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  1. #8231
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    IFR for Simulator Pilots



    Ifr For Simulator Pilots
    Published 10/2023
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 29.40 GB | Duration: 17h 36m

    Confidently fly your airplane in a simulator using real flight lessons for IFR training.



    What you'll learn
    Basic techniques of flying using only aircraft instruments
    Perform IFR procedures including ILS, VORs, NDB, holding patterns, and GPS charts
    How to make and file IFR plans
    Communications radio-work for the IFR sim pilot
    Detailed lessons on the use of each instrument and each aircraft

    Requirements
    Microsoft Flight Simulator 2020 or 2024 (other sims will do, but you can't submit homework
    You can fly your plane in VFR conditions already (casual flying while looking out the window)
    You have taken the Beginner course.
    You need the basic stick or yoke for flying.

    Description
    This series of lectures and demonstrations will teach you the knowledge and skills needed to confidently fly your airplane using IFR rules. This enables you to fly any plane through almost any kind of weather and fly like the pros do. We focus on the Cessna 172 with a G1000 panel in MSFS (FS2020), although any simulator and airplane could work. You will eventually transition up to faster planes including the Beech Bonanza, The Cessna Citation Mustang TwinJet, and the CJ4. This real-world curriculum starts with holding patterns. First without wind correction nor any kind of fix. Then we add more complexity to the scenario. Holding with wind correction, holding on NDBs, VORs, VOR intercepts and GPS fixes. Moving on to learning chart reading and interpretation, we learn about approaches to airports and missed approaches. Transitioning to deeper topics, we cover more details about SIDs and STARs, complete with explanations and demonstrations. IFR radio communications are broken down to be easily understood. Using the G1000 glass cockpit, found in many planes both in real life and in the simulator, you learn to manage all aspects of the panel along the way. We eventually move on to faster planes that still have the G1000 such as the Bonanza and the Cessna Citation Mustang. As a final tip in the course, we learn the basics of an FMS system in the CJ4 twinjet.

    Overview
    Section 1: Introduction

    Lecture 1 Introduction

    Lecture 2 Demonstration: Startup, Runup, Practice area and HASEL check

    Lecture 3 Lesson 1: Standard Rate Turns

    Lecture 4 Demonstration - Standard Rate Turns

    Section 2: Module 2: NDBs & Standard Rate Turns

    Lecture 5 NDBs & Standard Rate Turns

    Lecture 6 Module 2 - Demonstration: NDBs and Holding at NDBs

    Section 3: Module 3: Holding Pattern Entry Procedures

    Lecture 7 Entry - Standard Rate Turns

    Lecture 8 Demo - Module 3 - Standard Rate Turns

    Section 4: Module 4: Holding Patterns with Wind

    Lecture 9 Holding Patterns with Wind Correction Techniques

    Lecture 10 IFR-Demonstration-Holding Patterns with Wind Correction

    Section 5: Module 5: VOR Navigation

    Lecture 11 Tune, identify, and fly in IFR using VOR stations.

    Lecture 12 VOR Demonstration

    Lecture 13 IFR-Demo-Module-5-172

    Lecture 14 IFR-Demo-Module-5-G1000

    Section 6: Module 6: Hold on a VOR Intercept

    Lecture 15 Module 6: Hold on a VOR, a VOR Intercept, and DME

    Lecture 16 Demonstration: VOR or DME Hold

    Section 7: Module 7: The Instrument Landing System - ILS

    Lecture 17 The Instrument Landing System - ILS

    Lecture 18 Demonstration - ILS

    Section 8: Module 8: Detailed ILS Information

    Lecture 19 Missed Approach, Back Course and more details on Approach Plates

    Lecture 20 IFR-Demonstration - Missed Approach

    Lecture 21 IFR-Demo=Module 8 - Executing a Back Course Approach (unpublished and published)

    Section 9: Module 9: Departure Procedures (DP) and ATC Radio-work

    Lecture 22 Published Departure Procedures and ATC Radio-work

    Lecture 23 Module-9-Demonstration-DPs

    Lecture 24 ATC Communications - IFR Clearances

    Section 10: Module 10: IFR Flight Plans

    Lecture 25 IFR Flight Plans

    Lecture 26 IFR-Demonstration Using SkyVector for Flight Planning

    Section 11: Module 11: Weather Forcasting for the IFR Pilot

    Lecture 27 Retrieving and deciphering METARs, TAFs, & NOTAMS

    Lecture 28 IFR-Demonstration of the tools to retrieve and decipher METARs and TAFs.

    Section 12: Module 12: GPS Navigation

    Lecture 29 GPS Navigation

    Lecture 30 IFR-Demonstration-Module 12A - A short flight

    Lecture 31 IFR-Demonstration-Module 12B - A longer flight

    Section 13: Module 13: The DME Arc & Circle Landing Approaches

    Lecture 32 DME Arc & Circle Landing Approaches

    Lecture 33 IFR-Demonstration: Executing a DME ARC published approach and a "Circle to Land"

    Section 14: Module 14: Your IFR Check Ride

    Lecture 34 Planning, preparation, and criteria for your check-ride flight.

    Section 15: Module 15: Additional Basic Tools & Orientation Videos

    Lecture 35 Using Little Nav Map for Planning, Tracking, and making Flight Plans

    Lecture 36 A G1000 Orientation Video for Beginners

    Section 16: Module 16: Moving up to Bigger Airplanes

    Lecture 37 IFR Course: Moving to Bigger Airplanes

    Simulation pilots using Microsoft Flight Simulator (or other sims) who wish to transition to flying in instrument conditions like the airlines.,Anyone interested in the procedures, radio-work, chart explanations of an IFR course.,Graduates of the Beginner, Intermediate, or Advanced courses.

    Code:
    https://anonymz.com/?https://www.udemy.com/course/ifr-for-simulator-pilots/


    Code:
    https://rapidgator.net/file/797762aa28f2a8ca9806f706e23d6aba/IFR_for_Simulator_Pilots.part1.rar
    https://rapidgator.net/file/a1da5427fc2790bc5e9856834151ee9e/IFR_for_Simulator_Pilots.part2.rar
    https://rapidgator.net/file/5590240ee609053799eba44dfca1f5bc/IFR_for_Simulator_Pilots.part3.rar
    https://rapidgator.net/file/5fcf09d45ebc6dc5adb02e7ec00b6a10/IFR_for_Simulator_Pilots.part4.rar
    https://rapidgator.net/file/7393fd6cba7f8760dc6140830036ada2/IFR_for_Simulator_Pilots.part5.rar
    https://rapidgator.net/file/ca2d694295ceee9089f32c0492234ef7/IFR_for_Simulator_Pilots.part6.rar
    Code:
    https://nitroflare.com/view/621C71C562686AC/IFR_for_Simulator_Pilots.part1.rar
    https://nitroflare.com/view/A071FD9AE1AA47F/IFR_for_Simulator_Pilots.part2.rar
    https://nitroflare.com/view/CC8FCBCD5702CBB/IFR_for_Simulator_Pilots.part3.rar
    https://nitroflare.com/view/D8B8D375969E5B5/IFR_for_Simulator_Pilots.part4.rar
    https://nitroflare.com/view/64AFE1823EEE5D4/IFR_for_Simulator_Pilots.part5.rar
    https://nitroflare.com/view/62526ECF5E06CA7/IFR_for_Simulator_Pilots.part6.rar

  2. #8232
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    Blender to Unreal Engine 5 The Complete Beginners Guide



    Blender To Unreal Engine 5 The Complete Beginners Guide
    Published 10/2023
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 30.06 GB | Duration: 17h 52m

    3D Game Development Journey: From Blender Basics to Unreal Engine 5 Excellence



    What you'll learn
    Kickstarting your 3D modelling journey in Blender whether you are a seasoned artist or a newcomer
    Using Blender 3 and understanding its new interface and shortcuts
    A course within a course introduction into (a) Blender basics, (b) materials and textures, (c) seams, sharps, and UVs
    Speeding up your 3D modelling workflow with a comprehensive overview and demonstration of using Blender s asset manager
    Starting projects the right way with our complete referencing guide focusing on the symbiotic relationship between different types of specialist software and
    Creating Viking curves using cool tools like Boolean operations and the grease pencil
    Learning how to create realistic roof thatching and layering your roof to make it voluptuous
    Diving into the world of seamless textures, and harnessing Blender's particle system to design your very own texture maps
    Crafting different shaders from the same texture maps to see how you can tweak not only colours but the overall vibe
    Experimenting with varying levels of transparency and exploring different water types using Blender s node system
    Mastering the power of compositing and layers in Blender with a complete 3D modelling pipeline from greybox to high poly render
    Exploring practical approaches that elevate the realism and visual appeal of your renders
    Embarking on a smooth transition from Blender to Unreal Engine 5 (UE5), as we unveil the ease of importing glTF files
    Creating a volumetric fog that interacts with lighting, followed by a complete guide and introduction to the UE5 Lumen lighting system
    Unlock the ability to craft realistic water bodies, be it a peaceful lake or a flowing river using UE5 s water plugin
    Elevating your landscapes further with terrain displacement, and blending water bodies with Nanite-enabled terrain
    Uncovering the transformative power of colour calibration, tweaking colour settings to achieve a harmonious palette
    Enriching your scenes through the use of Quixel assets and create rich environments and open worlds with or without foliage
    Engaging in hands-on colour grading exercises, and witnessing your scene's transformation towards a professional, realistic finish

    Requirements
    To own a computer (Microsoft, Linux or Mac)
    To have downloaded Blender and Unreal Engine 5 (UE5) or one of the two if you choose to only do Part 1 (Blender) or Part 2 (UE5) of this course
    A thirst to learn and excitement about 3D modelling, game art, game engine integration, and 3D environment design
    To download all course resources including 1 x completed Viking hut .blend file if you choose to skip to part 2 of this course and focus on UE5 only, 1 x thatched roof full Blender set up, 1 x human reference .obj, 13 different textures, 3 thatching textures (normal, colour, and AO), and over 500 texture maps.

    Description
    Are you looking for a complete Blender to Unreal Engine 5 professional pipeline project?Kickstart an exciting adventure moving from the user-friendly Blender to the lively and real-time Unreal Engine 5. Blender to Unreal Engine 5 The Complete Beginner's Guide is an easy-to-follow guide that is perfect for beginners, but also has cool stuff for the experienced folks, showing you a step-by-step route to make real-looking scenes in Blender and then bringing them into Unreal Engine 5, making a full scene come to life.This is your starting line into the fun world of game development, helping you chase your dreams, whether you're into 3D printing for fun, want to get better at Blender, looking to become a pro at making game assets, or even dreaming about making your games someday.So, if any of these sparks your interest, Blender to Unreal Engine 5 The Complete Beginner's Guide is your one-stop shop to make those dreams a reality!Simply put, 6 best parts about Blender to Unreal Engine 5 The Complete Beginner's Guide :1. Kickstart your 3D modelling journey whether you are a seasoned artist or a newcomer2. Start projects the right way with our complete referencing guide focusing on the symbiotic relationship between different types of specialist software and social media3. Learn how to create realistic roof thatching and layer your roof to make it voluptuous4. Master the power of compositing and layers in Blender with a complete 3D modelling pipeline from grey box to high poly render5. Enrich your scenes through the use of Quixel assets and create rich environments and open worlds with or without foliageOrganized from the Get-Go Blender to Unreal Engine 5 The Complete Beginner's Guide is split into two main parts:a) first up is Blender, where you'll create your modelb) next is Unreal Engine 5, where you'll set up your model in a gaming environmentThis way, you can choose what you want to learn based on what interests you more or dive into both to see the full process from start to finish. Now, let s dig in deeper to see what cool things you'll learn and discover in this course.Part 1: BlenderGetting the Basics Down and Then SomeKick things off with 3D modelling a Viking hut, a fun project that not only sharpens your basic modelling skills but also introduces you to some expert tips and tricks. Discover the cool tools like Boolean operations and the grease pencil to create those classic Viking curves, laying a solid foundation for the realistic models you'll be crafting next.You'll also learn the best ways to add a touch of realism to your models, including how adding a bit of randomness can make a big difference, and the power of beveling to give your models a finished, professional look.Tackling the UV Unwrapping ChallengeWe dedicate a significant chunk of Blender to Unreal Engine 5 The Complete Beginner's Guide to the often-dreaded UV unwrapping.- We'll demystify the process, making it a straightforward and enjoyable part of your modelling journey- Plus, we'll dive into the world of seamless textures, exploring their advantages and understanding their limitationsTexture and Shader Magic Blender to Unreal Engine 5 The Complete Beginner's Guide will see us unlock the mysteries of Blender s built-in node system, changing imported texture maps into special shaders for your model.- Journey through the ins and outs of RGB curves, a trip that makes your model more than just a visual, but an experience- Get a detailed guide on crafting different shaders from the same texture maps, and see how you can tweak not only colours but the overall vibeMastering Thatched Roof with TransparencyThe quaint allure of a Viking hut is brought to life with a realistic thatched roof. Dive into the art of crafting transparent roof thatching from scratch:- Start with the basics of creating simple wheat structures- Move on to harnessing Blender's particle system to design your very own texture maps.This segment doesn t just provide you with ready-made transparent thatching texture maps but empowers you with the skills to create your own.Reflecting Reality with Blender's Water CreationThe calm lake by the Viking hut is more than just scenery; it's a silent storyteller of the Viking tale.While creating basic water in Blender is straightforward, we elevate this skill to match the realism of our scene:- Learn about using Blender's node system, so that no extra texture maps are needed- Craft varying levels of transparency and exploring different water typesWhether you aim to depict the crystal clear waters of a tranquil desert island or the cold, murky ripples characteristic of Scandinavian waters, this section equips you with the knowledge to do so with a touch of realism.Unlocking the Potential of Cycles X and EeveeDive deep into the heart of Blender s Cycles X and Eevee render engines. Blender to Unreal Engine 5 The Complete Beginner's Guide will show you how to significantly accelerate your render times, and introduce an incredible add-on called Turbo Tools, designed to expedite the creation of stunning images.Learn about rendering specifics like the optimal number of samples to use and the ideal tile size for your projects. Through a blend of theory and practical insights, you'll be well on your way to producing visually arresting renders with improved efficiency and precision.Shedding Light on Your SceneLighting is the lifeblood of realism in any 3D scene.This thorough guide unfolds the nuances of utilizing the sky texture node in Blender, casting a natural radiance over your Viking abode, and echoing the serene yet wild essence of the ancient North. Blender to Unreal Engine 5 The Complete Beginner's Guide will not only enhance your understanding of lighting but also provide practical approaches that elevate the realism and visual appeal of your renders, making each scene you create not just a visual spectacle, but an emotionally resonant narrative.Crafting Layered Realities through Compositing Blender to Unreal Engine 5 The Complete Beginner's Guide reaches its first crescendo with Blender's compositor, where rendering in layers transcends the process to become an art form.- Embark on a learning curve to render different layers like normal maps and ambient occlusion- Discover how, with the potent Blender compositor, you can weave these layers together to not merely craft an awe-inspiring scene, but also gain the prowess to tweak any facet of your renderDesire darker shadows, or perhaps a vibrancy akin to a Pixar movie? Or maybe a sombre, Dark Souls-esque ambience? All these and more are achievable through this Blender to Unreal Engine 5 The Complete Beginner's Guide segment on compositing.Part 2: Unreal Engine 5Importing glTF File with Auto-Setup Textures and MaterialsEmbark on a smooth transition from Blender to UE5, as we unveil the ease of importing glTF files.We've streamlined the process, automating the setup of textures and materials, making asset importing a breeze. You'll find how seamlessly your creations from Blender integrate into UE5's lively environment.Creating Environmental Lighting From ScratchUtilize the powerhouse of the Lumen lighting system to achieve photorealistic lighting in real time.- Begin by understanding how to create and manage light sources, setting the perfect tone for your scene- Transition into crafting a lively sky with a dynamic cloud system, bringing a layer of realism and dynamism- Delve into creating a volumetric fog that interacts with lighting, adding an atmospheric touch- Master ambient lighting to achieve a natural, soft illumination that brings a cohesive feel to your scene. With the Lumen lighting system, environmental lighting is demystified, offering a vast realm of possibilities for achieving realism and setting the mood in your scenesWhether aiming for a serene dawn, a bright noon, or a spooky night, the skills learned in Blender to Unreal Engine 5 The Complete Beginner's Guide will equip you with a robust lighting toolbox for any UE5 project.Setting Up a Landscape SceneStep into the expansive world of UE5 with our segment on setting up a landscape scene, perfect for those keen on crafting natural, engaging environments.- Get your feet wet with the UE5 water plugin, unlocking the ability to craft realistic water bodies, be it a peaceful lake or a flowing river- Embrace the power of UE5's Nanite virtualized geometry for creating detailed yet performance-friendly terrains, exploring the visual uplift it brings to your scenes- Elevate your landscapes further with terrain displacement, adding a touch of natural undulations and features, making your terrains feel alive and organic- Finally, learn the art of blending water bodies with Nanite-enabled terrain, while ensuring optimal performance without sacrificing qualityCrafting Terrific Terrain MaterialThis section of Blender to Unreal Engine 5 The Complete Beginner's Guide is your pathway to mastering terrain material creation, each lesson bringing you closer to fashioning large, immersive environments ripe for exploration.- Uncover the magic of weight painting to control texture distribution across your terrain, painting nature's essence like rocky highlands or lush grasslands with ease- Discover distance blending, a feature that facilitates seamless texture transitions, enhancing detail both from afar and up close- Delve into techniques for large environment texturing- Craft seamless textures that flow naturally across your terrain, enhancing the cohesion and aesthetic appeal of your digital landscapesEnriching Scenes with Quixel Assets & FoliageThe next step for us to take in Blender to Unreal Engine 5 The Complete Beginner's Guide is to create visually captivating scenes rich in detail and storytelling, making each digital environment not just a scene, but a narrative.- Dive into the Quixel assets library, learning to select and import high-quality assets that significantly uplift your scene's visual appeal- Understand the essence of infusing natural vibrancy with foliage in your scenes, based on strategic asset placement for visual appeal and storytelling- Delve deeper into fine-tuning material setups for Quixel assets, ensuring seamless blending with your scene for enhanced aesthetics and realismMastering Material AdjustmentsIn this section, we will begin with a guided tour of the node system within the material graph, discovering the magic of granular material manipulation to nail the perfect aesthetic step-by-step.- Explore texture tweaking techniques in the image details tab, learning how minor adjustments can dramatically alter your material's appearance to match your scene's ambience- Uncover the transformative power of colour calibration, tweaking colour settings to achieve a harmonious palette- Engage in practical material adjustments through hands-on exercises- Enjoy real-time feedback as you tweak, seeing the instant impact of your adjustments, and deepening your understanding of material manipulationColor Grading Mastery Blender to Unreal Engine 5 The Complete Beginner's Guide will kickstart your journey with a primer on post-processing tools, unveiling their potential to elevate your scenes.- Delve into the art of achieving realism through colour, learning the balance that ensnares players into your game world- Engage in hands-on colour grading exercises, witnessing your scene's transformation towards a professional, realistic finishSumming it all upAlright, as we wrap up, let's get real. Blender to Unreal Engine 5 The Complete Beginner's Guide is your straight shot to going from where you are now, to rocking it out as a pro in the 3D world.Ever looked at those cool game environments and thought, "Hey, I wish I could create something like that?" Well, this is your chance to stop wishing and start doing.Step-by-step guidanceDiscover everything you need to know to create your 3D environments. Even if you have never touched Blender or Unreal Engine 5 before, this course offers step-by-step guidance to help you with the basics so that you can feel comfortable using the software.With 17+ hours of video content, this course takes you from complete beginner to proficiency.What is included in this course?The Blender to Unreal Engine 5 The Complete Beginner's Guide resource pack includes 1 x completed Viking hut .blend file if you choose to skip to part 2 of this course and focus on UE5 only, 1 x thatched roof full Blender set up, 1 x human reference .obj, 13 different textures, 3 thatching texures (normal, colour, and AO), and over 500 texture maps.By the end of this course, you ll not only have a solid project to show off but also the skills to take on new projects on your own.Imagine the possibilities, the creations waiting for your touch. Cool, right?So, if you re serious about levelling up your skills and diving into the world of 3D and game development, this course is your golden ticket!See you in the course and happy modelling everyone,Neil 3D Tudor

    Overview
    Section 1: Introduction

    Lecture 1 Introduction

    Section 2: Section 2: Getting Started and References +[DOWNLOAD PACK]

    Lecture 2 Lesson 1 - The Basics of Blender &[DOWNLOAD PACK]

    Lecture 3 Lesson 2 - Getting Started with References

    Section 3: Section 3: Grey Boxes and Collections

    Lecture 4 Lesson 3 - Creating Grey Boxes

    Lecture 5 Lesson 4 - Working with Collections

    Section 4: Section 4: Seams, Sharps, and UV Mapping

    Lecture 6 Lesson 5 - Seams & Sharps

    Lecture 7 Lesson 6 - An Introduction to UV Mapping

    Section 5: Section 5: Optimization and Asset Management

    Lecture 8 Lesson 7 - Scene Optimization

    Lecture 9 Lesson 8 - The Blender Asset Manager

    Section 6: Section 6: Materials and Shaders

    Lecture 10 Lesson 9 - Materials & Texture Map Introduction

    Lecture 11 Lesson 10 - Applying Our First Materials

    Lecture 12 Lesson 11 - Creating Unique Shaders

    Section 7: Section 7: Mesh Editing Techniques

    Lecture 13 Lesson 12 - Working with Proportional Editing

    Lecture 14 Lesson 13 - Working with Mirrors

    Lecture 15 Lesson 14 - The Power of Booleans

    Lecture 16 Lesson 15 - Creating the Base

    Lecture 17 Lesson 16 - Linking Object Data

    Section 8: Section 8: Advanced Mesh Techniques

    Lecture 18 Lesson 17 - Working with Subdivision

    Lecture 19 Lesson 18 - Creating Realism Within Our Model

    Lecture 20 Lesson 19 - Optimizing Meshes

    Lecture 21 Lesson 20 - What Are Normals

    Lecture 22 Lesson 21 - Fine-Tuning Our Shader

    Section 9: Section 9: Refining and Texturing

    Lecture 23 Lesson 22 - Cleaning Up Meshes

    Lecture 24 Lesson 23 - Creating Metallic Shaders

    Lecture 25 Lesson 24 - Working with Pipe Joints

    Lecture 26 Lesson 25 - Finishing the Door Handle

    Section 10: Section 10: Structural Elements

    Lecture 27 Lesson 26 - Creating Realistic Supports

    Lecture 28 Lesson 27 - Speeding Up Our Workflow

    Lecture 29 Lesson 28 - Adding Bolts to Our Structure

    Lecture 30 Lesson 29 - Creating the Roof Supports

    Section 11: Section 11: Curves and Viking Details

    Lecture 31 Lesson 30 - Introduction to Curves

    Lecture 32 Lesson 31 - Adding a Touch of Viking

    Lecture 33 Lesson 32 - Creating the Thatching Supports

    Lecture 34 Lesson 33 - Refining Meshes for Realism

    Section 12: Section 12: Sculpting and Finalization

    Lecture 35 Lesson 34 - Sculpting Basics

    Lecture 36 Lesson 35 - Turning Sculpting into Mesh

    Lecture 37 Lesson 36 - Finalizing the Main House

    Section 13: Section 13: Additional Elements

    Lecture 38 Lesson 37 - Creating a Viking Shield

    Lecture 39 Lesson 38 - Creating the Chimney

    Lecture 40 Lesson 39 - An Easy Way to Create Stairs

    Lecture 41 Lesson 40 - Creating the Stair Supports

    Lecture 42 Lesson 41 - Creating the Posts

    Section 14: Section 14: Advanced Shader Techniques

    Lecture 43 Lesson 42 - Creating More Complex Shaders

    Lecture 44 Lesson 43 - Starting the Main Window

    Lecture 45 Lesson 44 - Adding Realism to the Main Window

    Lecture 46 Lesson 45 - Adding Materials to the Main Window

    Lecture 47 Lesson 46 - Finishing the Main Window

    Section 15: Section 15: Modeling Boats and Lattices

    Lecture 48 Lesson 47 - How to Model Boats

    Lecture 49 Lesson 48 - Adding Realism to Our Viking Boat

    Lecture 50 Lesson 49 - Creating the Keel

    Lecture 51 Lesson 50 - Working with Lattices

    Section 16: Section 16: Rope, Remesh, and Water

    Lecture 52 Lesson 51 - Creating Rope

    Lecture 53 Lesson 52 - Adding Textures to the Rope

    Lecture 54 Lesson 53 - Blender Remesh Modifier

    Lecture 55 Lesson 54 - Creating a Water Shader

    Section 17: Section 17: Cameras, Particles, and Rendering

    Lecture 56 Lesson 55 - Basic Camera Setup

    Lecture 57 Lesson 56 - Blender Particle Systems

    Lecture 58 Lesson 57 - Rendering Out Our Wheat

    Section 18: Section 18: Texture Mapping in Blender

    Lecture 59 Lesson 58 - Creating Texture Maps in Blender

    Lecture 60 Lesson 59 - Creating the Thatching

    Lecture 61 Lesson 60 - Adding Depth to the Thatching

    Lecture 62 Lesson 61 - Creating the Viking Roof

    Section 19: Section 19: Workflow Enhancement

    Lecture 63 Lesson 62 - Blender Turbo Tools Addon

    Lecture 64 Lesson 63 - Finishing the Scene

    Lecture 65 Lesson 64 - The Blender Compositor

    Lecture 66 Lesson 65 - Final Render

    Section 20: Section 20: Exporting to Unreal Engine 5

    Lecture 67 Lesson 66 - GLTF Blender 3D Scene Export

    Lecture 68 Lesson 67 - Introduction to Unreal Engine 5 and UI

    Lecture 69 Lesson 68 - Introduction to UE5 Viewport Controls

    Section 21: Section 21: UE5 Scene Setup

    Lecture 70 Lesson 69 - Basics of Unreal Engine 5 Scene Lighting

    Lecture 71 Lesson 70 - Terrain and Water Base Setup

    Lecture 72 Lesson 71 - Fixing Water Color for Realism

    Section 22: Section 22: Asset Integration and Materials in UE5

    Lecture 73 Lesson 72 - Importing an Asset Collection to Unreal Engine 5

    Lecture 74 Lesson 73 - Fixing 3D Asset and Reimporting Scene to UE5

    Lecture 75 Lesson 74 - Material Basics

    Lecture 76 Lesson 75 - Material Instances

    Lecture 77 Lesson 76 - Fixing Roof Thatching

    Section 23: Section 23: Environment and Landscape

    Lecture 78 Lesson 77 - Environment Planning and Landscape Tool Overview

    Lecture 79 Lesson 78 - Landscape Adjustments in UE5

    Lecture 80 Lesson 79 - Landscape Displacement in Unreal Engine 5

    Section 24: Section 24: Advanced Landscape Materials

    Lecture 81 Lesson 80 - Creating Landscape Material

    Lecture 82 Lesson 81 - Fixing Material Scale and Color

    Lecture 83 Lesson 82 - Distance-Based Blending for Nanite Tesselated Material

    Lecture 84 Lesson 83 - Setting up Nanite Landscape Material Blend

    Section 25: Section 25: Finishing Touches and Lighting

    Lecture 85 Lesson 84 - Painting in Stone Material and Creating a Puddle

    Lecture 86 Lesson 85 - Tweaking Lighting Parameters

    Section 26: Section 26: Quixel Assets and Foliage

    Lecture 87 Lesson 86 - Selecting Quixel Assets for the Scene

    Lecture 88 Lesson 87 - Unreal Engine 5 Quixel Props for 3D Scene

    Lecture 89 Lesson 88 - Planning Prop Placement for UE5 Environment

    Lecture 90 Lesson 89 - Fences and Rope Color in UE5 Scene

    Section 27: Section 27: Foliage and Asset Tweaking

    Lecture 91 Lesson 90 - UE5 Foliage Mode for Asset Placement

    Lecture 92 Lesson 91 - UE5 Foliage and Tree Placement

    Lecture 93 Lesson 92 - Tweaking Foliage Values

    Section 28: Section 28: Post Processing and Final Render

    Lecture 94 Lesson 93 - Material Parameters for 3D Assets

    Lecture 95 Lesson 94 - UE5 Post Processing and Color Grading

    - Beginner 3D modellers eager to learn how to use Blender to create Viking-themed buildings and assets,- Enthusiasts of Blender who want to fast-track their understanding of its new and exciting changes,- Mid-level 3D modellers who want to take their modelling to a new level and improve their workflow with tips and tricks,- Advanced 3D modellers who want to take their skills to the next level and create more immersive environments,- Enthusiasts of Unreal Engine 5 who want to fast-track their understanding of its new and exciting changes,- Game designers and artists who want to specialize in environment design for games or other virtual experiences,- Students who are interested in 3D modelling or game design and want to learn more about asset creation and the Blender to Unreal Engine 5 workflow

    Code:
    https://anonymz.com/?https://www.udemy.com/course/blender-to-unreal-engine-5-the-complete-beginners-guide/


    Code:
    https://rapidgator.net/file/3675f6bd4493e14e12af8bc901b68f24/Blender_to_Unreal_Engine_5_The_Complete_Beginners_Guide.part1.rar
    https://rapidgator.net/file/0ab0691c24378f7c29807978d18cec3e/Blender_to_Unreal_Engine_5_The_Complete_Beginners_Guide.part2.rar
    https://rapidgator.net/file/8025285a3db88a2e84c65f7f7131fffe/Blender_to_Unreal_Engine_5_The_Complete_Beginners_Guide.part3.rar
    https://rapidgator.net/file/7042c12d9df6a8ae8871f5676eb6b8bf/Blender_to_Unreal_Engine_5_The_Complete_Beginners_Guide.part4.rar
    https://rapidgator.net/file/aee80a4864df47a59052b67266e401b5/Blender_to_Unreal_Engine_5_The_Complete_Beginners_Guide.part5.rar
    https://rapidgator.net/file/be7a0868905a99725fdc6f1908a0176b/Blender_to_Unreal_Engine_5_The_Complete_Beginners_Guide.part6.rar
    https://rapidgator.net/file/8270dc241e3a2eabc4cb57752bf0fb41/Blender_to_Unreal_Engine_5_The_Complete_Beginners_Guide.part7.rar
    Code:
    https://nitroflare.com/view/4970EC72F29C66C/Blender_to_Unreal_Engine_5_The_Complete_Beginners_Guide.part1.rar
    https://nitroflare.com/view/38B8E2EA8D316EC/Blender_to_Unreal_Engine_5_The_Complete_Beginners_Guide.part2.rar
    https://nitroflare.com/view/EEDDCC28C80EEE4/Blender_to_Unreal_Engine_5_The_Complete_Beginners_Guide.part3.rar
    https://nitroflare.com/view/E6F2A13A8241287/Blender_to_Unreal_Engine_5_The_Complete_Beginners_Guide.part4.rar
    https://nitroflare.com/view/F06FB732838D54D/Blender_to_Unreal_Engine_5_The_Complete_Beginners_Guide.part5.rar
    https://nitroflare.com/view/CE5EBC9B9313D0C/Blender_to_Unreal_Engine_5_The_Complete_Beginners_Guide.part6.rar
    https://nitroflare.com/view/CE8EE1A628CFD7E/Blender_to_Unreal_Engine_5_The_Complete_Beginners_Guide.part7.rar

  3. #8233
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    Gaia - Sacred Geometry: Spiritual Science (Updated 12/2023)



    Gaia - Sacred Geometry: Spiritual Science (Updated 12/2023)
    Last updated 12/2023
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz, 2 Ch
    Genre: eLearning | Language: English + Subs | Duration: 18 Lessons ( 7h 3m ) | Size: 11 GB

    How can we materialize energy and thought forms into physical reality? Robert J. Gilbert, Ph.D., was a USMC instructor in Nuclear -Biological-Chemical Defense who took his experience and turned his focus to the patterns that define our reality: Sacred Geometry. Sharing his teachings on the divine designs which manifest everything in material existence, Dr. Gilbert offers practical methods for raising awareness to utilize Sacred Geometry and evolve consciousness on individual and global levels.

    Code:
    https://anonymz.com/?https://www.gaia.com/series/sacred-geometry-spiritual-science


    Code:
    https://rapidgator.net/file/1a0df114818c4ef05950a56baccd3448/Gaia_-_Sacred_Geometry_Spiritual_Science.part1.rar
    https://rapidgator.net/file/70fdcf57bd1d58dcba76fdff6c58bdb6/Gaia_-_Sacred_Geometry_Spiritual_Science.part2.rar
    https://rapidgator.net/file/1b23ae3fb42a542b57362d14d45c29d9/Gaia_-_Sacred_Geometry_Spiritual_Science.part3.rar
    Code:
    https://nitroflare.com/view/CDD952D478BFE97/Gaia_-_Sacred_Geometry_Spiritual_Science.part1.rar
    https://nitroflare.com/view/DF6A6EBE951039A/Gaia_-_Sacred_Geometry_Spiritual_Science.part2.rar
    https://nitroflare.com/view/3009D780CEA8C8C/Gaia_-_Sacred_Geometry_Spiritual_Science.part3.rar

  4. #8234
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    Laravel 10 Build Complete Learning Management System LMS A-Z



    Laravel 10 Build Complete Learning Management System LMS A-Z
    Published 11/2023
    Created by Kazi Ariyan
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
    Genre: eLearning | Language: English | Duration: 288 Lectures ( 52h 56m ) | Size: 34.7 GB



    In This Course, You Will Build Learning Management System Complete Project with Laravel 10 And Build It From Scratch



    What you'll learn
    Complete Advance Project With Laravel 10
    Build Complete Learning Management System Project A-Z
    User Role Management
    Multi-Authentication as User-Instructor-Admin
    User Roles and Permission
    Multi Admin For Store
    Advance Course Apply Coupon From Admin And Instructor
    Course Review and Rating System
    Course Discount Price
    Multiple Online Payment Getaway System
    Course Mailing System
    Course Wishlist Option
    Advance Course Add to Cart Option
    Advance JavaScript Uses
    Site Setting Option
    Image Upload System
    Multiple Image Upload System
    Adding Professional Theme for Backend
    Adding Professional Theme for Frontend
    Multi Auth with Breeze Package
    Course Blog Management
    Generate Order Invoice in PDF
    Change Password Option
    Lecture By Lecture Project Source Code
    Checkout Page Setup
    Live Chat System
    Dynamic Email Configuration
    Create Custom Pagination

    Requirements
    You have to know basic PHP
    Basic HTML, CSS, Bootstrap
    Local Server : Xampp/Wampp/Vertrigo/Mamp
    Text Editor/IDE: Sublime Text, Visual Studio Code, PHPStrom etc

    Description
    Laravel 10 Build Complete Learning Management System LMS A-ZWelcome to Learning Management System Complete Course in Laravel 10. In this course, I will teach you how to build a full-featured Learning Management System Application using the Laravel framework. In this course, i will cover everything you need to know to build a fully functional LMS application. including Multiple Advance functionality, and you will build it from scratch. This is no throye base course. That will be a straight forward course You will build one complete real-world application. Why We Should Learn Laravel?Laravel is a first development life cycle and less code functionality it's easy to learn making web applications faster configuration error and exception handling automation testing work. URL Routing Configuration is very high in Laravel.Scheduling tasks configuration and management It has a huge community Unlimited resource.Most importantly it's very easy to get a job if you have Laravel skills. What is your benefit?I guarantee you'll come away with new skills and a deeper understanding of Laravel 10 So, what are you waiting for? Enroll in our Laravel 10 Build Complete Learning Management System Application course. You will be able to understand how to complete one project, and how to handle project bugs. You will be able to start work for your client. Add this project to your portfolio and university assignment And most importantly you will get my support within 24 hours. If you have any issues just let me know about this I will be in your touch. What is the Best Part of this Course?Complete Advance Project With Laravel 10Build Complete Learning Management System Project A-ZUser Role ManagementMulti-Authentication as User-Instructor-AdminUser Roles and PermissionMulti Admin For StoreAdvance Course Apply Coupon From Admin And InstructorCourse Review and Rating SystemCourse Discount PriceMultiple Online Payment Getaway SystemCourse Mailing SystemCourse Wishlist OptionAdvance Course Add to Cart OptionAdvance JavaScript UsesSite Setting OptionImage Upload SystemMultiple Image Upload SystemAdding Professional Theme for BackendAdding Professional Theme for FrontendMulti Auth with Breeze PackageCourse Blog ManagementGenerate Order Invoice in PDFChange Password OptionLecture By Lecture Project Source CodeCheckout Page SetupLive Chat SystemDynamic Email ConfigurationCreate Custom PaginationImport and Export Data From Csv or Excel File And much more functions .. In this course, you will not just learn you actually doing it. Learn and apply this to a live project with me. Sound Great right? Click the "Enroll Now" button at the top right now!I am excited tosee you on the course!Sincerely,Kazi Ariyan

    Who this course is for
    Who want to become Laravel Developer.
    Students who want to take their PHP skills to another level should take this course
    University Project Assignment
    Add This Experience in Work Portfolio

    Code:
    https://anonymz.com/?https://www.udemy.com/course/laravel-learning-management-system/


    Code:
    https://rapidgator.net/file/819e5a46b461a47cc7ae4d9603ab09b5/Laravel_10_Build_Complete_Learning_Management_System_LMS_A-Z.part1.rar
    https://rapidgator.net/file/35dc42a2ecb3984675f781b0f5639cdb/Laravel_10_Build_Complete_Learning_Management_System_LMS_A-Z.part2.rar
    https://rapidgator.net/file/d4cf7263dddcccea5626526fe108c027/Laravel_10_Build_Complete_Learning_Management_System_LMS_A-Z.part3.rar
    https://rapidgator.net/file/9912d3ce7a1d292f4a3b3a1b72dd066d/Laravel_10_Build_Complete_Learning_Management_System_LMS_A-Z.part4.rar
    https://rapidgator.net/file/e697ab5a30a07b9877da549ec5d96459/Laravel_10_Build_Complete_Learning_Management_System_LMS_A-Z.part5.rar
    https://rapidgator.net/file/7891e1a48b5dac6d7b937cb2dd59d0d3/Laravel_10_Build_Complete_Learning_Management_System_LMS_A-Z.part6.rar
    https://rapidgator.net/file/867bf5d55d2b24eb92812961c8048605/Laravel_10_Build_Complete_Learning_Management_System_LMS_A-Z.part7.rar
    Code:
    https://nitroflare.com/view/485DE13D96C068E/Laravel_10_Build_Complete_Learning_Management_System_LMS_A-Z.part1.rar
    https://nitroflare.com/view/8BC29667D4EC243/Laravel_10_Build_Complete_Learning_Management_System_LMS_A-Z.part2.rar
    https://nitroflare.com/view/8693E656A509D97/Laravel_10_Build_Complete_Learning_Management_System_LMS_A-Z.part3.rar
    https://nitroflare.com/view/23DF1E50A0BB7CF/Laravel_10_Build_Complete_Learning_Management_System_LMS_A-Z.part4.rar
    https://nitroflare.com/view/FF4260C0AFECBAA/Laravel_10_Build_Complete_Learning_Management_System_LMS_A-Z.part5.rar
    https://nitroflare.com/view/CA4248201B30B60/Laravel_10_Build_Complete_Learning_Management_System_LMS_A-Z.part6.rar
    https://nitroflare.com/view/598EF99B9031794/Laravel_10_Build_Complete_Learning_Management_System_LMS_A-Z.part7.rar

  5. #8235
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    Civil 3D - Civil works specialization



    Civil 3D - Civil works specialization
    Last updated 2/2021
    Created by Robin Alexis Olaya,AulaGEO Academy
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
    Genre: eLearning | Language: English + srt | Duration: 158 Lectures ( 32h 43m ) | Size: 21.2 GB



    Learn all Civil 3D in a complete course from zero



    What you'll learn
    Participate in the design of roads and civil and topographic projects.
    When conducting a topographic survey in the field, you can import these land points to Civil3D and save a lot of time in drawing.
    Create land surfaces in 2 and 3 dimensions and generate calculations such as area, volume and earth movement
    Build horizontal and vertical alignments that allow the design of a linear work such as roads, canals, bridges, railways, high voltage lines, among others.
    Prepare professional plans to present works both in plan and in profile.

    Requirements
    A computer with basic requirements of Hard Disk, RAM (minimum 2GB) and Intel Processor, AMD
    Very basic knowledge of Surveying, Civil or related
    Autocad Civil 3D software any version

    Description
    Disclaimer:We have selected this course to offer it in English for its high pedagogical quality and user acceptance. We done an effort to bring this 32 hours of course to english speach. The version of the software used is in Spanish, but the support material and the whole explanation of the instructor is narrated in English.---------------------------------------This is a set of 4 courses called "Autocad Civil3D for Surveying and Civil Works" that will allow you to learn how to handle this fabulous Autodesk software and apply it to different projects and construction sites. Become an expert in the software and you can generate earthworks, calculate materials and construction prices and create great designs of roads, bridges, sewerage among others.This set of courses has been the product of hours of dedication, work and effort, compiling the most important data on the subject of Civil and Topographic Engineering, summarizing large amounts of theory and making them practical, so that you can learn in an easy and easy way. Fast with short but specific classes for each topic and practice with all the (real) data and examples we provide here.If you want to start managing this software, participating in this course will save you weeks of work by investigating on your own what we have already investigated, doing the tests we have done, and making the mistakes we have already made.---------------------------------------------------------------------------------------------------------------------CONTENT OFTHEBASIC SECTION (LEVEL 1)#AulaGEOINTRODUCTION TO SOFTWARE:Description of the software interface.Summary and list of commands and main functions.Project configuration in Civil3D.POINTSImport terrain points from a text file.Definition of styles of points, texts and descriptors.Configuration, editing and management of terrain points.SURFACESCreation and definition of TIN land surfaces.Definition of styles and presentation (level curves, slope map, address map, thermal floors).Editing and configuration of surfaces.HORIZONTAL ALIGNMENTSCreation and configuration of horizontal alignment (axis via).VERTICAL ALIGNMENTSCreation and configuration of the longitudinal profile of the terrain (vertical alignment).Vertical alignment design (project grade).---------------------------------------------------------------------------------------------------------------------CONTENT OF THE MIDDLESECTION (LEVEL 2)ASSEMBLIES AND SUB-ASSEMBLIESTypical sectionDefinition of assemblies (structure).Configuration of sub-assemblies (type objects: terrace, lane, sardinel, canal, gutter, bridge, intersection, etc.).LINEAR WORK, SURFACES AND MATERIALS:Definition and construction of the linear work.Linear work surfaces and limits.CROSS SECTIONS OF SURFACESSampling linesSection viewsCUBICATION AND EARTH MOVEMENT:Cubing and reports.Surface comparisonVolume surfaces---------------------------------------------------------------------------------------------------------------------CONTENT OF THE MIDDLE SECTION(LEVEL 3)SURFACES IISurface model editing, interpolation, improvements, export.Styles of surface models, presentations, map analysis.Model overlay.Cubing, volume reports between various surfaces.HORIZONTAL ALIGNMENTS IIAdvanced style managementEditing and construction of design criteria and tables.Graphic, geometric and tabular edition (advanced).Parallel axes and over-widths.Definition and diagrams of cant.VERTICAL ALIGNMENTS IIConstruction with design tables.Profile overlay.Projection of objects from plant to profile.Graphic, geometric and tabular edition (advanced).Advanced handling of styles, bands.TYPICAL SECTION IIDefinition of assemblies (structure). Advanced.Creation and configuration of sub-assemblies, codes and links.Definition of horizontal and vertical transitionsLINEAR WORK IILinear work with several alignments.Linear work with different regions and structures.Advanced edition of linear work, sections, frequency, regions, surfaces.CROSS SECTIONS IIAdvanced handling of styles, tables, objects to be displayed.Editing sampling lines.Advanced configuration of materials and prices.Mass diagram and reports.---------------------------------------------------------------------------------------------------------------------CONTENT OF THE ADVANCEDSECTION (LEVEL 4)PLAN SETTINGSTemplate building.Automatic generation of floor plans.Automatic generation of planes in profile.Automatic generation of floor plans-profile.Automatic generation of cross section planes.EXPLANATIONS (GRADING)Definition and configuration.Sloping and transition of slopes.Volume balance.Surface generation.INTERSECTIONSCross intersection construction.Adding branchesLinear work design from intersectionConstruction of a roundabout or roundabout.PLOT CONSTRUCTIONCalculation of areas and perimetersAlignmentTopologyLocationsEnglobes and desenglobeCALCULATION OF SURFACE ESCORRENTYSurface designBasin analysisDrains and hydrological sub-basinsDRAWING OF SANITARY NETWORKS AND PIPESObject projectionProfilesMaterial calculations

    Who this course is for
    This course is built for anyone who wants to learn how to handle the software.
    Technicians, Technologists or Professionals in Surveying, Civil or related who want to improve their productivity and skill with the software.
    Anyone who wants to learn to make designs of linear works and topography projects.

    Code:
    https://anonymz.com/?https://www.udemy.com/course/civil-3d-civil-works-specialization/


    Code:
    https://rapidgator.net/file/abbb35e3f04ed08fc2d5fd3072471ff1/Civil_3D_-_Civil_works_specialization.part1.rar
    https://rapidgator.net/file/1eab3190fd10ccdde9c747e071e045b0/Civil_3D_-_Civil_works_specialization.part2.rar
    https://rapidgator.net/file/83a693c06dc13377f2b2236d67813814/Civil_3D_-_Civil_works_specialization.part3.rar
    https://rapidgator.net/file/de28bc45ab1ebb36df413cc738ed10aa/Civil_3D_-_Civil_works_specialization.part4.rar
    https://rapidgator.net/file/c9222af84936a3c02bc8eb6b09ffdd12/Civil_3D_-_Civil_works_specialization.part5.rar
    Code:
    https://nitroflare.com/view/00F44C974F99D56/Civil_3D_-_Civil_works_specialization.part1.rar
    https://nitroflare.com/view/66709294CA7ADF5/Civil_3D_-_Civil_works_specialization.part2.rar
    https://nitroflare.com/view/0B6D77F46918815/Civil_3D_-_Civil_works_specialization.part3.rar
    https://nitroflare.com/view/C3F50317E9F6450/Civil_3D_-_Civil_works_specialization.part4.rar
    https://nitroflare.com/view/514DF96EFA65CCB/Civil_3D_-_Civil_works_specialization.part5.rar

  6. #8236
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    Data Science Bundle: 180 Hands-On Projects - Course 1 of 3



    Data Science Bundle: 180 Hands-On Projects - Course 1 of 3
    Last updated 10/2023
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Language: English | Duration: 73h 23m | Size: 38.3 GB

    Build & Deploy 180 Projects - Data Science, Machine Learning, Deep Learning (Python, Flask, Django, AWS, Azure Cloud)



    What you'll learn
    Master the essentials of Machine Learning using Python, the go-to language for Data Science.
    Learn to build robust Machine Learning models that can withstand real-world uncertainties.
    Acquire the skills needed to deploy Machine Learning models, making them functional in a live environment.
    Develop a strong intuition for choosing the right Machine Learning models for different tasks.
    Implement popular Machine Learning algorithms from scratch, providing you with a deep understanding of their functionalities.
    Use SciKit-Learn, the Python library for Machine Learning, to efficiently complete various tasks.
    Explore Matplotlib, the Python plotting library, to visualize your data effectively.
    Get exposure to Deep Learning, Transfer Learning, and Neural Networks, expanding your skill set.

    Requirements
    Basic knowledge of data science

    Description
    Unleash your data science mastery in this dynamic course! Learn to build and deploy machine learning, AI, NLP models, and more using Python and web frameworks like Flask and Django. Elevate your projects to the cloud with Heroku, AWS, Azure, GCP, IBM Watson, and Streamlit. Get ready to turn data into powerful solutions!

    Embark on a dynamic learning experience with our comprehensive course, "Applied Data Science: From Theory to Real-World Impact." Dive deep into the world of practical machine learning and data-driven projects, where you'll gain the skills to transform theoretical concepts into tangible solutions.

    This hands-on program empowers you to tackle complex problems using cutting-edge techniques, guiding you through the entire project lifecycle. From the inception of ideas to data collection, preprocessing, modeling, and deployment, you'll navigate every stage, honing your skills in real-world settings.

    Develop proficiency in deploying models across diverse environments, from interactive web applications to critical business systems. Gain insights into the challenges of model deployment and learn to address them effectively. With a strong emphasis on experiential learning, you'll work on actual industry-inspired projects, implementing strategies that yield measurable results.

    "Data-Driven Projects" goes beyond the technical aspects, highlighting the integration of data-driven decision-making into various business landscapes. Witness the fusion of data analytics and strategic thinking, driving business impact through informed insights. Whether you're a seasoned data practitioner or a newcomer, this course equips you with the knowledge and confidence to excel in real-world scenarios.

    Elevate your data science journey today and become a proficient problem solver, capable of leveraging data for transformative outcomes that make a difference in today's data-rich world.

    In This Course, We Are Going To Work On 60 Real World Projects Listed Below

    Project-1: Forecasting Renewable Energy Generation: Time Series and Regression Analysis

    Project-2: Predicting Diamond Sales Price with Multiple Regression Methods

    Project-3: Ethereum Price Prediction using GRU/LSTMs for Forecasting

    Project-4: Detecting Stress Levels from PPG Sensor Data using Neural Networks

    Project-5: Classification of Brain Tumors with CNN and OpenCV

    Project-6: Age and Gender Prediction from Chest X-Ray Scans using CNN and OpenCV

    Project-7: COVID-19 Detection from CT Scans using ResNet, DenseNet, and VGG Models

    Project-8: Detecting DeepFakes with ResNet and CNN

    Project-9: Automatic Number Plate Recognition using ResNet and CNN

    Project-10: Land Segmentation using U-Net Architecture

    Project-11: LingoLinx: Unleashing Multilingual Magic - Language Translator App on Heroku

    Project-12: AdView Pro: Cracking the Code of Ad View Predictions with IBM Watson on Heroku

    Project-13: LappyPricer: Decoding Laptop Prices with Heroku's Predictive Powers

    Project-14: TextWise: Unveiling Insights from WhatsApp Text with Heroku's Analytical Arsenal

    Project-15: SmartCourse: Guiding Your Academic Journey - Course Recommendation System on Heroku

    Project-16: IPL Prophets: Predicting IPL Match Wins with a Touch of Heroku Magic

    Project-17: BodyFit: Sculpting Your Body Fat Estimator App on Microsoft Azure

    Project-18: CareerPath: Paving the Way to Campus Placement Success on Microsoft Azure

    Project-19: AutoCar: Driving the Future of Car Acceptability Prediction on Google Cloud

    Project-20: GenreGenius: A Journey into Book Genres with Amazon Web Services

    Project-21: DNA Seeker: Unraveling Genetic Clues - E.Coli Classification Adventure on AWS

    Project-22: WordWizard: Unleashing Sentence Sorcery - Predicting the Next Word on AWS

    Project-23: SeqMaster: Journey into Sequence Prediction - LSTM Adventures on AWS

    Project-24: KeywordGenie: Unlocking Textual Treasures - Keyword Extraction using NLP on Azure

    Project-25: SpellCheck Plus: Vanishing Typos - Spelling Correction Wizardry on Azure

    Project-26: MusicTrends: Dancing with Popularity - Music Popularity Classification on Google App Engine

    Project-27: AdClassify: Decoding Advertisements - Advertisement Classification on Google App Engine

    Project-28: DigitDetect: Cracking the Code of Image Digits - Image Digit Classification on AWS

    Project-29: EmoSense: Delving into Emotions - Emotion Recognition with Neural Networks on AWS

    Project-30: CancerGuard: Fighting Against Breast Cancer - Breast Cancer Classification on AWS

    Project-31: Unsupervised Clustering of COVID Nucleotide Sequences using K-Means

    Project-32: Weed Detection in Soybean Crops using Computer Vision

    Project-33: PixelPal: Transforming Images with OpenCV and Tkinter - Image Editor Application

    Project-34: BrandQuest: Unveiling Brand Identifications with Tkinter and SQLite - Brand Identification Game

    Project-35: TransactionTracker: Monitoring Financial Flows with Tkinter and SQLite - Transaction Application

    Project-36: LearnEase: Nurturing Knowledge with Django - Learning Management System

    Project-37: NewsWave: Riding the Waves of News - Create A News Portal with Django

    Project-38: StudentVerse: Journey into Student Life - Create A Student Portal with Django

    Project-39: ProductivityPro: Tracking Progress with Django and Plotly - Productivity Tracker

    Project-40: StudyConnect: Forging Study Bonds - Create A Study Group with Django

    Power BI Projects

    Project-41: Global Data Professionals Benchmarking Dashboard

    Project-42: Beijing Air Quality Dashboard: DAX and Visualizations

    Project-43: Real Estate in Daegu: Apartment Pros and Cons Analysis

    Project-44: Super Market Sales Analysis: Power Query and DAX

    Project-45: COVID-19 WHO Dataset Insights: Power Query and DAX

    Project-46: Credit Card Defaulters Analysis: Power Query and DAX

    Project-47: Crime in Chicago: 3-Year Analysis with Visualization

    Project-48: Customer Churn Analysis: Real-World Business Problem

    Project-49: Customer Churn Analysis (Advanced Features): Data Modeling

    Project-50: Attrition Analysis: HR Data Transformation and Visualization

    Tableau Projects

    Project-51: Revenue Analysis Dashboard: Business Insights and Trends

    Project-52: AirBnbs in Seattle: Rental Market Analysis

    Project-53: New Year Resolution Tweets: Social Media Analysis

    Project-54: Road Accident in the UK: Safety Analysis

    Project-55: Ecommerce Sales Dashboard: Sales Optimization

    Project-56: Super Store Sales Dashboard: Retail Analysis

    Project-57: Credit Card Complaints: Customer Feedback Analysis

    Project-58: Data Science Career Dashboard: Job Market Trends

    Project-59: Amazon Prime Video Dashboard: Streaming Insights

    Project-60: Traffic Collision in Seattle: Safety and Traffic Analysis

    Tip: Create A 60 Days Study Plan , Spend 1-3hrs Per Day, Build 60 Projects In 60 Days.

    The Only Course You Need To Become A Data Scientist, Get Hired And Start A New Career

    Note: This Course Is Worth Of Your Time And Money, Enroll Now Before Offer Expires.

    Who this course is for

    Beginners in data science


    Homepage
    Code:
    https://www.udemy.com/course/data-science-projects-mastering-the-real-life-analytics/


    Code:
    https://rapidgator.net/file/679d431ad8b7ca74a2c04228cd6b2cbe/Data_Science_Bundle_180_Hands-On_Projects_-_Course_1_of_3.part1.rar
    https://rapidgator.net/file/5ace5ff1cab54fe5171ccf7d9feb68c7/Data_Science_Bundle_180_Hands-On_Projects_-_Course_1_of_3.part2.rar
    https://rapidgator.net/file/dc35227d2b1ea0ed2ffec18565ff618c/Data_Science_Bundle_180_Hands-On_Projects_-_Course_1_of_3.part3.rar
    https://rapidgator.net/file/b7e8e5ff57503612c4918d782cd8a1c3/Data_Science_Bundle_180_Hands-On_Projects_-_Course_1_of_3.part4.rar
    https://rapidgator.net/file/3f32332e9412942843beaafd2503e48b/Data_Science_Bundle_180_Hands-On_Projects_-_Course_1_of_3.part5.rar
    https://rapidgator.net/file/095047949fea678d674731c7d59137c9/Data_Science_Bundle_180_Hands-On_Projects_-_Course_1_of_3.part6.rar
    https://rapidgator.net/file/80c248efbe5320e2c7bc053c82b9b7cc/Data_Science_Bundle_180_Hands-On_Projects_-_Course_1_of_3.part7.rar
    https://rapidgator.net/file/93dd179468fd236d41e22188789e7180/Data_Science_Bundle_180_Hands-On_Projects_-_Course_1_of_3.part8.rar
    Code:
    https://nitroflare.com/view/9AB6FBA7274EBA3/Data_Science_Bundle_180_Hands-On_Projects_-_Course_1_of_3.part1.rar
    https://nitroflare.com/view/D904A981324652D/Data_Science_Bundle_180_Hands-On_Projects_-_Course_1_of_3.part2.rar
    https://nitroflare.com/view/B726B53BC227699/Data_Science_Bundle_180_Hands-On_Projects_-_Course_1_of_3.part3.rar
    https://nitroflare.com/view/1B3BC0E00E15398/Data_Science_Bundle_180_Hands-On_Projects_-_Course_1_of_3.part4.rar
    https://nitroflare.com/view/8FDBDF7E84381B8/Data_Science_Bundle_180_Hands-On_Projects_-_Course_1_of_3.part5.rar
    https://nitroflare.com/view/6D50CE89708372F/Data_Science_Bundle_180_Hands-On_Projects_-_Course_1_of_3.part6.rar
    https://nitroflare.com/view/0D718743E302970/Data_Science_Bundle_180_Hands-On_Projects_-_Course_1_of_3.part7.rar
    https://nitroflare.com/view/089720567FD1FF3/Data_Science_Bundle_180_Hands-On_Projects_-_Course_1_of_3.part8.rar

  7. #8237
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    Mastering C++20 Programming: A Visual and Practical Approach



    Mastering C++20 Programming: A Visual and Practical Approach
    Published 10/2023
    Created by Rahmat Md
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
    Genre: eLearning | Language: English | Duration: 294 Lectures ( 50h 29m ) | Size: 25.6 GB



    Unleash Your Coding Creativity with Visual Learning and Real-World Projects



    What you'll learn
    Master C++ fundamentals, from basics to advanced concepts.
    Understand diverse data types, variables, and operators.
    Navigate through flow control and arrays with ease.
    Grasp the intricacies of functions and pointers.
    Explore object-oriented programming (OOP) principles.
    Dive into modules, namespaces, and generic programming.
    Master exception handling and lambda expressions.
    Work with containers, iterators, and algorithms effectively.
    Harness the power of move semantics in C++.
    Develop real applications with Dear ImGui integration.
    Create a dynamic car game using Unreal Engine 5.
    Learn modern C++20 features like modules and operators.
    Apply string formatting techniques for polished output.
    Gain hands-on experience through collaborative Visual Studio projects.
    Utilize C++20's latest features effectively.
    Learn error handling and exception concepts.
    Gain hands-on experience with diverse projects.

    Requirements
    No experience required, only a computer needed.

    Description
    This is an innovative Udemy course designed to take your programming skills to new heights. In this course, we move beyond the mere memorization of code, focusing instead on empowering you with a deep understanding of the core concepts that drive programming.Being a proficient programmer isn't just about syntax; it's about comprehending underlying principles, fostering creativity, and devising inventive solutions. Many aspiring programmers struggle because they rush into coding without grasping these fundamental ideas. We've identified this challenge and have a unique approach to address it: we prioritize a profound comprehension of programming fundamentals before delving into syntax.One of the biggest hurdles in learning complex programming topics is relying solely on coding. We've found a solution visual representations. Seeing concepts in action bridges the gap between theory and practical application. Our course employs visual aids to simplify intricate topics such as pointers and memory management. We ensure you not only understand these concepts but also apply them confidently.C++ is a powerful yet intricate language; misconceptions can lead to frustration, and that's why we focus on demystifying its complexities. We delve into challenging concepts such as memory leaks and dangling pointers using visual aids, ensuring you comprehend these crucial aspects accurately. Additionally, we introduce you to C++'s latest features, including smart pointers, which prevent common pitfalls.Our course provides you with accessible PDFs and Visual Studio code files, enabling collaborative exploration of the course content. Whether you're revisiting topics or diving into new ones, these resources simplify learning, making it both engaging and straightforward.C++ has evolved, and in this course, we concentrate on C++20, showcasing its latest features like modules, the spaceship operator, and formatting capabilities. We understand that understanding concepts is vital, but so is practical application. That's why we guide you through hands-on projects where you create a desktop application similar to MS Excel and build a video game from scratch. These projects go beyond mere syntax; they introduce C++ library usage, incorporating standard library algorithms, data structures, Dear ImGui, and Unreal Engine integration. This practical experience offers real-world applications for your C++ knowledge.While C++23 is on the horizon, our focus remains on C++20. As the language evolves, so will our course. We are dedicated to keeping you updated with the latest advancements in the programming world.Join us on this exciting journey through C++20, where intricate concepts become clear, and programming transforms into a creative adventure. Let's explore the vast realm of C++ together!Topics Covered:C++ BasicsData Types and VariablesOperatorsFlow ControlArrays and VectorsFunctionsPointersEnumerated Data TypesObject-Oriented Programming (OOP)ModulesNamespaceString and FormattingGeneric ProgrammingException HandlingLambda ExpressionsContainers and IteratorsAlgorithmsMove SemanticsDear ImGui Real Application ProjectCar Game in Unreal Engine 5Enroll now and embark on your journey to mastering C++20 programming!

    Who this course is for
    New to programming, eager to grasp C++ fundamentals and syntax.
    College learners wanting in-depth C++ insights for algorithms and OOP.
    Transitioning programmers focusing on C++20 s advanced features.
    Gamers and developers keen on Unreal Engine 5 and C++ for game logic.
    Engineers and professionals diving into C++ memory management and practical applications.
    Hobbyists passionate about coding, delving into C++ for creative projects and problem-solving.
    Front-end and back-end developers looking to broaden their skill set with C++ for versatile applications beyond web technologies.
    Innovators and startup founders wanting a foundational understanding of C++ to guide tech-oriented ventures and collaborations.

    Code:
    https://anonymz.com/?https://www.udemy.com/course/mastering-cpp20-programming-a-visual-and-practical-approach/


    Code:
    https://rapidgator.net/file/1f438f430d8f09138e9050b448d77c54/Mastering_C__20_Programming_A_Visual_and_Practical_Approach.part1.rar
    https://rapidgator.net/file/438031e1dce277e8a2b2eb940f7ce7ac/Mastering_C__20_Programming_A_Visual_and_Practical_Approach.part2.rar
    https://rapidgator.net/file/1110810281290d5e6356151545cf74ab/Mastering_C__20_Programming_A_Visual_and_Practical_Approach.part3.rar
    https://rapidgator.net/file/599eba139539a8c8e7780a36312c567c/Mastering_C__20_Programming_A_Visual_and_Practical_Approach.part4.rar
    https://rapidgator.net/file/15ff8da1b9dcd30b2fe7dca5f151cea4/Mastering_C__20_Programming_A_Visual_and_Practical_Approach.part5.rar
    https://rapidgator.net/file/eb0e3b22282c2624aeb20dcc600ade73/Mastering_C__20_Programming_A_Visual_and_Practical_Approach.part6.rar
    Code:
    https://nitroflare.com/view/F00EE2336EFBF84/Mastering_C__20_Programming_A_Visual_and_Practical_Approach.part1.rar
    https://nitroflare.com/view/8ED13B9FE496144/Mastering_C__20_Programming_A_Visual_and_Practical_Approach.part2.rar
    https://nitroflare.com/view/047A0E48D1739EB/Mastering_C__20_Programming_A_Visual_and_Practical_Approach.part3.rar
    https://nitroflare.com/view/64CCA180B9EDDE0/Mastering_C__20_Programming_A_Visual_and_Practical_Approach.part4.rar
    https://nitroflare.com/view/D3FD52CF6DD993B/Mastering_C__20_Programming_A_Visual_and_Practical_Approach.part5.rar
    https://nitroflare.com/view/1C9C742F4DA20D0/Mastering_C__20_Programming_A_Visual_and_Practical_Approach.part6.rar

  8. #8238
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    The Ultimate Environment Art Bundle - 4 Courses In 1



    The Ultimate Environment Art Bundle - 4 Courses In 1
    Published 10/2023
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 35.71 GB | Duration: 37h 49m

    Learn 3D Environment Art, 3D Modelling, 3D Texturing with 4 Different Environments in Blender, Substance Painter and UE



    What you'll learn
    Learn to create 4 Different High-Quality 3D environment from Start to Finish
    Learn to create realistic textures in Substance Painter
    Learn 3D modelling in Blender
    Using Smart Masks and Materials in Substance Painter
    Level Design, Composition and Lighting in Unreal Engine 5
    Learn to use real-world reference images to create 3D models

    Requirements
    Basic understanding of 3D and the softwares used - Blender, Substance Painter, Unreal Engine 5

    Description
    Hello everyone and welcome to this bundle which has 4 different complete courses compiled into a single one. With more than 37 hours of content, We will go over creating 4 different environments completely from start to finish.What you will get:4 Complete Courses!108 FHD videos with over 37+ hours of contentAll the resources files required to complete the course including the Models, Unreal Projects, Substance Painter Files, Textures, AlphasSOFTWARES USED - (BLENDER, Substance Painter, Unreal Engine 5):We will go over the complete pipeline of creating multiple high-quality realistic environments, starting with modelling all the assets in blender, texturing in Substance Painter and finally level design and composition in Unreal Engine 5.This bundle has 4 different complete courses that are Creating a Kitchen Environment, Creating a Japanese Shrine Environment, Creating a Street Environment and Creating a Moroccan Riad. This bundle will help you improve your 3D Environment Art skills massively as we go through each step together and learn many different techniques.After finishing the courses, you would easily be able to create the renders shown in the trailer and also create high quality environments of your own.This course has over 37 hours of content! (All the videos have audio commentary)We will go over each and every step in this course together and nothing will be skipped. None of the courses have any kind of timelapses so that you can follow every step easily.We will start by gathering some reference images to gain some initial ideas and the mood for our scene. After this we will move on to Blender and start modelling assets. We will start by modelling the main assets in our scene and after we are done with them, we will also create a bunch of different props to detail our scene even more, the entire process of modelling will be covered in Blender only.After we have modelled all our main assets, we will export them to Substance Painter to start the texturing process. We will learn to create high quality and realistic materials and the key features of Substance Painter like Smart Masks, generators, smart materials etc.After this we will import all our models and textures into Unreal Engine and setup the scene over there. The next step would be to setup our lighting and create a mood and atmosphere for our scene. We will make use of the new features of Unreal Engine such as Lumen to get realistic lighting for our scene, next we will set up a post-Processing volume to further enhance the visuals of our scene.Then we will spend some more time modelling and texturing many small props to further detail the scene even more. We will end all the courses setting up different camera angles and taking high resolution screenshots for our portfolio along with some compositing.This bundle is for everyone who has a basic understanding of Blender, Substance Painter, Unreal Engine 5 and wants to upgrade their skillsSo, I hope to see you there in the course, thank you.

    Overview
    Section 1: Introduction

    Lecture 1 Introduction

    Section 2: Creating a Kitchen Environment in Blender, Substance Painter and UE5

    Lecture 2 Introduction

    Lecture 3 Going over Reference Images

    Lecture 4 Modelling the Stove

    Lecture 5 Adding more Details to the Stove

    Lecture 6 Creating the Stove Coils

    Lecture 7 Modelling the Fridge

    Lecture 8 Modelling the Cupboard

    Lecture 9 Modelling the Cabinets

    Lecture 10 Creating the Kitchen Room Layout

    Lecture 11 Modelling the Door

    Lecture 12 Modelling the Sink and the Window

    Lecture 13 Adding some More Details

    Lecture 14 Modelling the Kitchen Slabs

    Lecture 15 UV Unwrapping the Stove and Fridge

    Lecture 16 Texturing the Stove

    Lecture 17 Texturing the Fridge

    Lecture 18 UV Unwrapping the Remaining Assets

    Lecture 19 Texturing the Kitchen Room

    Lecture 20 Exporting to Unreal Engine 5

    Lecture 21 Setting up Lighting and Post-Processing

    Lecture 22 Creating Props

    Lecture 23 Creating More Kitchen Tools

    Lecture 24 Texturing the Props (Set-1)

    Lecture 25 Placing the Props

    Lecture 26 Modelling Some More Props

    Lecture 27 Texturing the Props (Set-2)

    Lecture 28 Finalizing the Layout of the Scene

    Lecture 29 Some More Details and taking Screenshots

    Section 3: Creating a Moroccan Riad Environment in Blender, Substance Painter and UE5

    Lecture 30 Introduction

    Lecture 31 Going Over Our References

    Lecture 32 Creating the Arch

    Lecture 33 Finishing the Arch Pieces

    Lecture 34 Creating the Pillar

    Lecture 35 Creating the Layout For Our Scene

    Lecture 36 Creating the Balcony

    Lecture 37 Creating the Entrance Door

    Lecture 38 Creating Another Door

    Lecture 39 Creating the Windows

    Lecture 40 Finalizing the Scene

    Lecture 41 Creating the Fountain Arch

    Lecture 42 Creating Another Fountain

    Lecture 43 Making Some Adjustments

    Lecture 44 UV Unwrapping the Assets

    Lecture 45 Exporting to Substance Painter

    Lecture 46 Fixing a Small Issue

    Lecture 47 Texturing the Floor

    Lecture 48 Texturing the Walls

    Lecture 49 Texturing the Remaining Assets

    Lecture 50 Adding Dust

    Lecture 51 Importing to Unreal Engine

    Lecture 52 Applying All the Textures

    Lecture 53 Modelling the Lamps

    Lecture 54 Texturing and Adding the Lamps

    Lecture 55 Fixing a Texturing Issue

    Lecture 56 Creating the Curtains

    Lecture 57 Texturing and Adding the Curtains to Scene

    Lecture 58 Modelling the Chairs

    Lecture 59 Texturing and Adding the Chairs

    Lecture 60 Creating Some Small Props

    Lecture 61 Texturing and Adding the Small Props

    Lecture 62 Post-Processing and Taking High-Res Screenshots

    Lecture 63 Compositing and Final Thoughts

    Section 4: Creating a Japanese Shrine Environment in Blender, Substance Painter and UE5

    Lecture 64 Introduction

    Lecture 65 Going Over Our References

    Lecture 66 Creating the Roof

    Lecture 67 Finishing the Roof

    Lecture 68 Creating the Details

    Lecture 69 Adding more Details

    Lecture 70 Creating the Walls

    Lecture 71 Finishing the Walls

    Lecture 72 Creating the Shrine Gate

    Lecture 73 Finishing the Shrine Gate

    Lecture 74 Creating the Shrine Box

    Lecture 75 Creating the Door

    Lecture 76 Creating Some More Details

    Lecture 77 Creating a Platform

    Lecture 78 Creating the Ground

    Lecture 79 UV Unwrapping

    Lecture 80 Exporting and Baking Mesh Maps

    Lecture 81 Texturing in Substance Painter

    Lecture 82 Creating the Unreal Engine Project

    Lecture 83 Adding Megascans Trees

    Lecture 84 Placing the Trees

    Lecture 85 Setting up Lighting and Post-Processing

    Lecture 86 Making Some Adjustments and Different Lighting Setups

    Lecture 87 Final Thoughts

    Section 5: Creating a Street Environment in Blender, Substance Painter and UE5

    Lecture 88 Introduction

    Lecture 89 Setting up Reference Images

    Lecture 90 Creating the Blockout

    Lecture 91 Modelling the Residential Buildings

    Lecture 92 Detailing the Residential Building

    Lecture 93 Creating the Doors and Windows

    Lecture 94 Creating the Electric Meters

    Lecture 95 Modelling the Second Building

    Lecture 96 Creating the Store Building

    Lecture 97 Applying Modifiers

    Lecture 98 UV Unwrapping the Buildings

    Lecture 99 Exporting to Substance Painter

    Lecture 100 Texturing the Residential Building

    Lecture 101 Adding More Details

    Lecture 102 Texturing the Variation

    Lecture 103 Texturing the Second Building

    Lecture 104 Texturing the Store Building

    Lecture 105 Setting Up in Unreal Engine

    Lecture 106 Exporting Textures

    Lecture 107 Texturing the Ground

    Lecture 108 Setting up Post-Processing

    Lecture 109 Modelling the Beer Crates

    Lecture 110 Texturing the Beer Crates

    Lecture 111 Modelling the Sign Boards

    Lecture 112 Texturing the Sign Boards

    Lecture 113 Modelling the Cardboard Boxes

    Lecture 114 Importing the Props into UE5

    Lecture 115 Placing the Props

    Lecture 116 Modelling the Electric Pole

    Lecture 117 Texturing the Electric Pole

    Lecture 118 Adding the Cables

    Lecture 119 Finishing Touches

    Students that have basic knowledge of modelling, texturing and want to learn how to create environments. Everything in this course would be explained in detailed but some prior knowledge of the software would be helpful.

    Code:
    https://anonymz.com/?https://www.udemy.com/course/the-ultimate-environment-art-bundle-4-courses-in-1/


    Code:
    https://rapidgator.net/file/b349af21efd4b2493399328a7ea6e8a8/The_Ultimate_Environment_Art_Bundle_4_Courses_in_1.part1.rar
    https://rapidgator.net/file/e65e9574f145277021e791b4a9caf793/The_Ultimate_Environment_Art_Bundle_4_Courses_in_1.part2.rar
    https://rapidgator.net/file/b2432239612dd375423b4ce644e20f84/The_Ultimate_Environment_Art_Bundle_4_Courses_in_1.part3.rar
    https://rapidgator.net/file/71a998d7a3eb08286d40ced9ac922250/The_Ultimate_Environment_Art_Bundle_4_Courses_in_1.part4.rar
    https://rapidgator.net/file/6869e5a7df3e954df86b04b836548326/The_Ultimate_Environment_Art_Bundle_4_Courses_in_1.part5.rar
    https://rapidgator.net/file/6f36c1faf6291fdc06b4f057f5a20fec/The_Ultimate_Environment_Art_Bundle_4_Courses_in_1.part6.rar
    https://rapidgator.net/file/c0ff4cf898ffae111778339e343ce215/The_Ultimate_Environment_Art_Bundle_4_Courses_in_1.part7.rar
    https://rapidgator.net/file/f55cda628dbc2e60077ac4e7c862b3c9/The_Ultimate_Environment_Art_Bundle_4_Courses_in_1.part8.rar
    Code:
    https://nitroflare.com/view/9071C92EB148CE0/The_Ultimate_Environment_Art_Bundle_4_Courses_in_1.part1.rar
    https://nitroflare.com/view/8FB611BB37F58F2/The_Ultimate_Environment_Art_Bundle_4_Courses_in_1.part2.rar
    https://nitroflare.com/view/21796CE758FE767/The_Ultimate_Environment_Art_Bundle_4_Courses_in_1.part3.rar
    https://nitroflare.com/view/3FC1CDF561814C4/The_Ultimate_Environment_Art_Bundle_4_Courses_in_1.part4.rar
    https://nitroflare.com/view/8D685A4214C84FD/The_Ultimate_Environment_Art_Bundle_4_Courses_in_1.part5.rar
    https://nitroflare.com/view/F6E89E866B235A5/The_Ultimate_Environment_Art_Bundle_4_Courses_in_1.part6.rar
    https://nitroflare.com/view/5647CF0A5F2FA10/The_Ultimate_Environment_Art_Bundle_4_Courses_in_1.part7.rar
    https://nitroflare.com/view/C7D92479BE8D2A2/The_Ultimate_Environment_Art_Bundle_4_Courses_in_1.part8.rar

  9. #8239
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    Data Science Bundle: 180 Hands-On Projects - Course 2 of 3



    Data Science Bundle: 180 Hands-On Projects - Course 2 of 3
    Last updated 10/2023
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Language: English | Duration: 40h 36m | Size: 20 GB

    Build & Deploy 180 Projects - Data Science, Machine Learning, Deep Learning (Python, Flask, Django, AWS, Azure Cloud)



    What you'll learn
    Master the essentials of Machine Learning using Python, the go-to language for Data Science.
    Learn to build robust Machine Learning models that can withstand real-world uncertainties.
    Gain insights into the end-to-end product workflow of the Machine Learning lifecycle, ensuring you understand each phase deeply.
    Acquire the skills needed to deploy Machine Learning models, making them functional in a live environment.
    Develop a strong intuition for choosing the right Machine Learning models for different tasks.
    Empower yourself to conduct powerful data analyses that can drive decision-making processes.
    Learn data-cleaning techniques to handle and remove outliers, ensuring data quality.
    Equip yourself with skills that are in high demand, increasing your chances of getting hired as a Data Scientist.

    Requirements

    Basic knowledge of machine learning

    Description
    Unleash your data science mastery in this dynamic course! Learn to build and deploy machine learning, AI, NLP models, and more using Python and web frameworks like Flask and Django. Elevate your projects to the cloud with Heroku, AWS, Azure, GCP, IBM Watson, and Streamlit. Get ready to turn data into powerful solutions!

    Enrolling in this course is a transformative decision for several compelling reasons. This dynamic program is meticulously designed to take you on a journey from theory to practical, hands-on mastery.

    Firstly, you'll delve into the exciting world of real-world machine learning and data-driven projects, offering you invaluable skills to solve complex problems. Secondly, this course empowers you to unleash your data science prowess. You'll not only learn to build and deploy machine learning, AI, and NLP models but also gain proficiency in using Python and web frameworks like Flask and Django. Elevate your projects to the cloud with Heroku, AWS, Azure, GCP, IBM Watson, and Streamlit, making your creations accessible to the world.

    Moreover, you'll navigate the entire project lifecycle, from ideation to deployment, gaining practical experience at every step. By working on real industry-inspired projects, you'll develop the confidence and skills needed to excel in the real world

    In This Course, We Are Going To Work On 60 Real World Projects Listed Below

    Data Science Projects

    Project-1: Developing an AI Chatbot using GPT-3.5

    Project-2: American Sign Language Detection with CNN

    Project-3: Builtup Area Classification using K-Means and DNN

    Project-4: Clustering COVID-19 Research Articles using Vector Embeddings

    Project-5: Crop Recommendation and Yield Prediction Model

    Project-6: Generating Images with DCGAN Architecture

    Project-7: Seizure Prediction using EEG Signals and SVM

    Project-8: Music Genre Classification using Spectrometers

    Project-9: Disease Detection from Symptoms using Transformers and Tokenizer

    Project-10: Text Summarization with Advanced Techniques

    Project-11: SentimentSense: Deciphering Sentiments - Sentiment Analysis Django App on Heroku

    Project-12: AttritionMaster: Navigating the Path of Employee Attrition - Django Application

    Project-13: PokeSearch: Legendary Pokemon Quest - Django App Adventure on Heroku

    Project-14: FaceFinder: Unmasking Hidden Faces - Face Detection with Streamlit Magic

    Project-15: FelineCanine: Pawsitively Classy - Cats Vs Dogs Classification Flask App

    Project-16: RevGenius: Predicting Revenue Gems - Customer Revenue Prediction on Heroku

    Project-17: VoiceGender: Vocal Clues Unveiled - Gender Prediction from Voice on Heroku

    Project-18: EatSuggest: A Culinary Companion - Restaurant Recommendation System

    Project-19: JoyRank: Spreading Happiness - Happiness Ranking Django App on Heroku

    Project-20: WildFireWarn: Taming the Inferno - Forest Fire Prediction Django App on Heroku

    Project-21: SonicWaveWhisper: Echoes of Prediction - Sonic Wave Velocity Prediction using Signal Processing Techniques

    Project-22: PressureQuest: Delving into Pore Pressure - Estimation of Pore Pressure using Machine Learning

    Project-23: SoundSorcerer: Enchanting Audio Processing - Audio Processing using ML

    Project-24: TextTalker: Unveiling Textual Secrets - Text Characterization using Speech Recognition

    Project-25: AudioMaestro: Harmonizing Audio Classifications - Audio Classification using Neural Networks

    Project-26: VoiceCompanion: Your AI Voice Assistant - Developing a Voice Assistant

    Project-27: SegmentSense: Uncovering Customer Segments - Customer Segmentation

    Project-28: FIFAPhenom: Scoring Goals with FIFA 2019 Analysis

    Project-29: SentimentWeb: Surfing the Waves of Web Scraped Sentiments - Sentiment Analysis of Web Scraped Data

    Project-30: VinoVirtuoso: Unveiling the Essence of Red Wine - Determining Red Vine Quality

    Project-31: PersonaProbe: Decoding Customer Personalities - Customer Personality Analysis

    Project-32: LiterateNation: A Journey into India's Literacy Landscape - Literacy Analysis in India

    Project-33: CropGuide: Cultivating Crop Knowledge with PyQt5 and SQLite - Building Crop Guide Application

    Project-34: PassKeeper: Safeguarding Secrets with PyQt5 and SQLite - Building Password Manager Application

    Project-35: NewsNow: Unveiling the News with Python - Create A News Application

    Project-36: GuideMe: Guiding You Along the Way - Create A Guide Application with Python

    Project-37: ChefWeb: Savoring Culinary Delights - Building The Chef Web Application with Django, Python

    Project-38: SyllogismSolver: Unlocking the Logic of Inference - Syllogism-Rules of Inference Solver Web Application

    Project-39: VisionCraft: Crafting Visual Experiences - Building Vision Web Application with Django, Python

    Project-40: BudgetPal: Navigating Financial Paths - Building Budget Planner Application with Python

    Power BI Projects

    Project-41: Road Accident Analysis: Relations and Time Intelligence

    Project-42: Generic Sales Analysis for Practice: Data Transformation

    Project-43: Maven Toy Sales Analysis: Transformations and DAX

    Project-44: Maven Pizza Sales Analysis: Transformations and DAX

    Project-45: IT Spend Analysis: Variance of Global IT Firm

    Project-46: Sales Data Analysis: Generic Super Market Sales

    Project-47: Foods and Beverages Sales Analysis Dashboard

    Project-48: Budget vs. Actual Spending Analysis Dashboard

    Project-49: HR Analytics Dashboard: Attrition Analysis

    Project-50: E-commerce Super Store Sales Analysis

    Tableau Projects

    Project-51: Video Game Sales Dashboard: Gaming Market

    Project-52: IMDB Movie Review Dataset Dashboard: Film Insights

    Project-53: Goodreads Dataset Dashboard: Book Analysis

    Project-54: Friends Sitcom Dashboard: TV Series Data Analysis

    Project-55: Amazon Sales Dashboard: Online Retail Insights

    Project-56: Hollywood's Most Profitable Stories Dashboard: Film Analysis

    Project-57: Netflix Dashboard: Streaming Service Performance

    Project-58: TripAdvisor Hotel Review Dataset: Travel Analysis

    Project-59: Breaking Bad Dashboard: TV Series Insights

    Project-60: Customer Personality Analysis: Marketing and Sales Strategies

    Tips: Create A 60 Days Study Plan , Spend 1-2hrs Per Day, Build 60 Projects In 60 Days.

    The Only Course You Need To Become A Data Scientist, Get Hired And Start A New Career

    Note: This Course Is Worth Of Your Time And Money, Enroll Now Before Offer Expires.

    Who this course is for
    Beginners in data science


    Homepage
    Code:
    https://www.udemy.com/course/real-world-machine-learning-and-data-science-projects/


    Code:
    https://rapidgator.net/file/7297d66ea957eac9030c9b8a0d966fde/Data_Science_Bundle_180_Hands-On_Projects_-_Course_2_of_3.part1.rar
    https://rapidgator.net/file/662a201e3ea5afcf1fba30e2efd9e2d5/Data_Science_Bundle_180_Hands-On_Projects_-_Course_2_of_3.part2.rar
    https://rapidgator.net/file/f1e9bea58d238f7d86868f9c58c976e5/Data_Science_Bundle_180_Hands-On_Projects_-_Course_2_of_3.part3.rar
    https://rapidgator.net/file/c1ef06eb1e5d65a8d8e6c2c10a49e2c6/Data_Science_Bundle_180_Hands-On_Projects_-_Course_2_of_3.part4.rar
    Code:
    https://nitroflare.com/view/1645AB47BDB73B0/Data_Science_Bundle_180_Hands-On_Projects_-_Course_2_of_3.part1.rar
    https://nitroflare.com/view/39E2BAE8A2202C6/Data_Science_Bundle_180_Hands-On_Projects_-_Course_2_of_3.part2.rar
    https://nitroflare.com/view/3FC3D5569CCBF66/Data_Science_Bundle_180_Hands-On_Projects_-_Course_2_of_3.part3.rar
    https://nitroflare.com/view/8FBBE6475BB7EA3/Data_Science_Bundle_180_Hands-On_Projects_-_Course_2_of_3.part4.rar

  10. #8240
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    Quantum Mechanics-I



    Quantum Mechanics-I
    Published 10/2023
    Created by Shahid Ali
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
    Genre: eLearning | Language: English | Duration: 148 Lectures ( 45h 15m ) | Size: 57.4 GB



    by D. J. Griffiths



    What you'll learn
    Gain a strong understanding of foundational quantum principles and concepts.
    Develop the ability to apply quantum mechanics to various physical systems and solve Schr dinger's equation.
    Explore quantum mechanics in one dimension, focusing on particle-in-a-box problems and potentials.
    Master quantum mechanics in three dimensions, including angular momentum, hydrogen atom, and central potentials.

    Requirements
    The recommended prerequisites for this course include basic physics knowledge, proficiency in calculus, algebra skills, and a solid foundation in high school mathematics.

    Description
    This internationally renowned course, "Introduction to Quantum Mechanics" by David J. Griffiths, is designed to provide undergraduate students with a comprehensive introduction to the fascinating and foundational realm of quantum physics. Taught at universities around the world, this course caters to Bachelor of Science (BS) students, equipping them with the fundamental principles, concepts, and mathematical tools required to explore the intriguing and often counterintuitive world of quantum mechanics.Throughout the course, students will delve into the principles of wave-particle duality, superposition, and quantum states, learning to navigate the behavior of particles at the atomic and subatomic levels. The course covers topics such as the Schr dinger equation, quantum operators, angular momentum, and the quantum mechanics of systems with spin. Moreover, students will gain insights into the quantum mechanics of systems including the hydrogen atom, and simple harmonic oscillators.David J. Griffiths, a renowned physicist and author of widely used textbooks in the field, brings his expertise to bear on this course. He guides students through both the conceptual foundations and practical applications of quantum mechanics, fostering a deep understanding of this crucial area of physics. By the end of this course, students will have a solid grounding in quantum mechanics, providing a springboard for further studies in physics or related fields, as well as a profound appreciation for the quantum mysteries that underpin our physical world.

    Who this course is for
    This course is designed for students and enthusiasts of physics, aspiring physicists, engineers, or anyone with an interest in understanding the fundamental principles and applications of quantum mechanics as outlined in David J. Griffiths' introductory book.

    Code:
    https://anonymz.com/?https://www.udemy.com/course/quantum-mechanics-i/


    Code:
    https://rapidgator.net/file/c59f81c4db26778979a8abec324b4e88/Quantum_Mechanics-I.part01.rar
    https://rapidgator.net/file/d8329e69d4fa8dbf8e9bcfbbad0d7406/Quantum_Mechanics-I.part02.rar
    https://rapidgator.net/file/d3ae50a735acb259461519a61062af0d/Quantum_Mechanics-I.part03.rar
    https://rapidgator.net/file/aa47d796bf4f992ffe18a63281fa8170/Quantum_Mechanics-I.part04.rar
    https://rapidgator.net/file/cd8d179db0c198f074118340c843b6b7/Quantum_Mechanics-I.part05.rar
    https://rapidgator.net/file/aef7c14e65e6f5328cc71ea71e5cff5b/Quantum_Mechanics-I.part06.rar
    https://rapidgator.net/file/473df8d0ef6556a20010dc8bd94f34bc/Quantum_Mechanics-I.part07.rar
    https://rapidgator.net/file/beb1487e85522f98f9c4cb5c0f0161bc/Quantum_Mechanics-I.part08.rar
    https://rapidgator.net/file/9070c687f72f78b266cfb19f86b78f27/Quantum_Mechanics-I.part09.rar
    https://rapidgator.net/file/a0477bb3e64ff2a4a0e89f2822f3ee61/Quantum_Mechanics-I.part10.rar
    https://rapidgator.net/file/9663001b632f4fb75a10ef6c2913791b/Quantum_Mechanics-I.part11.rar
    https://rapidgator.net/file/69f2f9c2c89406cc40aa85fd2f363b1c/Quantum_Mechanics-I.part12.rar
    Code:
    https://nitroflare.com/view/B307ABE017BA84E/Quantum_Mechanics-I.part01.rar
    https://nitroflare.com/view/C09B6CCF0C6FBCE/Quantum_Mechanics-I.part02.rar
    https://nitroflare.com/view/753D0D59199B1E7/Quantum_Mechanics-I.part03.rar
    https://nitroflare.com/view/EE1EB5D0FE7926A/Quantum_Mechanics-I.part04.rar
    https://nitroflare.com/view/C3CE76391BFAAD5/Quantum_Mechanics-I.part05.rar
    https://nitroflare.com/view/9FEE4B9242F4263/Quantum_Mechanics-I.part06.rar
    https://nitroflare.com/view/D58D3D035A7F9D4/Quantum_Mechanics-I.part07.rar
    https://nitroflare.com/view/BEF26AA7757A797/Quantum_Mechanics-I.part08.rar
    https://nitroflare.com/view/8AAA59E07E4EE27/Quantum_Mechanics-I.part09.rar
    https://nitroflare.com/view/6EB78EF61405DA2/Quantum_Mechanics-I.part10.rar
    https://nitroflare.com/view/4CB8F49879CC291/Quantum_Mechanics-I.part11.rar
    https://nitroflare.com/view/B9798324E0398CA/Quantum_Mechanics-I.part12.rar

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