the beginning of their 3D art careers who want to hone their craft,Indie game developers who want to improve the quality of their game's art,3D Generalists who want to bolster their modeling and texturing skills
Homepage
Code:
https://anonymz.com/?https://www.udemy.com/course/sci-fi-armor-with-blender-and-substance-painter/
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Code:
https://k2s.cc/file/bbbca0e75d0ae/Scifi_Character_Armor_Blender_29_and_Substance_Painter.part1.rar
https://k2s.cc/file/4057d40bdb1b9/Scifi_Character_Armor_Blender_29_and_Substance_Painter.part2.rar
Code:
https://rapidgator.net/file/7cbd127dfb00267d62dfe1801d49a207/Scifi_Character_Armor_Blender_29_and_Substance_Painter.part1.rar.html
https://rapidgator.net/file/208683556780cb8623141e29519f2d1b/Scifi_Character_Armor_Blender_29_and_Substance_Painter.part2.rar.html
MasterClass - Roxane Gay Teaches Writing for Social Change
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MasterClass - Roxane Gay Teaches Writing for Social Change
Roxane Gay | Duration: 3:02 h | Video: H264 1920x1080 | Audio: AAC 48 kHz 2ch | 7,89 GB | Language: English
Bestselling author and cultural critic Roxane Gay teaches writing for social change and arms you with the skills needed to make an impact.
Bestselling author, professor, and New York Times columnist Roxane Gay has connected to readers around the world with her unyielding truth-telling and highly personal feminism. In her MasterClass, she teaches you how to own your identity, hone your voice, write about trauma with care and courage, and navigate the publishing industry. Learn how to document and narrate the world as you see it-and then demand change.
Homepage
Code:
https://anonymz.com/?https://www.masterclass.com/classes/roxane-gay-teaches-writing-for-social-change
[Only registered and activated users can see links. Click Here To Register...]
Code:
https://k2s.cc/file/244d20271e976/Roxane_Gay_-_Writing_for_Social_Change.part1.rar
https://k2s.cc/file/e2f66230d5aa4/Roxane_Gay_-_Writing_for_Social_Change.part2.rar
Code:
https://rapidgator.net/file/ddfe9c9162d4ca325aeb19ac6715f029/Roxane_Gay_-_Writing_for_Social_Change.part1.rar.html
https://rapidgator.net/file/9b530038d97fe2e109ed4e6ea02dfd81/Roxane_Gay_-_Writing_for_Social_Change.part2.rar.html
Master Course on Selenium with Java - Basics to Advanced
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Master Course on Selenium with Java - Basics to Advanced
Published 08/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 35 lectures (77h 40m) | Size: 37 GB
**Comprehensive** Core Java, Selenium WebDriver, TestNG , Cucumber, Maven, Jenkins, GIT, GitHub, Automation Frameworks
What you'll learn
Comprehensive knowledge on TestNG, MAVEN,ANT, JENKINS,LOG4J, CUCUMBER, HTML REPORTS,EXCEL API, GRID PARALLEL TESTING
Mastery on Selenium Webdriver with strong Core JAVA basics
How to identify identify various web elements using Selenium.
How to work with Selenium Grid.
How to write test scripts using Selenium WebDriver.
How to develop a well designed and maintainable framework from scratch !!
Deep understanding of Selenium Web driver using the Java programming language.
Improve your coding skills in writing best optimized code for Automating testcases.
Able to verify Data Integrity with the GUI of the application
Requirements
No prior knowledge !! (All Covered in Course)
Description
Selenium is an open source automation testing tool for web applications. Runs directly in a web browser such as Firefox, Chrome, IE, Opera, Safari, etc. and supports Windows, Linux and Macintosh platforms.
This selenium course will cover from very Basic selenium to Expert level. This course explain all the ways of interacting with web pages using Selenium. Covering individual topics with examples of live websites.
All best practices used with Selenium WebDriver i.e. TestNG, Maven, Sikuli, Maven to name a few will be covered during the course. It covers all popular frameworks available, eg Page Object Model.
What does this course cover?
History, architecture and key features of Selenium Webdriver
An easy-to-follow setup module to get you up and running
Our first look at the automated test using Chrome, Firefox and Edge browsers
Detailed understanding of selectors/locators
How we can interact with the various elements found on the site
Detailed understanding of Webdriver Waits
Quick Java - for those who want to learn Java or refresh their knowledge
More advanced element interactions using more complex web pages
Advanced topics such as Chrome options, SSL certificate handling, cookies and more
An overview and understanding of the road ahead
TestNG - Everything you need to know about it and how to use it
Parameterization, global variables, and the meaning of the master page
Maven - How we can use a build automation tool to speed up our Java project development
Page Object Model - Learn maintainable design best practices
Build a frame from scratch in easy-to-follow steps
How to achieve parallel execution using Thread Local
Jenkins Continuous Integration - how to automatically run tests based on a date/time we decide
Scope Reports - Learn how to create advanced and detailed professional reports
Learn how to extract data from Excel using Apache POI
And much more!
Still Worried !!
Here's the Panacea, NO QUESTIONS ASKED
Udemy's money-back guarantee !!
ENROLL NOW
Who this course is for
Any Fresh Graduates, Students, Working professionals, Manual testers & who wish to learn this course in order to transform as an Automation Test Engineer.
Anybody willing to learn !!
Homepage
Code:
https://anonymz.com/?https://www.udemy.com/course/master-course-on-selenium-with-java-basics-to-advanced/
[Only registered and activated users can see links. Click Here To Register...]
Code:
https://k2s.cc/file/b22d52f3ecc96/Master_Course_on_Selenium_with_Java_-_Basics_to_Advanced.part1.rar
https://k2s.cc/file/5ab4b9220387e/Master_Course_on_Selenium_with_Java_-_Basics_to_Advanced.part2.rar
https://k2s.cc/file/4523d379570f8/Master_Course_on_Selenium_with_Java_-_Basics_to_Advanced.part3.rar
https://k2s.cc/file/bc7199822ea8b/Master_Course_on_Selenium_with_Java_-_Basics_to_Advanced.part4.rar
https://k2s.cc/file/89498e39b7d29/Master_Course_on_Selenium_with_Java_-_Basics_to_Advanced.part5.rar
https://k2s.cc/file/5e24926473b11/Master_Course_on_Selenium_with_Java_-_Basics_to_Advanced.part6.rar
https://k2s.cc/file/289ece417db39/Master_Course_on_Selenium_with_Java_-_Basics_to_Advanced.part7.rar
https://k2s.cc/file/e4be2bc5ea3ef/Master_Course_on_Selenium_with_Java_-_Basics_to_Advanced.part8.rar
Code:
https://rapidgator.net/file/8e7d2a72a668263da0ffc58a116c0693/Master_Course_on_Selenium_with_Java_-_Basics_to_Advanced.part1.rar.html
https://rapidgator.net/file/74b0e099560b69ec1336d6e3f7f4e8d2/Master_Course_on_Selenium_with_Java_-_Basics_to_Advanced.part2.rar.html
https://rapidgator.net/file/4cdd2886e170aa497e7bf533683ad140/Master_Course_on_Selenium_with_Java_-_Basics_to_Advanced.part3.rar.html
https://rapidgator.net/file/063c261e1359f06be32e32126e83b9b0/Master_Course_on_Selenium_with_Java_-_Basics_to_Advanced.part4.rar.html
https://rapidgator.net/file/e5cb0d91808d9fd43aef88dba3864bbc/Master_Course_on_Selenium_with_Java_-_Basics_to_Advanced.part5.rar.html
https://rapidgator.net/file/a9e86622b5b50327a73121e17a41a0c4/Master_Course_on_Selenium_with_Java_-_Basics_to_Advanced.part6.rar.html
https://rapidgator.net/file/4849d1c1e6963ae79d4fba5af0be02d2/Master_Course_on_Selenium_with_Java_-_Basics_to_Advanced.part7.rar.html
https://rapidgator.net/file/8c610f4d24d556085be22110b4dfc2eb/Master_Course_on_Selenium_with_Java_-_Basics_to_Advanced.part8.rar.html
Webdriverio Bootcamp - [Completely Updated In June 2022]
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Webdriverio Bootcamp - [Completely Updated In June 2022]
Last updated 8/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 18.28 GB | Duration: 31h 54m
Automation testing with the WebdriverIO next-generation framework using JavaScript & Node.js
What you'll learn
WebdriverIO in detail using JavaScript and NodeJS
How to create a highly advanced framework using WebdriverIO
The basics all the way to advanced subjects
Advanced reporting and continuous integration using Jenkins
Everything you need to know to write automation tests using WebdriverIO
Requirements
A basic understanding of programming would be useful (but not necessary)
A basic understanding of testing would be useful (but not necessary)
Description
************************************************** ********** The course has been completely updated in May 2022 ************************************************** **********OVER 5000 STUDENTS ENROLLED ON THIS COURSE TO DATEWhat is WebdriverIO?WebdriverIO is an open-source testing automation framework written in JavaScript and running on NodeJS. It is particularly useful for testing web applications. It supports both Behavior Driven Development (BDD) and Test Driven Development (TDD), making it a highly preferred choice for automation testers.Why this course?This course is designed to be effective, efficient and easy to follow. I have been teaching for several years on Udemy with over 6 highly successful courses to date. I have refined this course using proven teaching techniques. This course is carefully structured from start to finish and I provide downloadable code examples after each coding lecture. What has been updated?Everything! I have rebuilt this course from scratch using one of the latest versions of WebdriverIO. This means the material covered is relevant, making use of WebdriverIO's latest features. What does this course cover?All major topics are covered in detail using the below structure:IntroductionWebdriverIO setupWDIO TestRunnerSimple real world scenariosSynchronous vs Asynchronous - (Understanding Asynchronous JS)Locating ElementsWaits and TimeoutsAssertionsDebuggingAdvanced Element InteractionsReportingAdvanced Real World ExampleAdvanced ConceptsJenkins CI and More!What to expect by the end of this course?You will be completely confident building automation frameworks using WebdriverIO and a whole host of complementing technologies. This is the only course you need to learn Automation Testing using the WebdriverIO framework.
Overview
Section 1: Introduction
Lecture 1 What is WebdrverIO?
Lecture 2 WebdriverIO API
Lecture 3 WebdriverIO Community
Lecture 4 How Course Attachment Code Examples are Structured
Lecture 5 Other Courses - (Coupon Codes)
Section 2: Setup Development Environment
Lecture 6 Nodejs - Setup
Lecture 7 Visual Studio Code & Extensions - Setup
Lecture 8 Chrome & Firefox - Setup
Lecture 9 Git - Setup
Lecture 10 Project & Package.json - Setup
Lecture 11 WebdriverIO Wdio - Setup
Lecture 12 Keeping WebdriveIO Up to Date
Section 3: Wdio - Testrunner
Lecture 13 Wdio - Testrunner
Section 4: Simple Real World Scenario
Lecture 14 System Under Test
Lecture 15 What is Mocha? & How can we Leverage Mocha?
Lecture 16 Capturing Test Requirements
Lecture 17 API Commands & Auto Completion
Lecture 18 First Test - Creation - Part 1_2
Lecture 19 First Test - Creation - Part 2_2
Lecture 20 The Test Challenge
Lecture 21 The Test Challenge - Solution
Lecture 22 Recap and Improvements
Lecture 23 Wdio Browser Object - Inspection
Section 5: Synchronous vs Asynchronous - (Understanding Asynchronous JS)
Lecture 24 WebdriverIO - Sync vs Async Mode
Lecture 25 Synchronous vs Asynchronous - Overview
Lecture 26 Synchronous - Example
Lecture 27 Asynchronous - Example
Lecture 28 WebdriverIO Sync vs Async - Example
Section 6: Locating Elements
Lecture 29 Locating Elements - Examples
Lecture 30 $ - findElement
Lecture 31 $$ - findElements
Section 7: Waits and Timeouts
Lecture 32 pause
Lecture 33 waitForClickable
Lecture 34 waitForDisplayed
Lecture 35 waitForExist
Lecture 36 waitUntil
Section 8: Assertions
Lecture 37 Introduction
Lecture 38 Expect vs Jest
Section 9: Debugging
Lecture 39 Console.log & Wdio Logging
Lecture 40 Debug
Lecture 41 REPL
Section 10: Advanced Element Interactions
Lecture 42 Inputs
Lecture 43 Drop-down Lists
Lecture 44 State Commands
Lecture 45 Actions
Lecture 46 Handling Windows
Lecture 47 IFrames
Lecture 48 Alerts
Lecture 49 File Upload
Lecture 50 JS Execute
Section 11: Reporting
Lecture 51 Allure Reports
Lecture 52 Attaching Screenshots
Lecture 53 Autogenerate Reports
Lecture 54 Customising Reports
Section 12: Advanced Real World Example
Lecture 55 System Under Test
Lecture 56 Capturing Test Requirements
Lecture 57 Test Creation - Part 1/8
Lecture 58 Test Creation - Part 2/8
Lecture 59 Test Creation - Part 3/8
Lecture 60 Test Creation - Part 4/8
Lecture 61 Test Creation - Part 5/8
Lecture 62 Test Creation - Part 6/8
Lecture 63 Test Creation - Part 7/8
Lecture 64 Test Creation - Part 8/8
Section 13: Advanced Concepts
Lecture 65 Wdio Hooks
Lecture 66 Retry Flaky Tests
Lecture 67 Custom Commands
Lecture 68 Page Object Modelling - Introduction
Lecture 69 POM - Base Page - Setup
Lecture 70 POM - Sub Page - Setup - Part 1_2
Lecture 71 POM - Sub Page - Setup - Part 2_2
Lecture 72 POM - Real World Example - Part 1_4
Lecture 73 POM - Real World Example - Part 2_4
Lecture 74 POM - Real World Example - Part 3_4
Lecture 75 POM - Real World Example - Part 4_4
Lecture 76 POM - Challenge
Lecture 77 POM - Solution
Lecture 78 Generating Random Data
Lecture 79 Custom Scripts & Test Suites
Lecture 80 Parallel Test Execution - selenium-standalone
Lecture 81 Parallel Test Execution - Browser Drivers
Lecture 82 Browser Options
Lecture 83 Managing Different Environments - Part 1/2
Lecture 84 Managing Different Environments - Part 2/2
Section 14: Other Courses -[**Coupon Codes**]
Lecture 85 Other Course -[**Coupon Codes**]
Section 15: Jenkins CI and More!
Lecture 86 Jenkins - Download
Lecture 87 Java JDK - Setup
Lecture 88 Jenkins - Setup
Lecture 89 Configuring Jenkins
Lecture 90 Job - Creation
Lecture 91 Triggering Custom Scripts
Lecture 92 Triggering Individual Tests
Lecture 93 Log Level - Parameters
Lecture 94 Allure Reports
Lecture 95 Improving Test Robustness
Section 16:[Archived] - Introduction
Lecture 96 Introduction
Lecture 97 Example Test Execution using webdriverIO & webdriveruniveristy.com
Lecture 98 Please Watch!! WebdriverIO v4 & V5 - IMPORTANT
Lecture 99 Free 200+ Page E-book Download - To help you revise
Section 17:[Archived] - Setup & Resources
Lecture 100 Gitbash Setup for Windows
Lecture 101 iTerm2 Setup for Mac
Lecture 102 WebdriverIO API
Lecture 103 IMPORTANT: WebdriverIO v4 & NodeJS
Lecture 104 NodeJS npm Package JSON Setup
Lecture 105 IMPORTANT - note about the following two lectures - Please Read
Lecture 106 Handling Dependencies
Lecture 107 Selenium Standalone Setup
Lecture 108 Sublime Text IDE Setup
Section 18:[Archived] - Creating Our First Tests
Lecture 109 Creating Our First Automation Test
Lecture 110 Creating Our Second Automation Test
Section 19:[Archived] - Wdio
Lecture 111 Wdio - Creation & Review
Lecture 112 Wdio - Triggering Tests
Lecture 113 Wdio - Contact Us & Login Portal Test
Lecture 114 Wdio - Executing Our New & Improved Tests
Lecture 115 Wdio - Reviewing the Wdio File
Section 20:[Archived] - Mocha
Lecture 116 Mocha - Introduction
Lecture 117 Mocha - Structuring & Combining Tests Part 1
Lecture 118 Mocha - Structuring & Combining Tests Part 2
Lecture 119 Mocha - Reviewing & Executing our New & Improved Tests
Section 21:[Archived] - Wdio Sync Mode
Lecture 120 Simplifying Tests and Sync Mode
Lecture 121 Configuring Our Tests to Use Sync Mode
Section 22:[Archived] - Selenium Standalone & NPM Scripts
Lecture 122 Selenium Standalone & NPM Scripts
Section 23:[Archived] - Environments & Base URL
Lecture 123 Base URL Setup
Lecture 124 Handling Multiple Environments During Runtime
Section 24:[Archived] - Logging
Lecture 125 Logging During Runtime
Section 25:[Archived] - Node Assertions
Lecture 126 Implementing Node Assertions
Section 26:[Archived] - Chai
Lecture 127 Chai - Advanced Assertions & Code Example - Part 1
Lecture 128 Chai - Advanced Assertions & Code Example - Part 2
Lecture 129 Chai - Adding Assertions to our Tests
Lecture 130 Chai - Centralizing Assertions Using our wdio File
Section 27:[Archived] - Pause, Debug Mode & Selectors
Lecture 131 Pause Command Part 1
Lecture 132 Pause Command Part 2
Lecture 133 Debug Mode
Lecture 134 Creating Selectors using Ranorex
Section 28:[Archived] - Targeting & Skipping Specific Tests
Lecture 135 Targeting Specific Tests
Lecture 136 Skipping Specific Tests
Section 29:[Archived] - CSS Extraction
Lecture 137 getCssProperty Command
Section 30:[Archived] - Mocha Hooks
Lecture 138 Mocha Hooks Part 1
Lecture 139 Mocha Hooks Part 2
Section 31:[Archived] - Handling Browser Window Tabs
Lecture 140 Tabs Part 1
Lecture 141 Tabs Part 2
Section 32:[Archived] - Verify Elements
Lecture 142 isExisting Part 1
Lecture 143 isExisting Part 2
Lecture 144 isVisible
Lecture 145 hasFocus Part 1
Lecture 146 hasFocus Part 2
Lecture 147 isEnabled Part 1
Lecture 148 isEnabled Part 2
Lecture 149 isSelected Part 1
Lecture 150 isSelected Part 2
Lecture 151 isVisibleWithinViewport Part 1
Lecture 152 isVisibleWithinViewport Part 2
Lecture 153 getText, isVisible, isExisting Part 1
Lecture 154 getText, isVisible, isExisting Part 2
Lecture 155 getText, isVisible, isExisting Part 3
Lecture 156 waitForText Part 1
Lecture 157 waitForText Part 2
Lecture 158 waitForExist, waitForVisible Part 1
Lecture 159 waitForExist, waitForVisible Part 2
Lecture 160 waitUntil
Lecture 161 waitForValue
Section 33:[Archived] - Using External Data (Sync Data Mode)
Lecture 162 Using External Data (Sync Data Mode) - Part 1
Lecture 163 Using External Data (Sync Data Mode) - Part 2
Section 34:[Archived] - Custom Commands (addCommand)
Lecture 164 Custom Commands (addCommand) - Part 1
Lecture 165 Custom Commands (addCommand) - Part 2
Section 35:[Archived] - Injecting JavaScript Code (Execute Command)
Lecture 166 Injecting JavaScript Code (Execute Command) - Part 1
Lecture 167 Injecting JavaScript Code (Execute Command) - Part 2
Lecture 168 Injecting JavaScript Code (Execute Command) - Part 3
Section 36:[Archived] - Page Object Model (POM)
Lecture 169 Page Object Model (POM) - Intro
Lecture 170 Page Object Model (POM) - Phase 1 - Part 1
Lecture 171 Page Object Model (POM) - Phase 1 - Part 2
Lecture 172 Page Object Model (POM) - Phase 1 - Part 3
Lecture 173 Page Object Model (POM) - Phase 1 - Part 4
Lecture 174 Page Object Model (POM) - Phase 1 - Part 5
Lecture 175 Page Object Model (POM) - Phase 2 - Part 1
Lecture 176 Page Object Model (POM) - Phase 2 - Part 2
Lecture 177 Page Object Model (POM) - Phase 2 - Part 3
Lecture 178 Page Object Model (POM) - Phase 2 - Part 4
Lecture 179 Page Object Model (POM) - Phase 2 - Part 5
Lecture 180 Page Object Model (POM) - Phase 2 - Part 6
Lecture 181 Page Object Model (POM) - Phase 3 - Part 1
Lecture 182 Page Object Model (POM) - Phase 3 - Part 2
Lecture 183 Page Object Model (POM) - Phase 3 - Part 3
Lecture 184 Page Object Model (POM) - Phase 3 - Part 4
Lecture 185 Page Object Model (POM) - Phase 3 - Part 5
Lecture 186 Page Object Model (POM) - Phase 3 - Part 6
Section 37:[Archived] - Advanced Reporting
Lecture 187 Advanced Reporting - Intro
Lecture 188 Advanced Reporting - Junit Reports
Lecture 189 Advanced Reporting - JSON Reports
Lecture 190 Advanced Reporting - Allure Reports
Lecture 191 Advanced Reporting - Allure Reports - Attaching Images - Part 1
Lecture 192 Advanced Reporting - Allure Reports - Attaching Images - Part 2
Section 38:[Archived] - Free Up Space - Deleting Files and Folders
Lecture 193 Free Up Space - Deleting Files and Folders
Section 39:[Archived] - Continuous Integration
Lecture 194 Jenkins Introduction and Explanation
Lecture 195 Jenkins Installation And Setup
Lecture 196 Jenkins Installing Plugins And Setting Up NodeJS
Lecture 197 Trigger our Tests using Jenkins
Lecture 198 Jenkins Adding Parameters
Lecture 199 Jenkins Adding Additional Logging Information
Lecture 200 Jenkins Execute Our Tests when Ever We Want
Section 40:[Archived] - Generating Allure Reports within Jenkins
Lecture 201 Generating Allure Reports within Jenkins - Part 1
Lecture 202 Generating Allure Reports within Jenkins - Part 2
Lecture 203 Generating Allure Reports within Jenkins - Part 3
Lecture 204 Generating Allure Reports within Jenkins - Part 4
Lecture 205 Generating Allure Reports within Jenkins - Part 5
Section 41:[Archived] - Upgrading Our Existing WebdrverIO v4 Project to WebDriverIO v5
Lecture 206 Webdriver IO v5 - Introduction
Lecture 207 Preparing our Project for Webdriver IO v5
Lecture 208 Webdriver IO v5 - Instructions
Lecture 209 Downloading Webdriver IO v5 Packages
Lecture 210 Installing New WDIO CLI
Lecture 211 Creating New WDIO CLI File
Lecture 212 Configuring New WDIO CLI File
Lecture 213 Updating our Dependencies
Lecture 214 Downloading Additional Dependencies
Lecture 215 Potential Problem with the .Dot Reporter
Lecture 216 Preparing the Foundations of our Framework
Lecture 217 Modifying our Test to use Async Await
Lecture 218 Customising our Page Object Model Commands
Lecture 219 Custom Commands - waitForDisplayed
Lecture 220 Adding Assertions Directly Inside our Tests
Lecture 221 Triggering our New Webdriver IO v5 Tests
Lecture 222 Incorporating Try Catch Blocks to our Assertions
Lecture 223 Final Project Code
Section 42:[Archived] - WebdriverIO V5 from Scratch!
Lecture 224 Intro
Section 43:[Archived] - Visual Studio Code (IDE)
Lecture 225 Installing and setting up Visual Studio Code
Lecture 226 Setting up Code Runner Extension
Lecture 227 Altering Color Themes
Section 44:[Archived] - Setting Up Our WebdriverIO v5 Project
Lecture 228 Installing latest version of NodeJS
Lecture 229 Package.json Setup
Lecture 230 Downloading Latest WebdriverIO v5 Packages
Section 45:[Archived] - Prettier Setup
Lecture 231 Prettier Setup (Enhanced Code Formatter)
Section 46:[Archived] - Configuring New Wdio File
Lecture 232 Wdio File Setup
Section 47:[Archived] - Babel
Lecture 233 Babel Setup
Section 48:[Archived] - Selenium Server
Lecture 234 Selenium Server Overview
Section 49:[Archived] - Creating Our First WebdriverIO v5 Test!
Lecture 235 Creating Our First Test - Part 1/2
Lecture 236 Creating Our First Test - Part 2/2
Section 50:[Archived] - Selenium Server Extended -[Port Number Modification]
Lecture 237 Altering Selenium Server Port Number
Section 51:[Archived] - ChromeDriver
Lecture 238 ChromeDriver Setup
Section 52:[Archived] - Selectors
Lecture 239 Creating Advanced Selectors - Part 1/2
Lecture 240 Creating Advanced Selectors - Part 2/2
Section 53:[Archived] - Handling Browser Tabs
Lecture 241 Switching Browser Tabs
Lecture 242 Closing Browser Tabs
Section 54:[Archived] - Chai -[Assertions]
Lecture 243 Applying Chai Assertions To Our Tests
Section 55:[Archived] - Custom Commands
Lecture 244 Creating Custom Commands Using: addCommand
Section 56:[Archived] - Handling Timeouts
Lecture 245 waitForExist
Lecture 246 waitForDisplayed
Lecture 247 waitForEnabled
Lecture 248 pause
Section 57:[Archived] - Injecting JavaScript Using execute Command
Lecture 249 execute Command
Section 58:[Archived] - Handling Inputs -[addValue, clearValue, setValue]
Lecture 250 Handling Inputs - Part 1/2
Lecture 251 Handling Inputs - Part 2/2
Section 59:[Archived] - State Commands -[isExisting, isSelected, isDisplayed]
Lecture 252 isExisting, isSelected, isDisplayed
Section 60:[Archived] - Handling IFrame's
Lecture 253 Handling IFrame's The Correct Way!
Section 61:[Archived] - Test Creation - Challenge!
Lecture 254 Challenge Overview
Lecture 255 Challenge Solution - Part 1/3
Lecture 256 Challenge Solution - Part 2/3
Lecture 257 Challenge Solution - Part 3/3
Section 62:[Archived] - Config File Creation (Centralising & Managing Variables)
Lecture 258 Config File Creation & Linking To Tests
Lecture 259 Interlinking Config File With Wdio File
Section 63:[Archived] - Custom Commands -[waitAndClick, waitAndSendkeys]
Lecture 260 waitAndClick
Lecture 261 waitAndSendkeys
Lecture 262 Custom Commands & Test Integration
Section 64:[Archived] - Random Data Generators
Lecture 263 Random Email Generator -[Custom Command Creation]
Lecture 264 Random String Generator -[Custom Command Creation]
Section 65:[Archived] - Page Object Pattern
Lecture 265 Base Page Creation
Lecture 266 Sub Page Creation - Part 1/2
Lecture 267 Sub Page Creation - Part 2/2
Lecture 268 Page Object Pattern & Test Connection - Part 1/3
Lecture 269 Page Object Pattern & Test Connection - Part 2/3
Lecture 270 Page Object Pattern & Test Connection - Part 3/3
Section 66:[Archived] - Framework Improvements
Lecture 271 Making Improvements To The Existing Framework - Part 1/2
Lecture 272 Making Improvements To The Existing Framework - Part 2/2
Section 67:[Archived] - Organizing Test Suite's
Lecture 273 Organizing Test Suite's - Part 1/2
Lecture 274 Organizing Test Suite's - Part 2/2
Lecture 275 Retry Flaky Tests
Beginner automation testers,Intermediate automation testers,Expert automation testers,Anyone interested in Automation Testing,Manual testers (QA's) who want to become an Automation Tester (SDET),Those interested in emerging testing technologies that is rapidly growing in popularity,Anyone interested in the WebdriverIO framework
Homepage
Code:
https://anonymz.com/?https://www.udemy.com/course/automation-testing-javascript-webdriverio-selenium-more/
[Only registered and activated users can see links. Click Here To Register...]
Code:
https://k2s.cc/file/66e83ef8f5f24/WebdriverIO_Bootcamp_COMPLETELY_UPDATED_IN_JUNE_2022.part1.rar
https://k2s.cc/file/7b8a0e6006d87/WebdriverIO_Bootcamp_COMPLETELY_UPDATED_IN_JUNE_2022.part2.rar
https://k2s.cc/file/33f45b6f5a237/WebdriverIO_Bootcamp_COMPLETELY_UPDATED_IN_JUNE_2022.part3.rar
https://k2s.cc/file/550c1326d02b1/WebdriverIO_Bootcamp_COMPLETELY_UPDATED_IN_JUNE_2022.part4.rar
Code:
https://rapidgator.net/file/a886619bc434e6a119e2ac0a1781a8ec/WebdriverIO_Bootcamp_COMPLETELY_UPDATED_IN_JUNE_2022.part1.rar.html
https://rapidgator.net/file/fb13424699cfdab635f5dee2ca459a25/WebdriverIO_Bootcamp_COMPLETELY_UPDATED_IN_JUNE_2022.part2.rar.html
https://rapidgator.net/file/9f18ae1c94171b520c20285d66163838/WebdriverIO_Bootcamp_COMPLETELY_UPDATED_IN_JUNE_2022.part3.rar.html
https://rapidgator.net/file/ba355d196d52376510d6feccbcb4be43/WebdriverIO_Bootcamp_COMPLETELY_UPDATED_IN_JUNE_2022.part4.rar.html
Learning Python In Unity! Create Awesome Games And Apps!
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Learning Python In Unity! Create Awesome Games And Apps!
Last updated 3/2020
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 47.11 GB | Duration: 93h 41m
Create and Develop projects, apps, and games using Python in The Unity Environment!
What you'll learn
Build a Ninja Survival game for mobile in Unity?.
Use Blender and navigate its interface.
Integrate art from Blender into Unity?.
Build video game levels.
UV map and unwrap your models.
Create your own materials.
Learn the basics of animation.
Learn to code for game development in Unity C#
Learn to make game elements behave like real-life beings
Train an artificial brain to make a game work with Python
And More!
Requirements
Install Python (free)
Install Unity 2017.3.0f3 or higher (free)
A beginner's familiarity with C# programming is recommended
Beginner knowledge on how to use a command line tool
Description
We at Mammoth Interactive value input from students like you. Feel free to leave us your feedback.In this course, you learn how to build a Ninja game for mobile using Unity? and Blender. This course is unique because we make both the code and the art for the game from scratch. We teach you the fundamentals of designing, coding, and modeling a mobile game.First you design the game and its functionality in Unity?. You learn how to code in C# and build video game levels. Don't worry if you've never coded before. We start simple and add more to the game as the course goes on.Why Unity??Unity? is one of the most popular platforms in game development. You can use Unity? to build 2D and 3D games. Unity? is cross-platform, which means it is easy to use with other platforms.Then you create the art for the game in Blender. You build all the art assets for the game. You learn how to integrate your art from Blender into Unity?. Why Blender?Blender, like Unity?, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like we do in this course. This course was funded by a wildly successful KickstarterMake an AI Christmas game! Our Unity game will have a holiday setting featuring a sled. Presents will fall from the sky. The goal will be to move the sled to catch the falling present. The game will need no human interaction.Enroll now to study with 5/5 star-rated instructor Glauco Pires.To catch a present present in the game, you as a player will not have to do any work! We will teach the computer to recognize the present's location.While making a simple scene, we will learn many settings and adjust programs. The result will be fantastic.Your teacher makes Unity, HTML5, and Unreal games.Glauco Pires has been working with games since 2010. His experience in the area he will share with you in this course. You will learn one step after the other at a comfortable pace.Besides Unity, we will use Python: a popular programming language for the web.Also now Included in these bundles are our Extra Courses, if you want to learn to use other programs such as Camtasia or Sketch, you get more content than what you paid for this way!We really hope you decide to purchase this course and take your knowledge to the next level!Let's get started!Enroll now to join the Mammoth community!
Overview
Section 1: Intro to Unity
Lecture 1 Introduction
Lecture 2 Unity Editor
Lecture 3 Moving a Cube
Lecture 4 Materials
Lecture 5 Lights
Lecture 6 Particle System
Lecture 7 Applying Physics
Lecture 8 Asset Store
Section 2: Intro to Coding
Lecture 9 Introduction
Lecture 10 Variables
Lecture 11 Methods
Lecture 12 If Blocks
Lecture 13 Loops
Section 3: Intro to Inputs
Lecture 14 Introduction
Lecture 15 Key Presses
Lecture 16 Moving a Player
Lecture 17 Jumping
Lecture 18 Moving Forward
Lecture 19 Cycling Cameras
Section 4: Intro to Prefabs
Lecture 20 Introduction
Lecture 21 Introduction to Prefabs
Lecture 22 Random Angles
Lecture 23 Explosion Effect
Lecture 24 Adding Explosion Effects
Section 5: 2D Mobile Game - Setup
Lecture 25 Ninja Gameplay
Lecture 26 Setting Up Project
Lecture 27 Building a Simple Scene
Lecture 28 Percentage Coordinates
Lecture 29 Clicking Variation
Lecture 30 Player Movement
Lecture 31 Orthographic Camera
Section 6: Jumpers
Lecture 32 Jumping Enemy
Lecture 33 Jumping Enemy Movement
Lecture 34 Killing the Player
Lecture 35 Canvas
Lecture 36 End Game Messages
Section 7: Adding More Functionality
Lecture 37 Reusability
Lecture 38 Dynamically Adding the enemy
Lecture 39 Game Mode Switch
Lecture 40 Setting Up The Rolling Enemy
Lecture 41 Rolling Enemy Movement
Lecture 42 Enemy Positions
Lecture 43 Killing the Player
Lecture 44 Depth Range
Lecture 45 Horizontal Range
Section 8: Enemy Logic
Lecture 46 Creating The boucing Enemy
Lecture 47 Moving the Bouncing Enemy
Lecture 48 Diagonal Movement
Lecture 49 Movement Flip
Lecture 50 Initial Angle
Lecture 51 Enemy x Enemy Collision
Lecture 52 Multiple Bouncer
Lecture 53 Depth Walls
Section 9: Designing the Game
Lecture 54 Designing the Crawlers
Lecture 55 Crawling Enemy Movement
Lecture 56 Player's Rotation
Lecture 57 Jumping Force
Lecture 58 Finishing the Jumping Logic
Lecture 59 Spawning Crawler
Section 10: Turrets
Lecture 60 Designing The Turret
Lecture 61 Turret States
Lecture 62 Turret Movement
Lecture 63 Smooth Aiming
Lecture 64 Aiming
Section 11: Game Logic
Lecture 65 Preparing The Game Logic
Lecture 66 Raycasts
Lecture 67 Shooting Weapons
Lecture 68 Aiming Improvements
Lecture 69 Targets
Lecture 70 Shooting Player
Lecture 71 Destroying the Targets
Section 12: Configuring the Player
Lecture 72 Configuring The Player
Lecture 73 Moving Up
Lecture 74 Jetpack Thrusters
Lecture 75 Designing the Enemy
Lecture 76 Wave Pattern
Lecture 77 Spawning Enemies
Section 13: Endless Mode
Lecture 78 Setting up Endless Mode
Lecture 79 Highschores
Lecture 80 Refactoring The Spawn Logic
Lecture 81 Increasing Difficulty
Lecture 82 Bouncer Difficulty
Lecture 83 Crawler Difficulty
Lecture 84 Turrets Difficulty
Lecture 85 Targets Difficulty
Lecture 86 JetPack Difficulty
Section 14: Menu and Level Design
Lecture 87 Building the Menu Scene
Lecture 88 Level Selection
Lecture 89 Level Picker
Lecture 90 Losing the Game
Lecture 91 Level Parameters
Lecture 92 Setting Difficulties
Lecture 93 Setting Endless Mode
Section 15: Blender Basics
Lecture 94 Intro to Blender
Lecture 95 Blender 2.8 Nav Controls
Lecture 96 Blender 2.8 Object edit Modes
Lecture 97 Blender 2.8 Quality of Life Changes
Lecture 98 X-ray
Lecture 99 Basic Tools
Lecture 100 Mirroring
Lecture 101 Mesh Options
Lecture 102 Snap Mode
Lecture 103 Object Explorer
Lecture 104 Materials
Lecture 105 Combine and Separate
Lecture 106 Object Merge
Lecture 107 UV Editing Basics
Lecture 108 UV Texturing
Section 16: Background Art
Lecture 109 Floors
Lecture 110 Walls
Section 17: Game Assets
Lecture 111 Bouncing Enemy
Lecture 112 Rolling Enemy
Lecture 113 Double Rolling Enemies
Lecture 114 Crawler Enemy
Lecture 115 Turret Enemy 1
Lecture 116 Turret Enemy 2
Lecture 117 Player Ninja Char
Lecture 118 Enemy Ninja Character
Lecture 119 Ninja Stars
Lecture 120 Flight Enemy
Lecture 121 Jet Pack
Section 18: Finalizing the Art
Lecture 122 Assets Toon Shading
Lecture 123 Background
Section 19: Integrating the Art
Lecture 124 Playing from the Game Scene
Lecture 125 Integrating Jumper Art
Lecture 126 Integrating the Roller Art
Lecture 127 Integrating Roller Art (Con't)
Lecture 128 Integrating the Crawler
Lecture 129 Integrating The Turret Model
Lecture 130 Aiming the New Turret
Lecture 131 Integrating the Target Enemies
Lecture 132 Integrating The Flying Enemy Art
Lecture 133 New Player Art
Lecture 134 Integrating the Dojo
Section 20: 2D Mobile Game - Finale
Lecture 135 Adjusting the Interface
Lecture 136 Challenge Time!
Section 21: Source Files - 2D Mobile Game
Lecture 137 Ninja Game Source Code - Mammoth Interactive
Lecture 138 Ninja Art Unity Export - Mammoth Interactive
Section 22: Unity Machine Learning with Python
Lecture 139 Gameplay
Lecture 140 Introduction
Lecture 141 Environment Setup
Lecture 142 Generating a Build for Learning
Lecture 143 Training Process
Lecture 144 Running the Trained Model
Lecture 145 Creating an Academy
Lecture 146 Making a playable scene
Lecture 147 Setting the reward logic
Lecture 148 Training the catcher academy
Lecture 149 External Assets
Lecture 150 Challenge
Lecture 151 Source Code and Art Assets - Mammoth Interactive
Section 23: Sketch
Lecture 152 Course Intro and Sketch Tools
Lecture 153 Sketch Files - Sketch Tools
Lecture 154 Sketch Basics and Online Resources
Lecture 155 Plug-ins and Designing your First Mobile app
Lecture 156 Your First Mobile App Continued
Lecture 157 Sketch Files - Your First Mobile App
Lecture 158 Shortcuts and Extra tips
Lecture 159 Sketch Files - Shortcuts by Mammoth Interactive
Section 24: Learn to Code in HTML
Lecture 160 Intro to HTML
Lecture 161 Writing our first HTML
Lecture 162 Intro to Lists and Comments
Lecture 163 Nested Lists
Lecture 164 Loading Images
Lecture 165 Loading Images in Lists
Lecture 166 Links
Lecture 167 Images as Link
Lecture 168 Mailto Link
Lecture 169 Div Element
Section 25: Learn to Code in CSS
Lecture 170 Introduction
Lecture 171 Introducing the Box Model
Lecture 172 Writing our First CSS
Lecture 173 More CSS Examples
Lecture 174 Inheritance
Lecture 175 More on Type Selectors
Lecture 176 Getting Direct Descendents
Lecture 177 Class Intro
Lecture 178 Multiple Classes
Lecture 179 id Intro
Lecture 180 CSS Specificity
Lecture 181 Selecting Multiple Pseudo Classes and Sibling Matching
Lecture 182 Styling Recipe Page
Lecture 183 Loading External Stylesheet
Section 26: D3.js
Lecture 184 Introduction to Course and D3
Lecture 185 Source Code
Lecture 186 Handling Data and Your First Project
Lecture 187 Source code
Lecture 188 Continuing your First Project
Lecture 189 Understanding Scale
Lecture 190 Source Code
Lecture 191 Complex charts, Animations and Interactivity
Lecture 192 Source Code
Section 27: Introduction to PyCharm
Lecture 193 Downloading and Installing Pycharm and Python
Lecture 194 Support for Python Problems or Questions
Lecture 195 Exploring Pycharm
Lecture 196 Learning Python with Mammoth Interactive
Section 28: Python Language Basics
Lecture 197 Intro to Variables
Lecture 198 Variables Operations and Conversions
Lecture 199 Collection Types
Lecture 200 Collections Operations
Lecture 201 Control Flow If Statements
Lecture 202 While and For Loops
Lecture 203 Functions
Lecture 204 Classes and Objects
Section 29: Flask
Lecture 205 Setting Up and Basic Flask
Lecture 206 Setting up Terminals on Windows 7 and Mac
Lecture 207 Terminal basic commands and symbols
Lecture 208 Source Code - Setting up Flask
Lecture 209 Source Code - Basic Flask HTML & CSS
Lecture 210 Basic Flask Database
Lecture 211 Source Code - Basic Flask Database
Lecture 212 Flask Session and Resources
Lecture 213 Source Code - Flask Session
Lecture 214 Flask Digital Ocean
Lecture 215 Flask Digital Ocean Continued
Section 30: Xcode Fundamentals
Lecture 216 Intro and Demo
Lecture 217 General Interface
Lecture 218 Files System
Lecture 219 ViewController
Lecture 220 Storyboard File
Lecture 221 Connecting Outlets and Actions
Lecture 222 Running an Application
Lecture 223 Debugging an Application
Lecture 224 Source Code and Art Assets
Section 31: Swift 4 Language Basics
Lecture 225 Language Basics Topics List
Section 32: Variable and Constants
Lecture 226 Learning Goals
Lecture 227 Intro to Variables and Constants
Lecture 228 Primitive types
Lecture 229 Strings
Lecture 230 Nil Values
Lecture 231 Tuples
Lecture 232 Type Conversions
Lecture 233 Assignment Operators
Lecture 234 Conditional Operators
Lecture 235 Variables and Constants Text.playground
Section 33: Collection Types
Lecture 236 Topics List and Learning Objectives
Lecture 237 Intro to Collection Types
Lecture 238 Creating Arrays
Lecture 239 Common Array Operations
Lecture 240 Multidimensional Arrays
Lecture 241 Ranges
Lecture 242 Collection Types Text.playground
Section 34: Control flow
Lecture 243 Topics List and Learning Objectives
Lecture 244 Intro to If and Else Statements
Lecture 245 Else If Statements
Lecture 246 Multiple Simultaneous Tests
Lecture 247 Intro To Switch Statements
Lecture 248 Advanced Switch Statement Techniques
Lecture 249 Testing for Nil Values
Lecture 250 Intro to While Loops
Lecture 251 Intro to for...in Loops
Lecture 252 Intro to For...In Loops (Cont'd)
Lecture 253 Complex Loops and Loop Control statements
Lecture 254 Control Flow Text.playground
Section 35: Functions
Lecture 255 Intro to Functions
Lecture 256 Function Parameters
Lecture 257 Return Statements
Lecture 258 Parameter Variations - Argument Labels
Lecture 259 Parameter Variations - Default Values
Lecture 260 Parameters Variations - InOut Parameters
Lecture 261 Parameter Variations - Variadic Parameters
Lecture 262 Returning Multiple Values Simultaneously
Lecture 263 Functions Text.playground
Section 36: Classes, Struct and Enums
Lecture 264 Topics List and Learning Objectives
Lecture 265 Intro to Classes
Lecture 266 Properties as fields - Add to Class Implementation
Lecture 267 Custom Getters and Setters
Lecture 268 Calculated Properties
Lecture 269 Variable Scope and Self
Lecture 270 Lazy and Static Variables
Lecture 271 Behaviour as Instance Methods and Class type Methods
Lecture 272 Behaviour and Instance Methods
Lecture 273 Class Type Methods
Lecture 274 Class Instances as Field Variables
Lecture 275 Inheritance, Subclassing and SuperClassing
Lecture 276 Overriding Initializers
Lecture 277 Overriding Properties
Lecture 278 Overriding Methods
Lecture 279 Structs Overview
Lecture 280 Enumerations
Lecture 281 Comparisons between Classes, Structs and Enums
Lecture 282 Classes, Structs, Enums Text.playground
Section 37: Practical MacOS BootCamps
Lecture 283 Introduction and UI Elements
Lecture 284 Calculator Setup and Tax Calculator
Lecture 285 Calculate Tax And Tip - Mammoth Interactive Source Code
Lecture 286 Tip Calculator and View Controller
Lecture 287 View Controller - Mammoth Interactive Source Code
Lecture 288 Constraints
Lecture 289 Constraints - Mammoth Interactive Source Code
Lecture 290 Constraints Code
Lecture 291 Refactor
Lecture 292 Refactor - Mammoth Interactive Source Code
Lecture 293 MacOsElements - Mammoth Interactive Source Code
Section 38: Data Mining With Python
Lecture 294 Data Wrangling and Section 1
Lecture 295 Project Files - Data Mining with Mammoth Interactive
Lecture 296 Project Files - Data Wrangling with Mammoth Interactive
Lecture 297 Data Mining Fundamentals
Lecture 298 Project Files - Data Mining fundamentals with Mammoth Interactive
Lecture 299 Framework Explained, Taming Big Bank with Data
Lecture 300 Project Files - Frameworks with Mammoth Interactive
Lecture 301 Mining and Storing Data
Lecture 302 Project Files - Mining and Storing with Mammoth Interactive
Lecture 303 NLP (Natural Language Processing)
Lecture 304 Project Files - NLP with Mammoth Interactive
Lecture 305 Summary Challenge
Lecture 306 Conclusion Files - Mammoth Interactive
Section 39: Introduction to Video Editing
Lecture 307 Introduction to the Course
Lecture 308 Installing Camtasia
Lecture 309 Exploring the Interface
Lecture 310 Camtasia Project Files
Section 40: Setting Up a Screen Recording
Lecture 311 Introduction and Tips for Recording
Lecture 312 Creating a Recording Account
Lecture 313 Full Screen vs Window Mode
Lecture 314 Setting the Recording Resolution
Lecture 315 Different Resolutions and their Uses
Lecture 316 Tips to Improve Recording Quality and Summary
Section 41: Camtasia Recording
Lecture 317 Introduction and Workflow
Lecture 318 Tools Options Menu
Lecture 319 Your First Recording
Lecture 320 Viewing your Test
Lecture 321 Challenge - VIDEO GAME NARRATION
Lecture 322 Mic Etiqutte
Lecture 323 Project - Recording Exercise
Lecture 324 Webcam, Telprompter, and Summary
Section 42: Camtasia Screen Layout
Lecture 325 Introduction and Tools Panel
Lecture 326 Canvas
Lecture 327 Zoom N Pan
Lecture 328 Annotations
Lecture 329 Yellow Snap Lines
Lecture 330 TimeLine Basics, Summary and Challenge
Section 43: Camtasia Editing
Lecture 331 Introduction and Importing Media
Lecture 332 Markers
Lecture 333 Split
Lecture 334 Working with Audio
Lecture 335 Clip Speed
Lecture 336 Locking and Disabling tracks
Lecture 337 Transitions
Lecture 338 Working with Images
Lecture 339 Voice Narration
Lecture 340 Noise Removal
Lecture 341 Smart Focus
Lecture 342 Summary and Challenge
Section 44: Advance Editing Introduction
Lecture 343 Advance Editing Introduction
Lecture 344 Zooming Multiple Tracks
Lecture 345 Easing
Lecture 346 Animations
Lecture 347 Behaviors
Lecture 348 Color Adjustment
Lecture 349 Clip Speed
Lecture 350 Remove a Color
Lecture 351 Device Frame
Lecture 352 Theme Manager
Lecture 353 Libraries
Lecture 354 Media and Summary
Section 45: Camtasia Resources and Tips
Lecture 355 Resources and Tips Introduction
Lecture 356 Masking
Lecture 357 Extending Frames
Lecture 358 Working with Video
Section 46: Exporting a Project for Youtube
Lecture 359 Exporting a Project for Youtube
Section 47: Code with C#
Lecture 360 Introduction to Course and Types
Lecture 361 Operator, Classes , and Additional Types
Lecture 362 Statements & Loops
Lecture 363 Arrays, Lists, and Strings
Lecture 364 Files, Directories, and Debugs
Lecture 365 Source code
Section 48: Learn to Code with R
Lecture 366 Intro to R
Lecture 367 Control Flow and Core Concepts
Lecture 368 Matrices, Dataframes, Lists and Data Manipulation
Lecture 369 GGplot and Intro to Machine learning
Lecture 370 Conclusion
Lecture 371 Source Code
Section 49: Advanced R
Lecture 372 Course Overview and Data Setup
Lecture 373 Source Code - Setting Up Data - Mammoth Interactive
Lecture 374 Functions in R
Lecture 375 Source Code - Functions - Mammoth Interactive
Lecture 376 Regression Model
Lecture 377 Source Code - Regression Models - Mammoth Interactive
Lecture 378 Regression Models Continued and Classification Models
Lecture 379 Source Code - Classification Models - Mammoth Interactive
Lecture 380 Classification Models Continued, RMark Down and Excel
Lecture 381 Source Code - RMarkDown And Excel - Mammoth Interactive
Lecture 382 Datasets - Mammoth Interactive
Section 50: Learn to Code with Java
Lecture 383 Introduction and setting up Android Studio
Lecture 384 Introduction - Encryption Source Code
Lecture 385 Setting up Continued
Lecture 386 Java Programming Fundamentals
Lecture 387 Source Code - Java Programming Fundamentals
Lecture 388 Additional Java fundamentals
Lecture 389 Source Code - Additional fundamentals
Lecture 390 Classes
Lecture 391 Source Code - Classes
Lecture 392 Please rate this course
Lecture 393 Bonus Lecture - Mammoth Interactive Deals
Take this course if you want to be a game developer with unique skills,Take this course if you want to make games with smart automated features,Anyone who wants to learn Unity? or Blender.,Anyone who wants to learn game development.,This course assumes you know a little about Unity? and Blender.
Homepage
Code:
https://anonymz.com/?https://www.udemy.com/course/learning-python-in-unity-create-awesome-games-and-apps/
[Only registered and activated users can see links. Click Here To Register...]
Code:
https://k2s.cc/file/de6a347cf442a/Learning_Python_in_Unity_Create_Awesome_Games_and_Apps.part01.rar
https://k2s.cc/file/e493be463b01c/Learning_Python_in_Unity_Create_Awesome_Games_and_Apps.part02.rar
https://k2s.cc/file/8aa04d1b8fbe4/Learning_Python_in_Unity_Create_Awesome_Games_and_Apps.part03.rar
https://k2s.cc/file/d79d0b15bff13/Learning_Python_in_Unity_Create_Awesome_Games_and_Apps.part04.rar
https://k2s.cc/file/5f20c02692c97/Learning_Python_in_Unity_Create_Awesome_Games_and_Apps.part05.rar
https://k2s.cc/file/61f5a189fd824/Learning_Python_in_Unity_Create_Awesome_Games_and_Apps.part06.rar
https://k2s.cc/file/bb7753ac08705/Learning_Python_in_Unity_Create_Awesome_Games_and_Apps.part07.rar
https://k2s.cc/file/6326e3e3e459c/Learning_Python_in_Unity_Create_Awesome_Games_and_Apps.part08.rar
https://k2s.cc/file/22c6647f06810/Learning_Python_in_Unity_Create_Awesome_Games_and_Apps.part09.rar
https://k2s.cc/file/f7b49e3bff5c8/Learning_Python_in_Unity_Create_Awesome_Games_and_Apps.part10.rar
Code:
https://rapidgator.net/file/447843348c19f03b570f95f16e68783e/Learning_Python_in_Unity_Create_Awesome_Games_and_Apps.part01.rar.html
https://rapidgator.net/file/6266a3e7cde1280e01ea9d3b04baf133/Learning_Python_in_Unity_Create_Awesome_Games_and_Apps.part02.rar.html
https://rapidgator.net/file/fa0fa19b79a9b5deab70e08c58195cbb/Learning_Python_in_Unity_Create_Awesome_Games_and_Apps.part03.rar.html
https://rapidgator.net/file/9a4e4ea29a4babe82a71dc1b420effa9/Learning_Python_in_Unity_Create_Awesome_Games_and_Apps.part04.rar.html
https://rapidgator.net/file/76e5f29114a9cf723f1098355573f322/Learning_Python_in_Unity_Create_Awesome_Games_and_Apps.part05.rar.html
https://rapidgator.net/file/abafc8021b6bc5df0d3d6769b88b7712/Learning_Python_in_Unity_Create_Awesome_Games_and_Apps.part07.rar.html
https://rapidgator.net/file/e50033ac8a3f73f4ec89baee11a02f38/Learning_Python_in_Unity_Create_Awesome_Games_and_Apps.part08.rar.html
https://rapidgator.net/file/999134cdfb5eb4b6e0facc86438972a0/Learning_Python_in_Unity_Create_Awesome_Games_and_Apps.part09.rar.html
https://rapidgator.net/file/b4d77ac1225e22408a0edff726799215/Learning_Python_in_Unity_Create_Awesome_Games_and_Apps.part10.rar.html
Sculpt A Complex Catacomb Environment Scene With Zbrush
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Sculpt A Complex Catacomb Environment Scene With Zbrush
Last updated 3/2019
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 5.20 GB | Duration: 7h 6m
Use ZBrush to sculpt a cinematic horror environment
What you'll learn
Learn to create quick proxy models for scene preview
Be able to quickly create individual environment component pieces
Learn to visualize how to take simple constructs to create a complicated environment scene
Requirements
Access to ZBrush
A basic working understanding of ZBrush is helpful, though beginner topics are covered
Description
Students taking the Catacomb in ZBrush course will learn how to take a basic quick sketch of a scene and create simple geometry to approximate a proxy/temporary version. They'll next learn to create, duplicate within a subtool, and modify their meshes to create several versions of individual items to create interest. They'll create separate component subtools in multiple files for later importing into the final scene. The transpose action line is an invaluable tool to help modify geometry quickly and easily to adjust to the required shapes. Also indisposable is the deformation palette with many key functions that assist in helping to quickly and efficiently create meshes in Zbrush. Creating multiple copies of subtool meshes within those same subtools is paramount in interacting multiple instances of geometry that will quickly 'fill out' spaces needing substance. Boolean operations will also play a deciding factor in taking simple geometry and 'hollowing out' more detailed areas for better atmosphere. Adding text, while using the text as actual booleans, will be important in adding script to the tombstones etc to help make a believable graveyard scene.
Overview
Section 1: Introduction
Lecture 1 Download Source files here!
Lecture 2 Introduction to the Course
Lecture 3 Reviewing Concept and Proxy Modeling
Lecture 4 Creating Fencing
Lecture 5 Positioning and Scaling the Fencing
Lecture 6 Graveyard Crosses
Lecture 7 Tombstones Among Us
Section 2: Sculpting Foliage and the Dam Standard Brush
Lecture 8 Introduction to Section 2
Lecture 9 Building a Tree with ZSpheres
Lecture 10 Extending ZSphere Trees Branches and Roots
Lecture 11 Using Curve Multi Tubes
Lecture 12 Basic Details with ClayBuildup Brush
Lecture 13 Adding Details with Dam Standard and Alpha Strokes
Section 3: Refining our Hard Surface Sculpts
Lecture 14 Introduction to Section 3
Lecture 15 Creating the Wall Columns
Lecture 16 Bricks to Make a Wall
Lecture 17 Continuing the Bricks
Lecture 18 Finishing Off the Wall
Lecture 19 Starting the Arch for the Main Entrance
Lecture 20 Finishing the Arch
Lecture 21 Reusing Fence Spikes to Create a Gate
Section 4: Refinement and Final Polish
Lecture 22 Introduction to Section 4
Lecture 23 Importing External Meshes
Lecture 24 New Wall Mesh Duplication and Placement
Lecture 25 Adjusting Fence Spikes
Lecture 26 Placing Tombstones
Lecture 27 Creating Ground Displacement
Lecture 28 Creating Graveyard Grass
Lecture 29 Clumping Grass and Tombstone Booleans
Lecture 30 Starting Surface Details and Cracking Stone
Lecture 31 Finishing Surface Details and Cracking Stone
Lecture 32 Deforming the Main Gates
Lecture 33 Using Booleans to Create Walls and Course Wrapups
Lecture 34 Bonus Lecture: Further Learning with 3dmotive
Students familiar with Zbrush and wishing to understand how to create a complete scene
Code:
https://anonymz.com/?https://www.udemy.com/course/3dmotive-sculpt-a-catacomb-scene-with-zbrush/
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Download from RapidGator
Code:
https://rapidgator.net/file/ebe8ab3ecef51ba127bf9df1cb8b245c/Sculpt_a_Complex_Catacomb_Environment_Scene_with_ZBrush.part1.rar
https://rapidgator.net/file/5895f26a59d582e2b886c4bae98663ed/Sculpt_a_Complex_Catacomb_Environment_Scene_with_ZBrush.part2.rar
https://rapidgator.net/file/22ed9e4cfd564cc75ccb6b4dce44c217/Sculpt_a_Complex_Catacomb_Environment_Scene_with_ZBrush.part3.rar
Download from DDownload
Code:
https://ddownload.com/psca2014ada9/Sculpt_a_Complex_Catacomb_Environment_Scene_with_ZBrush.part1.rar
https://ddownload.com/5pbqmkn7nvtg/Sculpt_a_Complex_Catacomb_Environment_Scene_with_ZBrush.part2.rar
https://ddownload.com/j6kkde24kaln/Sculpt_a_Complex_Catacomb_Environment_Scene_with_ZBrush.part3.rar