TotalTypescript - Professional TypeScript Training
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TotalTypescript - Professional TypeScript Training
Last updated 8/2023
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 394 Lessons ( 13h 19m ) | Size: 21.2 GB
Become the TypeScript Wizard at Your Company
The feature s working. The tests are passing.
But your IDE is a sea of red lines. TypeScript s not happy again.
You move on to the next error
What on earth is this?
you think to yourself.
Element implicitly has an any type because expression of type string can t be used to index type string: string
No index signature with a parameter of type string was found on type undefined;
It s impossible to Google. Every search result is either "here s 100 lines of complex code" or "here's a solution that doesn't work
You contemplate the absurd amount of hours you spend solving these problems.
You'd rather give up than deal with another
The intersection 'User & PublicUser' was reduced to 'never' because property 'email' has conflicting types in some constituents.
or
Return type of exported function has or is using name 'User' from external module 'sdk' but cannot be named.
Your time is precious. You have bigger fish to fry.
You could spend that time building new features or bugfixes. You could be providing value. Instead, you're fighting TypeScript.
These days, TypeScript is an industry default. If you re starting an enterprise app today, you ll need a good reason NOT to use TypeScript.
So you keep on pushing - all the time feeling like you re working against TypeScript, not with it.
The truth is that you never truly learned TypeScript, at least not in depth. That's the source of your pain.
You never developed a systematic approach to solving type errors.
You never developed a mental model for understanding when to use any.
You never understood the power of generics.
Ultimately
You never learned the underlying principles and patterns of being an effective TypeScript engineer.
An exercise-driven approach for learning TypeScript
Total TypeScript's approach is different than what you'll find in other online courses.
Instead of sitting through hours of lectures, you'll be presented with problematic code and a concise explanation of what needs to be done.
Then using your existing skills along helpful links to relevant docs and other resources, you'll have as much time as you need to complete the challenge either in your local editor or using the editor embedded into each lesson.
When you're ready, you can watch how a true TypeScript Wizard approaches solving the challenge.
The exercises build upon another, demonstrating the most important TypeScript concepts in a variety different contexts so you can build understanding of when, where, and how to best apply them in your own application and library code.
"The challenges were not too easy, and some of them took me a fair amount of time to find a working solution. This ultimately helped me to better understand TypeScript!"
Andrew C.
Make TypeScript work for you, not against you
What s the thing that separates TypeScript wizards from the rest?
Understanding.
To them, TypeScript doesn t feel like magic. It feels simple, predictable and malleable.
They can bend it to their will, and use its power for amazing DX.
Total TypeScript Core Volume is all about building that understanding at a deep level.
When you ve completed the exercises, you ll reach a point of mastery where very little surprises you any more.
You ll have less fear when approaching nasty TypeScript errors, more confidence when typing dynamic signatures, gain velocity by cutting lines of code, and so much more.
You deserve so much better
You deserve a practical, systematic approach to learning TypeScript in depth.
Total TypeScript shows you the techniques used by the most complex OSS libraries.
Become your company s resident TypeScript Wizard.
You will become a better contributor and reviewer.
You will be the one to unblock others and raise their velocity.
You will be the one who knows instinctively what TypeScript is doing.
You are indispensable.
Who is Total TypeScript for?
Total TypeScript Core Volume is suitable for any developer who is ready to work at becoming a wizard, though some basic familiarity with TypeScript is recommended.
The Type Transformations workshop begins by warming you up with exercises on basic inference and essential types.
Then nearly 150 exercises later, the Advanced TypeScript Patterns workshop will have you creating chainable method abstractions with generics and the builder pattern.
Check out the free Beginner's Tutorial to set a foundation and get an idea for the workshop's teaching approach.
Homepage
Code:
https://anonymz.com/?https://www.totaltypescript.com/
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Code:
https://nitroflare.com/view/9FAE34507DA1E23/Professional_TypeScript_Training_by_Matt_Pocock__Total_TypeScript.part1.rar
https://nitroflare.com/view/3581AF110AE7352/Professional_TypeScript_Training_by_Matt_Pocock__Total_TypeScript.part2.rar
https://nitroflare.com/view/3361A2C70732279/Professional_TypeScript_Training_by_Matt_Pocock__Total_TypeScript.part3.rar
https://nitroflare.com/view/76E98988A203D84/Professional_TypeScript_Training_by_Matt_Pocock__Total_TypeScript.part4.rar
https://nitroflare.com/view/F44B8CF283F77D7/Professional_TypeScript_Training_by_Matt_Pocock__Total_TypeScript.part5.rar
Code:
https://rapidgator.net/file/974109ea55fac216d6e16aa5d83ae91f/Professional_TypeScript_Training_by_Matt_Pocock__Total_TypeScript.part1.rar.html
https://rapidgator.net/file/a472806fbab94b2c400e61979fb219aa/Professional_TypeScript_Training_by_Matt_Pocock__Total_TypeScript.part2.rar.html
https://rapidgator.net/file/2a05123776196212d4403e2e283f7775/Professional_TypeScript_Training_by_Matt_Pocock__Total_TypeScript.part3.rar.html
https://rapidgator.net/file/ededc0ab60239d9f9d1589100619b9f3/Professional_TypeScript_Training_by_Matt_Pocock__Total_TypeScript.part4.rar.html
https://rapidgator.net/file/ec9cdef6ffc130b0415637d6ce62b9ba/Professional_TypeScript_Training_by_Matt_Pocock__Total_TypeScript.part5.rar.html
Rebelway - Compositing In Nuke
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Rebelway - Compositing In Nuke
MP4 | Video: h264, yuv420p, 1280x720 | Audio: aac, 44100 Hz | Duration: 25h 57m | 65.6 GB
Genre: eLearning | Language: English
The most overlooked skill to hone as a CG and FX artist is compositing. With it, you can take a plain-looking raw FX pass and make it shine! That's where the power of Nuke comes into play...
Nuke is the industry-standard compositing program and is (in our opinion) the best tool on the market.
In this course, we'll show you how to use Nuke from the ground up. You don t need any experience prior to this class as we will cover the basics starting in week 1.
Week by week we will build our knowledge of Nuke as the shots increase in complexity and variety.
In the final weeks, we will be compositing several fully CG shots! This is your opportunity to composite ground-breaking FX.
Homepage
Code:
http://www.rebelway.net/nuke-for-fx
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Code:
https://nitroflare.com/view/58FB1EEF142DC04/Rebelway_-_Composting_In_Nuke.part01.rar
https://nitroflare.com/view/E150568E38FDCAD/Rebelway_-_Composting_In_Nuke.part02.rar
https://nitroflare.com/view/22E3D26B0D8441B/Rebelway_-_Composting_In_Nuke.part03.rar
https://nitroflare.com/view/D1DD72185178680/Rebelway_-_Composting_In_Nuke.part04.rar
https://nitroflare.com/view/920CF9DEB0AA3C7/Rebelway_-_Composting_In_Nuke.part05.rar
https://nitroflare.com/view/EFD57EFCE1F77E3/Rebelway_-_Composting_In_Nuke.part06.rar
https://nitroflare.com/view/96DF228E898FF3E/Rebelway_-_Composting_In_Nuke.part07.rar
https://nitroflare.com/view/D96E928763D8435/Rebelway_-_Composting_In_Nuke.part08.rar
https://nitroflare.com/view/552BBCF584EBDA6/Rebelway_-_Composting_In_Nuke.part09.rar
https://nitroflare.com/view/28780EFC838F7DF/Rebelway_-_Composting_In_Nuke.part10.rar
https://nitroflare.com/view/9D0C23336FCC3C1/Rebelway_-_Composting_In_Nuke.part11.rar
https://nitroflare.com/view/3EFD5025F9036F9/Rebelway_-_Composting_In_Nuke.part12.rar
https://nitroflare.com/view/15F4973CD2239D9/Rebelway_-_Composting_In_Nuke.part13.rar
https://nitroflare.com/view/8E82E0DAF1648DF/Rebelway_-_Composting_In_Nuke.part14.rar
Code:
https://rapidgator.net/file/747101bbcbc85256478db93e27c4350e/Rebelway_-_Composting_In_Nuke.part01.rar.html
https://rapidgator.net/file/87d241b15493bda5876aba06639b4861/Rebelway_-_Composting_In_Nuke.part02.rar.html
https://rapidgator.net/file/4ab003373681cf0bccdea7cbac58d428/Rebelway_-_Composting_In_Nuke.part03.rar.html
https://rapidgator.net/file/2d175d3121d0598db95a00211f7f5693/Rebelway_-_Composting_In_Nuke.part04.rar.html
https://rapidgator.net/file/ff18ce995b146a997bfcf7b39d195024/Rebelway_-_Composting_In_Nuke.part05.rar.html
https://rapidgator.net/file/e7c2da5deb52fbc10d10eca27dfd07b2/Rebelway_-_Composting_In_Nuke.part06.rar.html
https://rapidgator.net/file/2c40636b178bb0782c3ad5de1a91aa04/Rebelway_-_Composting_In_Nuke.part07.rar.html
https://rapidgator.net/file/4829b75240967d52e7567a17c39402a8/Rebelway_-_Composting_In_Nuke.part08.rar.html
https://rapidgator.net/file/ba9e1c1fce90ab0ed29feb87524d0462/Rebelway_-_Composting_In_Nuke.part09.rar.html
https://rapidgator.net/file/37491755b9de15d50dc51e8e8ab93189/Rebelway_-_Composting_In_Nuke.part10.rar.html
https://rapidgator.net/file/ddf6825f52a1bd083a606a6da84bdec1/Rebelway_-_Composting_In_Nuke.part11.rar.html
https://rapidgator.net/file/a67d72e8fdb49ccbfaabdc1183d5804b/Rebelway_-_Composting_In_Nuke.part12.rar.html
https://rapidgator.net/file/5dcfec24d778e9d128a72787edd2494d/Rebelway_-_Composting_In_Nuke.part13.rar.html
https://rapidgator.net/file/6c51b900ae927e1e3907af82afc87d4d/Rebelway_-_Composting_In_Nuke.part14.rar.html
V-Ray Masterclass: Your Complete Guide to V-Ray 5 & 6 for 3ds Max
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V-Ray Masterclass: Your Complete Guide to V-Ray 5 & 6 for 3ds Max
MographPlus | Duration: 16:32 h | Video: H264 1920x1080 | Audio: AAC 44,1 kHz 2ch | 40,9 GB | Language: English
Hey folks, I m very glad to ring o our new online course: "V-Ray 5 Masterclass: Your Complete Guide to V-Ray for 3ds Max".
It s 983 minutes, more than 16 hours of on-demand videos in 97 lessons, covering everything about V-Ray for 3ds Max, including lighting, Materials, Cameras, rendering, etc.
We ve been working on this course for the past 4 months and it feels amazing to finally be able to make it available to you.
Every single minute of every single video is planned and thought for, you get the top-notch quality you ve come to expect from MographPlus.
Now, let s see what we have in store for you, my focus for this course was to introduce new modern workflows that might not be familiar for most people and at the same time, break older norms that no longer make any sense but people still use them.
For example, how many of you use ACES? Pretty sure not many of you. ACES has improved color management by leaps and bounds and most people don t know how to properly implement it in their workflows, I promise, you will gain a deep understanding of ACES after watching the course.
Or why are we still using the old way of shader creation which includes a lot of trials and errors by dialing very specific reflection amount, Fresnel amount and so on? wouldn t a more streamlined, customized PBR workflow be better, more realistic and easier for everyone?
Or for god s sake, why do we still consider Irradiance Mapping a viable GI solution, the last I checked, it is no longer 10 years ago, there are better ways and you ll get to learn them throughout the course.
Homepage
Code:
https://anonymz.com/?https://mographplus.gumroad.com/l/VRayMasterclass
[Only registered and activated users can see links. Click Here To Register...]
Code:
https://nitroflare.com/view/E70E13B96300E97/_MographPlus__V-Ray_5_Masterclass_Your_Complete_Guide_to_V-Ray_for_3ds_Max.part01.rar
https://nitroflare.com/view/54D75C1C86A55CC/_MographPlus__V-Ray_5_Masterclass_Your_Complete_Guide_to_V-Ray_for_3ds_Max.part02.rar
https://nitroflare.com/view/4BC719C86F44FB6/_MographPlus__V-Ray_5_Masterclass_Your_Complete_Guide_to_V-Ray_for_3ds_Max.part03.rar
https://nitroflare.com/view/CF7170C43AD3A58/_MographPlus__V-Ray_5_Masterclass_Your_Complete_Guide_to_V-Ray_for_3ds_Max.part04.rar
https://nitroflare.com/view/23C0916D97C460B/_MographPlus__V-Ray_5_Masterclass_Your_Complete_Guide_to_V-Ray_for_3ds_Max.part05.rar
https://nitroflare.com/view/EF2141706FA89BD/_MographPlus__V-Ray_5_Masterclass_Your_Complete_Guide_to_V-Ray_for_3ds_Max.part06.rar
https://nitroflare.com/view/F3234A3D1D7D895/_MographPlus__V-Ray_5_Masterclass_Your_Complete_Guide_to_V-Ray_for_3ds_Max.part07.rar
https://nitroflare.com/view/45485AA704E5302/_MographPlus__V-Ray_5_Masterclass_Your_Complete_Guide_to_V-Ray_for_3ds_Max.part08.rar
https://nitroflare.com/view/7E2A48221015595/_MographPlus__V-Ray_5_Masterclass_Your_Complete_Guide_to_V-Ray_for_3ds_Max.part09.rar
Code:
https://rapidgator.net/file/b338d2201576487159d04994b1f8f94b/[MographPlus]_V-Ray_5_Masterclass_Your_Complete_Guide_to_V-Ray_for_3ds_Max.part01.rar.html
https://rapidgator.net/file/b25d181a701e7179f39f8e7ce539cb65/[MographPlus]_V-Ray_5_Masterclass_Your_Complete_Guide_to_V-Ray_for_3ds_Max.part02.rar.html
https://rapidgator.net/file/76ccbe10c971a76c5ccfa7525df555bb/[MographPlus]_V-Ray_5_Masterclass_Your_Complete_Guide_to_V-Ray_for_3ds_Max.part03.rar.html
https://rapidgator.net/file/fa771e77579a4f9f07fe556e45c23fe6/[MographPlus]_V-Ray_5_Masterclass_Your_Complete_Guide_to_V-Ray_for_3ds_Max.part04.rar.html
https://rapidgator.net/file/1fc72f99d882b77a69ead7cdc5d76093/[MographPlus]_V-Ray_5_Masterclass_Your_Complete_Guide_to_V-Ray_for_3ds_Max.part05.rar.html
https://rapidgator.net/file/3b8fbd04b6248dcdbe5af8fe01af77af/[MographPlus]_V-Ray_5_Masterclass_Your_Complete_Guide_to_V-Ray_for_3ds_Max.part06.rar.html
https://rapidgator.net/file/6c6bd84c8327893612491bcd862a6204/[MographPlus]_V-Ray_5_Masterclass_Your_Complete_Guide_to_V-Ray_for_3ds_Max.part07.rar.html
https://rapidgator.net/file/5c53ebdbc6f0af47692e0afe8ceb8c0f/[MographPlus]_V-Ray_5_Masterclass_Your_Complete_Guide_to_V-Ray_for_3ds_Max.part08.rar.html
https://rapidgator.net/file/8d22ca51f537eef3a0897ed6bdd40be4/[MographPlus]_V-Ray_5_Masterclass_Your_Complete_Guide_to_V-Ray_for_3ds_Max.part09.rar.html
Rpg 2D In Stile Pokemon Con Unity (C#) [Ita]
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Rpg 2D In Stile Pokemon Con Unity (C#) [Ita]
Ultimo aggiornamento in data 2/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: Italiano | Size: 25.97 GB | Duration: 47h 45m
Corso per creare un gioco da zero con Unity C#, 2d rpg in stile pokemon
What you'll learn
Realizza un gioco completo per Android
Impara le funzionalit base di Unity
Impara a programmare in C#
Utilizza le funzioni aggiuntive di Unity
Requirements
Non necessaria nessuna competenza di programmazione.
Description
Corso aperto a tutti, tuttavia sconsigliato a chi non ha mai studiato programmazione.La prima parte si occuper della programmazione per principianti.Durante il corso programmer un gioco in stile 2d. Dopo aver visto brevemente la costruzione degli stage, creeremo tutti gli elementi di gioco che poi utilizzerete per costruire il vostro livello.Ci occuperemo dei seguenti ambiti:Imposteremo il progetto in base al nostro dispositivoCi dedicheremo alla creazione del giocatore, dopo aver creato il movimento ci occuperemo delle animazioni.Aggiungeremo dei personaggi non giocanti e programmeremo i seguenti ambitinelle sezioni successive (Movimenti, Animazioni, Interazioni con il giocatore).Faremo interagire il nostro giocatore con personaggi ed oggetti in gioco.Terminata la parte iniziale costruiremo il menu e il nostro campo di battaglia.Sar una parte abbastanza impegnativa che ci terr impegnati fino alla fine del corso.Ambiti:Fase di Battaglia (Cattura, Vittoria e Sconfitta)Aumento di livelloEvoluzioneCambio di TecnicheIl Menu conterr :La lista dei mostri visti e catturati con relativa immagine.La squadra del giocatore con possibilit di visionare gli stati e riordinare i nostri mostri. Inventario con cui potremo visionare gli oggetti raccolti durante l'avventura edun sistema per l'utilizzare gli oggetti sui nostri mostri. Potremo regolare i suoni tramite le opzioniSalvare i progressiAcquistare e vendere oggetti.Costruiremo anche uno strumento che ci aiuter a generare i nostri mostri con un semplice click.Ci dedicheremo al miglioramento della struttura di gioco ed effettueremo la correzione di eventuali errori.
Who this course is for
Impariamo a creare un gioco completo.
Homepage
Code:
https://anonymz.com/?https://www.udemy.com/course/rpg-2d-in-stile-pokemon-con-unity-c-ita/
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Code:
https://nitroflare.com/view/9FB1E728019B53E/Rpg_2D_in_stile_Pokemon_con_Unity_C_Ita.part1.rar
https://nitroflare.com/view/16ACFCC5BCE0D73/Rpg_2D_in_stile_Pokemon_con_Unity_C_Ita.part2.rar
https://nitroflare.com/view/33E6CAB442A6D34/Rpg_2D_in_stile_Pokemon_con_Unity_C_Ita.part3.rar
https://nitroflare.com/view/23EE940D47219A1/Rpg_2D_in_stile_Pokemon_con_Unity_C_Ita.part4.rar
https://nitroflare.com/view/017DA9C85C4C3A7/Rpg_2D_in_stile_Pokemon_con_Unity_C_Ita.part5.rar
https://nitroflare.com/view/29FC2AA75C30040/Rpg_2D_in_stile_Pokemon_con_Unity_C_Ita.part6.rar
Code:
https://rapidgator.net/file/17e49d1e879645f4e44124a9a5ff9f0e/Rpg_2D_in_stile_Pokemon_con_Unity_C_Ita.part1.rar.html
https://rapidgator.net/file/2090113d5b0349cdb6e27b4e3828c947/Rpg_2D_in_stile_Pokemon_con_Unity_C_Ita.part2.rar.html
https://rapidgator.net/file/797cb024fce6c3c7d43499e3527520f9/Rpg_2D_in_stile_Pokemon_con_Unity_C_Ita.part3.rar.html
https://rapidgator.net/file/fe9e78ed87eda4a6f654388802686cc7/Rpg_2D_in_stile_Pokemon_con_Unity_C_Ita.part4.rar.html
https://rapidgator.net/file/1995d15ad6b6cfa92b513849c169fdda/Rpg_2D_in_stile_Pokemon_con_Unity_C_Ita.part5.rar.html
https://rapidgator.net/file/e17cc1e3ca6a0243cf20ffb86871ab5f/Rpg_2D_in_stile_Pokemon_con_Unity_C_Ita.part6.rar.html
Introduction to Zbrush 2022
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Introduction to ZBrush 2022
MP4 | Video: h264, yuv420p, 1920x1080 | Audio: aac, 44100 Hz | Duration: 20h 41m | 46.8 GB
Genre: eLearning | Language: English
Learning ZBrush at your own pace has never been easier. This detailed guide by Madeleine Scott-Spencer will take you from the bare basics of ZBrush through a full ZBrush sculpting workflow. You ll follow along with Maddie s chapters in an organic, hands-on manner, gaining confidence with ZBrush s unique interface and powerful tools at every step of the way.
Beginning with a quickstart chapter that shows how to sculpt a detailed creature bust, Maddie continues with in-depth dives into ZBrush s key features. She demystifies the ZBrush interface, menus, and windows to remove any intimidation factors early on. Explaining the logic behind the program s UI as well as what the tools do, you ll quickly learn how to work quickly in ZBrush and how to take advantage of custom hotkeys for even greater efficiency.
The full ZBrush Brush system is explained in this workshop, including 3D Alphas, VDM brushes, IMM, and even how to create your own custom brushes. You will learn how to sculpt a full body using DynaMesh and explore the importance of Subdivision levels in creating accurate anatomical forms. Alphas and detailing for fine pores and wrinkles and even how to paint skin textures from scratch are also covered in great detail for your educational benefit.
Maddie also covers how to get your work outside of the program by exploring ZBrush s retopology and UV tools, as well as how to export Color, Normal, and Displacement maps for rendering in Maya, 3ds Max, Unreal Engine, and any other rendering tool you prefer. For those interested in 3D printing, this workshop includes a look at Decimation Master and 3D Print Exporter for you.
The intention of this comprehensive workshop is to help you become a confident intermediate ZBrush artist that is ready to tackle the creation of 3D creatures, characters, props, and more. Topics covered include how to create complex models with Subtools, managing Polygroups for more accurate modeling, sculpting and painting in layers, modeling with ZSpheres, posing figures, and much more. Extensive downloadable project files are available with this workshop to help you follow along with many of the important lessons covered.
Homepage
Code:
https://www.thegnomonworkshop.com/tutorials/introduction-to-zbrush-2022
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Code:
https://rapidgator.net/file/6dbeb2c718a01e37906a412077cc8813/Introduction_to_Zbrush_2022.part01.rar
https://rapidgator.net/file/9bfe625e1feac2a0ea067f4bdc0d4318/Introduction_to_Zbrush_2022.part02.rar
https://rapidgator.net/file/d9c39ded8938a46ce603f915ae87384b/Introduction_to_Zbrush_2022.part03.rar
https://rapidgator.net/file/01986270504fb6b19c899f8049b3baf6/Introduction_to_Zbrush_2022.part04.rar
https://rapidgator.net/file/95bb07e4d86e66d254ac1c9b955513f3/Introduction_to_Zbrush_2022.part05.rar
https://rapidgator.net/file/5db88a06badf489095e2dfaf7f07c241/Introduction_to_Zbrush_2022.part06.rar
https://rapidgator.net/file/1f3319fa333c649b4deaf53aff5cd132/Introduction_to_Zbrush_2022.part07.rar
https://rapidgator.net/file/e70d1ad5d955b142274c88c12b52c488/Introduction_to_Zbrush_2022.part08.rar
https://rapidgator.net/file/be0fe986962f0953c6ecb33179e4e500/Introduction_to_Zbrush_2022.part09.rar
https://rapidgator.net/file/a86cd224c472314a5c4ab3c9b0542dcd/Introduction_to_Zbrush_2022.part10.rar
Code:
https://nitroflare.com/view/176097CF10A8868/Introduction_to_Zbrush_2022.part01.rar
https://nitroflare.com/view/4B42992DFDAE5A0/Introduction_to_Zbrush_2022.part02.rar
https://nitroflare.com/view/BF0B891280AD683/Introduction_to_Zbrush_2022.part03.rar
https://nitroflare.com/view/2664A5049C5CE0E/Introduction_to_Zbrush_2022.part04.rar
https://nitroflare.com/view/CCAE49069EEA54D/Introduction_to_Zbrush_2022.part05.rar
https://nitroflare.com/view/6DE8DEA35DE9C12/Introduction_to_Zbrush_2022.part06.rar
https://nitroflare.com/view/0B194EFCBD48E4E/Introduction_to_Zbrush_2022.part07.rar
https://nitroflare.com/view/9F07C4C2DFB027B/Introduction_to_Zbrush_2022.part08.rar
https://nitroflare.com/view/BB2A3B655561AFC/Introduction_to_Zbrush_2022.part09.rar
https://nitroflare.com/view/D5D609D588E6D1E/Introduction_to_Zbrush_2022.part10.rar
React Native, Redux & Express - Full Stack React Native
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React Native, Redux & Express - Full Stack React Native
Last updated 11/2023
Created by Niraj Dhungana
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 430 Lectures ( 46h 27m ) | Size: 23.4 GB
Learn to build full-stack apps with MERN: React Native, Redux for front-end and Node, Express, MongoDB for backend.
What you'll learn
React Native From Basics to Advanced
Real world API building with Node JS, Typescript, Express, Mongodb
Easy state management with Redux Toolkit
Advance Animations For React Native
React Query to manage API requests
Requirements
If you're comfortable working with JavaScript and have some familiarity with web development, this course is perfect for you!
Description
Looking to build robust, full-stack mobile applications with React Native and Redux in the front-end and Node, Express, MongoDB and Mailtrap in the back-end? Look no further than this ultimate MERN Stack Audio Sharing App with React Native & Redux course!This course is designed for React Native beginners, but it's important to have a solid foundation in web development and JavaScript. You'll learn the basics of React, Node for API building, TypeScript, and Redux inside the course. So, if you're comfortable working with JavaScript and have some familiarity with web development, this course is perfect for you! Our step-by-step approach will guide you through everything you need to know, from setting up your development environment to deploying your app to the cloud. You'll start with the basics of React Native, building a foundation in the essential concepts and tools necessary for developing modern, robust applications. From there, you'll dive into Redux, a popular and powerful state management tool that simplifies the complexity of app development by managing app state in a central location. You'll learn how to use Redux to manage state in your React Native app, and explore best practices for integrating it into your workflow.In the back-end, you'll learn how to build a Node API with Express and MongoDB, gaining a solid understanding of RESTful API design principles, and learning how to leverage MongoDB to store and retrieve data for your app. Also we will use Mailtrap to handle emails for authentication.The course also covers TypeScript, a powerful superset of JavaScript that adds static typing and other features, providing a safer and more efficient development experience. You'll learn how to leverage TypeScript to improve the maintainability and reliability of your codebase.Inside this course, you'll learn how to handle API requests using React Query, a powerful library that simplifies and optimizes data fetching in React. In addition, you'll also build a powerful audio player that supports both Android and iOS, and streams audio from the internet. You'll learn how to leverage React Native's audio APIs to build a user-friendly audio player, complete with playback controls, metadata display, and more. Whether you're looking to build your own audio player, or you're interested in learning how to work with React Query, this course has everything you need to take your MERN stack development skills to the next level. So, what are you waiting for? Enroll now and start building amazing apps today!
Who this course is for
Beginner for React Native but not in Javascript or web development
Code:
https://anonymz.com/?https://www.udemy.com/course/mern-stack-react-native-redux/
[Only registered and activated users can see links. Click Here To Register...]
Code:
https://rapidgator.net/file/6dfe93df1c27b4d831ba371ef569831c/React_Native_Redux__Express_-_Full_Stack_React_Native.part1.rar
https://rapidgator.net/file/43d0af6104e6ad7ac05d88b0e932c134/React_Native_Redux__Express_-_Full_Stack_React_Native.part2.rar
https://rapidgator.net/file/a3d82735aeb02dbb630e960714e68f01/React_Native_Redux__Express_-_Full_Stack_React_Native.part3.rar
https://rapidgator.net/file/9e313d20054113feae927da1f4d743cd/React_Native_Redux__Express_-_Full_Stack_React_Native.part4.rar
https://rapidgator.net/file/1d1033a1dea9f325bd65594d2c424154/React_Native_Redux__Express_-_Full_Stack_React_Native.part5.rar
Code:
https://nitroflare.com/view/54F71C5F24B2C4B/React_Native_Redux__Express_-_Full_Stack_React_Native.part1.rar
https://nitroflare.com/view/911247547E1435B/React_Native_Redux__Express_-_Full_Stack_React_Native.part2.rar
https://nitroflare.com/view/CFD1499610164E6/React_Native_Redux__Express_-_Full_Stack_React_Native.part3.rar
https://nitroflare.com/view/62A2AF9934E016F/React_Native_Redux__Express_-_Full_Stack_React_Native.part4.rar
https://nitroflare.com/view/9B542B93A814BCF/React_Native_Redux__Express_-_Full_Stack_React_Native.part5.rar
Unreal engine 5 : Create video game in UE5 with Blueprint
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Unreal engine 5 : Create video game in UE5 with Blueprint
Published 5/2023
Created by pure magic
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 378 Lectures ( 41h 10m ) | Size: 45.8 GB
from very basic stuff to importing 3d objects to material to niagara to control rig to AI to animation and many more sec
What you'll learn
Niagara System
Materials
Animations
Blueprint
AI
User interfaces
Landscape
Enviroment
Requirements
this is from very basic so you dont need to know anything
Description
01. we start from very basic stuff like:1. Downloading and installing unreal engine 52. Create different kind of project3. Moving around the scene4. Change objects position in different ways5. Change scale and rotation6. About world space and local spaces7. Use snapping to make our life easier8. Camera speed and different kind of views9. About outliner, detail panel and content drawer02. Next, we start with what is static mesh and importing different kind of them into unreal engine from different sources And we talk about different problem that can happen when you import something We talk about this kind of 3d objects:1. import 3d models that have material but no texture attached2. import 3d model that doesn t have textures3. import 3d model that has multiple part and multiple material4. quixel 3d models and materials03. next we start with first part of material section of this course in this section we learn all the basic stuff of material in unreal engine that you should know to be able to import different kind of 3d model into unreal enginethis is basic section for material so we learn this basic stuff about them:1. Create our first material2. What is base color3. metallic roughness and specular in materials4. what is emissive color and how we can use them properly5. how to use textures in materials6. and at the end of this very basic section ill give you some exercise04. Next, we start with Game modeFirst what is game mode and why we need them in unreal engine 5 Next, we check some game modes like vehicle and first-person game modeAfter that we start creating our own game mode as third person game mode05. In next section we talk about how we can create playable character We will talk about:1. what is character class2. how our character can move3. how it can jump 4. how it can look up and down5. how it can have cameras to be like first person or third person6. how we can use spring arm properly06. next we talk about the animationsfor this section again we start from very basic stuff to more advanced stuff and because this section is much more important, I divided in to two sections so you will learn them as deep as possible in right time1. we start with animation sequence, what it is and how we can use it2. we learn about playing animation where ever we want3. next we learn about animation blueprint, what it is and why it is very important to use it4. we learn about state machines5. how our character can walk jump run for basic movement6. how we can use cached animations7. what is blend space 1D and 2D and how we can use them8. and at the end ill give you some exercise so you will learn this basic part better07. in next section we will talk about BLUEPRINT and what you should know about them as starter1. how blueprint works2. how you can find what is in your mind in blueprint to do what you want to do3. we talk about camera filed of view as an example to see how we can find stuff in blueprint4. how we can change camera location5. what is timeline and how we can animate things with timeline 6. how we can make our timeline smooth7. what is the lerp node and how we can use them8. how to organize variables9. what is collapse node and where to use it10. what are macros in unreal engine 511. what is function in blueprint and how it works and how we can use them08. now that we know more about blueprint, we go back to animation again and we learn about:1. turn right and turn left animation2. aim offset3. how we can have both turns and Aim offset together4. animate spring arm5. what are animation montages and how we can use them6. what is layering animation with layered blend per bone and how we can use them7. at the end we always go back to animation blueprint as we learn new things 09. next as a challenge and an exercise with the knowledge that we learn till here we create laser beam like laser beam of resident evil 410. in next section we start with user interface As a basic UI for our game we start with widget blueprint basic stuff1. how we can create widget blueprint2. what is an slot and why we should use them3. what is graphics options4. what is render transform5. we talk about texts in separate video11. in next section we use what ever we learned from last section to create our own crosshairWe won t stop there and we populate some functionality for our crosshair like spreading when we shoot our gun or jumping12. at this point epic game release its unreal engine 5.1 and we learn how we can update our game and engine to latest version that is 5.1 at the time 13.after that we go back to crosshair and user interface section again to add more functionality to our game like Crosshair Spread with walking and running jumping and shooting the gun and crosshair be Accurate when aiming, and for doing all of these we learn about some new nodes that are important to know like:1. how interp to work and how we can use them2. how to use timers with event and functions3. how to use line trace 4. what is yaw and pitch and roll and how we can calculate them5. dynamic yaw and pitch offset calculation14. next we should learn about audio in unreal engine Right now, there is two type of audio engine in ue5.1 first one is sound cue and second one is meta soundBoth of them are important and we learn both of them in separate sections1. how to import audio files to unreal engine 52. ambient sound options3. what is attenuation and how we can use them to create realistic audio4. how to play sound from blueprint5. branch in sound cue6. Concatenator7. Continues modulator8. Delay node9. Modulator10. How to randomize stuff with Random node11. What is switch node and how we should use it15.after this we should learn about meta soundNew way of sound design for games that you can use to create music too . whatever you see other games can do with music and sound you can do it with meta sound easier for this section we learn all the basic next as an example we create a music with some beats after that as another example we create an ambient sound with some effects and for doing them we will learn about:1. How to create meta sound2. What is the inputs 3. Trigger repeat 4. Delay node5. What is graph input6. How we can control meta sound from blueprint7. How we can use mixers8. How we can use sine waves9. What is envelopes10. Randomize playing audios11. How to use ADSR envelope float12. What is BPM and how we can use it13. How we can use notes in meta sound14. How we can use beats to create music16. next we use all of our knowledge that learn till here to add sound to our own game For our course game we add footstep audio and weapon fire shot audio1. First, we find some audio from internet2. We learn how to extract and convert audios that we find from internet3. We use animation sequence to play sound when foot touch the ground4. We learn how to use anim notifier17. now it is time to learn more about materials, learn more advanced stuff and during course we add to our material knowledge as well because some section we should learn it by practical exampleSo that s why I m saying animation section will never end and we will add to it when you learn enough about other thingsMaterial as well we will learn more with practical examples during courseBut for this section we will learn about:1. Preview panel2. Data types with base color3. Roughness4. Texture sample5. Lerp in materials6. Texture coordinate7. Component mask and append Many8. Time node9. Panner10. Material instances11. Comments12. Sine node13. Sine remapped node14. Animate opacity15. Animate World position offset16. Why we should use Reroute node and how to use it17. How to control Brightness contrast saturation and tint color18. Switch and texture parameter18. now that we know enough about material and blueprint we can learn Niagara particle system in unreal engine 5.1 For this section we start from very basic stuff in Niagara and we will create a lot of effects and logic in thereLike fire, smoke, bullet shell ejection, blood splatter on the ground, muzzle flash and For all of these effects first we need to learn all the basic stuff like:1. Create empty Niagara system2. Spawn rate3. How velocity work and how to use it4. We will talk about Initialize particle module5. Curves6. Shape location for spawning particle in a shape7. We talk about forces in Niagara system like Gravity force and drag8. Niagara Options9. We will talk about how to use subuv textures in Niagara10. Next, we talk about Niagara parameters11. Next, we talk about different type of renderer like Ribbon renderer12. Light renderer13. Mesh renderer14. And next we will learn how we can spawn particle on the body of our character19. in the next section we use all the knowledge that we learn from material and Niagara section to create some effect for our course project1. First, we import some static mesh for our Niagara system for shell injection 2. we create material for that bullet and shell3. we create our VFX and add it to gun of our character4. we create muzzle flash material5. for creating muzzle flash VFX we use multiple Niagara emitter 6. we design another Niagara system for when bullet hit something 7. at the end we learn how to add decal automatically where bullet hit something20.because we need to create different kind of bullet, we should learn more about collision and physics in UE 5.1That s why in this section we learn about1. what is collision and physics in UE2. we learn about simple and complex collision3. we learn pro way of creating simple collision that is more efficient4. next we learn about physics simulation5. we learn about different kind of collision and their event6. after that we learn about collision preset and object types21.with all of our knowledge till now we create 3 kind of bullet for our course project1. first bullet we create it with simple adding 2. second bullet we create it with physics and applying forces3. and third bullet we use Projectile movement, the library that unreal engine developers created for us22. next it is time to talk about lights and fogs1. we learn about dynamic light and baked light2. point light3. spot light4. rect light5. skylight6. sun Direction light23. now that all the basics are covered it is time to create some levelWe will create two level One just a small town and another one really big landscapeBut as beginner we should start with small town1. we talk about marketplace and its asset2. we learn how to create blend material and how to use them. so, you can see we are learning more about material with practical case use3. we will start by creating some road and sidewalks4. next we add some puddles5. next we learn a lot of tricks for positioning stuff on our level 6. 7. next it is time to add some props8. next we add some light that at night turn on and at day it turn off9. next we add traffic lights that automatically work and turn on and off by itself10. we add some trees and bushes in old way11. next we learn some tricks about selecting object 12. next we use foliage system as basic as possible because foliage has its own section13. next we use nanite to optimize our level more14. next we start creating our building and its lights15. next we add day and night cycle to our scene and we learn to do it in two different way that has their advantages16. next we learn about if it is day or night so all light automatically turn off during day17. next we talk about event dispatcher in detail18. next we learn how we can modalized building so we can use them multiple time where ever we want24. in next section we will learn all about different kind of creating landscape With unreal engine and with Gaea 1. first, we learn how we can create landscape in unreal engine2. next we learn how we can use landmass to create landscape3. next we learn about ocean in unreal4. next we talk about rivers5. next we use Gaea that is really cool and easy to use software to create really good landscape6. we will talk about Gaea graph and how it works7. next we learn how to import Gaea landscape to unreal engine8. next we learn the calculation for importing from Gaea to unreal25. next we use what we learn to create landscape for our course project For that we use Gaea to create our landscape1. create some mountain2. combine and transform landmasses in gaea3. build our landscape4. import it to unreal engine with right calculation26. now it is time to learn all about tricks and tips for creating material for our landscape1. we learn where to download right textures for our landscape2. we learn about materials function and how we can use them3. we learn all about material function inputs4. we learn about ORD textures5. we learn about camera depth fade6. texture bombing7. macro variation8. world align texture27. next we should create our landscape auto material in modular way so we can use it where ever we want1. we create auto landscape material2. we use material function that we learn in last section to make everything more modular and readable3. we learn about parameter priority4. we learn how to fix landscape specular value5. we add some normal for our landscape6. we use ORD textures for our material7. we learn how to use layer blend8. we learn how to paint on our landscape9. we learn how to use flow path that we build in Gaea10. we learn about slope layer11. we learn how to calculate our own slope layer12. we learn how to use world aligned blend 13. we learn how to create transition from grass to soil14. we will create snow material15. we learn how to use world position node16. we learn how we can add auto snow at top of mountain28. Next we should talk about foliage system. there is two type of foliage system. one of them without collision and one that is fairly new thing in unreal engine is with collision1. first, we talk about manual foliage 2. next we talk about auto grass3. next we will talk about procedural tree spawn4. next we talk about Cluster, Curl distance5. next for optimization we talk about LOD or level of details6. we learn how to automatically spawn some tree somewhere and not spawn tree some other places7. at the end we will talk about the options that we have 29. now it is time to talk about AI in ue5.11. first, we download some asset and create some material for them2. next we talk about all necessary stuff that we should create for our AI to work3. next we talk about go to location functionality of AI4. we make our droid to patrol between two locations5. next we teach our droid to follow player if player get close to droid6. at the end we talk about blackboard, decorator and selector node30.droid is good but we need better enemy to kill. That s why we choose to use zombie as our enemy1. download zombie character from mixamo2. we create character class for our zombie3. we check for head shot when we shoot the zombie4. we talk about physics material and surface type5. we create material for blood 6. we create Niagara system for when we hit the zombie there would be some blood spill on the ground7. we create decal material for blood so when we shoot the zombie there will be some blood on the ground8. we create health bar for our zombie9. we use some animation for our zombie 10. we create some hit number with some animations31. now that our zombie character is ready we can create some AI for it1. we create AI for our zombie so it can patrol between two point2. when our zombie sees the player, it will chase the player3. when zombie get close to our player it can attack our player4. when we shoot zombie, they will chase us as well5. next we download more skin for our zombie so we have multiple zombies as enemy32. next it is time to make our player character more beautiful with some functionality1. we create health bar for our player2. we add some animation for our player health bar when it is attacked by zombie3. we create some item like shield 4. we add some pickup animation for our item5. next we create some glow for our item material6. next we create some UI to show more information about pickup item7. next we add some animation to that UI as well33. next it is time to talk about new feature in unreal engine that is called control rig1. first we create control rig2. we learn what is controls3. we learn some way to do creating controls fast4. we learn about basic IK5. we learn how we can create animation ourself with forward solve6. we learn how to edit animations that we have with backward solve7. next we learn Full body IK8. we use full body IK to put our player character foot always on stairs in runtime34. next we use all of our knowledge with some new node that I show you to create beautiful main menu1. we learn how we can create camera and how to switch between them2. we learn how we can create animation for our cameras with level sequencer3. and at the end we will create a beautiful main menu with our first level that we create together
Who this course is for
If you want to learn game design with unreal engine 5
Code:
https://anonymz.com/?https://www.udemy.com/course/unreal-engine-5-create-video-game-in-ue5-with-blueprint/
[Only registered and activated users can see links. Click Here To Register...]
Code:
https://rapidgator.net/file/8aa0d55891de0ceb30d5241980aaf645/Unreal_engine_5__Create_video_game_in_UE5_with_Blueprint.part01.rar
https://rapidgator.net/file/a806a3e949d5db4ef19c4724cef2a226/Unreal_engine_5__Create_video_game_in_UE5_with_Blueprint.part02.rar
https://rapidgator.net/file/8c5401c497ec2b563e43dba6c5fd8622/Unreal_engine_5__Create_video_game_in_UE5_with_Blueprint.part03.rar
https://rapidgator.net/file/ce0f7e0c2e927fe9c017e9cc4887a947/Unreal_engine_5__Create_video_game_in_UE5_with_Blueprint.part04.rar
https://rapidgator.net/file/a369ec69bca3cc1d7630800b173bcc2d/Unreal_engine_5__Create_video_game_in_UE5_with_Blueprint.part05.rar
https://rapidgator.net/file/03521c620388db554f93ca93572a489d/Unreal_engine_5__Create_video_game_in_UE5_with_Blueprint.part06.rar
https://rapidgator.net/file/cec1c09d3ee152b5394d645ff81c8d15/Unreal_engine_5__Create_video_game_in_UE5_with_Blueprint.part07.rar
https://rapidgator.net/file/ae8fecf72422e236ea3f4e1eba1fa08a/Unreal_engine_5__Create_video_game_in_UE5_with_Blueprint.part08.rar
https://rapidgator.net/file/aec1ceba6116173986b5e176b4b36a7b/Unreal_engine_5__Create_video_game_in_UE5_with_Blueprint.part09.rar
https://rapidgator.net/file/f97e6c751a28b47be7f8e9c10f1a835a/Unreal_engine_5__Create_video_game_in_UE5_with_Blueprint.part10.rar
Code:
https://nitroflare.com/view/E0F24BF83F7D204/Unreal_engine_5__Create_video_game_in_UE5_with_Blueprint.part01.rar
https://nitroflare.com/view/1BB1E2F9B63BF1E/Unreal_engine_5__Create_video_game_in_UE5_with_Blueprint.part02.rar
https://nitroflare.com/view/1209211C886C9C4/Unreal_engine_5__Create_video_game_in_UE5_with_Blueprint.part03.rar
https://nitroflare.com/view/D96FE185FB6FE56/Unreal_engine_5__Create_video_game_in_UE5_with_Blueprint.part04.rar
https://nitroflare.com/view/FDD5B2E6B01DC11/Unreal_engine_5__Create_video_game_in_UE5_with_Blueprint.part05.rar
https://nitroflare.com/view/3553346D54C4A2E/Unreal_engine_5__Create_video_game_in_UE5_with_Blueprint.part06.rar
https://nitroflare.com/view/207421DAF587433/Unreal_engine_5__Create_video_game_in_UE5_with_Blueprint.part07.rar
https://nitroflare.com/view/31D126136C7A6FC/Unreal_engine_5__Create_video_game_in_UE5_with_Blueprint.part08.rar
https://nitroflare.com/view/F3CF9FF12F20C4E/Unreal_engine_5__Create_video_game_in_UE5_with_Blueprint.part09.rar
https://nitroflare.com/view/4470ACC1924083C/Unreal_engine_5__Create_video_game_in_UE5_with_Blueprint.part10.rar
Project Development Using JAVA for Beginners - 2023
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Project Development Using JAVA for Beginners - 2023
Last updated 05/2023
Duration: 45h 18m | Video: 1280x720 30fps | Audio: AAC, 48 kHz, 2ch | Size: 21.3 GB
Genre: eLearning | Language: English
Learn Java from scratch and become Software Engineer.
What you'll learn
You will Understand the BEST PRACTICES in Writing High Quality Java Code
You will Learn to Write AWESOME Object Oriented Programs with Java
You will learn ADVANCED Object Oriented Programming Concepts - Abstraction, Inheritance, Encapsulation and Polymorphism
You will learn Basics of Functional Programming with Java
You will learn the Basics of Object Oriented Programming - Interfaces, Inheritance, Abstract Class and Constructors
You will Acquire ALL the SKILLS to demonstrate an EXPERTISE with Java Programming in Your Job Interviews
You will Solve a Wide Range of Hands-on Programming EXERCISES with Java
Requirements
You have ZERO Programming Experience and Want to Learn Java
You have an attitude to learn while having fun :)
Description
Would you like to learn real world programming skills that will help you get your first java programming job?
Java is one of the most popular programming languages used to create Web applications and platforms. It was designed for flexibility, allowing developers to write code that would run on any machine.
So it s your time now to take advantage of a loads of jobs and freelance opportunities that are available for java programmers out there.
This course is provided by Oracle Certified professionals with many years experience in java programming
The course is very comprehensive and will be constantly updated. Once you have gone through this course you will be able to understand Java 12 features very easily. So, this course covers each topic in details and is focused to break down topics with simplified examples. Thus, it is for anyone who wants to learn java programming and no previous programming experience is required.
The object-oriented programming language comes up with a much-celebrated principle of Write Once Run Anywhere that allows the Java code to be executed on other platforms, that supports JAVA, without doing recompilation. The language is widely used in Android development along with Web Applications, Desktop Applications, Scientific Applications, etc. Also, top-notch companies like Adobe, Amazon, Flipkart, and many others are using JAVA and offering ravishing career opportunities to Java developers. Its significant demand in the tech world, huge community support, several enriching features like multithreading, automatic memory allocation & garbage collection, platform independency, etc. ensures that JAVA will provide you with a lot of worthwhile career opportunities in the upcoming years as well.
Enroll in this course now because its your time to get these highly paid and very on-demand skills.
Who this course is for
You are a Beginner at Java Programming and want to Learn to write Great Java Programs
You want to learn the Basics of Object Oriented Programming with Java
You want to learn the Basics of Functional Programming with Java
You have ZERO programming experience and want to learn Java Programming
Homepage
Code:
https://www.udemy.com/course/project-development-using-java-for-beginners-2020
[Only registered and activated users can see links. Click Here To Register...]
Code:
https://rapidgator.net/file/3bb3d222e6ac30cb001608a8afd01041/project-development-using-java-for-beginners-2020.part1.rar
https://rapidgator.net/file/49ff4488ea22377397ff5ebb89f79de4/project-development-using-java-for-beginners-2020.part2.rar
https://rapidgator.net/file/6fb9b110dab20d0bf1aa91f3a94de499/project-development-using-java-for-beginners-2020.part3.rar
https://rapidgator.net/file/48b9b00cd8c602c02a0e36d643ff5443/project-development-using-java-for-beginners-2020.part4.rar
https://rapidgator.net/file/132735cf6195ceb65a5f612b9ef76bf9/project-development-using-java-for-beginners-2020.part5.rar
Code:
https://nitroflare.com/view/E9893C4DFDAF50B/project-development-using-java-for-beginners-2020.part1.rar
https://nitroflare.com/view/90BA06C53E46F62/project-development-using-java-for-beginners-2020.part2.rar
https://nitroflare.com/view/E76713BEC53AC94/project-development-using-java-for-beginners-2020.part3.rar
https://nitroflare.com/view/C5584320411BB00/project-development-using-java-for-beginners-2020.part4.rar
https://nitroflare.com/view/B7589BDCA7CBE9A/project-development-using-java-for-beginners-2020.part5.rar
The Ultimate Blender 3D Geometry Nodes Course
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The Ultimate Blender 3D Geometry Nodes Course
Published 4/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 30.37 GB | Duration: 42h 42m
Master Geometry Nodes In Blender!
What you'll learn
Learn every single geometry node and all their settings
How to practically use geometry nodes to create what you want
Learn how to create scenes using geometry nodes
Create procedural assets so that you can quickly fill your scene
Requirements
All you need to do is download Blender which is free and then grab your mouse and keyboard and join me on this adventure!
Description
Have you ever wanted to learn geometry nodes but didn't know where to start or were overwhelmed by them? Well look no further! This course will go from A-Z of geometry nodes. We will cover ALL geometry nodes and ALL their options and along the way create some awesome scenes!This course is structed so that every video introduces a new geometry node. With every new node we learn, we will build on the previous knowledge of what we learned. Each section of the course will introduce between 10 to 15 new nodes and by the end of each section you will have created an awesome geometry nodes scene!This course is project based so we will be making an awesome project with each section!We will learn how to make things such as:Buildings & VillagesTreesCloudsGrassA road With Cars on ItVinesLightingDragonsA Candyland SceneA Sci-fi CorridorRivers With Boats on Them!A DonutA Strategy GameHow to Create Hair Using the Hair NodesAND MUCH, MUCH more!3 Different Ways to Do the Course!Because of how the course is structed, you can do the course 3 different ways:Again we are going to learn every single geometry node, their options and how to use them. Because of this there 3 ways you can do this course.For options 2 and 3 I recommend knowing a little bit about geometry nodes first. If you are not familiar with geometry nodes at all it is best to go with option 1 or do the first couple sections of the course so that you understand the basics of geometry nodes before going for option 2 or 3.Option 1 is to do the course from start to finish. If you are new to geometry nodes or would like to learn every geometry node, this is the best option. Every video we will learn a new geometry node and each video will build on the last oneThe second option is to skip to any project or section and do just that section. Each section we start a brand new project so if you want to do a particular project or learn some particular nodes you can just skip to that section.The third option is if you want to learn or go over a particular node you can go to just that node and learn about that node or refresh your memory on that node!What will you have gained by the end of this course?By the end of this course you will have learned every single geometry node, their options and HOW to use them. Not only that but you will have created some awesome projects along the way. The best part? you will now be equipped with the knowledge and understanding to create your own geometry node based scenes! This course will empower you so that you no longer are in confusion about geometry nodes but you have mastery over them like a pro!So get the course & let's learn about geometry nodes!
Overview
Section 1: Getting Started With Blender
Lecture 1 Downloading & Installing Blender
Lecture 2 Blender's Interface
Lecture 3 Navigating In Blender
Lecture 4 Manipulating Objects
Lecture 5 Edit & Object Mode
Section 2: Creating A Snowman
Lecture 6 .Blends From Course
Lecture 7 Geometry Node Modifier & Spreadsheet
Lecture 8 Geometry Node Types & Sockets
Lecture 9 Mesh Primitives
Lecture 10 Transform Node
Lecture 11 Join Geometry Node
Lecture 12 Set Shade Smooth Node
Lecture 13 Set Material Node
Section 3: Blender Updates
Lecture 14 Blender 3.4 to 3.5 Changes
Section 4: Creating A City
Lecture 15 Extrude Mesh Node
Lecture 16 What Are Fields
Lecture 17 Instance On Points Node
Lecture 18 Group Input & Output Nodes
Lecture 19 Combine XYZ Node
Lecture 20 Math Node
Lecture 21 Random Value Node
Lecture 22 Index Node
Lecture 23 Compare Node
Section 5: Creating A Grassy Landscape
Lecture 24 Resample Curve Node
Lecture 25 Object Info Node
Lecture 26 Align Euler to Vector Node
Lecture 27 Curve Tangent Node
Lecture 28 Delete Geometry Node
Lecture 29 Set Position Node
Lecture 30 Position Node
Lecture 31 Noise Texture Node
Lecture 32 Distribute Points on Faces Node
Lecture 33 Mesh Line Node
Lecture 34 Vector Rotate Node
Lecture 35 Mesh to Curve Node
Lecture 36 Curve to Mesh Node
Lecture 37 Curve Line Node
Lecture 38 Set Curve Radius Node
Lecture 39 Spline Parameter Node
Lecture 40 Map Range Node
Lecture 41 Mesh Circle Node
Lecture 42 Collection Info Node
Lecture 43 Input Attribute Toggle
Lecture 44 Subdivision Surface Node
Lecture 45 Musgrave Texture Node
Lecture 46 Duplicate Elements Node
Lecture 47 Geometry to Instance Node
Lecture 48 Rotate Instances Node
Lecture 49 Scale Instances Node
Lecture 50 Switch Node
Lecture 51 Is Viewport Node
Lecture 52 Trim Curve Node
Lecture 53 Capture Attribute Node
Lecture 54 Finishing Our Scene part 1
Lecture 55 Finishing Our Scene part 2
Section 6: Creating A House Scene
Lecture 56 Raycast Node
Lecture 57 Subdivide Mesh Node
Lecture 58 Scale Elements Node
Lecture 59 Normal Node
Lecture 60 Boolean Math Node
Lecture 61 Mesh Boolean Node
Lecture 62 Mesh to Points Node
Lecture 63 Bounding Box Node
Lecture 64 Finishing Our House
Lecture 65 Mesh to Volume Node
Lecture 66 Distribute Points In Volume Node
Lecture 67 Points to Volume Node
Lecture 68 Volume Cube Node
Lecture 69 Star Node
Lecture 70 Fillet Curve Node
Lecture 71 Fill Curve Node
Lecture 72 Curve Circle Node
Lecture 73 Bezier Segment Node
Lecture 74 Volume to Mesh Node
Lecture 75 Finishing Our Scene Making Trees
Lecture 76 ColorRamp Node
Lecture 77 Finishing Our Scene Final
Section 7: Creating A Donut
Lecture 78 Set Spline Cyclic Node
Lecture 79 Realize Instances Node
Lecture 80 Store Named Attribute Node
Section 8: Creating A Meteor Apocalypse Scene
Lecture 81 Split Edges Node
Lecture 82 Geometry Proximity Node
Lecture 83 Creating A Meteor
Lecture 84 Float Curve Node
Lecture 85 Sample Curve Node
Lecture 86 Scene Time Node
Lecture 87 Finishing Our Meteor Scene
Section 9: Creating A Sci-Fi Corridor
Lecture 88 IcoSphere Node
Lecture 89 Dual Mesh Node
Lecture 90 Triangulate Node
Lecture 91 Separate Geometry Node
Lecture 92 UV Unwrap Node
Lecture 93 Face Area Node
Lecture 94 Translate Instances
Lecture 95 Finishing Our Scene
Section 10: Creating A Isometric Boat Scene
Lecture 96 Edge Path to Curves Node
Lecture 97 Shortest Edge Paths Node
Lecture 98 Edge Vertices Node
Lecture 99 Edge Neighbors Node
Lecture 100 Arc Curve Primitive Node
Lecture 101 Reverse Curve Node
Section 11: Creating A Billboard With Text
Lecture 102 String to Curves Node
Lecture 103 String Node
Lecture 104 Join Strings Node
Lecture 105 Slice String Node
Lecture 106 Special Characters Node
Lecture 107 Value to String Node
Lecture 108 Replace String Node
Lecture 109 String Length Node
Section 12: Creating A Candyland Scene
Lecture 110 Geometry to Instance Node
Lecture 111 Voronoi Texture Node
Lecture 112 Curve Spiral Node
Lecture 113 Set Point Radius Node
Lecture 114 Subdivide Curve Node
Lecture 115 Sample Index Node
Lecture 116 Separate Components Node
Lecture 117 Set Handle Positions Node
Lecture 118 Set Spline Type Node
Lecture 119 Curve Handle Positions Node
Lecture 120 Set Spline Resolution Node
Lecture 121 Finishing Our Scene
Section 13: Creating A Strategy Game
Lecture 122 Material Node
Lecture 123 Replace Material Node
Lecture 124 Set Material Index Node
Lecture 125 Material Selection Node
Lecture 126 Material Index Node
Section 14: Creating A Fantasy Shield Scene
Lecture 127 Quadrilateral Node
Lecture 128 Edge Paths to Selection Node
Lecture 129 Merge by Distance Node
Lecture 130 Separate XYZ Node
Lecture 131 Value Node
Lecture 132 Float to Integer Node
Lecture 133 Finishing Our Scene
Section 15: Creating Dragons
Lecture 134 Deform Curves on Surface Node
Lecture 135 Quadratic Bezier Node
Lecture 136 Curve to Points
Lecture 137 Points to Vertices Node
Lecture 138 Curve Length Node
Lecture 139 Cylinder Node
Lecture 140 Wave Texture Node
Lecture 141 Mix Node
Lecture 142 Vector Curves Node
Lecture 143 Finishing Our Scene
Section 16: Creating A Procedural Building
Lecture 144 Points Node
Lecture 145 Domain Size Node
Lecture 146 Cone Node
Lecture 147 Mesh Island Node
Lecture 148 Convex Hull Node
Lecture 149 Separate Color Node
Lecture 150 Finishing Our Scene
Section 17: Creating A DNA Double Helix
Lecture 151 Set Curve Tilt Node
Lecture 152 Curve Tilt Node
Lecture 153 Endpoint Selection Node
Lecture 154 Set Curve Normal Node
Lecture 155 Is Curve Cyclic Node
Lecture 156 Set Handle Type Node
Lecture 157 Spline Length Node
Lecture 158 Spline Resolution Node
Lecture 159 Handle Type Selection Node
Section 18: Creating A Portal Scene
Lecture 160 Sample Nearest Node
Lecture 161 Edge Angle Node
Lecture 162 Flip Faces Node
Lecture 163 Face Set Boundaries Node
Lecture 164 Face Neighbors Node
Lecture 165 Vertex Neighbors Node
Lecture 166 Face Is Planar Node
Lecture 167 Accumulate Field Node
Lecture 168 Named Attribute Node
Lecture 169 Sample UV Surface Node
Lecture 170 Rotate Euler Node
Lecture 171 Clamp Node
Lecture 172 Set ID Node
Lecture 173 ID Node
Lecture 174 Finishing Our Scene
Section 19: Creating A Lighting Scene
Lecture 175 Gradient Texture Node
Lecture 176 RGB Curves Node
Lecture 177 Sample Nearest Surface Node
Lecture 178 Instance To Points Node
Lecture 179 Self Object Node
Lecture 180 Instance Scale Node
Lecture 181 Radius Node
Lecture 182 Boolean Node
Lecture 183 Pack UV Islands
Lecture 184 Finishing Our Scene
Lecture 185 Blur Attribute Node
Lecture 186 Attribute Statistic Node
Section 20: Mesh & Curve Topology
Lecture 187 Evaluate At Index Node
Lecture 188 Corners of Face Node
Lecture 189 Offset Corner in Face Node
Lecture 190 Corners of Vertex Node
Lecture 191 Edges of Vertex Node
Lecture 192 Vertex of Corner Node
Lecture 193 Edges of Corner Node
Lecture 194 Face of Corner Node
Lecture 195 Points of Curve Node
Lecture 196 Offset Points in Curve Node
Lecture 197 Curve of Point Node
Section 21: Creating A Scifi Alien Scene
Lecture 198 Evaluate on Domain Node
Lecture 199 Checker Texture Node
Lecture 200 Color Node
Lecture 201 Brick Texture Node
Lecture 202 Magic Texture Node
Lecture 203 White Noise Texture Node
Lecture 204 Vector Node
Lecture 205 Image Info Node
Lecture 206 Image Node
Lecture 207 Image Texture Node
Lecture 208 Combine Color Node
Lecture 209 Edge to Face Groups Node
Section 22: Hair Nodes
Lecture 210 New Hair System
Lecture 211 Introduction to the New Hair Nodes
Lecture 212 Set Hair Curve Profile
Lecture 213 Interpolate Hair Curves
Lecture 214 Blend Hair Curves
Lecture 215 Duplicate Hair Curves
Lecture 216 Displace Hair Curves
Lecture 217 Frizz Hair Curves
Lecture 218 Hair Curves Noise
Lecture 219 Roll Hair Curves
Lecture 220 Rotate Hair Curves
Lecture 221 Shrinkwrap Hair Curves
Lecture 222 Smooth Hair Curves
Lecture 223 Straighten Hair Curves
Lecture 224 Trim Hair Curves
Lecture 225 Clump Hair Curves
Lecture 226 Create Guide Index Map
Lecture 227 Generate Hair Curves
Lecture 228 Braid Hair Curves
Lecture 229 Curl Hair Curves
Lecture 230 Attach Hair Curves to Surface
Lecture 231 Redistribute Curve Points
Lecture 232 Restore Curve Segment Length
Lecture 233 Curve Info
Lecture 234 Curve Root
Lecture 235 Curve Segment
Lecture 236 Curve Tip
Lecture 237 Hair Attachment Info
Lecture 238 Adding Material to Hair
Section 23: Creating A Desert Style House (Thumbnail Image)
Lecture 239 Setting Up Our Scene
Lecture 240 Making The Windows
Lecture 241 Making The Doors
Lecture 242 Making The Pots
Lecture 243 Making The Porch
Lecture 244 Making The Hedges
Lecture 245 Finishing The Porch
Lecture 246 Making The Roof
Lecture 247 Making The Awning
Lecture 248 Finishing Our House
Lecture 249 Finishing Our House Final
Section 24: Thank You!
Lecture 250 Thank You!
This course is for anyone who wants to be able to learn ALL the geometry nodes and what they do,Anyone who wants to learn how to use geometry nodes practically to create scenes or objects procedurally,This course is not for someone who already knows EVERYTHING about geometry nodes
Code:
https://anonymz.com/?https://www.udemy.com/course/geometry-nodes/
[Only registered and activated users can see links. Click Here To Register...]
Code:
https://rapidgator.net/file/4634261c5e0a6124c147028fb8fcf036/The_Ultimate_Blender_3D_Geometry_Nodes_Course.part1.rar
https://rapidgator.net/file/3d64c2ee473b6a71cb834c466e818981/The_Ultimate_Blender_3D_Geometry_Nodes_Course.part2.rar
https://rapidgator.net/file/2da605876caedb5916afea90c9e342f3/The_Ultimate_Blender_3D_Geometry_Nodes_Course.part3.rar
https://rapidgator.net/file/f70a16a8bd62e7464c49ed8c41953005/The_Ultimate_Blender_3D_Geometry_Nodes_Course.part4.rar
https://rapidgator.net/file/4354bb97e2b6a47f311fd2a0ac092cb1/The_Ultimate_Blender_3D_Geometry_Nodes_Course.part5.rar
https://rapidgator.net/file/9a4606d9f2e51df60407a51131533930/The_Ultimate_Blender_3D_Geometry_Nodes_Course.part6.rar
https://rapidgator.net/file/02a266eb68ac20ba69cf69871952737e/The_Ultimate_Blender_3D_Geometry_Nodes_Course.part7.rar
Code:
https://nitroflare.com/view/FF4BCCE4E4E494F/The_Ultimate_Blender_3D_Geometry_Nodes_Course.part1.rar
https://nitroflare.com/view/9B0D8E91DAF9EB0/The_Ultimate_Blender_3D_Geometry_Nodes_Course.part2.rar
https://nitroflare.com/view/02A6B7CEC6E828D/The_Ultimate_Blender_3D_Geometry_Nodes_Course.part3.rar
https://nitroflare.com/view/FAAA1653B984FAF/The_Ultimate_Blender_3D_Geometry_Nodes_Course.part4.rar
https://nitroflare.com/view/D362BBE5269D359/The_Ultimate_Blender_3D_Geometry_Nodes_Course.part5.rar
https://nitroflare.com/view/CEAAF7E095239B0/The_Ultimate_Blender_3D_Geometry_Nodes_Course.part6.rar
https://nitroflare.com/view/C3FF46B7242E3BB/The_Ultimate_Blender_3D_Geometry_Nodes_Course.part7.rar
CBTNuggets - GitLab Training
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CBTNuggets - GitLab Training
Released 4/2023
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 225 Lessons (33h 23m) | Size: 35.8 GB
This GitLab training prepares learners to use the free, open and private repositories provided by GitLab to do everything necessary in a project from project planning to security.
GitLab is more than just a repository for your project files it's a DevOps interface that works with all the different pieces of a project.
Learning GitLab opens you up to improved workflows and more efficient coding, but it also means better documentation, happier customers and even more secure work environments and code. What Git does for code, GitLab does for projects and learning it is a great way to accelerate your career as a software developer.
For managers with GitLab products, this GitLab training can be used to onboard new software developers, curated into individual or team training plans, or as a GitLab reference resource.
GitLab: What You Need to Know
For any software developer looking to improve their proficiency with DevOps tools, this GitLab course covers topics such as
Tracking changes in your development files
Managing changes across multiple projects
Coordinating work among multiple members of teams and track progress
Writing wikis about your project components and sharing them
Managing authorizations simply and easily
Who Should Take GitLab Training?
This GitLab training is considered foundational-level training, which means it was designed for software developers with at least a year of experience with DevOps tools and experienced software developers looking to validate their GitLab skills.
New or aspiring software developers. If you're a brand new software developer, you should be seriously considering this GitLab course because GitLab improves the entire development lifecycle so much. You should plan to take this GitLab training early in your career so that you're more versatile and capable in your later positions.
Experienced software developers. Software developers who are already several years into their careers should consider this GitLab training taking it will broaden your expertise so that you're more all-around attractive to employers. Don't get pigeon-holed as a coder, prove you can handle DevOps responsibilities and take greater control of your development lifecycle with this course
Code:
https://anonymz.com/?https://www.cbtnuggets.com/it-training/programming-and-development/gitlab
[Only registered and activated users can see links. Click Here To Register...]
Code:
https://rapidgator.net/file/acdd69d772a81e5381d9c925bc603890/GitLab_Training.part1.rar
https://rapidgator.net/file/1613431edf037d37cefeacea9e328a54/GitLab_Training.part2.rar
https://rapidgator.net/file/2516ada7e9843bc7af7d1cd9a3bcf5e0/GitLab_Training.part3.rar
https://rapidgator.net/file/043e0bb0003c27ee082966b12e34ca1e/GitLab_Training.part4.rar
https://rapidgator.net/file/d544ad00203e679c62a143b77865d84a/GitLab_Training.part5.rar
https://rapidgator.net/file/9de8e86c10bf8d7c5378af873b1a25fa/GitLab_Training.part6.rar
https://rapidgator.net/file/906da0a8db90c47093b2e253a7e48b8a/GitLab_Training.part7.rar
https://rapidgator.net/file/05b35f4c86b6555ef20e506cef20db72/GitLab_Training.part8.rar
Code:
https://nitroflare.com/view/A4D8D60F9A510AD/GitLab_Training.part1.rar
https://nitroflare.com/view/AC28045E750FF05/GitLab_Training.part2.rar
https://nitroflare.com/view/CE510058745B052/GitLab_Training.part3.rar
https://nitroflare.com/view/8D72E36E01B21AD/GitLab_Training.part4.rar
https://nitroflare.com/view/EBACDEC0B1F185D/GitLab_Training.part5.rar
https://nitroflare.com/view/A4E9E9DD29B9D6D/GitLab_Training.part6.rar
https://nitroflare.com/view/2B38B0C668F5D5A/GitLab_Training.part7.rar
https://nitroflare.com/view/96444A33C2B6D1F/GitLab_Training.part8.rar