The Amazing Ios9 Course - Over 84 Hours Of Content!
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The Amazing Ios9 Course - Over 84 Hours Of Content!
Last updated 6/2016
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 18.52 GB | Duration: 83h 36m
Learn how to use XCode and Swift. Start a programming career today!
What you'll learn
Code in Swift
Design apps
Make games
Learn the secrets of iPhone development
Requirements
Need a mac, not PC
Xcode (mac only)
Internet
Description
Learn how to code in the amazing iOS9 course!
One of the best features is that you can watch the courses at any speed you want. This means you can speed up the or slow down the video if you want to.
This course is project based so you will not be learning a bunch of useless coding practices. At the end of this course you will have real world apps to use in your portfolio. We feel that project based training content is the best way to get from A to B. Taking this course means that you learn practical, employable skills immediately.
You can use the projects you build in this course to add to your LinkedIn profile. Give your portfolio fuel to take your career to the next level.
Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.
You will get full lifetime access to this course for a single one off fee. John Bura has created many games, apps and training courses so he is extremely qualified to teach you how to master technology. This is an instructor that does not only teach, he produces apps. This means you get the most relevant information on how to code. Most courses do not show you practical skills and real world examples.
What makes you a good teacher?
I have released over 40 games and apps that have done very well in the app store.
I run a company called Mammoth Interactive so I am actively in the field building apps and making money
I have been teaching since 2002
I personally love learning online and my life is much better because I have learned online rather than a classroom
I am one of the top 10 highest grossing Udemy teachers
I have been a Udemy instructor since 2011.
I make sure people learn how to make money from their creations.
I have over 150k students worldwide
How you will make money by learning new skills
Learn practical skills
Learn about how leverage your new skills to greater wealth
Learn through practical examples
Why should you learn online?
There is an online education revolution taking place. You may have heard about it in the news or heard it from a friend. Either-way, education is going to be changed forever. In this short course I talk about how Online Education has
Motivated me
Helped my career
Helped me as a teacher
Impacted several lives around the planet
I promise that this course will be better and more effective than reading books. I show how to master technology through the use of video. This course will give you everything you need to thrive in our technological society.
Overview
Section 1: Let's learn about Swift
Lecture 1 Amazing iOS9 face intro
Lecture 2 Amazing iOS9 Course requirements
Lecture 3 01a. Learn Swift 2.0 in 1 hour - Part 1
Lecture 4 01b. Learn Swift 2.0 in 1 hour - Part 2
Lecture 5 01c. Learn Swift 2.0 in 1 hour - Part 3
Lecture 6 01d. Learn Swift 2.0 in 1 hour - Part 4
Lecture 7 02a. Learn SpriteKit for iOS9 in 1 hour - Part 1
Lecture 8 02b. Learn SpriteKit for iOS9 in 1 hour - Part 2
Lecture 9 02c. Learn SpriteKit for iOS9 in 1 hour - Part 3
Lecture 10 03a. Tip Calculator for iOS9 - Part 1
Lecture 11 03b. Tip Calculator for iOS9 - Part 2
Lecture 12 03c. Tip Calculator for iOS9 - Part 3
Lecture 13 04a. Make a letter counting app with arrays for iOS9 - Part 1
Lecture 14 04b. Make a letter counting app with arrays for iOS9 - Part 2
Lecture 15 05a. Reversing Words App for iOS9 - Part 1
Lecture 16 05b. Reversing Words App for iOS9 - Part 2
Lecture 17 06a. Inspirational Quote App for iOS9 - Part 1
Lecture 18 06b. Inspirational Quote App for iOS9 - Part 2
Lecture 19 07a. Making an innovative calculator for iOS9 - Part 1
Lecture 20 07b. Making an innovative calculator for iOS9 - Part 2
Lecture 21 07c. Making an innovative calculator for iOS9 - Part 3
Lecture 22 07d. Making an innovative calculator for iOS9 - Part 4
Lecture 23 08a. Stock Price Calculator for iOS9 - Part 1
Lecture 24 08b. Stock Price Calculator for iOS9 - Part 2
Lecture 25 08c. Stock Price Calculator for iOS9 - Part 3
Lecture 26 09a. Savings App for iOS9 - Part 1
Lecture 27 09b. Savings App for iOS9 - Part 2
Lecture 28 09c. Savings App for iOS9 - Part 3
Lecture 29 10a. Savings Visualizer for iOS9 - Part 1
Lecture 30 10b. Savings Visualizer for iOS9 - Part 2
Lecture 31 11a. Score Counter for iOS9 - Part 1
Lecture 32 11b. Score Counter for iOS9 - Part 2
Lecture 33 12a. Making a Two Button Quiz for Kids for iOS9 - Part 1
Lecture 34 12b. Making a Two Button Quiz for Kids for iOS9 - Part 2
Lecture 35 13a. Addition Game for iOS9 - Part 1
Lecture 36 13b. Addition Game for iOS9 - Part 2
Lecture 37 13c. Addition Game for iOS9 - Part 3
Lecture 38 14a. Multiplication Game for iOS9 - Part 1
Lecture 39 14b. Multiplication Game for iOS9 - Part 2
Lecture 40 15a. Subtraction Game for iOS9 - Part 1
Lecture 41 15b. Subtraction Game for iOS9 - Part 2
Lecture 42 16a. Algebra Addition Game for iOS9 - Part 1
Lecture 43 16b. Algebra Addition Game for iOS9 - Part 2
Lecture 44 17a. Algebra Multiplication Game for iOS9 - Part 1
Lecture 45 17b. Algebra Multiplication Game for iOS9 - Part 2
Lecture 46 17b. Algebra Multiplication Game for iOS9 - Part 2
Section 2: Continue Mastering Swift
Lecture 47 18a. Playing a Video in iOS9 - Part 1
Lecture 48 18b. Playing a Video in iOS9 - Part 2
Lecture 49 19a. Compound Interest Calculator for iOS9 - Part 1
Lecture 50 19b. Compound Interest Calculator for iOS9 - Part 2
Lecture 51 20a. Number Divisor App for iOS9 - Part 1
Lecture 52 20b. Number Divisor App for iOS9 - Part 2
Lecture 53 21a. Coffee Decider for iOS9 - Part 1
Lecture 54 21b. Coffee Decider for iOS9 - Part 2
Lecture 55 22a. Tip Calculator for OSX - Part 1
Lecture 56 22b. Tip Calculator for OSX - Part 2
Lecture 57 22c. Tip Calculator for OSX - Part 3
Lecture 58 23a. Character Counter With an Array for OSX - Part 1
Lecture 59 23b. Character Counter With an Array for OSX - Part 2
Lecture 60 24a. Making a Word Reverser for OSX - Part 1
Lecture 61 24b. Making a Word Reverser for OSX - Part 2
Lecture 62 25a. Inspirational Quote App for OSX - Part 1
Lecture 63 25b. Inspirational Quote App for OSX - Part 2
Lecture 64 26a. Innovative Calculator for OSX - Part 1
Lecture 65 26b. Innovative Calculator for OSX - Part 2
Lecture 66 27a. Stock Price App for OSX - Part 1
Lecture 67 27b. Stock Price App for OSX - Part 2
Lecture 68 28a. Savings App for OSX - Part 1
Lecture 69 28b. Savings App for OSX - Part 2
Section 3: Learn the fundamentals of Swift
Lecture 70 29a. Savings Visualizer for OSX - Part 1
Lecture 71 29b. Savings Visualizer for OSX - Part 2
Lecture 72 30a. Score Counter for OSX - Part 1
Lecture 73 30b. Score Counter for OSX - Part 2
Lecture 74 31a. Build a Simple Quiz App for Kids for OSX - Part 1
Lecture 75 31b. Build a Simple Quiz App for Kids for OSX - Part 2
Lecture 76 32a. Make an Addition App for OSX - Part 1
Lecture 77 32b. Make an Addition App for OSX - Part 2
Lecture 78 33a. Multiplication Game for OSX - Part 1
Lecture 79 33b. Multiplication Game for OSX - Part 2
Lecture 80 34a. Subtraction Game for OSX - Part 1
Lecture 81 34b. Subtraction Game for OSX - Part 2
Lecture 82 35a. Algebra Addition Game for OSX - Part 1
Lecture 83 35b. Algebra Addition Game for OSX - Part 2
Lecture 84 36a. Algebra Multiplication Game for OSX - Part 1
Lecture 85 36b. Algebra Multiplication Game for OSX - Part 2
Lecture 86 37b. Compound Interest Calculator for OSX - Part 2
Lecture 87 38a. Divisor App for OSX - Part 1
Lecture 88 38b. Divisor App for OSX - Part 2
Lecture 89 39a. Coffee Decider App for OSX - Part 1
Lecture 90 39b. Coffee Decider App for OSX - Part 2
Section 4: Let's continue learning Swift
Lecture 91 40a. Circular Distortion Generator
Lecture 92 41a. Introduction to the Apple Watch - Part 1
Lecture 93 41b. Introduction to the Apple Watch - Part 2
Lecture 94 41c. Introduction to the Apple Watch - Part 3
Lecture 95 41d. Introduction to the Apple Watch - Part 4
Lecture 96 42a. Flip a Coin for the Apple Watch - Part 1
Lecture 97 42b. Flip a Coin for the Apple Watch - Part 2
Lecture 98 43a. Coffee Decider App - Part 1
Lecture 99 43b. Coffee Decider App - Part 2
Lecture 100 44a. Tip Calculator - Part 1
Lecture 101 44b. Tip Calculator - Part 2
Lecture 102 44c. Tip Calculator - Part 3
Section 5: Learn how to master Swift
Lecture 103 045a. Timers in XCode for Apple Watch - Part 1
Lecture 104 045b. Timers in XCode for Apple Watch - Part 2
Lecture 105 046a. Make a Dice Random Number Generator - Part 1
Lecture 106 046b. Make a Dice Random Number Generator - Part 2
Lecture 107 047a. Boy Girl Name Generator - Part 1
Lecture 108 047b. Boy Girl Name Generator - Part 2
Lecture 109 049a. Emoji Generator - Part 1
Lecture 110 049b. Emoji Generator - Part 2
Lecture 111 050a. Quote of the Day App - Part 1
Lecture 112 050b. Quote of the Day App - Part 2
Lecture 113 051a. Making a Pushup Counter
Section 6: Let's learn how to use the apple watch
Lecture 114 052a. Making a Productivity Counter
Lecture 115 053a. Making a Simple Score Counter
Lecture 116 054a. Roman Numeral Watch App - Part 1
Lecture 117 054b. Roman Numeral Watch App - Part 2
Lecture 118 060a. Learn Spanish on Your Watch - Part 1
Lecture 119 060b. Learn Spanish on Your Watch - Part 2
Lecture 120 070c. Hour SpriteKit OSX - Part 3
Lecture 121 071a. Using Animation and Text for IOS9
Lecture 122 072a. Colour Picker for iOS9 - Part 1
Lecture 123 072b. Colour Picker for iOS9 - Part 2
Lecture 124 073a. Colour Filter on Images for IOS9
Lecture 125 074a. Image Opacity App for IOS9
Lecture 126 075a. HSB Colour Changer for iOS9 - Part 1
Lecture 127 075b. HSB Colour Changer for iOS9 - Part 2
Lecture 128 076a. Changing Numbers With Text Fields for iOS9 - Part 1
Lecture 129 076b. Changing Numbers With Text Fields for iOS9 - Part 2
Lecture 130 077a. To Do Checklist for iOS9 - Part 1
Lecture 131 077b. To Do Checklist for iOS9 - Part 2
Lecture 132 078a. Introduction to Filters With CI Filer for iOS9
Lecture 133 079a. Hue Filter Changer for iOS9 - Part 1
Lecture 134 079b. Hue Filter Changer for iOS9 - Part 2
Lecture 135 080a. Sketch an Image with Swift in Xcode for iOS9 - Part 1
Lecture 136 080b. Sketch an Image with Swift in Xcode for iOS9 - Part 2
Lecture 137 081a. Hexagon Image Generator for iOS9
Lecture 138 082a. Turning an Image into a Painting for iOS9
Lecture 139 083a. Comic Book Image Generator for iOS9
Lecture 140 084a. Glowing Image Generator for iOS9
Lecture 141 085a. Mosaic Generator for iOS9
Lecture 142 086a. Kaleidoscope Image Generator for iOS9
Lecture 143 087a. Inverting an Image with CI-Filter for iOS9
Lecture 144 088a. Adding a Colour Monochrome Filter to Your App for iOS9
Lecture 145 089a. Learn to Use a Chrome Brighten Filter for your Images for iOS9(2)
Lecture 146 089a. Learn to Use a Chrome Brighten Filter for your Images for iOS9
Lecture 147 090a. Add a Cool Black and White Filter to your Pictures for iOS9
Lecture 148 091a. Adding in a Blur to your Images
Lecture 149 092a. Sepia Tone Image Generator for iOS9
Lecture 150 093a. CI-Vibrance Filter for iOS9
Lecture 151 094a. Circle Crop Images and Filter Images for iOS9
Lecture 152 095a. Twirle Distortion Image Generator for iOS9
Lecture 153 096a. Generate a Border Around an Image for iOS9
Lecture 154 097a. Adding an Image on the Screen when you Touch it for iOS9
Lecture 155 098a. Use a Filter to Pixellate an Image for iOS9
Lecture 156 099a. Reduce Noise in your App
Lecture 157 100a. Instagrm Filter Selection for iOS9
Section 7: Let's learn about SpriteKit
Lecture 158 01a. Make a Simple Space Shooter - Part 1
Lecture 159 01b. Make a Simple Space Shooter - Part 2
Lecture 160 01c. Make a Simple Space Shooter - Part 3
Lecture 161 01d. Make a Simple Space Shooter - Part 4
Lecture 162 01e. Make a Simple Space Shooter - Part 5
Lecture 163 01f. Make a Simple Space Shooter - Part 6
Lecture 164 01g. Make a Simple Space Shooter - Part 7
Lecture 165 02a. Make a Simple Avoid Game for iPad - Part 1
Lecture 166 02b. Make a Simple Avoid Game for iPad - Part 2
Lecture 167 02c. Make a Simple Avoid Game for iPad - Part 3
Lecture 168 02d. Make a Simple Avoid Game for iPad - Part 4
Lecture 169 02e. Make a Simple Avoid Game for iPad - Part 5
Lecture 170 02f. Make a Simple Avoid Game for iPad - Part 6
Lecture 171 02g. Make a Simple Avoid Game for iPad - Part 7
Lecture 172 02h. Make a Simple Avoid Game for iPad - Part 8
Lecture 173 02i. Make a Simple Avoid Game for iPad - Part 9
Lecture 174 03a. Avoid Spikes Game - Part 1
Lecture 175 03b. Avoid Spikes Game - Part 2
Lecture 176 03c. Avoid Spikes Game - Part 3
Lecture 177 03d. Avoid Spikes Game - Part 4
Lecture 178 03e. Avoid Spikes Game - Part 5
Lecture 179 03f. Avoid Spikes Game - Part 6
Lecture 180 04a. Chroma Avoid - Part 1
Lecture 181 04b. Chroma Avoid - Part 2
Lecture 182 04c. Chroma Avoid - Part 3
Lecture 183 04d. Chroma Avoid - Part 4
Lecture 184 04e. Chroma Avoid - Part 5
Lecture 185 04f. Chroma Avoid - Part 6
Lecture 186 05a. Touch the Right Colour - Part 1
Lecture 187 05b. Touch the Right Colour - Part 2
Lecture 188 05c. Touch the Right Colour - Part 3
Lecture 189 05d. Touch the Right Colour - Part 4
Lecture 190 06a. Click as Fast as You Can - Part 1
Lecture 191 06b. Click as Fast as You Can - Part 2
Lecture 192 06c. Click as Fast as You Can - Part 3
Lecture 193 07a. Collecting Square Game - Part 1
Lecture 194 07b. Collecting Square Game - Part 2
Lecture 195 07c. Collecting Square Game - Part 3
Lecture 196 07d. Collecting Square Game - Part 4
Lecture 197 08a. Collect the Colour Blocks - Part 1
Lecture 198 08b. Collect the Colour Blocks - Part 2
Lecture 199 08c. Collect the Colour Blocks - Part 3
Lecture 200 08d. Collect the Colour Blocks - Part 4
Lecture 201 09a. Touch the Right Square - Part 1
Lecture 202 09b. Touch the Right Square - Part 2
Lecture 203 09c. Touch the Right Square - Part 3
Lecture 204 10a. Block Spawning Game - Part 1
Lecture 205 10b. Block Spawning Game - Part 2
Lecture 206 10c. Block Spawning Game - Part 3
Lecture 207 10d. Block Spawning Game - Part 4
Lecture 208 10e. Block Spawning Game - Part 5
Lecture 209 11a. Whack-a-Mole Game - Part 1
Lecture 210 11b. Whack-a-Mole Game - Part 2
Lecture 211 11c. Whack-a-Mole Game - Part 3
Lecture 212 12a. Collect the Right Colour Blocks - Part 1
Lecture 213 12b. Collect the Right Colour Blocks - Part 2
Lecture 214 12b. Collect the Right Colour Blocks - Part 2
Lecture 215 12c. Collect the Right Colour Blocks - Part 3
Lecture 216 12d. Collect the Right Colour Blocks - Part 4
Lecture 217 13a. Collecting Random Blocks - Part 1
Lecture 218 13b. Collecting Random Blocks - Part 2
Lecture 219 13c. Collecting Random Blocks - Part 3
Lecture 220 14a. Memory Colour Game - Part 1
Lecture 221 14b. Memory Colour Game - Part 2
Lecture 222 14c. Memory Colour Game - Part 3
Lecture 223 14d. Memory Colour Game - Part 4
Lecture 224 15a. Avoid Mine Field - Part 1
Lecture 225 15b. Avoid Mine Field - Part 2
Lecture 226 15c. Avoid Mine Field - Part 3
Lecture 227 15d. Avoid Mine Field - Part 4
Lecture 228 16a. Place then Collect - Part 1
Lecture 229 16b. Place then Collect - Part 2
Lecture 230 16c. Place then Collect - Part 3
Lecture 231 17a. Educational Game - Part 1
Lecture 232 17b. Educational Game - Part 2
Lecture 233 18a. Change Gravity Game - Part 1
Lecture 234 18b. Change Gravity Game - Part 2
Lecture 235 19c. Making a Collecting Game - Part 3
Lecture 236 20a. Follow the Leader - Part 1
Lecture 237 20b. Follow the Leader - Part 2
Lecture 238 20c. Follow the Leader - Part 3
Lecture 239 20d. Follow the Leader - Part 4
Lecture 240 18c. Change Gravity Game - Part 3
Lecture 241 18d. Change Gravity Game - Part 4
Lecture 242 19a. Making a Collecting Game - Part 1
Lecture 243 19b. Making a Collecting Game - Part 2
Section 8: Learn how to make iPhone Games with SpriteKit
Lecture 244 00a. Introduction to Swift - Part 1
Lecture 245 00b. Introduction to Swift - Part 2
Lecture 246 00c. Introduction to Swift - Part 3
Lecture 247 00d. Introduction to Swift - Part 4
Lecture 248 01a. Introduction to SpriteKit - Part 1
Lecture 249 01b. Introduction to SpriteKit - Part 2
Lecture 250 01c. Introduction to SpriteKit - Part 3
Lecture 251 01d. Introduction to SpriteKit - Part 4
Lecture 252 01e. Introduction to SpriteKit - Part 5
Lecture 253 02a. Building a Space Shooter - Part 1
Lecture 254 02b. Building a Space Shooter - Part 2
Lecture 255 02c. Building a Space Shooter - Part 3
Lecture 256 02d. Building a Space Shooter - Part 4
Lecture 257 02e. Building a Space Shooter - Part 5
Lecture 258 02f. Building a Space Shooter - Part 6
Lecture 259 02g. Building a Space Shooter - Part 7
Lecture 260 02h. Building a Space Shooter - Part 8
Lecture 261 02i. Building a Space Shooter - Part 9
Lecture 262 03a. Circle Avoid - Part 1
Lecture 263 03b. Circle Avoid - Part 2
Lecture 264 03c. Circle Avoid - Part 3
Lecture 265 03d. Circle Avoid - Part 4
Lecture 266 03e. Circle Avoid - Part 5
Lecture 267 03f. Circle Avoid - Part 6
Lecture 268 03g. Circle Avoid - Part 7
Lecture 269 03h. Circle Avoid - Part 8
Lecture 270 04a. Avoid Spikes - Part 1
Lecture 271 04b. Avoid Spikes - Part 2
Lecture 272 04c. Avoid Spikes - Part 3
Lecture 273 04d. Avoid Spikes - Part 4
Lecture 274 04e. Avoid Spikes - Part 5
Lecture 275 05a. Chroma Avoid - Part 1
Lecture 276 05b. Chroma Avoid - Part 2
Lecture 277 05c. Chroma Avoid - Part 3
Lecture 278 05d. Chroma Avoid - Part 4
Lecture 279 05e. Chroma Avoid - Part 5
Lecture 280 05f. Chroma Avoid - Part 6
Lecture 281 06a. Block Spawn then Collect - Part 1
Lecture 282 06b. Block Spawn then Collect - Part 2
Lecture 283 06c. Block Spawn then Collect - Part 3
Lecture 284 06d. Block Spawn then Collect - Part 4
Lecture 285 06e. Block Spawn then Collect - Part 5
Lecture 286 07a. Click as Fast as You Can - Part 1
Lecture 287 07b. Click as Fast as You Can - Part 2
Lecture 288 09a. Collecting the Right Colours - Part 1
Lecture 289 09b. Collecting the Right Colours - Part 2
Lecture 290 09c. Collecting the Right Colours - Part 3
Lecture 291 09d. Collecting the Right Colours - Part 4
Lecture 292 10a. Touch the White Square - Part 1
Lecture 293 10b. Touch the White Square - Part 2
Lecture 294 10c. Touch the White Square - Part 3
Lecture 295 11a. Touch the Right Square - Part 1
Lecture 296 11b. Touch the Right Square - Part 2
Lecture 297 11c. Touch the Right Square - Part 3
Lecture 298 12a. Place Then Collect - Part 1
Lecture 299 12b. Place Then Collect - Part 2
Lecture 300 12c. Place Then Collect - Part 3
Lecture 301 13a. Place the Correct Block - Part 1
Lecture 302 13b. Place the Correct Block - Part 2
Lecture 303 13c. Place the Correct Block - Part 3
Lecture 304 13d. Place the Correct Block - Part 4
Lecture 305 13e. Place the Correct Block - Part 5
Lecture 306 08a. Collect Squares Game - Part 1
Lecture 307 08b. Collect Squares Game - Part 2
Lecture 308 08c. Collect Squares Game - Part 3
Lecture 309 08d. Collect Squares Game - Part 4
Lecture 310 14a. Collecting Blocks - Part 1
Lecture 311 16c. Avoid Mines - Part 3
Lecture 312 16d. Avoid Mines - Part 4
Lecture 313 17a. Whack-a-Mole - Part 1
Lecture 314 17b. Whack-a-Mole - Part 2
Lecture 315 17c. Whack-a-Mole - Part 3
Lecture 316 18a. Math Educational Game - Part 1
Lecture 317 18b. Math Educational Game - Part 2
Lecture 318 18c. Math Educational Game - Part 3
Lecture 319 19a. Gravity Flip Game - Part 1
Lecture 320 19b. Gravity Flip Game - Part 2
Lecture 321 19c. Gravity Flip Game - Part 3
Lecture 322 19d. Gravity Flip Game - Part 4
Lecture 323 14b. Collecting Blocks - Part 2
Lecture 324 15a. Colour Memory Game - Part 1
Lecture 325 15b. Colour Memory Game - Part 2
Lecture 326 15c. Colour Memory Game - Part 3
Lecture 327 16a. Avoid Mines - Part 1
Lecture 328 16b. Avoid Mines - Part 2
Lecture 329 20a. Move Blocks to Goal - Part 1
Lecture 330 20b. Move Blocks to Goal - Part 2
Lecture 331 20c. Move Blocks to Goal - Part 3
Lecture 332 21a. Follow the Leader - Part 1
Lecture 333 21b. Follow the Leader - Part 2
Lecture 334 21c. Follow the Leader - Part 3
Lecture 335 21d. Follow the Leader - Part 4
Lecture 336 21e. Follow the Leader - Part 5
Section 9: Introduction to SceneKit
Lecture 337 01a. Introduction to Scene Kit and Metal - Part 1
Lecture 338 01b. Introduction to Scene Kit and Metal - Part 2
Section 10: Learn Phaser.io in 1 hour!
Lecture 339 01a. Phaser - Part 1
Lecture 340 01b. Phaser - Part 2
Lecture 341 01c. Phaser - Part 3
Lecture 342 01d. Phaser - Part 4
Section 11: Learn Create.js in 1 hour!
Lecture 343 01a. Create JS in 1 hour - Part 1
Lecture 344 01b. Create JS in 1 hour - Part 2
Lecture 345 01c. Create JS in 1 hour - Part 3
Lecture 346 01d. Create JS in 1 hour - Part 4
This course is for complete beginners,Not for advanced programmers
Homepage
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https://anonymz.com/?https://www.udemy.com/course/the-amazing-ios9-course/
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Code:
https://k2s.cc/file/eacbb676d41a5/The_Amazing_iOS9_Course_Over_84_hours_of_Content.part1.rar
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Deluge on a Luge: Learn Zoho Programming
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Deluge on a Luge: Learn Zoho Programming
h264, yuv420p, 1280x720 |ENGLISH, aac, 44100 Hz, 2 channels | 5h 25mn | 2.32 GB
Learn how to program for Zoho CRM, Zoho Creator and other Zoho apps
What you'll learn
What is Deluge script
Data types
Logic
Fetching external data
Clean coding principles
Requirements
Internet access + a computer
Willingness to learn to code
Description
If you use Zoho CRM, Zoho Creator, Zoho Flow or any of the myriad of Zoho apps, you'll be able to achieve much more if you can use Deluge script (Zoho's programming language). Deluge script allows you to set up complex automation logic to update data and integrate all the zoho apps together. This course teaches you Deluge programming assuming you have no knowledge of any other programming languages before.
The course goes deep into the language, explaining the data types, logical structures, fetching external data and other tips. Because the best way to learn to code is by coding, the course has over 25 exercises which will gradually build up your knowledge until you're ready to tackle the toughest challenges out there.
Who this course is for:
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Code:
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Make Games And Web Apps: Unity?, React And Redux Masterclass
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Make Games And Web Apps: Unity?, React And Redux Masterclass
Last updated 12/2017
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 5.93 GB | Duration: 35h 7m
*includes FREE book! Build a SUPER MARLO RUN game in Unity?. Learn to code & 3D model. Make web apps in React & Redux.
What you'll learn
Code in C#
Make 3D models in Blender
Unwrap UV's and perform simple texturing of 3D art assets
Build a simple game that is easy to expand on
Lay out a web app in a logical way
Use JSX, a pre-processor that adds XML syntax to JavaScript
Build a single-page app using React Router
Code in ES6 and JavaScript
Use Web Pack, a bundler for code
Transition from webpack 1.0 to webpack 2.0
Write modular CSS
Use Redux, a predictable state container for JavaScript apps
Refactor code (alter code to make it simpler and more efficient)
Fix bugs and handle errors
Requirements
To follow along with the Unity? section, you will need the following programs: Blender (for 3D modeling), Photoshop or a free program like Gimp (for 2D art/texturing), and Unity? (for coding).
The tutorials were recorded on a Mac, but Blender, Photoshop, and Unity? can be used with a PC.
Please download and install Unity? and Blender before purchasing this course.
For the React and Redux section, please have a modern web browser
Basic HTML/CSS knowledge
Description
Want to be a web or game developer? Even if you have never coded before, with this course you can learn the foundations of making a 3D game and coding for the web!"This was a good match for me, I have some programming background. Might be a bit heavy for people without any programming experience. Good overall starter project with great examples of how to code properly from the start."
In Part 1 of this course, we build a 3D SUPER MARLO RUN game in Unity? - from scratch.
This course does not assume any prior knowledge and is perfect for beginners. In fact, we begin with an introduction to Unity? for those who have never used it before.
This course is unique because you will learn how to make your own 3D art, models, and textures in Blender. We will show you how to integrate the art into Unity.
By the end of Part 1, you will have a functioning runner game that you can build on to add your own project ideas!
In Part 2, you learn how to build beautiful, well-functioning web apps. Join web developer Chris Veillette to start coding for the Internet.
Included in this course is material for beginners to get comfortable with the interfaces. Please note that we reuse this material in similar courses because it is introductory material. You can find some material in this course in the following related courses
Build 43 Models & a 3D Runner Game in Unity? with C# Code Ultimate Guide to Blender & Unity: Game Design & DevelopmentMake a Fully Featured Game: Code in C#, Make Low Poly Models Build and model a Super MARLO runner clone in UnityMake a Unity Platform Game & Low Poly Characters in BlenderMake Games and Web Apps: Unity, React and Redux MasterclassIntroduction to React and Redux. Code Web Apps in JavaScriptComplete Modern Developer: React JS with Redux & SpriteKitComplete Developers Guide: Ruby on Rails & React with Redux
Why React?
React is an efficient and flexible JavaScript library for building user interfaces. Many popular websites including Instagram, Facebook, Netflix, and Imgur use React.
You can build your own web apps! This course is full of practical examples.
We teach you theory while also building real projects that you can put in your web development portfolio.
Your purchase includes the ebook "Build a Super Marlo Runner Game in Unity?" by Mammoth Interactive. Sign up right now to join the Mammoth community
Overview
Section 1: Introduction to the Course
Lecture 1 Course Trailer
Lecture 2 Gameplay from the Marlo Game
Section 2: 1. Introduction to Unity
Lecture 3 01 - Introduction
Lecture 4 02 - Unity Editor
Lecture 5 03 - Hello world!
Lecture 6 04 - Variables
Lecture 7 05 - Methods
Lecture 8 06 - Loops
Lecture 9 07 - Movement
Section 3: 2. Movement
Lecture 10 01 - Movement
Lecture 11 02 - Acceleration
Lecture 12 03 - Camera follow
Lecture 13 04 - Jumping
Lecture 14 05 - Jump higher
Lecture 15 06 - Jumping area
Lecture 16 07 - Multiple jumps
Lecture 17 08 - Wall jumping
Lecture 18 09 - Materials
Lecture 19 10 - Sticking to the wall
Section 4: 3. Blocks
Lecture 20 01 - Coins
Lecture 21 02 - Score
Lecture 22 03 - User interface
Lecture 23 04 - Bricks
Lecture 24 05 - Coin brick
Lecture 25 06 - Pause block
Section 5: 4. Speed blocks and enemies
Lecture 26 01 - Arrow design
Lecture 27 02 - Prefabbing the speed area
Lecture 28 03 - Speed area collision
Lecture 29 04 - Changing the player's movement speed
Lecture 30 05 - Property attributes
Lecture 31 06 - Long jump block
Lecture 32 07 - Simple enemy
Lecture 33 08 - Killing the player
Lecture 34 09 - Restarting the game
Section 6: 5. More enemies
Lecture 35 01 - Killing enemies
Lecture 36 02 - Designing the shell enemy
Lecture 37 03 - Shell
Lecture 38 04 - Shell movement
Lecture 39 05 - Designing the plant enemy
Lecture 40 06 - Plant movement
Section 7: 6. Power up and finish line
Lecture 41 01 - Adjusting shell collision
Lecture 42 02 - Designing a powerup
Lecture 43 03 - Powerup collection effect
Lecture 44 04 - Invincibility
Lecture 45 05 - Blinking effect
Lecture 46 06 - Different player models
Lecture 47 07 - Finish line
Section 8: 7. Background and interface
Lecture 48 01 - Background elements
Lecture 49 02 - Building the parallax logic
Lecture 50 03 - Mountain parallax
Lecture 51 04 - Cloud layer
Lecture 52 05 - Moving backgrounds
Lecture 53 06 - Jumping area adjustment
Lecture 54 07 - Main menu
Lecture 55 08 - UI Anchors
Lecture 56 09 - Game instructions
Section 9: 8. Fine Tuning
Lecture 57 01 - Smoothing box collisions
Lecture 58 02 - Changing the gravity
Lecture 59 03 - Wall jumping speed
Lecture 60 04 - Brick jumping
Lecture 61 05 - Shell collisions
Lecture 62 06 - Destroying the shell
Lecture 63 07 - Enemy jumping speed
Lecture 64 08 - Shell physics
Lecture 65 09 - Shell gravity
Lecture 66 10 - Horizontal shell adjustment
Lecture 67 11 - Horizontal shell adjustment 2
Section 10: 9. Level Design
Lecture 68 01 - Singleton
Lecture 69 02 - Saving current level
Lecture 70 03 - Level progression
Lecture 71 04 - Object consistency
Lecture 72 05 - Level 1-1
Lecture 73 06 - Level 1-2
Lecture 74 07 - Level 1-3
Lecture 75 08 - Maximum level
Section 11: Artwork in Blender
Lecture 76 Introduction to Blender
Lecture 77 001. Cube Block Unwrapping
Lecture 78 002. Texture Brick Block
Lecture 79 003. Textures Coin Block
Lecture 80 004. Textures Direction Blocks
Lecture 81 005. Grass Block
Lecture 82 006. Coin
Lecture 83 007. Pipe
Lecture 84 008. Flag
Lecture 85 009. Mushroom
Lecture 86 010. Plant Enemy001
Lecture 87 011. Plant Enemy002
Lecture 88 012. Shroom Enemy Model
Lecture 89 013. Shroom Enemy Unwrap 001
Lecture 90 014. Shroom Enemy Texture
Lecture 91 015. Shroom Enemy Display
Lecture 92 016. Shell Enemy Hat
Lecture 93 017. Shell Enemy Hat Unwrap
Lecture 94 018. Shell Enemy Body
Lecture 95 019. Shell Enemy Body Unwrap
Lecture 96 020. Shell Enemy Texture
Lecture 97 021. Background Parallax Images
Lecture 98 022. Background Parallax Images Upgrade
Lecture 99 023. Marlo Basic Model 001
Lecture 100 024. Marlo Basic Model 002
Lecture 101 025. Marlo Uv Unwrapping
Lecture 102 026. Marlo Texture
Lecture 103 027. Marlo Rigging
Section 12: 10. Integrating Art
Lecture 104 01 - Importing the art
Lecture 105 02 - Coins
Lecture 106 03 - Finish line
Lecture 107 04 - Grass block
Lecture 108 05 - Plant enemies
Lecture 109 06 - Walls
Lecture 110 07 - Enemies
Lecture 111 08 - Patrolling rotation
Lecture 112 09 - Long jump and speed areas
Lecture 113 10 - Brick and pause block
Lecture 114 11 - Coin bricks
Lecture 115 12 - Background
Section 13: 11. Finishing Art
Lecture 116 01 - Integrating the character
Lecture 117 02 - Adding model to player
Lecture 118 03 - Jumping and running
Lecture 119 04 - Movement stutter
Lecture 120 05 - Wall jumping
Lecture 121 06 - Power up
Lecture 122 07 - Swapping background art
Lecture 123 08 - Background adjustments
Lecture 124 09 - Transparency order
Lecture 125 10 - Challenge time
Section 14: Unity Resources
Lecture 126 Source Code
Lecture 127 ($32.79 value!) FREE BOOK
Section 15: Introduction to React and Redux Section
Lecture 128 Common Pitfalls
Lecture 129 Quick Win Example
Lecture 130 Top 10 Things You Will Learn
Lecture 131 Webpack Version Explanation (To Be Watched Before Starting)
Section 16: 1 - Introduction to React and JSX
Lecture 132 React and JSX Intro Part 1
Lecture 133 React and JSX Intro Part 2
Lecture 134 React and JSX Intro Part 3
Lecture 135 React and JSX Intro Part 4
Section 17: 2 - Components
Lecture 136 React Virtual Dom and Classes
Lecture 137 ES6 Webpack Dev Server
Lecture 138 React Components
Lecture 139 Splitting Another Component
Lecture 140 React Component Validators
Lecture 141 Source Code
Section 18: React States
Lecture 142 Introduction
Lecture 143 Extracting Button into Separate Component
Lecture 144 Reusing a Component
Lecture 145 Splitting Component into Sub-Components
Lecture 146 Creating a Timer
Lecture 147 componentWillUnmount
Lecture 148 Webpack Hot Reloading
Lecture 149 Source Code
Section 19: React Event Handling
Lecture 150 Introduction
Lecture 151 Simple Event Handling
Lecture 152 Getting Values
Lecture 153 Using Events to Influence App Display
Lecture 154 Splitting Function into Components
Lecture 155 Source Code
Section 20: React Routers
Lecture 156 Props.children
Lecture 157 Introduction to React Router
Lecture 158 Direct URL
Lecture 159 Wildcard
Lecture 160 IndexRoute
Lecture 161 Making a Name Profile
Lecture 162 Nested Routes
Lecture 163 User Profile
Lecture 164 React Router Redirects
Lecture 165 Making Params Optional
Lecture 166 Making Profile and Calling on History
Lecture 167 Back Button
Lecture 168 activeClassName
Lecture 169 Active Inline Styles
Lecture 170 Navlinks Components
Lecture 171 Source Code
Section 21: React Slight Refactoring
Lecture 172 Improving Layout
Lecture 173 Additional Refactoring
Section 22: React Product Components
Lecture 174 Making a Web Store Example
Lecture 175 Building out the Project
Lecture 176 Routing to Products
Lecture 177 Rendering Product Profile
Lecture 178 Adding Images to the Web App
Lecture 179 Reusing Component
Lecture 180 Source Code
Section 23: React CSS
Lecture 181 Basic CSS Framework
Lecture 182 Organizing Information with CSS Grids
Lecture 183 CSS Modules
Lecture 184 CSS Styling
Lecture 185 Adding a Menu in the Navigation Bar
Lecture 186 Making a Background
Lecture 187 Adding Margins to Products
Lecture 188 Styling the Name List
Lecture 189 React CSS Styling Part 6
Lecture 190 React CSS Extract to Separate file
Lecture 191 React CSS Extract to Separate file (Cont'd)
Lecture 192 Source Code
Section 24: Chapter 9: Introduction to Redux
Lecture 193 9.1 Intro to Redux Part 1
Lecture 194 9.2 Intro to Redux Part 2
Lecture 195 9.3 Intro to Redux Part 3
Lecture 196 9.4 Intro to Redux Part 4
Lecture 197 9.5 Redux Store
Lecture 198 9.6 Redux Store (Cont'd)
Lecture 199 9.7 Redux Store Subscribe
Lecture 200 9.8 Redux Store Subscribe (Cont'd)
Lecture 201 9.9 Redux Combine Reducers
Section 25: Chapter 10: Adding Redux to React
Lecture 202 10.1 Adding Redux to React Part 1
Lecture 203 10.2 Adding Redux to React Part 2
Lecture 204 10.3 Adding Redux to React Part 3
Lecture 205 10.4 Adding Redux to React Part 4
Lecture 206 10.5 Delete Names
Lecture 207 10.6 Babel and Spread Operators
Lecture 208 Source Code
Section 26: Chapter 11: Redux Action Creator and Product Refactor
Lecture 209 11.1 Action Creators
Lecture 210 11.2 Profile Page
Lecture 211 11.3 Dispatch and onEnter
Lecture 212 11.4 Refactor into Separate Files
Lecture 213 11.5 Refactor into Separate Files (Cont'd)
Lecture 214 11.6 Product Page
Lecture 215 11.7 Product Profile Page
Lecture 216 Source Code
Section 27: Chapter 12: Redux State in createStore
Lecture 217 12.1 Initial State in createStore
Lecture 218 12.2 Initial State in createStore (Cont'd)
Lecture 219 12.3 Adding Generated Names with Faker
Lecture 220 Source Code
Section 28: Chapter 13: Redux Middleware and Async Dispatching
Lecture 221 13.1 Fake Backend and Middleware
Lecture 222 13.2 Thunk Middleware
Lecture 223 13.3 Thunk Checking State
Lecture 224 13.4 Get Profile Part 1
Lecture 225 13.5 Get Profile Part 2
Lecture 226 13.6 Get Profile Part 3
Lecture 227 13.7 Get Profile Part 4
Lecture 228 13.8 Get Names Refactor
Lecture 229 13.9 Add Random Name
Lecture 230 13.10 Add Random Name (Cont'd)
Lecture 231 Source Code
Section 29: Chapter 14: Redux Refactoring, Logging, and Error Handling
Lecture 232 14.1 Refactor Name Reducers
Lecture 233 14.2 Using Actions
Lecture 234 14.3 Error Handling Part 1
Lecture 235 14.4 Error Handling Part 2
Lecture 236 14.5 Error Handling Part 3
Lecture 237 Source Code
Section 30: Chapter 15: Products Lists and Profiles
Lecture 238 15.1 Product List
Lecture 239 15.2 Product List (Cont'd)
Lecture 240 15.3 Product Profile
Lecture 241 15.4 Product Profile (Cont'd)
Lecture 242 15.5 Error Handling Refactor
Lecture 243 15.6 Error Handling Refactor (Cont'd)
Lecture 244 Source Code
Section 31: Chapter 16: Loading Spinner and Error Component
Lecture 245 16.1 Loading Spinner
Lecture 246 16.2 Loading Spinner (Cont'd)
Lecture 247 16.3 Error Component
Lecture 248 Source Code
Section 32: Chapter 17: Adding User-Written Reviews
Lecture 249 17.1 Adding Reviews Part 1
Lecture 250 17.2 Adding Reviews Part 2
Lecture 251 17.3 Adding Reviews Part 3
Lecture 252 17.4 Adding User Reviews
Lecture 253 17.5 Refining Review Containers Part 1
Lecture 254 17.6 Refining Review Containers Part 2
Lecture 255 17.7 Refining Review Containers Part 3
Lecture 256 Source Code
Section 33: Chapter 18: Prototypes and Refactoring Error Handling
Lecture 257 18.1 Adding Prototypes
Lecture 258 18.2 Adding Prototypes (Cont'd)
Lecture 259 18.3 Action Types
Lecture 260 18.4 Refactoring Error Handling
Lecture 261 18.5 Refactoring Error Handling (Cont'd)
Lecture 262 Source Code
Section 34: Chapter 19: Updating to Webpack 2 And Building Production Abundle
Lecture 263 19.1 Migrating to Webpack2
Lecture 264 19.2 Hot Reloading
Lecture 265 19.3 Hot Reloading (Cont'd)
Lecture 266 19.4 HTML Webpack Plugin
Lecture 267 19.5 Simple Production Build
Lecture 268 19.6 Dev Config File Update
Lecture 269 Source Code
Section 35: Chapter 20: Styling the App
Lecture 270 20.1 Final Styling Part 1
Lecture 271 20.2 Final Styling Part 2
Lecture 272 20.3 Final Styling Part 3
Lecture 273 20.4 Final Styling Part 4
Lecture 274 20.5 Final Styling Part 5
Lecture 275 20.6 Styling NavBar
Lecture 276 20.7 Styling Product List Part 1
Lecture 277 20.8 Styling Product List Part 2
Lecture 278 20.9 Styling Product List Part 3
Lecture 279 20.10 Styling Product Profile
Lecture 280 20.11 Styling Product Profile (Cont'd)
Lecture 281 20.12 Styling Review
Lecture 282 20.13 Styling Review (Cont'd)
Lecture 283 20.14 Styling Continued
Lecture 284 20.15 Styling Namelist Part 1
Lecture 285 20.16 Styling Namelist Part 2
Lecture 286 20.17 Styling Namelist Part 3
Lecture 287 20.18 Styling Layout Footer
Lecture 288 20.19 Styling Layout Footer (Cont'd)
Lecture 289 20.20 General Layout Styling
Lecture 290 20.21 General Layout Styling (Cont'd)
Lecture 291 20.22 Font Work and More Styling
Lecture 292 Source Code
Section 36: Chapter 21: Epilogue
Lecture 293 Final Thoughts
Lecture 294 Bonus Lecture: Please leave us a rating!
Beginner to intermediate game developers.,Developers who want to learn about React and Redux.,Coders who want to learn to build web apps.,Coders who want to learn JavaScript.
Homepage
Code:
https://anonymz.com/?https://www.udemy.com/course/make-games-and-web-apps-unity-react-and-redux-masterclass/
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Code:
https://k2s.cc/file/e3c11a577f000/Make_Games_and_Web_Apps_Unityr_React_and_Redux_Masterclass.part1.rar
https://k2s.cc/file/3061f60944f1b/Make_Games_and_Web_Apps_Unityr_React_and_Redux_Masterclass.part2.rar
Code:
https://rapidgator.net/file/04b05c8bcd6a9d3ea43570fbc99f8ff9/Make_Games_and_Web_Apps_Unityr_React_and_Redux_Masterclass.part1.rar.html
https://rapidgator.net/file/a0004499a57078a5dec300d1113ced2d/Make_Games_and_Web_Apps_Unityr_React_and_Redux_Masterclass.part2.rar.html
Learn Chinese From Zero In An Effective Way
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Learn Chinese From Zero In An Effective Way
Published 08/2022
Genre: eLearning | MP4 | Video: h264, 1280x720 | Audio: AAC, 48.0 KHz
Language: English | Size: 29.0 GB | Duration: 425 lectures • 28h 34m
Learn Chinese Pinyin, Chinese writing, Chinese Speaking, Chinese language for Beginners, Mandarin Chinese
What you'll learn
You will learn how to read Chinese pinyin.
You will learn how to read the tones correctly.
You will be able to understand the pinyin when you listen to Chinese.
You will learn all Chinese characters in HSK 1.
You will learn how to write characters.
You will learn the pinyin and the tone of the characters.
You will learn basic Chinese grammar.
You will understand Chinese sentences which we will learn in this course, because we will make listening practice for each sentences.
You will speak Chinese and Chinese people can understand you, because we will make speaking practice for each sentences.
Requirements
This is the basic Chinese course, so you do not need to know anything about Chinese.
You will learn everything you need to know.
Description
As you know, China is among the most powerful countries, and therefore, the demand for China and Chinese is increasing day by day. People generally think that Chinese is a very difficult language and they hesitate to start learning it. But Chinese is not as difficult a language as it seems. The pinyin and tones are intimidating at first and are considered difficult to read. But as you will notice during the course and I will constantly emphasize, the tones are not that difficult. During the tutorial, I will talk about the relationships between the pinyin and it will be much easier to keep in mind that way.
In this tutorial series, There will be about 120 videos and each video will have 10 questions. One of the most useful points of learning tones by listening is that you will see the words you have learned in many different questions, so it will be very difficult for you to forget and you will be able to understand them much more easily. Another point is that we will learn the pinyin that you can use in daily conversation, that is, you will be able to use the tones and pinyin we learned directly from questions when talking to a Chinese friend. This will allow you to speak fluently.
I will teach about 620 Chinese sentences. One of the most useful points of learning a language with sentences is that you will see the words you have learned in many different sentences, so it will be very difficult for you to forget and you will be able to understand them much more easily. Another point is that we will learn the sentences that you can use in daily conversation, that is, you will be able to use the sentences we learned directly from the stories or similar sentences when talking to a Chinese friend. This will allow you to speak fluently.
I teach Chinese by translating exactly 46 short and funny Chinese stories. One of the most useful points of learning a language with stories is that you will see the words you have learned in many different sentences, so it will be very difficult for you to forget and you will be able to understand them much more easily. Another point is that we will learn the sentences that you can use in daily conversation, that is, you will be able to use the sentences we learned directly from the stories or similar sentences when talking to a Chinese friend. This will allow you to speak fluently.
I prepared this course for those who don't know anything about Chinese, so you don't need any foundation. Try to fully understand the sentences I have explained in the videos and do not hesitate to ask me about the points you do not understand. I will answer your questions with additional videos. I recommend that you work by typing the characters at the beginning. In this way, you will be able to grasp the structure of the characters much faster.
Who this course is for
People who want to learn Chinese.
For people smart enough to see the importance of Chinese. :)
Homepage
Code:
https://anonymz.com/?https://www.udemy.com/course/learn-chinese-from-zero-in-an-effective-way/
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Code:
https://k2s.cc/file/3247b569d89da/Learn_Chinese_from_ZERO_in_an_EFFECTIVE_Way.part1.rar
https://k2s.cc/file/373be5aa58ca7/Learn_Chinese_from_ZERO_in_an_EFFECTIVE_Way.part2.rar
https://k2s.cc/file/d220a741ff5fe/Learn_Chinese_from_ZERO_in_an_EFFECTIVE_Way.part3.rar
https://k2s.cc/file/706bf1b53885d/Learn_Chinese_from_ZERO_in_an_EFFECTIVE_Way.part4.rar
https://k2s.cc/file/f43333a985705/Learn_Chinese_from_ZERO_in_an_EFFECTIVE_Way.part5.rar
https://k2s.cc/file/fe948cc2f10fe/Learn_Chinese_from_ZERO_in_an_EFFECTIVE_Way.part6.rar
Code:
https://rapidgator.net/file/409d5fd03a70acfa798139400206945b/Learn_Chinese_from_ZERO_in_an_EFFECTIVE_Way.part1.rar.html
https://rapidgator.net/file/41f3cd242e91d16544e119e453671374/Learn_Chinese_from_ZERO_in_an_EFFECTIVE_Way.part2.rar.html
https://rapidgator.net/file/308bd51817de8847bda9be50ed4abfe6/Learn_Chinese_from_ZERO_in_an_EFFECTIVE_Way.part3.rar.html
https://rapidgator.net/file/50f524a7ece737d59f7328a201aa1708/Learn_Chinese_from_ZERO_in_an_EFFECTIVE_Way.part4.rar.html
https://rapidgator.net/file/82be4a3b6038e71fdace952ef3a03a84/Learn_Chinese_from_ZERO_in_an_EFFECTIVE_Way.part5.rar.html
https://rapidgator.net/file/241bfdb1ef00a5f50c899287fb87aaaf/Learn_Chinese_from_ZERO_in_an_EFFECTIVE_Way.part6.rar.html
Music Production + Composition In Fl Studio - Complete Guide
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Music Production + Composition In Fl Studio - Complete Guide
Published 10/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 17.80 GB | Duration: 21h 34m
Become a master at using FL Studio | Learn Music Production, Composition & Arrangement | Build 3 Complete Tracks
What you'll learn
Create 3 Professional Music Productions in 3 separate genres (House, Techno, Future Bass)
Learn How To Make Music from scratch in FL Studio
Learn Working with FL Studio in a Quick and Easy Way
Learn Music Theory and the Art of Song Writing/Composition
Learn the Art of Mixing and Mastering
Upgrade your EDM production skills to a professional level
Requirements
Computer with FL Studio installed
Serum (Wavetable Synthesizer). Available via Splice on a rent to own plan
You Want To Learn How To Create Electronic Music from scratch
No prior music production knowledge required
Must be willing to learn!
Description
Ever wanted to produce Electronic Dance Music?Start your journey in music production with this complete hands on course.Learn the fundamentals of music making and build 3 complete tracks from scratch.Absolutely no prior music production experience necessary!In this course we cover the process of making electronic music in full - from the core fundamentals of music theory and melody writing, right through to building 3 complete tracks together in 3 different styles (House, Techno & Future Bass).Many new producers have taken this course and accelerated their careers in music production. Somehave gone on to release music through various labels and play live in large & established venues.What's Included:Over 21 hours of video lessonsComprehensive introduction to FL StudioIntroduction to the core elements of relevant music theory for EDM (Electronic Dance Music)3 x full song walkthroughs in 3 different genres - House, Techno & Future Bass3 x sample packs for each track.All relevant synth presets (Serum) for each trackGo From Beginner EDM Producer to Advanced. You'll go from beginner to advanced quickly and learn how to be confident in your production skills while enjoying the entire process.The course is very easy to follow and everything is explained in full detail without being boring or difficult to understand.How it works - Course Structure:Introduction to FL StudioDive straight in and get to grips with FL Studio - the music production software of choice for some of the biggest EDM producers today! (we're talking Martin Garrix, Porter Robinson & Avicii - RIP).Music Theory BasicsDon't worry, we won't spend hours and hours in this section. We'll focus on the main core elements that you need to know in order to effectively make consistently good EDM tracks.Project Walkthrough'sHere is where we will spend the majority of time in this course - building 3 complete tracks together! It will be as if we are in the studio together side by side as we focus on each individual element of building electronic music together.Course Requirements:Computer with FL Studio installedXfer Records Serum - one of the most popular synths used by many of today's biggest producersRent to own plan is available for $9.99 per month on the splice websiteGood pair of headphones is strongly recommendedFAQ:I have no prior musical experience. Is this course for me?Yes, this course is designed for complete beginners and covers all of the fundamentals of music making, including music theory and project walk throughs from scratch.What is the format of the course?The course consists of online videos, split into various modules and classes. The first modules will get you quilkly familiar with the FL Studio software and music theory fundamentals. The following modules will put this into practice by building 3 complete tracks together spanning different genres. All samples & presets in each class are also provided as individual downloads.I already have another DAW such as Ableton or Logic. Can I still take this course?If you already have some experience with the workflow of another DAW such as Ableton or Logic, you should be able to adapt to this course as many of the plugins execute in the same way, although will likely look different.If you are a complete beginner we strongly recommend sticking with FL Studio, as you will find it much easier to follow along in the course.Are all the samples used royalty free?Yes! All sounds and samples supplied in this course are royalty free, and yours to use in the future.What happens once I enrol?After enrolment you will have full, lifetime access to the course - including all online videos, project files, synth presets and samples.
Overview
Section 1: Introduction
Lecture 1 Welcome & Course Introduction
Section 2: Introduction to FL Studio
Lecture 2 Welcome to FL Studio
Lecture 3 The Browser
Lecture 4 The Channel Rack
Lecture 5 The Piano Roll
Lecture 6 Sample View
Lecture 7 The Playlist
Lecture 8 The Mixer
Lecture 9 Summary & Making a Loop
Section 3: Music Theory for EDM
Lecture 10 Introduction to Music Theory for EDM
Lecture 11 Rhythm Basics
Lecture 12 Notes of the Piano
Lecture 13 Octaves
Lecture 14 The Perfect Fifth
Lecture 15 Being in Key
Lecture 16 The Major Scale
Lecture 17 The Minor Scale
Lecture 18 Thirds
Lecture 19 Building Triad Chords
Lecture 20 Chord Progressions
Lecture 21 Chord Inversions
Lecture 22 7th Chords
Lecture 23 Adding a Bass Line
Lecture 24 Adding a Melody & Leads
Lecture 25 Synthesis & Sound Design
Section 4: How to Install Serum & Sample Packs
Lecture 26 How to Install Serum & Sample Packs
Section 5: Let's Make a House Track
Lecture 27 House Project - Introduction & Full Track Play Through
Lecture 28 FL Studio Setup & Project Downloads
Lecture 29 Adding Vocals & Full Song Structure
Lecture 30 Processing Vocals
Lecture 31 Verse Chords
Lecture 32 Verse Bass & Pads
Lecture 33 Adding Foley & Verse FX
Lecture 34 Verse Drums
Lecture 35 Adding Chorus Drums
Lecture 36 Processing Chorus Drums
Lecture 37 Drop Bass
Lecture 38 Adding Sidechain Compression
Lecture 39 Drop Chords
Lecture 40 Drop Melody
Lecture 41 Drop FX
Lecture 42 Drop Vocals
Lecture 43 Verse 2
Lecture 44 Adding the Break & Build
Lecture 45 Drop 2
Lecture 46 Outro
Lecture 47 Mixing & Automation
Lecture 48 Mastering & Export
Section 6: Let's Make a Techno Track
Lecture 49 Techno Project - Introduction & Full Track Play Through
Lecture 50 FL Studio Setup & Project Downloads
Lecture 51 Drums - Kick & Clap
Lecture 52 Drums - Hats
Lecture 53 Drums - Percussion 1
Lecture 54 Drums - Percussion 2
Lecture 55 Gluing the Drums Together
Lecture 56 Main Bass
Lecture 57 Adding More Bass
Lecture 58 Adding Sidechain
Lecture 59 Main Lead
Lecture 60 Orchestral Elements
Lecture 61 Auxiliary Reverb
Lecture 62 From Loop to Song 1
Lecture 63 From Loop to Song 2
Lecture 64 Lead Noise Automation
Lecture 65 Adding FX
Lecture 66 Bass Automation
Lecture 67 Final Mixing
Lecture 68 Mastering & Export
Section 7: Let's Make a Future Bass Track
Lecture 69 Future Bass Project - Introduction & Full Track Play Through
Lecture 70 FL Studio Setup & Project Downloads
Lecture 71 Where to Find Samples
Lecture 72 Drums - Kick & Snare
Lecture 73 Drums - Hi-Hats
Lecture 74 Verse Guitar
Lecture 75 Verse Chords
Lecture 76 Verse Bass
Lecture 77 Verse Pad
Lecture 78 Humanizing the Piano
Lecture 79 Verse Drums
Lecture 80 Adding an Arp
Lecture 81 Adding an Intro & Verse FX
Lecture 82 Break Section
Lecture 83 Making the Build
Lecture 84 Saw Bass
Lecture 85 Warm Rough Bass
Lecture 86 Sub Bass
Lecture 87 Sidechaining the Bass
Lecture 88 Drop Super Saw
Lecture 89 Drop Super Saw High
Lecture 90 Additional Super Saw's
Lecture 91 Adding Guitar to the Drop
Lecture 92 Adding a Pad & Strings to the Drop
Lecture 93 Adding Synth FX
Lecture 94 Managing CPU Overload
Lecture 95 Synth Bus FX & Side Chain
Lecture 96 Drop FX
Lecture 97 Reverse Reverb
Lecture 98 Verse 2
Lecture 99 Break & Build 2
Lecture 100 Drop 2
Lecture 101 The Bridge
Lecture 102 Drop 3
Lecture 103 Outro
Lecture 104 Where to Find a Vocalist
Lecture 105 Adding Vocals
Lecture 106 Final Mixing
Lecture 107 Mastering & Export
If You've Been Using FL Studio And Want To Learn a New Way Of Creating Music,If You're a Beginner and Never Used FL Studio,If You're a DJ and Want To Create Your Own Tracks
Homepage
Code:
https://anonymz.com/?https://www.udemy.com/course/music-production-fl-studio/
[Only registered and activated users can see links. Click Here To Register...]
Code:
https://k2s.cc/file/44168c2612a9a/Music_Production_Composition_in_FL_Studio_Complete_Guide.part1.rar
https://k2s.cc/file/5a583bdba0a78/Music_Production_Composition_in_FL_Studio_Complete_Guide.part2.rar
https://k2s.cc/file/00c331e5067be/Music_Production_Composition_in_FL_Studio_Complete_Guide.part3.rar
https://k2s.cc/file/69aaf03c5feb7/Music_Production_Composition_in_FL_Studio_Complete_Guide.part4.rar
Code:
https://rapidgator.net/file/aca1365753aea834194680402c0b3ebf/Music_Production_Composition_in_FL_Studio_Complete_Guide.part1.rar.html
https://rapidgator.net/file/83694734eb0a72865e1740b037e8f121/Music_Production_Composition_in_FL_Studio_Complete_Guide.part2.rar.html
https://rapidgator.net/file/2ba43c51aea5b087114b29314afeac3f/Music_Production_Composition_in_FL_Studio_Complete_Guide.part3.rar.html
https://rapidgator.net/file/23efa3bb0531d12cae314979b4e1eb43/Music_Production_Composition_in_FL_Studio_Complete_Guide.part4.rar.html
FL Studio Beginners Course [Learn FL Studio 20 Basics]
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FL Studio Beginners Course [Learn FL Studio 20 Basics]
$194.99 | Created by Riley Weller | Last updated 6/2019
Duration: 4.5 hours | Video: h264, 1280x720 | Audio: AAC, 44 KHz, 2 Ch | 3.9 GB
Genre: eLearning | Language: English + Sub | 22 lectures
What you'll learn
Learn the basics of FL Studio and fundamentals
How to Produce Music on a Computer
How to create a beat from scratch in FL Studio
Learn the main windows and powerful keyboard shortcuts to speed up your workflow.
Get the best performance out of FL Studio (ASIO Drivers, and other settings)
How to add and use third-party sounds into FL Studio 20
How to use FL Studio's Step Sequencer
How to use the FL Studio Mixer (signal flow and audio signal routing)
Learn the absolute best way to use FL Studio 20 in this course.
Edit MIDI notes and quantize for easy editing
Arrange and structure a song and tips to speed up your song building process
Requirements
No prior knowledge of music production is required. This course teaches you FL Studio and music production from the beginning.
Must have the trial (free to download from Image-Line's website) or full version of FL Studio
Do not need to know any music theory. Everything is explained from a beginner's perspective.
Description
If you're looking for a course to teach you THE RIGHT WAY on how to use FL Studio, you've finally found it!
This is THE COURSE to take in regards to FL Studio Beginner Courses!
Hey! - I'm GratuiTous. I've been producing music for over 10 years, and have released over 150+ tutorials on YouTube about FL Studio and music production. (I've also released 16 premium FL Studio music courses!)
After teaching 13,000 students here on Udemy, and receiving AMAZING reviews, I am a very well-trusted source in regards to teaching FL Studio!
I have been actively involved in this music industry by writing TONS of audio articles, creating many videos, and answering thousands of students questions over the years.
Here's your opportunity to learn FL Studio with BEST PRACTICES!
Some of the most popular feedback I receive from students is that:
"My courses are so easy to understand. I'm able to break down complex topics to simple terminology!"
Are you ready to learn with a PRO?! (I've worked with a GRAMMY-Nominated artist!)
In this FL Studio Beginner Music Production Course we will be covering everything necessary to make high-quality beats and get you up-and-running as a producer.
I reveal TONS of shortcuts to speed you up and make editing MIDI notes, creating patterns, arranging your song, and mixing your music WAY FASTER!
So here's what we cover:
How use FL Studio, and how music production works in general (all DAWs are very similar - a DAW is your music program: Digital Audio Workstation.)
Setting Up FL Studio to get the BEST PERFORMANCE out of the software and your computer!
Getting the absolute BEST EXPORT SETTINGS out of FL Studio when exporting a .WAV or .MP3 to release to the world. (Or online distribution like Spotify, iTunes, etc!)
Learning an amazing workflow with the Step Sequencer, Playlist, Piano Roll, and Mixer (and secrets to set them up to be efficient)
Discovering the difference between Sounds vs. VSTs and why to NEVER buy construction kits.
How to organize your plugins with the plugin database and protect yourself from FL Studio updates overwriting your organization!
How to PROPERLY BACKUP your songs in FL Studio to keep your music safe for the long-term!
Setting up snaps within the FL Browser to keep your beatmaking workflow super minimal and organized!
Creating an FL Studio Template to speed up your productions every time you begin making a beat!
How to build a beat from the beginning to the end (step-by-step you see how I compose a beat with MIDI notes, editing, and a quick arrangement.)
How to record yourself with a microphone, or use Edison to record sound effects inside of FL Studio within the mixer.
Using automation clips to give your music life and control various parameters while your music plays such as filters (EQ), volume, panning, or various other types of parameters you can automate!
You'll also learn the best ways to copy and paste all throughout FL Studio. This VERY important information to know as it will speed up your beat creation!
\n
We cover A LOT in this beginner music production course based on FL Studio 20.
Even though this course is for brand-new producers wanting to learn music production, intermediate producers will greatly value from this course as it will be a confirmation to clarify if what they are doing is correct, or they will discover shortcuts to complete certain tasks even faster.
I've been producing music for MANY years now, have worked with a GRAMMY-Nominated artist, and love teaching.
Enroll into this FL Studio Beginner Music Course and learn to create high-quality beats today!
Who this course is for:
Brand-new students wanting to learn FL Studio and get up and running
For producers who already have a little bit of a knowledge, but want to solidify the basics. (This course teaches you the right way.)
Producers who want to learn how to create a beat from beginning to end.
[Only registered and activated users can see links. Click Here To Register...]
Code:
https://k2s.cc/file/3e5ad6413b363/FL_Studio_Beginners_Course_%5BLearn_FL_Studio_20_Basics%5D.rar
Code:
https://rapidgator.net/file/8fade16e48465106e0769806e28f5fe5/FL_Studio_Beginners_Course_[Learn_FL_Studio_20_Basics].rar.html
Microsoldering: Everything You Need To Know To Get Started
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Microsoldering: Everything You Need To Know To Get Started
Last updated 2/2020
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 3.25 GB | Duration: 4h 56m
A Beginner's Guide
What you'll learn
How to make money in your repair shop with common microsoldering repairs
How to fix a customer's phone that was damaged after a general repair
How to diagnose and troubleshoot common logic board problems
How to separate the iPhone X logic board and put them back together
The basics of data recovery via microsoldering
Requirements
Experience with iPhone disassembly.
Basic soldering experience would be helpful.
Basic electronics troubleshooting would be helpful.
Description
Please note that this course is mainly geared toward BEGINNERS looking to get into the world of microsoldering. This course is not for those that have been in the business for a while now. Our aim to help repair technicians and hobbyists get a better understanding of how to get started with their microsoldering journey.In this course, we will teach you all of the skills needed for iPhone logic board repair. The course is comprised of 4 standalone courses combined into one full curriculum. The course is roughly 4.5 hours of online video content. You will learn everything that you need to get started with microsoldering. You will get access to this content for life. We will periodically update this course with new repairs and information regarding microsoldering.The BasicsThe basics of iPhone logic board repair.How a logic board works and how its components operate.The most important tools required for logic board problems.Complete list of tools and equipment needed for iPhone logic board repair.The most important reasons for logic board damage and the most common problems resulting from that damage. The core of this business and how to get the most from iPhone logic board repair.How to troubleshoot a damaged logic board. How to test components.Examples of how a typical repair goes in a real world example from A to Z. The first case is a water damaged iPhone not powering on. And the second case is an iPhone 6/6+ with a bad touchscreen.How to setup and use some of your tools and equipment.How to setup your hot air rework station.How to setup and use your micro pencil and tweezers.How to setup your dc power supply for powering up an iPhone without a battery.How to use diode mode on your digital multimeter to diagnose and troubleshoot problems quickly.ZXW ToolsHow to use ZXW tools dongle for troubleshooting and repairing iPhone logic boards.The different functions the tool offers.How to find the circuit lines.How to test lines for problems.How to repair a missing pad.How to repair long screw damage on an iPhone.How to determine the type and value of components.Where to source components.How to get images of these components within the software.No Backlight, No Touch, No Charge, Audio IC/Loop Disease, & iPhone X Logic Board SeparationHow to repair the most common iPhone logic board problems: no backlight, no touch, no charge & audio ic/loop disease.How to separate the iPhone X logic boards and put them back together.How each system operates.Discuss the functions of each component within each system. List all of the relevant system components.Discuss the most important reasons for these logic board problems.Teach you how to diagnose and troubleshoot which components are responsible these issues.Teach you how to perform each repair.Discuss how to tackle the complications that may arise post repair.Data RecoveryList the most common reasons for "no boot".List some ideas on how to make a dead iPhone power up again.Provide a 10 step approach on how to revive a dead iPhone.Discuss in detail the steps required to repair a dead device.How to diagnose whether a device is actually dead or not.Provide hands on examples of how to do the repairs.Which circuits are important for data recovery.How to test important circuits.How to repair software issues.How to solve complications post repair.We will use the iPhone 6 as a model. But our approach will be translatable to other iPhone models as well. This course will be periodically updated with more common repairs.
Overview
Section 1: Welcome
Lecture 1 Introduction
Section 2: The Logic Board
Lecture 2 Introduction: The Basics
Lecture 3 How a Logic Board Operates
Lecture 4 The Building Blocks
Lecture 5 The Basics Explained
Section 3: The Tools
Lecture 6 Tools Needed for Repair
Lecture 7 Tools for Testing
Lecture 8 Schematics
Lecture 9 List of Tools and Equipment
Section 4: Defects
Lecture 10 The Most Common Reasons for Defects
Section 5: Troubleshooting
Lecture 11 Determining a Logic Board Defect
Lecture 12 Testing a Dead Device
Lecture 13 Testing for a Specific Problem
Lecture 14 Recap
Section 6: Repair
Lecture 15 Water Damage Repair
Lecture 16 Touch Repair
Section 7: How to Setup and Use your Tools and Equipment
Lecture 17 Hot Air Rework Station: Setup and Use
Lecture 18 Micro Soldering Pencil and Tweezers: Setup and Use
Lecture 19 DC Power Supply: Setup and Use
Lecture 20 How to use Diode Mode to Diagnose Problems
Section 8: Introduction
Lecture 21 ZXW Tools Promo
Lecture 22 ZXW Tools - Introduction
Lecture 23 ZXW Tools - Functions
Lecture 24 How to Find iPhone Circuit Lines
Lecture 25 iPhone Circuit Lines Between IC's
Lecture 26 How to Test iPhone Circuit Lines
Lecture 27 Logic Board Fundamentals
Section 9: How to Repair Missing Pads
Lecture 28 How to Repair Missing Pads
Section 10: How to Repair Long Screw Damage
Lecture 29 How to Repair Long Screw Damage
Section 11: Find Information About Components
Lecture 30 Find Information About Components
Section 12: New ZXW Tools Functions
Lecture 31 New ZXW Tools Functions
Section 13: Introduction
Lecture 32 Introduction: Backlight, Touch and Charge
Section 14: Backlight Repair
Lecture 33 Introduction
Lecture 34 Circuit
Lecture 35 Damage
Lecture 36 Troubleshooting
Lecture 37 Repair
Section 15: Touch Repair
Lecture 38 Introduction
Lecture 39 Circuit
Lecture 40 Damage
Lecture 41 Troubleshooting
Lecture 42 Repair
Lecture 43 Complications
Section 16: Charge Repair
Lecture 44 Introduction
Lecture 45 Circuit
Lecture 46 Damage
Lecture 47 Troubleshooting
Lecture 48 Repair
Section 17: Audio IC / Loop Disease Repair
Lecture 49 Introduction
Lecture 50 Audio IC / Loop Disease Circuit
Lecture 51 Audio IC / Loop Disease Repair
Lecture 52 Audio IC / Loop Disease Complications
Section 18: iPhone X Logic board Separation
Lecture 53 Introduction
Lecture 54 Logic board Separation Technique
Section 19: Introduction
Lecture 55 Introduction: Data recovery, Dead iPhone
Section 20: Background and Inspection
Lecture 56 Background and Inspection
Lecture 57 The Booting Process
Section 21: Testing with a DC Power Supply
Lecture 58 Testing with a DC Power Supply
Section 22: Main Power Lines and Repairing Shorts
Lecture 59 VCC_MAIN and BATT_VCC
Lecture 60 Short Removal VCC_MAIN
Section 23: Battery Line and Tristar Area
Lecture 61 Battery line and Tristar Area
Lecture 62 Tristar Replacement
Section 24: Power Management IC (PMIC) Power Lines and Replacement
Lecture 63 PMIC Power Lines
Lecture 64 PMIC Replacement
Section 25: Data Lines
Lecture 65 Data Lines
Section 26: Software Repair
Lecture 66 Software Repair
Section 27: Nand IC
Lecture 67 Nand IC
Section 28: Chip-off
Lecture 68 Chip-off
Section 29: Image and Touch
Lecture 69 No Image
Lecture 70 No Touch
Section 30: Course Guide
Lecture 71 Course Guide
Beginners looking to get a better understanding of microsoldering,Hobbyists looking to expand their knowledge of logic board repair,Cell phone repair techs looking to fix a customer's phone that they damaged,Cell phone repair shops looking to expand their business
Homepage
Code:
https://anonymz.com/?https://www.udemy.com/course/microsoldering-the-full-curriculum/
[Only registered and activated users can see links. Click Here To Register...]
Code:
https://k2s.cc/file/7d92b75147177/Microsoldering_Everything_You_Need_to_Know_to_Get_Started.rar
Code:
https://rapidgator.net/file/99507e8ec12b8ae14de461356b66116f/Microsoldering_Everything_You_Need_to_Know_to_Get_Started.rar.html
SQL BootCamp - Learn MySQL for Data Analysis
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SQL BootCamp - Learn MySQL for Data Analysis
Last Updated 04/2021
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 98 lectures (14h 48m) | Size: 5.8 GB
Learn SQL using MySQL the most popular SQL software. Land that Data Analyst job with this course
What you'll learn
Start using MySQL - the #1 Database Management System
Boost your resume by learning an in-demand skill
Prepare for SQL developer, Database administrator, Data Analyst, and Business Intelligence job opportunities
Develop business intuition while solving tasks with big data
Tons of exercises that will solidify your knowledge
Requirements
No Prerequisites.
Description
Do you want to be able to gain insights from your data? Will you like to have a competitive advantage over your peers? Do you want to be work with Databases but do not know where to start? If your answer is Yes! then this course is for you.
This mega course offers over 14 hours of content and teaches you all you need to Land that SQL data analyst Job. SQL is one of the most in demand skills of Data analysts and with this course you will learn the foundations of SQL, Database concepts and practice writing SQL queries. I have also provided quizzes after every section to help you hone your skills.
Course Outline
1. Introduction
In this section we introduce SQL and what we are going to learn
2. Environment Setup
Here we install all the tools we will use (MySQL and all the sample databases)
3. All about select
Select is the backbone of SQL. Here we practice writing select queries and also different clauses in SQL
4. Functions
Here we discuss in detail MySQL in-built functions like Date Functions, Null functions etc
5. Joins
We discuss how you can join two different tables
6. Set Operators
Here we talk about the different set operators SQL handles
7. Advanced select statements
We look in More detail at the SQL select statements
8. Modifying Data
We talk about how you can modify existing data using SQL
9. Creating Databases and Tables
Here we look at how you can create your own Databases and Tables
10. Other DDL commands
We look into Other DML commands like Drop, Truncate etc
11.Advanced SQL
Here we look at Stored procedures, Indexes, views etc
12. Bonus Section
Here I give any important information that has helped me in the field. I will always be updating this for your benefit.
This is an exciting Journey that I hope you take with me. I am not expecting you to know anything at all about SQL and will start from scratch.
Cheers!
Sandra
Who this course is for
Beginners Interested in Business Intelligence
Anyone interested in Learning SQL
Beginners interested in Data Analysis
Code:
https://anonymz.com/?https://www.udemy.com/course/sql-bootcamp-learn-mysql-for-data-analysis/
[Only registered and activated users can see links. Click Here To Register...]
Download from RapidGator
Code:
https://rapidgator.net/file/a509f2682019753bb568e1751035175e/SQL_BootCamp_-_Learn_MySQL_for_Data_Analysis.part1.rar
https://rapidgator.net/file/00a8800638d268ce744889346bce7e8c/SQL_BootCamp_-_Learn_MySQL_for_Data_Analysis.part2.rar
Download from Keep2Share
Code:
https://k2s.cc/file/01ceafe103530/SQL_BootCamp_-_Learn_MySQL_for_Data_Analysis.part1.rar
https://k2s.cc/file/5477c47948ae8/SQL_BootCamp_-_Learn_MySQL_for_Data_Analysis.part2.rar
Download from NitroFlare
Code:
https://nitroflare.com/view/83EB737A2E652BE/SQL_BootCamp_-_Learn_MySQL_for_Data_Analysis.part1.rar
https://nitroflare.com/view/018C5A969401945/SQL_BootCamp_-_Learn_MySQL_for_Data_Analysis.part2.rar
Learn Python Data Analysis with Pandas and Make a Unity Game
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Learn Python Data Analysis With Pandas And Make A Unity Game
Last updated 3/2018
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 5.51 GB | Duration: 39h 10m
*Includes FREE book and webinar! Make dataframes & a Marlo Bros game with C# and art in Photoshop. Learn data science!
What you'll learn
Code in the Python 3.5 programming language
Make games with Python
Create dataframes with pandas
Read and write data from and to CSV
Recognize analytical approaches to data
Build a Classic 2D Marlo Bros game in Unity?
Learn game design fundamentals
Create game art in Photoshop
Code in C#
Add sound effects to the game!
Requirements
Download Anaconda 4.2.0, the free data science platform by Continuum, which contains Python 3.5.2 and pandas 0.19.2.
Otherwise, you can download and install Python 3.5.2 and pandas 0.19.2 for free online.
Pandas deals with NumPy, so please install that as well.
Topics involve intermediate math, so familiarity with university-level math is very helpful.
Download and install Unity? 2017.2.0f3 and Adobe Photoshop CC 2017.
This course was recorded on a Mac, but you can use a PC.
Description
This course was funded by a #1 project on Kickstarter.
Part 1
You will learn how to use Python - a popular coding language used for websites like YouTube and Instagram. You will learn the basics of programming, data structures, loops and MORE!
We will apply our knowledge to build a fully functional tic-tac-toe game. We will make an additional Blackjack game! You will learn how to solve errors that can occur when you work as a programmer.
Part 2
You will take your Python knowledge and apply it to the pandas framework.
We will delve deep into using pandas, an open source library with high-performance and easy-to-use data structures and data analysis tools written for Python.
Part 3
You will learn to make a 2D platform runner game. You'll design and implement power-ups, enemies, game characters and backgrounds. We interweave theory with practical examples so that you learn by doing.
Glauco Pires from Mammoth Interactive will teach you how to build a Super MARLO Runner game with Unity?. We will teach you the fundamentals of designing, coding, and fine-tuning a game.
First you will design the game and its functionality in Unity?. You will learn how to code in C# and build video game levels. Don't worry if you've never coded before. We start simple and add more to the game as the course goes on!
Part 4
Kevin Liao will teach you everything you need to know about Photoshop to make game art. We will integrate the art we make, along with sound, into our Marlo game!
Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math!
Learning to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.Included in this course is material for beginners to get comfortable with the interfaces. Please note that we reuse this content in similar courses because it is introductory material. You can find some material in this course in the following related courses
Data Science & Analysis: Make DataFrames in Pandas & PythonThe Complete Unity and Artificial Intelligence MasterclassComplete Unity? From Scratch: Make A Classic Marlo Bros Game
Bonus
Also included is the webinar How To Master Anything by Mammoth Interactive founder John Bura. Being able to master a skill quickly is an essential in modern industries because the world changes so rapidly.
In this webinar, you will learn what you need to become a professional in your field. John will tell you the secrets on how to get good at anything fast.
Learn what you can do to make yourself stand out in your career!
Reviews
"An easily understood course, with detailed instruction and good explanation of the concepts involved in making this clone game. A very well done tutorial, especially fro someone like me is just now learning how to write code." ☆☆☆☆☆
"I really like the approach the presenter takes - not just the technical details, but also the very human, personal development information and recommendations he provides." ☆☆☆☆☆
"The instructor is very good at teaching. He teaches at a great pace and covers anything a beginner would need to understand (every little detail). I am already learning a lot and I just started yesterday." ☆☆☆☆☆
Enroll now to join the Mammoth community
Overview
Lecture 1 Course Trailer
Section 1: Introduction to Python
Lecture 2 Download Python (Free)
Lecture 3 What We'll Learn About Python
Section 2: Basics of Programming with Python
Lecture 4 Variables
Lecture 5 Functions
Lecture 6 If Statements
Section 3: Lists (Python Fundamentals)
Lecture 7 Introduction to Lists
Section 4: Loops (Python Fundamentals)
Lecture 8 Introduction to For Loops (with Examples)
Lecture 9 Getting Familiar with While Loops
Lecture 10 Breaking and Continuing In Loops
Lecture 11 Making Shapes with Loops
Lecture 12 Nested Loops and Printing a Tic-Tac-Toe Field
Section 5: Sets and Dictionaries (Python Fundamentals)
Lecture 13 Understanding Sets and Dictionaries
Lecture 14 Example: Inventory List
Section 6: Input and Output (Python Fundamentals)
Lecture 15 Introduction and Implementation of Input and Output
Lecture 16 Introduction to and Integrating File Input and Output
Lecture 17 Example: Tic-Tac-Toe Game
Lecture 18 Example: Tic-Tac-Toe Game (Continued)
Lecture 19 Example: Writing Participant Data to File
Lecture 20 Example: Reading Participant Data from File
Lecture 21 Statistics with Participant Data from File
Section 7: Classes (Python Fundamentals)
Lecture 22 Introduction to Classes
Lecture 23 Inheritance and Classes
Lecture 24 Classes Example: Pets
Lecture 25 Classes Example: Dogs
Lecture 26 Classes Example: Cats
Lecture 27 Adding Humans to the Pets Example!
Section 8: Importing (Python Fundamentals)
Lecture 28 Introduction to Importing and the Random Library
Lecture 29 Another Way to Import and Use Lists with Random
Lecture 30 How to Use the Time Library
Lecture 31 Introduction to the Math Library
Lecture 32 Example: Creating a User-Guessing Game with Random
Lecture 33 Making our Computer Guess a Random Number
Section 9: Example: Making a Blackjack Game (Python Fundamentals)
Lecture 34 Creating and Shuffling the Deck
Lecture 35 Creating the Player Class
Lecture 36 Expanding the Player Class
Lecture 37 Implementing a Bet and Win
Lecture 38 Implementing Player Moves
Lecture 39 Running the Game (Final)
Section 10: Error Handling (Python Fundamentals)
Lecture 40 Getting Started with Error Handling
Section 11: Setting up Pandas
Lecture 41 Installing Pandas
Lecture 42 Setting up Pandas
Section 12: Datastructures
Lecture 43 Creating a DataFrame
Lecture 44 Sorting and Series
Lecture 45 Expanding a Dataframe
Section 13: Manipulating DataFrames
Lecture 46 Getting Values and dealing with NaN Values
Lecture 47 Dropping Rows and Columns
Section 14: Reading and Writing Data
Lecture 48 Reading from CSV
Lecture 49 Writing to CSV
Section 15: Analytical Approaches to data
Lecture 50 Starting with an analysis
Lecture 51 Locating data by labels
Lecture 52 Statistical description of data
Lecture 53 Histogram plots in pandas
Lecture 54 Starting an analysis of all our data
Lecture 55 Continuing an analysis of all our data
Section 16: How to Navigate Unity
Lecture 56 Introduction
Lecture 57 Unity? Editor
Lecture 58 Moving a Cube
Lecture 59 Materials
Lecture 60 Lights
Lecture 61 Particle System
Lecture 62 Applying Physics
Lecture 63 Assets Store
Section 17: Coding (Introduction to Unity)
Lecture 64 Introduction
Lecture 65 Variables
Lecture 66 Methods
Lecture 67 if Blocks
Lecture 68 Loops
Section 18: Inputs (Introduction to Unity)
Lecture 69 Introduction
Lecture 70 Key Presses
Lecture 71 Moving a Player
Lecture 72 Jumping
Lecture 73 Moving Foward
Lecture 74 Cycling Camera
Section 19: Prefabs (Introduction to Unity)
Lecture 75 Introduction
Lecture 76 Introduction to Prefabs
Lecture 77 FAQ on Instantiating Objects
Lecture 78 Random Angles
Lecture 79 FAQ on Destroying Objects
Lecture 80 Explosion Effect
Lecture 81 Adding Explosion Effects
Section 20: Let's Make a Unity Game!
Lecture 82 Organizing the Project
Lecture 83 Preparing the Player
Lecture 84 Walking and Jumping
Lecture 85 Raycasting
Lecture 86 Raycast Precision
Lecture 87 Camera follow
Lecture 88 Coins
Lecture 89 User Interface
Lecture 90 Events
Lecture 91 Simple Enemy
Lecture 92 Enemy Walking Paths
Lecture 93 Jumping Over Enemies
Lecture 94 Shell Enemy
Lecture 95 Shell Bouncing
Lecture 96 Pipe Enemy
Lecture 97 Blocks
Lecture 98 Powerups
Lecture 99 Powerup Feedback
Lecture 100 Win and Lose the Game
Section 21: Introduction to Photoshop
Lecture 101 Build a New file
Lecture 102 Navigational Controls
Lecture 103 Basic Tools Rundown
Lecture 104 Basic Tools Usage
Lecture 105 Basic Secondary Tools
Lecture 106 Basic Layers
Lecture 107 Painting Sample
Lecture 108 Adjustment Layers (Part 1)
Lecture 109 Adjustment Layers (Part 2)
Lecture 110 Adjustment Layers (Part 3)
Lecture 111 Transform Tool
Lecture 112 Transform Tool (Cont'd)
Lecture 113 Colour Range Select
Lecture 114 Image Settings
Lecture 115 Image Adjustment
Lecture 116 Photoshop fun
Lecture 117 Photoshop fun ( Cont'd)
Lecture 118 Ruler Usage
Section 22: How to Make Art for the Game in Photoshop
Lecture 119 Old and New Project Interface
Lecture 120 Project Set-Up
Lecture 121 Brick Block Asset
Lecture 122 Coin Block Asset
Lecture 123 Pipe Asset
Lecture 124 Background Objects
Lecture 125 Checkpoint Flag
Lecture 126 End House
Lecture 127 Castle
Lecture 128 Power Blocks
Lecture 129 Foundation Block
Lecture 130 Shell Enemy
Lecture 131 Shroom Enemy
Lecture 132 Power-Up Shroom
Lecture 133 Plant Enemy
Lecture 134 Marlo
Section 23: How to Animate Art for the Game in Photoshop
Lecture 135 Animation Setup
Lecture 136 Shroom Animation
Lecture 137 Shell Enemy Animation
Lecture 138 Marlo Idle
Lecture 139 Marlo Running Animation
Lecture 140 Marlo Running Animation (Cont'd)
Section 24: Finishing the Game in Unity
Lecture 141 Importing Art
Lecture 142 Background Setup
Lecture 143 Infinite Background
Lecture 144 Game Element
Lecture 145 Integrating Blocks
Lecture 146 Adjustments
Lecture 147 Finish Line
Lecture 148 Enemy Animation
Lecture 149 Player Animation
Lecture 150 Block Collision Adjustment
Section 25: Finalizing Features in Unity
Lecture 151 Physics Adjustment
Lecture 152 Audio - Integrating Sounds Effects
Lecture 153 Challenge Time!
Section 26: Unity Game Resources
Lecture 154 ($2000 value) Art Assets and Source Code
Lecture 155 Please leave us a rating
Lecture 156 Bonus Lecture: Free $200 Webinar
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