A Guide To Master Classical Guitar - Part 2
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A Guide To Master Classical Guitar - Part 2
Published 06/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 39 lectures (4h 54m) | Size: 6 GB
Become a Pro Classical Guitarist
What you'll learn
Advanced guitar pieces for Grade 7 Exam
Advanced techniques for classical guitar
Baroque style ornaments
CAGED system arpeggios
Requirements
You need to finish the previous course Part 1
Description
Guide To Master Classical Guitar (Part 2) is the second part of the series.
This is an expert-level course and is not meant for beginners.
Here is what we are going to cover
We continue where we left off in the last course with sight-reading from fret 9 to fret 12, and learning how and where are these notes on the sheet music and the guitar.
I am going to show you a pattern for the fretboard that will allow you to locate ANY note, anywhere on the fretboard! I use this pattern with my private students - and with myself- and it shows amazing results.
Next, we are going to take one of the most beautiful pieces by J.S.Bach which is Prelude From Suite No.1, BWV 1007 for the Cello.
I choose this one because we can apply what we learned in the previous section and because it really sounds good on the classical guitar!
After that, we going to Master the Arpeggios by looking at the CAGED system and I will teach you how the fretboard is just one Gigantic chord that is connected together.
And to apply this, I chose Etude No.25 by Matteo Carcassi, the last study of his famous etudes. It is filled with arpeggios and it is a requirement in Grade 7 for classical guitar at London College of Music.
Then we are studying Ornaments, an essential skill you need to be aware of as you reached this high level in classical guitar. We going to focus on two kinds, but I will explain most of the ornaments that can come your way as a guitarist.
Finally, we will study two pieces to apply the ornaments. The first one is quite an easy piece, Prel?dio by Santiago de Murcia. This one is actually a grade 5 piece but it has many ornaments, so I thought you can focus more on them rather than hard techniques.
The last piece we are going to study is Allemande by J.S.Bach. This one has a few ornaments, and it's a Grade 7 piece. It will require a lot of study and time as it is filled with arpeggios and scales, so you should take your time with this one.
It took me some time to choose the pieces here and design this course, and if you really series about leveling up your playing, then I strongly recommend that you take this course.
See you on the other side.
Who this course is for
Advanced classical guitarists who wants to continue learning until they reach grade 8 in classical guitar.
Homepage
Code:
https://anonymz.com/?https://www.udemy.com/course/a-guide-to-master-classical-guitar-part-2/
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Code:
https://k2s.cc/file/2108333377021/A_GUIDE_TO_MASTER_CLASSICAL_GUITAR_-_Part_2.part1.rar
https://k2s.cc/file/167817e3b9c65/A_GUIDE_TO_MASTER_CLASSICAL_GUITAR_-_Part_2.part2.rar
Code:
https://rapidgator.net/file/5f84b5f382b0b9ee1825b9affbbd7e7e/A_GUIDE_TO_MASTER_CLASSICAL_GUITAR_-_Part_2.part1.rar.html
https://rapidgator.net/file/5121b7ad178684bb7c9170a043e073d2/A_GUIDE_TO_MASTER_CLASSICAL_GUITAR_-_Part_2.part2.rar.html
Bare Metal Programming In Arm Cortex-M Processor (Tm4C123)
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Bare Metal Programming In Arm Cortex-M Processor (Tm4C123)
Published 6/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 7.85 GB | Duration: 15h 5m
Using Keil uVision IDE for understanding and developing all the peripheral drivers for TM4C123 (Arm Cortex M Processor)
What you'll learn
Programming TM4C123GH6PM microcontroller in Keil uVision IDE
You will learn how to program a TM4C123 Microcontroller from scratch with datasheet approach
Build your own projects with the TM4C123 microcontroller.
You will be learning all the peripherals programming from scratch no libraries used in Keil uVision IDE
The class starts from the basics of setting up a microcontroller programming and hardware environment.
Writing peripheral driver for TM4C123GH6PM microcontroller
Arm Cortex M Processor Understanding
Requirements
Basic knowledge on electronics components
Basic knowledge on C programming
Basic circuit building skills from schematics
Description
Over a 45+ lecture videos, 15+ Hours of Full HD Content that will take you in an interactive learning to not only master the coding of TM4C123 Microcontroller and also Arm Cortex M processor, And it will make you familiar and capable for writing drivers and building applications as per your requirement with similar controllers with same processor, but also learn the very basics of TM4C123GH6PM Microcontroller internal structure and hardware schematics along with basics of TM4C123GH6PM for writing peripheral drivers required for building your own products out of STM32 microcontroller, how it really works, it's parts and how your code is working inside the CPU of a Microcontroller. Hi, welcome you all to this course on Bare Metal Programming in Arm Cortex-M Processor (TM4C123).The course is structured for the need of learners to understand microcontrollers from scratch till you master your skills. This course is the outcome of the experience I gained after training many of graduate students and working professionals in person, and with my expertise in the field of embedded systems. Few basic Embedded C concepts are also covered.SM Training Academy invites you all to enroll in this course and explore the world of embedded systems with step by step guidance by own expert trainers to excel in their career. There is no better way to master and understand the PIC microcontroller than joining this course. Whatever you want to learn is available in this course and also we will be updating the course with new lectures in a periodical manner. So join the course and enjoy learning.
Overview
Section 1: Introduction
Lecture 1 Introduction to the Course
Section 2: Understanding Architecture of Arm Processor
Lecture 2 RISC Architecture Explained
Lecture 3 Fundamentals of ARM Architecture
Lecture 4 ARM buses and its types
Section 3: Understanding Arm Cortex-M Processor
Lecture 5 Introduction to Arm Cortex-M Processor
Lecture 6 Arm Cortex-M Architecture Explained
Section 4: Hardware and software used in this Course
Lecture 7 Hardware and software used in this Course
Lecture 8 Installing the necessary softwares along with drivers required
Section 5: How CPU Works ?
Lecture 9 How CPU Works ..? (Arm Cortex M)
Lecture 10 Little and Big Endian Concept
Section 6: Implementation of C Programming in Arm Cortex M
Lecture 11 Pointers in C Explained
Lecture 12 Blinking LED in Tiva C launchpad using raw addresses and pointers
Lecture 13 Preprocessor's in C with Tiva C microcontroller Addresses
Lecture 14 Using Texas Instrument Header File in Keil IDE
Lecture 15 Bitwise Operators in C
Lecture 16 Using Bitwise Operators in Embedded Processors
Lecture 17 Creating Source Files in Keil uVision IDE
Section 7: Structures in C
Lecture 18 Introduction to Structures in C
Section 8: CMSIS in Arm Processors
Lecture 19 What is CMSIS..?
Lecture 20 Understanding and Creating CMSIS for LED Bilink in Tiva C Microcontroller
Lecture 21 Using CMSIS from Silicon Vendor ->Texas Instrument
Section 9: Interfacing LED with TM4C123
Lecture 22 Interfacing LED with TM4C123
Section 10: Interfacing Push Buttons with TM4C123
Lecture 23 Input Devices Working Explained
Lecture 24 Interfacing Push Buttons with TM4C123
Section 11: Systick TImer in TM4C123
Lecture 25 Systick Timers in Arm Cortex M
Lecture 26 Systick Timers in TM4C123
Lecture 27 Creating millisecond delays in program using Systick Timer
Section 12: Interfacing 7Segment display with TM4C123
Lecture 28 7 Segment Display Working Explained
Lecture 29 Interfacing 7Segment display with TM4C123
Section 13: Interfacing LCD with TM4C123
Lecture 30 16x2 LCD Working Explained in 8 Bit Mode
Lecture 31 Interfacing 16x2 LCD with TM4C123 in 8 Bit Mode
Lecture 32 16x2 LCD Working Explained in 4 Bit Mode
Lecture 33 Interfacing 16x2 LCD with TM4C123 in 4 Bit Mode
Section 14: Interfacing Keypad with TM4C123
Lecture 34 Keypad Working Principle Explained
Lecture 35 Interfacing 4x3 Keypad with TM4C123
Section 15: External Interrupt in TM4C123
Lecture 36 Interrupt Working Explained in Microcontroller's
Lecture 37 Implementing External Interrupt in TM4C123
Section 16: Timers in TM4C123
Lecture 38 Timers in TM4C123
Lecture 39 Implementing Timer Interrupt for Accurate delays in TM4C123
Section 17: PWM in TM4C123
Lecture 40 PWM Working Principle Explained
Lecture 41 Generating PWM pulses of required frequency and dutycycle in TM4C123
Section 18: ADC in TM4C123
Lecture 42 ADC Module Working Principle Explained
Lecture 43 Interfacing Variable Resistor with TM4C123
Section 19: UART Serial Communication in TM4C123
Lecture 44 UART Serial Communication Working Principle Explained
Lecture 45 UART Data Transmission in TM4C123
Lecture 46 UART Data Reception in TM4C123
Anyone with a curiosity for making electronics,People with some experience in electronics,People with an beginner knowledge of embedded systems
Homepage
Code:
https://anonymz.com/?https://www.udemy.com/course/bare-metal-programming-in-arm-cortex-m-processor-tm4c123/
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Code:
https://k2s.cc/file/0e9caa6c12476/Bare_Metal_Programming_in_Arm_CortexM_Processor_TM4C123.part1.rar
https://k2s.cc/file/575db70dfb65f/Bare_Metal_Programming_in_Arm_CortexM_Processor_TM4C123.part2.rar
Code:
https://rapidgator.net/file/2afa76646e1dbf1e8530cebe1a40c4ed/Bare_Metal_Programming_in_Arm_CortexM_Processor_TM4C123.part1.rar.html
https://rapidgator.net/file/fbb710bfea30f3252c626230043f1520/Bare_Metal_Programming_in_Arm_CortexM_Processor_TM4C123.part2.rar.html
Pl-900 Microsoft Power Platform Fundamentals Complete Guide
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Pl-900 Microsoft Power Platform Fundamentals Complete Guide
Published 6/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 5.07 GB | Duration: 15h 0m
Complete PL-900 training guide with video lectures, demos, study guides, and practice exams, to prepare you for PL-900
What you'll learn
Everything you need to pass the PL-900 exam and receive the Power Platform Fundamentals certification
All learning objectives in the PL-900 Microsoft Power Platform Fundamentals curriculum, through video lectures, demos, PDF study guides, and practice exams
Understand and communicate the business value, and the core components, of Microsoft Power Platform
Learn, demonstrate, and apply the capabilities of Power BI to build sophisticated reports
Learn, demonstrate, and apply the capabilities of Power Apps to create business applications
Learn, demonstrate, and apply the capabilities of Power Automate to automate routine business processes
Learn, demonstrate, and apply the capabilities of Power Virtual Agents to publish useful and productive chat bots
Requirements
This course goes starts from the beginner level, so no prerequisites are required. Come hungry to learn!
Computer with web browser and internet
For Power BI Desktop, Windows 8 minimum
Description
Do you want to learn about the Power Platform, and prove that you have the knowledge to use the Power Platform to solve problems?Do you want to learn and apply the capabilities within Power BI, Power Apps, Power Automate, Power Virtual Agents, Dataverse, AI Builder, and Connectors?Do you want to be certified from Microsoft, so that you can put it on your Resume/CV and showcase to potential employers that you know the Power Platform?Do you want to pass the Microsoft PL-900 on the first try, and want one single complete resource that has everything you need for the PL-900 certification?Then this is the course for you. Learn from over 15 hours of instructional content, 140 pages of study guides, and practice exams, with the only complete guide to everything you need to know to pass the PL-900 exam and receive your certification.This course gives you all the training you need to pass - with detailed lectures, demos, and practice questions for each of the 76 learning objectives within the PL900 curriculum. This course gives you the structure you need to succeed - we go through each learning objective in sequential order, so that you are never lost.This course is also for those students who want to learn the Power Platform, and its underlying services. Along with the training required to pass the PL 900 certification, students also learn Power BI, Power Apps, Power Automate, Power Virtual Agents, AI Builder, Dataverse, and Connectors.PL-900 Microsoft Power Platform Fundamentals is also called PL-900, PL900, and PL 900 certifications, and so these are used interchangeablyWhat is this course all about?The purpose of this course is to prepare you for the PL 900 Microsoft Power Platform Fundamentals exam. It offers you dedicated video lectures, walk through demos, PDF study guides, and practice exams to maximize your chances of success. This course covers 100% of the 76 learning objectives in Microsoft's curriculum, and trains you to receive the certification on the first try.What is the PL-900?The PL-900 is a certification exam offered by Microsoft, that enables you to receive the Microsoft Power Platform Fundamentals certification. This proves to employers and clients that understand the core capabilities of the Power Platform and can apply it to solve every day problems in business settings. The exam format varies, but is most often 45 questions within 65 minutes.What does the PL-900 cover?The PL-900 covers introductory concepts and capabilities related to the Power Platform. Specifically, this includes Power BI, Power Apps, Power Automate, Power Virtual Agents. It also includes related topics such as Dataverse, AI Builder, Connectors, Dynamics 365, Teams, Security, and Administration. The exam does not only cover understanding the platform's capabilities, but also applying it to build reports, create apps, automate processes, and publish chat bots.What is Power BI?Power BI is a business intelligence and analytics platform, enabling users to connect data sources, discover insights, and create reports and dashboards that can be shared within the entire organization. Power BI is the most popular service within the Power PlatformWhat is Power Apps?PowerApps in Microsoft's platform to build fully functional and cross-platform applications with little to no code. Think of PowerApps as Microsoft Word, but instead of building documents you are building real-life applications.What is Power Automate?Power Automate is a platform to automate any and all tasks. You can streamline anything, including your emails, calendars, and business processes. Users have seen more than a 15% increase in productivity after using Power Automate for only a week!What is Power Virtual Agents?Power Virtual Agents is the easiest and no-code way to create sophisticated chat bots to improve customer experience and automate requests in your company. PVA enables you to leverage Microsoft natural language processing and artificial intelligence at your fingertipsWhy should you get the PL-900 certification?The PL-900 certification from Microsoft is a recognized way to prove that you understand and can operate the services within the Power Platform. You can use the knowledge you learn in the PL-900 course to create impact in your organization. You can add it to your resume to significantly boost your chances of employment. Most employers even cover the cost of the training and exam because of the value that this certification provides. In certain countries, you can even receive ACE college credits.Why choose this course?Complete guide - this is the 100% complete, start to finish zero to hero training guide to passing the PL900 exam. It includes lectures, demos, study guides, practice exams, and more. It is the only resource that you will ever need to ace the exam. It contains over 15 hours of instructional content!Full coverage - we go through Microsoft's curriculum one-by-one and cover all aspects of each of the 76 different learning objectives. This means no surprises on the exam, and it ensures that you are best prepared to pass the PL-900 exam on the first try.Structured to succeed - the course mirrors Microsoft's PL 900 curriculum exactly. Each of the 76 learning objectives has a combination of a PDF study guide, full video lectures, full video walk through demos, and application.Instructional and applicable - we not only go through important concepts, but also apply them as we are building our application so that we can solidify them. This is not only a walkthrough of the all the features and theoretical concepts, but a PL-900 course that actually builds applications with youStudy guide PDF - you receive the full 120+ page study guide that we go through in detail in the course - students download these, print them, and annotate them so you can maximize your chances of success to pass the PL 900 exam.Practice exams - this course contains practice exams with questions that exactly mirror the types of questions found on the PL-900 exam. Use them to validate your knowledge and find weaker areas where you need to review.Step by step - each learning objective within Microsoft's PL 900 curriculum is covered in order, step by step. This ensures that you never get lost in the course.Teacher response - if there's anything else you would like to learn, or if there's something you cannot figure out, I'm here for you! Look at the ways to reach out videoCommunity - when you enroll in this course, you join a PL900 community full of learners just like youCourse overview theoryThe course follows exactly according to PL900 curriculum, based on 76 learning objectives (LO) that Microsoft has defined. Everything in this course is made to maximize your chances of passing the exam. For each learning objective, the course offers a combination of guided study notes, lecture videos, walk-through demos, and application. We then end with practice exams.Course overviewIntroduction - learn about the PL 900 exam and how best to succeedEnvironment Setup - set up the Power Platform on your computer so you can follow along, and review the curriculumSection 1: Describe the business value of Microsoft Power Platform (20-25%)Section 2: Identify the core components of Microsoft Power Platform (10-15%)Section 3: Demonstrate the capabilities of Power BI (20-25%)Section 4: Demonstrate the capabilities of Power Apps (25-30%)Section 5: Demonstrate the capabilities of Power Automate (10-15%)Section 6: Demonstrate the capabilities of Power Virtual Agents (5-10%)Practice Exams - practice what you have learned to validate your knowledgeConclusion - take your exam, earn your certification, and next stepsMedal icons created by Freepik. Music by Bensound.
Overview
Section 1: Introduction
Lecture 1 Introduction
Lecture 2 What is PL-900?
Lecture 3 Course roadmap and PL-900 curriculum
Lecture 4 Curriculum and learning objectives
Lecture 5 Who am I?
Lecture 6 Ways to reach out
Lecture 7 Keys to success
Lecture 8 Leave a rating
Section 2: Environment
Lecture 9 Create a trial account
Lecture 10 App launcher and Power BI Desktop
Lecture 11 Quick app walkthrough
Lecture 12 Reference material
Lecture 13 Reference materials - see resources
Lecture 14 Study notes
Section 3: LO1: Describe the business value of Microsoft Power Platform
Lecture 15 1.1.1 Power BI
Lecture 16 1.1.2 Power Apps
Lecture 17 1.1.3 Power Automate
Lecture 18 1.1.4 Connectors
Lecture 19 1.1.5 Power Virtual Agents
Lecture 20 1.2.1 Dynamics 365 and Power Platform
Lecture 21 1.2.1 Dynamics 365 connectors
Lecture 22 1.2.2 Microsoft 365 and Power Platform
Lecture 23 1.2.3 Teams and Power Platform
Lecture 24 1.2.4 Azure and Power Platform
Lecture 25 1.2.5 Third party apps and services
Lecture 26 1.2.7 How the different apps work together
Lecture 27 1.3.1 Power Platform security
Lecture 28 1.3.1 Dataverse security roles
Lecture 29 1.3.1 Demo on Dataverse security roles
Lecture 30 1.3.1 Security roles deep dive
Lecture 31 1.3.2 Manage apps, workflows, and users
Lecture 32 1.3.3 Environments
Lecture 33 1.3.4 Admin center summary
Lecture 34 1.3.4 Demo Microsoft 365 admin center
Lecture 35 1.3.4 Power platform admin center
Lecture 36 1.3.5 DLP introduction
Lecture 37 1.3.5 DLP demo
Lecture 38 1.3.5 DLP block exceptions
Lecture 39 1.3.6 Privacy and accessibility guidelines
Lecture 40 1.3.7 Privacy and accessibility tools
Lecture 41 1.3.7 Demo of trust center and security compliance
Section 4: LO2: Identify the core components of Microsoft Power Platform
Lecture 42 2.1.1 Dataverse
Lecture 43 2.1.2 Dataverse for Teams
Lecture 44 2.1.3 Tables, columns, and relationships
Lecture 45 2.3.1 AI Builder
Lecture 46 2.3.2 AI Builder models
Lecture 47 2.3.2 Business card examples
Lecture 48 2.3.2 Document processing example 1
Lecture 49 2.3.2 Document processing example 2
Lecture 50 2.3.2 Document processing example 3
Lecture 51 2.3.3 AI Builder and the Power Platform
Section 5: LO3: Demonstrate the capabilities of Power BI
Lecture 52 3.1.2 Power BI desktop tabs
Lecture 53 3.1.2 Demo of Power BI desktop tabs
Lecture 54 3.1.3 Power BI Desktop vs. Power BI Service
Lecture 55 3.1.4 Power BI Service elements diagram
Lecture 56 3.1.4 Power BI Service elements detail
Lecture 57 3.1.4 Power BI Service elements walkthrough
Lecture 58 3.1.5 Power BI security model
Lecture 59 3.2.1 Go through sample data
Lecture 60 3.2.1 load data into Power Query
Lecture 61 3.2.1 Combine data
Lecture 62 3.2.2 Assign data types
Lecture 63 3.2.2 Replace values and clean data
Lecture 64 3.2.2 Preview data columns
Lecture 65 3.2.2 Add columns
Lecture 66 3.2.2 Walkthrough of other clean and transform features
Lecture 67 3.2.2 Apply queries and add more data
Lecture 68 3.2.3 Aggregate functions
Lecture 69 3.2.3 Demo of aggregate functions
Lecture 70 3.2.4 Data sources in Power BI
Lecture 71 3.2.5 Shared datasets
Lecture 72 3.2.6 Template apps
Lecture 73 3.2.6 Demo of template apps
Lecture 74 3.2.7 Viewing reports and dashboards
Lecture 75 3.3.1 Create a new score column
Lecture 76 3.3.1 Create our first visualization
Lecture 77 3.3.1 Formatting the visualization
Lecture 78 3.3.1 Build out remaining visualization
Lecture 79 3.3.1 New page and card and guage visualization
Lecture 80 3.3.1 Filters and slicers
Lecture 81 3.3.1 Stacked bar, clustered bar, and line chart
Lecture 82 3.3.1 KPI charts
Lecture 83 3.3.1 Bar charts
Lecture 84 3.3.1 Buttons
Lecture 85 3.3.1 Publish dataset and report
Lecture 86 3.3.1 Quick clarification
Lecture 87 3.3.2 Create dashboards
Lecture 88 3.3.2 Edit dashboards
Lecture 89 3.3.3 Share reports and dashboards
Lecture 90 3.3.3 Add elements to workspaces
Section 6: LO4: Demonstrate the capabilities of Power Apps
Lecture 91 4.1.1 App types
Lecture 92 4.1.2 Use cases of formulas
Lecture 93 4.1.2 Functions in formulas
Lecture 94 4.2.1 Data sources
Lecture 95 4.2.1 Data load
Lecture 96 4.2.1 Data update
Lecture 97 4.2.1 Table definitions
Lecture 98 4.2.1 Demo of load data
Lecture 99 4.2.1 Demo of update data
Lecture 100 4.2.1 Delegations
Lecture 101 4.2.2 Connectors overview
Lecture 102 4.2.3 Create apps from data
Lecture 103 4.2.3 Explore apps
Lecture 104 4.2.4 Common controls
Lecture 105 4.2.4 Development environment
Lecture 106 4.2.4 Dynamic assignment
Lecture 107 4.2.4 Actions and navigate
Lecture 108 4.2.4 Variables
Lecture 109 4.2.4 Functions and formulas
Lecture 110 4.2.4 If statements
Lecture 111 4.2.4 Setting up the data
Lecture 112 4.2.4 Connecting to data
Lecture 113 4.2.4 Data tables
Lecture 114 4.2.4 Galleries 1
Lecture 115 4.2.4 Galleries 2
Lecture 116 4.2.4 View forms and galleries
Lecture 117 4.2.4 Edit forms 1
Lecture 118 4.2.4 Edit forms 2
Lecture 119 4.2.4 Filter and search
Lecture 120 4.2.5 Publish and share apps
Lecture 121 4.2.5 Save and publish apps
Lecture 122 4.3.1 Model-driven apps introduction
Lecture 123 4.3.1 Add sample data
Lecture 124 4.3.1 Demo create an app from tables
Lecture 125 4.3.1 Model driven app building blocks
Lecture 126 4.3.2 Forms
Lecture 127 4.3.2 Demo of forms
Lecture 128 4.3.3 Views
Lecture 129 4.3.3 Demo of views
Lecture 130 4.3.4 Publish and share model-driven apps
Lecture 131 4.3.4 Security roles
Section 7: LO5: Demonstrate the capabilities of Power Automate
Lecture 132 5.1.1 Cloud and desktop and business processes
Lecture 133 5.1.1 Types of flows and how to choose
Lecture 134 5.1.2 Use case of flows
Lecture 135 5.1.2 What is a flow
Lecture 136 5.1.2 Flows can have multiple actions
Lecture 137 5.1.2 Flow templates
Lecture 138 5.1.2 Demo of templates
Lecture 139 5.1.3 Connecting triggers and actions
Lecture 140 5.1.3 Example connectors
Lecture 141 5.1.3 Types of connectors
Lecture 142 5.1.3 Demo of connectors
Lecture 143 5.1.4 Different built-in controls
Lecture 144 5.1.4 Conditions
Lecture 145 5.1.4 Switches
Lecture 146 5.1.4 Loops (do until and apply to each)
Lecture 147 5.1.5 Expressions introduction
Lecture 148 5.1.5 Demo of expressions
Lecture 149 5.1.6 Approvals introductions
Lecture 150 5.1.6 Approval system
Lecture 151 5.1.6 Prerequisites
Lecture 152 5.1.6 Demo of approvals
Lecture 153 5.1.7 Power Automate apps
Lecture 154 5.2.1 Example of instant, scheduled, and automated flows
Lecture 155 5.2.2 Modify a cloud flow
Lecture 156 5.2.3 Data operations
Lecture 157 5.2.3 Example of compose
Lecture 158 5.2.3 Example of parse JSON
Lecture 159 5.2.4 Run a cloud flow
Section 8: LO6: Demonstrate the capabilities of Power Virtual Agents
Lecture 160 6.1.1 Power Virtual Agents and business value
Lecture 161 6.1.2 Power Virtual Agents elements of topics, entities, actions
Lecture 162 6.1.3 Topic breakdown of message, question, condition, action nodes
Lecture 163 6.2.1 Create a chatbot
Lecture 164 6.2.1 Manage and delete bots
Lecture 165 6.2.2 Create a simple topic
Lecture 166 6.2.2 Add entities to topics
Lecture 167 6.2.3 Power Virtual Agents actions
Lecture 168 6.2.4 Call a Power Automate flow from Power Virtual Agents
Lecture 169 6.2.4 Return variables from Power Automate to Power Virtual Agents
Lecture 170 6.2.5 Publish Power Virtual Agents
Lecture 171 6.2.5 Demo and publish Power Virtual Agents bots
Section 9: Practice Exams
Section 10: Conclusion
Lecture 172 Congratulations
Lecture 173 Next steps
Lecture 174 Ways to reach out and contact me
Lecture 175 Certificate
Section 11: Bonus
Lecture 176 Bonus
Students who want to pass the PL-900 exam and receive the Microsoft Power Platform Fundamentals certification,Data analysts and business managers who want to understand the capabilities of the Power Platform,Individuals who want to learn Power Apps, Power Automate, Power BI, Power Virtual Agents, Dataverse, Connectors, and AI Builder,Individuals who want to receive a formal certificate from Microsoft for their progress and achievement (useful for moving upwards and getting hired),Users who want an introductory look (more breath, instead of depth) into the Power Platform
Homepage
Code:
https://anonymz.com/?https://www.udemy.com/course/pl-900-microsoft-power-platform-fundamentals-complete-guide/
[Only registered and activated users can see links. Click Here To Register...]
Code:
https://k2s.cc/file/345670cbff5a5/PL900_Microsoft_Power_Platform_Fundamentals_Complete_Guide.part1.rar
https://k2s.cc/file/81c928c7d9afa/PL900_Microsoft_Power_Platform_Fundamentals_Complete_Guide.part2.rar
Code:
https://rapidgator.net/file/7825b1767a08cd921399ac0fbd966e4f/PL900_Microsoft_Power_Platform_Fundamentals_Complete_Guide.part1.rar.html
https://rapidgator.net/file/159b6676fc8c7e0f3ebb1046f8e7960f/PL900_Microsoft_Power_Platform_Fundamentals_Complete_Guide.part2.rar.html
BJJ Fanatics - Power Top: Penetrate And Pull Out Of Dangerous Entanglements
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BJJ Fanatics - Power Top: Penetrate And Pull Out Of Dangerous Entanglements
Craig Jones | Duration: 5h 08m | Video: H264 1280x720 | Audio: AAC 44,1 kHz 2ch | 5,85 GB | Language: English
Learn the B-Team top game, including how to work against seated guards, supine guards, and those trying to stand up
• Force errors and exploit common mistakes with Craig's techniques for passing - including stacks, torreandos, leg drags, and more
• See some of the best ways to clear out of dangerous leg entanglements with leg locking master Craig's advice
• Craig is one of the most popular instructors in the world, with ADCC Medals & sustained elite competition success
• This six-part series will help you understand how to approach and think about playing top in no-gi, and how you can begin to enforce your rhythm and method against your opponents
Homepage
Code:
https://anonymz.com/?https://bjjfanatics.com/products/power-top-penetrate-and-pull-out-of-dangerous-entanglements-by-craig-jones
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Code:
https://k2s.cc/file/4f3abe05be4b6/Craig_Jones_-_Power_Top.part1.rar
https://k2s.cc/file/32f2b548f8927/Craig_Jones_-_Power_Top.part2.rar
Code:
https://rapidgator.net/file/850a683d9c561f6bd2c4c5255ab0e1c1/Craig_Jones_-_Power_Top.part1.rar.html
https://rapidgator.net/file/1ff3e552fc501477da46b4a9f8f62499/Craig_Jones_-_Power_Top.part2.rar.html
Rpg Core Combat Creator: Learn Intermediate Unity C# Coding
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Rpg Core Combat Creator: Learn Intermediate Unity C# Coding
Last updated 6/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 12.18 GB | Duration: 27h 45m
Build Combat for Role Playing Game (RPG) in Unity. Tutorials Cover Code Architecture & Video Game Design.
What you'll learn
Create core combat mechanics for melee, ranged and special attacks.
More advanced C# techniques such as interfaces, delegates, and co-routines.
Create pathfinding systems and patrol paths for enemies and NPCs.
Make a detailed level with terrain, enemies, triggers, lighting, particles and props.
Balance the player and enemy stats (eg. health, damage, movement, attack speed, and more).
Advanced game design, project management and code architecture strategies.
Requirements
You should be able to write basic C# (loops, conditionals, components, etc)
Some familiarity with Unity's APIs is helpful.
You should know your way round Unity 5's editor.
Description
Role Playing Games can be complex to create, with many interacting gameplay systems. We make it easy for you! Learn, step-by-step, how to make the foundations of any good RPG combat system - from scratch.In this course we're focusing on the core of any great RPG, giving your players a fun combat moment in a well crafted level, based upon a solid game design, built using a robust code architecture. You will follow our project, but also make the game entirely your own.This highly acclaimed course was over 200% funded on Kickstarter, and is designed for intermediate users of Unity. We recommend you take at least the first half of our Complete Unity Developer 2D or 3D, or equivalent, as a pre-requisite.The course can be a standalone course, or can be taken as the first part in our RPG series. The three other separate courses in this series teach the Inventory system, Shops and Abilities, and Dialogue and Quests.This is a highly realistic and comprehensive introduction to real game development. We'll be taking you through our process step-by-step, with all decisions justified and all avenues explored.Fancy something a little different to get started? Check out GameDev's other courses, just look for the green logo as your guide.We will be dealing with player movement, NavMesh navigation, AI pathfinding, save and loading systems, basic pick ups, using asset packs, debug code, making particle effects and more. We'll also give you a robust code architecture for managing more complex projects by setting up namespaces. You'll need a basic grasp of Unity and C# before you get start, from there we'll be teaching you more advanced programming techniques such as C# delegates, interfaces, co-routines and more.Building an RPG is an amazing way to level-up your game development skills, so why not join us and get started improving your game development right now?Get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), and our student chat group (10k live at any one time).
Overview
Section 1: Introduction & Setup
Lecture 1 Welcome To The Course
Lecture 2 Install Unity 2018.3
Lecture 3 Install Visual Studio Code
Lecture 4 Not Making Intellisense?
Lecture 5 Quick Game Design Overview
Lecture 6 Architectural Overview
Lecture 7 Community & Support
Section 2: Basic Movement
Lecture 8 Section Overview - Basic Movement
Lecture 9 Create A Simple Sandbox
Lecture 10 Move Using Nav Mesh Agent
Lecture 11 Refining Your Nav Mesh
Lecture 12 Introduction To Raycasting
Lecture 13 Implement Click-To-Move
Lecture 14 Create A Fixed Follow Camera
Lecture 15 Animation Blend Trees
Lecture 16 Match Animation To Movement
Lecture 17 Basic Movement Tweaks
Lecture 18 Project Folder Structure
Section 3: High Level Game Design
Lecture 19 Section Intro - High Level Design
Lecture 20 1.5 Page Game Design Document
Lecture 21 The Player Experience
Lecture 22 First Draft Of Your GDD
Section 4: Basic Combat
Lecture 23 Section Overview - Basic Combat
Lecture 24 Separating The Control Layer
Lecture 25 Namespaces To See Dependencies
Lecture 26 Raycasting For Components
Lecture 27 Implementing Action Priority
Lecture 28 Move Within Range
Lecture 29 Cancelling Combat With Movement
Lecture 30 Decoupling Dependency Cycles
Lecture 31 Dependency Inversion With Interfaces
Lecture 32 Add Attack Animation
Lecture 33 Trigger Animation In Code
Lecture 34 Throttling Our Attacks
Lecture 35 Taking Damage
Lecture 36 Nested Prefabs And Variants
Lecture 37 Using Prefab Variants
Lecture 38 Any State Animations
Lecture 39 Trigger Death Animation
Lecture 40 Stop Attacking Already
Lecture 41 Look Them In The Eyes
Lecture 42 Ignore Dead Enemies
Lecture 43 Bugs? What Bugs?
Section 5: Enemy AI
Lecture 44 Section Overview - Enemy AI
Lecture 45 Calculating AI Chase Distance
Lecture 46 Swappable Control Systems
Lecture 47 Disable Control When Dead
Lecture 48 Visualising With Gizmos
Lecture 49 AI Guarding Behaviour
Lecture 50 That's Some Suspicious Behaviour
Lecture 51 Visualising Waypoints
Lecture 52 Waypoint Loops
Lecture 53 Patrolling Behaviour
Lecture 54 Dwelling At Waypoints
Section 6: First Moment
Lecture 55 Section Overview - First Moment
Lecture 56 Design A Moment
Lecture 57 Sketch Your Moment
Lecture 58 Tips To Improve Workflow
Lecture 59 Craft The Environment
Lecture 60 Hits-To-Kill Design Metric
Lecture 61 Tweak Enemy Patrol
Lecture 62 Cinemachine Follow Camera
Lecture 63 Make Cinematic Sequence
Lecture 64 Trigger Cinemachine Cut Scene
Lecture 65 The Observer Pattern In C#
Lecture 66 Player Input In Cutscenes
Section 7: Scene Management
Lecture 67 Section Overview - Scene Management
Lecture 68 Make A Second Scene
Lecture 69 Scene Loading Portals
Lecture 70 How Coroutines Work
Lecture 71 Wait For Scene To Load
Lecture 72 Player Spawn Point
Lecture 73 Cross Scene References
Lecture 74 Canvas Groups For Fading
Lecture 75 Nested Coroutines For Fading
Lecture 76 Avoiding The Singleton Pattern
Section 8: Saving Asset Pack
Lecture 77 Section Overview: Saving Asset Pack
Lecture 78 The Saving System Overview
Lecture 79 Triggering Saving And Loading
Lecture 80 Saveable Components And GameObjects
Lecture 81 Challenge: Saveable Health
Lecture 82 Checkpoints Between Scenes
Lecture 83 Loading The Saved Scene
Lecture 84 BONUS: Capturing Multiple Parameters
Lecture 85 BONUS: Runtime Objects
Section 9: Saving System
Lecture 86 Skip Or Continue
Lecture 87 Section Overview: Saving System
Lecture 88 Save System Design
Lecture 89 Overview Of Binary Serialization
Lecture 90 File Paths In C#
Lecture 91 Understanding Unicode
Lecture 92 Filestream Read And Write In C#
Lecture 93 Converting To Binary In C#
Lecture 94 BinaryFormatter For Serialization
Lecture 95 Saveable Entities
Lecture 96 Generating UUIDs In C#
Lecture 97 Editing SerializedFields
Lecture 98 Serializing With SaveableEntities
Lecture 99 Saving Multiple Scenes - Part 1
Lecture 100 Saving Multiple Scenes - Part 2
Lecture 101 Checkpoints Between Scenes
Lecture 102 ISaveable Components
Lecture 103 Deduplicating UUIDs
Lecture 104 Restoring Health
Lecture 105 Reloading The Last Scene
Lecture 106 Fading Before Scene Load
Section 10: Simple Weapons
Lecture 107 Section Overview: Simple Weapons
Lecture 108 Equip A Weapon
Lecture 109 Animator Override Controller
Lecture 110 Creating Scriptable Objects
Lecture 111 Unarmed As A Weapon
Lecture 112 Basic Weapon Pickup
Lecture 113 Left Handed Weapons
Lecture 114 Make A Weapon Projectile
Lecture 115 Shoot Projectiles
Lecture 116 Damage From Projectiles
Lecture 117 Trails & Prefab Variants
Lecture 118 Destroy Old Weapon
Lecture 119 Improve Projectile Behaviour
Lecture 120 Fireball Weapon & Pickup
Lecture 121 Fireball Particle System
Lecture 122 Projectile Impact Effect
Lecture 123 Destroy The Unwanted
Lecture 124 Resetting The Default Animator
Lecture 125 Dynamic Resource Loading
Lecture 126 Saving Weapon Choice
Lecture 127 Pickup Respawning
Section 11: Character Stats
Lecture 128 Progression Design
Lecture 129 Progression Scriptable Object
Lecture 130 Looking Up The Health Stat
Lecture 131 Debug Health Display
Lecture 132 Enemy Health Display
Lecture 133 Awarding Experience Points
Lecture 134 Editing Scriptable Object Files
Lecture 135 Finding A Stat By Enum
Lecture 136 Saving Experience Points
Lecture 137 Displaying Experience
Lecture 138 Performant Lookups With Dictionaries
Lecture 139 Levelling Up
Lecture 140 Displaying The Level
Lecture 141 Squashing Health Bugs
Lecture 142 Events And Delegates
Lecture 143 Delegates And Actions For Leveling Up
Lecture 144 Saving Race Conditions
Lecture 145 Level Up Events And Particle Effects
Lecture 146 Damage Progression
Lecture 147 Extensible Modifier System
Lecture 148 Percentage Modifiers
Lecture 149 Data Hazards And Race Conditions
Lecture 150 Hunting Down Race Conditions
Lecture 151 Awake vs Start
Lecture 152 Lazy Initialisation
Lecture 153 Progression Stats Spreadsheet
Section 12: Final Polish
Lecture 154 Configurable Cursors
Lecture 155 Cursors And UI
Lecture 156 Generic Raycastable Components
Lecture 157 Cursor Type With IRaycastable
Lecture 158 Raycast Sorting
Lecture 159 Raycasting To A NavMesh
Lecture 160 Calculating A NavMesh Path
Lecture 161 In Game UI
Lecture 162 Text Fading Animation
Lecture 163 Spawning Damage Text
Lecture 164 Using Unity Events
Lecture 165 Updating The Damage Text Value
Lecture 166 Unity Events With Parameters
Lecture 167 Health Bar UI
Lecture 168 Updating The Health Bar Scale
Lecture 169 Disabling Empty Health Bars
Lecture 170 Fixing The Fader
Lecture 171 Coroutine Race Conditions
Lecture 172 Camera Facing LateUpdate Fix
Lecture 173 Sound Effects And UnityEvents
Lecture 174 Weapon Prefab Refactor
Lecture 175 Fighter To Weapon Communication
Lecture 176 Boom Microphone Audio Listener
Lecture 177 Health Pickup Hack
Lecture 178 Visual Polish Audit
Lecture 179 Visual Polish Part 1
Lecture 180 Visual Polish - Macro Details
Lecture 181 Visual Polish - Micro Details
Lecture 182 Combat Moment Fine Tuning
Lecture 183 Bug: Attacking Distant Enemies
Lecture 184 Enemy AI Agro
Lecture 185 Enemy Mob Mechanics
Lecture 186 Bug: Shooting Over Water
Lecture 187 You've Finished The Course!
Section 13: Continuing Your GameDev Journey
Lecture 188 Bonus Lecture
Lecture 189 Coupon For Original Course Content
This course is for intermediate Unity users who want to create their own RPG.,Our Complete Unity Developer course provides the perfect pre-requisite.
Homepage
Code:
https://anonymz.com/?https://www.udemy.com/course/unityrpg/
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Code:
https://k2s.cc/file/8d05589eb6071/RPG_Core_Combat_Creator_Learn_Intermediate_Unity_C_Coding.part1.rar
https://k2s.cc/file/4608c82c6a335/RPG_Core_Combat_Creator_Learn_Intermediate_Unity_C_Coding.part2.rar
https://k2s.cc/file/0ef1bfd7019b6/RPG_Core_Combat_Creator_Learn_Intermediate_Unity_C_Coding.part3.rar
Code:
https://rapidgator.net/file/8ae36116389235d1b1d3bf3dbb2942eb/RPG_Core_Combat_Creator_Learn_Intermediate_Unity_C_Coding.part1.rar.html
https://rapidgator.net/file/8a3bcb8787936f3615f5ffb8b5fc9483/RPG_Core_Combat_Creator_Learn_Intermediate_Unity_C_Coding.part2.rar.html
https://rapidgator.net/file/0c083baca5ab6c23d1ffd74ad3373c88/RPG_Core_Combat_Creator_Learn_Intermediate_Unity_C_Coding.part3.rar.html
Gumroad - The Witch: Character Creation in Blender
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Gumroad - The Witch: Character Creation in Blender
YanSculpts | Duration: 27h 04m | Video: H264 1920x1080 | Audio: AAC 48 kHz 2ch | 5,42 GB | Language: No soundtrack
This Character Package Contains The Following
- 27+ Hours of Real Time Recording! (no audio)
- Blend Files with Character / Materials / Lighting
- OBJ files of the final results, for anyone who doesn't use Blender.
- Hi-rez renders (for your phone's wallpaper/ or desktop, and references)
The 27 hour recording is without audio, it allows you to see the uncut process of sculpting and texturing this character to learn from that.
Homepage
Code:
https://anonymz.com/?https://yansculpts.gumroad.com/l/ziXl
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Code:
https://k2s.cc/file/92b1dd6003cd0/The_Witch_-_Character_Creation_In_Blender_by_YanSculpts.part1.rar
https://k2s.cc/file/cdb2648de2b21/The_Witch_-_Character_Creation_In_Blender_by_YanSculpts.part2.rar
Code:
https://rapidgator.net/file/b7c8168e8cc182b69d89a83fea6ea718/The_Witch_-_Character_Creation_In_Blender_by_YanSculpts.part1.rar.html
https://rapidgator.net/file/b4975d595d973bb8cc276b419747740c/The_Witch_-_Character_Creation_In_Blender_by_YanSculpts.part2.rar.html
Mindfulness Presence Course-2
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Mindfulness Presence Course-2
Published 6/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 5.01 GB | Duration: 4h 8m
Chapter-4 (Plus)
What you'll learn
The use of shortcuts in our daily life for staying in Presence
The evolvement of the 3 shortcuts into Presence
The estimated time for the completion of this course is minimum 3 month
Four Mixes are available in the course for the practice of holding on to the shortcuts
Requirements
The completion of Mindfulness Presence Course-1
Description
Mindfulness Presence Course-2 is a continues advancement from Mindfulness Presence Course-1 .Mindfulness Presence Course-1 , includes Chapter-1 , Chapter-2 and Chapter-3 , and Mindfulness Presence Course-2 includes Chapter-4 (Plus) of the 6 Chapters of the course .This course is for seekers who want to stay in Presence all the time in there lives , for seekers who want to be fully out of the negative illusion of our mind , and in the positive reality of our Presence . Chapter-4 (Plus) is one of the three steps for staying in Presence all the time in our lives , the rest of the steps are Chapter-5 and Chapter-6 (Plus) . This course time has to be minimum of one month , more is even better , because it is a change in the habit of our attention , so it is simple and easy but it needs just the time for the attention to adapt the right habit which is to come back to it self .This course is based and inspired from three of the best and most famous spiritual teachers of our time , the first teacher recommends not to use his name , the second teacher is Eckhart Tolle , and the third teacher is Abraham Hicks .It started since 2015 , it took 7 years learning from these spiritual teachers , which each one of the enters Presence from a specific window , there three windows solved all the problems of all the obstacle or mistake that may block any human being who wants to stay In presence all the time in his life .Presence is our inherited awareness and aliveness from our creator , it is fully positive , it is a full support to what we want , it is always out of negativity , negativity comes from the alarms in our mind , we will be aware of this , because we will be always in awareness , which always has the sense of aliveness , because it will be a fully lived life in Mindfulness which is without the Mind , fully lived life in our Presence .
Overview
Section 1: Introduction
Lecture 1 The whole story of staying in Presence
Lecture 2 The Decision
Lecture 3 Shortcuts
Section 2: Chapter-4
Lecture 4 Chapter-4 Introduction / MIX-RFM315.22
Lecture 5 Chapter-4 Practice / MIX-RFM315.22 (14-25MIN)
Lecture 6 Chapter-4 Practice / MIX-RFM315.22 (11-23MIN)
Section 3: Chapre-4 (Plus)
Lecture 7 Chapter-4 (Plus) Introduction / MIX-RFM315.22
Lecture 8 Chapter-4 (Plus) Practice / MIX-RFM315.22
Lecture 9 If you have made the decision , this is how to use the shortcut
Section 4: Guidance for using the Shortcut
Lecture 10 Guidance for using the Shortcut
Lecture 11 Chapter-4 Practice - MIX-RFM315.22 (19-27MIN)
Lecture 12 Chapter-4 Practice - MIX-RFM315.22 (14-25MIN)
Lecture 13 Chapter-4 Practice-MIX-RFM315.22 (11-23MIN)
Advanced spiritual seekers of Awakening , who want to stay in presence all the time in there life
Homepage
Code:
https://anonymz.com/?https://www.udemy.com/course/mindfulness-presence-course-2/
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Code:
https://k2s.cc/file/71561d35558ec/Mindfulness_Presence_Course2.part1.rar
https://k2s.cc/file/7bc19457ddc21/Mindfulness_Presence_Course2.part2.rar
Code:
https://rapidgator.net/file/5b4698e77164a4641b9f45ae37024649/Mindfulness_Presence_Course2.part1.rar.html
https://rapidgator.net/file/470d6ca259e15f1802f90c90fe296072/Mindfulness_Presence_Course2.part2.rar.html
The Easiest Way To Develop Professional Sketching Skills
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The Easiest Way To Develop Professional Sketching Skills
Published 6/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 7.34 GB | Duration: 5h 48m
Learn by following 10 short and enjoyable video tutorials how to sketch like a professional designer
What you'll learn
DISCOVER HOW ANYONE CAN LEARN TO SKETCH WITH FLUENT DYNAMIC LINES ...so that you can make your drawings look confident and professional
LEARN A TECHNIQUE TO BUILD SIMPLE LINE ELEMENTS INTO A RHYTHMIC STRUCTURE ...so that you can quickly draw complex objects accurately
LEARN HOW TO MASTER LINE QUALITY AND LINE TICKNESS ...so that people can sense three dimensional depth when looking at your line drawings
UNDERSTAND EXACTLY HOW, WHERE AND HOW TO ADD LIGHTS AND SHADOWS ...so that you will be able to easily create sketches with beautifully shaded 3D appearance
Requirements
No special requirements.
Description
NEW INSIGHTS IN HOW THE HUMAN BRAIN AND HAND ANATOMY WORK MAKE IT POSSIBLE FOR ANYONE TO ACQUIRE AMAZING SKETCHING SKILLS FASTER THAN EVER...People who cannot draw well usually think that professional sketching is a complex and difficult process. After following this course you will find out that even the most complex sketches are just a structure of very simple but confidentially drawn segments layered on top of one another. You will also learn which features make drawings look professional, why, and how to apply them. You will see that sketching is more about understanding human reactions to drawings and understanding our hand anatomy, than about mastering techniques or possessing any special skill or talent.As a lecturer of design at University Rotterdam I was confronted with the problem that most books and courses on sketching are mainly about presenting how good the authors and teachers can sketch themselves and less about helping people to learn sketching the most efficient and enjoyable way. That is why I have developed my own unique method and wrote a short and very useful book about it with the title: THE EXCEPTIONALLY SIMPLE THEORY OF SKETCHING. There are already around 10.000 copies sold from this book and its latest extended edition is just released. It received excellent reviews from many design professionals and design educators worldwide, and most importantly from those who have learned sketching by using it. Now I have created this online course, to make my method even more accessible for anyone who wants to learn sketching easily without struggling. Our brain is wired to feel joyful and motivated by series of small successes, and to give up and be unhappy to protect you from failure if you regularly feel unsatisfied about your results. That is why this course is built up from very short and easy exercises, that everyone can accomplish successfully in 10 to 20 minutes. This ensures an enjoyable and highly efficient learning proces, that releases small bursts of the healthy happiness hormones called dopamine and serotonin in your brain . These hormones are essential for a successful and quick learning proces, as well as for general mental well-being.
Overview
Section 1: How to follow the course
Lecture 1 How to follow the course
Section 2: 10 video tutorials
Lecture 2 Discover how to sketch with fluent dynamic lines
Lecture 3 Understand how to use different line thicknesses and variable pen pressure
Lecture 4 Learn how to build up complex forms from a rhythmic structure of simple elements
Lecture 5 Learn how to sketch simple objects from a three dimensional viewpoint
Lecture 6 The most efficient way of practicing
Lecture 7 Shading objects, with flat surfaces
Lecture 0 Shading objects with curved faces
Lecture 0 Sketching simple objects from side view
Lecture 0 Sketching more complex objects from side view
Lecture 0 Sketching more complex objects in 3D view
Lecture 0 BONUS! Perspective drawing
Lecture 0 BONUS! Car sketching tutorial
Beginners who want to find the quickest and easiest way to acquire professional sketching skills,People who already have some sketching skills, but want to fully understand the principles that make drawings look beautiful and the principles of using lights and shadows.
Code:
https://anonymz.com/?https://www.udemy.com/course/method-of-sketching-easiest-way-to-professional-sketching-skills/
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Download from RapidGator
Code:
https://rapidgator.net/file/5ec6e4adffcd6b18930fa54d0c015e8d/The_Easiest_Way_To_Develop_Professional_Sketching_Skills.part1.rar
https://rapidgator.net/file/7279d3c99d72bae014297a18ffb27b94/The_Easiest_Way_To_Develop_Professional_Sketching_Skills.part2.rar
https://rapidgator.net/file/725c528b6d66106a0c6472e63ac12b51/The_Easiest_Way_To_Develop_Professional_Sketching_Skills.part3.rar
https://rapidgator.net/file/b63f220b536ff571b75fc2b8f83bbbca/The_Easiest_Way_To_Develop_Professional_Sketching_Skills.part4.rar
Download from Keep2Share
Code:
https://k2s.cc/file/cace1c1671743/The_Easiest_Way_To_Develop_Professional_Sketching_Skills.part1.rar
https://k2s.cc/file/7febd61ae68e4/The_Easiest_Way_To_Develop_Professional_Sketching_Skills.part2.rar
https://k2s.cc/file/ba30954a981a8/The_Easiest_Way_To_Develop_Professional_Sketching_Skills.part3.rar
https://k2s.cc/file/f89915a7e5573/The_Easiest_Way_To_Develop_Professional_Sketching_Skills.part4.rar
WordPress development: Ideas and Patterns
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WordPress development: Ideas and Patterns
Published 06/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 113 lectures (21h 18m) | Size: 12.2 GB
Learn Wordpress, PHP, JS by creating a beautiful theme
What you'll learn
Figma to WordPress
Write with WordPress Coding Standarts
Custom WordPress theme
PHP OOP
JS OOP
php DateTime, js Date
Vuejs
Actions & Filters
Working with WordPress core files
Requirements
Intermediate html/css
basic php
Description
This course has a small introductory part and then we immediately jump into a big project. Yes, it's not easy for beginners, but those are our goals - to achieve more. The logic and structure of the course will help us with this: different ideas on how to implement one functionality, sometimes up to 5-6 ideas, which will give a more voluminous idea of how WordPress works; familiarize yourself with many patterns that are usually not so easy to detect.
You will learn the lifecycle of WordPress, how it is built, and what you will need to expand its functionality. By doing step by step, as this course is builded, finally you will get enough knowledge to build somethig similar or even more complex project, i have no doubt.
We will go through all the steps of WordPress development together, starting with design in figma, and you will get a link to that modern design. We don't focus on building html/css, but sometime we do this also to see more clearly what html structure we need to implement functionality, and we will learn some tricks with css. But most of the time (~90%) is development with WordPress, PHP, JS. We will also take a look at Vue.js (JavaScript framework).
Briefly
1. Create custom theme.
2. Template files.
3. Template Hierarchy.
4. WordPress database. CRUD.
5. Custom Post Types, Taxonomies, Post Statuses.
6. SQL Queries. Create Custom WordPress Table.
7. PHP / JS OOP,
8. WordPress Hooks. Custom Hooks.
9. Customizer.
10. Menus, Comments with Walker.
11. Vue.js
And so much more.
The main advantage of this course is that it constantly refers to the WordPress documentation, which makes it impossible to mislead or misinterpret. You can completely trust the course.
Who this course is for
If you want to get advanced skills.
If you want to get master skills.
If you want to get monster skills.
Code:
https://anonymz.com/?https://www.udemy.com/course/wordpress-development-ideas-and-patterns/
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Download from RapidGator
Code:
https://rapidgator.net/file/4b3ebe5915838f07c474574545b75e5d/WordPress_development_Ideas_and_Patterns.part1.rar
https://rapidgator.net/file/9581f1fa9cb532f2bcfa6288bb0dc8ec/WordPress_development_Ideas_and_Patterns.part2.rar
https://rapidgator.net/file/f7ab7f0422682b8ac1fe1382a190a28c/WordPress_development_Ideas_and_Patterns.part3.rar
https://rapidgator.net/file/6d36af5c2520862dfa0dcf677f63a33e/WordPress_development_Ideas_and_Patterns.part4.rar
https://rapidgator.net/file/66f395d0a7ff22b3a254a37e7e46469b/WordPress_development_Ideas_and_Patterns.part5.rar
https://rapidgator.net/file/fd5fbeab1a5b1ace5e7828ac5b662299/WordPress_development_Ideas_and_Patterns.part6.rar
Download from Keep2Share
Code:
https://k2s.cc/file/33e7105b9a988/WordPress_development_Ideas_and_Patterns.part1.rar
https://k2s.cc/file/788e14515253c/WordPress_development_Ideas_and_Patterns.part2.rar
https://k2s.cc/file/ff044a40bd042/WordPress_development_Ideas_and_Patterns.part3.rar
https://k2s.cc/file/3bd79a4ac7dc5/WordPress_development_Ideas_and_Patterns.part4.rar
https://k2s.cc/file/b2bac6b333ba1/WordPress_development_Ideas_and_Patterns.part5.rar
https://k2s.cc/file/f50294862c264/WordPress_development_Ideas_and_Patterns.part6.rar
Gumroad - Jinx 3D model - Blender file - Blender 3.0
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Gumroad - Jinx 3D model - Blender file - Blender 3.0
Flycat | Duration: 24h 48m | Video: H264 1920x1080 | Audio: AAC 48 kHz 2ch | 9,23 GB | Language: No soundtrack
Blender 3.0 - Full process video and 3D model (without commentary)
Homepage
Code:
https://anonymz.com/?https://flycatfly.gumroad.com/l/kknnj
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Download from RapidGator
Code:
https://rapidgator.net/file/c262983dc017c8f56900a8ded0ab9a3e/JinX_Modeling.part1.rar
https://rapidgator.net/file/1c7a836411c92e7b353f707db410fd86/JinX_Modeling.part2.rar
https://rapidgator.net/file/3ccc3fb8e2049c8ec7cb6a18d7ddf22f/JinX_Modeling.part3.rar
Download from Keep2Share
Code:
https://k2s.cc/file/f9a9cf5725391/JinX_Modeling.part1.rar
https://k2s.cc/file/66946588823b9/JinX_Modeling.part2.rar
https://k2s.cc/file/9cebac73d3f6d/JinX_Modeling.part3.rar