Download Free Download : Pikuma Raycasting Engine Programming
mp4 | Video: h264,1920X1080 | Audio: AAC, 44.1 KHz
Genre:eLearning | Language: English | Size:3.65 GB

Files Included :

01 Introduction and Learning Outcomes.mp4 (91.95 MB)
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02 How to Take this Course.mp4 (4.32 MB)
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03 An Overview of the Raycasting Algorithm.mp4 (40.66 MB)
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04 Raycasting or Raytracing.mp4 (53.58 MB)
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05 Raycasting Limitations.mp4 (23.05 MB)
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06 A Review of Degrees and Radians.mp4 (73.95 MB)
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07 A Review of Sine Cosine and Tangent.mp4 (112.24 MB)
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08 Defining the 2D Map Grid.mp4 (46.05 MB)
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09 Coding the Map Class.mp4 (59.17 MB)
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10 Player Movement.mp4 (41.59 MB)
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11 Coding the Player Movement.mp4 (59.03 MB)
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12 Coding the Map Collision.mp4 (41.96 MB)
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13 Defining the Field of View.mp4 (75.61 MB)
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14 Coding the Field of View Ray Increments.mp4 (67.57 MB)
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15 Finding Wall Hit.mp4 (55.04 MB)
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16 Finding Horizontal Intersections.mp4 (143.66 MB)
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17 Finding Vertical Intersections.mp4 (55.67 MB)
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18 Coding X-intercept and Y-intercept.mp4 (87.64 MB)
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19 Coding the Horizontal Wall Intersection.mp4 (39.16 MB)
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20 Coding the Vertical Intersection.mp4 (74.29 MB)
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21 Fixing the Intersection Offset Error.mp4 (31.41 MB)
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22 Orientation as Angles or Vectors.mp4 (31.49 MB)
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23 Wall Projection.mp4 (46.96 MB)
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24 Finding the Wall Strip Height.mp4 (73.89 MB)
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25 Visualizing the Minimap.mp4 (24.29 MB)
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26 Coding the Wall Rendering.mp4 (65.35 MB)
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27 Fixing the Fishbowl Distortion.mp4 (77.73 MB)
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28 Implementing Wall Shading by Depth.mp4 (23.33 MB)
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29 BrightDark Wall Sides.mp4 (27.75 MB)
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30 First Steps in C.mp4 (43.5 MB)
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31 Working with Makefile.mp4 (19.22 MB)
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32 Installing Visual Studio and SDL on Windows.mp4 (30.2 MB)
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33 Creating a SDL Window.mp4 (36.98 MB)
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34 SDL Rendering and Event Polling.mp4 (23.75 MB)
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35 Rendering SDL Rectangles.mp4 (18.68 MB)
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36 Game Loop Overview.mp4 (26.62 MB)
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37 Coding a Fixed Time Step Game Loop.mp4 (18.7 MB)
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38 SDL Delay.mp4 (42.99 MB)
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39 Drawing the Map with SDL.mp4 (31.8 MB)
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40 Player Movement and SDL Events.mp4 (28.43 MB)
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41 Implementing Wall Collision in C.mp4 (6.15 MB)
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42 Ray Struct and FOV.mp4 (24.21 MB)
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43 Translating the Horizontal Intersection to C.mp4 (28.37 MB)
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44 Translating the Vertical Intersection to C.mp4 (35.58 MB)
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45 Rendering Rays.mp4 (17.35 MB)
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46 The Color Buffer.mp4 (113.43 MB)
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47 Color Buffer Implementation.mp4 (26.44 MB)
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48 Freeing Allocated Resources.mp4 (8.58 MB)
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49 Creating the Wall Projection.mp4 (39.69 MB)
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50 Exercise Ceiling & Floor Solid Colors.mp4 (4.47 MB)
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51 Ceiling & Floor Solid Color Implementation.mp4 (6.09 MB)
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52 Representing Textures.mp4 (46.53 MB)
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53 Creating a Texture Programmatically.mp4 (13.96 MB)
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54 Mapping Textures to Wall.mp4 (67.45 MB)
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55 Implementing Wall Texturing.mp4 (51.55 MB)
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56 Multiple Textures.mp4 (34.05 MB)
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57 Multiple Texture Code.mp4 (34.32 MB)
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58 Fixed Size Data Types.mp4 (23.8 MB)
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59 Using Fixed Size Integer Types.mp4 (5.11 MB)
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60 Libraries to Decode PNG Files.mp4 (23.14 MB)
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61 Loading External PNG Files.mp4 (59.05 MB)
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62 Activity Field of View Distortion.mp4 (10.84 MB)
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63 Understanding the Angle Increment Distortion.mp4 (49.9 MB)
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64 Coding the Angle Increment Distortion Fix.mp4 (15.78 MB)
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65 Full Screen Window.mp4 (55.15 MB)
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66 Refactoring the Graphics File.mp4 (72.75 MB)
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67 Drawing Filled Rectangles.mp4 (4.47 MB)
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68 Refactoring the Map File.mp4 (38.54 MB)
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69 Refactoring the Ray and Player File.mp4 (35.75 MB)
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70 The Line Equation.mp4 (52.48 MB)
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71 Rasterizing Lines.mp4 (80.4 MB)
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72 Coding the DDA Line Algorithm.mp4 (10.01 MB)
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73 Refactoring the Wall Projection File.mp4 (20.41 MB)
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74 Creating a Type Definition for Color Values.mp4 (10.27 MB)
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75 Sending Parameters by Reference.mp4 (7.17 MB)
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76 Refactoring the Ray-Facing Code.mp4 (15.63 MB)
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77 Wall Texture Color Intensity.mp4 (28.22 MB)
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78 Coding the Texture Color Intensity.mp4 (15 MB)
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79 Raycasting Sprites.mp4 (42.76 MB)
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80 Sprite Type Definition.mp4 (26.2 MB)
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81 Coding the Sprite Typedef.mp4 (63 MB)
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82 Rendering Sprites in the Minimap.mp4 (13.03 MB)
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83 Identifying Visible Sprites.mp4 (25.8 MB)
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84 Coding the Visible Sprites.mp4 (27.6 MB)
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85 Finding the Sprite Distance.mp4 (17.27 MB)
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86 Normalizing Player Rotation Angle.mp4 (19.99 MB)
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87 Calculating the Sprite Projection Height.mp4 (50.06 MB)
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88 Calculating the Sprite X Position.mp4 (23.45 MB)
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89 Sprite Rectangle Position in the Screen.mp4 (32.48 MB)
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90 Displaying Textured Sprites.mp4 (57.6 MB)
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91 Activity Sorting Sprites.mp4 (6.4 MB)
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92 Sorting Sprites by Distance.mp4 (22.4 MB)
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93 Sprites Behind Walls.mp4 (35.66 MB)
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94 Fixing the Sprite Fishbowl Distortion.mp4 (14.46 MB)
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95 Concluding our Raycasting Implementation.mp4 (24.12 MB)
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96 Notes on Look-up Tables.mp4 (68.65 MB)
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code.zip (8.68 MB)
ZIP



https://rapidgator.net/file/fd3df21818fc24f50caf62804e01daa5/Pikuma_Raycasting_Engine_Programming.part1.rar
https://rapidgator.net/file/8aab02a0b305da14d8e89dfa86ad529c/Pikuma_Raycasting_Engine_Programming.part2.rar
https://rapidgator.net/file/9397c6c7663544663a61d51b376512fa/Pikuma_Raycasting_Engine_Programming.part3.rar

https://katfile.com/efpt13miedes/Pikuma_Raycasting_Engine_Programming.part1.rar
https://katfile.com/2va2fiadvlpl/Pikuma_Raycasting_Engine_Programming.part2.rar
https://katfile.com/lmi3g9l9o1zj/Pikuma_Raycasting_Engine_Programming.part3.rar


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